/* * Updaters.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "Updaters.h" #include "Limiters.h" #include "../json/JsonNode.h" #include "../mapObjects/CGHeroInstance.h" #include "../CStack.h" VCMI_LIB_NAMESPACE_BEGIN std::shared_ptr IUpdater::createUpdatedBonus(const std::shared_ptr & b, const CBonusSystemNode & context) const { return b; } std::string IUpdater::toString() const { return typeid(*this).name(); } JsonNode IUpdater::toJsonNode() const { return JsonNode(); } GrowsWithLevelUpdater::GrowsWithLevelUpdater(int valPer20, int stepSize) : valPer20(valPer20) , stepSize(stepSize) { } std::shared_ptr GrowsWithLevelUpdater::createUpdatedBonus(const std::shared_ptr & b, const CBonusSystemNode & context) const { if(context.getNodeType() == BonusNodeType::HERO) { int level = dynamic_cast(context).level; int steps = stepSize ? level / stepSize : level; //rounding follows format for HMM3 creature specialty bonus int newVal = (valPer20 * steps + 19) / 20; //return copy of bonus with updated val auto newBonus = std::make_shared(*b); newBonus->val = newVal; return newBonus; } return b; } std::string GrowsWithLevelUpdater::toString() const { return boost::str(boost::format("GrowsWithLevelUpdater(valPer20=%d, stepSize=%d)") % valPer20 % stepSize); } JsonNode GrowsWithLevelUpdater::toJsonNode() const { JsonNode root; root["type"].String() = "GROWS_WITH_LEVEL"; root["parameters"].Vector().emplace_back(valPer20); if(stepSize > 1) root["parameters"].Vector().emplace_back(stepSize); return root; } std::shared_ptr TimesHeroLevelUpdater::createUpdatedBonus(const std::shared_ptr & b, const CBonusSystemNode & context) const { if(context.getNodeType() == BonusNodeType::HERO) { int level = dynamic_cast(context).level; auto newBonus = std::make_shared(*b); newBonus->val *= level / stepSize; return newBonus; } return b; } std::string TimesHeroLevelUpdater::toString() const { return "TimesHeroLevelUpdater"; } JsonNode TimesHeroLevelUpdater::toJsonNode() const { return JsonNode("TIMES_HERO_LEVEL"); } std::shared_ptr TimesHeroLevelDivideStackLevelUpdater::createUpdatedBonus(const std::shared_ptr & b, const CBonusSystemNode & context) const { if(context.getNodeType() == BonusNodeType::HERO) { auto newBonus = TimesHeroLevelUpdater::createUpdatedBonus(b, context); newBonus->updater = divideStackLevel; return newBonus; } return b; } std::string TimesHeroLevelDivideStackLevelUpdater::toString() const { return "TimesHeroLevelDivideStackLevelUpdater"; } JsonNode TimesHeroLevelDivideStackLevelUpdater::toJsonNode() const { return JsonNode("TIMES_HERO_LEVEL_DIVIDE_STACK_LEVEL"); } std::shared_ptr TimesStackSizeUpdater::apply(const std::shared_ptr & b, int count) const { auto newBonus = std::make_shared(*b); newBonus->val *= std::clamp(count / stepSize, minimum, maximum); return newBonus; } std::shared_ptr TimesStackSizeUpdater::createUpdatedBonus(const std::shared_ptr & b, const CBonusSystemNode & context) const { if(context.getNodeType() == BonusNodeType::STACK_INSTANCE || context.getNodeType() == BonusNodeType::COMMANDER) { int count = dynamic_cast(context).getCount(); return apply(b, count); } if(context.getNodeType() == BonusNodeType::STACK_BATTLE) { const auto & stack = dynamic_cast(context); return apply(b, stack.getCount()); } return b; } std::string TimesStackSizeUpdater::toString() const { return "TimesStackSizeUpdater"; } JsonNode TimesStackSizeUpdater::toJsonNode() const { return JsonNode("TIMES_STACK_SIZE"); } std::shared_ptr TimesArmySizeUpdater::createUpdatedBonus(const std::shared_ptr & b, const CBonusSystemNode & context) const { if(context.getNodeType() == BonusNodeType::ARMY || context.getNodeType() == BonusNodeType::HERO || context.getNodeType() == BonusNodeType::TOWN) { const auto & army = dynamic_cast(context); int totalSize = 0; for (const auto & unit : army.Slots()) { if (filteredCreature.hasValue() && filteredCreature != unit.second->getCreatureID()) continue; if (filteredFaction.hasValue() && filteredFaction != unit.second->getFactionID()) continue; if (filteredLevel != -1 && filteredLevel != unit.second->getLevel()) continue; totalSize += unit.second->getCount(); } auto newBonus = std::make_shared(*b); newBonus->val *= std::clamp(totalSize / stepSize, minimum, maximum); return newBonus; } return b; } std::string TimesArmySizeUpdater::toString() const { return "TimesArmySizeUpdater"; } JsonNode TimesArmySizeUpdater::toJsonNode() const { return JsonNode("TIMES_ARMY_SIZE"); } std::shared_ptr TimesStackLevelUpdater::apply(const std::shared_ptr & b, int level) const { auto newBonus = std::make_shared(*b); newBonus->val *= level; newBonus->updater = nullptr; // prevent double-apply return newBonus; } std::shared_ptr TimesStackLevelUpdater::createUpdatedBonus(const std::shared_ptr & b, const CBonusSystemNode & context) const { if(context.getNodeType() == BonusNodeType::STACK_INSTANCE || context.getNodeType() == BonusNodeType::COMMANDER) { int level = dynamic_cast(context).getLevel(); return apply(b, level); } if(context.getNodeType() == BonusNodeType::STACK_BATTLE) { const auto & stack = dynamic_cast(context); //update if stack doesn't have an instance (summons, war machines) if(stack.base == nullptr) return apply(b, stack.unitType()->getLevel()); // If these are not handled here, the final outcome may potentially be incorrect. int level = dynamic_cast(stack.base)->getLevel(); return apply(b, level); } return b; } std::string TimesStackLevelUpdater::toString() const { return "TimesStackLevelUpdater"; } JsonNode TimesStackLevelUpdater::toJsonNode() const { return JsonNode("TIMES_STACK_LEVEL"); } std::shared_ptr DivideStackLevelUpdater::apply(const std::shared_ptr & b, int level) const { if (level == 0) return b; // e.g. war machines & other special units auto newBonus = std::make_shared(*b); level = std::max(1, level); newBonus->val /= level; newBonus->updater = nullptr; // prevent double-apply return newBonus; } std::shared_ptr DivideStackLevelUpdater::createUpdatedBonus(const std::shared_ptr & b, const CBonusSystemNode & context) const { if(context.getNodeType() == BonusNodeType::STACK_INSTANCE || context.getNodeType() == BonusNodeType::COMMANDER) { int level = dynamic_cast(context).getLevel(); return apply(b, level); } if(context.getNodeType() == BonusNodeType::STACK_BATTLE) { const auto & stack = dynamic_cast(context); //update if stack doesn't have an instance (summons, war machines) if(stack.base == nullptr) return apply(b, stack.unitType()->getLevel()); // If these are not handled here, the final outcome may potentially be incorrect. int level = dynamic_cast(stack.base)->getLevel(); return apply(b, level); } return b; } std::string DivideStackLevelUpdater::toString() const { return "DivideStackLevelUpdater"; } JsonNode DivideStackLevelUpdater::toJsonNode() const { return JsonNode("DIVIDE_STACK_LEVEL"); } std::string OwnerUpdater::toString() const { return "OwnerUpdater"; } JsonNode OwnerUpdater::toJsonNode() const { return JsonNode("BONUS_OWNER_UPDATER"); } std::shared_ptr OwnerUpdater::createUpdatedBonus(const std::shared_ptr & b, const CBonusSystemNode & context) const { PlayerColor owner = context.getOwner(); if(owner == PlayerColor::UNFLAGGABLE) owner = PlayerColor::NEUTRAL; std::shared_ptr updated = std::make_shared(*b); updated->bonusOwner = owner; return updated; } VCMI_LIB_NAMESPACE_END