/* * CRmgTemplateZone.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CRmgTemplateZone.h" #include "../mapping/CMapEditManager.h" #include "../mapping/CMap.h" #include "../VCMI_Lib.h" #include "../CTownHandler.h" class CMap; class CMapEditManager; CRmgTemplateZone::CTownInfo::CTownInfo() : townCount(0), castleCount(0), townDensity(0), castleDensity(0) { } int CRmgTemplateZone::CTownInfo::getTownCount() const { return townCount; } void CRmgTemplateZone::CTownInfo::setTownCount(int value) { if(value < 0) throw rmgException("Negative value for town count not allowed."); townCount = value; } int CRmgTemplateZone::CTownInfo::getCastleCount() const { return castleCount; } void CRmgTemplateZone::CTownInfo::setCastleCount(int value) { if(value < 0) throw rmgException("Negative value for castle count not allowed."); castleCount = value; } int CRmgTemplateZone::CTownInfo::getTownDensity() const { return townDensity; } void CRmgTemplateZone::CTownInfo::setTownDensity(int value) { if(value < 0) throw rmgException("Negative value for town density not allowed."); townDensity = value; } int CRmgTemplateZone::CTownInfo::getCastleDensity() const { return castleDensity; } void CRmgTemplateZone::CTownInfo::setCastleDensity(int value) { if(value < 0) throw rmgException("Negative value for castle density not allowed."); castleDensity = value; } CRmgTemplateZone::CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), obstacle(false), occupied(false), terrain(ETerrainType::WRONG) { } int CRmgTemplateZone::CTileInfo::getNearestObjectDistance() const { return nearestObjectDistance; } void CRmgTemplateZone::CTileInfo::setNearestObjectDistance(int value) { nearestObjectDistance = std::max(0, value); //never negative (or unitialized) } bool CRmgTemplateZone::CTileInfo::isObstacle() const { return obstacle; } void CRmgTemplateZone::CTileInfo::setObstacle(bool value) { obstacle = value; } bool CRmgTemplateZone::CTileInfo::isOccupied() const { return occupied; } void CRmgTemplateZone::CTileInfo::setOccupied(bool value) { occupied = value; } ETerrainType CRmgTemplateZone::CTileInfo::getTerrainType() const { return terrain; } void CRmgTemplateZone::CTileInfo::setTerrainType(ETerrainType value) { terrain = value; } CRmgTemplateZone::CRmgTemplateZone() : id(0), type(ETemplateZoneType::PLAYER_START), size(1), townsAreSameType(false), matchTerrainToTown(true) { townTypes = getDefaultTownTypes(); terrainTypes = getDefaultTerrainTypes(); } TRmgTemplateZoneId CRmgTemplateZone::getId() const { return id; } void CRmgTemplateZone::setId(TRmgTemplateZoneId value) { if(value <= 0) throw rmgException(boost::to_string(boost::format("Zone %d id should be greater than 0.") %id)); id = value; } ETemplateZoneType::ETemplateZoneType CRmgTemplateZone::getType() const { return type; } void CRmgTemplateZone::setType(ETemplateZoneType::ETemplateZoneType value) { type = value; } int CRmgTemplateZone::getSize() const { return size; } void CRmgTemplateZone::setSize(int value) { if(value <= 0) throw rmgException(boost::to_string(boost::format("Zone %d size needs to be greater than 0.") % id)); size = value; } boost::optional CRmgTemplateZone::getOwner() const { return owner; } void CRmgTemplateZone::setOwner(boost::optional value) { if(!(*value >= 0 && *value <= PlayerColor::PLAYER_LIMIT_I)) throw rmgException(boost::to_string(boost::format ("Owner of zone %d has to be in range 0 to max player count.") %id)); owner = value; } const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getPlayerTowns() const { return playerTowns; } void CRmgTemplateZone::setPlayerTowns(const CTownInfo & value) { playerTowns = value; } const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getNeutralTowns() const { return neutralTowns; } void CRmgTemplateZone::setNeutralTowns(const CTownInfo & value) { neutralTowns = value; } bool CRmgTemplateZone::getTownsAreSameType() const { return townsAreSameType; } void CRmgTemplateZone::setTownsAreSameType(bool value) { townsAreSameType = value; } const std::set & CRmgTemplateZone::getTownTypes() const { return townTypes; } void CRmgTemplateZone::setTownTypes(const std::set & value) { townTypes = value; } std::set CRmgTemplateZone::getDefaultTownTypes() const { std::set defaultTowns; auto towns = VLC->townh->getDefaultAllowed(); for(int i = 0; i < towns.size(); ++i) { if(towns[i]) defaultTowns.insert(i); } return defaultTowns; } bool CRmgTemplateZone::getMatchTerrainToTown() const { return matchTerrainToTown; } void CRmgTemplateZone::setMatchTerrainToTown(bool value) { matchTerrainToTown = value; } const std::set & CRmgTemplateZone::getTerrainTypes() const { return terrainTypes; } void CRmgTemplateZone::setTerrainTypes(const std::set & value) { assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() && value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end()); terrainTypes = value; } std::set CRmgTemplateZone::getDefaultTerrainTypes() const { std::set terTypes; static const ETerrainType::EETerrainType allowedTerTypes[] = { ETerrainType::DIRT, ETerrainType::SAND, ETerrainType::GRASS, ETerrainType::SNOW, ETerrainType::SWAMP, ETerrainType::ROUGH, ETerrainType::SUBTERRANEAN, ETerrainType::LAVA }; for(auto & allowedTerType : allowedTerTypes) terTypes.insert(allowedTerType); return terTypes; } boost::optional CRmgTemplateZone::getTerrainTypeLikeZone() const { return terrainTypeLikeZone; } void CRmgTemplateZone::setTerrainTypeLikeZone(boost::optional value) { terrainTypeLikeZone = value; } boost::optional CRmgTemplateZone::getTownTypeLikeZone() const { return townTypeLikeZone; } void CRmgTemplateZone::setTownTypeLikeZone(boost::optional value) { townTypeLikeZone = value; } bool CRmgTemplateZone::pointIsIn(int x, int y) { int i, j; bool c = false; int nvert = shape.size(); for (i = 0, j = nvert-1; i < nvert; j = i++) { if ( ((shape[i].y>y) != (shape[j].y>y)) && (x < (shape[j].x-shape[i].x) * (y-shape[i].y) / (shape[j].y-shape[i].y) + shape[i].x) ) c = !c; } return c; } void CRmgTemplateZone::setShape(std::vector shape) { int z = -1; si32 minx = INT_MAX; si32 maxx = -1; si32 miny = INT_MAX; si32 maxy = -1; for(auto &point : shape) { if (z == -1) z = point.z; if (point.z != z) throw rmgException("Zone shape points should lie on same z."); minx = std::min(minx, point.x); maxx = std::max(maxx, point.x); miny = std::min(miny, point.y); maxy = std::max(maxy, point.y); } this->shape = shape; for(int x = minx; x <= maxx; ++x) { for(int y = miny; y <= maxy; ++y) { if (pointIsIn(x, y)) { tileinfo[int3(x,y,z)] = CTileInfo(); } } } } int3 CRmgTemplateZone::getCenter() { si32 cx = 0; si32 cy = 0; si32 area = 0; si32 sz = shape.size(); //include last->first too for(si32 i = 0, j = sz-1; i < sz; j = i++) { si32 sf = (shape[i].x * shape[j].y - shape[j].x * shape[i].y); cx += (shape[i].x + shape[j].x) * sf; cy += (shape[i].y + shape[j].y) * sf; area += sf; } area /= 2; return int3(std::abs(cx/area/6), std::abs(cy/area/6), shape[0].z); } bool CRmgTemplateZone::fill(CMapGenerator* gen) { std::vector required_objects; if ((type == ETemplateZoneType::CPU_START) || (type == ETemplateZoneType::PLAYER_START)) { logGlobal->infoStream() << "Preparing playing zone"; int player_id = *owner - 1; auto & playerInfo = gen->map->players[player_id]; if (playerInfo.canAnyonePlay()) { PlayerColor player(player_id); auto town = new CGTownInstance(); town->ID = Obj::TOWN; int townId = gen->mapGenOptions->getPlayersSettings().find(player)->second.getStartingTown(); if(townId == CMapGenOptions::CPlayerSettings::RANDOM_TOWN) townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand); // all possible towns, skip neutral town->subID = townId; town->tempOwner = player; town->builtBuildings.insert(BuildingID::FORT); town->builtBuildings.insert(BuildingID::DEFAULT); placeObject(gen, town, getCenter()); logGlobal->infoStream() << "Placed object"; logGlobal->infoStream() << "Fill player info " << player_id; auto & playerInfo = gen->map->players[player_id]; // Update player info playerInfo.allowedFactions.clear(); playerInfo.allowedFactions.insert(town->subID); playerInfo.hasMainTown = true; playerInfo.posOfMainTown = town->pos - int3(2, 0, 0); playerInfo.generateHeroAtMainTown = true; //required_objects.push_back(town); std::vector required_mines; required_mines.push_back(Res::ERes::WOOD); required_mines.push_back(Res::ERes::ORE); for(const auto res : required_mines) { auto mine = new CGMine(); mine->ID = Obj::MINE; mine->subID = static_cast(res); mine->producedResource = res; mine->producedQuantity = mine->defaultResProduction(); required_objects.push_back(mine); } } else { type = ETemplateZoneType::TREASURE; logGlobal->infoStream() << "Skipping this zone cause no player"; } } logGlobal->infoStream() << "Creating required objects"; for(const auto &obj : required_objects) { int3 pos; logGlobal->infoStream() << "Looking for place"; if ( ! findPlaceForObject(gen, obj, 3, pos)) { logGlobal->errorStream() << boost::format("Failed to fill zone %d due to lack of space") %id; //TODO CLEANUP! return false; } logGlobal->infoStream() << "Place found"; placeObject(gen, obj, pos); } std::vector guarded_objects; static auto res_gen = gen->rand.getIntRange(Res::ERes::WOOD, Res::ERes::GOLD); const double res_mindist = 5; do { auto obj = new CGResource(); auto restype = static_cast(res_gen()); obj->ID = Obj::RESOURCE; obj->subID = static_cast(restype); obj->amount = 0; int3 pos; if ( ! findPlaceForObject(gen, obj, res_mindist, pos)) { delete obj; break; } placeObject(gen, obj, pos); if ((restype != Res::ERes::WOOD) && (restype != Res::ERes::ORE)) { guarded_objects.push_back(obj); } } while(true); for(const auto &obj : guarded_objects) { if ( ! guardObject(gen, obj, 500)) { //TODO, DEL obj from map } } auto sel = gen->editManager->getTerrainSelection(); sel.clearSelection(); for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it) { if (it->second.isObstacle()) { auto obj = new CGObjectInstance(); obj->ID = static_cast(130); obj->subID = 0; placeObject(gen, obj, it->first); } } //logGlobal->infoStream() << boost::format("Filling %d with ROCK") % sel.getSelectedItems().size(); //gen->editManager->drawTerrain(ETerrainType::ROCK, &gen->gen); logGlobal->infoStream() << boost::format ("Zone %d filled successfully") %id; return true; } bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos) { //si32 min_dist = sqrt(tileinfo.size()/density); int best_distance = 0; bool result = false; si32 w = gen->map->width; si32 h = gen->map->height; auto ow = obj->getWidth(); auto oh = obj->getHeight(); //logGlobal->infoStream() << boost::format("Min dist for density %f is %d") % density % min_dist; for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it) { auto &ti = it->second; auto p = it->first; auto dist = ti.getNearestObjectDistance(); //avoid borders if ((p.x < 3) || (w - p.x < 3) || (p.y < 3) || (h - p.y < 3)) continue; if (!ti.isOccupied() && !ti.isObstacle() && (dist >= min_dist) && (dist > best_distance)) { best_distance = dist; pos = p; result = true; } } return result; } void CRmgTemplateZone::checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos) { if (!gen->map->isInTheMap(pos)) throw rmgException(boost::to_string(boost::format("Position of object %d at %s is outside the map") % object->id % object->pos())); object->pos = pos; if (object->isVisitable() && !gen->map->isInTheMap(object->visitablePos())) throw rmgException(boost::to_string(boost::format("Visitable tile %s of object %d at %s is outside the map") % object->visitablePos() % object->id % object->pos())); for (auto tile : object->getBlockedPos()) { if (!gen->map->isInTheMap(tile)) throw rmgException(boost::to_string(boost::format("Tile %s of object %d at %s is outside the map") % tile() % object->id % object->pos())); } auto templates = VLC->dobjinfo->pickCandidates(object->ID, object->subID, gen->map->getTile(pos).terType); if (templates.empty()) throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s") %object->ID %object->subID %pos)); object->appearance = templates.front(); gen->map->addBlockVisTiles(object); gen->editManager->insertObject(object, pos); logGlobal->traceStream() << boost::format ("Successfully inserted object (%d,%d) at pos %s") %object->ID %object->subID %pos(); } void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos) { logGlobal->infoStream() << boost::format("Inserting object at %d %d") % pos.x % pos.y; checkAndPlaceObject (gen, object, pos); auto points = object->getBlockedPos(); if (object->isVisitable()) points.emplace(pos + object->getVisitableOffset()); points.emplace(pos); for(auto const &p : points) { if (tileinfo.find(pos + p) != tileinfo.end()) { tileinfo[pos + p].setOccupied(true); } } for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it) { si32 d = pos.dist2d(it->first); it->second.setNearestObjectDistance(std::min(d, it->second.getNearestObjectDistance())); } } bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str) { logGlobal->infoStream() << boost::format("Guard object at %d %d") % object->pos.x % object->pos.y; int3 visitable = object->visitablePos(); std::vector tiles; for(int i = -1; i < 2; ++i) { for(int j = -1; j < 2; ++j) { auto it = tileinfo.find(visitable + int3(i, j, 0)); if (it != tileinfo.end()) { if (it->first != visitable) { logGlobal->infoStream() << boost::format("Block at %d %d") % it->first.x % it->first.y; if (!it->second.isOccupied() && !it->second.isObstacle()) { tiles.push_back(it->first); it->second.setObstacle(true); } } } } } if ( ! tiles.size()) { logGlobal->infoStream() << "Failed"; return false; } auto guard_tile = *RandomGeneratorUtil::nextItem(tiles, gen->rand); tileinfo[guard_tile].setObstacle(false); auto guard = new CGCreature(); guard->ID = Obj::RANDOM_MONSTER; guard->subID = 0; auto hlp = new CStackInstance(); hlp->count = 10; //type will be set during initialization guard->putStack(SlotID(0), hlp); checkAndPlaceObject(gen, guard, guard_tile); return true; }