/* * AssetGenerator.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "ImageLocator.h" VCMI_LIB_NAMESPACE_BEGIN class PlayerColor; VCMI_LIB_NAMESPACE_END class ISharedImage; class CanvasImage; class AssetGenerator { public: using AnimationLayoutMap = std::map>; using CanvasPtr = std::shared_ptr; using ImageGenerationFunctor = std::function; void initialize(); std::shared_ptr generateImage(const ImagePath & image); std::map> generateAllImages(); std::map generateAllAnimations(); void addImageFile(const ImagePath & path, ImageGenerationFunctor & img); void addAnimationFile(const AnimationPath & path, AnimationLayoutMap & anim); AnimationLayoutMap createAdventureMapButton(const ImagePath & overlay, bool small); private: struct PaletteAnimation { /// index of first color to cycle int32_t start; /// total numbers of colors to cycle int32_t length; }; std::map imageFiles; std::map animationFiles; CanvasPtr createAdventureOptionsCleanBackground() const; CanvasPtr createBigSpellBook() const; CanvasPtr createPlayerColoredBackground(const PlayerColor & player) const; CanvasPtr createCombatUnitNumberWindow(float multR, float multG, float multB) const; CanvasPtr createCampaignBackground(int selection) const; CanvasPtr createSpellTabNone() const; CanvasPtr createResBarElement(const PlayerColor & player) const; CanvasPtr createChroniclesCampaignImages(int chronicle) const; CanvasPtr createPaletteShiftedImage(const AnimationPath & source, const std::vector & animation, int frameIndex, int paletteShiftCounter) const; CanvasPtr createAdventureMapButtonClear(const PlayerColor & player, bool small) const; CanvasPtr createCreatureInfoPanel(int boxesAmount) const; enum CreateResourceWindowType{ ARTIFACTS_BUYING, ARTIFACTS_SELLING, MARKET_RESOURCES, FREELANCERS_GUILD, TRANSFER_RESOURCES }; CanvasPtr createResourceWindow(CreateResourceWindowType type, int count, PlayerColor color) const; enum CreatureInfoPanelElement{ BONUS_EFFECTS, SPELL_EFFECTS, BUTTON_PANEL, COMMANDER_BACKGROUND, COMMANDER_ABILITIES }; CanvasPtr createCreatureInfoPanelElement(CreatureInfoPanelElement element) const; CanvasPtr createQuestWindow() const; AnimationLayoutMap createGSPButtonClear(); void createPaletteShiftedSprites(); void generatePaletteShiftedAnimation(const AnimationPath & source, const std::vector & animation); };