# Bonus Limiters ## Predefined Limiters Simple limiters that take no parameters. Example: ```json "limiters" : [ "SHOOTER_ONLY" ] ``` ### SHOOTER_ONLY Bonus is active if affected unit is a shooter (has SHOOTER bonus) ### DRAGON_NATURE Bonus is active if affected unit is a dragon (has DRAGON_NATURE bonus) ### IS_UNDEAD Bonus is active if affected unit is an undead (has UNDEAD bonus) ### CREATURE_NATIVE_TERRAIN Bonus is active if affected unit is on native terrain ### CREATURES_ONLY Bonus is active only on units ### OPPOSITE_SIDE Bonus is active only for opposite side for a battle-wide bonus. Requires `BONUS_OWNER_UPDATER` to be present on bonus ## Customizable Limiters ### HAS_ANOTHER_BONUS_LIMITER Bonus is only active if affected entity has another bonus that meets conditions Parameters: - `bonusType` - type of bonus to check against - `bonusSubtype` - subtype of bonus to check against (only used if bonus type is set) - `bonusSourceType` - source type of bonus to check against - `bonusSourceID` -source ID of bonus to check against (only used if bonus type is set) All parameters are optional. Examples: - Adele specialty: active if unit has any bonus from Bless spell ```json "limiters" : [ { "type" : "HAS_ANOTHER_BONUS_LIMITER", "bonusSourceType" : "SPELL_EFFECT", // look for bonus of type SPELL_EFFECT "bonusSourceID" : "spell.bless" // ... from spell "Bless" } ], ``` - Mutare specialty: active if unit has `DRAGON_NATURE` bonus ```json "limiters" : [ { "type" : "HAS_ANOTHER_BONUS_LIMITER", "bonusType" : "DRAGON_NATURE" } ], ``` ### CREATURE_TYPE_LIMITER Bonus is only active on creatures of specified type Parameters: - `creature` - ID of creature to check against - `includeUpgrades` - whether creature that is upgrade of `creature` should also pass this limiter. If creature has multiple upgrades, or upgrades have their own upgrades, all such creatures will be affected. Special upgrades such as upgrades via specialties (Dragon, Gelu) are not affected Example: ```json "limiters": [ { "type" : "CREATURE_TYPE_LIMITER", "creature" : "angel", "includeUpgrades" : true } ], ``` ### CREATURE_ALIGNMENT_LIMITER Bonus is only active on creatures of factions of specified alignment Parameters: - `alignment` - ID of alignment that creature must have, `good`, `evil`, or `neutral` ```json "limiters": [ { "type" : "CREATURE_ALIGNMENT_LIMITER", "alignment" : "evil" } ], ``` ### CREATURE_LEVEL_LIMITER If parameters is empty, any creature will pass this limiter Parameters: - `minLevel` - minimal level that creature must have to pass limiter - `maxlevel` - maximal level that creature must have to pass limiter ```json "limiters": [ { "type" : "CREATURE_LEVEL_LIMITER", "minLevel" : 1, "maxlevel" : 5 } ], ``` ### FACTION_LIMITER Also available as `CREATURE_FACTION_LIMITER` Parameters: - `faction` - faction that creature or hero must belong to ```json "limiters": [ { "type" : "FACTION_LIMITER", "faction" : "castle" } ], ``` ### CREATURE_TERRAIN_LIMITER Parameters: - `terrain` - identifier of terrain on which this creature must be to pass this limiter. If not set, creature will pass this limiter if it is on native terrain Example: ```json "limiters" : [ { "type" : "CREATURE_TERRAIN_LIMITER", "terrain" : "sand" } ] ``` ### HAS_CHARGES_LIMITER Currently works only with spells. Sets the cost of use in charges Parameters: - `cost` - use cost (charges) ```json "limiters" : [ { "type" : "HAS_CHARGES_LIMITER", "cost" : 2 } ] ``` ### UNIT_ON_HEXES Parameters: - `hexes` - List of affected battlefield hexes ```json "limiters" : [ { "type" : "UNIT_ON_HEXES", "hexes" : [ 25, 50, 75 ] } ] ``` For reference on tiles indexes see image below: ![Battlefield Hexes Layout](../../images/Battle_Field_Hexes.svg) ## Aggregate Limiters The following limiters must be specified as the first element of a list, and operate on the remaining limiters in that list: - `allOf` (default when no aggregate limiter is specified) - `anyOf` - `noneOf` Example: ```json "limiters" : [ "noneOf", "IS_UNDEAD", { "type" : "HAS_ANOTHER_BONUS_LIMITER", "parameters" : [ "SIEGE_WEAPON" ] } ] ```