/* * CArtHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CArtifact.h" #include "EArtifactClass.h" #include "IHandlerBase.h" #include #include VCMI_LIB_NAMESPACE_BEGIN class DLL_LINKAGE CArtHandler : public CHandlerBase { public: void addBonuses(CArtifact * art, const JsonNode & bonusList); static EArtifactClass stringToClass(const std::string & className); //TODO: rework EartClass to make this a constructor DischargeArtifactCondition stringToDischargeCond(const std::string & cond) const; bool legalArtifact(const ArtifactID & id) const; static void makeItCreatureArt(CArtifact * a, bool onlyCreature = true); static void makeItCommanderArt(CArtifact * a, bool onlyCommander = true); ~CArtHandler(); std::vector loadLegacyData() override; void loadObject(std::string scope, std::string name, const JsonNode & data) override; void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override; void afterLoadFinalization() override; std::set getDefaultAllowed() const; protected: const std::vector & getTypeNames() const override; std::shared_ptr loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override; private: void addSlot(CArtifact * art, const std::string & slotID) const; void loadSlots(CArtifact * art, const JsonNode & node) const; void loadClass(CArtifact * art, const JsonNode & node) const; void loadType(CArtifact * art, const JsonNode & node) const; void loadComponents(CArtifact * art, const JsonNode & node); }; VCMI_LIB_NAMESPACE_END