/* * BattleFieldHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include #include "BattleFieldHandler.h" #include "GameLibrary.h" #include "json/JsonBonus.h" #include "modding/IdentifierStorage.h" #include "CRandomGenerator.h" #include VCMI_LIB_NAMESPACE_BEGIN std::shared_ptr BattleFieldHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) { assert(identifier.find(':') == std::string::npos); auto info = std::make_shared(BattleField(index), identifier); info->modScope = scope; info->graphics = ImagePath::fromJson(json["graphics"]); info->icon = json["icon"].String(); info->name = json["name"].String(); for(const auto & b : json["bonuses"].Vector()) { auto bonus = JsonUtils::parseBonus(b); bonus->source = BonusSource::TERRAIN_OVERLAY; bonus->sid = BonusSourceID(info->getId()); bonus->duration = BonusDuration::PERMANENT; info->bonuses.push_back(bonus); } info->isSpecial = json["isSpecial"].Bool(); info->limitToLayers.resize(json["limitToLayers"].Vector().size()); for(int i = 0; i < info->limitToLayers.size(); i++) { LIBRARY->identifiers()->requestIdentifier("mapLayer", json["limitToLayers"].Vector()[i], [i, info](int32_t idx) { info->limitToLayers.at(i) = MapLayerId(idx); }); } for(auto node : json["impassableHexes"].Vector()) info->impassableHexes.insert(node.Integer()); info->openingSoundFilename = AudioPath::fromJson(json["openingSound"]); info->musicFilename = AudioPath::fromJson(json["music"]); return info; } std::vector BattleFieldHandler::loadLegacyData() { return std::vector(); } const std::vector & BattleFieldHandler::getTypeNames() const { static const auto types = std::vector { "battlefield" }; return types; } int32_t BattleFieldInfo::getIndex() const { return battlefield.getNum(); } int32_t BattleFieldInfo::getIconIndex() const { return iconIndex; } std::string BattleFieldInfo::getJsonKey() const { return modScope + ':' + identifier; } std::string BattleFieldInfo::getModScope() const { return modScope; } std::string BattleFieldInfo::getNameTextID() const { return name; } std::string BattleFieldInfo::getNameTranslated() const { return name; // TODO? } void BattleFieldInfo::registerIcons(const IconRegistar & cb) const { //cb(getIconIndex(), "BATTLEFIELD", icon); } BattleField BattleFieldInfo::getId() const { return battlefield; } BattleField BattleFieldHandler::selectRandomBattlefield(const std::vector & battleFields, MapLayerId currentLayer, vstd::RNG & randomGenerator) { std::vector filteredBattleFields; for(auto & battleField : battleFields) if(battleField.getInfo()->limitToLayers.empty() || vstd::contains(battleField.getInfo()->limitToLayers, currentLayer)) filteredBattleFields.push_back(battleField); if (filteredBattleFields.empty() && !battleFields.empty()) { logGlobal->warn("No battlefield for layer %s found, fallback", MapLayerId::encode(currentLayer)); filteredBattleFields = battleFields; } if (filteredBattleFields.empty()) return BattleField::NONE; return *RandomGeneratorUtil::nextItem(filteredBattleFields, randomGenerator); } VCMI_LIB_NAMESPACE_END