// CMT.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include #include #include #include #include #include #include "boost/filesystem/operations.hpp" #include #include #include #include #include #include "SDL_Extensions.h" #include "SDL_framerate.h" #include "CGameInfo.h" #include "mapHandler.h" #include "global.h" #include "CPreGame.h" #include "CCastleInterface.h" #include "CConsoleHandler.h" #include "CCursorHandler.h" #include "CPathfinder.h" #include "CGameState.h" #include "CCallback.h" #include "CPlayerInterface.h" #include "CLuaHandler.h" #include "CAdvmapInterface.h" #include "hch/CBuildingHandler.h" #include "hch/CVideoHandler.h" #include "hch/CAbilityHandler.h" #include "hch/CHeroHandler.h" #include "hch/CCreatureHandler.h" #include "hch/CSpellHandler.h" #include "hch/CMusicHandler.h" #include "hch/CLodHandler.h" #include "hch/CDefHandler.h" #include "hch/CAmbarCendamo.h" #include "hch/CGeneralTextHandler.h" #include "client/Graphics.h" #include "client/Client.h" #include "client/CConfigHandler.h" #include "lib/Connection.h" #include "lib/Interprocess.h" #include "lib/VCMI_Lib.h" #include std::string NAME = NAME_VER + std::string(" (client)"); DLL_EXPORT void initDLL(CLodHandler *b); SDL_Surface * screen, * screen2; extern SDL_Surface * CSDL_Ext::std32bppSurface; std::queue events; boost::mutex eventsM; TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16; namespace intpr = boost::interprocess; void processCommand(const std::string &message, CClient *&client); #ifndef __GNUC__ int _tmain(int argc, _TCHAR* argv[]) #else int main(int argc, char** argv) #endif { tlog0 << "Starting... " << std::endl; THC timeHandler tmh, total, pomtime; CClient *client = NULL; boost::thread *console = NULL; std::cout.flags(std::ios::unitbuf); logfile = new std::ofstream("VCMI_Client_log.txt"); ::console = new CConsoleHandler; *::console->cb = boost::bind(processCommand,_1,boost::ref(client)); console = new boost::thread(boost::bind(&CConsoleHandler::run,::console)); tlog0 <<"Creating console and logfile: "<initMusics(); //audio initialized cgi->mush = mush; tlog0<<"\tInitializing sound: "<spriteh = new CLodHandler(); cgi->spriteh->init("Data" PATHSEPARATOR "H3sprite.lod","Sprites"); BitmapHandler::bitmaph = cgi->bitmaph = new CLodHandler; cgi->bitmaph->init("Data" PATHSEPARATOR "H3bitmap.lod","Data"); tlog0<<"Loading .lod files: "<bitmaph,::console,logfile); CGI->generaltexth = VLC->generaltexth; CGI->arth = VLC->arth; CGI->creh = VLC->creh; CGI->townh = VLC->townh; CGI->heroh = VLC->heroh; CGI->objh = VLC->objh; CGI->spellh = VLC->spellh; CGI->dobjinfo = VLC->dobjinfo; CGI->buildh = VLC->buildh; tlog0<<"Initializing VCMI_Lib: "<curh = new CCursorHandler; cgi->curh->initCursor(); cgi->curh->show(); tlog0<<"\tScreen handler: "<loadAbilities(); cgi->abilh = abilh; tlog0<<"\tAbility handler: "< animacje; for(std::vector::iterator i = cgi->heroh->heroClasses.begin();i!=cgi->heroh->heroClasses.end();i++) animacje.push_back(&((*i)->*(&CHeroClass::moveAnim))); graphics->loadHeroAnim(animacje); tlog0<<"\tHero animations: "<mush = mush; StartInfo *options = new StartInfo(cpg->runLoop()); tmh.getDif(); ////////////////////////SERVER STARTING///////////////////////////////////////////////// char portc[10]; SDL_itoa(conf.cc.port,portc,10); intpr::shared_memory_object smo(intpr::open_or_create,"vcmi_memory",intpr::read_write); smo.truncate(sizeof(ServerReady)); intpr::mapped_region mr(smo,intpr::read_write); ServerReady *sr = new(mr.get_address())ServerReady(); std::string comm = std::string(SERVER_NAME) + " " + portc + " > server_log.txt"; boost::thread servthr(boost::bind(system,comm.c_str())); //runs server executable; //TODO: will it work on non-windows platforms? tlog0<<"Preparing shared memory and starting server: "<pathf = new CPathfinder(); tlog0<<"\tPathfinder: "< slock(sr->mutex); while(!sr->ready) { sr->cond.wait(slock); } } intpr::shared_memory_object::remove("vcmi_memory"); tlog0 << tmh.getDif()<killConsole(console->native_handle()); #endif LOCPLINT->pim->lock(); SDL_Delay(750); tlog0 << "Ending...\n"; exit(EXIT_SUCCESS); } else if(ev.type == SDL_KEYDOWN && ev.key.keysym.sym==SDLK_F4) { LOCPLINT->pim->lock(); screen = SDL_SetVideoMode(screen->w,screen->h,screen->format->BitsPerPixel, SDL_SWSURFACE|SDL_DOUBLEBUF|((screen->flags&SDL_FULLSCREEN) ? 0 : SDL_FULLSCREEN)); LOCPLINT->curint->show(); if(LOCPLINT->curint != LOCPLINT->adventureInt) LOCPLINT->adventureInt->show(); if(LOCPLINT->curint == LOCPLINT->castleInt) LOCPLINT->castleInt->showAll(0,true); if(LOCPLINT->curint->subInt) LOCPLINT->curint->subInt->show(); LOCPLINT->pim->unlock(); } eventsM.lock(); events.push(ev); eventsM.unlock(); } } else { tlog1<<"Something was wrong: "<> cn; int3 src, dst; // int heronum;//TODO use me int3 dest; if(message==std::string("die, fool")) exit(EXIT_SUCCESS); else if(cn==std::string("activate")) { int what; readed >> what; switch (what) { case 0: LOCPLINT->curint->activate(); break; case 1: LOCPLINT->adventureInt->activate(); break; case 2: LOCPLINT->castleInt->activate(); break; } } else if(cn=="save") { std::string fname; readed >> fname; client->save(fname); } else if(message=="get txt") { boost::filesystem::create_directory("Extracted_txts"); tlog0<<"Command accepted. Opening .lod file...\t"; CLodHandler * txth = new CLodHandler; txth->init(std::string(DATA_DIR "Data" PATHSEPARATOR "H3bitmap.lod"),""); tlog0<<"done.\nScanning .lod file\n"; int curp=0; std::string pattern = ".TXT", pom; for(int i=0;ientries.size(); i++) { pom = txth->entries[i].nameStr; if(boost::algorithm::find_last(pom,pattern)) { txth->extractFile(std::string("Extracted_txts\\")+pom,pom); } if(i%8) continue; int p2 = ((float)i/(float)txth->entries.size())*(float)100; if(p2!=curp) { curp = p2; tlog0<<"\r"<serv && client->serv->connected) //send to server { *client->serv << ui16(513) << message; } }