/* * GameControllerShortcuts.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include #include "StdInc.h" #include "GameControllerShortcuts.h" #include "../gui/ShortcutHandler.h" const ButtonShortcutsMap & getButtonShortcutsMap() { static const ButtonShortcutsMap buttonShortcutsMap = { // SDL_CONTROLLER_BUTTON_A for mouse left click {SDL_CONTROLLER_BUTTON_B, {EShortcut::GLOBAL_CANCEL, EShortcut::GLOBAL_RETURN, EShortcut::ADVENTURE_EXIT_WORLD_VIEW}}, {SDL_CONTROLLER_BUTTON_X, {EShortcut::GLOBAL_ACCEPT, EShortcut::GLOBAL_RETURN, EShortcut::LOBBY_BEGIN_GAME, EShortcut::LOBBY_LOAD_GAME, EShortcut::LOBBY_SAVE_GAME, EShortcut::ADVENTURE_VIEW_SELECTED, EShortcut::ADVENTURE_EXIT_WORLD_VIEW, EShortcut::BATTLE_TACTICS_END}}, // SDL_CONTROLLER_BUTTON_Y for mouse right click {SDL_CONTROLLER_BUTTON_LEFTSHOULDER, {EShortcut::ADVENTURE_NEXT_HERO, EShortcut::BATTLE_DEFEND}}, {SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, {EShortcut::ADVENTURE_NEXT_TOWN, EShortcut::BATTLE_WAIT}}, {SDL_CONTROLLER_BUTTON_BACK, {EShortcut::GAME_END_TURN, EShortcut::BATTLE_END_WITH_AUTOCOMBAT}}, {SDL_CONTROLLER_BUTTON_START, {EShortcut::GLOBAL_OPTIONS, EShortcut::ADVENTURE_GAME_OPTIONS}}, {SDL_CONTROLLER_BUTTON_DPAD_UP, {EShortcut::MOVE_UP, EShortcut::ADVENTURE_VIEW_WORLD, EShortcut::RECRUITMENT_UPGRADE, EShortcut::RECRUITMENT_UPGRADE_ALL, EShortcut::BATTLE_CONSOLE_UP, EShortcut::RECRUITMENT_MAX}}, {SDL_CONTROLLER_BUTTON_DPAD_DOWN, {EShortcut::MOVE_DOWN, EShortcut::ADVENTURE_KINGDOM_OVERVIEW, EShortcut::BATTLE_CONSOLE_DOWN, EShortcut::RECRUITMENT_MIN}}, {SDL_CONTROLLER_BUTTON_DPAD_LEFT, {EShortcut::MOVE_LEFT, EShortcut::ADVENTURE_VIEW_SCENARIO}}, {SDL_CONTROLLER_BUTTON_DPAD_RIGHT, {EShortcut::MOVE_RIGHT, EShortcut::ADVENTURE_THIEVES_GUILD}}, {SDL_CONTROLLER_BUTTON_LEFTSTICK, {EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL, EShortcut::BATTLE_TOGGLE_HEROES_STATS}}, {SDL_CONTROLLER_BUTTON_RIGHTSTICK, {EShortcut::ADVENTURE_TOGGLE_GRID, EShortcut::BATTLE_TOGGLE_QUEUE}} }; return buttonShortcutsMap; } const TriggerShortcutsMap & getTriggerShortcutsMap() { static const TriggerShortcutsMap triggerShortcutsMap = { {SDL_CONTROLLER_AXIS_TRIGGERLEFT, {EShortcut::ADVENTURE_VISIT_OBJECT, EShortcut::BATTLE_TACTICS_NEXT, EShortcut::BATTLE_USE_CREATURE_SPELL}}, {SDL_CONTROLLER_AXIS_TRIGGERRIGHT, {EShortcut::ADVENTURE_CAST_SPELL, EShortcut::BATTLE_CAST_SPELL}} }; return triggerShortcutsMap; }