| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235 |
- // CMT.cpp : Defines the entry point for the console application.
- //
- #include "stdafx.h"
- #include <cmath>
- #include <string>
- #include <vector>
- #include <queue>
- #include <cmath>
- #include <boost/thread.hpp>
- #include "SDL_TTF.h"
- #include "SDL_mixer.h"
- #include "SDL_Extensions.h"
- #include "SDL_framerate.h"
- #include "CGameInfo.h"
- #include "mapHandler.h"
- #include "global.h"
- #include "CPreGame.h"
- #include "CConsoleHandler.h"
- #include "CCursorHandler.h"
- #include "CScreenHandler.h"
- #include "CPathfinder.h"
- #include "CGameState.h"
- #include "CCallback.h"
- #include "CPlayerInterface.h"
- #include "CLuaHandler.h"
- #include "CLua.h"
- #include "CAdvmapInterface.h"
- #include "hch/CBuildingHandler.h"
- #include "hch/CVideoHandler.h"
- #include "hch/CAbilityHandler.h"
- #include "hch/CHeroHandler.h"
- #include "hch/CCreatureHandler.h"
- #include "hch/CSpellHandler.h"
- #include "hch/CBuildingHandler.h"
- #include "hch/CMusicHandler.h"
- #include "hch/CLodHandler.h"
- #include "hch/CDefHandler.h"
- #include "hch/CAmbarCendamo.h"
- #include "hch/CGeneralTextHandler.h"
- #include "client/Graphics.h"
- #include "Client/Client.h"
- #include "lib/Connection.h"
- #include "lib/VCMI_Lib.h"
- std::string NAME = NAME_VER + std::string(" (client)");
- DLL_EXPORT void initDLL(CLodHandler *b);
- SDL_Surface * screen, * screen2;
- extern SDL_Surface * CSDL_Ext::std32bppSurface;
- std::queue<SDL_Event> events;
- boost::mutex eventsM;
- TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
- void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script)
- {
- std::vector<int> tempv = script->yourObjects();
- for (int i=0;i<tempv.size();i++)
- {
- (*mapa)[tempv[i]]=script;
- }
- CGI->state->cppscripts.insert(script);
- }
- int _tmain(int argc, _TCHAR* argv[])
- {
- std::cout.flags(ios::unitbuf);
- std::cout << NAME << std::endl;
- srand ( time(NULL) );
- CPG=NULL;
- atexit(SDL_Quit);
- CGameInfo * cgi = CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
- //CLuaHandler luatest;
- //luatest.test();
- //CBIKHandler cb;
- //cb.open("CSECRET.BIK");
- std::cout << "Starting... " << std::endl;
- THC timeHandler tmh, total, pomtime;
- if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO/*|SDL_INIT_EVENTTHREAD*/)==0)
- {
- screen = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/); //initializing important global surface
- THC std::cout<<"\tInitializing screen: "<<pomtime.getDif()<<std::endl;
- SDL_WM_SetCaption(NAME.c_str(),""); //set window title
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
- int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
- #else
- int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
- #endif
- CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
- THC std::cout<<"\tInitializing minors: "<<pomtime.getDif()<<std::endl;
- TTF_Init();
- TNRB16 = TTF_OpenFont("Fonts\\tnrb.ttf",16);
- GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
- GEOR16 = TTF_OpenFont("Fonts\\georgia.ttf",16);
- GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
- GEORM = TTF_OpenFont("Fonts\\georgia.ttf",10);
- atexit(TTF_Quit);
- THC std::cout<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
- CMusicHandler * mush = new CMusicHandler; //initializing audio
- mush->initMusics();
- //audio initialized
- cgi->consoleh = new CConsoleHandler;
- cgi->mush = mush;
- cgi->curh = new CCursorHandler;
- THC std::cout<<"\tInitializing sound and cursor: "<<pomtime.getDif()<<std::endl;
- THC std::cout<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
- CDefHandler::Spriteh = cgi->spriteh = new CLodHandler();
- cgi->spriteh->init("Data\\H3sprite.lod","Sprites");
- BitmapHandler::bitmaph = cgi->bitmaph = new CLodHandler;
- cgi->bitmaph->init("Data\\H3bitmap.lod","Data");
- THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
- initDLL(cgi->bitmaph);
- CGI->arth = VLC->arth;
- CGI->creh = VLC->creh;
- CGI->townh = VLC->townh;
- CGI->heroh = VLC->heroh;
- CGI->objh = VLC->objh;
- CGI->dobjinfo = VLC->dobjinfo;
- THC std::cout<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
- //cgi->curh->initCursor();
- //cgi->curh->showGraphicCursor();
- pomtime.getDif();
- cgi->screenh = new CScreenHandler;
- cgi->screenh->initScreen();
- THC std::cout<<"\tScreen handler: "<<pomtime.getDif()<<std::endl;
- CAbilityHandler * abilh = new CAbilityHandler;
- abilh->loadAbilities();
- cgi->abilh = abilh;
- THC std::cout<<"\tAbility handler: "<<pomtime.getDif()<<std::endl;
- THC std::cout<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
- pomtime.getDif();
- graphics = new Graphics();
- THC std::cout<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
- std::vector<CDefHandler **> animacje;
- for(std::vector<CHeroClass *>::iterator i = cgi->heroh->heroClasses.begin();i!=cgi->heroh->heroClasses.end();i++)
- animacje.push_back(&((*i)->*(&CHeroClass::moveAnim)));
- graphics->loadHeroAnim(animacje);
- THC std::cout<<"\tHero animations: "<<tmh.getDif()<<std::endl;
- THC std::cout<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
- CMessage::init();
- cgi->generaltexth = new CGeneralTextHandler;
- cgi->generaltexth->load();
- THC std::cout<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
- CPreGame * cpg = new CPreGame(); //main menu and submenus
- THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
- THC std::cout<<"Initialization of VCMI (togeter): "<<total.getDif()<<std::endl;
- cpg->mush = mush;
- StartInfo *options = new StartInfo(cpg->runLoop());
- ///////////////////////////////////////////////////////////////////////////////////////
- boost::thread servthr(boost::bind(system,"VCMI_server.exe > server_log.txt")); //runs server executable;
- //TODO: will it work on non-windows platforms?
- THC tmh.getDif();pomtime.getDif();//reset timers
- CSpellHandler * spellh = new CSpellHandler;
- spellh->loadSpells();
- cgi->spellh = spellh;
- THC std::cout<<"\tSpell handler: "<<pomtime.getDif()<<std::endl;
- CBuildingHandler * buildh = new CBuildingHandler;
- buildh->loadBuildings();
- cgi->buildh = buildh;
- THC std::cout<<"\tBuilding handler: "<<pomtime.getDif()<<std::endl;
- cgi->pathf = new CPathfinder();
- THC std::cout<<"\tPathfinder: "<<pomtime.getDif()<<std::endl;
- cgi->consoleh->runConsole();
- THC std::cout<<"\tCallback and console: "<<pomtime.getDif()<<std::endl;
- THC std::cout<<"Handlers initialization (together): "<<tmh.getDif()<<std::endl;
- std::ofstream lll("client_log.txt");
- CConnection c("localhost","3030",NAME,lll);
- THC std::cout<<"\tConnecting to the server: "<<tmh.getDif()<<std::endl;
- CClient cl(&c,options);
- boost::thread t(boost::bind(&CClient::run,&cl));
- SDL_Event ev;
- while(1) //main SDL events loop
- {
- SDL_WaitEvent(&ev);
- if(ev.type==SDL_QUIT)
- {
- t.interrupt();
- exit(0);
- }
- eventsM.lock();
- events.push(ev);
- eventsM.unlock();
- }
- ///claculating FoWs for minimap
- /****************************Minimaps' FoW******************************************/
- //for(int g=0; g<cgi->playerint.size(); ++g)
- //{
- // if(!cgi->playerint[g]->human)
- // continue;
- // CMinimap & mm = ((CPlayerInterface*)cgi->playerint[g])->adventureInt->minimap;
- // int mw = mm.map[0]->w, mh = mm.map[0]->h,
- // wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
- // for(int d=0; d<cgi->mh->map->twoLevel+1; ++d)
- // {
- // SDL_Surface * pt = CSDL_Ext::newSurface(mm.pos.w, mm.pos.h, CSDL_Ext::std32bppSurface);
- // for (int i=0; i<mw; i++)
- // {
- // for (int j=0; j<mh; j++)
- // {
- // int3 pp( ((i*CGI->mh->sizes.x)/mw), ((j*CGI->mh->sizes.y)/mh), d );
- // if ( !((CPlayerInterface*)cgi->playerint[g])->cb->isVisible(pp) )
- // {
- // CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
- // }
- // }
- // }
- // CSDL_Ext::update(pt);
- // mm.FoW.push_back(pt);
- // }
- //}
- }
- else
- {
- printf("Something was wrong: %s/n", SDL_GetError());
- return -1;
- }
- }
|