#pragma once #include "CBattleStackAnimation.h" class CBattleInterface; class CStack; /* * CMovementStartAnimation.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ /// Move start animation of a creature class CMovementStartAnimation : public CBattleStackAnimation { public: bool init(); void nextFrame(); void endAnim(); CMovementStartAnimation(CBattleInterface *_owner, const CStack *_stack); };