#include "StdInc.h" #include "../../lib/AI_Base.h" #include "CGeniusAI.h" using namespace geniusai; const char *g_cszAiName = "Genius 1.0"; extern "C" DLL_EXPORT int GetGlobalAiVersion() { return AI_INTERFACE_VER; } extern "C" DLL_EXPORT void GetAiName(char* name) { strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName); } extern "C" DLL_EXPORT char* GetAiNameS() { // need to be defined return NULL; } extern "C" DLL_EXPORT CGlobalAI* GetNewAI() { return new CGeniusAI(); } extern "C" DLL_EXPORT void ReleaseAI(CGlobalAI* i) { delete (CGeniusAI*)i; } extern "C" DLL_EXPORT CBattleGameInterface* GetNewBattleAI() { return new CGeniusAI(); }