/* * Terrain.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "Terrain.h" #include "VCMI_Lib.h" #include "CModHandler.h" //regular expression to change id for string at config //("allowedTerrain"\s*:\s*\[.*)9(.*\],\n) //\1"rock"\2 TerrainTypeHandler::TerrainTypeHandler() { auto allConfigs = VLC->modh->getActiveMods(); allConfigs.insert(allConfigs.begin(), "core"); std::vector> resolveLater; objects.resize(Terrain::ORIGINAL_TERRAIN_COUNT, nullptr); //make space for original terrains for(auto & mod : allConfigs) { if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/terrains.json"))) continue; JsonNode terrs(mod, ResourceID("config/terrains.json")); for(auto & terr : terrs.Struct()) { auto * info = new TerrainType(terr.first); //set name info->moveCost = terr.second["moveCost"].Integer(); const JsonVector &unblockedVec = terr.second["minimapUnblocked"].Vector(); info->minimapUnblocked = { ui8(unblockedVec[0].Float()), ui8(unblockedVec[1].Float()), ui8(unblockedVec[2].Float()) }; const JsonVector &blockedVec = terr.second["minimapBlocked"].Vector(); info->minimapBlocked = { ui8(blockedVec[0].Float()), ui8(blockedVec[1].Float()), ui8(blockedVec[2].Float()) }; info->musicFilename = terr.second["music"].String(); info->tilesFilename = terr.second["tiles"].String(); if(terr.second["type"].isNull()) { info->passabilityType = TerrainType::PassabilityType::LAND; } else { auto s = terr.second["type"].String(); if(s == "LAND") info->passabilityType = TerrainType::PassabilityType::LAND; if(s == "WATER") info->passabilityType = TerrainType::PassabilityType::WATER; if(s == "ROCK") info->passabilityType = TerrainType::PassabilityType::ROCK; if(s == "SUB") info->passabilityType = TerrainType::PassabilityType::SUBTERRANEAN; } if(terr.second["rockTerrain"].isNull()) { info->rockTerrain = Terrain::ROCK; } else { auto rockTerrainName = terr.second["rockTerrain"].String(); resolveLater.push_back([this, rockTerrainName, info]() { info->rockTerrain = getInfoByName(rockTerrainName)->id; }); } if(terr.second["river"].isNull()) { info->river = RIVER_NAMES[0]; } else { info->river = terr.second["river"].String(); } if(terr.second["horseSoundId"].isNull()) { info->horseSoundId = 9; //rock sound as default } else { info->horseSoundId = terr.second["horseSoundId"].Float(); } if(!terr.second["text"].isNull()) { info->terrainText = terr.second["text"].String(); } if(terr.second["code"].isNull()) { info->typeCode = terr.first.substr(0, 2); } else { info->typeCode = terr.second["code"].String(); assert(info->typeCode.length() == 2); } if(!terr.second["battleFields"].isNull()) { for(auto & t : terr.second["battleFields"].Vector()) { info->battleFields.emplace_back(t.String()); } } if(!terr.second["prohibitTransitions"].isNull()) { for(auto & t : terr.second["prohibitTransitions"].Vector()) { std::string prohibitedTerrainName = t.String(); resolveLater.push_back([this, prohibitedTerrainName, info]() { info->prohibitTransitions.emplace_back(getInfoByName(prohibitedTerrainName)->id); }); } } info->transitionRequired = false; if(!terr.second["transitionRequired"].isNull()) { info->transitionRequired = terr.second["transitionRequired"].Bool(); } info->terrainViewPatterns = "normal"; if(!terr.second["terrainViewPatterns"].isNull()) { info->terrainViewPatterns = terr.second["terrainViewPatterns"].String(); } TTerrain id = Terrain::WRONG; if(!terr.second["originalTerrainId"].isNull()) { //place in reserved slot id = (TTerrain)(terr.second["originalTerrainId"].Float()); objects[id] = info; } else { //append at the end id = objects.size(); objects.push_back(info); } info->id = id; } } for (size_t i = Terrain::FIRST_REGULAR_TERRAIN; i < Terrain::ORIGINAL_TERRAIN_COUNT; i++) { //Make sure that original terrains are loaded assert(objects(i)); } recreateTerrainMaps(); for (auto& functor : resolveLater) { functor(); } } void TerrainTypeHandler::recreateTerrainMaps() { for (const TerrainType * terrainInfo : objects) { terrainInfoByName[terrainInfo->name] = terrainInfo; terrainInfoByCode[terrainInfo->typeCode] = terrainInfo; terrainInfoById[terrainInfo->id] = terrainInfo; } } const std::vector & TerrainTypeHandler::terrains() const { return objects; } const TerrainType* TerrainTypeHandler::getInfoByName(const std::string& terrainName) const { return terrainInfoByName.at(terrainName); } const TerrainType* TerrainTypeHandler::getInfoByCode(const std::string& terrainCode) const { return terrainInfoByCode.at(terrainCode); } const TerrainType* TerrainTypeHandler::getInfoById(TTerrain id) const { return terrainInfoById.at(id); } std::ostream & operator<<(std::ostream & os, const TerrainType & terrainType) { return os << static_cast(terrainType); } TerrainType::operator std::string() const { return name; } TerrainType::TerrainType(const std::string& _name): name(_name), id(Terrain::WRONG), rockTerrain(Terrain::ROCK), moveCost(100), horseSoundId(0), passabilityType(PassabilityType::LAND), transitionRequired(false) { } TerrainType& TerrainType::operator=(const TerrainType & other) { //TODO name = other.name; return *this; } bool TerrainType::operator==(const TerrainType& other) { return id == other.id; } bool TerrainType::operator!=(const TerrainType& other) { return id != other.id; } bool TerrainType::operator<(const TerrainType& other) { return id < other.id; } bool TerrainType::isLand() const { return !isWater(); } bool TerrainType::isWater() const { return passabilityType == PassabilityType::WATER; } bool TerrainType::isPassable() const { return passabilityType != PassabilityType::ROCK; } bool TerrainType::isUnderground() const { return passabilityType != PassabilityType::SUBTERRANEAN; } bool TerrainType::isTransitionRequired() const { return transitionRequired; }