/* * AssetGenerator.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "AssetGenerator.h" #include "../GameEngine.h" #include "../render/IImage.h" #include "../render/IImageLoader.h" #include "../render/Canvas.h" #include "../render/CanvasImage.h" #include "../render/ColorFilter.h" #include "../render/IRenderHandler.h" #include "../render/CAnimation.h" #include "../render/Colors.h" #include "../lib/filesystem/Filesystem.h" #include "../lib/GameSettings.h" #include "../lib/IGameSettings.h" #include "../lib/json/JsonNode.h" #include "../lib/VCMIDirs.h" #include "../lib/GameLibrary.h" #include "../lib/RiverHandler.h" #include "../lib/RoadHandler.h" #include "../lib/TerrainHandler.h" void AssetGenerator::initialize() { // clear to avoid non updated sprites after mod change (if base imnages are used) if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated")) boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated"); imageFiles[ImagePath::builtin("AdventureOptionsBackgroundClear.png")] = [this](){ return createAdventureOptionsCleanBackground();}; imageFiles[ImagePath::builtin("SpellBookLarge.png")] = [this](){ return createBigSpellBook();}; imageFiles[ImagePath::builtin("combatUnitNumberWindowDefault.png")] = [this](){ return createCombatUnitNumberWindow(0.6f, 0.2f, 1.0f);}; imageFiles[ImagePath::builtin("combatUnitNumberWindowNeutral.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 1.0f, 2.0f);}; imageFiles[ImagePath::builtin("combatUnitNumberWindowPositive.png")] = [this](){ return createCombatUnitNumberWindow(0.2f, 1.0f, 0.2f);}; imageFiles[ImagePath::builtin("combatUnitNumberWindowNegative.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 0.2f, 0.2f);}; imageFiles[ImagePath::builtin("CampaignBackground4.png")] = [this]() { return createCampaignBackground(4); }; imageFiles[ImagePath::builtin("CampaignBackground5.png")] = [this]() { return createCampaignBackground(5); }; imageFiles[ImagePath::builtin("CampaignBackground6.png")] = [this]() { return createCampaignBackground(6); }; imageFiles[ImagePath::builtin("CampaignBackground7.png")] = [this]() { return createCampaignBackground(7); }; imageFiles[ImagePath::builtin("CampaignBackground8.png")] = [this]() { return createCampaignBackground(8); }; imageFiles[ImagePath::builtin("SpelTabNone.png")] = [this](){ return createSpellTabNone();}; for (PlayerColor color(-1); color < PlayerColor::PLAYER_LIMIT; ++color) { std::string name = "ResBarElement" + (color == -1 ? "" : "-" + color.toString()); imageFiles[ImagePath::builtin(name)] = [this, color](){ return createResBarElement(std::max(PlayerColor(0), color));}; } for (PlayerColor color(-1); color < PlayerColor::PLAYER_LIMIT; ++color) { for(int amount : { 8, 9 }) { auto addResWindow = [this, amount, color](std::string baseName, CreateResourceWindowType type){ std::string name = baseName + "-R" + std::to_string(amount) + (color == -1 ? "" : "-" + color.toString()); imageFiles[ImagePath::builtin(name)] = [this, color, amount, type](){ return createResourceWindow(type, amount, std::max(PlayerColor(0), color)); }; }; addResWindow("TPMRKABS", CreateResourceWindowType::ARTIFACTS_BUYING); addResWindow("TPMRKASS", CreateResourceWindowType::ARTIFACTS_SELLING); addResWindow("TPMRKRES", CreateResourceWindowType::MARKET_RESOURCES); addResWindow("TPMRKCRS", CreateResourceWindowType::FREELANCERS_GUILD); addResWindow("TPMRKPTS", CreateResourceWindowType::TRANSFER_RESOURCES); } } imageFiles[ImagePath::builtin("stackWindow/info-panel-0.png")] = [this](){ return createCreatureInfoPanel(2);}; imageFiles[ImagePath::builtin("stackWindow/info-panel-1.png")] = [this](){ return createCreatureInfoPanel(3);}; imageFiles[ImagePath::builtin("stackWindow/info-panel-2.png")] = [this](){ return createCreatureInfoPanel(4);}; imageFiles[ImagePath::builtin("stackWindow/bonus-effects.png")] = [this](){ return createCreatureInfoPanelElement(BONUS_EFFECTS);}; imageFiles[ImagePath::builtin("stackWindow/spell-effects.png")] = [this](){ return createCreatureInfoPanelElement(SPELL_EFFECTS);}; imageFiles[ImagePath::builtin("stackWindow/button-panel.png")] = [this](){ return createCreatureInfoPanelElement(BUTTON_PANEL);}; imageFiles[ImagePath::builtin("stackWindow/commander-bg.png")] = [this](){ return createCreatureInfoPanelElement(COMMANDER_BACKGROUND);}; imageFiles[ImagePath::builtin("stackWindow/commander-abilities.png")] = [this](){ return createCreatureInfoPanelElement(COMMANDER_ABILITIES);}; imageFiles[ImagePath::builtin("questDialog.png")] = [this](){ return createQuestWindow();}; for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color) imageFiles[ImagePath::builtin("DialogBoxBackground_" + color.toString())] = [this, color](){ return createPlayerColoredBackground(color);}; for(int i = 1; i < 9; i++) imageFiles[ImagePath::builtin("CampaignHc" + std::to_string(i) + "Image.png")] = [this, i](){ return createChroniclesCampaignImages(i);}; animationFiles[AnimationPath::builtin("SPRITES/adventureLayersButton")] = createAdventureMapButton(ImagePath::builtin("adventureLayers.png"), true); animationFiles[AnimationPath::builtin("SPRITES/GSPButtonClear")] = createGSPButtonClear(); createPaletteShiftedSprites(); } std::shared_ptr AssetGenerator::generateImage(const ImagePath & image) { if (imageFiles.count(image)) return imageFiles.at(image)()->toSharedImage(); // TODO: cache? else return nullptr; } std::map> AssetGenerator::generateAllImages() { std::map> result; for (const auto & entry : imageFiles) result[entry.first] = entry.second()->toSharedImage(); return result; } std::map AssetGenerator::generateAllAnimations() { return animationFiles; } void AssetGenerator::addImageFile(const ImagePath & path, ImageGenerationFunctor & img) { imageFiles[path] = img; } void AssetGenerator::addAnimationFile(const AnimationPath & path, AnimationLayoutMap & anim) { animationFiles[path] = anim; } AssetGenerator::CanvasPtr AssetGenerator::createAdventureOptionsCleanBackground() const { auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"), EImageBlitMode::OPAQUE); std::shared_ptr img = ENGINE->renderHandler().loadImage(locator); auto image = ENGINE->renderHandler().createImage(Point(575, 585), CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585)); canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1)); canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37)); canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37)); canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37)); canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3)); canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47)); return image; } AssetGenerator::CanvasPtr AssetGenerator::createBigSpellBook() const { auto locator = ImageLocator(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE); std::shared_ptr img = ENGINE->renderHandler().loadImage(locator); auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); // edges canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45)); canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141)); canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45)); canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141)); // left / right Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE); tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45)); canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415)); Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE); tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45)); canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415)); // top / bottom Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE); tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45)); canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45)); Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE); tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141)); canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141)); // middle Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE); tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38)); canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415)); // carpet Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE); tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59)); canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59)); // remove bookmarks for (int i = 0; i < 56; i++) canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464)); for (int i = 0; i < 56; i++) canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464)); for (int i = 0; i < 57; i++) canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464)); for (int i = 0; i < 56; i++) canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464)); // draw bookmarks canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47)); canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41)); canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45)); canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47)); return image; } AssetGenerator::CanvasPtr AssetGenerator::createPlayerColoredBackground(const PlayerColor & player) const { auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE); std::shared_ptr texture = ENGINE->renderHandler().loadImage(locator); // transform to make color of brown DIBOX.PCX texture match color of specified player auto filterSettings = LIBRARY->settingsHandler->getFullConfig()["interface"]["playerColoredBackground"]; static const std::array filters = { ColorFilter::genRangeShifter( filterSettings["red" ].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["blue" ].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["tan" ].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["green" ].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["orange"].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["purple"].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["teal" ].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["pink" ].convertTo>() ) }; assert(player.isValidPlayer()); if (!player.isValidPlayer()) throw std::runtime_error("Unable to colorize to invalid player color" + std::to_string(player.getNum())); texture->adjustPalette(filters[player.getNum()], 0); auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); canvas.draw(texture, Point(0,0)); return image; } AssetGenerator::CanvasPtr AssetGenerator::createCombatUnitNumberWindow(float multR, float multG, float multB) const { auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"), EImageBlitMode::OPAQUE); locator.layer = EImageBlitMode::OPAQUE; std::shared_ptr texture = ENGINE->renderHandler().loadImage(locator); const auto shifter= ColorFilter::genRangeShifter(0.f, 0.f, 0.f, multR, multG, multB); // do not change border color static const int32_t ignoredMask = 1 << 26; texture->adjustPalette(shifter, ignoredMask); auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); canvas.draw(texture, Point(0,0)); return image; } AssetGenerator::CanvasPtr AssetGenerator::createCampaignBackground(int selection) const { auto locator = ImageLocator(ImagePath::builtin("CAMPBACK"), EImageBlitMode::OPAQUE); std::shared_ptr img = ENGINE->renderHandler().loadImage(locator); auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); canvas.draw(img, Point(0, 0), Rect(0, 0, 800, 600)); // BigBlock section auto bigBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE); Rect bigBlockRegion(292, 74, 248, 114); Canvas croppedBigBlock = bigBlock->getCanvas(); croppedBigBlock.draw(img, Point(0, 0), bigBlockRegion); Point bigBlockSize(200, 114); // SmallBlock section auto smallBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE); Canvas croppedSmallBlock = smallBlock->getCanvas(); croppedSmallBlock.draw(img, Point(0, 0), bigBlockRegion); Point smallBlockSize(134, 114); // Tripple block section auto trippleBlock = ENGINE->renderHandler().createImage(Point(72, 116), CanvasScalingPolicy::IGNORE); Rect trippleBlockSection(512, 246, 72, 116); Canvas croppedTrippleBlock = trippleBlock->getCanvas(); croppedTrippleBlock.draw(img, Point(0, 0), trippleBlockSection); Point trippleBlockSize(70, 114); // First campaigns line if (selection > 7) { // Rebuild 1. campaigns line from 2 to 3 fields canvas.drawScaled(bigBlock->getCanvas(), Point(40, 72), bigBlockSize); canvas.drawScaled(trippleBlock->getCanvas(), Point(240, 73), trippleBlockSize); canvas.drawScaled(bigBlock->getCanvas(), Point(310, 72), bigBlockSize); canvas.drawScaled(trippleBlock->getCanvas(), Point(510, 72), trippleBlockSize); canvas.drawScaled(bigBlock->getCanvas(), Point(580, 72), bigBlockSize); canvas.drawScaled(trippleBlock->getCanvas(), Point(780, 72), trippleBlockSize); } else { // Empty 1 + 2. field canvas.drawScaled(bigBlock->getCanvas(), Point(90, 72), bigBlockSize); canvas.drawScaled(bigBlock->getCanvas(), Point(540, 72), bigBlockSize); } // Second campaigns line // 3. Field canvas.drawScaled(bigBlock->getCanvas(), Point(43, 245), bigBlockSize); if (selection == 4) { // Disabled 4. field canvas.drawScaled(trippleBlock->getCanvas(), Point(310, 245), trippleBlockSize); canvas.drawScaled(smallBlock->getCanvas(), Point(380, 245), smallBlockSize); } else { // Empty 4. field canvas.drawScaled(bigBlock->getCanvas(), Point(314, 244), bigBlockSize); } // 5. Field canvas.drawScaled(bigBlock->getCanvas(), Point(586, 246), bigBlockSize); // Third campaigns line // 6. Field if (selection >= 6) { canvas.drawScaled(bigBlock->getCanvas(), Point(32, 417), bigBlockSize); } else { canvas.drawScaled(trippleBlock->getCanvas(), Point(30, 417), trippleBlockSize); canvas.drawScaled(smallBlock->getCanvas(), Point(100, 417), smallBlockSize); } auto locatorSkull = ImageLocator(ImagePath::builtin("CAMPNOSC"), EImageBlitMode::OPAQUE); std::shared_ptr imgSkull = ENGINE->renderHandler().loadImage(locatorSkull); if (selection >= 7) { // Only skull part canvas.drawScaled(bigBlock->getCanvas(), Point(404, 417), bigBlockSize); canvas.draw(imgSkull, Point(563, 512), Rect(178, 108, 43, 19)); } else { // Original disabled field with skull and stone for 8. field Canvas canvasSkull = Canvas(Point(imgSkull->width(), imgSkull->height()), CanvasScalingPolicy::IGNORE); canvasSkull.draw(imgSkull, Point(0, 0), Rect(0, 0, imgSkull->width(), imgSkull->height())); canvas.drawScaled(canvasSkull, Point(385, 400), Point(238, 150)); } return image; } AssetGenerator::CanvasPtr AssetGenerator::createResBarElement(const PlayerColor & player) const { auto locator = ImageLocator(ImagePath::builtin("ARESBAR"), EImageBlitMode::COLORKEY); std::shared_ptr img = ENGINE->renderHandler().loadImage(locator); img->playerColored(player); auto image = ENGINE->renderHandler().createImage(Point(84, 22), CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); canvas.draw(img, Point(0, 0), Rect(2, 0, 84, 22)); canvas.draw(img, Point(4, 0), Rect(29, 0, 22, 22)); return image; } AssetGenerator::CanvasPtr AssetGenerator::createSpellTabNone() const { auto img1 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(0); auto img2 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(4); auto image = ENGINE->renderHandler().createImage(img1->dimensions(), CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); canvas.draw(img1, Point(0, img1->height() / 2), Rect(0, img1->height() / 2, img1->width(), img1->height() / 2)); canvas.draw(img2, Point(0, 0), Rect(0, 0, img2->width(), img2->height() / 2)); return image; } AssetGenerator::CanvasPtr AssetGenerator::createChroniclesCampaignImages(int chronicle) const { auto imgPathBg = ImagePath::builtin("chronicles_" + std::to_string(chronicle) + "/GamSelBk"); auto locator = ImageLocator(imgPathBg, EImageBlitMode::OPAQUE); std::shared_ptr img = ENGINE->renderHandler().loadImage(locator); auto image = ENGINE->renderHandler().createImage(Point(200, 116), CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); std::array sourceRect = { Rect(149, 144, 200, 116), Rect(156, 150, 200, 116), Rect(171, 153, 200, 116), Rect(35, 358, 200, 116), Rect(216, 248, 200, 116), Rect(58, 234, 200, 116), Rect(184, 219, 200, 116), Rect(268, 210, 200, 116), }; canvas.draw(img, Point(0, 0), sourceRect.at(chronicle-1)); if (chronicle == 8) { //skull auto locatorSkull = ImageLocator(ImagePath::builtin("CampSP1"), EImageBlitMode::OPAQUE); std::shared_ptr imgSkull = ENGINE->renderHandler().loadImage(locatorSkull); canvas.draw(imgSkull, Point(162, 94), Rect(162, 94, 41, 22)); canvas.draw(img, Point(162, 94), Rect(424, 304, 14, 4)); canvas.draw(img, Point(162, 98), Rect(424, 308, 10, 4)); canvas.draw(img, Point(158, 102), Rect(424, 312, 10, 4)); canvas.draw(img, Point(154, 106), Rect(424, 316, 10, 4)); } return image; } void AssetGenerator::createPaletteShiftedSprites() { for(auto entity : LIBRARY->terrainTypeHandler->objects) { if(entity->paletteAnimation.empty()) continue; std::vector paletteShifts; for(auto & animEntity : entity->paletteAnimation) paletteShifts.push_back({animEntity.start, animEntity.length}); generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts); } for(auto entity : LIBRARY->riverTypeHandler->objects) { if(entity->paletteAnimation.empty()) continue; std::vector paletteShifts; for(auto & animEntity : entity->paletteAnimation) paletteShifts.push_back({animEntity.start, animEntity.length}); generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts); } } void AssetGenerator::generatePaletteShiftedAnimation(const AnimationPath & sprite, const std::vector & paletteAnimations) { AnimationLayoutMap layout; auto animation = ENGINE->renderHandler().loadAnimation(sprite, EImageBlitMode::COLORKEY); int paletteTransformLength = 1; for (const auto & transform : paletteAnimations) paletteTransformLength = std::lcm(paletteTransformLength, transform.length); for(int tileIndex = 0; tileIndex < animation->size(); tileIndex++) { for(int paletteIndex = 0; paletteIndex < paletteTransformLength; paletteIndex++) { ImagePath spriteName = ImagePath::builtin(sprite.getName() + boost::str(boost::format("%02d") % tileIndex) + "_" + std::to_string(paletteIndex) + ".png"); layout[paletteIndex].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE)); imageFiles[spriteName] = [this, sprite, paletteAnimations, tileIndex, paletteIndex](){ return createPaletteShiftedImage(sprite, paletteAnimations, tileIndex, paletteIndex); }; } } AnimationPath shiftedPath = AnimationPath::builtin("SPRITES/" + sprite.getName() + "_SHIFTED"); animationFiles[shiftedPath] = layout; } AssetGenerator::CanvasPtr AssetGenerator::createPaletteShiftedImage(const AnimationPath & source, const std::vector & palette, int frameIndex, int paletteShiftCounter) const { auto animation = ENGINE->renderHandler().loadAnimation(source, EImageBlitMode::COLORKEY); auto imgLoc = animation->getImageLocator(frameIndex, 0); auto img = ENGINE->renderHandler().loadImage(imgLoc); for(const auto & element : palette) img->shiftPalette(element.start, element.length, paletteShiftCounter % element.length); auto image = ENGINE->renderHandler().createImage(Point(32, 32), CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); canvas.draw(img, Point((32 - img->dimensions().x) / 2, (32 - img->dimensions().y) / 2)); return image; } void meanImage(AssetGenerator::CanvasPtr dst, std::vector & images) { auto image = dst->getCanvas(); for(int x = 0; x < dst->width(); x++) for(int y = 0; y < dst->height(); y++) { int sumR = 0; int sumG = 0; int sumB = 0; int sumA = 0; for(auto & img : images) { auto color = img.getPixel(Point(x, y)); sumR += color.r; sumG += color.g; sumB += color.b; sumA += color.a; } int ct = images.size(); image.drawPoint(Point(x, y), ColorRGBA(sumR / ct, sumG / ct, sumB / ct, sumA / ct)); } } AssetGenerator::CanvasPtr AssetGenerator::createAdventureMapButtonClear(const PlayerColor & player, bool small) const { CanvasPtr dst = nullptr; if(small) { auto imageNames = { "iam002", "iam003", "iam004", "iam005", "iam006", "iam007", "iam008", "iam009", "iam010", "iam011" }; std::vector images; for(auto & imageName : imageNames) { auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin(imageName), EImageBlitMode::COLORKEY); animation->playerColored(player); auto image = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE); if(!dst) dst = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); canvas.draw(animation->getImage(2), Point(0, 0)); images.push_back(image->getCanvas()); } meanImage(dst, images); } else { auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("iam001"), EImageBlitMode::COLORKEY); animation->playerColored(player); auto image = animation->getImage(2); dst = ENGINE->renderHandler().createImage(image->dimensions(), CanvasScalingPolicy::IGNORE); Canvas canvas = dst->getCanvas(); canvas.draw(image, Point(0, 0)); auto tmp = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE); std::vector meanImages; auto tmpLeft = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE); tmpLeft->getCanvas().draw(image, Point(0, 0), Rect(18, 6, 5, 22)); meanImages.push_back(tmpLeft->getCanvas()); auto tmpRight = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE); tmpRight->getCanvas().draw(image, Point(0, 0), Rect(42, 6, 5, 22)); meanImages.push_back(tmpRight->getCanvas()); meanImage(tmp, meanImages); for(int i = 0; i < 4; i++) canvas.draw(tmp, Point(23 + i * 5, 6)); } return dst; } AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(const ImagePath & overlay, bool small) { std::shared_ptr overlayImg = ENGINE->renderHandler().loadImage(ImageLocator(overlay, EImageBlitMode::OPAQUE)); auto overlayCanvasImg = ENGINE->renderHandler().createImage(overlayImg->dimensions(), CanvasScalingPolicy::IGNORE); Canvas overlayCanvas = overlayCanvasImg->getCanvas(); overlayCanvas.draw(overlayImg, Point(0, 0)); AnimationLayoutMap layout; for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color) { int offs = small ? 0 : 16; auto clearButtonImg = createAdventureMapButtonClear(color, small); for(int i = 0; i < 4; i++) { std::string baseName = overlay.getOriginalName() + "Btn" + (small ? "Small" : "Big") + std::to_string(i); ImagePath spriteName = ImagePath::builtin(baseName + ".png"); ImagePath spriteNameColor = ImagePath::builtin(baseName + "-" + color.toString() + ".png"); imageFiles[spriteNameColor] = [overlayCanvasImg, clearButtonImg, i, offs](){ auto newImg = ENGINE->renderHandler().createImage(clearButtonImg->dimensions(), CanvasScalingPolicy::IGNORE); auto canvas = newImg->getCanvas(); canvas.draw(clearButtonImg, Point(0, 0)); switch (i) { case 0: canvas.draw(overlayCanvasImg, Point(offs, 0)); return newImg; case 1: canvas.draw(clearButtonImg, Point(1, 1)); canvas.draw(overlayCanvasImg, Point(offs + 1, 1)); canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0)); canvas.drawLine(Point(0, 0), Point(0, newImg->height() - 1), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0)); canvas.drawColorBlended(Rect(0, 0, newImg->width(), 4), ColorRGBA(0, 0, 0, 160)); canvas.drawColorBlended(Rect(0, 0, 4, newImg->height()), ColorRGBA(0, 0, 0, 160)); return newImg; case 2: canvas.drawTransparent(overlayCanvasImg->getCanvas(), Point(offs, 0), 0.25); return newImg; default: canvas.draw(overlayCanvasImg, Point(offs, 0)); canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255)); canvas.drawLine(Point(newImg->width() - 1, 0), Point(newImg->width() - 1, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255)); canvas.drawLine(Point(newImg->width() - 1, newImg->height() - 1), Point(0, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255)); canvas.drawLine(Point(0, newImg->height() - 1), Point(0, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255)); return newImg; } }; if(color == PlayerColor(0)) { layout[0].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE)); imageFiles[spriteName] = imageFiles[spriteNameColor]; } } } return layout; } AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanel(int boxesAmount) const { Point size(438, 187); auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); Rect r(4, 40, 102, 132); canvas.drawColor(r, Colors::BLACK); canvas.drawBorder(r, Colors::YELLOW); const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75); const ColorRGBA rectangleColorRed = ColorRGBA(32, 0, 0, 150); const ColorRGBA borderColor = ColorRGBA(128, 100, 75); r = Rect(60, 3, 315, 21); canvas.drawColorBlended(r, rectangleColor); canvas.drawBorder(r, borderColor); for(int i = 0; i < 8; i++) { Rect r(114, 30 + i * 19, 24, 20); canvas.drawColorBlended(r, rectangleColor); canvas.drawBorder(r, borderColor); r.x += 23; r.w = 173; canvas.drawColorBlended(r, rectangleColor); canvas.drawBorder(r, borderColor); } std::vector redRects = { Rect(319, 30, 45, 45), Rect(373, 30, 45, 45) }; std::vector darkRects = {}; if(boxesAmount == 3) { redRects.push_back(Rect(347, 109, 45, 45)); darkRects.push_back(Rect(347, 156, 45, 19)); } else if(boxesAmount == 4) { redRects.push_back(Rect(319, 109, 45, 45)); redRects.push_back(Rect(373, 109, 45, 45)); darkRects.push_back(Rect(319, 156, 45, 19)); darkRects.push_back(Rect(373, 156, 45, 19)); } for(auto & rect : darkRects) { canvas.drawColorBlended(rect, rectangleColor); canvas.drawBorder(rect, borderColor); } for(auto & rect : redRects) { canvas.drawColorBlended(rect, rectangleColorRed); canvas.drawBorder(rect, borderColor); } return image; } AssetGenerator::CanvasPtr AssetGenerator::createResourceWindow(CreateResourceWindowType type, int count, PlayerColor color) const { assert(count >= 8 && count <= 9); const std::map files = { { ARTIFACTS_BUYING, ImagePath::builtin("TPMRKABS") }, { ARTIFACTS_SELLING, ImagePath::builtin("TPMRKASS") }, { MARKET_RESOURCES, ImagePath::builtin("TPMRKRES") }, { FREELANCERS_GUILD, ImagePath::builtin("TPMRKCRS") }, { TRANSFER_RESOURCES, ImagePath::builtin("TPMRKPTS") } }; auto file = files.at(type); auto locator = ImageLocator(file, EImageBlitMode::COLORKEY); std::shared_ptr baseImg = ENGINE->renderHandler().loadImage(locator); baseImg->playerColored(color); auto image = ENGINE->renderHandler().createImage(baseImg->dimensions(), CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); canvas.draw(baseImg, Point(0, 0)); auto drawBox = [&canvas, &baseImg](bool left, bool one){ if(left) { canvas.draw(baseImg, Point(38, 339), Rect(121, 339, 71, 69)); if(!one) canvas.draw(baseImg, Point(204, 339), Rect(121, 339, 71, 69)); } else { canvas.draw(baseImg, Point(325, 339), Rect(408, 339, 71, 69)); if(!one) canvas.draw(baseImg, Point(491, 339), Rect(408, 339, 71, 69)); } }; switch (type) { case ARTIFACTS_BUYING: drawBox(true, count == 8); break; case ARTIFACTS_SELLING: drawBox(false, count == 8); break; case MARKET_RESOURCES: drawBox(true, count == 8); drawBox(false, count == 8); break; case FREELANCERS_GUILD: drawBox(false, count == 8); break; case TRANSFER_RESOURCES: drawBox(true, count == 8); break; } return image; } AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanelElement(CreatureInfoPanelElement element) const { std::map size { {BONUS_EFFECTS, Point(438, 59)}, {SPELL_EFFECTS, Point(438, 42)}, {BUTTON_PANEL, Point(438, 43)}, {COMMANDER_BACKGROUND, Point(438, 177)}, {COMMANDER_ABILITIES, Point(438, 59)} }; auto image = ENGINE->renderHandler().createImage(size[element], CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75); const ColorRGBA rectangleColorRed = ColorRGBA(32, 0, 0, 150); const ColorRGBA borderColor = ColorRGBA(128, 100, 75); switch (element) { case BONUS_EFFECTS: for(int i = 0; i < 2; i++) { Rect r(4 + i * 208, 0, 54, 54); canvas.drawColorBlended(r, rectangleColorRed); canvas.drawBorder(r, borderColor); r = Rect(61 + i * 208, 0, 144, 54); canvas.drawColorBlended(r, rectangleColor); canvas.drawBorder(r, borderColor); } break; case SPELL_EFFECTS: for(int i = 0; i < 8; i++) { Rect r(6 + i * 54, 2, 48, 36); canvas.drawColorBlended(r, rectangleColor); canvas.drawBorder(r, borderColor); } break; case BUTTON_PANEL: canvas.drawColorBlended(Rect(382, 5, 52, 36), Colors::BLACK); break; case COMMANDER_BACKGROUND: for(int x = 0; x < 3; x++) { for(int y = 0; y < 3; y++) { Rect r(269 + x * 52, 21 + y * 52, 44, 44); canvas.drawColorBlended(r, rectangleColorRed); canvas.drawBorder(r, borderColor); } } for(int x = 0; x < 3; x++) { for(int y = 0; y < 2; y++) { Rect r(10 + x * 80, 20 + y * 80, 70, 70); canvas.drawColor(r, Colors::BLACK); } } break; case COMMANDER_ABILITIES: for(int i = 0; i < 6; i++) { Rect r(37 + i * 63, 2, 54, 54); canvas.drawColorBlended(r, rectangleColorRed); canvas.drawBorder(r, borderColor); } for(int i = 0; i < 2; i++) { Rect r(10 + i * 401, 6, 22, 46); canvas.drawColor(r, Colors::BLACK); } break; } return image; } AssetGenerator::CanvasPtr AssetGenerator::createQuestWindow() const { auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE); std::shared_ptr img = ENGINE->renderHandler().loadImage(locator); Point size(612, 438); auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); for (int y = 0; y < size.y; y += img->height()) for (int x = 0; x < size.x; x += img->width()) canvas.draw(img, Point(x, y), Rect(0, 0, std::min(img->width(), size.x - x), std::min(img->height(), size.y - y))); Rect r(11, 11, 171, 171); canvas.drawColor(r, Colors::BLACK); canvas.drawBorder(r, Colors::YELLOW); const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75); const ColorRGBA borderColor = ColorRGBA(128, 100, 75); for(int i = 0; i < 6; i++) { Rect r(11, 194 + i * 32, 155, 33); canvas.drawColorBlended(r, rectangleColor); canvas.drawBorder(r, borderColor); } r = Rect(165, 194, 18, 193); canvas.drawColor(r, Colors::BLACK); canvas.drawBorder(r, borderColor); r = Rect(193, 11, 408, 376); canvas.drawColorBlended(r, rectangleColor); canvas.drawBorder(r, borderColor); return image; } AssetGenerator::AnimationLayoutMap AssetGenerator::createGSPButtonClear() { auto baseImg = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("GSPBUTT"), EImageBlitMode::OPAQUE); auto overlayImg = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("GSPBUT2"), EImageBlitMode::OPAQUE); AnimationLayoutMap layout; for(int i = 0; i < 4; i++) { ImagePath spriteName = ImagePath::builtin("GSPButtonClear" + std::to_string(i) + ".png"); imageFiles[spriteName] = [baseImg, overlayImg, i](){ auto newImg = ENGINE->renderHandler().createImage(baseImg->getImage(i)->dimensions(), CanvasScalingPolicy::IGNORE); auto canvas = newImg->getCanvas(); canvas.draw(baseImg->getImage(i), Point(0, 0)); canvas.draw(overlayImg->getImage(i), Point(0, 0), Rect(0, 0, 20, 20)); return newImg; }; layout[0].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE)); } return layout; }