/* * ResourceSet.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "GameConstants.h" #include "ResourceSet.h" #include "constants/StringConstants.h" #include "serializer/JsonSerializeFormat.h" #include "entities/ResourceTypeHandler.h" #include "GameLibrary.h" VCMI_LIB_NAMESPACE_BEGIN ResourceSet::ResourceSet() { container.resize(LIBRARY->resourceTypeHandler->getAllObjects().size()); }; ResourceSet::ResourceSet(const JsonNode & node) { container.resize(LIBRARY->resourceTypeHandler->getAllObjects().size()); for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects()) container[i] = static_cast(node[i.toResource()->getJsonKey()].Float()); } void ResourceSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName) { if(handler.saving && !nonZero()) return; auto s = handler.enterStruct(fieldName); for(auto & idx : LIBRARY->resourceTypeHandler->getAllObjects()) { handler.serializeInt(idx.toResource()->getJsonKey(), this->operator[](idx), 0); } } bool ResourceSet::nonZero() const { for(const auto & elem : *this) if(elem) return true; return false; } void ResourceSet::amax(const TResourceCap &val) { for(auto & elem : *this) vstd::amax(elem, val); } void ResourceSet::amin(const TResourceCap &val) { for(auto & elem : *this) vstd::amin(elem, val); } void ResourceSet::positive() { for(auto & elem : *this) vstd::amax(elem, 0); } void ResourceSet::applyHandicap(int percentage) { for(auto & elem : *this) { int64_t newAmount = vstd::divideAndCeil(static_cast(elem) * percentage, 100); int64_t cap = GameConstants::PLAYER_RESOURCES_CAP; elem = std::min(cap, newAmount); } } static bool canAfford(const ResourceSet &res, const ResourceSet &price) { for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects()) if(price[i] > res[i]) return false; return true; } bool ResourceSet::canBeAfforded(const ResourceSet &res) const { return VCMI_LIB_WRAP_NAMESPACE(canAfford(res, *this)); } bool ResourceSet::canAfford(const ResourceSet &price) const { return VCMI_LIB_WRAP_NAMESPACE(canAfford(*this, price)); } TResourceCap ResourceSet::marketValue() const { TResourceCap total = 0; for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects()) total += static_cast(i.toResource()->getPrice()) * static_cast(operator[](i)); return total; } std::string ResourceSet::toString() const { std::ostringstream out; out << "["; for(auto it = begin(); it != end(); ++it) { out << *it; if(std::prev(end()) != it) out << ", "; } out << "]"; return out.str(); } bool ResourceSet::nziterator::valid() const { return cur.resType < GameResID::COUNT && cur.resVal; } ResourceSet::nziterator ResourceSet::nziterator::operator++() { advance(); return *this; } ResourceSet::nziterator ResourceSet::nziterator::operator++(int) { nziterator ret = *this; advance(); return ret; } const ResourceSet::nziterator::ResEntry& ResourceSet::nziterator::operator*() const { return cur; } const ResourceSet::nziterator::ResEntry * ResourceSet::nziterator::operator->() const { return &cur; } void ResourceSet::nziterator::advance() { do { ++cur.resType; } while(cur.resType < GameResID::COUNT && !(cur.resVal=rs[cur.resType])); if(cur.resType >= GameResID::COUNT) cur.resVal = -1; } ResourceSet::nziterator::nziterator(const ResourceSet &RS) : rs(RS) { cur.resType = EGameResID::WOOD; cur.resVal = rs[EGameResID::WOOD]; if(!valid()) advance(); } VCMI_LIB_NAMESPACE_END