# Bonus Updaters TODO: this page may be incorrect or outdated Updaters come in two forms: simple and complex. Simple updaters take no parameters and are specified as strings. Complex updaters do take parameters (sometimes optional), and are specified as structs. Check the files in *config/heroes/* for additional usage examples. ## GROWS_WITH_LEVEL - Type: Complex - Parameters: valPer20, stepSize=1 - Effect: Updates val to `ceil(valPer20 * floor(heroLevel / stepSize) / 20)` Example: The following updater will cause a bonus to grow by 6 for every 40 levels. At first level, rounding will cause the bonus to be 0. ```json "updater" : { "parameters" : [ 6, 2 ], "type" : "GROWS_WITH_LEVEL" } ``` Example: The following updater will cause a bonus to grow by 3 for every 20 levels. At first level, rounding will cause the bonus to be 1. ```json "updater" : { "parameters" : [ 3 ], "type" : "GROWS_WITH_LEVEL" } ``` Remarks: - The rounding rules are designed to match the attack/defense bonus progression for heroes with creature specialties in HMM3. - There is no point in specifying val for a bonus with a GROWS_WITH_LEVEL updater. ## TIMES_HERO_LEVEL - Type: Simple - Effect: Updates val to `val * heroLevel` Usage: `"updater" : "TIMES_HERO_LEVEL"` Remark: This updater is redundant, in the sense that GROWS_WITH_LEVEL can also express the desired scaling by setting valPer20 to 20\*val. It has been added for convenience. ## TIMES_STACK_LEVEL - Type: Simple - Effect: Updates val to `val * stackLevel` Usage: `"updater" : "TIMES_STACK_LEVEL"` Remark: The stack level for war machines is 0. ## DIVIDE_STACK_LEVEL - Type: Simple - Effect: Updates val to `val / stackLevel` Usage: `"updater" : "DIVIDE_STACK_LEVEL"` Remark: The stack level for war machines is 0. ## TIMES_HERO_LEVEL_DIVIDE_STACK_LEVEL - Type: Simple - Effect: Same effect as `TIMES_HERO_LEVEL` combined with `DIVIDE_STACK_LEVEL`: `val * heroLevel / stackLevel` Intended to be used as hero bonus (such as specialty, skill, or artifact), for bonuses that affect units (Example: Adela Bless specialty) Usage: `"updater" : "TIMES_HERO_LEVEL_DIVIDE_STACK_LEVEL"` ## BONUS_OWNER_UPDATER TODO: document me