/* * CBattleInterfaceClasses.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CBattleInterfaceClasses.h" #include "CBattleInterface.h" #include "../CBitmapHandler.h" #include "../CDefHandler.h" #include "../CGameInfo.h" #include "../CMessage.h" #include "../CMusicHandler.h" #include "../CPlayerInterface.h" #include "../CVideoHandler.h" #include "../Graphics.h" #include "../gui/CCursorHandler.h" #include "../gui/CGuiHandler.h" #include "../gui/SDL_Extensions.h" #include "../widgets/Buttons.h" #include "../widgets/TextControls.h" #include "../windows/CCreatureWindow.h" #include "../windows/CSpellWindow.h" #include "../../CCallback.h" #include "../../lib/CStack.h" #include "../../lib/CConfigHandler.h" #include "../../lib/CCreatureHandler.h" #include "../../lib/CGameState.h" #include "../../lib/CGeneralTextHandler.h" #include "../../lib/CTownHandler.h" #include "../../lib/NetPacks.h" #include "../../lib/StartInfo.h" #include "../../lib/CondSh.h" #include "../../lib/mapObjects/CGTownInstance.h" void CBattleConsole::showAll(SDL_Surface * to) { Point textPos(pos.x + pos.w / 2, pos.y + 17); if(ingcAlter.size()) { graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(ingcAlter, pos.w, FONT_SMALL), Colors::WHITE, textPos); } else if(alterTxt.size()) { graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(alterTxt, pos.w, FONT_SMALL), Colors::WHITE, textPos); } else if(texts.size()) { if(texts.size() == 1) { graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[0], pos.w, FONT_SMALL), Colors::WHITE, textPos); } else { graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown - 1], pos.w, FONT_SMALL), Colors::WHITE, textPos); textPos.y += 16; graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown], pos.w, FONT_SMALL), Colors::WHITE, textPos); } } } bool CBattleConsole::addText(const std::string & text) { logGlobal->traceStream() << "CBattleConsole message: " << text; if(text.size() > 70) return false; //text too long! int firstInToken = 0; for(size_t i = 0; i < text.size(); ++i) //tokenize { if(text[i] == 10) { texts.push_back(text.substr(firstInToken, i - firstInToken)); firstInToken = i + 1; } } texts.push_back(text.substr(firstInToken, text.size())); lastShown = texts.size() - 1; return true; } void CBattleConsole::alterText(const std::string & text) { //char buf[500]; //sprintf(buf, text.c_str()); //alterTxt = buf; alterTxt = text; } void CBattleConsole::eraseText(ui32 pos) { if(pos < texts.size()) { texts.erase(texts.begin() + pos); if(lastShown == texts.size()) --lastShown; } } void CBattleConsole::changeTextAt(const std::string & text, ui32 pos) { if(pos >= texts.size()) //no such pos return; texts[pos] = text; } void CBattleConsole::scrollUp(ui32 by) { if(lastShown > static_cast(by)) lastShown -= by; } void CBattleConsole::scrollDown(ui32 by) { if(lastShown + by < texts.size()) lastShown += by; } CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0) {} void CBattleHero::show(SDL_Surface * to) { //animation of flag SDL_Rect temp_rect; if(flip) { temp_rect = genRect( flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, pos.x + 61, pos.y + 39); } else { temp_rect = genRect( flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, pos.x + 72, pos.y + 39); } CSDL_Ext::blit8bppAlphaTo24bpp( flag->ourImages[flagAnim].bitmap, nullptr, screen, &temp_rect); //animation of hero SDL_Rect rect = pos; CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[currentFrame].bitmap, nullptr, to, &rect); if(++animCount == 4) { animCount = 0; if(++flagAnim >= flag->ourImages.size()) flagAnim = 0; if(++currentFrame >= lastFrame) switchToNextPhase(); } } void CBattleHero::setPhase(int newPhase) { nextPhase = newPhase; switchToNextPhase(); //immediately switch to next phase and then restore idling phase nextPhase = 0; } void CBattleHero::hover(bool on) { //TODO: Make lines below work properly if(on) CCS->curh->changeGraphic(ECursor::COMBAT, 5); else CCS->curh->changeGraphic(ECursor::COMBAT, 0); } void CBattleHero::clickLeft(tribool down, bool previousState) { if(myOwner->spellDestSelectMode) //we are casting a spell return; if(myHero != nullptr && !down && myOwner->myTurn && myOwner->getCurrentPlayerInterface()->cb->battleCanCastSpell(myHero, ECastingMode::HERO_CASTING) == ESpellCastProblem::OK) //check conditions { for(int it = 0; it < GameConstants::BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield { if(myOwner->bfield[it]->hovered && myOwner->bfield[it]->strictHovered) return; } CCS->curh->changeGraphic(ECursor::ADVENTURE, 0); GH.pushInt(new CSpellWindow(myHero, myOwner->getCurrentPlayerInterface())); } } void CBattleHero::clickRight(tribool down, bool previousState) { Point windowPosition; windowPosition.x = (!flip) ? myOwner->pos.topLeft().x + 1 : myOwner->pos.topRight().x - 79; windowPosition.y = myOwner->pos.y + 135; InfoAboutHero targetHero; if(down && (myOwner->myTurn || settings["session"]["spectate"].Bool())) { auto h = flip ? myOwner->defendingHeroInstance : myOwner->attackingHeroInstance; targetHero.initFromHero(h, InfoAboutHero::EInfoLevel::INBATTLE); GH.pushInt(new CHeroInfoWindow(targetHero, &windowPosition)); } } void CBattleHero::switchToNextPhase() { if(phase != nextPhase) { phase = nextPhase; //find first and last frames of our animation for(firstFrame = 0; firstFrame < dh->ourImages.size() && dh->ourImages[firstFrame].groupNumber != phase; firstFrame++) ; for(lastFrame = firstFrame; lastFrame < dh->ourImages.size() && dh->ourImages[lastFrame].groupNumber == phase; lastFrame++) ; } currentFrame = firstFrame; } CBattleHero::CBattleHero(const std::string & defName, bool flipG, PlayerColor player, const CGHeroInstance * hero, const CBattleInterface * owner) : flip(flipG), myHero(hero), myOwner(owner), phase(1), nextPhase(0), flagAnim(0), animCount(0) { dh = CDefHandler::giveDef(defName); for(auto & elem : dh->ourImages) //transforming images { if(flip) { SDL_Surface * hlp = CSDL_Ext::verticalFlip(elem.bitmap); SDL_FreeSurface(elem.bitmap); elem.bitmap = hlp; } CSDL_Ext::alphaTransform(elem.bitmap); } if(flip) flag = CDefHandler::giveDef("CMFLAGR.DEF"); else flag = CDefHandler::giveDef("CMFLAGL.DEF"); //coloring flag and adding transparency for(auto & elem : flag->ourImages) { CSDL_Ext::alphaTransform(elem.bitmap); graphics->blueToPlayersAdv(elem.bitmap, player); } addUsedEvents(LCLICK | RCLICK | HOVER); switchToNextPhase(); } CBattleHero::~CBattleHero() { delete dh; delete flag; } CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface * owner) { OBJ_CONSTRUCTION_CAPTURING_ALL; pos = position; background = new CPicture("comopbck.bmp"); background->colorize(owner->getCurrentPlayerInterface()->playerID); viewGrid = new CToggleButton(Point(25, 56), "sysopchk.def", CGI->generaltexth->zelp[427], [=](bool on){owner->setPrintCellBorders(on);}); viewGrid->setSelected(settings["battle"]["cellBorders"].Bool()); movementShadow = new CToggleButton(Point(25, 89), "sysopchk.def", CGI->generaltexth->zelp[428], [=](bool on){owner->setPrintStackRange(on);}); movementShadow->setSelected(settings["battle"]["stackRange"].Bool()); mouseShadow = new CToggleButton(Point(25, 122), "sysopchk.def", CGI->generaltexth->zelp[429], [=](bool on){owner->setPrintMouseShadow(on);}); mouseShadow->setSelected(settings["battle"]["mouseShadow"].Bool()); animSpeeds = new CToggleGroup([=](int value){ owner->setAnimSpeed(value);}); animSpeeds->addToggle(40, new CToggleButton(Point(28, 225), "sysopb9.def", CGI->generaltexth->zelp[422])); animSpeeds->addToggle(63, new CToggleButton(Point(92, 225), "sysob10.def", CGI->generaltexth->zelp[423])); animSpeeds->addToggle(100, new CToggleButton(Point(156, 225), "sysob11.def", CGI->generaltexth->zelp[424])); animSpeeds->setSelected(owner->getAnimSpeed()); setToDefault = new CButton(Point(246, 359), "codefaul.def", CGI->generaltexth->zelp[393], [&](){ bDefaultf(); }); setToDefault->setImageOrder(1, 0, 2, 3); exit = new CButton(Point(357, 359), "soretrn.def", CGI->generaltexth->zelp[392], [&](){ bExitf();}, SDLK_RETURN); exit->setImageOrder(1, 0, 2, 3); //creating labels labels.push_back(new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[392])); //window title labels.push_back(new CLabel(122, 214, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[393])); //animation speed labels.push_back(new CLabel(122, 293, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[394])); //music volume labels.push_back(new CLabel(122, 359, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[395])); //effects' volume labels.push_back(new CLabel(353, 66, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[396])); //auto - combat options labels.push_back(new CLabel(353, 265, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[397])); //creature info //auto - combat options labels.push_back(new CLabel(283, 86, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[398])); //creatures labels.push_back(new CLabel(283, 116, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[399])); //spells labels.push_back(new CLabel(283, 146, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[400])); //catapult labels.push_back(new CLabel(283, 176, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[151])); //ballista labels.push_back(new CLabel(283, 206, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[401])); //first aid tent //creature info labels.push_back(new CLabel(283, 285, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[402])); //all stats labels.push_back(new CLabel(283, 315, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[403])); //spells only //general options labels.push_back(new CLabel(61, 57, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[404])); labels.push_back(new CLabel(61, 90, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[405])); labels.push_back(new CLabel(61, 123, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[406])); labels.push_back(new CLabel(61, 156, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[407])); } void CBattleOptionsWindow::bDefaultf() { //TODO: implement } void CBattleOptionsWindow::bExitf() { GH.popIntTotally(this); } CBattleResultWindow::CBattleResultWindow(const BattleResult & br, const SDL_Rect & pos, CPlayerInterface & _owner) : owner(_owner) { OBJ_CONSTRUCTION_CAPTURING_ALL; this->pos = pos; CPicture * bg = new CPicture("CPRESULT"); bg->colorize(owner.playerID); exit = new CButton(Point(384, 505), "iok6432.def", std::make_pair("", ""), [&](){ bExitf();}, SDLK_RETURN); exit->borderColor = Colors::METALLIC_GOLD; if(br.winner == 0) //attacker won { new CLabel(59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]); new CLabel(408, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]); } else //if(br.winner==1) { new CLabel(59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]); new CLabel(412, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]); } new CLabel(232, 302, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407]); new CLabel(232, 332, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]); new CLabel(232, 428, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]); std::string sideNames[2] = {"N/A", "N/A"}; for(int i = 0; i < 2; i++) { auto heroInfo = owner.cb->battleGetHeroInfo(i); const int xs[] = {21, 392}; if(heroInfo.portrait >= 0) //attacking hero { new CAnimImage("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38); sideNames[i] = heroInfo.name; } else { auto stacks = owner.cb->battleGetAllStacks(); vstd::erase_if(stacks, [i](const CStack * stack) //erase stack of other side and not coming from garrison { return stack->side != i || !stack->base; }); auto best = vstd::maxElementByFun(stacks, [](const CStack * stack){ return stack->type->AIValue; }); if(best != stacks.end()) //should be always but to be safe... { new CAnimImage("TWCRPORT", (*best)->type->idNumber + 2, 0, xs[i], 38); sideNames[i] = CGI->creh->creatures[(*best)->type->idNumber]->namePl; } } } //printing attacker and defender's names new CLabel(89, 37, FONT_SMALL, TOPLEFT, Colors::WHITE, sideNames[0]); new CLabel(381, 53, FONT_SMALL, BOTTOMRIGHT, Colors::WHITE, sideNames[1]); //printing casualties for(int step = 0; step < 2; ++step) { if(br.casualties[step].size() == 0) { new CLabel(235, 360 + 97 * step, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]); } else { int xPos = 235 - (br.casualties[step].size() * 32 + (br.casualties[step].size() - 1) * 10) / 2; //increment by 42 with each picture int yPos = 344 + step * 97; for(auto & elem : br.casualties[step]) { new CAnimImage("CPRSMALL", CGI->creh->creatures[elem.first]->iconIndex, 0, xPos, yPos); std::ostringstream amount; amount << elem.second; new CLabel(xPos + 16, yPos + 42, FONT_SMALL, CENTER, Colors::WHITE, amount.str()); xPos += 42; } } } //printing result description bool weAreAttacker = !(owner.cb->battleGetMySide()); if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won { int text = -1; switch(br.result) { case BattleResult::NORMAL: text = 304; break; case BattleResult::ESCAPE: text = 303; break; case BattleResult::SURRENDER: text = 302; break; } CCS->musich->playMusic("Music/Win Battle", false); CCS->videoh->open("WIN3.BIK"); std::string str = CGI->generaltexth->allTexts[text]; const CGHeroInstance * ourHero = owner.cb->battleGetMyHero(); if(ourHero) { str += CGI->generaltexth->allTexts[305]; boost::algorithm::replace_first(str, "%s", ourHero->name); boost::algorithm::replace_first(str, "%d", boost::lexical_cast(br.exp[weAreAttacker ? 0 : 1])); } new CTextBox(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE); } else // we lose { switch(br.result) { case BattleResult::NORMAL: { CCS->musich->playMusic("Music/LoseCombat", false); CCS->videoh->open("LBSTART.BIK"); new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[311]); break; } case BattleResult::ESCAPE: //flee { CCS->musich->playMusic("Music/Retreat Battle", false); CCS->videoh->open("RTSTART.BIK"); new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[310]); break; } case BattleResult::SURRENDER: { CCS->musich->playMusic("Music/Surrender Battle", false); CCS->videoh->open("SURRENDER.BIK"); new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[309]); break; } } } } CBattleResultWindow::~CBattleResultWindow() { } void CBattleResultWindow::activate() { owner.showingDialog->set(true); CIntObject::activate(); } void CBattleResultWindow::show(SDL_Surface * to) { CIntObject::show(to); CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false); } void CBattleResultWindow::bExitf() { CPlayerInterface & intTmp = owner; //copy reference because "this" will be destructed soon GH.popIntTotally(this); if(dynamic_cast(GH.topInt())) GH.popInts(1); //pop battle interface if present //Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle, //so we can be sure that there is no dialogs left on GUI stack. intTmp.showingDialog->setn(false); CCS->videoh->close(); } Point CClickableHex::getXYUnitAnim(BattleHex hexNum, const CStack * stack, CBattleInterface * cbi) { assert(cbi); Point ret(-500, -500); //returned value if(stack && stack->position < 0) //creatures in turrets { switch(stack->position) { case -2: //keep ret = cbi->siegeH->town->town->clientInfo.siegePositions[18]; break; case -3: //lower turret ret = cbi->siegeH->town->town->clientInfo.siegePositions[19]; break; case -4: //upper turret ret = cbi->siegeH->town->town->clientInfo.siegePositions[20]; break; } } else { static const Point basePos(-190, -139); // position of creature in topleft corner static const int imageShiftX = 30; // X offset to base pos for facing right stacks, negative for facing left ret.x = basePos.x + 22 * ((hexNum.getY() + 1) % 2) + 44 * hexNum.getX(); ret.y = basePos.y + 42 * hexNum.getY(); if(stack) { if(cbi->creDir[stack->ID]) ret.x += imageShiftX; else ret.x -= imageShiftX; //shifting position for double - hex creatures if(stack->doubleWide()) { if(stack->side == BattleSide::ATTACKER) { if(cbi->creDir[stack->ID]) ret.x -= 44; } else { if(!cbi->creDir[stack->ID]) ret.x += 44; } } } } //returning return ret + CPlayerInterface::battleInt->pos; } void CClickableHex::hover(bool on) { hovered = on; //Hoverable::hover(on); if(!on && setAlterText) { myInterface->console->alterTxt = std::string(); setAlterText = false; } } CClickableHex::CClickableHex() : setAlterText(false), myNumber(-1), accessible(true), hovered(false), strictHovered(false), myInterface(nullptr) { addUsedEvents(LCLICK | RCLICK | HOVER | MOVE); } void CClickableHex::mouseMoved(const SDL_MouseMotionEvent & sEvent) { if(myInterface->cellShade) { if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x - pos.x, sEvent.y - pos.y) == 0) //hovered pixel is outside hex { strictHovered = false; } else //hovered pixel is inside hex { strictHovered = true; } } if(hovered && strictHovered) //print attacked creature to console { const CStack * attackedStack = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber); if(myInterface->console->alterTxt.size() == 0 && attackedStack != nullptr && attackedStack->owner != myInterface->getCurrentPlayerInterface()->playerID && attackedStack->alive()) { MetaString text; text.addTxt(MetaString::GENERAL_TXT, 220); attackedStack->addNameReplacement(text); myInterface->console->alterTxt = text.toString(); setAlterText = true; } } else if(setAlterText) { myInterface->console->alterTxt = std::string(); setAlterText = false; } } void CClickableHex::clickLeft(tribool down, bool previousState) { if(!down && hovered && strictHovered) //we've been really clicked! { myInterface->hexLclicked(myNumber); } } void CClickableHex::clickRight(tribool down, bool previousState) { const CStack * myst = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber); //stack info if(hovered && strictHovered && myst != nullptr) { if(!myst->alive()) return; if(down) { GH.pushInt(new CStackWindow(myst, true)); } } } CHeroInfoWindow::CHeroInfoWindow(const InfoAboutHero & hero, Point * position) : CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, "CHRPOP") { OBJ_CONSTRUCTION_CAPTURING_ALL; if(position != nullptr) moveTo(*position); background->colorize(hero.owner); //maybe add this functionality to base class? int attack = hero.details->primskills[0]; int defense = hero.details->primskills[1]; int power = hero.details->primskills[2]; int knowledge = hero.details->primskills[3]; int morale = hero.details->morale; int luck = hero.details->luck; int currentSpellPoints = hero.details->mana; int maxSpellPoints = hero.details->manaLimit; new CAnimImage("PortraitsLarge", hero.portrait, 0, 10, 6); //primary stats new CLabel(9, 75, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"); new CLabel(9, 87, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"); new CLabel(9, 99, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":"); new CLabel(9, 111, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":"); new CLabel(69, 87, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack)); new CLabel(69, 99, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense)); new CLabel(69, 111, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power)); new CLabel(69, 123, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge)); //morale+luck new CLabel(9, 131, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"); new CLabel(9, 143, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"); new CAnimImage("IMRL22", morale + 3, 0, 47, 131); new CAnimImage("ILCK22", luck + 3, 0, 47, 143); //spell points new CLabel(39, 174, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]); new CLabel(39, 186, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints)); } void CStackQueue::update() { stacksSorted.clear(); owner->getCurrentPlayerInterface()->cb->battleGetStackQueue(stacksSorted, stackBoxes.size()); if(stacksSorted.size()) { for(int i = 0; i < stackBoxes.size(); i++) { stackBoxes[i]->setStack(stacksSorted[i]); } } else { //no stacks on battlefield... what to do with queue? } } CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner) : embedded(Embedded), owner(_owner) { OBJ_CONSTRUCTION_CAPTURING_ALL; if(embedded) { bg = nullptr; pos.w = QUEUE_SIZE * 37; pos.h = 46; pos.x = screen->w / 2 - pos.w / 2; pos.y = (screen->h - 600) / 2 + 10; } else { bg = BitmapHandler::loadBitmap("DIBOXBCK"); pos.w = 800; pos.h = 85; } stackBoxes.resize(QUEUE_SIZE); for(int i = 0; i < stackBoxes.size(); i++) { stackBoxes[i] = new StackBox(embedded); stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80) * i, 0)); } } CStackQueue::~CStackQueue() { SDL_FreeSurface(bg); } void CStackQueue::showAll(SDL_Surface * to) { blitBg(to); CIntObject::showAll(to); } void CStackQueue::blitBg(SDL_Surface * to) { if(bg) { SDL_SetClipRect(to, &pos); CSDL_Ext::fillTexture(to, bg); SDL_SetClipRect(to, nullptr); } } void CStackQueue::StackBox::showAll(SDL_Surface * to) { assert(stack); bg->colorize(stack->owner); CIntObject::showAll(to); if(small) printAtMiddleLoc(makeNumberShort(stack->getCount()), pos.w / 2, pos.h - 7, FONT_SMALL, Colors::WHITE, to); else printAtMiddleLoc(makeNumberShort(stack->getCount()), pos.w / 2, pos.h - 8, FONT_MEDIUM, Colors::WHITE, to); } void CStackQueue::StackBox::setStack(const CStack * stack) { this->stack = stack; assert(stack); icon->setFrame(stack->getCreature()->iconIndex); } CStackQueue::StackBox::StackBox(bool small) : stack(nullptr), small(small) { OBJ_CONSTRUCTION_CAPTURING_ALL; bg = new CPicture(small ? "StackQueueSmall" : "StackQueueLarge"); if(small) { icon = new CAnimImage("CPRSMALL", 0, 0, 5, 2); } else icon = new CAnimImage("TWCRPORT", 0, 0, 9, 1); pos.w = bg->pos.w; pos.h = bg->pos.h; }