/* * CDefaultSpellMechanics.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "ISpellMechanics.h" class ISpellMechanics; class BattleSpellCast; class StacksInjured; struct SpellCastContext { SpellCastContext(std::vector & attackedCres, BattleSpellCast & sc, StacksInjured & si): attackedCres(attackedCres), sc(sc), si(si), effectLevel(0),effectPower(0),enchantPower(0),effectValue(0) { }; std::vector & attackedCres; BattleSpellCast & sc; StacksInjured & si; ///spell school level to use for effects int effectLevel; ///actual spell-power affecting effect values int effectPower; ///actual spell-power affecting effect duration int enchantPower; ///for FairyDragon-like casting, if !=0 ignores effectPower int effectValue; ///stack or hero const ISpellCaster * caster; }; enum class ESpellCastResult { OK, CANCEL,//cast failed but it is not an error ERROR//internal error occurred }; class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics { public: DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){}; std::vector rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override; std::set getAffectedStacks(SpellTargetingContext & ctx) const override; ESpellCastProblem::ESpellCastProblem canBeCasted(const CBattleInfoCallback * cb, PlayerColor player) const override; ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override; virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override; bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override final; void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override final; void battleLogSingleTarget(std::vector & logLines, const BattleSpellCast * packet, const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const override; protected: virtual void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const; virtual int calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const; int calculateEffectLevel(const BattleSpellCastParameters & parameters) const; ///actual adventure cast implementation virtual ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const; void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const; private: void castMagicMirror(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, const SpellCastContext & originalContext) const; void handleResistance(const SpellCastEnvironment * env, std::vector & attackedCres, BattleSpellCast & sc) const; void prepareBattleCast(const BattleSpellCastParameters & parameters, BattleSpellCast & sc) const; };