RmgMap.cpp 7.3 KB

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  1. /*
  2. * RmgMap.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RmgMap.h"
  12. #include "TileInfo.h"
  13. #include "CMapGenOptions.h"
  14. #include "Zone.h"
  15. #include "../mapping/CMapEditManager.h"
  16. #include "../mapping/CMap.h"
  17. #include "../CTownHandler.h"
  18. #include "ObjectManager.h"
  19. #include "RoadPlacer.h"
  20. #include "TreasurePlacer.h"
  21. #include "ConnectionsPlacer.h"
  22. #include "TownPlacer.h"
  23. #include "WaterAdopter.h"
  24. #include "WaterProxy.h"
  25. #include "WaterRoutes.h"
  26. #include "RockPlacer.h"
  27. #include "ObstaclePlacer.h"
  28. #include "RiverPlacer.h"
  29. #include "TerrainPainter.h"
  30. #include "Functions.h"
  31. #include "CMapGenerator.h"
  32. VCMI_LIB_NAMESPACE_BEGIN
  33. RmgMap::RmgMap(const CMapGenOptions& mapGenOptions) :
  34. mapGenOptions(mapGenOptions), zonesTotal(0)
  35. {
  36. mapInstance = std::make_unique<CMap>();
  37. getEditManager()->getUndoManager().setUndoRedoLimit(0);
  38. }
  39. void RmgMap::foreach_neighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  40. {
  41. for(const int3 &dir : int3::getDirs())
  42. {
  43. int3 n = pos + dir;
  44. /*important notice: perform any translation before this function is called,
  45. so the actual mapInstance->position is checked*/
  46. if(mapInstance->isInTheMap(n))
  47. foo(n);
  48. }
  49. }
  50. void RmgMap::foreachDirectNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  51. {
  52. for(const int3 &dir : rmg::dirs4)
  53. {
  54. int3 n = pos + dir;
  55. if(mapInstance->isInTheMap(n))
  56. foo(n);
  57. }
  58. }
  59. void RmgMap::foreachDiagonalNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  60. {
  61. for (const int3 &dir : rmg::dirsDiagonal)
  62. {
  63. int3 n = pos + dir;
  64. if (mapInstance->isInTheMap(n))
  65. foo(n);
  66. }
  67. }
  68. void RmgMap::initTiles(CMapGenerator & generator)
  69. {
  70. mapInstance->initTerrain();
  71. tiles.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
  72. zoneColouring.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
  73. //init native town count with 0
  74. for (auto faction : VLC->townh->getAllowedFactions())
  75. zonesPerFaction[faction] = 0;
  76. getEditManager()->clearTerrain(&generator.rand);
  77. getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight()));
  78. getEditManager()->drawTerrain(ETerrainId::GRASS, &generator.rand);
  79. const auto * tmpl = mapGenOptions.getMapTemplate();
  80. zones.clear();
  81. for(const auto & option : tmpl->getZones())
  82. {
  83. auto zone = std::make_shared<Zone>(*this, generator);
  84. zone->setOptions(*option.second);
  85. zones[zone->getId()] = zone;
  86. }
  87. switch(mapGenOptions.getWaterContent())
  88. {
  89. case EWaterContent::NORMAL:
  90. case EWaterContent::ISLANDS:
  91. TRmgTemplateZoneId waterId = zones.size() + 1;
  92. rmg::ZoneOptions options;
  93. options.setId(waterId);
  94. options.setType(ETemplateZoneType::WATER);
  95. auto zone = std::make_shared<Zone>(*this, generator);
  96. zone->setOptions(options);
  97. zones[zone->getId()] = zone;
  98. break;
  99. }
  100. }
  101. void RmgMap::addModificators()
  102. {
  103. for(auto & z : getZones())
  104. {
  105. auto zone = z.second;
  106. zone->addModificator<ObjectManager>();
  107. zone->addModificator<TreasurePlacer>();
  108. zone->addModificator<ObstaclePlacer>();
  109. zone->addModificator<TerrainPainter>();
  110. if(zone->getType() == ETemplateZoneType::WATER)
  111. {
  112. for(auto & z1 : getZones())
  113. {
  114. z1.second->addModificator<WaterAdopter>();
  115. z1.second->getModificator<WaterAdopter>()->setWaterZone(zone->getId());
  116. }
  117. zone->addModificator<WaterProxy>();
  118. zone->addModificator<WaterRoutes>();
  119. }
  120. else
  121. {
  122. zone->addModificator<TownPlacer>();
  123. zone->addModificator<ConnectionsPlacer>();
  124. zone->addModificator<RoadPlacer>();
  125. zone->addModificator<RiverPlacer>();
  126. }
  127. if(zone->isUnderground())
  128. {
  129. zone->addModificator<RockPlacer>();
  130. }
  131. }
  132. }
  133. CMap & RmgMap::map() const
  134. {
  135. return *mapInstance;
  136. }
  137. CMapEditManager* RmgMap::getEditManager() const
  138. {
  139. return mapInstance->getEditManager();
  140. }
  141. bool RmgMap::isOnMap(const int3 & tile) const
  142. {
  143. return mapInstance->isInTheMap(tile);
  144. }
  145. const CMapGenOptions& RmgMap::getMapGenOptions() const
  146. {
  147. return mapGenOptions;
  148. }
  149. void RmgMap::assertOnMap(const int3& tile) const
  150. {
  151. if (!mapInstance->isInTheMap(tile))
  152. throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile.toString()));
  153. }
  154. RmgMap::Zones & RmgMap::getZones()
  155. {
  156. return zones;
  157. }
  158. bool RmgMap::isBlocked(const int3 &tile) const
  159. {
  160. assertOnMap(tile);
  161. return tiles[tile.x][tile.y][tile.z].isBlocked();
  162. }
  163. bool RmgMap::shouldBeBlocked(const int3 &tile) const
  164. {
  165. assertOnMap(tile);
  166. return tiles[tile.x][tile.y][tile.z].shouldBeBlocked();
  167. }
  168. bool RmgMap::isPossible(const int3 &tile) const
  169. {
  170. assertOnMap(tile);
  171. return tiles[tile.x][tile.y][tile.z].isPossible();
  172. }
  173. bool RmgMap::isFree(const int3 &tile) const
  174. {
  175. assertOnMap(tile);
  176. return tiles[tile.x][tile.y][tile.z].isFree();
  177. }
  178. bool RmgMap::isUsed(const int3 &tile) const
  179. {
  180. assertOnMap(tile);
  181. return tiles[tile.x][tile.y][tile.z].isUsed();
  182. }
  183. bool RmgMap::isRoad(const int3& tile) const
  184. {
  185. assertOnMap(tile);
  186. return tiles[tile.x][tile.y][tile.z].isRoad();
  187. }
  188. void RmgMap::setOccupied(const int3 &tile, ETileType::ETileType state)
  189. {
  190. assertOnMap(tile);
  191. tiles[tile.x][tile.y][tile.z].setOccupied(state);
  192. }
  193. void RmgMap::setRoad(const int3& tile, RoadId roadType)
  194. {
  195. assertOnMap(tile);
  196. tiles[tile.x][tile.y][tile.z].setRoadType(roadType);
  197. }
  198. TileInfo RmgMap::getTile(const int3& tile) const
  199. {
  200. assertOnMap(tile);
  201. return tiles[tile.x][tile.y][tile.z];
  202. }
  203. TRmgTemplateZoneId RmgMap::getZoneID(const int3& tile) const
  204. {
  205. assertOnMap(tile);
  206. return zoneColouring[tile.x][tile.y][tile.z];
  207. }
  208. void RmgMap::setZoneID(const int3& tile, TRmgTemplateZoneId zid)
  209. {
  210. assertOnMap(tile);
  211. zoneColouring[tile.x][tile.y][tile.z] = zid;
  212. }
  213. void RmgMap::setNearestObjectDistance(int3 &tile, float value)
  214. {
  215. assertOnMap(tile);
  216. tiles[tile.x][tile.y][tile.z].setNearestObjectDistance(value);
  217. }
  218. float RmgMap::getNearestObjectDistance(const int3 &tile) const
  219. {
  220. assertOnMap(tile);
  221. return tiles[tile.x][tile.y][tile.z].getNearestObjectDistance();
  222. }
  223. void RmgMap::registerZone(TFaction faction)
  224. {
  225. zonesPerFaction[faction]++;
  226. zonesTotal++;
  227. }
  228. ui32 RmgMap::getZoneCount(TFaction faction)
  229. {
  230. return zonesPerFaction[faction];
  231. }
  232. ui32 RmgMap::getTotalZoneCount() const
  233. {
  234. return zonesTotal;
  235. }
  236. bool RmgMap::isAllowedSpell(const SpellID & sid) const
  237. {
  238. assert(sid >= 0);
  239. if (sid < mapInstance->allowedSpell.size())
  240. {
  241. return mapInstance->allowedSpell[sid];
  242. }
  243. else
  244. return false;
  245. }
  246. void RmgMap::dump(bool zoneId) const
  247. {
  248. static int id = 0;
  249. std::ofstream out(boost::to_string(boost::format("zone_%d.txt") % id++));
  250. int levels = mapInstance->levels();
  251. int width = mapInstance->width;
  252. int height = mapInstance->height;
  253. for (int k = 0; k < levels; k++)
  254. {
  255. for(int j = 0; j < height; j++)
  256. {
  257. for (int i = 0; i < width; i++)
  258. {
  259. if(zoneId)
  260. {
  261. out << getZoneID(int3(i, j, k));
  262. }
  263. else
  264. {
  265. char t = '?';
  266. switch (getTile(int3(i, j, k)).getTileType())
  267. {
  268. case ETileType::FREE:
  269. t = ' '; break;
  270. case ETileType::BLOCKED:
  271. t = '#'; break;
  272. case ETileType::POSSIBLE:
  273. t = '-'; break;
  274. case ETileType::USED:
  275. t = 'O'; break;
  276. }
  277. out << t;
  278. }
  279. }
  280. out << std::endl;
  281. }
  282. out << std::endl;
  283. }
  284. out << std::endl;
  285. }
  286. VCMI_LIB_NAMESPACE_END