CPreGame.cpp 124 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CCompressedStream.h"
  5. #include "../lib/CStopWatch.h"
  6. #include "gui/SDL_Extensions.h"
  7. #include "CGameInfo.h"
  8. #include "gui/CCursorHandler.h"
  9. #include "../lib/CGeneralTextHandler.h"
  10. #include "../lib/CTownHandler.h"
  11. #include "../lib/CHeroHandler.h"
  12. #include "../lib/mapping/CCampaignHandler.h"
  13. #include "../lib/CCreatureHandler.h"
  14. #include "../lib/JsonNode.h"
  15. #include "CMusicHandler.h"
  16. #include "CVideoHandler.h"
  17. #include "Graphics.h"
  18. #include "../lib/serializer/Connection.h"
  19. #include "../lib/serializer/CTypeList.h"
  20. #include "../lib/VCMIDirs.h"
  21. #include "../lib/mapping/CMap.h"
  22. #include "windows/GUIClasses.h"
  23. #include "CPlayerInterface.h"
  24. #include "../CCallback.h"
  25. #include "CMessage.h"
  26. #include "../lib/spells/CSpellHandler.h" /*for campaign bonuses*/
  27. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  28. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  29. #include "CBitmapHandler.h"
  30. #include "Client.h"
  31. #include "../lib/NetPacks.h"
  32. #include "../lib/registerTypes//RegisterTypes.h"
  33. #include "../lib/CThreadHelper.h"
  34. #include "../lib/CConfigHandler.h"
  35. #include "../lib/GameConstants.h"
  36. #include "gui/CGuiHandler.h"
  37. #include "gui/CAnimation.h"
  38. #include "widgets/CComponent.h"
  39. #include "widgets/Buttons.h"
  40. #include "widgets/MiscWidgets.h"
  41. #include "widgets/ObjectLists.h"
  42. #include "widgets/TextControls.h"
  43. #include "windows/InfoWindows.h"
  44. #include "../lib/mapping/CMapService.h"
  45. #include "../lib/CRandomGenerator.h"
  46. #include "../lib/CondSh.h"
  47. /*
  48. * CPreGame.cpp, part of VCMI engine
  49. *
  50. * Authors: listed in file AUTHORS in main folder
  51. *
  52. * License: GNU General Public License v2.0 or later
  53. * Full text of license available in license.txt file, in main folder
  54. *
  55. */
  56. namespace fs = boost::filesystem;
  57. void startGame(StartInfo * options, CConnection *serv = nullptr);
  58. void endGame();
  59. CGPreGame * CGP = nullptr;
  60. ISelectionScreenInfo *SEL;
  61. static PlayerColor playerColor; //if more than one player - applies to the first
  62. /**
  63. * Stores the current name of the savegame.
  64. *
  65. * TODO better solution for auto-selection when saving already saved games.
  66. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  67. * The name of the savegame can then be stored non-statically in CGameState and
  68. * passed separately to CSaveGameScreen.
  69. */
  70. static std::string saveGameName;
  71. struct EvilHlpStruct
  72. {
  73. CConnection *serv;
  74. StartInfo *sInfo;
  75. void reset()
  76. {
  77. vstd::clear_pointer(serv);
  78. vstd::clear_pointer(sInfo);
  79. }
  80. } startingInfo;
  81. static void do_quit()
  82. {
  83. SDL_Event event;
  84. event.quit.type = SDL_QUIT;
  85. SDL_PushEvent(&event);
  86. }
  87. static CMapInfo *mapInfoFromGame()
  88. {
  89. auto ret = new CMapInfo();
  90. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  91. return ret;
  92. }
  93. static void setPlayersFromGame()
  94. {
  95. playerColor = LOCPLINT->playerID;
  96. }
  97. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  98. {
  99. std::swap(a.playerID, b.playerID);
  100. std::swap(a.name, b.name);
  101. if(a.playerID == 1)
  102. playerColor = a.color;
  103. else if(b.playerID == 1)
  104. playerColor = b.color;
  105. }
  106. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  107. {
  108. if(vstd::contains(playerNames, player))
  109. pset.name = playerNames.find(player)->second;
  110. else
  111. pset.name = CGI->generaltexth->allTexts[468];//Computer
  112. pset.playerID = player;
  113. if(player == playerNames.begin()->first)
  114. playerColor = pset.color;
  115. }
  116. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  117. {
  118. sInfo.playerInfos.clear();
  119. if(!mapHeader)
  120. {
  121. return;
  122. }
  123. sInfo.mapname = filename;
  124. playerColor = PlayerColor::NEUTRAL;
  125. auto namesIt = playerNames.cbegin();
  126. for (int i = 0; i < mapHeader->players.size(); i++)
  127. {
  128. const PlayerInfo &pinfo = mapHeader->players[i];
  129. //neither computer nor human can play - no player
  130. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  131. continue;
  132. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  133. pset.color = PlayerColor(i);
  134. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  135. {
  136. setPlayer(pset, namesIt++->first, playerNames);
  137. }
  138. else
  139. {
  140. setPlayer(pset, 0, playerNames);
  141. if(!pinfo.canHumanPlay)
  142. {
  143. pset.compOnly = true;
  144. }
  145. }
  146. pset.castle = pinfo.defaultCastle();
  147. pset.hero = pinfo.defaultHero();
  148. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  149. {
  150. pset.hero = pinfo.mainCustomHeroId;
  151. pset.heroName = pinfo.mainCustomHeroName;
  152. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  153. }
  154. pset.handicap = PlayerSettings::NO_HANDICAP;
  155. }
  156. }
  157. template <typename T> class CApplyOnPG;
  158. class CBaseForPGApply
  159. {
  160. public:
  161. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  162. virtual ~CBaseForPGApply(){};
  163. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  164. {
  165. return new CApplyOnPG<U>;
  166. }
  167. };
  168. template <typename T> class CApplyOnPG : public CBaseForPGApply
  169. {
  170. public:
  171. void applyOnPG(CSelectionScreen *selScr, void *pack) const override
  172. {
  173. T *ptr = static_cast<T*>(pack);
  174. ptr->apply(selScr);
  175. }
  176. };
  177. template <> class CApplyOnPG<CPack> : public CBaseForPGApply
  178. {
  179. public:
  180. void applyOnPG(CSelectionScreen *selScr, void *pack) const override
  181. {
  182. logGlobal->errorStream() << "Cannot apply on PG plain CPack!";
  183. assert(0);
  184. }
  185. };
  186. static CApplier<CBaseForPGApply> *applier = nullptr;
  187. static CPicture* createPicture(const JsonNode& config)
  188. {
  189. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  190. }
  191. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  192. config(configNode)
  193. {
  194. OBJ_CONSTRUCTION_CAPTURING_ALL;
  195. background = new CPicture(config["background"].String());
  196. if (config["scalable"].Bool())
  197. {
  198. if (background->bg->format->palette)
  199. background->convertToScreenBPP();
  200. background->scaleTo(Point(screen->w, screen->h));
  201. }
  202. pos = background->center();
  203. for(const JsonNode& node : config["items"].Vector())
  204. menuNameToEntry.push_back(node["name"].String());
  205. for(const JsonNode& node : config["images"].Vector())
  206. images.push_back(createPicture(node));
  207. //Hardcoded entry
  208. menuNameToEntry.push_back("credits");
  209. tabs = new CTabbedInt(std::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  210. tabs->type |= REDRAW_PARENT;
  211. }
  212. CIntObject * CMenuScreen::createTab(size_t index)
  213. {
  214. if (config["items"].Vector().size() == index)
  215. return new CreditsScreen();
  216. return new CMenuEntry(this, config["items"].Vector()[index]);
  217. }
  218. void CMenuScreen::showAll(SDL_Surface * to)
  219. {
  220. CIntObject::showAll(to);
  221. if (pos.h != to->h || pos.w != to->w)
  222. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  223. }
  224. void CMenuScreen::show(SDL_Surface * to)
  225. {
  226. if (!config["video"].isNull())
  227. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  228. CIntObject::show(to);
  229. }
  230. void CMenuScreen::activate()
  231. {
  232. CCS->musich->playMusic("Music/MainMenu", true);
  233. if (!config["video"].isNull())
  234. CCS->videoh->open(config["video"]["name"].String());
  235. CIntObject::activate();
  236. }
  237. void CMenuScreen::deactivate()
  238. {
  239. if (!config["video"].isNull())
  240. CCS->videoh->close();
  241. CIntObject::deactivate();
  242. }
  243. void CMenuScreen::switchToTab(size_t index)
  244. {
  245. tabs->setActive(index);
  246. }
  247. //funciton for std::string -> std::function conversion for main menu
  248. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  249. {
  250. static const std::vector<std::string> commandType =
  251. {"to", "campaigns", "start", "load", "exit", "highscores"};
  252. static const std::vector<std::string> gameType =
  253. {"single", "multi", "campaign", "tutorial"};
  254. std::list<std::string> commands;
  255. boost::split(commands, string, boost::is_any_of("\t "));
  256. if (!commands.empty())
  257. {
  258. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  259. commands.pop_front();
  260. if (index > 3 || !commands.empty())
  261. {
  262. switch (index)
  263. {
  264. break; case 0://to - switch to another tab, if such tab exists
  265. {
  266. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  267. if ( index2 != menuType.size())
  268. return std::bind(&CMenuScreen::switchToTab, menu, index2);
  269. }
  270. break; case 1://open campaign selection window
  271. {
  272. return std::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  273. }
  274. break; case 2://start
  275. {
  276. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  277. {
  278. case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  279. case 1: return &pushIntT<CMultiMode>;
  280. case 2: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  281. //TODO: start tutorial
  282. case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  283. }
  284. }
  285. break; case 3://load
  286. {
  287. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  288. {
  289. case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  290. case 1: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  291. //TODO: load campaign
  292. case 2: return std::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  293. //TODO: load tutorial
  294. case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  295. }
  296. }
  297. break; case 4://exit
  298. {
  299. return std::bind(CInfoWindow::showYesNoDialog, std::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  300. }
  301. break; case 5://highscores
  302. {
  303. //TODO: high scores
  304. return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  305. }
  306. }
  307. }
  308. }
  309. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  310. return std::function<void()>();
  311. }
  312. CButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  313. {
  314. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  315. std::pair<std::string, std::string> help;
  316. if (!button["help"].isNull() && button["help"].Float() > 0)
  317. help = CGI->generaltexth->zelp[button["help"].Float()];
  318. int posx = button["x"].Float();
  319. if (posx < 0)
  320. posx = pos.w + posx;
  321. int posy = button["y"].Float();
  322. if (posy < 0)
  323. posy = pos.h + posy;
  324. return new CButton(Point(posx, posy), button["name"].String(), help, command, button["hotkey"].Float());
  325. }
  326. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  327. {
  328. OBJ_CONSTRUCTION_CAPTURING_ALL;
  329. type |= REDRAW_PARENT;
  330. pos = parent->pos;
  331. for(const JsonNode& node : config["images"].Vector())
  332. images.push_back(createPicture(node));
  333. for(const JsonNode& node : config["buttons"].Vector())
  334. {
  335. buttons.push_back(createButton(parent, node));
  336. buttons.back()->hoverable = true;
  337. buttons.back()->type |= REDRAW_PARENT;
  338. }
  339. }
  340. CreditsScreen::CreditsScreen():
  341. positionCounter(0)
  342. {
  343. addUsedEvents(LCLICK | RCLICK);
  344. type |= REDRAW_PARENT;
  345. OBJ_CONSTRUCTION_CAPTURING_ALL;
  346. pos.w = CGP->menu->pos.w;
  347. pos.h = CGP->menu->pos.h;
  348. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  349. std::string text((char*)textFile.first.get(), textFile.second);
  350. size_t firstQuote = text.find('\"')+1;
  351. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  352. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  353. credits->scrollTextTo(-600); // move all text below the screen
  354. }
  355. void CreditsScreen::show(SDL_Surface * to)
  356. {
  357. CIntObject::show(to);
  358. positionCounter++;
  359. if (positionCounter % 2 == 0)
  360. credits->scrollTextBy(1);
  361. //end of credits, close this screen
  362. if (credits->textSize.y + 600 < positionCounter / 2)
  363. clickRight(false, false);
  364. }
  365. void CreditsScreen::clickLeft(tribool down, bool previousState)
  366. {
  367. clickRight(down, previousState);
  368. }
  369. void CreditsScreen::clickRight(tribool down, bool previousState)
  370. {
  371. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  372. assert(menu);
  373. menu->setActive(0);
  374. }
  375. CGPreGameConfig & CGPreGameConfig::get()
  376. {
  377. static CGPreGameConfig config;
  378. return config;
  379. }
  380. const JsonNode & CGPreGameConfig::getConfig() const
  381. {
  382. return config;
  383. }
  384. const JsonNode & CGPreGameConfig::getCampaigns() const
  385. {
  386. return campaignSets;
  387. }
  388. CGPreGameConfig::CGPreGameConfig() :
  389. campaignSets(JsonNode(ResourceID("config/campaignSets.json"))),
  390. config(JsonNode(ResourceID("config/mainmenu.json")))
  391. {
  392. }
  393. CGPreGame::CGPreGame()
  394. {
  395. pos.w = screen->w;
  396. pos.h = screen->h;
  397. GH.defActionsDef = 63;
  398. CGP = this;
  399. menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
  400. loadGraphics();
  401. }
  402. CGPreGame::~CGPreGame()
  403. {
  404. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  405. disposeGraphics();
  406. if(CGP == this)
  407. CGP = nullptr;
  408. if(GH.curInt == this)
  409. GH.curInt = nullptr;
  410. }
  411. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  412. {
  413. GH.pushInt(new CSelectionScreen(screenType, multi));
  414. }
  415. void CGPreGame::loadGraphics()
  416. {
  417. OBJ_CONSTRUCTION_CAPTURING_ALL;
  418. new CFilledTexture("DIBOXBCK", pos);
  419. victoryIcons = std::make_shared<CAnimation>("SCNRVICT.DEF");
  420. victoryIcons->load();
  421. lossIcons = std::make_shared<CAnimation>("SCNRLOSS.DEF");
  422. lossIcons->load();
  423. }
  424. void CGPreGame::disposeGraphics()
  425. {
  426. victoryIcons->unload();
  427. lossIcons->unload();
  428. }
  429. void CGPreGame::update()
  430. {
  431. if(CGP != this) //don't update if you are not a main interface
  432. return;
  433. if (GH.listInt.empty())
  434. {
  435. GH.pushInt(this);
  436. GH.pushInt(menu);
  437. menu->switchToTab(0);
  438. }
  439. if(SEL)
  440. SEL->update();
  441. // Handles mouse and key input
  442. GH.updateTime();
  443. GH.handleEvents();
  444. // check for null othervice crash on finishing a campaign
  445. // /FIXME: find out why GH.listInt is empty to begin with
  446. if (GH.topInt() != nullptr)
  447. GH.topInt()->show(screen);
  448. }
  449. void CGPreGame::openCampaignScreen(std::string name)
  450. {
  451. if (vstd::contains(CGPreGameConfig::get().getCampaigns().Struct(), name))
  452. {
  453. GH.pushInt(new CCampaignScreen(CGPreGameConfig::get().getCampaigns()[name]));
  454. return;
  455. }
  456. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  457. }
  458. CGPreGame *CGPreGame::create()
  459. {
  460. if(!CGP)
  461. CGP = new CGPreGame();
  462. GH.terminate_cond.set(false);
  463. return CGP;
  464. }
  465. void CGPreGame::removeFromGui()
  466. {
  467. //remove everything but main menu and background
  468. GH.popInts(GH.listInt.size() - 2);
  469. GH.popInt(GH.topInt()); //remove main menu
  470. GH.popInt(GH.topInt()); //remove background
  471. }
  472. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  473. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  474. serv(nullptr), ongoingClosing(false), myNameID(255)
  475. {
  476. CGPreGame::create(); //we depend on its graphics
  477. screenType = Type;
  478. multiPlayer = MultiPlayer;
  479. OBJ_CONSTRUCTION_CAPTURING_ALL;
  480. bool network = (isGuest() || isHost());
  481. CServerHandler *sh = nullptr;
  482. if(isHost())
  483. {
  484. sh = new CServerHandler;
  485. sh->startServer();
  486. }
  487. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  488. pos.w = 762;
  489. pos.h = 584;
  490. if(Type == CMenuScreen::saveGame)
  491. {
  492. bordered = false;
  493. center(pos);
  494. }
  495. else if(Type == CMenuScreen::campaignList)
  496. {
  497. bordered = false;
  498. bg = new CPicture("CamCust.bmp", 0, 0);
  499. pos = bg->center();
  500. }
  501. else
  502. {
  503. bordered = true;
  504. //load random background
  505. const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
  506. bg = new CPicture(RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())->String(), 0, 0);
  507. pos = bg->center();
  508. }
  509. sInfo.difficulty = 1;
  510. current = nullptr;
  511. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  512. sInfo.turnTime = 0;
  513. curTab = nullptr;
  514. card = new InfoCard(network); //right info card
  515. if (screenType == CMenuScreen::campaignList)
  516. {
  517. opt = nullptr;
  518. randMapTab = nullptr;
  519. }
  520. else
  521. {
  522. opt = new OptionsTab(); //scenario options tab
  523. opt->recActions = DISPOSE;
  524. randMapTab = new CRandomMapTab();
  525. randMapTab->getMapInfoChanged() += std::bind(&CSelectionScreen::changeSelection, this, _1);
  526. randMapTab->recActions = DISPOSE;
  527. }
  528. sel = new SelectionTab(screenType, std::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  529. sel->recActions = DISPOSE;
  530. switch(screenType)
  531. {
  532. case CMenuScreen::newGame:
  533. {
  534. SDL_Color orange = {232, 184, 32, 0};
  535. SDL_Color overlayColor = isGuest() ? orange : Colors::WHITE;
  536. card->difficulty->addCallback(std::bind(&CSelectionScreen::difficultyChange, this, _1));
  537. card->difficulty->setSelected(1);
  538. CButton * select = new CButton(Point(411, 80), "GSPBUTT.DEF", CGI->generaltexth->zelp[45], 0, SDLK_s);
  539. select->addCallback([&]()
  540. {
  541. toggleTab(sel);
  542. changeSelection(sel->getSelectedMapInfo());
  543. });
  544. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL, overlayColor);
  545. CButton *opts = new CButton(Point(411, 510), "GSPBUTT.DEF", CGI->generaltexth->zelp[46], std::bind(&CSelectionScreen::toggleTab, this, opt), SDLK_a);
  546. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL, overlayColor);
  547. CButton * randomBtn = new CButton(Point(411, 105), "GSPBUTT.DEF", CGI->generaltexth->zelp[47], 0, SDLK_r);
  548. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL, overlayColor);
  549. randomBtn->addCallback([&]()
  550. {
  551. toggleTab(randMapTab);
  552. changeSelection(randMapTab->getMapInfo());
  553. });
  554. start = new CButton(Point(411, 535), "SCNRBEG.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_b);
  555. if(network)
  556. {
  557. CButton *hideChat = new CButton(Point(619, 83), "GSPBUT2.DEF", CGI->generaltexth->zelp[48], std::bind(&InfoCard::toggleChat, card), SDLK_h);
  558. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  559. if(isGuest())
  560. {
  561. select->block(true);
  562. opts->block(true);
  563. randomBtn->block(true);
  564. start->block(true);
  565. }
  566. }
  567. }
  568. break;
  569. case CMenuScreen::loadGame:
  570. sel->recActions = 255;
  571. start = new CButton(Point(411, 535), "SCNRLOD.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_l);
  572. break;
  573. case CMenuScreen::saveGame:
  574. sel->recActions = 255;
  575. start = new CButton(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_s);
  576. break;
  577. case CMenuScreen::campaignList:
  578. sel->recActions = 255;
  579. start = new CButton(Point(411, 535), "SCNRLOD.DEF", CButton::tooltip(), std::bind(&CSelectionScreen::startCampaign, this), SDLK_b);
  580. break;
  581. }
  582. start->assignedKeys.insert(SDLK_RETURN);
  583. back = new CButton(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
  584. if(network)
  585. {
  586. if(isHost())
  587. {
  588. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  589. if(CServerHandler::DO_NOT_START_SERVER)
  590. serv = CServerHandler::justConnectToServer(Address, Port);
  591. else
  592. serv = sh->connectToServer();
  593. *serv << (ui8) 4;
  594. myNameID = 1;
  595. }
  596. else
  597. serv = CServerHandler::justConnectToServer(Address, Port);
  598. serv->enterPregameConnectionMode();
  599. *serv << playerNames.begin()->second;
  600. if(isGuest())
  601. {
  602. const CMapInfo *map;
  603. *serv >> myNameID >> map;
  604. serv->connectionID = myNameID;
  605. changeSelection(map);
  606. }
  607. else if(current)
  608. {
  609. SelectMap sm(*current);
  610. *serv << &sm;
  611. UpdateStartOptions uso(sInfo);
  612. *serv << &uso;
  613. }
  614. applier = new CApplier<CBaseForPGApply>;
  615. registerTypesPregamePacks(*applier);
  616. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  617. }
  618. delete sh;
  619. }
  620. CSelectionScreen::~CSelectionScreen()
  621. {
  622. ongoingClosing = true;
  623. if(serv)
  624. {
  625. assert(serverHandlingThread);
  626. QuitMenuWithoutStarting qmws;
  627. *serv << &qmws;
  628. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  629. // processPacks();
  630. serverHandlingThread->join();
  631. delete serverHandlingThread;
  632. }
  633. playerColor = PlayerColor::CANNOT_DETERMINE;
  634. playerNames.clear();
  635. assert(!serv);
  636. vstd::clear_pointer(applier);
  637. delete mx;
  638. }
  639. void CSelectionScreen::toggleTab(CIntObject *tab)
  640. {
  641. if(isHost() && serv)
  642. {
  643. PregameGuiAction pga;
  644. if(tab == curTab)
  645. pga.action = PregameGuiAction::NO_TAB;
  646. else if(tab == opt)
  647. pga.action = PregameGuiAction::OPEN_OPTIONS;
  648. else if(tab == sel)
  649. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  650. else if(tab == randMapTab)
  651. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  652. *serv << &pga;
  653. }
  654. if(curTab && curTab->active)
  655. {
  656. curTab->deactivate();
  657. curTab->recActions = DISPOSE;
  658. }
  659. if(curTab != tab)
  660. {
  661. tab->recActions = 255;
  662. tab->activate();
  663. curTab = tab;
  664. }
  665. else
  666. {
  667. curTab = nullptr;
  668. };
  669. GH.totalRedraw();
  670. }
  671. void CSelectionScreen::changeSelection(const CMapInfo * to)
  672. {
  673. if(current == to) return;
  674. if(isGuest())
  675. vstd::clear_pointer(current);
  676. current = to;
  677. if(to && (screenType == CMenuScreen::loadGame ||
  678. screenType == CMenuScreen::saveGame))
  679. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  680. if(screenType != CMenuScreen::campaignList)
  681. {
  682. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  683. if(screenType == CMenuScreen::newGame)
  684. {
  685. if(to && to->isRandomMap)
  686. {
  687. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  688. }
  689. else
  690. {
  691. sInfo.mapGenOptions.reset();
  692. }
  693. }
  694. }
  695. card->changeSelection(to);
  696. if(screenType != CMenuScreen::campaignList)
  697. {
  698. opt->recreate();
  699. }
  700. if(isHost() && serv)
  701. {
  702. SelectMap sm(*to);
  703. *serv << &sm;
  704. UpdateStartOptions uso(sInfo);
  705. *serv << &uso;
  706. }
  707. }
  708. void CSelectionScreen::startCampaign()
  709. {
  710. if (SEL->current)
  711. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  712. }
  713. void CSelectionScreen::startScenario()
  714. {
  715. if(screenType == CMenuScreen::newGame)
  716. {
  717. //there must be at least one human player before game can be started
  718. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  719. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  720. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  721. break;
  722. if(i == SEL->sInfo.playerInfos.cend())
  723. {
  724. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  725. return;
  726. }
  727. }
  728. if(isHost())
  729. {
  730. start->block(true);
  731. StartWithCurrentSettings swcs;
  732. *serv << &swcs;
  733. ongoingClosing = true;
  734. return;
  735. }
  736. if(screenType != CMenuScreen::saveGame)
  737. {
  738. if(!current)
  739. return;
  740. if(sInfo.mapGenOptions)
  741. {
  742. //copy settings from interface to actual options. TODO: refactor, it used to have no effect at all -.-
  743. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  744. // Update player settings for RMG
  745. for(const auto & psetPair : sInfo.playerInfos)
  746. {
  747. const auto & pset = psetPair.second;
  748. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  749. if(pset.playerID != PlayerSettings::PLAYER_AI)
  750. {
  751. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  752. }
  753. }
  754. if(!sInfo.mapGenOptions->checkOptions())
  755. {
  756. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  757. return;
  758. }
  759. }
  760. saveGameName.clear();
  761. if(screenType == CMenuScreen::loadGame)
  762. {
  763. saveGameName = sInfo.mapname;
  764. }
  765. auto si = new StartInfo(sInfo);
  766. CGP->removeFromGui();
  767. CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
  768. }
  769. else
  770. {
  771. if(!(sel && sel->txt && sel->txt->text.size()))
  772. return;
  773. saveGameName = "Saves/" + sel->txt->text;
  774. CFunctionList<void()> overWrite;
  775. overWrite += std::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  776. overWrite += std::bind(&CGuiHandler::popIntTotally, &GH, this);
  777. if(CResourceHandler::get("local")->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  778. {
  779. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  780. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  781. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  782. }
  783. else
  784. overWrite();
  785. }
  786. }
  787. void CSelectionScreen::difficultyChange( int to )
  788. {
  789. assert(screenType == CMenuScreen::newGame);
  790. sInfo.difficulty = to;
  791. propagateOptions();
  792. redraw();
  793. }
  794. void CSelectionScreen::handleConnection()
  795. {
  796. setThreadName("CSelectionScreen::handleConnection");
  797. try
  798. {
  799. assert(serv);
  800. while(serv)
  801. {
  802. CPackForSelectionScreen *pack = nullptr;
  803. *serv >> pack;
  804. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  805. assert(pack);
  806. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  807. {
  808. endingPack->apply(this);
  809. }
  810. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  811. {
  812. endingPack->apply(this);
  813. }
  814. else
  815. {
  816. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  817. upcomingPacks.push_back(pack);
  818. }
  819. }
  820. }
  821. catch(int i)
  822. {
  823. if(i != 666)
  824. throw;
  825. }
  826. catch(...)
  827. {
  828. handleException();
  829. throw;
  830. }
  831. }
  832. void CSelectionScreen::setSInfo(const StartInfo &si)
  833. {
  834. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  835. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  836. {
  837. if(i->second.playerID == myNameID)
  838. {
  839. playerColor = i->first;
  840. break;
  841. }
  842. }
  843. if(i == si.playerInfos.cend()) //not found
  844. playerColor = PlayerColor::CANNOT_DETERMINE;
  845. sInfo = si;
  846. if(current)
  847. opt->recreate(); //will force to recreate using current sInfo
  848. card->difficulty->setSelected(si.difficulty);
  849. if(curTab == randMapTab)
  850. randMapTab->setMapGenOptions(si.mapGenOptions);
  851. GH.totalRedraw();
  852. }
  853. void CSelectionScreen::processPacks()
  854. {
  855. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  856. while(!upcomingPacks.empty())
  857. {
  858. CPackForSelectionScreen *pack = upcomingPacks.front();
  859. upcomingPacks.pop_front();
  860. CBaseForPGApply *apply = applier->getApplier(typeList.getTypeID(pack)); //find the applier
  861. apply->applyOnPG(this, pack);
  862. delete pack;
  863. }
  864. }
  865. void CSelectionScreen::update()
  866. {
  867. if(serverHandlingThread)
  868. processPacks();
  869. }
  870. void CSelectionScreen::propagateOptions()
  871. {
  872. if(isHost() && serv)
  873. {
  874. UpdateStartOptions ups(sInfo);
  875. *serv << &ups;
  876. }
  877. }
  878. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  879. {
  880. if(!isGuest() || !serv)
  881. return;
  882. RequestOptionsChange roc(what, dir, myNameID);
  883. *serv << &roc;
  884. }
  885. void CSelectionScreen::postChatMessage(const std::string &txt)
  886. {
  887. assert(serv);
  888. ChatMessage cm;
  889. cm.message = txt;
  890. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  891. *serv << &cm;
  892. }
  893. void CSelectionScreen::propagateNames()
  894. {
  895. PlayersNames pn;
  896. pn.playerNames = playerNames;
  897. *serv << &pn;
  898. }
  899. void CSelectionScreen::showAll(SDL_Surface *to)
  900. {
  901. CIntObject::showAll(to);
  902. if (bordered && (pos.h != to->h || pos.w != to->w))
  903. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  904. }
  905. // A new size filter (Small, Medium, ...) has been selected. Populate
  906. // selMaps with the relevant data.
  907. void SelectionTab::filter( int size, bool selectFirst )
  908. {
  909. curItems.clear();
  910. if(tabType == CMenuScreen::campaignList)
  911. {
  912. for (auto & elem : allItems)
  913. curItems.push_back(&elem);
  914. }
  915. else
  916. {
  917. for (auto & elem : allItems)
  918. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  919. curItems.push_back(&elem);
  920. }
  921. if(curItems.size())
  922. {
  923. slider->block(false);
  924. slider->setAmount(curItems.size());
  925. sort();
  926. if(selectFirst)
  927. {
  928. slider->moveTo(0);
  929. onSelect(curItems[0]);
  930. selectAbs(0);
  931. }
  932. }
  933. else
  934. {
  935. slider->block(true);
  936. onSelect(nullptr);
  937. }
  938. }
  939. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  940. {
  941. boost::to_upper(dirURI);
  942. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  943. {
  944. return boost::algorithm::starts_with(mount, dirURI);
  945. });
  946. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  947. {
  948. return ident.getType() == resType
  949. && boost::algorithm::starts_with(ident.getName(), dirURI);
  950. });
  951. return ret;
  952. }
  953. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  954. {
  955. logGlobal->debug("Parsing %d maps", files.size());
  956. allItems.clear();
  957. for(auto & file : files)
  958. {
  959. try
  960. {
  961. CMapInfo mapInfo;
  962. mapInfo.mapInit(file.getName());
  963. // ignore unsupported map versions (e.g. WoG maps without WoG)
  964. // but accept VCMI maps
  965. if((mapInfo.mapHeader->version >= EMapFormat::VCMI) || (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float()))
  966. allItems.push_back(std::move(mapInfo));
  967. }
  968. catch(std::exception & e)
  969. {
  970. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  971. }
  972. }
  973. }
  974. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  975. {
  976. for(auto & file : files)
  977. {
  978. try
  979. {
  980. CLoadFile lf(*CResourceHandler::get()->getResourceName(file), MINIMAL_SERIALIZATION_VERSION);
  981. lf.checkMagicBytes(SAVEGAME_MAGIC);
  982. // ui8 sign[8];
  983. // lf >> sign;
  984. // if(std::memcmp(sign,"VCMISVG",7))
  985. // {
  986. // throw std::runtime_error("not a correct savefile!");
  987. // }
  988. // Create the map info object
  989. CMapInfo mapInfo;
  990. mapInfo.mapHeader = make_unique<CMapHeader>();
  991. mapInfo.scenarioOpts = nullptr;//to be created by serialiser
  992. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  993. mapInfo.fileURI = file.getName();
  994. mapInfo.countPlayers();
  995. std::time_t time = boost::filesystem::last_write_time(*CResourceHandler::get()->getResourceName(file));
  996. mapInfo.date = std::asctime(std::localtime(&time));
  997. // If multi mode then only multi games, otherwise single
  998. if((mapInfo.actualHumanPlayers > 1) != multi)
  999. {
  1000. mapInfo.mapHeader.reset();
  1001. }
  1002. allItems.push_back(std::move(mapInfo));
  1003. }
  1004. catch(const std::exception & e)
  1005. {
  1006. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  1007. }
  1008. }
  1009. }
  1010. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  1011. {
  1012. allItems.reserve(files.size());
  1013. for (auto & file : files)
  1014. {
  1015. CMapInfo info;
  1016. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1017. info.fileURI = file.getName();
  1018. info.campaignInit();
  1019. allItems.push_back(std::move(info));
  1020. }
  1021. }
  1022. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1023. :bg(nullptr), onSelect(OnSelect)
  1024. {
  1025. OBJ_CONSTRUCTION;
  1026. selectionPos = 0;
  1027. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1028. slider = nullptr;
  1029. txt = nullptr;
  1030. tabType = Type;
  1031. if (Type != CMenuScreen::campaignList)
  1032. {
  1033. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1034. pos = bg->pos;
  1035. }
  1036. else
  1037. {
  1038. bg = nullptr; //use background from parent
  1039. type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
  1040. pos.w = parent->pos.w;
  1041. pos.h = parent->pos.h;
  1042. pos.x += 3; pos.y += 6;
  1043. }
  1044. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1045. {
  1046. positions = 18;
  1047. }
  1048. else
  1049. {
  1050. switch(tabType)
  1051. {
  1052. case CMenuScreen::newGame:
  1053. parseMaps(getFiles("Maps/", EResType::MAP));
  1054. positions = 18;
  1055. break;
  1056. case CMenuScreen::loadGame:
  1057. case CMenuScreen::saveGame:
  1058. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1059. if(tabType == CMenuScreen::loadGame)
  1060. {
  1061. positions = 18;
  1062. }
  1063. else
  1064. {
  1065. positions = 16;
  1066. }
  1067. if(tabType == CMenuScreen::saveGame)
  1068. {
  1069. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1070. txt->filters += CTextInput::filenameFilter;
  1071. }
  1072. break;
  1073. case CMenuScreen::campaignList:
  1074. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1075. positions = 18;
  1076. break;
  1077. default:
  1078. assert(0);
  1079. break;
  1080. }
  1081. }
  1082. generalSortingBy = (tabType == CMenuScreen::loadGame || tabType == CMenuScreen::saveGame) ? _fileName : _name;
  1083. if (tabType != CMenuScreen::campaignList)
  1084. {
  1085. //size filter buttons
  1086. {
  1087. int sizes[] = {36, 72, 108, 144, 0};
  1088. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1089. for(int i = 0; i < 5; i++)
  1090. new CButton(Point(158 + 47*i, 46), names[i], CGI->generaltexth->zelp[54+i], std::bind(&SelectionTab::filter, this, sizes[i], true));
  1091. }
  1092. //sort buttons buttons
  1093. {
  1094. int xpos[] = {23, 55, 88, 121, 306, 339};
  1095. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1096. for(int i = 0; i < 6; i++)
  1097. {
  1098. ESortBy criteria = (ESortBy)i;
  1099. if(criteria == _name)
  1100. criteria = generalSortingBy;
  1101. new CButton(Point(xpos[i], 86), names[i], CGI->generaltexth->zelp[107+i], std::bind(&SelectionTab::sortBy, this, criteria));
  1102. }
  1103. }
  1104. }
  1105. else
  1106. {
  1107. //sort by buttons
  1108. new CButton(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)); //by num of maps
  1109. new CButton(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)); //by name
  1110. }
  1111. slider = new CSlider(Point(372, 86), tabType != CMenuScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, CSlider::BLUE);
  1112. slider->addUsedEvents(WHEEL);
  1113. formatIcons = std::make_shared<CAnimation>("SCSELC.DEF");
  1114. formatIcons->load();
  1115. sortingBy = _format;
  1116. ascending = true;
  1117. filter(0);
  1118. //select(0);
  1119. switch(tabType)
  1120. {
  1121. case CMenuScreen::newGame:
  1122. logGlobal->error(settings["session"]["lastMap"].String());
  1123. if(settings["session"]["lastMap"].isNull())
  1124. selectFName("Maps/Arrogance");
  1125. else
  1126. selectFName(settings["session"]["lastMap"].String());
  1127. break;
  1128. case CMenuScreen::campaignList:
  1129. select(0);
  1130. break;
  1131. case CMenuScreen::loadGame:
  1132. case CMenuScreen::saveGame:;
  1133. if(saveGameName.empty())
  1134. {
  1135. if(tabType == CMenuScreen::saveGame)
  1136. txt->setText("NEWGAME");
  1137. else
  1138. select(0);
  1139. }
  1140. else
  1141. {
  1142. selectFName(saveGameName);
  1143. }
  1144. }
  1145. }
  1146. SelectionTab::~SelectionTab()
  1147. {
  1148. formatIcons->unload();
  1149. }
  1150. void SelectionTab::sortBy( int criteria )
  1151. {
  1152. if(criteria == sortingBy)
  1153. {
  1154. ascending = !ascending;
  1155. }
  1156. else
  1157. {
  1158. sortingBy = (ESortBy)criteria;
  1159. ascending = true;
  1160. }
  1161. sort();
  1162. selectAbs(0);
  1163. }
  1164. void SelectionTab::sort()
  1165. {
  1166. if(sortingBy != generalSortingBy)
  1167. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  1168. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1169. if(!ascending)
  1170. std::reverse(curItems.begin(), curItems.end());
  1171. redraw();
  1172. }
  1173. void SelectionTab::select( int position )
  1174. {
  1175. if(!curItems.size()) return;
  1176. // New selection. py is the index in curItems.
  1177. int py = position + slider->getValue();
  1178. vstd::amax(py, 0);
  1179. vstd::amin(py, curItems.size()-1);
  1180. selectionPos = py;
  1181. if(position < 0)
  1182. slider->moveBy(position);
  1183. else if(position >= positions)
  1184. slider->moveBy(position - positions + 1);
  1185. if(tabType == CMenuScreen::newGame)
  1186. {
  1187. Settings lastMap = settings.write["session"]["lastMap"];
  1188. lastMap->String() = getSelectedMapInfo()->fileURI;
  1189. }
  1190. if(txt)
  1191. {
  1192. auto filename = *CResourceHandler::get("local")->getResourceName(
  1193. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1194. txt->setText(filename.stem().string());
  1195. }
  1196. onSelect(curItems[py]);
  1197. }
  1198. void SelectionTab::selectAbs( int position )
  1199. {
  1200. select(position - slider->getValue());
  1201. }
  1202. int SelectionTab::getPosition( int x, int y )
  1203. {
  1204. return -1;
  1205. }
  1206. void SelectionTab::sliderMove( int slidPos )
  1207. {
  1208. if(!slider) return; //ignore spurious call when slider is being created
  1209. redraw();
  1210. }
  1211. // Display the tab with the scenario names
  1212. //
  1213. // elemIdx is the index of the maps or saved game to display on line 0
  1214. // slider->capacity contains the number of available screen lines
  1215. // slider->positionsAmnt is the number of elements after filtering
  1216. void SelectionTab::printMaps(SDL_Surface *to)
  1217. {
  1218. int elemIdx = slider->getValue();
  1219. // Display all elements if there's enough space
  1220. //if(slider->amount < slider->capacity)
  1221. // elemIdx = 0;
  1222. SDL_Color itemColor;
  1223. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1224. {
  1225. CMapInfo *currentItem = curItems[elemIdx];
  1226. if(elemIdx == selectionPos)
  1227. itemColor=Colors::YELLOW;
  1228. else
  1229. itemColor=Colors::WHITE;
  1230. if(tabType != CMenuScreen::campaignList)
  1231. {
  1232. //amount of players
  1233. std::ostringstream ostr(std::ostringstream::out);
  1234. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1235. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1236. //map size
  1237. std::string temp2 = "C";
  1238. switch (currentItem->mapHeader->width)
  1239. {
  1240. case 36:
  1241. temp2="S";
  1242. break;
  1243. case 72:
  1244. temp2="M";
  1245. break;
  1246. case 108:
  1247. temp2="L";
  1248. break;
  1249. case 144:
  1250. temp2="XL";
  1251. break;
  1252. }
  1253. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1254. int frame = -1, group = 0;
  1255. switch (currentItem->mapHeader->version)
  1256. {
  1257. case EMapFormat::ROE:
  1258. frame = 0;
  1259. break;
  1260. case EMapFormat::AB:
  1261. frame = 1;
  1262. break;
  1263. case EMapFormat::SOD:
  1264. frame = 2;
  1265. break;
  1266. case EMapFormat::WOG:
  1267. frame = 3;
  1268. break;
  1269. case EMapFormat::VCMI:
  1270. frame = 0;
  1271. group = 1;
  1272. break;
  1273. default:
  1274. // Unknown version. Be safe and ignore that map
  1275. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1276. continue;
  1277. }
  1278. IImage * icon = formatIcons->getImage(frame,group);
  1279. if(icon)
  1280. {
  1281. icon->draw(to, pos.x + 88, pos.y + 117 + line * 25);
  1282. icon->decreaseRef();
  1283. }
  1284. //victory conditions
  1285. icon = CGP->victoryIcons->getImage(currentItem->mapHeader->victoryIconIndex,0);
  1286. if(icon)
  1287. {
  1288. icon->draw(to, pos.x + 306, pos.y + 117 + line * 25);
  1289. icon->decreaseRef();
  1290. }
  1291. //loss conditions
  1292. icon = CGP->lossIcons->getImage(currentItem->mapHeader->defeatIconIndex,0);
  1293. if(icon)
  1294. {
  1295. icon->draw(to, pos.x + 339, pos.y + 117 + line * 25);
  1296. icon->decreaseRef();
  1297. }
  1298. }
  1299. else //if campaign
  1300. {
  1301. //number of maps in campaign
  1302. std::ostringstream ostr(std::ostringstream::out);
  1303. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1304. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1305. }
  1306. std::string name;
  1307. if(tabType == CMenuScreen::newGame)
  1308. {
  1309. if (!currentItem->mapHeader->name.length())
  1310. currentItem->mapHeader->name = "Unnamed";
  1311. name = currentItem->mapHeader->name;
  1312. }
  1313. else if(tabType == CMenuScreen::campaignList)
  1314. {
  1315. name = currentItem->campaignHeader->name;
  1316. }
  1317. else
  1318. {
  1319. name = CResourceHandler::get("local")->getResourceName(
  1320. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))->stem().string();
  1321. }
  1322. //print name
  1323. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1324. }
  1325. }
  1326. void SelectionTab::showAll(SDL_Surface * to)
  1327. {
  1328. CIntObject::showAll(to);
  1329. printMaps(to);
  1330. std::string title;
  1331. switch(tabType) {
  1332. case CMenuScreen::newGame:
  1333. title = CGI->generaltexth->arraytxt[229];
  1334. break;
  1335. case CMenuScreen::loadGame:
  1336. title = CGI->generaltexth->arraytxt[230];
  1337. break;
  1338. case CMenuScreen::saveGame:
  1339. title = CGI->generaltexth->arraytxt[231];
  1340. break;
  1341. case CMenuScreen::campaignList:
  1342. title = CGI->generaltexth->allTexts[726];
  1343. break;
  1344. }
  1345. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1346. if(tabType != CMenuScreen::campaignList)
  1347. {
  1348. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1349. }
  1350. }
  1351. void SelectionTab::clickLeft( tribool down, bool previousState )
  1352. {
  1353. if(down)
  1354. {
  1355. int line = getLine();
  1356. if(line != -1)
  1357. select(line);
  1358. }
  1359. }
  1360. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1361. {
  1362. if(key.state != SDL_PRESSED) return;
  1363. int moveBy = 0;
  1364. switch(key.keysym.sym)
  1365. {
  1366. case SDLK_UP:
  1367. moveBy = -1;
  1368. break;
  1369. case SDLK_DOWN:
  1370. moveBy = +1;
  1371. break;
  1372. case SDLK_PAGEUP:
  1373. moveBy = -positions+1;
  1374. break;
  1375. case SDLK_PAGEDOWN:
  1376. moveBy = +positions-1;
  1377. break;
  1378. case SDLK_HOME:
  1379. select(-slider->getValue());
  1380. return;
  1381. case SDLK_END:
  1382. select(curItems.size() - slider->getValue());
  1383. return;
  1384. default:
  1385. return;
  1386. }
  1387. select(selectionPos - slider->getValue() + moveBy);
  1388. }
  1389. void SelectionTab::onDoubleClick()
  1390. {
  1391. if(getLine() != -1) //double clicked scenarios list
  1392. {
  1393. //act as if start button was pressed
  1394. (static_cast<CSelectionScreen*>(parent))->start->clickLeft(false, true);
  1395. }
  1396. }
  1397. int SelectionTab::getLine()
  1398. {
  1399. int line = -1;
  1400. Point clickPos(GH.current->button.x, GH.current->button.y);
  1401. clickPos = clickPos - pos.topLeft();
  1402. // Ignore clicks on save name area
  1403. int maxPosY;
  1404. if(tabType == CMenuScreen::saveGame)
  1405. maxPosY = 516;
  1406. else
  1407. maxPosY = 564;
  1408. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  1409. {
  1410. line = (clickPos.y-115) / 25; //which line
  1411. }
  1412. return line;
  1413. }
  1414. void SelectionTab::selectFName( std::string fname )
  1415. {
  1416. boost::to_upper(fname);
  1417. for(int i = curItems.size() - 1; i >= 0; i--)
  1418. {
  1419. if(curItems[i]->fileURI == fname)
  1420. {
  1421. slider->moveTo(i);
  1422. selectAbs(i);
  1423. return;
  1424. }
  1425. }
  1426. selectAbs(0);
  1427. }
  1428. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1429. {
  1430. return curItems.empty() ? nullptr : curItems[selectionPos];
  1431. }
  1432. CRandomMapTab::CRandomMapTab()
  1433. {
  1434. OBJ_CONSTRUCTION;
  1435. bg = new CPicture("RANMAPBK", 0, 6);
  1436. // Map Size
  1437. mapSizeBtnGroup = new CToggleGroup(0);
  1438. mapSizeBtnGroup->pos.y += 81;
  1439. mapSizeBtnGroup->pos.x += 158;
  1440. const std::vector<std::string> mapSizeBtns = {"RANSIZS", "RANSIZM","RANSIZL","RANSIZX"};
  1441. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1442. mapSizeBtnGroup->setSelected(1);
  1443. mapSizeBtnGroup->addCallback([&](int btnId)
  1444. {
  1445. auto mapSizeVal = getPossibleMapSizes();
  1446. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1447. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1448. if(!SEL->isGuest())
  1449. updateMapInfo();
  1450. });
  1451. // Two levels
  1452. twoLevelsBtn = new CToggleButton(Point(346, 81), "RANUNDR", CGI->generaltexth->zelp[202]);
  1453. //twoLevelsBtn->select(true); for now, deactivated
  1454. twoLevelsBtn->addCallback([&](bool on)
  1455. {
  1456. mapGenOptions.setHasTwoLevels(on);
  1457. if(!SEL->isGuest())
  1458. updateMapInfo();
  1459. });
  1460. // Create number defs list
  1461. std::vector<std::string> numberDefs;
  1462. for(int i = 0; i <= 8; ++i)
  1463. {
  1464. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1465. }
  1466. const int NUMBERS_WIDTH = 32;
  1467. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1468. // Amount of players
  1469. playersCntGroup = new CToggleGroup(0);
  1470. playersCntGroup->pos.y += 153;
  1471. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1472. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1473. playersCntGroup->addCallback([&](int btnId)
  1474. {
  1475. mapGenOptions.setPlayerCount(btnId);
  1476. deactivateButtonsFrom(teamsCntGroup, btnId);
  1477. deactivateButtonsFrom(compOnlyPlayersCntGroup, btnId);
  1478. validatePlayersCnt(btnId);
  1479. if(!SEL->isGuest())
  1480. updateMapInfo();
  1481. });
  1482. // Amount of teams
  1483. teamsCntGroup = new CToggleGroup(0);
  1484. teamsCntGroup->pos.y += 219;
  1485. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1486. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1487. teamsCntGroup->addCallback([&](int btnId)
  1488. {
  1489. mapGenOptions.setTeamCount(btnId);
  1490. if(!SEL->isGuest())
  1491. updateMapInfo();
  1492. });
  1493. // Computer only players
  1494. compOnlyPlayersCntGroup = new CToggleGroup(0);
  1495. compOnlyPlayersCntGroup->pos.y += 285;
  1496. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1497. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1498. compOnlyPlayersCntGroup->addCallback([&](int btnId)
  1499. {
  1500. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1501. deactivateButtonsFrom(compOnlyTeamsCntGroup, (btnId == 0 ? 1 : btnId));
  1502. validateCompOnlyPlayersCnt(btnId);
  1503. if(!SEL->isGuest())
  1504. updateMapInfo();
  1505. });
  1506. // Computer only teams
  1507. compOnlyTeamsCntGroup = new CToggleGroup(0);
  1508. compOnlyTeamsCntGroup->pos.y += 351;
  1509. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1510. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1511. deactivateButtonsFrom(compOnlyTeamsCntGroup, 1);
  1512. compOnlyTeamsCntGroup->addCallback([&](int btnId)
  1513. {
  1514. mapGenOptions.setCompOnlyTeamCount(btnId);
  1515. if(!SEL->isGuest())
  1516. updateMapInfo();
  1517. });
  1518. const int WIDE_BTN_WIDTH = 85;
  1519. // Water content
  1520. waterContentGroup = new CToggleGroup(0);
  1521. waterContentGroup->pos.y += 419;
  1522. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1523. const std::vector<std::string> waterContentBtns = {"RANNONE","RANNORM","RANISLD"};
  1524. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1525. waterContentGroup->addCallback([&](int btnId)
  1526. {
  1527. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1528. });
  1529. // Monster strength
  1530. monsterStrengthGroup = new CToggleGroup(0);
  1531. monsterStrengthGroup->pos.y += 485;
  1532. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1533. const std::vector<std::string> monsterStrengthBtns = {"RANWEAK","RANNORM","RANSTRG"};
  1534. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1535. monsterStrengthGroup->addCallback([&](int btnId)
  1536. {
  1537. if (btnId < 0)
  1538. mapGenOptions.setMonsterStrength(EMonsterStrength::RANDOM);
  1539. else
  1540. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId + EMonsterStrength::GLOBAL_WEAK)); //value 2 to 4
  1541. });
  1542. // Show random maps btn
  1543. showRandMaps = new CButton(Point(54, 535), "RANSHOW", CGI->generaltexth->zelp[252]);
  1544. // Initialize map info object
  1545. if(!SEL->isGuest())
  1546. updateMapInfo();
  1547. }
  1548. void CRandomMapTab::addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1549. {
  1550. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1551. // Buttons are relative to button group, TODO better solution?
  1552. SObjectConstruction obj__i(group);
  1553. const std::string RANDOM_DEF = "RANRAND";
  1554. group->addToggle(CMapGenOptions::RANDOM_SIZE, new CToggleButton(Point(256, 0), RANDOM_DEF, CGI->generaltexth->zelp[helpRandIndex]));
  1555. group->setSelected(CMapGenOptions::RANDOM_SIZE);
  1556. }
  1557. void CRandomMapTab::addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1558. {
  1559. // Buttons are relative to button group, TODO better solution?
  1560. SObjectConstruction obj__i(group);
  1561. int cnt = nEnd - nStart + 1;
  1562. for(int i = 0; i < cnt; ++i)
  1563. {
  1564. auto button = new CToggleButton(Point(i * btnWidth, 0), defs[i + nStart], CGI->generaltexth->zelp[helpStartIndex + i]);
  1565. // For blocked state we should use pressed image actually
  1566. button->setImageOrder(0, 1, 1, 3);
  1567. group->addToggle(i + nStart, button);
  1568. }
  1569. }
  1570. void CRandomMapTab::deactivateButtonsFrom(CToggleGroup * group, int startId)
  1571. {
  1572. logGlobal->infoStream() << "Blocking buttons from " << startId;
  1573. for(auto toggle : group->buttons)
  1574. {
  1575. if (auto button = dynamic_cast<CToggleButton*>(toggle.second))
  1576. {
  1577. if(startId == CMapGenOptions::RANDOM_SIZE || toggle.first < startId)
  1578. {
  1579. button->block(false);
  1580. }
  1581. else
  1582. {
  1583. button->block(true);
  1584. }
  1585. }
  1586. }
  1587. }
  1588. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1589. {
  1590. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1591. {
  1592. return;
  1593. }
  1594. if(mapGenOptions.getTeamCount() >= playersCnt)
  1595. {
  1596. mapGenOptions.setTeamCount(playersCnt - 1);
  1597. teamsCntGroup->setSelected(mapGenOptions.getTeamCount());
  1598. }
  1599. if(mapGenOptions.getCompOnlyPlayerCount() >= playersCnt)
  1600. {
  1601. mapGenOptions.setCompOnlyPlayerCount(playersCnt - 1);
  1602. compOnlyPlayersCntGroup->setSelected(mapGenOptions.getCompOnlyPlayerCount());
  1603. }
  1604. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1605. }
  1606. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1607. {
  1608. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1609. {
  1610. return;
  1611. }
  1612. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1613. {
  1614. int compOnlyTeamCount = compOnlyPlayersCnt == 0 ? 0 : compOnlyPlayersCnt - 1;
  1615. mapGenOptions.setCompOnlyTeamCount(compOnlyTeamCount);
  1616. compOnlyTeamsCntGroup->setSelected(compOnlyTeamCount);
  1617. }
  1618. }
  1619. std::vector<int> CRandomMapTab::getPossibleMapSizes()
  1620. {
  1621. return {CMapHeader::MAP_SIZE_SMALL,CMapHeader::MAP_SIZE_MIDDLE,CMapHeader::MAP_SIZE_LARGE,CMapHeader::MAP_SIZE_XLARGE};
  1622. }
  1623. void CRandomMapTab::showAll(SDL_Surface * to)
  1624. {
  1625. CIntObject::showAll(to);
  1626. // Headline
  1627. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1628. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1629. // Map size
  1630. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1631. // Players cnt
  1632. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1633. // Teams cnt
  1634. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1635. // Computer only players cnt
  1636. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1637. // Computer only teams cnt
  1638. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1639. // Water content
  1640. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1641. // Monster strength
  1642. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1643. }
  1644. void CRandomMapTab::updateMapInfo()
  1645. {
  1646. // Generate header info
  1647. mapInfo = make_unique<CMapInfo>();
  1648. mapInfo->isRandomMap = true;
  1649. mapInfo->mapHeader = make_unique<CMapHeader>();
  1650. mapInfo->mapHeader->version = EMapFormat::SOD;
  1651. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1652. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1653. mapInfo->mapHeader->difficulty = 1; // Normal
  1654. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1655. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1656. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1657. // Generate player information
  1658. mapInfo->mapHeader->players.clear();
  1659. int playersToGen = PlayerColor::PLAYER_LIMIT_I;
  1660. if(mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1661. playersToGen = mapGenOptions.getPlayerCount();
  1662. mapInfo->mapHeader->howManyTeams = playersToGen;
  1663. for(int i = 0; i < playersToGen; ++i)
  1664. {
  1665. PlayerInfo player;
  1666. player.isFactionRandom = true;
  1667. player.canComputerPlay = true;
  1668. if(mapGenOptions.getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE &&
  1669. i >= mapGenOptions.getHumanOnlyPlayerCount())
  1670. {
  1671. player.canHumanPlay = false;
  1672. }
  1673. else
  1674. {
  1675. player.canHumanPlay = true;
  1676. }
  1677. player.team = TeamID(i);
  1678. player.hasMainTown = true;
  1679. player.generateHeroAtMainTown = true;
  1680. mapInfo->mapHeader->players.push_back(player);
  1681. }
  1682. mapInfoChanged(mapInfo.get());
  1683. }
  1684. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1685. {
  1686. return mapInfoChanged;
  1687. }
  1688. const CMapInfo * CRandomMapTab::getMapInfo() const
  1689. {
  1690. return mapInfo.get();
  1691. }
  1692. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1693. {
  1694. return mapGenOptions;
  1695. }
  1696. void CRandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
  1697. {
  1698. mapSizeBtnGroup->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
  1699. twoLevelsBtn->setSelected(opts->getHasTwoLevels());
  1700. playersCntGroup->setSelected(opts->getPlayerCount());
  1701. teamsCntGroup->setSelected(opts->getTeamCount());
  1702. compOnlyPlayersCntGroup->setSelected(opts->getCompOnlyPlayerCount());
  1703. compOnlyTeamsCntGroup->setSelected(opts->getCompOnlyTeamCount());
  1704. waterContentGroup->setSelected(opts->getWaterContent());
  1705. monsterStrengthGroup->setSelected(opts->getMonsterStrength());
  1706. }
  1707. CChatBox::CChatBox(const Rect &rect)
  1708. {
  1709. OBJ_CONSTRUCTION;
  1710. pos += rect;
  1711. addUsedEvents(KEYBOARD | TEXTINPUT);
  1712. captureAllKeys = true;
  1713. type |= REDRAW_PARENT;
  1714. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1715. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1716. inputBox->removeUsedEvents(KEYBOARD);
  1717. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1718. chatHistory->label->color = Colors::GREEN;
  1719. }
  1720. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1721. {
  1722. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1723. {
  1724. SEL->postChatMessage(inputBox->text);
  1725. inputBox->setText("");
  1726. }
  1727. else
  1728. inputBox->keyPressed(key);
  1729. }
  1730. void CChatBox::addNewMessage(const std::string &text)
  1731. {
  1732. CCS->soundh->playSound("CHAT");
  1733. chatHistory->setText(chatHistory->label->text + text + "\n");
  1734. if(chatHistory->slider)
  1735. chatHistory->slider->moveToMax();
  1736. }
  1737. InfoCard::InfoCard( bool Network )
  1738. : sizes(nullptr), bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1739. difficulty(nullptr)
  1740. {
  1741. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1742. CIntObject::type |= REDRAW_PARENT;
  1743. pos.x += 393;
  1744. pos.y += 6;
  1745. addUsedEvents(RCLICK);
  1746. mapDescription = nullptr;
  1747. Rect descriptionRect(26, 149, 320, 115);
  1748. mapDescription = new CTextBox("", descriptionRect, 1);
  1749. if(SEL->screenType == CMenuScreen::campaignList)
  1750. {
  1751. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1752. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1753. }
  1754. else
  1755. {
  1756. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1757. parent->addChild(bg);
  1758. auto it = vstd::find(parent->children, this); //our position among parent children
  1759. parent->children.insert(it, bg); //put BG before us
  1760. parent->children.pop_back();
  1761. pos.w = bg->pos.w;
  1762. pos.h = bg->pos.h;
  1763. sizes = new CAnimImage("SCNRMPSZ", 4, 0, 318, 22);//let it be custom size (frame 4) by default
  1764. sizes->recActions &= ~(SHOWALL | UPDATE);//explicit draw
  1765. sFlags = std::make_shared<CAnimation>("ITGFLAGS.DEF");
  1766. sFlags->load();
  1767. difficulty = new CToggleGroup(0);
  1768. {
  1769. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1770. for(int i = 0; i < 5; i++)
  1771. {
  1772. auto button = new CToggleButton(Point(110 + i*32, 450), difButns[i], CGI->generaltexth->zelp[24+i]);
  1773. difficulty->addToggle(i, button);
  1774. if(SEL->screenType != CMenuScreen::newGame)
  1775. button->block(true);
  1776. }
  1777. }
  1778. if(network)
  1779. {
  1780. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1781. chat = new CChatBox(Rect(26, 132, 340, 132));
  1782. chatOn = true;
  1783. mapDescription->disable();
  1784. }
  1785. }
  1786. victory = new CAnimImage("SCNRVICT",0, 0, 24, 302);
  1787. victory->recActions &= ~(SHOWALL | UPDATE);//explicit draw
  1788. loss = new CAnimImage("SCNRLOSS", 0, 0, 24, 359);
  1789. loss->recActions &= ~(SHOWALL | UPDATE);//explicit draw
  1790. }
  1791. InfoCard::~InfoCard()
  1792. {
  1793. if(sFlags)
  1794. sFlags->unload();
  1795. }
  1796. void InfoCard::showAll(SDL_Surface * to)
  1797. {
  1798. CIntObject::showAll(to);
  1799. //blit texts
  1800. if(SEL->screenType != CMenuScreen::campaignList)
  1801. {
  1802. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1803. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1804. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1805. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1806. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1807. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1808. if(!chatOn)
  1809. {
  1810. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1811. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1812. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1813. }
  1814. else //players list
  1815. {
  1816. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1817. int playerSoFar = 0;
  1818. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1819. {
  1820. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1821. {
  1822. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1823. playerNames.erase(i->second.playerID);
  1824. }
  1825. }
  1826. playerSoFar = 0;
  1827. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1828. {
  1829. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1830. }
  1831. }
  1832. }
  1833. if(SEL->current)
  1834. {
  1835. if(SEL->screenType != CMenuScreen::campaignList)
  1836. {
  1837. if(!chatOn)
  1838. {
  1839. CMapHeader * header = SEL->current->mapHeader.get();
  1840. //victory conditions
  1841. printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1842. victory->setFrame(header->victoryIconIndex);
  1843. victory->showAll(to);
  1844. //loss conditoins
  1845. printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1846. loss->setFrame(header->defeatIconIndex);
  1847. loss->showAll(to);
  1848. }
  1849. //difficulty
  1850. assert(SEL->current->mapHeader->difficulty <= 4);
  1851. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1852. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1853. //selecting size icon
  1854. switch (SEL->current->mapHeader->width)
  1855. {
  1856. case 36:
  1857. sizes->setFrame(0);
  1858. break;
  1859. case 72:
  1860. sizes->setFrame(1);
  1861. break;
  1862. case 108:
  1863. sizes->setFrame(2);
  1864. break;
  1865. case 144:
  1866. sizes->setFrame(3);
  1867. break;
  1868. default:
  1869. sizes->setFrame(4);
  1870. break;
  1871. }
  1872. sizes->showAll(to);
  1873. if(SEL->screenType == CMenuScreen::loadGame)
  1874. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1875. //print flags
  1876. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1877. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1878. TeamID myT;
  1879. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1880. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1881. else
  1882. myT = TeamID::NO_TEAM;
  1883. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1884. {
  1885. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1886. IImage * flag = sFlags->getImage(i->first.getNum(),0);
  1887. flag->draw(to, pos.x + *myx, pos.y + 399);
  1888. *myx += flag->width();
  1889. flag->decreaseRef();
  1890. }
  1891. std::string tob;
  1892. switch (SEL->sInfo.difficulty)
  1893. {
  1894. case 0:
  1895. tob="80%";
  1896. break;
  1897. case 1:
  1898. tob="100%";
  1899. break;
  1900. case 2:
  1901. tob="130%";
  1902. break;
  1903. case 3:
  1904. tob="160%";
  1905. break;
  1906. case 4:
  1907. tob="200%";
  1908. break;
  1909. }
  1910. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1911. }
  1912. //blit description
  1913. std::string name;
  1914. if (SEL->screenType == CMenuScreen::campaignList)
  1915. {
  1916. name = SEL->current->campaignHeader->name;
  1917. }
  1918. else
  1919. {
  1920. name = SEL->current->mapHeader->name;
  1921. }
  1922. //name
  1923. if (name.length())
  1924. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1925. else
  1926. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1927. }
  1928. }
  1929. void InfoCard::changeSelection( const CMapInfo *to )
  1930. {
  1931. if(to && mapDescription)
  1932. {
  1933. if (SEL->screenType == CMenuScreen::campaignList)
  1934. mapDescription->setText(to->campaignHeader->description);
  1935. else
  1936. mapDescription->setText(to->mapHeader->description);
  1937. mapDescription->label->scrollTextTo(0);
  1938. if (mapDescription->slider)
  1939. mapDescription->slider->moveToMin();
  1940. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1941. //difficulty->block(true);
  1942. difficulty->setSelected(SEL->sInfo.difficulty);
  1943. }
  1944. }
  1945. redraw();
  1946. }
  1947. void InfoCard::clickRight( tribool down, bool previousState )
  1948. {
  1949. static const Rect flagArea(19, 397, 335, 23);
  1950. if(SEL->current && down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1951. showTeamsPopup();
  1952. }
  1953. void InfoCard::showTeamsPopup()
  1954. {
  1955. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1956. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1957. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1958. {
  1959. std::vector<ui8> flags;
  1960. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1961. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1962. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1963. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1964. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1965. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1966. flags.push_back(j);
  1967. int curx = 128 - 9*flags.size();
  1968. for(auto & flag : flags)
  1969. {
  1970. IImage * icon = sFlags->getImage(flag,0);
  1971. icon->draw(bmp, curx, 75 + 50*i);
  1972. icon->decreaseRef();
  1973. curx += 18;
  1974. }
  1975. }
  1976. GH.pushInt(new CInfoPopup(bmp, true));
  1977. }
  1978. void InfoCard::toggleChat()
  1979. {
  1980. setChat(!chatOn);
  1981. }
  1982. void InfoCard::setChat(bool activateChat)
  1983. {
  1984. if(chatOn == activateChat)
  1985. return;
  1986. assert(active);
  1987. if(activateChat)
  1988. {
  1989. mapDescription->disable();
  1990. chat->enable();
  1991. playerListBg->enable();
  1992. }
  1993. else
  1994. {
  1995. mapDescription->enable();
  1996. chat->disable();
  1997. playerListBg->disable();
  1998. }
  1999. chatOn = activateChat;
  2000. GH.totalRedraw();
  2001. }
  2002. OptionsTab::OptionsTab():
  2003. turnDuration(nullptr)
  2004. {
  2005. OBJ_CONSTRUCTION;
  2006. bg = new CPicture("ADVOPTBK", 0, 6);
  2007. pos = bg->pos;
  2008. if(SEL->screenType == CMenuScreen::newGame)
  2009. turnDuration = new CSlider(Point(55, 551), 194, std::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, CSlider::BLUE);
  2010. }
  2011. OptionsTab::~OptionsTab()
  2012. {
  2013. }
  2014. void OptionsTab::showAll(SDL_Surface * to)
  2015. {
  2016. CIntObject::showAll(to);
  2017. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  2018. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  2019. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  2020. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  2021. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  2022. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  2023. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  2024. if (turnDuration)
  2025. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->getValue()], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  2026. }
  2027. void OptionsTab::nextCastle( PlayerColor player, int dir )
  2028. {
  2029. if(SEL->isGuest())
  2030. {
  2031. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  2032. return;
  2033. }
  2034. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2035. si16 &cur = s.castle;
  2036. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  2037. if (cur == PlayerSettings::NONE) //no change
  2038. return;
  2039. if (cur == PlayerSettings::RANDOM) //first/last available
  2040. {
  2041. if (dir > 0)
  2042. cur = *allowed.begin(); //id of first town
  2043. else
  2044. cur = *allowed.rbegin(); //id of last town
  2045. }
  2046. else // next/previous available
  2047. {
  2048. if ( (cur == *allowed.begin() && dir < 0 )
  2049. || (cur == *allowed.rbegin() && dir > 0) )
  2050. cur = -1;
  2051. else
  2052. {
  2053. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  2054. auto iter = allowed.find(cur);
  2055. std::advance(iter, dir);
  2056. cur = *iter;
  2057. }
  2058. }
  2059. if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  2060. {
  2061. usedHeroes.erase(s.hero); // restore previously selected hero back to available pool
  2062. s.hero = PlayerSettings::RANDOM;
  2063. }
  2064. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  2065. s.bonus = PlayerSettings::RANDOM;
  2066. entries[player]->selectButtons();
  2067. SEL->propagateOptions();
  2068. entries[player]->update();
  2069. redraw();
  2070. }
  2071. void OptionsTab::nextHero( PlayerColor player, int dir )
  2072. {
  2073. if(SEL->isGuest())
  2074. {
  2075. SEL->postRequest(RequestOptionsChange::HERO, dir);
  2076. return;
  2077. }
  2078. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2079. int old = s.hero;
  2080. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  2081. return;
  2082. if (s.hero == PlayerSettings::RANDOM) // first/last available
  2083. {
  2084. int max = CGI->heroh->heroes.size(),
  2085. min = 0;
  2086. s.hero = nextAllowedHero(player, min,max,0,dir);
  2087. }
  2088. else
  2089. {
  2090. if(dir > 0)
  2091. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2092. else
  2093. s.hero = nextAllowedHero(player, -1, s.hero, 1, dir); // min needs to be -1 -- hero at index 0 would be skipped otherwise
  2094. }
  2095. if(old != s.hero)
  2096. {
  2097. usedHeroes.erase(old);
  2098. usedHeroes.insert(s.hero);
  2099. entries[player]->update();
  2100. redraw();
  2101. }
  2102. SEL->propagateOptions();
  2103. }
  2104. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2105. {
  2106. if(dir>0)
  2107. {
  2108. for(int i=min+incl; i<=max-incl; i++)
  2109. if(canUseThisHero(player, i))
  2110. return i;
  2111. }
  2112. else
  2113. {
  2114. for(int i=max-incl; i>=min+incl; i--)
  2115. if(canUseThisHero(player, i))
  2116. return i;
  2117. }
  2118. return -1;
  2119. }
  2120. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2121. {
  2122. return CGI->heroh->heroes.size() > ID
  2123. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2124. && !vstd::contains(usedHeroes, ID)
  2125. && SEL->current->mapHeader->allowedHeroes[ID];
  2126. }
  2127. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2128. {
  2129. if(SEL->isGuest())
  2130. {
  2131. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2132. return;
  2133. }
  2134. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2135. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2136. if (s.hero==PlayerSettings::NONE &&
  2137. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2138. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2139. {
  2140. if (dir<0)
  2141. ret=PlayerSettings::RANDOM;
  2142. else ret=PlayerSettings::GOLD;
  2143. }
  2144. if(ret > PlayerSettings::RESOURCE)
  2145. ret = PlayerSettings::RANDOM;
  2146. if(ret < PlayerSettings::RANDOM)
  2147. ret = PlayerSettings::RESOURCE;
  2148. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2149. {
  2150. if (dir<0)
  2151. ret=PlayerSettings::GOLD;
  2152. else ret=PlayerSettings::RANDOM;
  2153. }
  2154. SEL->propagateOptions();
  2155. entries[player]->update();
  2156. redraw();
  2157. }
  2158. void OptionsTab::recreate()
  2159. {
  2160. for(auto & elem : entries)
  2161. {
  2162. delete elem.second;
  2163. }
  2164. entries.clear();
  2165. usedHeroes.clear();
  2166. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2167. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2168. {
  2169. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2170. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2171. for(auto & heroe : heroes)
  2172. if(heroe.heroId >= 0)//in VCMI map format heroId = -1 means random hero
  2173. usedHeroes.insert(heroe.heroId);
  2174. }
  2175. }
  2176. void OptionsTab::setTurnLength( int npos )
  2177. {
  2178. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2179. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2180. SEL->sInfo.turnTime = times[npos];
  2181. redraw();
  2182. }
  2183. void OptionsTab::flagPressed( PlayerColor color )
  2184. {
  2185. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2186. PlayerSettings *old = nullptr;
  2187. if(SEL->playerNames.size() == 1) //single player -> just swap
  2188. {
  2189. if(color == playerColor) //that color is already selected, no action needed
  2190. return;
  2191. old = &SEL->sInfo.playerInfos[playerColor];
  2192. swapPlayers(*old, clicked);
  2193. }
  2194. else
  2195. {
  2196. //identify clicked player
  2197. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2198. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2199. {
  2200. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2201. SEL->setPlayer(restPos, playerToRestore.id);
  2202. playerToRestore.reset();
  2203. }
  2204. int newPlayer; //which player will take clicked position
  2205. //who will be put here?
  2206. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2207. {
  2208. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2209. if(!newPlayer) //no "free" player -> get just first one
  2210. newPlayer = SEL->playerNames.begin()->first;
  2211. }
  2212. else //human clicked -> take next
  2213. {
  2214. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2215. i++; //player AFTER clicked one
  2216. if(i != SEL->playerNames.end())
  2217. newPlayer = i->first;
  2218. else
  2219. newPlayer = 0; //AI if we scrolled through all players
  2220. }
  2221. SEL->setPlayer(clicked, newPlayer); //put player
  2222. //if that player was somewhere else, we need to replace him with computer
  2223. if(newPlayer) //not AI
  2224. {
  2225. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2226. {
  2227. int curNameID = i->second.playerID;
  2228. if(i->first != color && curNameID == newPlayer)
  2229. {
  2230. assert(i->second.playerID);
  2231. playerToRestore.color = i->first;
  2232. playerToRestore.id = newPlayer;
  2233. SEL->setPlayer(i->second, 0); //set computer
  2234. old = &i->second;
  2235. break;
  2236. }
  2237. }
  2238. }
  2239. }
  2240. entries[clicked.color]->selectButtons();
  2241. if(old)
  2242. {
  2243. entries[old->color]->selectButtons();
  2244. if(old->hero >= 0)
  2245. usedHeroes.erase(old->hero);
  2246. old->hero = entries[old->color]->pi.defaultHero();
  2247. entries[old->color]->update(); // update previous frame images in case entries were auto-updated
  2248. }
  2249. SEL->propagateOptions();
  2250. GH.totalRedraw();
  2251. }
  2252. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2253. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2254. {
  2255. OBJ_CONSTRUCTION;
  2256. defActions |= SHARE_POS;
  2257. int serial = 0;
  2258. for(int g=0; g < s.color.getNum(); ++g)
  2259. {
  2260. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2261. if( itred.canComputerPlay || itred.canHumanPlay)
  2262. serial++;
  2263. }
  2264. pos.x += 54;
  2265. pos.y += 122 + serial*50;
  2266. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2267. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2268. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2269. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2270. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2271. if(SEL->screenType == CMenuScreen::newGame)
  2272. {
  2273. btns[0] = new CButton(Point(107, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[132], std::bind(&OptionsTab::nextCastle, owner, s.color, -1));
  2274. btns[1] = new CButton(Point(168, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[133], std::bind(&OptionsTab::nextCastle, owner, s.color, +1));
  2275. btns[2] = new CButton(Point(183, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[148], std::bind(&OptionsTab::nextHero, owner, s.color, -1));
  2276. btns[3] = new CButton(Point(244, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[149], std::bind(&OptionsTab::nextHero, owner, s.color, +1));
  2277. btns[4] = new CButton(Point(259, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[164], std::bind(&OptionsTab::nextBonus, owner, s.color, -1));
  2278. btns[5] = new CButton(Point(320, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[165], std::bind(&OptionsTab::nextBonus, owner, s.color, +1));
  2279. }
  2280. else
  2281. for(auto & elem : btns)
  2282. elem = nullptr;
  2283. selectButtons();
  2284. assert(SEL->current && SEL->current->mapHeader);
  2285. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2286. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2287. if(p.canHumanPlay && p.canComputerPlay)
  2288. whoCanPlay = HUMAN_OR_CPU;
  2289. else if(p.canComputerPlay)
  2290. whoCanPlay = CPU;
  2291. else
  2292. whoCanPlay = HUMAN;
  2293. if(SEL->screenType != CMenuScreen::scenarioInfo
  2294. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay)
  2295. {
  2296. flag = new CButton(Point(-43, 2), flags[s.color.getNum()], CGI->generaltexth->zelp[180], std::bind(&OptionsTab::flagPressed, owner, s.color));
  2297. flag->hoverable = true;
  2298. flag->block(SEL->isGuest());
  2299. }
  2300. else
  2301. flag = nullptr;
  2302. town = new SelectedBox(Point(119, 2), s, TOWN);
  2303. hero = new SelectedBox(Point(195, 2), s, HERO);
  2304. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2305. }
  2306. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2307. {
  2308. CIntObject::showAll(to);
  2309. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2310. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2311. }
  2312. void OptionsTab::PlayerOptionsEntry::update()
  2313. {
  2314. town->update();
  2315. hero->update();
  2316. bonus->update();
  2317. }
  2318. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2319. {
  2320. if(!btns[0])
  2321. return;
  2322. if( (pi.defaultCastle() != -1) //fixed tow
  2323. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2324. {
  2325. btns[0]->disable();
  2326. btns[1]->disable();
  2327. }
  2328. else
  2329. {
  2330. btns[0]->enable();
  2331. btns[1]->enable();
  2332. }
  2333. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2334. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2335. {
  2336. btns[2]->disable();
  2337. btns[3]->disable();
  2338. }
  2339. else
  2340. {
  2341. btns[2]->enable();
  2342. btns[3]->enable();
  2343. }
  2344. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2345. {
  2346. btns[4]->disable();
  2347. btns[5]->disable();
  2348. }
  2349. else
  2350. {
  2351. btns[4]->enable();
  2352. btns[5]->enable();
  2353. }
  2354. }
  2355. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2356. {
  2357. enum EBonusSelection //frames of bonuses file
  2358. {
  2359. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2360. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2361. ARTIFACT = 9, RANDOM = 10,
  2362. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2363. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2364. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2365. };
  2366. switch(type)
  2367. {
  2368. case TOWN:
  2369. switch (settings.castle)
  2370. {
  2371. case PlayerSettings::NONE: return TOWN_NONE;
  2372. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2373. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2374. }
  2375. case HERO:
  2376. switch (settings.hero)
  2377. {
  2378. case PlayerSettings::NONE: return HERO_NONE;
  2379. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2380. default:
  2381. {
  2382. if(settings.heroPortrait >= 0)
  2383. return settings.heroPortrait;
  2384. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2385. }
  2386. }
  2387. case BONUS:
  2388. {
  2389. switch(settings.bonus)
  2390. {
  2391. case PlayerSettings::RANDOM: return RANDOM;
  2392. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2393. case PlayerSettings::GOLD: return GOLD;
  2394. case PlayerSettings::RESOURCE:
  2395. {
  2396. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2397. {
  2398. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2399. case Res::WOOD : return WOOD;
  2400. case Res::MERCURY : return MERCURY;
  2401. case Res::ORE : return ORE;
  2402. case Res::SULFUR : return SULFUR;
  2403. case Res::CRYSTAL : return CRYSTAL;
  2404. case Res::GEMS : return GEM;
  2405. case Res::GOLD : return GOLD;
  2406. case Res::MITHRIL : return MITHRIL;
  2407. }
  2408. }
  2409. }
  2410. }
  2411. }
  2412. return 0;
  2413. }
  2414. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2415. {
  2416. switch(type)
  2417. {
  2418. case OptionsTab::TOWN: return "ITPA";
  2419. case OptionsTab::HERO: return "PortraitsSmall";
  2420. case OptionsTab::BONUS: return "SCNRSTAR";
  2421. }
  2422. return "";
  2423. }
  2424. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2425. {
  2426. switch(type)
  2427. {
  2428. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2429. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2430. case OptionsTab::BONUS:
  2431. {
  2432. switch(settings.bonus)
  2433. {
  2434. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2435. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2436. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2437. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2438. }
  2439. }
  2440. }
  2441. return "";
  2442. }
  2443. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2444. {
  2445. switch(type)
  2446. {
  2447. case TOWN:
  2448. {
  2449. switch (settings.castle)
  2450. {
  2451. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2452. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2453. default : return CGI->townh->factions[settings.castle]->name;
  2454. }
  2455. }
  2456. case HERO:
  2457. {
  2458. switch (settings.hero)
  2459. {
  2460. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2461. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2462. default :
  2463. {
  2464. if (!settings.heroName.empty())
  2465. return settings.heroName;
  2466. return CGI->heroh->heroes[settings.hero]->name;
  2467. }
  2468. }
  2469. }
  2470. case BONUS:
  2471. {
  2472. switch (settings.bonus)
  2473. {
  2474. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2475. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2476. }
  2477. }
  2478. }
  2479. return "";
  2480. }
  2481. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2482. {
  2483. switch(type)
  2484. {
  2485. case TOWN: return getName();
  2486. case HERO:
  2487. {
  2488. if (settings.hero >= 0)
  2489. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2490. return getName();
  2491. }
  2492. case BONUS:
  2493. {
  2494. switch(settings.bonus)
  2495. {
  2496. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2497. case PlayerSettings::RESOURCE:
  2498. {
  2499. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2500. {
  2501. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2502. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2503. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2504. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2505. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2506. }
  2507. }
  2508. }
  2509. }
  2510. }
  2511. return "";
  2512. }
  2513. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2514. {
  2515. switch(type)
  2516. {
  2517. case TOWN: return CGI->generaltexth->allTexts[104];
  2518. case HERO: return CGI->generaltexth->allTexts[102];
  2519. case BONUS:
  2520. {
  2521. switch(settings.bonus)
  2522. {
  2523. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2524. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2525. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2526. case PlayerSettings::RESOURCE:
  2527. {
  2528. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2529. {
  2530. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2531. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2532. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2533. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2534. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2535. }
  2536. }
  2537. }
  2538. }
  2539. }
  2540. return "";
  2541. }
  2542. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2543. CWindowObject(BORDERED | RCLICK_POPUP),
  2544. CPlayerSettingsHelper(helper)
  2545. {
  2546. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2547. int value = PlayerSettings::NONE;
  2548. switch(CPlayerSettingsHelper::type)
  2549. {
  2550. break; case TOWN:
  2551. value = settings.castle;
  2552. break; case HERO:
  2553. value = settings.hero;
  2554. break; case BONUS:
  2555. value = settings.bonus;
  2556. }
  2557. if (value == PlayerSettings::RANDOM)
  2558. genBonusWindow();
  2559. else if (CPlayerSettingsHelper::type == BONUS)
  2560. genBonusWindow();
  2561. else if (CPlayerSettingsHelper::type == HERO)
  2562. genHeroWindow();
  2563. else if (CPlayerSettingsHelper::type == TOWN)
  2564. genTownWindow();
  2565. center();
  2566. }
  2567. void OptionsTab::CPregameTooltipBox::genHeader()
  2568. {
  2569. new CFilledTexture("DIBOXBCK", pos);
  2570. updateShadow();
  2571. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2572. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2573. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2574. }
  2575. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2576. {
  2577. pos = Rect(0, 0, 228, 290);
  2578. genHeader();
  2579. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2580. std::vector<CComponent *> components;
  2581. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2582. for (auto & elem : town->creatures)
  2583. {
  2584. if (!elem.empty())
  2585. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2586. }
  2587. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2588. }
  2589. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2590. {
  2591. pos = Rect(0, 0, 292, 226);
  2592. genHeader();
  2593. // specialty
  2594. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2595. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2596. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2597. }
  2598. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2599. {
  2600. pos = Rect(0, 0, 228, 162);
  2601. genHeader();
  2602. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2603. }
  2604. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2605. :CIntObject(RCLICK, position),
  2606. CPlayerSettingsHelper(settings, type)
  2607. {
  2608. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2609. image = new CAnimImage(getImageName(), getImageIndex());
  2610. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2611. pos = image->pos;
  2612. }
  2613. void OptionsTab::SelectedBox::update()
  2614. {
  2615. image->setFrame(getImageIndex());
  2616. subtitle->setText(getName());
  2617. }
  2618. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2619. {
  2620. if (down)
  2621. {
  2622. // cases when we do not need to display a message
  2623. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2624. return;
  2625. if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  2626. return;
  2627. GH.pushInt(new CPregameTooltipBox(*this));
  2628. }
  2629. }
  2630. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2631. {
  2632. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2633. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2634. {
  2635. if(it->second.playerID)
  2636. {
  2637. playerColor = it->first;
  2638. }
  2639. }
  2640. pos.w = 762;
  2641. pos.h = 584;
  2642. center(pos);
  2643. assert(LOCPLINT);
  2644. sInfo = *LOCPLINT->cb->getStartInfo();
  2645. assert(!SEL->current);
  2646. current = mapInfoFromGame();
  2647. setPlayersFromGame();
  2648. screenType = CMenuScreen::scenarioInfo;
  2649. card = new InfoCard();
  2650. opt = new OptionsTab();
  2651. opt->recreate();
  2652. card->changeSelection(current);
  2653. card->difficulty->setSelected(startInfo->difficulty);
  2654. back = new CButton(Point(584, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
  2655. }
  2656. CScenarioInfo::~CScenarioInfo()
  2657. {
  2658. delete current;
  2659. }
  2660. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2661. {
  2662. const CMapHeader * a = aaa->mapHeader.get(),
  2663. * b = bbb->mapHeader.get();
  2664. if(a && b) //if we are sorting scenarios
  2665. {
  2666. switch (sortBy)
  2667. {
  2668. case _format: //by map format (RoE, WoG, etc)
  2669. return (a->version<b->version);
  2670. break;
  2671. case _loscon: //by loss conditions
  2672. return (a->defeatMessage < b->defeatMessage);
  2673. break;
  2674. case _playerAm: //by player amount
  2675. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2676. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2677. for (int i=0;i<8;i++)
  2678. {
  2679. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2680. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2681. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2682. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2683. }
  2684. if (playerAmntB!=playerAmntA)
  2685. return (playerAmntA<playerAmntB);
  2686. else
  2687. return (humenPlayersA<humenPlayersB);
  2688. break;
  2689. case _size: //by size of map
  2690. return (a->width<b->width);
  2691. break;
  2692. case _viccon: //by victory conditions
  2693. return (a->victoryMessage < b->victoryMessage);
  2694. break;
  2695. case _name: //by name
  2696. return boost::ilexicographical_compare(a->name, b->name);
  2697. case _fileName: //by filename
  2698. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  2699. default:
  2700. return boost::ilexicographical_compare(a->name, b->name);
  2701. }
  2702. }
  2703. else //if we are sorting campaigns
  2704. {
  2705. switch(sortBy)
  2706. {
  2707. case _numOfMaps: //by number of maps in campaign
  2708. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2709. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2710. break;
  2711. case _name: //by name
  2712. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2713. default:
  2714. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2715. }
  2716. }
  2717. }
  2718. CMultiMode::CMultiMode()
  2719. {
  2720. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2721. bg = new CPicture("MUPOPUP.bmp");
  2722. bg->convertToScreenBPP(); //so we could draw without problems
  2723. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2724. pos = bg->center(); //center, window has size of bg graphic
  2725. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2726. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2727. txt->setText(settings["general"]["playerName"].String()); //Player
  2728. btns[0] = new CButton(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::openHotseat, this));
  2729. btns[1] = new CButton(Point(373, 78 + 57*1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
  2730. btns[2] = new CButton(Point(373, 78 + 57*2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
  2731. btns[6] = new CButton(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [&] { GH.popIntTotally(this);}, SDLK_ESCAPE);
  2732. }
  2733. void CMultiMode::openHotseat()
  2734. {
  2735. GH.pushInt(new CHotSeatPlayers(txt->text));
  2736. }
  2737. void CMultiMode::hostTCP()
  2738. {
  2739. Settings name = settings.write["general"]["playerName"];
  2740. name->String() = txt->text;
  2741. GH.popIntTotally(this);
  2742. if(CServerHandler::DO_NOT_START_SERVER)
  2743. GH.pushInt(new CSimpleJoinScreen(CMenuScreen::MULTI_NETWORK_HOST));
  2744. else
  2745. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2746. }
  2747. void CMultiMode::joinTCP()
  2748. {
  2749. Settings name = settings.write["general"]["playerName"];
  2750. name->String() = txt->text;
  2751. GH.pushInt(new CSimpleJoinScreen(CMenuScreen::MULTI_NETWORK_GUEST));
  2752. }
  2753. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2754. {
  2755. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2756. bg = new CPicture("MUHOTSEA.bmp");
  2757. pos = bg->center(); //center, window has size of bg graphic
  2758. std::string text = CGI->generaltexth->allTexts[446];
  2759. boost::replace_all(text, "\t","\n");
  2760. Rect boxRect(25, 20, 315, 50);
  2761. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2762. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2763. {
  2764. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2765. txt[i]->cb += std::bind(&CHotSeatPlayers::onChange, this, _1);
  2766. }
  2767. ok = new CButton(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CHotSeatPlayers::enterSelectionScreen, this), SDLK_RETURN);
  2768. cancel = new CButton(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  2769. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2770. txt[0]->setText(firstPlayer, true);
  2771. txt[0]->giveFocus();
  2772. }
  2773. void CHotSeatPlayers::onChange(std::string newText)
  2774. {
  2775. size_t namesCount = 0;
  2776. for(auto & elem : txt)
  2777. if(!elem->text.empty())
  2778. namesCount++;
  2779. ok->block(namesCount < 2);
  2780. }
  2781. void CHotSeatPlayers::enterSelectionScreen()
  2782. {
  2783. std::map<ui8, std::string> names;
  2784. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2785. if(txt[i]->text.length())
  2786. names[j++] = txt[i]->text;
  2787. Settings name = settings.write["general"]["playerName"];
  2788. name->String() = names.begin()->second;
  2789. GH.popInts(2); //pop MP mode window and this
  2790. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2791. }
  2792. void CBonusSelection::init()
  2793. {
  2794. highlightedRegion = nullptr;
  2795. ourHeader = nullptr;
  2796. diffLb = nullptr;
  2797. diffRb = nullptr;
  2798. bonuses = nullptr;
  2799. selectedMap = 0;
  2800. // Initialize start info
  2801. startInfo.mapname = ourCampaign->camp->header.filename;
  2802. startInfo.mode = StartInfo::CAMPAIGN;
  2803. startInfo.campState = ourCampaign;
  2804. startInfo.turnTime = 0;
  2805. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2806. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2807. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2808. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2809. loadPositionsOfGraphics();
  2810. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2811. pos.h = background->h;
  2812. pos.w = background->w;
  2813. center();
  2814. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2815. blitAt(panel, 456, 6, background);
  2816. startB = new CButton(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), SDLK_RETURN);
  2817. restartB = new CButton(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), SDLK_RETURN);
  2818. backB = new CButton(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), SDLK_ESCAPE);
  2819. //campaign name
  2820. if (ourCampaign->camp->header.name.length())
  2821. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2822. else
  2823. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2824. //map size icon
  2825. sizes = new CAnimImage("SCNRMPSZ",4,0,735, 26);
  2826. sizes->recActions &= ~(SHOWALL | UPDATE);//explicit draw
  2827. //campaign description
  2828. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2829. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2830. //campaignDescription->showAll(background);
  2831. //map description
  2832. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2833. //bonus choosing
  2834. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2835. bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
  2836. //set left part of window
  2837. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  2838. for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
  2839. {
  2840. if(ourCampaign->camp->conquerable(g))
  2841. {
  2842. regions.push_back(new CRegion(this, true, true, g));
  2843. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2844. if(highlightedRegion == nullptr)
  2845. {
  2846. if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
  2847. {
  2848. highlightedRegion = regions.back();
  2849. selectMap(g, true);
  2850. }
  2851. }
  2852. }
  2853. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2854. {
  2855. regions.push_back(new CRegion(this, false, false, g));
  2856. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2857. }
  2858. }
  2859. //allies / enemies
  2860. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2861. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2862. SDL_FreeSurface(panel);
  2863. //difficulty
  2864. std::vector<std::string> difficulty;
  2865. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2866. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2867. //difficulty pics
  2868. for (size_t b=0; b < diffPics.size(); ++b)
  2869. {
  2870. diffPics[b] = new CAnimImage("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF", 0, 0, 709, 455);
  2871. diffPics[b]->recActions &= ~(SHOWALL | UPDATE);//explicit draw
  2872. }
  2873. //difficulty selection buttons
  2874. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2875. {
  2876. diffLb = new CButton(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
  2877. diffRb = new CButton(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
  2878. }
  2879. //load miniflags
  2880. sFlags = std::make_shared<CAnimation>("ITGFLAGS.DEF");
  2881. sFlags->load();
  2882. }
  2883. CBonusSelection::CBonusSelection(std::shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2884. {
  2885. init();
  2886. }
  2887. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2888. {
  2889. ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2890. init();
  2891. }
  2892. CBonusSelection::~CBonusSelection()
  2893. {
  2894. SDL_FreeSurface(background);
  2895. delete ourHeader;
  2896. sFlags->unload();
  2897. }
  2898. void CBonusSelection::goBack()
  2899. {
  2900. GH.popIntTotally(this);
  2901. }
  2902. void CBonusSelection::showAll(SDL_Surface * to)
  2903. {
  2904. blitAt(background, pos.x, pos.y, to);
  2905. CIntObject::showAll(to);
  2906. show(to);
  2907. if (pos.h != to->h || pos.w != to->w)
  2908. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2909. }
  2910. void CBonusSelection::loadPositionsOfGraphics()
  2911. {
  2912. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2913. int idx = 0;
  2914. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2915. {
  2916. SCampPositions sc;
  2917. sc.campPrefix = campaign["prefix"].String();
  2918. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2919. for(const JsonNode &desc : campaign["desc"].Vector())
  2920. {
  2921. SCampPositions::SRegionDesc rd;
  2922. rd.infix = desc["infix"].String();
  2923. rd.xpos = desc["x"].Float();
  2924. rd.ypos = desc["y"].Float();
  2925. sc.regions.push_back(rd);
  2926. }
  2927. campDescriptions.push_back(sc);
  2928. idx++;
  2929. }
  2930. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2931. }
  2932. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2933. {
  2934. if(initialSelect || selectedMap != mapNr)
  2935. {
  2936. // initialize restart / start button
  2937. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2938. {
  2939. // draw start button
  2940. restartB->disable();
  2941. startB->enable();
  2942. if (!ourCampaign->mapsConquered.empty())
  2943. backB->block(true);
  2944. else
  2945. backB->block(false);
  2946. }
  2947. else
  2948. {
  2949. // draw restart button
  2950. startB->disable();
  2951. restartB->enable();
  2952. backB->block(false);
  2953. }
  2954. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2955. selectedMap = mapNr;
  2956. selectedBonus = boost::none;
  2957. std::string scenarioName = ourCampaign->camp->header.filename.substr(0, ourCampaign->camp->header.filename.find('.'));
  2958. boost::to_lower(scenarioName);
  2959. scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
  2960. //get header
  2961. delete ourHeader;
  2962. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2963. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2964. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName).release();
  2965. std::map<ui8, std::string> names;
  2966. names[1] = settings["general"]["playerName"].String();
  2967. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2968. mapDescription->setText(ourHeader->description);
  2969. updateBonusSelection();
  2970. GH.totalRedraw();
  2971. }
  2972. }
  2973. void CBonusSelection::show(SDL_Surface * to)
  2974. {
  2975. //map name
  2976. std::string mapName = ourHeader->name;
  2977. if (mapName.length())
  2978. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2979. else
  2980. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2981. //map description
  2982. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2983. mapDescription->showAll(to); //showAll because CTextBox has no show()
  2984. //map size icon
  2985. int temp;
  2986. switch (ourHeader->width)
  2987. {
  2988. case 36:
  2989. temp=0;
  2990. break;
  2991. case 72:
  2992. temp=1;
  2993. break;
  2994. case 108:
  2995. temp=2;
  2996. break;
  2997. case 144:
  2998. temp=3;
  2999. break;
  3000. default:
  3001. temp=4;
  3002. break;
  3003. }
  3004. sizes->setFrame(temp);
  3005. sizes->showAll(to);
  3006. //flags
  3007. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  3008. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  3009. TeamID myT;
  3010. myT = ourHeader->players[playerColor.getNum()].team;
  3011. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  3012. {
  3013. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  3014. IImage * flag = sFlags->getImage(i->first.getNum(),0);
  3015. flag->draw(to, pos.x + *myx, pos.y + 405);
  3016. *myx += flag->width();
  3017. flag->decreaseRef();
  3018. }
  3019. //difficulty
  3020. diffPics[startInfo.difficulty]->showAll(to);
  3021. CIntObject::show(to);
  3022. }
  3023. void CBonusSelection::updateBonusSelection()
  3024. {
  3025. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3026. //graphics:
  3027. //spell - SPELLBON.DEF
  3028. //monster - TWCRPORT.DEF
  3029. //building - BO*.BMP graphics
  3030. //artifact - ARTIFBON.DEF
  3031. //spell scroll - SPELLBON.DEF
  3032. //prim skill - PSKILBON.DEF
  3033. //sec skill - SSKILBON.DEF
  3034. //resource - BORES.DEF
  3035. //player - CREST58.DEF
  3036. //hero - PORTRAITSLARGE (HPL###.BMPs)
  3037. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3038. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3039. updateStartButtonState(-1);
  3040. delete bonuses;
  3041. bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
  3042. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  3043. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  3044. for(int i = 0; i < bonDescs.size(); i++)
  3045. {
  3046. std::string picName=bonusPics[bonDescs[i].type];
  3047. size_t picNumber=bonDescs[i].info2;
  3048. std::string desc;
  3049. switch(bonDescs[i].type)
  3050. {
  3051. case CScenarioTravel::STravelBonus::SPELL:
  3052. desc = CGI->generaltexth->allTexts[715];
  3053. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  3054. break;
  3055. case CScenarioTravel::STravelBonus::MONSTER:
  3056. picNumber = bonDescs[i].info2 + 2;
  3057. desc = CGI->generaltexth->allTexts[717];
  3058. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  3059. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  3060. break;
  3061. case CScenarioTravel::STravelBonus::BUILDING:
  3062. {
  3063. int faction = -1;
  3064. for(auto & elem : startInfo.playerInfos)
  3065. {
  3066. if (elem.second.playerID)
  3067. {
  3068. faction = elem.second.castle;
  3069. break;
  3070. }
  3071. }
  3072. assert(faction != -1);
  3073. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  3074. picName = graphics->ERMUtoPicture[faction][buildID];
  3075. picNumber = -1;
  3076. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  3077. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  3078. }
  3079. break;
  3080. case CScenarioTravel::STravelBonus::ARTIFACT:
  3081. desc = CGI->generaltexth->allTexts[715];
  3082. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  3083. break;
  3084. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  3085. desc = CGI->generaltexth->allTexts[716];
  3086. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  3087. break;
  3088. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  3089. {
  3090. int leadingSkill = -1;
  3091. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  3092. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  3093. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  3094. {
  3095. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  3096. {
  3097. leadingSkill = g;
  3098. }
  3099. if (ptr[g] != 0)
  3100. {
  3101. toPrint.push_back(std::make_pair(g, ptr[g]));
  3102. }
  3103. }
  3104. picNumber = leadingSkill;
  3105. desc = CGI->generaltexth->allTexts[715];
  3106. std::string substitute; //text to be printed instead of %s
  3107. for (int v=0; v<toPrint.size(); ++v)
  3108. {
  3109. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3110. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3111. if(v != toPrint.size() - 1)
  3112. {
  3113. substitute += ", ";
  3114. }
  3115. }
  3116. boost::algorithm::replace_first(desc, "%s", substitute);
  3117. break;
  3118. }
  3119. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3120. desc = CGI->generaltexth->allTexts[718];
  3121. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3122. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3123. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3124. break;
  3125. case CScenarioTravel::STravelBonus::RESOURCE:
  3126. {
  3127. int serialResID = 0;
  3128. switch(bonDescs[i].info1)
  3129. {
  3130. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3131. serialResID = bonDescs[i].info1;
  3132. break;
  3133. case 0xFD: //wood + ore
  3134. serialResID = 7;
  3135. break;
  3136. case 0xFE: //rare resources
  3137. serialResID = 8;
  3138. break;
  3139. }
  3140. picNumber = serialResID;
  3141. desc = CGI->generaltexth->allTexts[717];
  3142. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3143. std::string replacement;
  3144. if (serialResID <= 6)
  3145. {
  3146. replacement = CGI->generaltexth->restypes[serialResID];
  3147. }
  3148. else
  3149. {
  3150. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3151. }
  3152. boost::algorithm::replace_first(desc, "%s", replacement);
  3153. }
  3154. break;
  3155. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  3156. {
  3157. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3158. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transferred?";
  3159. picNumber = superhero ? superhero->portrait : 0;
  3160. desc = CGI->generaltexth->allTexts[719];
  3161. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3162. }
  3163. break;
  3164. case CScenarioTravel::STravelBonus::HERO:
  3165. desc = CGI->generaltexth->allTexts[718];
  3166. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3167. if (bonDescs[i].info2 == 0xFFFF)
  3168. {
  3169. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3170. picNumber = -1;
  3171. picName = "CBONN1A3.BMP";
  3172. }
  3173. else
  3174. {
  3175. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3176. }
  3177. break;
  3178. }
  3179. CToggleButton *bonusButton = new CToggleButton(Point(475 + i*68, 455), "", CButton::tooltip(desc, desc));
  3180. if (picNumber != -1)
  3181. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3182. auto anim = std::make_shared<CAnimation>();
  3183. anim->setCustom(picName, 0);
  3184. bonusButton->setImage(anim);
  3185. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3186. bonusButton->borderColor = brightYellow;
  3187. bonuses->addToggle(i, bonusButton);
  3188. }
  3189. // set bonus if already chosen
  3190. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3191. {
  3192. bonuses->setSelected(ourCampaign->chosenCampaignBonuses[selectedMap]);
  3193. }
  3194. }
  3195. void CBonusSelection::updateCampaignState()
  3196. {
  3197. ourCampaign->currentMap = selectedMap;
  3198. if (selectedBonus)
  3199. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3200. }
  3201. void CBonusSelection::startMap()
  3202. {
  3203. auto si = new StartInfo(startInfo);
  3204. auto showPrologVideo = [=]()
  3205. {
  3206. auto exitCb = [=]()
  3207. {
  3208. logGlobal->infoStream() << "Starting scenario " << selectedMap;
  3209. CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
  3210. };
  3211. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3212. if (scenario.prolog.hasPrologEpilog)
  3213. {
  3214. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3215. }
  3216. else
  3217. {
  3218. exitCb();
  3219. }
  3220. };
  3221. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  3222. {
  3223. GH.popInt(this);
  3224. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3225. {
  3226. updateCampaignState();
  3227. endGame();
  3228. GH.curInt = CGPreGame::create();
  3229. showPrologVideo();
  3230. }, 0);
  3231. }
  3232. else
  3233. {
  3234. updateCampaignState();
  3235. showPrologVideo();
  3236. }
  3237. }
  3238. void CBonusSelection::restartMap()
  3239. {
  3240. GH.popInt(this);
  3241. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3242. {
  3243. updateCampaignState();
  3244. auto si = new StartInfo(startInfo);
  3245. SDL_Event event;
  3246. event.type = SDL_USEREVENT;
  3247. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3248. event.user.data1 = si;
  3249. SDL_PushEvent(&event);
  3250. }, 0);
  3251. }
  3252. void CBonusSelection::selectBonus(int id)
  3253. {
  3254. // Total redraw is needed because the border around the bonus images
  3255. // have to be undrawn/drawn.
  3256. if (!selectedBonus || *selectedBonus != id)
  3257. {
  3258. selectedBonus = id;
  3259. GH.totalRedraw();
  3260. updateStartButtonState(id);
  3261. }
  3262. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3263. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3264. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3265. {
  3266. std::map<ui8, std::string> names;
  3267. names[1] = settings["general"]["playerName"].String();
  3268. for(auto & elem : startInfo.playerInfos)
  3269. {
  3270. if(elem.first == PlayerColor(bonDescs[id].info1))
  3271. ::setPlayer(elem.second, 1, names);
  3272. else
  3273. ::setPlayer(elem.second, 0, names);
  3274. }
  3275. }
  3276. }
  3277. void CBonusSelection::increaseDifficulty()
  3278. {
  3279. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3280. }
  3281. void CBonusSelection::decreaseDifficulty()
  3282. {
  3283. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3284. }
  3285. void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
  3286. {
  3287. if(selected == -1)
  3288. {
  3289. startB->block(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size());
  3290. }
  3291. else if(startB->isBlocked())
  3292. {
  3293. startB->block(false);
  3294. }
  3295. }
  3296. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3297. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3298. {
  3299. OBJ_CONSTRUCTION;
  3300. addUsedEvents(LCLICK | RCLICK);
  3301. static const std::string colors[2][8] = {
  3302. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3303. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3304. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3305. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3306. pos.x += desc.xpos;
  3307. pos.y += desc.ypos;
  3308. //loading of graphics
  3309. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3310. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3311. static const std::string infix [] = {"En", "Se", "Co"};
  3312. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3313. {
  3314. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3315. }
  3316. pos.w = graphics[0]->w;
  3317. pos.h = graphics[0]->h;
  3318. }
  3319. CBonusSelection::CRegion::~CRegion()
  3320. {
  3321. for (auto & elem : graphics)
  3322. {
  3323. SDL_FreeSurface(elem);
  3324. }
  3325. }
  3326. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3327. {
  3328. //select if selectable & clicked inside our graphic
  3329. if ( indeterminate(down) )
  3330. {
  3331. return;
  3332. }
  3333. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3334. {
  3335. owner->selectMap(myNumber, false);
  3336. owner->highlightedRegion = this;
  3337. parent->showAll(screen);
  3338. }
  3339. }
  3340. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3341. {
  3342. //show r-click text
  3343. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3344. rclickText.size() )
  3345. {
  3346. CRClickPopup::createAndPush(rclickText);
  3347. }
  3348. }
  3349. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3350. {
  3351. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3352. if (!accessible)
  3353. {
  3354. //show as striped
  3355. blitAtLoc(graphics[2], 0, 0, to);
  3356. }
  3357. else if (this == owner->highlightedRegion)
  3358. {
  3359. //show as selected
  3360. blitAtLoc(graphics[1], 0, 0, to);
  3361. }
  3362. else
  3363. {
  3364. //show as not selected selected
  3365. blitAtLoc(graphics[0], 0, 0, to);
  3366. }
  3367. }
  3368. CSavingScreen::CSavingScreen(bool hotseat)
  3369. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3370. {
  3371. ourGame = mapInfoFromGame();
  3372. sInfo = *LOCPLINT->cb->getStartInfo();
  3373. setPlayersFromGame();
  3374. }
  3375. CSavingScreen::~CSavingScreen()
  3376. {
  3377. }
  3378. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3379. {
  3380. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3381. screenType = CMenuScreen::mainMenu;
  3382. assert(!SEL);
  3383. SEL = this;
  3384. current = nullptr;
  3385. if(Names && !Names->empty()) //if have custom set of player names - use it
  3386. playerNames = *Names;
  3387. else
  3388. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3389. }
  3390. ISelectionScreenInfo::~ISelectionScreenInfo()
  3391. {
  3392. assert(SEL == this);
  3393. SEL = nullptr;
  3394. }
  3395. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3396. {
  3397. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3398. }
  3399. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3400. {
  3401. ::setPlayer(pset, player, playerNames);
  3402. }
  3403. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3404. {
  3405. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3406. if(!sInfo.getPlayersSettings(i->first)) //
  3407. return i->first;
  3408. return 0;
  3409. }
  3410. bool ISelectionScreenInfo::isGuest() const
  3411. {
  3412. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3413. }
  3414. bool ISelectionScreenInfo::isHost() const
  3415. {
  3416. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3417. }
  3418. void ChatMessage::apply(CSelectionScreen *selScreen)
  3419. {
  3420. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3421. GH.totalRedraw();
  3422. }
  3423. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3424. {
  3425. if(!selScreen->ongoingClosing)
  3426. {
  3427. *selScreen->serv << this; //resend to confirm
  3428. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3429. }
  3430. vstd::clear_pointer(selScreen->serv);
  3431. }
  3432. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3433. {
  3434. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3435. SEL->playerNames[connectionID] = playerName;
  3436. //put new player in first slot with AI
  3437. for(auto & elem : SEL->sInfo.playerInfos)
  3438. {
  3439. if(!elem.second.playerID && !elem.second.compOnly)
  3440. {
  3441. selScreen->setPlayer(elem.second, connectionID);
  3442. selScreen->opt->entries[elem.second.color]->selectButtons();
  3443. break;
  3444. }
  3445. }
  3446. selScreen->propagateNames();
  3447. selScreen->propagateOptions();
  3448. selScreen->toggleTab(selScreen->curTab);
  3449. GH.totalRedraw();
  3450. }
  3451. void SelectMap::apply(CSelectionScreen *selScreen)
  3452. {
  3453. if(selScreen->isGuest())
  3454. {
  3455. free = false;
  3456. selScreen->changeSelection(mapInfo);
  3457. }
  3458. }
  3459. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3460. {
  3461. if(!selScreen->isGuest())
  3462. return;
  3463. selScreen->setSInfo(*options);
  3464. }
  3465. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3466. {
  3467. if(!selScreen->isGuest())
  3468. return;
  3469. switch(action)
  3470. {
  3471. case NO_TAB:
  3472. selScreen->toggleTab(selScreen->curTab);
  3473. break;
  3474. case OPEN_OPTIONS:
  3475. selScreen->toggleTab(selScreen->opt);
  3476. break;
  3477. case OPEN_SCENARIO_LIST:
  3478. selScreen->toggleTab(selScreen->sel);
  3479. break;
  3480. case OPEN_RANDOM_MAP_OPTIONS:
  3481. selScreen->toggleTab(selScreen->randMapTab);
  3482. break;
  3483. }
  3484. }
  3485. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3486. {
  3487. if(!selScreen->isHost())
  3488. return;
  3489. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3490. switch(what)
  3491. {
  3492. case TOWN:
  3493. selScreen->opt->nextCastle(color, direction);
  3494. break;
  3495. case HERO:
  3496. selScreen->opt->nextHero(color, direction);
  3497. break;
  3498. case BONUS:
  3499. selScreen->opt->nextBonus(color, direction);
  3500. break;
  3501. }
  3502. }
  3503. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3504. {
  3505. if(selScreen->isGuest())
  3506. return;
  3507. SEL->playerNames.erase(playerID);
  3508. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3509. {
  3510. selScreen->setPlayer(*s, 0);
  3511. selScreen->opt->entries[s->color]->selectButtons();
  3512. }
  3513. selScreen->propagateNames();
  3514. selScreen->propagateOptions();
  3515. GH.totalRedraw();
  3516. }
  3517. void PlayersNames::apply(CSelectionScreen *selScreen)
  3518. {
  3519. if(selScreen->isGuest())
  3520. selScreen->playerNames = playerNames;
  3521. }
  3522. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3523. {
  3524. startingInfo.reset();
  3525. startingInfo.serv = selScreen->serv;
  3526. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3527. if(!selScreen->ongoingClosing)
  3528. {
  3529. *selScreen->serv << this; //resend to confirm
  3530. }
  3531. selScreen->serv = nullptr; //hide it so it won't be deleted
  3532. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3533. saveGameName.clear();
  3534. CGP->showLoadingScreen(std::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3535. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3536. }
  3537. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3538. {
  3539. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3540. pos.x += config["x"].Float();
  3541. pos.y += config["y"].Float();
  3542. pos.w = 200;
  3543. pos.h = 116;
  3544. campFile = config["file"].String();
  3545. video = config["video"].String();
  3546. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3547. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3548. hoverText = header.name;
  3549. hoverLabel = nullptr;
  3550. if (status != CCampaignScreen::DISABLED)
  3551. {
  3552. addUsedEvents(LCLICK | HOVER);
  3553. new CPicture(config["image"].String());
  3554. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3555. parent->addChild(hoverLabel);
  3556. }
  3557. if (status == CCampaignScreen::COMPLETED)
  3558. new CPicture("CAMPCHK");
  3559. }
  3560. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3561. {
  3562. if (down)
  3563. {
  3564. // Close running video and open the selected campaign
  3565. CCS->videoh->close();
  3566. GH.pushInt( new CBonusSelection(campFile) );
  3567. }
  3568. }
  3569. void CCampaignScreen::CCampaignButton::hover(bool on)
  3570. {
  3571. if (hoverLabel)
  3572. {
  3573. if (on)
  3574. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3575. else
  3576. hoverLabel->setText(" ");
  3577. }
  3578. }
  3579. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3580. {
  3581. if (status == CCampaignScreen::DISABLED)
  3582. return;
  3583. CIntObject::show(to);
  3584. // Play the campaign button video when the mouse cursor is placed over the button
  3585. if (hovered)
  3586. {
  3587. if (CCS->videoh->fname != video)
  3588. CCS->videoh->open(video);
  3589. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3590. }
  3591. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3592. {
  3593. CCS->videoh->close();
  3594. redraw();
  3595. }
  3596. }
  3597. CButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3598. {
  3599. std::pair<std::string, std::string> help;
  3600. if (!button["help"].isNull() && button["help"].Float() > 0)
  3601. help = CGI->generaltexth->zelp[button["help"].Float()];
  3602. std::function<void()> close = std::bind(&CGuiHandler::popIntTotally, &GH, this);
  3603. return new CButton(Point(button["x"].Float(), button["y"].Float()), button["name"].String(), help, close, button["hotkey"].Float());
  3604. }
  3605. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3606. {
  3607. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3608. for(const JsonNode& node : config["images"].Vector())
  3609. images.push_back(createPicture(node));
  3610. if (!images.empty())
  3611. {
  3612. images[0]->center(); // move background to center
  3613. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3614. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3615. pos = images[0]->pos; // fix height\width of this window
  3616. }
  3617. if (!config["exitbutton"].isNull())
  3618. {
  3619. CButton * back = createExitButton(config["exitbutton"]);
  3620. back->hoverable = true;
  3621. }
  3622. for(const JsonNode& node : config["items"].Vector())
  3623. campButtons.push_back(new CCampaignButton(node));
  3624. }
  3625. void CCampaignScreen::showAll(SDL_Surface *to)
  3626. {
  3627. CIntObject::showAll(to);
  3628. if (pos.h != to->h || pos.w != to->w)
  3629. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3630. }
  3631. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3632. {
  3633. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3634. CGP->removeFromGui();
  3635. GH.pushInt(new CLoadingScreen(loader));
  3636. }
  3637. std::string CLoadingScreen::getBackground()
  3638. {
  3639. const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
  3640. if(conf.empty())
  3641. {
  3642. return "loadbar";
  3643. }
  3644. else
  3645. {
  3646. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  3647. }
  3648. }
  3649. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3650. CWindowObject(BORDERED, getBackground()),
  3651. loadingThread(loader)
  3652. {
  3653. CCS->musich->stopMusic(5000);
  3654. }
  3655. CLoadingScreen::~CLoadingScreen()
  3656. {
  3657. loadingThread.join();
  3658. }
  3659. void CLoadingScreen::showAll(SDL_Surface *to)
  3660. {
  3661. Rect rect(0,0,to->w, to->h);
  3662. SDL_FillRect(to, &rect, 0);
  3663. CWindowObject::showAll(to);
  3664. }
  3665. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3666. CWindowObject(BORDERED),
  3667. spe(_spe),
  3668. positionCounter(0),
  3669. voiceSoundHandle(-1),
  3670. exitCb(callback)
  3671. {
  3672. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3673. addUsedEvents(LCLICK);
  3674. pos = center(Rect(0,0, 800, 600));
  3675. updateShadow();
  3676. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3677. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3678. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3679. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3680. text->scrollTextTo(-100);
  3681. }
  3682. void CPrologEpilogVideo::show( SDL_Surface * to )
  3683. {
  3684. CSDL_Ext::fillRectBlack(to, &pos);
  3685. //BUG: some videos are 800x600 in size while some are 800x400
  3686. //VCMI should center them in the middle of the screen. Possible but needs modification
  3687. //of video player API which I'd like to avoid until we'll get rid of Windows-specific player
  3688. CCS->videoh->update(pos.x, pos.y, to, true, false);
  3689. //move text every 5 calls/frames; seems to be good enough
  3690. ++positionCounter;
  3691. if(positionCounter % 5 == 0)
  3692. {
  3693. text->scrollTextBy(1);
  3694. }
  3695. else
  3696. text->showAll(to);// blit text over video, if needed
  3697. if (text->textSize.y + 100 < positionCounter / 5)
  3698. clickLeft(false, false);
  3699. }
  3700. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3701. {
  3702. GH.popInt(this);
  3703. CCS->soundh->stopSound(voiceSoundHandle);
  3704. exitCb();
  3705. }
  3706. CSimpleJoinScreen::CSimpleJoinScreen(CMenuScreen::EMultiMode mode)
  3707. {
  3708. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3709. bg = new CPicture("MUDIALOG.bmp"); // address background
  3710. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3711. Rect boxRect(20, 20, 205, 50);
  3712. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3713. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3714. address->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  3715. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3716. port->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  3717. port->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  3718. ok = new CButton(Point( 26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::enterSelectionScreen, this, mode), SDLK_RETURN);
  3719. cancel = new CButton(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  3720. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3721. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3722. address->setText(settings["server"]["server"].String(), true);
  3723. address->giveFocus();
  3724. }
  3725. void CSimpleJoinScreen::enterSelectionScreen(CMenuScreen::EMultiMode mode)
  3726. {
  3727. std::string textAddress = address->text;
  3728. std::string textPort = port->text;
  3729. GH.popIntTotally(this);
  3730. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, mode, nullptr, textAddress, textPort));
  3731. }
  3732. void CSimpleJoinScreen::onChange(const std::string & newText)
  3733. {
  3734. ok->block(address->text.empty() || port->text.empty());
  3735. }