/* * ServerCb.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "ServerCb.h" #include "Registry.h" #include "../LuaStack.h" #include "../../../lib/NetPacks.h" namespace scripting { namespace api { VCMI_REGISTER_CORE_SCRIPT_API(ServerCbProxy, "Server"); const std::vector ServerCbProxy::REGISTER = { { "addToBattleLog", &ServerCbProxy::apply }, { "moveUnit", &ServerCbProxy::apply }, { "changeUnits", &ServerCbProxy::apply }, { "commitPackage", &ServerCbProxy::commitPackage } }; const std::vector ServerCbProxy::REGISTER_CUSTOM = { }; int ServerCbProxy::commitPackage(lua_State * L, ServerCallback * object) { if(lua_isuserdata(L, 1) != 1) { lua_settop(L, 0); return 0; } lua_getfield(L, 1, "toNetpackLight"); lua_insert(L, 1); int ret = lua_pcall(L, 1, 1, 0); if(ret != 0 || !lua_islightuserdata(L, 1)) { lua_settop(L, 0); return 0; } CPackForClient * pack = static_cast(lua_touserdata(L, 1)); object->apply(pack); lua_settop(L, 0); return 0; } template int ServerCbProxy::apply(lua_State * L, ServerCallback * object) { LuaStack S(L); std::shared_ptr pack; if(!S.tryGet(1, pack)) return S.retVoid(); object->apply(pack.get()); return S.retVoid(); } } }