/* * BonusParams.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "Bonus.h" #include "../GameConstants.h" #include "../JsonNode.h" VCMI_LIB_NAMESPACE_BEGIN struct DLL_LINKAGE BonusParams { bool isConverted; BonusType type = BonusType::NONE; TBonusSubtype subtype = -1; std::string subtypeStr; bool subtypeRelevant = false; BonusValueType valueType = BonusValueType::BASE_NUMBER; bool valueTypeRelevant = false; si32 val = 0; bool valRelevant = false; BonusSource targetType = BonusSource::SECONDARY_SKILL; bool targetTypeRelevant = false; BonusParams(bool isConverted = true) : isConverted(isConverted) {}; BonusParams(std::string deprecatedTypeStr, std::string deprecatedSubtypeStr = "", int deprecatedSubtype = 0); const JsonNode & toJson(); CSelector toSelector(); private: JsonNode ret; bool jsonCreated = false; }; VCMI_LIB_NAMESPACE_END