/* * CPathfinder.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "PathfinderOptions.h" #include "../CConfigHandler.h" #include "NodeStorage.h" #include "PathfindingRules.h" #include "CPathfinder.h" VCMI_LIB_NAMESPACE_BEGIN PathfinderOptions::PathfinderOptions() { useFlying = settings["pathfinder"]["layers"]["flying"].Bool(); useWaterWalking = settings["pathfinder"]["layers"]["waterWalking"].Bool(); useEmbarkAndDisembark = settings["pathfinder"]["layers"]["sailing"].Bool(); useTeleportTwoWay = settings["pathfinder"]["teleports"]["twoWay"].Bool(); useTeleportOneWay = settings["pathfinder"]["teleports"]["oneWay"].Bool(); useTeleportOneWayRandom = settings["pathfinder"]["teleports"]["oneWayRandom"].Bool(); useTeleportWhirlpool = settings["pathfinder"]["teleports"]["whirlpool"].Bool(); useCastleGate = settings["pathfinder"]["teleports"]["castleGate"].Bool(); lightweightFlyingMode = settings["pathfinder"]["lightweightFlyingMode"].Bool(); oneTurnSpecialLayersLimit = settings["pathfinder"]["oneTurnSpecialLayersLimit"].Bool(); originalMovementRules = settings["pathfinder"]["originalMovementRules"].Bool(); } PathfinderConfig::PathfinderConfig(std::shared_ptr nodeStorage, std::vector> rules): nodeStorage(std::move(nodeStorage)), rules(std::move(rules)) { } std::vector> SingleHeroPathfinderConfig::buildRuleSet() { return std::vector>{ std::make_shared(), std::make_shared(), std::make_shared(), std::make_shared(), std::make_shared() }; } SingleHeroPathfinderConfig::~SingleHeroPathfinderConfig() = default; SingleHeroPathfinderConfig::SingleHeroPathfinderConfig(CPathsInfo & out, CGameState * gs, const CGHeroInstance * hero) : PathfinderConfig(std::make_shared(out, hero), buildRuleSet()) { pathfinderHelper = std::make_unique(gs, hero, options); } CPathfinderHelper * SingleHeroPathfinderConfig::getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs) { return pathfinderHelper.get(); } VCMI_LIB_NAMESPACE_END