/* * NetPacksBase.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../ConstTransitivePtr.h" #include "../GameConstants.h" class CClient; class CGameHandler; class CLobbyScreen; class CServerHandler; class CVCMIServer; VCMI_LIB_NAMESPACE_BEGIN class CGameState; class CConnection; class CStackBasicDescriptor; class CGHeroInstance; class CStackInstance; class CArmedInstance; class CArtifactSet; class CBonusSystemNode; struct ArtSlotInfo; class ICPackVisitor; struct DLL_LINKAGE CPack { std::shared_ptr c; // Pointer to connection that pack received from CPack() = default; virtual ~CPack() = default; template void serialize(Handler &h, const int version) { logNetwork->error("CPack serialized... this should not happen!"); assert(false && "CPack serialized"); } void applyGs(CGameState * gs) {} void visit(ICPackVisitor & cpackVisitor); protected: /// /// For basic types of netpacks hierarchy like CPackForClient. Called first. /// virtual void visitBasic(ICPackVisitor & cpackVisitor); /// /// For leaf types of netpacks hierarchy. Called after visitBasic. /// virtual void visitTyped(ICPackVisitor & cpackVisitor); }; struct DLL_LINKAGE CPackForClient : public CPack { protected: virtual void visitBasic(ICPackVisitor & cpackVisitor) override; }; struct DLL_LINKAGE Query : public CPackForClient { QueryID queryID; // equals to -1 if it is not an actual query (and should not be answered) }; struct DLL_LINKAGE CPackForServer : public CPack { mutable PlayerColor player = PlayerColor::NEUTRAL; mutable si32 requestID; template void serialize(Handler &h, const int version) { h & player; h & requestID; } protected: virtual void visitBasic(ICPackVisitor & cpackVisitor) override; }; struct DLL_LINKAGE CPackForLobby : public CPack { virtual bool isForServer() const; protected: virtual void visitBasic(ICPackVisitor & cpackVisitor) override; }; using TArtHolder = std::variant, ConstTransitivePtr>; struct ArtifactLocation { TArtHolder artHolder;//TODO: identify holder by id ArtifactPosition slot = ArtifactPosition::PRE_FIRST; ArtifactLocation() : artHolder(ConstTransitivePtr()) { } template ArtifactLocation(const T * ArtHolder, ArtifactPosition Slot) : artHolder(const_cast(ArtHolder)) //we are allowed here to const cast -> change will go through one of our packages... do not abuse! , slot(Slot) { } ArtifactLocation(TArtHolder ArtHolder, const ArtifactPosition & Slot) : artHolder(std::move(std::move(ArtHolder))) , slot(Slot) { } template bool isHolder(const T *t) const { if(auto ptrToT = std::get>(artHolder)) { return ptrToT == t; } return false; } DLL_LINKAGE void removeArtifact(); // BE CAREFUL, this operation modifies holder (gs) DLL_LINKAGE const CArmedInstance *relatedObj() const; //hero or the stack owner DLL_LINKAGE PlayerColor owningPlayer() const; DLL_LINKAGE CArtifactSet *getHolderArtSet(); DLL_LINKAGE CBonusSystemNode *getHolderNode(); DLL_LINKAGE CArtifactSet *getHolderArtSet() const; DLL_LINKAGE const CBonusSystemNode *getHolderNode() const; DLL_LINKAGE const CArtifactInstance *getArt() const; DLL_LINKAGE CArtifactInstance *getArt(); DLL_LINKAGE const ArtSlotInfo *getSlot() const; template void serialize(Handler &h, const int version) { h & artHolder; h & slot; } }; VCMI_LIB_NAMESPACE_END