/* * Bonus.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "BonusSubtypes.h" VCMI_LIB_NAMESPACE_BEGIN const TBonusSubtype BonusSubtypes::creatureDamageBoth("", "", 0); const TBonusSubtype BonusSubtypes::creatureDamageMin("", "", 1); const TBonusSubtype BonusSubtypes::creatureDamageMax("", "", 2); const TBonusSubtype BonusSubtypes::damageTypeAll("", "", -1); const TBonusSubtype BonusSubtypes::damageTypeMelee("", "", 0); const TBonusSubtype BonusSubtypes::damageTypeRanged("", "", 1); const TBonusSubtype BonusSubtypes::heroMovementLand("", "", 1); const TBonusSubtype BonusSubtypes::heroMovementSea("", "", 0); const TBonusSubtype BonusSubtypes::heroMovementPenalty("", "", 2); const TBonusSubtype BonusSubtypes::heroMovementFull("", "", 1); const TBonusSubtype BonusSubtypes::deathStareGorgon("", "", 0); const TBonusSubtype BonusSubtypes::deathStareCommander("", "", 1); const TBonusSubtype BonusSubtypes::rebirthRegular("", "", 0); const TBonusSubtype BonusSubtypes::rebirthSpecial("", "", 1); const TBonusSubtype BonusSubtypes::visionsMonsters("", "", 0); const TBonusSubtype BonusSubtypes::visionsHeroes("", "", 1); const TBonusSubtype BonusSubtypes::visionsTowns("", "", 2); const TBonusSubtype BonusSubtypes::immunityBattleWide("", "", 0); const TBonusSubtype BonusSubtypes::immunityEnemyHero("", "", 1); const TBonusSubtype BonusSubtypes::transmutationPerHealth("", "", 0); const TBonusSubtype BonusSubtypes::transmutationPerUnit("", "", 1); const TBonusSubtype BonusSubtypes::destructionKillPercentage("", "", 0); const TBonusSubtype BonusSubtypes::destructionKillAmount("", "", 1); const TBonusSubtype BonusSubtypes::soulStealPermanent("", "", 0); const TBonusSubtype BonusSubtypes::soulStealBattle("", "", 1); const TBonusSubtype BonusSubtypes::movementFlying("", "", 0); const TBonusSubtype BonusSubtypes::movementTeleporting("", "", 1); TBonusSubtype BonusSubtypes::spellLevel(int level) { assert(0); //todo return TBonusSubtype(); } TBonusSubtype BonusSubtypes::creatureLevel(int level) { assert(0); //todo return TBonusSubtype(); } VCMI_LIB_NAMESPACE_END