英雄无敌3(跨平台含手机)

Ivan Savenko 009705e794 Names for terrains now pass through translator 2 年之前
.github d52b37fecb Moved strict compilation to CI-only 2 年之前
AI 1fece0ce18 Merge pull request #1229 from IvanSavenko/battle_improvements 2 年之前
CI 7a8d85e023 Fix formatting 2 年之前
Mods e8daf4033f Added missing files 2 年之前
client 009705e794 Names for terrains now pass through translator 2 年之前
cmake_modules 325c29da0d Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2 年之前
config 7c7ae26e67 Map/Road/River identifiers are now private members 2 年之前
debian f6c8f7305c Fix compilation on daily PPA 2 年之前
docs 73b0b7c8a3 [Conan] add docs 3 年之前
include facf77b3ae vstd::unique -> std::unique 2 年之前
ios 409ab51036 [iOS] workaround having TBB symlink in NullkillerAI’s RPATH 3 年之前
launcher 7a35bcc812 Merge pull request #1221 from IvanSavenko/warnings_fix 2 年之前
lib 009705e794 Names for terrains now pass through translator 2 年之前
lib_server fd97b51183 Yet another attempt to fix Windows compile: 2 年之前
mapeditor 7c7ae26e67 Map/Road/River identifiers are now private members 2 年之前
osx d1ab611b4f [macOS] don't use macdeployqt together with Conan 3 年之前
rpm 3338e4b855 Update RPM spec 5 年之前
scripting a2ce9220ed Fix tests + scripting compilation on gcc 2 年之前
scripts 4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches 3 年之前
server 7c7ae26e67 Map/Road/River identifiers are now private members 2 年之前
test 1fece0ce18 Merge pull request #1229 from IvanSavenko/battle_improvements 2 年之前
win 735c4f149a Update vcpkg, fix QT paths 3 年之前
.gitignore ebe4121327 Add clion related folder to gitignore 2 年之前
.gitmodules 7069f4b416 Upgrade to fuzzylite 6.0 as a submodule 8 年之前
.travis.yml 0b9f601d2c Squashing editor 3 年之前
AUTHORS 3cd8da6a8b Changelog and authors for 1.1 (#1184) 2 年之前
CCallback.cpp 2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland 2 年之前
CCallback.h 2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland 2 年之前
CMakeLists.txt d9aab0a847 Merge pull request #1318 from IvanSavenko/translate_mapeditor 2 年之前
CMakePresets.json 1700a598f6 Enable -Werror for CI only, attempt 2 2 年之前
ChangeLog 3cd8da6a8b Changelog and authors for 1.1 (#1184) 2 年之前
Global.h 5d80457eda Merge with vcmi/develop branch 2 年之前
README.md ccc79d4ab9 Update README.md 2 年之前
VCMI_VS15.sln 38d836d1a5 Update project files to Visual Studio 2017 7 年之前
VCMI_global.props 651f0da9a1 Fix to include vstd/CLoggerBase.h 8 年之前
VCMI_global_debug.props ea17b0f458 Major overhaul of VS related files 8 年之前
VCMI_global_release.props c3088e293a Workaround linker bug, set higher optimization by default 7 年之前
VCMI_global_user.props ea17b0f458 Major overhaul of VS related files 8 年之前
Version.cpp.in ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Version.h 44174da9a2 fix MXE build 3 年之前
conanfile.py e0e075df77 [Conan] save install folder to CMake variable 3 年之前
fuzzylite.pc.in 7069f4b416 Upgrade to fuzzylite 6.0 as a submodule 8 年之前
license.txt 6d8373a473 Configure github actions 4 年之前
vcmi.workspace ecaa9f5d0b Entities redesign and a few ERM features 4 年之前
vcmibuilder d3d8a6de1b Fix directory test 2 年之前
vcmimanual.tex a9277d0723 documentation: use git repo address instead of SVN 8 年之前

README.md

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Links

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

Copyright and license

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)