/* * BattleOptionsWindow.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "gui/InterfaceObjectConfigurable.h" #include "battle/BattleInterface.h" class BattleOptionsWindow : public InterfaceObjectConfigurable { private: std::shared_ptr animSpeeds; std::vector> labels; std::vector> toggles; int getAnimSpeed() const; public: BattleOptionsWindow(BattleInterface * owner = nullptr); };