MapFormatH3M.cpp 87 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CCastleEvent.h"
  13. #include "CMap.h"
  14. #include "MapReaderH3M.h"
  15. #include "MapFormatSettings.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../texts/CGeneralTextHandler.h"
  18. #include "../CSkillHandler.h"
  19. #include "../CStopWatch.h"
  20. #include "../IGameSettings.h"
  21. #include "../RiverHandler.h"
  22. #include "../RoadHandler.h"
  23. #include "../TerrainHandler.h"
  24. #include "../GameLibrary.h"
  25. #include "../constants/StringConstants.h"
  26. #include "../entities/artifact/CArtHandler.h"
  27. #include "../entities/hero/CHeroHandler.h"
  28. #include "../filesystem/CBinaryReader.h"
  29. #include "../filesystem/Filesystem.h"
  30. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  31. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  32. #include "../mapObjectConstructors/CommonConstructors.h"
  33. #include "../mapObjects/CGCreature.h"
  34. #include "../mapObjects/CGResource.h"
  35. #include "../mapObjects/CQuest.h"
  36. #include "../mapObjects/MapObjects.h"
  37. #include "../mapObjects/ObjectTemplate.h"
  38. #include "../modding/ModScope.h"
  39. #include "../networkPacks/Component.h"
  40. #include "../networkPacks/ArtifactLocation.h"
  41. #include "../spells/CSpellHandler.h"
  42. #include "../texts/TextOperations.h"
  43. #include "entities/hero/CHeroClass.h"
  44. VCMI_LIB_NAMESPACE_BEGIN
  45. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  46. : map(nullptr)
  47. , reader(new MapReaderH3M(stream))
  48. , inputStream(stream)
  49. , mapName(TextOperations::convertMapName(mapName))
  50. , modName(modName)
  51. , fileEncoding(encodingName)
  52. {
  53. }
  54. //must be instantiated in .cpp file for access to complete types of all member fields
  55. CMapLoaderH3M::~CMapLoaderH3M() = default;
  56. std::unique_ptr<CMap> CMapLoaderH3M::loadMap(IGameInfoCallback * cb)
  57. {
  58. // Init map object by parsing the input buffer
  59. map = new CMap(cb);
  60. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  61. init();
  62. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  63. }
  64. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  65. {
  66. // Read header
  67. mapHeader = std::make_unique<CMapHeader>();
  68. readHeader();
  69. return std::move(mapHeader);
  70. }
  71. void CMapLoaderH3M::init()
  72. {
  73. inputStream->seek(0);
  74. readHeader();
  75. readMapOptions();
  76. readAllowedArtifacts();
  77. readAllowedSpellsAbilities();
  78. readRumors();
  79. readPredefinedHeroes();
  80. readTerrain();
  81. readObjectTemplates();
  82. readObjects();
  83. readEvents();
  84. map->calculateGuardingGreaturePositions();
  85. afterRead();
  86. //map->banWaterContent(); //Not sure if force this for custom scenarios
  87. }
  88. void CMapLoaderH3M::readHeader()
  89. {
  90. // Map version
  91. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  92. if(mapHeader->version == EMapFormat::HOTA)
  93. {
  94. uint32_t hotaVersion = reader->readUInt32();
  95. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  96. reader->setFormatLevel(features);
  97. if(features.levelHOTA8)
  98. {
  99. int hotaVersionMajor = reader->readUInt32();
  100. int hotaVersionMinor = reader->readUInt32();
  101. int hotaVersionPatch = reader->readUInt32();
  102. logGlobal->trace("Loading HotA map, version %d.%d.%d", hotaVersionMajor, hotaVersionMinor, hotaVersionPatch);
  103. }
  104. if(features.levelHOTA1)
  105. {
  106. bool isMirrorMap = reader->readBool();
  107. bool isArenaMap = reader->readBool();
  108. //TODO: HotA
  109. if (isMirrorMap)
  110. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  111. if (isArenaMap)
  112. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  113. }
  114. if(features.levelHOTA2)
  115. {
  116. int32_t terrainTypesCount = reader->readUInt32();
  117. assert(features.terrainsCount == terrainTypesCount);
  118. if (features.terrainsCount != terrainTypesCount)
  119. logGlobal->warn("Map '%s': Expected %d terrains, but %d found!", mapName, features.terrainsCount, terrainTypesCount);
  120. }
  121. if(features.levelHOTA5)
  122. {
  123. int32_t townTypesCount = reader->readUInt32();
  124. int8_t allowedDifficultiesMask = reader->readInt8Checked(0, 31);
  125. assert(features.factionsCount == townTypesCount);
  126. if (features.factionsCount != townTypesCount)
  127. logGlobal->warn("Map '%s': Expected %d factions, but %d found!", mapName, features.factionsCount, townTypesCount);
  128. if (allowedDifficultiesMask != 0)
  129. logGlobal->warn("Map '%s': List of allowed difficulties (%d) is not implemented!", mapName, static_cast<int>(allowedDifficultiesMask));
  130. }
  131. if(features.levelHOTA7)
  132. {
  133. bool canHireDefeatedHeroes = reader->readBool();
  134. if (!canHireDefeatedHeroes)
  135. logGlobal->warn("Map '%s': Option to block hiring of defeated heroes is not implemented!", mapName);
  136. }
  137. if(features.levelHOTA8)
  138. {
  139. bool forceMatchingVersion = reader->readBool();
  140. if (forceMatchingVersion)
  141. logGlobal->warn("Map '%s': This map is forced to use specific hota version!", mapName);
  142. }
  143. }
  144. else
  145. {
  146. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  147. reader->setFormatLevel(features);
  148. }
  149. if (!LIBRARY->mapFormat->isSupported(mapHeader->version))
  150. throw std::runtime_error("Unsupported map format! Format ID " + std::to_string(static_cast<int>(mapHeader->version)));
  151. const MapIdentifiersH3M & identifierMapper = LIBRARY->mapFormat->getMapping(mapHeader->version);
  152. reader->setIdentifierRemapper(identifierMapper);
  153. // Read map name, description, dimensions,...
  154. mapHeader->areAnyPlayers = reader->readBool();
  155. mapHeader->height = mapHeader->width = reader->readInt32();
  156. mapHeader->mapLevels = reader->readBool() ? 2 : 1;
  157. mapHeader->name.appendTextID(readLocalizedString("header.name"));
  158. mapHeader->description.appendTextID(readLocalizedString("header.description"));
  159. mapHeader->author.appendRawString("");
  160. mapHeader->authorContact.appendRawString("");
  161. mapHeader->mapVersion.appendRawString("");
  162. mapHeader->creationDateTime = 0;
  163. mapHeader->difficulty = static_cast<EMapDifficulty>(reader->readInt8Checked(0, 4));
  164. if(features.levelAB)
  165. mapHeader->levelLimit = reader->readInt8Checked(0, std::min(100u, LIBRARY->heroh->maxSupportedLevel()));
  166. else
  167. mapHeader->levelLimit = 0;
  168. readPlayerInfo();
  169. readVictoryLossConditions();
  170. readTeamInfo();
  171. readAllowedHeroes();
  172. readDisposedHeroes();
  173. }
  174. void CMapLoaderH3M::readPlayerInfo()
  175. {
  176. for(int i = 0; i < mapHeader->players.size(); ++i)
  177. {
  178. auto & playerInfo = mapHeader->players[i];
  179. playerInfo.canHumanPlay = reader->readBool();
  180. playerInfo.canComputerPlay = reader->readBool();
  181. // If nobody can play with this player - skip loading of these properties
  182. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  183. {
  184. if(features.levelROE)
  185. reader->skipUnused(6);
  186. if(features.levelAB)
  187. reader->skipUnused(6);
  188. if(features.levelSOD)
  189. reader->skipUnused(1);
  190. continue;
  191. }
  192. playerInfo.aiTactic = static_cast<EAiTactic>(reader->readInt8Checked(-1, 3));
  193. if(features.levelSOD)
  194. reader->skipUnused(1); //faction is selectable
  195. std::set<FactionID> allowedFactions;
  196. reader->readBitmaskFactions(allowedFactions, false);
  197. playerInfo.isFactionRandom = reader->readBool();
  198. const bool allFactionsAllowed = playerInfo.isFactionRandom && allowedFactions.size() == features.factionsCount;
  199. if(!allFactionsAllowed)
  200. {
  201. if (!allowedFactions.empty())
  202. playerInfo.allowedFactions = allowedFactions;
  203. else
  204. logGlobal->warn("Map '%s': Player %d has no allowed factions to play! Ignoring.", mapName, i);
  205. }
  206. playerInfo.hasMainTown = reader->readBool();
  207. if(playerInfo.hasMainTown)
  208. {
  209. if(features.levelAB)
  210. {
  211. playerInfo.generateHeroAtMainTown = reader->readBool();
  212. reader->skipUnused(1); // starting town type, unused
  213. }
  214. else
  215. {
  216. playerInfo.generateHeroAtMainTown = true;
  217. }
  218. playerInfo.posOfMainTown = reader->readInt3();
  219. }
  220. playerInfo.hasRandomHero = reader->readBool();
  221. playerInfo.mainCustomHeroId = reader->readHero();
  222. if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)
  223. {
  224. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  225. playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  226. }
  227. if(features.levelAB)
  228. {
  229. reader->skipUnused(1); //TODO: check meaning?
  230. size_t heroCount = reader->readUInt32();
  231. for(size_t pp = 0; pp < heroCount; ++pp)
  232. {
  233. SHeroName vv;
  234. vv.heroId = reader->readHero();
  235. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId.getNum()));
  236. playerInfo.heroesNames.push_back(vv);
  237. }
  238. }
  239. }
  240. }
  241. void CMapLoaderH3M::readVictoryLossConditions()
  242. {
  243. mapHeader->triggeredEvents.clear();
  244. mapHeader->victoryMessage.clear();
  245. mapHeader->defeatMessage.clear();
  246. auto vicCondition = static_cast<EVictoryConditionType>(reader->readInt8Checked(-1, 12));
  247. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  248. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  249. defeatCondition.value = 7;
  250. TriggeredEvent standardVictory;
  251. standardVictory.effect.type = EventEffect::VICTORY;
  252. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  253. standardVictory.identifier = "standardVictory";
  254. standardVictory.description.clear(); // TODO: display in quest window
  255. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  256. standardVictory.trigger = EventExpression(victoryCondition);
  257. TriggeredEvent standardDefeat;
  258. standardDefeat.effect.type = EventEffect::DEFEAT;
  259. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  260. standardDefeat.identifier = "standardDefeat";
  261. standardDefeat.description.clear(); // TODO: display in quest window
  262. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  263. standardDefeat.trigger = EventExpression(defeatCondition);
  264. // Specific victory conditions
  265. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  266. {
  267. // create normal condition
  268. mapHeader->triggeredEvents.push_back(standardVictory);
  269. mapHeader->victoryIconIndex = 11;
  270. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  271. }
  272. else
  273. {
  274. TriggeredEvent specialVictory;
  275. specialVictory.effect.type = EventEffect::VICTORY;
  276. specialVictory.identifier = "specialVictory";
  277. specialVictory.description.clear(); // TODO: display in quest window
  278. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  279. bool allowNormalVictory = reader->readBool();
  280. bool appliesToAI = reader->readBool();
  281. switch(vicCondition)
  282. {
  283. case EVictoryConditionType::ARTIFACT:
  284. {
  285. assert(allowNormalVictory == true); // not selectable in editor
  286. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  287. cond.objectType = reader->readArtifact();
  288. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  289. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  290. specialVictory.trigger = EventExpression(cond);
  291. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  292. break;
  293. }
  294. case EVictoryConditionType::GATHERTROOP:
  295. {
  296. EventCondition cond(EventCondition::HAVE_CREATURES);
  297. cond.objectType = reader->readCreature();
  298. cond.value = reader->readInt32();
  299. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  300. specialVictory.onFulfill.appendTextID("core.genrltxt.276");
  301. specialVictory.trigger = EventExpression(cond);
  302. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  303. break;
  304. }
  305. case EVictoryConditionType::GATHERRESOURCE:
  306. {
  307. EventCondition cond(EventCondition::HAVE_RESOURCES);
  308. cond.objectType = reader->readGameResID();
  309. cond.value = reader->readInt32();
  310. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  311. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  312. specialVictory.trigger = EventExpression(cond);
  313. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  314. break;
  315. }
  316. case EVictoryConditionType::BUILDCITY:
  317. {
  318. assert(appliesToAI == true); // not selectable in editor
  319. EventExpression::OperatorAll oper;
  320. EventCondition cond(EventCondition::HAVE_BUILDING);
  321. cond.position = reader->readInt3();
  322. cond.objectType = BuildingID::HALL_LEVEL(reader->readInt8Checked(0,3) + 1);
  323. oper.expressions.emplace_back(cond);
  324. cond.objectType = BuildingID::FORT_LEVEL(reader->readInt8Checked(0, 2));
  325. oper.expressions.emplace_back(cond);
  326. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  327. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  328. specialVictory.trigger = EventExpression(oper);
  329. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  330. break;
  331. }
  332. case EVictoryConditionType::BUILDGRAIL:
  333. {
  334. assert(allowNormalVictory == true); // not selectable in editor
  335. assert(appliesToAI == true); // not selectable in editor
  336. EventCondition cond(EventCondition::HAVE_BUILDING);
  337. cond.objectType = BuildingID(BuildingID::GRAIL);
  338. cond.position = reader->readInt3();
  339. if(cond.position.z > 2)
  340. cond.position = int3(-1, -1, -1);
  341. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  342. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  343. specialVictory.trigger = EventExpression(cond);
  344. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  345. break;
  346. }
  347. case EVictoryConditionType::BEATHERO:
  348. {
  349. if (!allowNormalVictory)
  350. logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
  351. allowNormalVictory = true; // H3 behavior
  352. assert(appliesToAI == false); // not selectable in editor
  353. EventCondition cond(EventCondition::DESTROY);
  354. cond.objectType = MapObjectID(MapObjectID::HERO);
  355. cond.position = reader->readInt3();
  356. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  357. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  358. specialVictory.trigger = EventExpression(cond);
  359. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  360. break;
  361. }
  362. case EVictoryConditionType::CAPTURECITY:
  363. {
  364. EventCondition cond(EventCondition::CONTROL);
  365. cond.objectType = MapObjectID(MapObjectID::TOWN);
  366. cond.position = reader->readInt3();
  367. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  368. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  369. specialVictory.trigger = EventExpression(cond);
  370. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  371. break;
  372. }
  373. case EVictoryConditionType::BEATMONSTER:
  374. {
  375. assert(appliesToAI == true); // not selectable in editor
  376. EventCondition cond(EventCondition::DESTROY);
  377. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  378. cond.position = reader->readInt3();
  379. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  380. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  381. specialVictory.trigger = EventExpression(cond);
  382. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  383. break;
  384. }
  385. case EVictoryConditionType::TAKEDWELLINGS:
  386. {
  387. EventExpression::OperatorAll oper;
  388. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR1)));
  389. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR4)));
  390. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  391. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  392. specialVictory.trigger = EventExpression(oper);
  393. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  394. break;
  395. }
  396. case EVictoryConditionType::TAKEMINES:
  397. {
  398. EventCondition cond(EventCondition::CONTROL);
  399. cond.objectType = MapObjectID(MapObjectID::MINE);
  400. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  401. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  402. specialVictory.trigger = EventExpression(cond);
  403. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  404. break;
  405. }
  406. case EVictoryConditionType::TRANSPORTITEM:
  407. {
  408. assert(allowNormalVictory == true); // not selectable in editor
  409. EventCondition cond(EventCondition::TRANSPORT);
  410. cond.objectType = reader->readArtifact8();
  411. cond.position = reader->readInt3();
  412. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  413. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  414. specialVictory.trigger = EventExpression(cond);
  415. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  416. break;
  417. }
  418. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  419. {
  420. assert(appliesToAI == false); // not selectable in editor
  421. EventCondition cond(EventCondition::DESTROY);
  422. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  423. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  424. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  425. specialVictory.trigger = EventExpression(cond);
  426. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  427. mapHeader->victoryIconIndex = 12;
  428. break;
  429. }
  430. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  431. {
  432. assert(appliesToAI == false); // not selectable in editor
  433. EventCondition cond(EventCondition::DAYS_PASSED);
  434. cond.value = reader->readUInt32();
  435. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  436. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  437. specialVictory.trigger = EventExpression(cond);
  438. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  439. mapHeader->victoryIconIndex = 13;
  440. break;
  441. }
  442. default:
  443. assert(0);
  444. }
  445. if(allowNormalVictory)
  446. {
  447. size_t playersOnMap = boost::range::count_if(
  448. mapHeader->players,
  449. [](const PlayerInfo & info)
  450. {
  451. return info.canAnyonePlay();
  452. }
  453. );
  454. if(playersOnMap == 1)
  455. {
  456. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  457. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  458. }
  459. }
  460. // if condition is human-only turn it into following construction: AllOf(human, condition)
  461. if(!appliesToAI)
  462. {
  463. EventExpression::OperatorAll oper;
  464. EventCondition notAI(EventCondition::IS_HUMAN);
  465. notAI.value = 1;
  466. oper.expressions.emplace_back(notAI);
  467. oper.expressions.push_back(specialVictory.trigger.get());
  468. specialVictory.trigger = EventExpression(oper);
  469. }
  470. // if normal victory allowed - add one more quest
  471. if(allowNormalVictory)
  472. {
  473. mapHeader->victoryMessage.appendRawString(" / ");
  474. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  475. mapHeader->triggeredEvents.push_back(standardVictory);
  476. }
  477. mapHeader->triggeredEvents.push_back(specialVictory);
  478. }
  479. // Read loss conditions
  480. auto lossCond = static_cast<ELossConditionType>(reader->readInt8Checked(-1, 2));
  481. if(lossCond == ELossConditionType::LOSSSTANDARD)
  482. {
  483. mapHeader->defeatIconIndex = 3;
  484. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  485. }
  486. else
  487. {
  488. TriggeredEvent specialDefeat;
  489. specialDefeat.effect.type = EventEffect::DEFEAT;
  490. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  491. specialDefeat.identifier = "specialDefeat";
  492. specialDefeat.description.clear(); // TODO: display in quest window
  493. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  494. switch(lossCond)
  495. {
  496. case ELossConditionType::LOSSCASTLE:
  497. {
  498. EventExpression::OperatorNone noneOf;
  499. EventCondition cond(EventCondition::CONTROL);
  500. cond.objectType = Obj(Obj::TOWN);
  501. cond.position = reader->readInt3();
  502. noneOf.expressions.emplace_back(cond);
  503. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  504. specialDefeat.trigger = EventExpression(noneOf);
  505. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  506. break;
  507. }
  508. case ELossConditionType::LOSSHERO:
  509. {
  510. EventExpression::OperatorNone noneOf;
  511. EventCondition cond(EventCondition::CONTROL);
  512. cond.objectType = Obj(Obj::HERO);
  513. cond.position = reader->readInt3();
  514. noneOf.expressions.emplace_back(cond);
  515. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  516. specialDefeat.trigger = EventExpression(noneOf);
  517. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  518. break;
  519. }
  520. case ELossConditionType::TIMEEXPIRES:
  521. {
  522. EventCondition cond(EventCondition::DAYS_PASSED);
  523. cond.value = reader->readUInt16();
  524. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  525. specialDefeat.trigger = EventExpression(cond);
  526. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  527. break;
  528. }
  529. }
  530. // turn simple loss condition into complete one that can be evaluated later:
  531. // - any of :
  532. // - days without town: 7
  533. // - all of:
  534. // - is human
  535. // - (expression)
  536. EventExpression::OperatorAll allOf;
  537. EventCondition isHuman(EventCondition::IS_HUMAN);
  538. isHuman.value = 1;
  539. allOf.expressions.emplace_back(isHuman);
  540. allOf.expressions.push_back(specialDefeat.trigger.get());
  541. specialDefeat.trigger = EventExpression(allOf);
  542. mapHeader->triggeredEvents.push_back(specialDefeat);
  543. }
  544. mapHeader->triggeredEvents.push_back(standardDefeat);
  545. }
  546. void CMapLoaderH3M::readTeamInfo()
  547. {
  548. mapHeader->howManyTeams = reader->readUInt8();
  549. if(mapHeader->howManyTeams > 0)
  550. {
  551. // Teams
  552. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  553. mapHeader->players[i].team = TeamID(reader->readUInt8());
  554. }
  555. else
  556. {
  557. // No alliances
  558. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  559. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  560. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  561. }
  562. }
  563. void CMapLoaderH3M::readAllowedHeroes()
  564. {
  565. mapHeader->allowedHeroes = LIBRARY->heroh->getDefaultAllowed();
  566. if(features.levelHOTA0)
  567. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  568. else
  569. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  570. if(features.levelAB)
  571. {
  572. size_t placeholdersQty = reader->readUInt32();
  573. for (size_t i = 0; i < placeholdersQty; ++i)
  574. {
  575. auto heroID = reader->readHero();
  576. mapHeader->reservedCampaignHeroes.insert(heroID);
  577. }
  578. }
  579. }
  580. void CMapLoaderH3M::readDisposedHeroes()
  581. {
  582. // Reading disposed heroes (20 bytes)
  583. if(features.levelSOD)
  584. {
  585. size_t disp = reader->readUInt8();
  586. mapHeader->disposedHeroes.resize(disp);
  587. for(size_t g = 0; g < disp; ++g)
  588. {
  589. mapHeader->disposedHeroes[g].heroId = reader->readHero();
  590. mapHeader->disposedHeroes[g].portrait = reader->readHeroPortrait();
  591. mapHeader->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", mapHeader->disposedHeroes[g].heroId.getNum()));
  592. reader->readBitmaskPlayers(mapHeader->disposedHeroes[g].players, false);
  593. }
  594. }
  595. }
  596. void CMapLoaderH3M::readMapOptions()
  597. {
  598. //omitting NULLS
  599. reader->skipZero(31);
  600. if(features.levelHOTA0)
  601. {
  602. bool allowSpecialMonths = reader->readBool();
  603. map->overrideGameSetting(EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, JsonNode(allowSpecialMonths));
  604. reader->skipZero(3);
  605. }
  606. if(features.levelHOTA1)
  607. {
  608. int32_t combinedArtifactsCount = reader->readInt32();
  609. int32_t combinedArtifactsBytes = (combinedArtifactsCount + 7) / 8;
  610. for (int i = 0; i < combinedArtifactsBytes; ++i)
  611. {
  612. uint8_t mask = reader->readUInt8();
  613. if (mask != 0)
  614. logGlobal->warn("Map '%s': Option to ban specific combined artifacts is not implemented!", mapName);
  615. }
  616. }
  617. if(features.levelHOTA3)
  618. {
  619. //TODO: HotA
  620. int32_t roundLimit = reader->readInt32();
  621. if(roundLimit != -1)
  622. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  623. }
  624. if(features.levelHOTA5)
  625. {
  626. for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  627. {
  628. // unconfirmed, but only remainig option according to changelog
  629. bool heroRecruitmentBlocked = reader->readBool();
  630. if (heroRecruitmentBlocked)
  631. logGlobal->warn("Map '%s': option to ban hero recruitment for %s is not implemented!!", mapName, PlayerColor(i).toString());
  632. }
  633. }
  634. const MapIdentifiersH3M & identifierMapper = LIBRARY->mapFormat->getMapping(mapHeader->version);
  635. map->overrideGameSettings(identifierMapper.getFormatSettings());
  636. }
  637. void CMapLoaderH3M::readAllowedArtifacts()
  638. {
  639. map->allowedArtifact = LIBRARY->arth->getDefaultAllowed();
  640. if(features.levelAB)
  641. {
  642. if(features.levelHOTA0)
  643. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  644. else
  645. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  646. }
  647. // ban combo artifacts
  648. if(!features.levelSOD)
  649. {
  650. for(auto const & artifact : LIBRARY->arth->objects)
  651. if(artifact->isCombined())
  652. map->allowedArtifact.erase(artifact->getId());
  653. }
  654. if(!features.levelAB)
  655. {
  656. map->allowedArtifact.erase(ArtifactID::VIAL_OF_DRAGON_BLOOD);
  657. map->allowedArtifact.erase(ArtifactID::ARMAGEDDONS_BLADE);
  658. }
  659. // Messy, but needed
  660. for(TriggeredEvent & event : map->triggeredEvents)
  661. {
  662. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  663. {
  664. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  665. {
  666. map->allowedArtifact.erase(cond.objectType.as<ArtifactID>());
  667. }
  668. return cond;
  669. };
  670. event.trigger = event.trigger.morph(patcher);
  671. }
  672. }
  673. void CMapLoaderH3M::readAllowedSpellsAbilities()
  674. {
  675. map->allowedSpells = LIBRARY->spellh->getDefaultAllowed();
  676. map->allowedAbilities = LIBRARY->skillh->getDefaultAllowed();
  677. if(features.levelSOD)
  678. {
  679. reader->readBitmaskSpells(map->allowedSpells, true);
  680. reader->readBitmaskSkills(map->allowedAbilities, true);
  681. }
  682. }
  683. void CMapLoaderH3M::readRumors()
  684. {
  685. size_t rumorsCount = reader->readUInt32();
  686. assert(rumorsCount < 1000); // sanity check
  687. for(size_t it = 0; it < rumorsCount; it++)
  688. {
  689. Rumor ourRumor;
  690. ourRumor.name = readBasicString();
  691. ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));
  692. map->rumors.push_back(ourRumor);
  693. }
  694. }
  695. void CMapLoaderH3M::readPredefinedHeroes()
  696. {
  697. if(!features.levelSOD)
  698. return;
  699. uint32_t heroesCount = features.heroesCount;
  700. if(features.levelHOTA0)
  701. heroesCount = reader->readUInt32();
  702. assert(heroesCount <= features.heroesCount);
  703. for(int heroID = 0; heroID < heroesCount; heroID++)
  704. {
  705. bool custom = reader->readBool();
  706. if(!custom)
  707. continue;
  708. auto handler = LIBRARY->objtypeh->getHandlerFor(Obj::HERO, HeroTypeID(heroID).toHeroType()->heroClass->getIndex());
  709. auto object = handler->create(map->cb, handler->getTemplates().front());
  710. auto hero = std::dynamic_pointer_cast<CGHeroInstance>(object);
  711. hero->subID = heroID;
  712. bool hasExp = reader->readBool();
  713. if(hasExp)
  714. {
  715. hero->exp = reader->readUInt32();
  716. }
  717. else
  718. {
  719. hero->exp = 0;
  720. }
  721. bool hasSecSkills = reader->readBool();
  722. if(hasSecSkills)
  723. {
  724. uint32_t howMany = reader->readUInt32();
  725. hero->secSkills.resize(howMany);
  726. for(int yy = 0; yy < howMany; ++yy)
  727. {
  728. hero->secSkills[yy].first = reader->readSkill();
  729. hero->secSkills[yy].second = reader->readInt8Checked(1,3);
  730. }
  731. }
  732. loadArtifactsOfHero(hero.get());
  733. bool hasCustomBio = reader->readBool();
  734. if(hasCustomBio)
  735. hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  736. // 0xFF is default, 00 male, 01 female
  737. hero->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  738. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  739. bool hasCustomSpells = reader->readBool();
  740. if(hasCustomSpells)
  741. reader->readBitmaskSpells(hero->spells, false);
  742. bool hasCustomPrimSkills = reader->readBool();
  743. if(hasCustomPrimSkills)
  744. {
  745. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  746. {
  747. hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
  748. }
  749. }
  750. map->addToHeroPool(hero);
  751. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, hero->getHeroType()->getJsonKey());
  752. }
  753. if(features.levelHOTA5)
  754. {
  755. for(int heroID = 0; heroID < heroesCount; heroID++)
  756. {
  757. bool alwaysAddSkills = reader->readBool(); // prevent heroes from receiving additional random secondary skills at the start of the map if they are not of the first level
  758. bool cannotGainXP = reader->readBool();
  759. int32_t level = reader->readInt32(); // Needs investigation how this interacts with usual setting of level via experience
  760. assert(level > 0);
  761. if (!alwaysAddSkills)
  762. logGlobal->warn("Map '%s': Option to prevent hero %d from gaining skills on map start is not implemented!", mapName, heroID);
  763. if (cannotGainXP)
  764. logGlobal->warn("Map '%s': Option to prevent hero %d from receiveing experience is not implemented!", mapName, heroID);
  765. if (level > 1)
  766. logGlobal->warn("Map '%s': Option to set level of hero %d to %d is not implemented!", mapName, heroID, level);
  767. }
  768. }
  769. }
  770. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  771. {
  772. bool hasArtSet = reader->readBool();
  773. // True if artifact set is not default (hero has some artifacts)
  774. if(!hasArtSet)
  775. return;
  776. // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
  777. hero->spells.insert(SpellID::SPELLBOOK_PRESET);
  778. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  779. {
  780. logGlobal->debug("Hero %d at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getHeroTypeID().getNum(), hero->anchorPos().toString());
  781. hero->artifactsInBackpack.clear();
  782. hero->artifactsWorn.clear();
  783. }
  784. for(int i = 0; i < features.artifactSlotsCount; i++)
  785. loadArtifactToSlot(hero, i);
  786. // bag artifacts
  787. // number of artifacts in hero's bag
  788. size_t amount = reader->readUInt16();
  789. for(size_t i = 0; i < amount; ++i)
  790. {
  791. loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  792. }
  793. }
  794. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  795. {
  796. ArtifactID artifactID = reader->readArtifact();
  797. SpellID scrollSpell = SpellID::NONE;
  798. if (features.levelHOTA5)
  799. scrollSpell = reader->readSpell16();
  800. if(artifactID == ArtifactID::NONE)
  801. return false;
  802. const Artifact * art = artifactID.toEntity(LIBRARY);
  803. if(!art)
  804. {
  805. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  806. return false;
  807. }
  808. if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
  809. {
  810. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  811. return false;
  812. }
  813. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  814. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  815. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  816. if(ArtifactID(artifactID).toArtifact()->canBePutAt(hero, ArtifactPosition(slot)))
  817. {
  818. auto * artifact = map->createArtifact(artifactID, scrollSpell);
  819. map->putArtifactInstance(*hero, artifact->getId(), slot);
  820. }
  821. else
  822. {
  823. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, ArtifactID(artifactID).toArtifact()->getNameTranslated(), slot);
  824. return false;
  825. }
  826. return true;
  827. }
  828. void CMapLoaderH3M::readTerrain()
  829. {
  830. map->initTerrain();
  831. // Read terrain
  832. int3 pos;
  833. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  834. {
  835. //OH3 format is [z][y][x]
  836. for(pos.y = 0; pos.y < map->height; pos.y++)
  837. {
  838. for(pos.x = 0; pos.x < map->width; pos.x++)
  839. {
  840. auto & tile = map->getTile(pos);
  841. tile.terrainType = reader->readTerrain();
  842. tile.terView = reader->readUInt8();
  843. tile.riverType = reader->readRiver();
  844. tile.riverDir = reader->readUInt8();
  845. tile.roadType = reader->readRoad();
  846. tile.roadDir = reader->readUInt8();
  847. tile.extTileFlags = reader->readUInt8();
  848. }
  849. }
  850. }
  851. map->calculateWaterContent();
  852. }
  853. void CMapLoaderH3M::readObjectTemplates()
  854. {
  855. uint32_t defAmount = reader->readUInt32();
  856. originalTemplates.reserve(defAmount);
  857. remappedTemplates.reserve(defAmount);
  858. // Read custom defs
  859. for(int defID = 0; defID < defAmount; ++defID)
  860. {
  861. auto tmpl = reader->readObjectTemplate();
  862. originalTemplates.push_back(tmpl);
  863. auto remapped = std::make_shared<ObjectTemplate>(*tmpl);
  864. reader->remapTemplate(*remapped);
  865. remappedTemplates.push_back(remapped);
  866. if (!CResourceHandler::get()->existsResource(remapped->animationFile.addPrefix("SPRITES/")))
  867. logMod->warn("Template animation %s of type (%d %d) is missing!", remapped->animationFile.getOriginalName(), remapped->id, remapped->subid );
  868. }
  869. }
  870. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  871. {
  872. auto object = std::make_shared<CGEvent>(map->cb);
  873. readBoxContent(object.get(), mapPosition, idToBeGiven);
  874. reader->readBitmaskPlayers(object->availableFor, false);
  875. object->computerActivate = reader->readBool();
  876. object->removeAfterVisit = reader->readBool();
  877. reader->skipZero(4);
  878. if(features.levelHOTA3)
  879. object->humanActivate = reader->readBool();
  880. else
  881. object->humanActivate = true;
  882. readBoxHotaContent(object.get(), mapPosition, idToBeGiven);
  883. return object;
  884. }
  885. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  886. {
  887. auto object = std::make_shared<CGPandoraBox>(map->cb);
  888. readBoxContent(object.get(), mapPosition, idToBeGiven);
  889. if(features.levelHOTA5)
  890. reader->skipZero(1); // Unknown value, always 0 so far
  891. readBoxHotaContent(object.get(), mapPosition, idToBeGiven);
  892. return object;
  893. }
  894. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  895. {
  896. readMessageAndGuards(object->message, object, mapPosition, idToBeGiven);
  897. Rewardable::VisitInfo vinfo;
  898. auto & reward = vinfo.reward;
  899. reward.heroExperience = reader->readUInt32();
  900. reward.manaDiff = reader->readInt32();
  901. if(auto val = reader->readInt8Checked(-3, 3))
  902. reward.heroBonuses.push_back(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven)));
  903. if(auto val = reader->readInt8Checked(-3, 3))
  904. reward.heroBonuses.push_back(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven)));
  905. reader->readResources(reward.resources);
  906. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  907. reward.primary.at(x) = reader->readUInt8();
  908. size_t gabn = reader->readUInt8(); //number of gained abilities
  909. for(size_t oo = 0; oo < gabn; ++oo)
  910. {
  911. auto rId = reader->readSkill();
  912. auto rVal = reader->readInt8Checked(1,3);
  913. reward.secondary[rId] = rVal;
  914. }
  915. size_t gart = reader->readUInt8(); //number of gained artifacts
  916. for(size_t oo = 0; oo < gart; ++oo)
  917. {
  918. ArtifactID grantedArtifact = reader->readArtifact();
  919. if (features.levelHOTA5)
  920. {
  921. SpellID scrollSpell = reader->readSpell16();
  922. if (grantedArtifact == ArtifactID::SPELL_SCROLL)
  923. reward.grantedScrolls.push_back(scrollSpell);
  924. else
  925. reward.grantedArtifacts.push_back(grantedArtifact);
  926. }
  927. else
  928. reward.grantedArtifacts.push_back(grantedArtifact);
  929. }
  930. size_t gspel = reader->readUInt8(); //number of gained spells
  931. for(size_t oo = 0; oo < gspel; ++oo)
  932. reward.spells.push_back(reader->readSpell());
  933. size_t gcre = reader->readUInt8(); //number of gained creatures
  934. for(size_t oo = 0; oo < gcre; ++oo)
  935. {
  936. auto rId = reader->readCreature();
  937. auto rVal = reader->readUInt16();
  938. reward.creatures.emplace_back(rId, rVal);
  939. }
  940. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  941. object->configuration.info.push_back(vinfo);
  942. reader->skipZero(8);
  943. }
  944. void CMapLoaderH3M::readBoxHotaContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  945. {
  946. if(features.levelHOTA5)
  947. {
  948. int32_t movementMode = reader->readInt32(); // Give, Take, Nullify, Set, Replenish
  949. int32_t movementAmount = reader->readInt32();
  950. assert(movementMode >= 0 && movementMode <= 4);
  951. if (movementMode != 0 || movementAmount != 0)
  952. logGlobal->warn("Map '%s': Event/Pandora %s option to modify (mode %d) movement points by %d is not implemented!", mapName, mapPosition.toString(), movementMode, movementAmount);
  953. }
  954. if(features.levelHOTA6)
  955. {
  956. int32_t allowedDifficultiesMask = reader->readInt32();
  957. assert(allowedDifficultiesMask > 0 && allowedDifficultiesMask < 32);
  958. if (allowedDifficultiesMask != 31)
  959. logGlobal->warn("Map '%s': Event/Pandora %s availability by difficulty (mode %d) is not implemented!", mapName, mapPosition.toString(), allowedDifficultiesMask);
  960. }
  961. }
  962. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  963. {
  964. auto object = std::make_shared<CGCreature>(map->cb);
  965. object->id = objectInstanceID;
  966. if(features.levelAB)
  967. {
  968. object->identifier = reader->readUInt32();
  969. questIdentifierToId[object->identifier] = objectInstanceID;
  970. }
  971. auto hlp = std::make_unique<CStackInstance>(map->cb);
  972. hlp->setCount(reader->readUInt16());
  973. //type will be set during initialization
  974. object->putStack(SlotID(0), std::move(hlp));
  975. //TODO: 0-4 is h3 range. 5 is hota extension for exact aggression?
  976. object->character = reader->readInt8Checked(0, 5);
  977. bool hasMessage = reader->readBool();
  978. if(hasMessage)
  979. {
  980. object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  981. reader->readResources(object->resources);
  982. object->gainedArtifact = reader->readArtifact();
  983. }
  984. object->neverFlees = reader->readBool();
  985. object->notGrowingTeam = reader->readBool();
  986. reader->skipZero(2);
  987. if(features.levelHOTA3)
  988. {
  989. //TODO: HotA
  990. int32_t aggressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  991. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  992. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on successful aggression check
  993. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  994. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  995. if(aggressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  996. logGlobal->warn(
  997. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemented!",
  998. mapName,
  999. mapPosition.toString(),
  1000. aggressionExact,
  1001. int(joinOnlyForMoney),
  1002. joinPercent,
  1003. upgradedStack,
  1004. stacksCount
  1005. );
  1006. }
  1007. if (features.levelHOTA5)
  1008. {
  1009. bool sizeByValue = reader->readBool();//FIXME: double-check this flag effect
  1010. int32_t targetValue = reader->readInt32();
  1011. if (sizeByValue || targetValue)
  1012. logGlobal->warn( "Map '%s': Wandering monsters %s option to set unit size to %d (%d) AI value is not implemented!", mapName, mapPosition.toString(), targetValue, sizeByValue);
  1013. }
  1014. return object;
  1015. }
  1016. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readSign(const int3 & mapPosition)
  1017. {
  1018. auto object = std::make_shared<CGSignBottle>(map->cb);
  1019. object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  1020. reader->skipZero(4);
  1021. return object;
  1022. }
  1023. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readWitchHut(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1024. {
  1025. auto object = readGeneric(position, objectTemplate);
  1026. auto rewardable = std::dynamic_pointer_cast<CRewardableObject>(object);
  1027. // AB and later maps have allowed abilities defined in H3M
  1028. if(features.levelAB)
  1029. {
  1030. std::set<SecondarySkill> allowedAbilities;
  1031. reader->readBitmaskSkills(allowedAbilities, false);
  1032. if (rewardable)
  1033. {
  1034. if(allowedAbilities.size() != 1)
  1035. {
  1036. auto defaultAllowed = LIBRARY->skillh->getDefaultAllowed();
  1037. for(int skillID = features.skillsCount; skillID < defaultAllowed.size(); ++skillID)
  1038. if(defaultAllowed.count(skillID))
  1039. allowedAbilities.insert(SecondarySkill(skillID));
  1040. }
  1041. JsonNode variable;
  1042. if (allowedAbilities.size() == 1)
  1043. {
  1044. variable.String() = LIBRARY->skills()->getById(*allowedAbilities.begin())->getJsonKey();
  1045. }
  1046. else
  1047. {
  1048. JsonVector anyOfList;
  1049. for (auto const & skill : allowedAbilities)
  1050. {
  1051. JsonNode entry;
  1052. entry.String() = LIBRARY->skills()->getById(skill)->getJsonKey();
  1053. anyOfList.push_back(entry);
  1054. }
  1055. variable["anyOf"].Vector() = anyOfList;
  1056. }
  1057. variable.setModScope(ModScope::scopeGame()); // list may include skills from all mods
  1058. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1059. }
  1060. else
  1061. {
  1062. logGlobal->warn("Failed to set allowed secondary skills to a Witch Hut! Object is not rewardable!");
  1063. }
  1064. }
  1065. return object;
  1066. }
  1067. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1068. {
  1069. enum class ScholarBonusType : int8_t {
  1070. RANDOM = -1,
  1071. PRIM_SKILL = 0,
  1072. SECONDARY_SKILL = 1,
  1073. SPELL = 2,
  1074. };
  1075. auto object = readGeneric(position, objectTemplate);
  1076. auto rewardable = std::dynamic_pointer_cast<CRewardableObject>(object);
  1077. uint8_t bonusTypeRaw = reader->readInt8Checked(-1, 2);
  1078. auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);
  1079. auto bonusID = reader->readUInt8();
  1080. if (rewardable)
  1081. {
  1082. switch (bonusType)
  1083. {
  1084. case ScholarBonusType::PRIM_SKILL:
  1085. {
  1086. JsonNode variable;
  1087. JsonNode dice;
  1088. variable.String() = NPrimarySkill::names[bonusID];
  1089. variable.setModScope(ModScope::scopeGame());
  1090. dice.Integer() = 80;
  1091. rewardable->configuration.presetVariable("primarySkill", "gainedStat", variable);
  1092. rewardable->configuration.presetVariable("dice", "0", dice);
  1093. break;
  1094. }
  1095. case ScholarBonusType::SECONDARY_SKILL:
  1096. {
  1097. JsonNode variable;
  1098. JsonNode dice;
  1099. variable.String() = LIBRARY->skills()->getByIndex(bonusID)->getJsonKey();
  1100. variable.setModScope(ModScope::scopeGame());
  1101. dice.Integer() = 50;
  1102. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1103. rewardable->configuration.presetVariable("dice", "0", dice);
  1104. break;
  1105. }
  1106. case ScholarBonusType::SPELL:
  1107. {
  1108. JsonNode variable;
  1109. JsonNode dice;
  1110. variable.String() = LIBRARY->spells()->getByIndex(bonusID)->getJsonKey();
  1111. variable.setModScope(ModScope::scopeGame());
  1112. dice.Integer() = 20;
  1113. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1114. rewardable->configuration.presetVariable("dice", "0", dice);
  1115. break;
  1116. }
  1117. case ScholarBonusType::RANDOM:
  1118. break;// No-op
  1119. default:
  1120. logGlobal->warn("Map '%s': Invalid Scholar settings! Ignoring...", mapName);
  1121. }
  1122. }
  1123. else
  1124. {
  1125. logGlobal->warn("Failed to set reward parameters for a Scholar! Object is not rewardable!");
  1126. }
  1127. reader->skipZero(6);
  1128. return object;
  1129. }
  1130. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readGarrison(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  1131. {
  1132. auto object = std::make_shared<CGGarrison>(map->cb);
  1133. setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());
  1134. readCreatureSet(object.get(), idToBeGiven);
  1135. if(features.levelAB)
  1136. object->removableUnits = reader->readBool();
  1137. else
  1138. object->removableUnits = true;
  1139. reader->skipZero(8);
  1140. return object;
  1141. }
  1142. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate, const ObjectInstanceID & idToBeGiven)
  1143. {
  1144. ArtifactID artID = ArtifactID::NONE; //random, set later
  1145. auto object = std::make_shared<CGArtifact>(map->cb);
  1146. readMessageAndGuards(object->message, object.get(), mapPosition, idToBeGiven);
  1147. //specific artifact
  1148. if(objectTemplate->id == Obj::ARTIFACT)
  1149. artID = ArtifactID(objectTemplate->subid);
  1150. if(features.levelHOTA5)
  1151. {
  1152. uint32_t pickupMode = reader->readUInt32();
  1153. uint8_t pickupFlags = reader->readUInt8();
  1154. assert(pickupMode == 0 || pickupMode == 1 || pickupMode == 2); // DISABLED, RANDOM, CUSTOM
  1155. if (pickupMode != 0)
  1156. logGlobal->warn("Map '%s': Artifact %s: not implemented pickup mode %d (flags: %d)", mapName, mapPosition.toString(), pickupMode, static_cast<int>(pickupFlags));
  1157. }
  1158. if (artID.hasValue())
  1159. object->setArtifactInstance(map->createArtifact(artID, SpellID::NONE));
  1160. // else - random, will be initialized later
  1161. return object;
  1162. }
  1163. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readScroll(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate, const ObjectInstanceID & idToBeGiven)
  1164. {
  1165. auto object = std::make_shared<CGArtifact>(map->cb);
  1166. readMessageAndGuards(object->message, object.get(), mapPosition, idToBeGiven);
  1167. SpellID spellID = reader->readSpell32();
  1168. object->setArtifactInstance(map->createArtifact(ArtifactID::SPELL_SCROLL, spellID.getNum()));
  1169. return object;
  1170. }
  1171. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate, const ObjectInstanceID & idToBeGiven)
  1172. {
  1173. auto object = std::make_shared<CGResource>(map->cb);
  1174. readMessageAndGuards(object->message, object.get(), mapPosition, idToBeGiven);
  1175. object->amount = reader->readUInt32();
  1176. if (objectTemplate->id != Obj::RANDOM_RESOURCE)
  1177. {
  1178. const auto & baseHandler = LIBRARY->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid);
  1179. const auto & ourHandler = std::dynamic_pointer_cast<ResourceInstanceConstructor>(baseHandler);
  1180. object->amount *= ourHandler->getAmountMultiplier();
  1181. }
  1182. reader->skipZero(4);
  1183. return object;
  1184. }
  1185. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readMine(const int3 & mapPosition)
  1186. {
  1187. auto object = std::make_shared<CGMine>(map->cb);
  1188. setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());
  1189. return object;
  1190. }
  1191. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readAbandonedMine(const int3 & mapPosition)
  1192. {
  1193. auto object = std::make_shared<CGMine>(map->cb);
  1194. object->setOwner(PlayerColor::NEUTRAL);
  1195. reader->readBitmaskResources(object->abandonedMineResources, false);
  1196. if(features.levelHOTA5)
  1197. {
  1198. bool customGuards = reader->readBool();
  1199. CreatureID guardsUnit = reader->readCreature32();
  1200. int32_t guardsMin = reader->readInt32();
  1201. int32_t guardsMax = reader->readInt32();
  1202. if (customGuards)
  1203. {
  1204. assert(guardsMin <= guardsMax);
  1205. assert(guardsUnit.hasValue());
  1206. logGlobal->warn("Map '%s': Abandoned Mine %s: not implemented guards of %d-%d %s", mapName, mapPosition.toString(), guardsMin, guardsMax, guardsUnit.toEntity(LIBRARY)->getJsonKey());
  1207. }
  1208. }
  1209. return object;
  1210. }
  1211. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readDwelling(const int3 & position)
  1212. {
  1213. auto object = std::make_shared<CGDwelling>(map->cb);
  1214. setOwnerAndValidate(position, object.get(), reader->readPlayer32());
  1215. return object;
  1216. }
  1217. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1218. {
  1219. auto object = std::make_shared<CGDwelling>(map->cb);
  1220. setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());
  1221. object->randomizationInfo = CGDwellingRandomizationInfo();
  1222. bool hasFactionInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_LVL;
  1223. bool hasLevelInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_FACTION;
  1224. if (hasFactionInfo)
  1225. {
  1226. object->randomizationInfo->identifier = reader->readUInt32();
  1227. if(object->randomizationInfo->identifier == 0)
  1228. reader->readBitmaskFactions(object->randomizationInfo->allowedFactions, false);
  1229. }
  1230. else
  1231. object->randomizationInfo->allowedFactions.insert(FactionID(objectTemplate->subid));
  1232. if(hasLevelInfo)
  1233. {
  1234. object->randomizationInfo->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
  1235. object->randomizationInfo->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
  1236. }
  1237. else
  1238. {
  1239. object->randomizationInfo->minLevel = objectTemplate->subid;
  1240. object->randomizationInfo->maxLevel = objectTemplate->subid;
  1241. }
  1242. return object;
  1243. }
  1244. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readShrine(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1245. {
  1246. auto object = readGeneric(position, objectTemplate);
  1247. auto rewardable = std::dynamic_pointer_cast<CRewardableObject>(object);
  1248. SpellID spell = reader->readSpell32();
  1249. if (rewardable)
  1250. {
  1251. if(spell != SpellID::NONE)
  1252. {
  1253. JsonNode variable;
  1254. variable.String() = LIBRARY->spells()->getById(spell)->getJsonKey();
  1255. variable.setModScope(ModScope::scopeGame()); // list may include spells from all mods
  1256. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1257. }
  1258. }
  1259. else
  1260. {
  1261. logGlobal->warn("Failed to set selected spell to a Shrine!. Object is not rewardable!");
  1262. }
  1263. return object;
  1264. }
  1265. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1266. {
  1267. auto object = std::make_shared<CGHeroPlaceholder>(map->cb);
  1268. setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer());
  1269. HeroTypeID htid = reader->readHero(); //hero type id
  1270. if(htid.getNum() == -1)
  1271. {
  1272. object->powerRank = reader->readUInt8();
  1273. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1274. }
  1275. else
  1276. {
  1277. object->heroType = htid;
  1278. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, LIBRARY->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1279. }
  1280. if(features.levelHOTA5)
  1281. {
  1282. bool customizedStatingUnits = reader->readBool();
  1283. if (customizedStatingUnits)
  1284. logGlobal->warn("Map '%s': Hero placeholder: not implemented option to customize starting units", mapName);
  1285. for (int i = 0; i < 7; ++i)
  1286. {
  1287. int32_t unitAmount = reader->readInt32();
  1288. CreatureID unitToGive = reader->readCreature32();
  1289. if (unitToGive.hasValue())
  1290. logGlobal->warn("Map '%s': Hero placeholder: not implemented option to give %d units of type %d on map start to slot %d is not implemented!", mapName, unitAmount, unitToGive.toEntity(LIBRARY)->getJsonKey(), i);
  1291. }
  1292. int32_t artifactsToGive = reader->readInt32();
  1293. assert(artifactsToGive >= 0);
  1294. assert(artifactsToGive < 100); // technically legal, but not possible in h3
  1295. for (int i = 0; i < artifactsToGive; ++i)
  1296. {
  1297. // NOTE: this might actually be 2 bytes for artifact ID + 2 bytes for spell scroll
  1298. ArtifactID startingArtifact = reader->readArtifact32();
  1299. logGlobal->warn("Map '%s': Hero placeholder: not implemented option to give hero artifact %d", mapName, startingArtifact.toEntity(LIBRARY)->getJsonKey());
  1300. }
  1301. }
  1302. return object;
  1303. }
  1304. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readGrail(const int3 & mapPosition)
  1305. {
  1306. map->grailPos = mapPosition;
  1307. map->grailRadius = reader->readInt32();
  1308. return nullptr;
  1309. }
  1310. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readHotaBattleLocation(const int3 & mapPosition)
  1311. {
  1312. // Battle location for arena mode in HotA
  1313. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1314. return nullptr;
  1315. }
  1316. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1317. {
  1318. if(LIBRARY->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1319. return LIBRARY->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(map->cb, objectTemplate);
  1320. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
  1321. return std::make_shared<CGObjectInstance>(map->cb);
  1322. }
  1323. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1324. {
  1325. auto guard = std::make_shared<CGQuestGuard>(map->cb);
  1326. readQuest(guard.get(), mapPosition);
  1327. return guard;
  1328. }
  1329. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1330. {
  1331. auto object = readGeneric(mapPosition, objectTemplate);
  1332. setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());
  1333. return object;
  1334. }
  1335. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readLighthouse(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1336. {
  1337. auto object = readGeneric(mapPosition, objectTemplate);
  1338. setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());
  1339. return object;
  1340. }
  1341. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1342. {
  1343. if(features.levelHOTA3)
  1344. {
  1345. //TODO: HotA
  1346. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1347. int32_t guardsPresetIndex = reader->readInt32();
  1348. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1349. int8_t upgradedStackPresence = reader->readInt8Checked(-1, 1);
  1350. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1351. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1352. // list of possible artifacts in reward
  1353. // - if list is empty, artifacts are either not present in reward or random
  1354. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1355. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1356. std::vector<ArtifactID> artifacts;
  1357. int artNumber = reader->readUInt32();
  1358. for(int yy = 0; yy < artNumber; ++yy)
  1359. {
  1360. artifacts.push_back(reader->readArtifact32());
  1361. }
  1362. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1363. logGlobal->warn(
  1364. "Map '%s': creature bank at %s settings %d %d %d are not implemented!",
  1365. mapName,
  1366. mapPosition.toString(),
  1367. guardsPresetIndex,
  1368. int(upgradedStackPresence),
  1369. artifacts.size()
  1370. );
  1371. }
  1372. return readGeneric(mapPosition, objectTemplate);
  1373. }
  1374. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readRewardWithArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1375. {
  1376. if(features.levelHOTA5)
  1377. {
  1378. // TREASURE_CHEST - rewards index, if 3 - then 2nd value is artifact
  1379. // CORPSE - rewards index, if 1 - then 2nd value is artifact
  1380. // SHIPWRECK_SURVIVOR - if content = 0 then 2nd value is granted artifact
  1381. // SEA_CHEST - rewards index, if 2 - then 2nd value is artifact
  1382. // FLOTSAM - rewards index (0-3) + -1
  1383. // TREE_OF_KNOWLEDGE - rewards index (0-2) + -1
  1384. // PYRAMID - if content = 0 then 2nd value is granted spell
  1385. // WARRIORS_TOMB - if content = 0 then 2nd value is granted artifact
  1386. // HOTA_JETSAM - rewards index (0-3) + -1
  1387. // HOTA_VIAL_OF_MANA - rewards index (0-3) + -1
  1388. int32_t content = reader->readInt32();
  1389. ArtifactID artifact;
  1390. if (content != -1)
  1391. {
  1392. artifact = reader->readArtifact32(); // NOTE: might be 2 byte artifact + 2 bytes scroll spell
  1393. logGlobal->warn("Map '%s': Object (%d) %s settings %d %d are not implemented!", mapName, objectTemplate->id, mapPosition.toString(), content, artifact);
  1394. }
  1395. else
  1396. reader->skipUnused(4); // garbage data, usually -1, but sometimes uninitialized
  1397. }
  1398. return readGeneric(mapPosition, objectTemplate);
  1399. }
  1400. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readBlackMarket(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1401. {
  1402. if(features.levelHOTA5)
  1403. {
  1404. for (int i = 0; i < 7; ++i)
  1405. {
  1406. ArtifactID artifact = reader->readArtifact();
  1407. SpellID spellID = reader->readSpell16();
  1408. if (artifact.hasValue())
  1409. {
  1410. if (artifact != ArtifactID::SPELL_SCROLL)
  1411. logGlobal->warn("Map '%s': Black Market at %s: option to sell artifact %s is not implemented", mapName, mapPosition.toString(), artifact.toEntity(LIBRARY)->getJsonKey());
  1412. else
  1413. logGlobal->warn("Map '%s': Black Market at %s: option to sell scroll %s is not implemented", mapName, mapPosition.toString(), spellID.toEntity(LIBRARY)->getJsonKey());
  1414. }
  1415. }
  1416. }
  1417. return readGeneric(mapPosition, objectTemplate);
  1418. }
  1419. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readUniversity(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1420. {
  1421. if(features.levelHOTA5)
  1422. {
  1423. int32_t customized = reader->readInt32();
  1424. std::set<SecondarySkill> allowedSkills;
  1425. reader->readBitmaskSkills(allowedSkills, false);
  1426. // NOTE: check how this interacts with hota Seafaring Academy that is guaranteed to give Navigation
  1427. assert(customized == -1 || customized == 0);
  1428. if (customized != -1)
  1429. logGlobal->warn("Map '%s': University at %s: option to give specific skills out of %d is not implemented", mapName, mapPosition.toString(), allowedSkills.size());
  1430. }
  1431. return readGeneric(mapPosition, objectTemplate);
  1432. }
  1433. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readRewardWithArtifactAndResources(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1434. {
  1435. if(features.levelHOTA5)
  1436. {
  1437. // Sea Barrel / 0 -> aID = -1, aA = resource amount, rA = resource type, aB = garbage, rB = 0
  1438. // Sea Barrel / 1 -> aID = -1, aA = 1, rA = 1, aB = garbage, rB = 0
  1439. // Ancient Lamp / 0 -> aID = -1, aA = amount to recruit, rA = 0, aB = 1, rB = 0
  1440. // Grave / 0 -> aID = artifact to give, aA = resource amount, rA = resource type, aB = 1, rB = garbage
  1441. // CAMPFIRE 12 / 0 -> aID = -1, aA = gold amount, rA = gold type, aB = resource amount, rB = resource type
  1442. // WAGON 105 / 0 -> aID = -1 or artifact, aA = resource amount, rA = resource type, aB = 1, rB = garbage?
  1443. // WAGON 105 / 1 -> empty / garbage?
  1444. // LEAN_TO / 39 / 0 -> aID = -1, aA = resource amount, rA = resource type, aB = garbage, rB = 0
  1445. int32_t content = reader->readInt32();
  1446. int32_t artifact = reader->readInt32();
  1447. int32_t amountA = reader->readInt32();
  1448. int8_t resourceA = reader->readInt8();
  1449. int32_t amountB = reader->readInt32();
  1450. int8_t resourceB = reader->readInt8();
  1451. if (content != -1)
  1452. logGlobal->warn("Map '%s': Object (%d) %s settings %d %d %d %d %d %d are not implemented!", mapName, objectTemplate->id, mapPosition.toString(), content, artifact, amountA, static_cast<int>(resourceA), amountB, static_cast<int>(resourceB));
  1453. }
  1454. return readGeneric(mapPosition, objectTemplate);
  1455. }
  1456. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readObject(MapObjectID id, MapObjectSubID subid, std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1457. {
  1458. switch(id.toEnum())
  1459. {
  1460. case Obj::EVENT:
  1461. return readEvent(mapPosition, objectInstanceID);
  1462. case Obj::HERO:
  1463. case Obj::RANDOM_HERO:
  1464. case Obj::PRISON:
  1465. return readHero(mapPosition, objectInstanceID);
  1466. case Obj::MONSTER:
  1467. case Obj::RANDOM_MONSTER:
  1468. case Obj::RANDOM_MONSTER_L1:
  1469. case Obj::RANDOM_MONSTER_L2:
  1470. case Obj::RANDOM_MONSTER_L3:
  1471. case Obj::RANDOM_MONSTER_L4:
  1472. case Obj::RANDOM_MONSTER_L5:
  1473. case Obj::RANDOM_MONSTER_L6:
  1474. case Obj::RANDOM_MONSTER_L7:
  1475. return readMonster(mapPosition, objectInstanceID);
  1476. case Obj::OCEAN_BOTTLE:
  1477. case Obj::SIGN:
  1478. return readSign(mapPosition);
  1479. case Obj::SEER_HUT:
  1480. return readSeerHut(mapPosition, objectInstanceID);
  1481. case Obj::WITCH_HUT:
  1482. return readWitchHut(mapPosition, objectTemplate);
  1483. case Obj::SCHOLAR:
  1484. return readScholar(mapPosition, objectTemplate);
  1485. case Obj::GARRISON:
  1486. case Obj::GARRISON2:
  1487. return readGarrison(mapPosition, objectInstanceID);
  1488. case Obj::ARTIFACT:
  1489. case Obj::RANDOM_ART:
  1490. case Obj::RANDOM_TREASURE_ART:
  1491. case Obj::RANDOM_MINOR_ART:
  1492. case Obj::RANDOM_MAJOR_ART:
  1493. case Obj::RANDOM_RELIC_ART:
  1494. return readArtifact(mapPosition, objectTemplate, objectInstanceID);
  1495. case Obj::SPELL_SCROLL:
  1496. return readScroll(mapPosition, objectTemplate, objectInstanceID);
  1497. case Obj::RANDOM_RESOURCE:
  1498. case Obj::RESOURCE:
  1499. return readResource(mapPosition, objectTemplate, objectInstanceID);
  1500. case Obj::RANDOM_TOWN:
  1501. case Obj::TOWN:
  1502. return readTown(mapPosition, objectTemplate, objectInstanceID);
  1503. case Obj::MINE:
  1504. case Obj::ABANDONED_MINE:
  1505. if (subid < 7)
  1506. return readMine(mapPosition);
  1507. else
  1508. return readAbandonedMine(mapPosition);
  1509. case Obj::CREATURE_GENERATOR1:
  1510. case Obj::CREATURE_GENERATOR2:
  1511. case Obj::CREATURE_GENERATOR3:
  1512. case Obj::CREATURE_GENERATOR4:
  1513. return readDwelling(mapPosition);
  1514. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1515. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1516. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1517. return readShrine(mapPosition, objectTemplate);
  1518. case Obj::PANDORAS_BOX:
  1519. return readPandora(mapPosition, objectInstanceID);
  1520. case Obj::GRAIL:
  1521. if (subid < 1000)
  1522. return readGrail(mapPosition);
  1523. else
  1524. return readHotaBattleLocation(mapPosition);
  1525. case Obj::RANDOM_DWELLING:
  1526. case Obj::RANDOM_DWELLING_LVL:
  1527. case Obj::RANDOM_DWELLING_FACTION:
  1528. return readDwellingRandom(mapPosition, objectTemplate);
  1529. case Obj::QUEST_GUARD:
  1530. return readQuestGuard(mapPosition);
  1531. case Obj::SHIPYARD:
  1532. return readShipyard(mapPosition, objectTemplate);
  1533. case Obj::HERO_PLACEHOLDER:
  1534. return readHeroPlaceholder(mapPosition);
  1535. case Obj::LIGHTHOUSE:
  1536. return readLighthouse(mapPosition, objectTemplate);
  1537. case Obj::CREATURE_BANK:
  1538. case Obj::DERELICT_SHIP:
  1539. case Obj::DRAGON_UTOPIA:
  1540. case Obj::CRYPT:
  1541. case Obj::SHIPWRECK:
  1542. return readBank(mapPosition, objectTemplate);
  1543. case Obj::TREASURE_CHEST:
  1544. case Obj::CORPSE:
  1545. case Obj::SHIPWRECK_SURVIVOR:
  1546. case Obj::SEA_CHEST:
  1547. case Obj::FLOTSAM:
  1548. case Obj::TREE_OF_KNOWLEDGE:
  1549. case Obj::PYRAMID:
  1550. case Obj::WARRIORS_TOMB:
  1551. return readRewardWithArtifact(mapPosition, objectTemplate);
  1552. case Obj::CAMPFIRE:
  1553. case Obj::WAGON:
  1554. case Obj::LEAN_TO:
  1555. return readRewardWithArtifactAndResources(mapPosition, objectTemplate);
  1556. case Obj::BORDER_GATE:
  1557. if (subid == 1000) // HotA hacks - Quest Gate
  1558. return readQuestGuard(mapPosition);
  1559. if (subid == 1001) // HotA hacks - Grave
  1560. return readRewardWithArtifactAndResources(mapPosition, objectTemplate);
  1561. return readGeneric(mapPosition, objectTemplate);
  1562. case Obj::HOTA_CUSTOM_OBJECT_1:
  1563. // 0 -> Ancient Lamp
  1564. // 1 -> Sea Barrel
  1565. // 2 -> Jetsam
  1566. // 3 -> Vial of Mana
  1567. if (subid == 0 || subid == 1)
  1568. return readRewardWithArtifactAndResources(mapPosition, objectTemplate);
  1569. else
  1570. return readRewardWithArtifact(mapPosition, objectTemplate);
  1571. case Obj::HOTA_CUSTOM_OBJECT_2:
  1572. if (subid == 0) // Seafaring Academy
  1573. return readUniversity(mapPosition, objectTemplate);
  1574. else
  1575. return readGeneric(mapPosition, objectTemplate);
  1576. case Obj::BLACK_MARKET:
  1577. return readBlackMarket(mapPosition, objectTemplate);
  1578. case Obj::UNIVERSITY:
  1579. return readUniversity(mapPosition, objectTemplate);
  1580. default: //any other object
  1581. return readGeneric(mapPosition, objectTemplate);
  1582. }
  1583. }
  1584. void CMapLoaderH3M::readObjects()
  1585. {
  1586. uint32_t objectsCount = reader->readUInt32();
  1587. for(uint32_t i = 0; i < objectsCount; ++i)
  1588. {
  1589. int3 mapPosition = reader->readInt3();
  1590. assert(map->isInTheMap(mapPosition) || map->isInTheMap(mapPosition - int3(0,8,0)) || map->isInTheMap(mapPosition - int3(8,0,0)) || map->isInTheMap(mapPosition - int3(8,8,0)));
  1591. uint32_t defIndex = reader->readUInt32();
  1592. std::shared_ptr<ObjectTemplate> originalTemplate = originalTemplates.at(defIndex);
  1593. std::shared_ptr<ObjectTemplate> remappedTemplate = remappedTemplates.at(defIndex);
  1594. auto originalID = originalTemplate->id;
  1595. auto originalSubID = originalTemplate->subid;
  1596. reader->skipZero(5);
  1597. ObjectInstanceID newObjectID = map->allocateUniqueInstanceID();
  1598. auto newObject = readObject(originalID, originalSubID, remappedTemplate, mapPosition, newObjectID);
  1599. if(!newObject)
  1600. continue;
  1601. newObject->setAnchorPos(mapPosition);
  1602. newObject->ID = remappedTemplate->id;
  1603. newObject->id = newObjectID;
  1604. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1605. {
  1606. newObject->subID = remappedTemplate->subid;
  1607. }
  1608. newObject->appearance = remappedTemplate;
  1609. if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
  1610. logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
  1611. map->generateUniqueInstanceName(newObject.get());
  1612. map->addNewObject(newObject);
  1613. }
  1614. }
  1615. void CMapLoaderH3M::readCreatureSet(CArmedInstance * out, const ObjectInstanceID & idToBeGiven)
  1616. {
  1617. constexpr int unitsToRead = 7;
  1618. out->id = idToBeGiven;
  1619. for(int index = 0; index < unitsToRead; ++index)
  1620. {
  1621. CreatureID creatureID = reader->readCreature();
  1622. int count = reader->readUInt16();
  1623. // Empty slot
  1624. if(creatureID == CreatureID::NONE)
  1625. continue;
  1626. auto result = std::make_unique<CStackInstance>(map->cb);
  1627. result->setCount(count);
  1628. if(creatureID < CreatureID::NONE)
  1629. {
  1630. int value = -creatureID.getNum() - 2;
  1631. assert(value >= 0 && value < 14);
  1632. uint8_t level = value / 2;
  1633. uint8_t upgrade = value % 2;
  1634. //this will happen when random object has random army
  1635. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1636. }
  1637. else
  1638. {
  1639. result->setType(creatureID);
  1640. }
  1641. out->putStack(SlotID(index), std::move(result));
  1642. }
  1643. out->validTypes(true);
  1644. }
  1645. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1646. {
  1647. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1648. if(owner == PlayerColor::NEUTRAL)
  1649. {
  1650. object->setOwner(PlayerColor::NEUTRAL);
  1651. return;
  1652. }
  1653. if(!owner.isValidPlayer())
  1654. {
  1655. object->setOwner(PlayerColor::NEUTRAL);
  1656. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1657. return;
  1658. }
  1659. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1660. {
  1661. object->setOwner(PlayerColor::NEUTRAL);
  1662. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1663. );
  1664. return;
  1665. }
  1666. object->setOwner(owner);
  1667. }
  1668. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1669. {
  1670. if(features.levelAB)
  1671. {
  1672. unsigned int identifier = reader->readUInt32();
  1673. questIdentifierToId[identifier] = objectInstanceID;
  1674. }
  1675. PlayerColor owner = reader->readPlayer();
  1676. HeroTypeID heroType = reader->readHero();
  1677. //If hero of this type has been predefined, use that as a base.
  1678. //Instance data will overwrite the predefined values where appropriate.
  1679. std::shared_ptr<CGHeroInstance> object;
  1680. if (heroType.hasValue())
  1681. object = map->tryTakeFromHeroPool(heroType);
  1682. if (!object)
  1683. {
  1684. object = std::make_shared<CGHeroInstance>(map->cb);
  1685. object->subID = heroType.getNum();
  1686. }
  1687. setOwnerAndValidate(mapPosition, object.get(), owner);
  1688. for(auto & elem : map->disposedHeroes)
  1689. {
  1690. if(elem.heroId == object->getHeroTypeID())
  1691. {
  1692. object->nameCustomTextId = elem.name;
  1693. object->customPortraitSource = elem.portrait;
  1694. break;
  1695. }
  1696. }
  1697. bool hasName = reader->readBool();
  1698. if(hasName)
  1699. object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->getHeroTypeID().getNum(), "name"));
  1700. if(features.levelSOD)
  1701. {
  1702. bool hasCustomExperience = reader->readBool();
  1703. if(hasCustomExperience)
  1704. object->exp = reader->readUInt32();
  1705. }
  1706. else
  1707. {
  1708. object->exp = reader->readUInt32();
  1709. //0 means "not set" in <=AB maps
  1710. if(!object->exp)
  1711. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1712. }
  1713. bool hasPortrait = reader->readBool();
  1714. if(hasPortrait)
  1715. object->customPortraitSource = reader->readHeroPortrait();
  1716. bool hasSecSkills = reader->readBool();
  1717. if(hasSecSkills)
  1718. {
  1719. if(!object->secSkills.empty())
  1720. {
  1721. if(object->secSkills[0].first != SecondarySkill::NONE)
  1722. logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
  1723. object->secSkills.clear();
  1724. }
  1725. uint32_t skillsCount = reader->readUInt32();
  1726. object->secSkills.resize(skillsCount);
  1727. for(int i = 0; i < skillsCount; ++i)
  1728. {
  1729. object->secSkills[i].first = reader->readSkill();
  1730. object->secSkills[i].second = reader->readInt8Checked(1,3);
  1731. }
  1732. }
  1733. bool hasGarison = reader->readBool();
  1734. if(hasGarison)
  1735. readCreatureSet(object.get(), objectInstanceID);
  1736. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  1737. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1738. loadArtifactsOfHero(object.get());
  1739. object->patrol.patrolRadius = reader->readUInt8();
  1740. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1741. if(features.levelAB)
  1742. {
  1743. bool hasCustomBiography = reader->readBool();
  1744. if(hasCustomBiography)
  1745. object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1746. object->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  1747. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1748. }
  1749. else
  1750. {
  1751. object->gender = EHeroGender::DEFAULT;
  1752. }
  1753. // Spells
  1754. if(features.levelSOD)
  1755. {
  1756. bool hasCustomSpells = reader->readBool();
  1757. if(hasCustomSpells)
  1758. {
  1759. if(!object->spells.empty())
  1760. {
  1761. object->spells.clear();
  1762. logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1763. }
  1764. reader->readBitmaskSpells(object->spells, false);
  1765. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1766. }
  1767. }
  1768. else if(features.levelAB)
  1769. {
  1770. //we can read one spell
  1771. SpellID spell = reader->readSpell();
  1772. // workaround: VCMI uses 'PRESET' spell to indicate that spellbook has been preconfigured on map
  1773. // but H3 uses 'PRESET' spell (-2) to indicate that game should give standard spell to hero
  1774. if(spell == SpellID::NONE)
  1775. object->spells.insert(SpellID::PRESET); //spellbook is preconfigured to be empty
  1776. if (spell.hasValue())
  1777. object->spells.insert(spell);
  1778. }
  1779. if(features.levelSOD)
  1780. {
  1781. bool hasCustomPrimSkills = reader->readBool();
  1782. if(hasCustomPrimSkills)
  1783. {
  1784. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), "");
  1785. if(ps->size())
  1786. {
  1787. logGlobal->debug("Hero %s has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getHeroTypeID().getNum() );
  1788. for(const auto & b : *ps)
  1789. object->removeBonus(b);
  1790. }
  1791. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1792. {
  1793. object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
  1794. }
  1795. }
  1796. }
  1797. if (object->subID != MapObjectSubID())
  1798. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, object->getHeroType()->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1799. else
  1800. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1801. reader->skipZero(16);
  1802. if(features.levelHOTA5)
  1803. {
  1804. bool alwaysAddSkills = reader->readBool(); // prevent heroes from receiving additional random secondary skills at the start of the map if they are not of the first level
  1805. bool cannotGainXP = reader->readBool();
  1806. int32_t level = reader->readInt32(); // Needs investigation how this interacts with usual setting of level via experience
  1807. assert(level > 0);
  1808. if (!alwaysAddSkills)
  1809. logGlobal->warn("Map '%s': Option to prevent hero %d from gaining skills on map start is not implemented!", mapName, object->subID.num);
  1810. if (cannotGainXP)
  1811. logGlobal->warn("Map '%s': Option to prevent hero %d from receiveing experience is not implemented!", mapName, object->subID.num);
  1812. if (level > 1)
  1813. logGlobal->warn("Map '%s': Option to set level of hero %d to %d is not implemented!", mapName, object->subID.num, level);
  1814. }
  1815. return object;
  1816. }
  1817. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
  1818. {
  1819. auto hut = std::make_shared<CGSeerHut>(map->cb);
  1820. uint32_t questsCount = 1;
  1821. if(features.levelHOTA3)
  1822. questsCount = reader->readUInt32();
  1823. //TODO: HotA
  1824. if(questsCount > 1)
  1825. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1826. for(size_t i = 0; i < questsCount; ++i)
  1827. readSeerHutQuest(hut.get(), position, idToBeGiven);
  1828. if(features.levelHOTA3)
  1829. {
  1830. uint32_t repeateableQuestsCount = reader->readUInt32();
  1831. hut->getQuest().repeatedQuest = repeateableQuestsCount != 0;
  1832. if(repeateableQuestsCount != 0)
  1833. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1834. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1835. readSeerHutQuest(hut.get(), position, idToBeGiven);
  1836. }
  1837. reader->skipZero(2);
  1838. return hut;
  1839. }
  1840. enum class ESeerHutRewardType : uint8_t
  1841. {
  1842. NOTHING = 0,
  1843. EXPERIENCE = 1,
  1844. MANA_POINTS = 2,
  1845. MORALE = 3,
  1846. LUCK = 4,
  1847. RESOURCES = 5,
  1848. PRIMARY_SKILL = 6,
  1849. SECONDARY_SKILL = 7,
  1850. ARTIFACT = 8,
  1851. SPELL = 9,
  1852. CREATURE = 10,
  1853. };
  1854. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
  1855. {
  1856. EQuestMission missionType = EQuestMission::NONE;
  1857. if(features.levelAB)
  1858. {
  1859. missionType = readQuest(hut, position);
  1860. }
  1861. else
  1862. {
  1863. //RoE
  1864. auto artID = reader->readArtifact();
  1865. if(artID != ArtifactID::NONE)
  1866. {
  1867. //not none quest
  1868. hut->getQuest().mission.artifacts.push_back(artID);
  1869. missionType = EQuestMission::ARTIFACT;
  1870. }
  1871. hut->getQuest().lastDay = -1; //no timeout
  1872. hut->getQuest().isCustomFirst = false;
  1873. hut->getQuest().isCustomNext = false;
  1874. hut->getQuest().isCustomComplete = false;
  1875. }
  1876. if(missionType != EQuestMission::NONE)
  1877. {
  1878. auto rewardType = static_cast<ESeerHutRewardType>(reader->readInt8Checked(0, 10));
  1879. Rewardable::VisitInfo vinfo;
  1880. auto & reward = vinfo.reward;
  1881. switch(rewardType)
  1882. {
  1883. case ESeerHutRewardType::NOTHING:
  1884. {
  1885. // no-op
  1886. break;
  1887. }
  1888. case ESeerHutRewardType::EXPERIENCE:
  1889. {
  1890. reward.heroExperience = reader->readUInt32();
  1891. break;
  1892. }
  1893. case ESeerHutRewardType::MANA_POINTS:
  1894. {
  1895. reward.manaDiff = reader->readUInt32();
  1896. break;
  1897. }
  1898. case ESeerHutRewardType::MORALE:
  1899. {
  1900. reward.heroBonuses.push_back(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven)));
  1901. break;
  1902. }
  1903. case ESeerHutRewardType::LUCK:
  1904. {
  1905. reward.heroBonuses.push_back(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven)));
  1906. break;
  1907. }
  1908. case ESeerHutRewardType::RESOURCES:
  1909. {
  1910. auto rId = reader->readGameResID();
  1911. auto rVal = reader->readUInt32();
  1912. reward.resources[rId] = rVal;
  1913. break;
  1914. }
  1915. case ESeerHutRewardType::PRIMARY_SKILL:
  1916. {
  1917. auto rId = reader->readPrimary();
  1918. auto rVal = reader->readUInt8();
  1919. reward.primary.at(rId.getNum()) = rVal;
  1920. break;
  1921. }
  1922. case ESeerHutRewardType::SECONDARY_SKILL:
  1923. {
  1924. auto rId = reader->readSkill();
  1925. auto rVal = reader->readInt8Checked(1,3);
  1926. reward.secondary[rId] = rVal;
  1927. break;
  1928. }
  1929. case ESeerHutRewardType::ARTIFACT:
  1930. {
  1931. ArtifactID grantedArtifact = reader->readArtifact();
  1932. if (features.levelHOTA5)
  1933. {
  1934. SpellID scrollSpell = reader->readSpell16();
  1935. if (grantedArtifact == ArtifactID::SPELL_SCROLL)
  1936. reward.grantedScrolls.push_back(scrollSpell);
  1937. else
  1938. reward.grantedArtifacts.push_back(grantedArtifact);
  1939. }
  1940. else
  1941. reward.grantedArtifacts.push_back(grantedArtifact);
  1942. break;
  1943. }
  1944. case ESeerHutRewardType::SPELL:
  1945. {
  1946. reward.spells.push_back(reader->readSpell());
  1947. break;
  1948. }
  1949. case ESeerHutRewardType::CREATURE:
  1950. {
  1951. auto rId = reader->readCreature();
  1952. auto rVal = reader->readUInt16();
  1953. reward.creatures.emplace_back(rId, rVal);
  1954. break;
  1955. }
  1956. default:
  1957. {
  1958. assert(0);
  1959. }
  1960. }
  1961. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  1962. hut->configuration.info.push_back(vinfo);
  1963. }
  1964. else
  1965. {
  1966. // missionType==255
  1967. reader->skipZero(1);
  1968. }
  1969. }
  1970. EQuestMission CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1971. {
  1972. auto missionId = static_cast<EQuestMission>(reader->readInt8Checked(0, 10));
  1973. switch(missionId)
  1974. {
  1975. case EQuestMission::NONE:
  1976. return missionId;
  1977. case EQuestMission::PRIMARY_SKILL:
  1978. {
  1979. for(int x = 0; x < 4; ++x)
  1980. {
  1981. guard->getQuest().mission.primary[x] = reader->readUInt8();
  1982. }
  1983. break;
  1984. }
  1985. case EQuestMission::LEVEL:
  1986. {
  1987. guard->getQuest().mission.heroLevel = reader->readUInt32();
  1988. break;
  1989. }
  1990. case EQuestMission::KILL_HERO:
  1991. case EQuestMission::KILL_CREATURE:
  1992. {
  1993. // NOTE: assert might fail on multi-quest seers
  1994. //assert(questsToResolve.count(guard) == 0);
  1995. questsToResolve[guard] = reader->readUInt32();
  1996. break;
  1997. }
  1998. case EQuestMission::ARTIFACT:
  1999. {
  2000. size_t artNumber = reader->readUInt8();
  2001. for(size_t yy = 0; yy < artNumber; ++yy)
  2002. {
  2003. ArtifactID requiredArtifact = reader->readArtifact();
  2004. if (features.levelHOTA5)
  2005. {
  2006. SpellID scrollSpell = reader->readSpell16();
  2007. if (requiredArtifact == ArtifactID::SPELL_SCROLL)
  2008. guard->getQuest().mission.scrolls.push_back(scrollSpell);
  2009. else
  2010. guard->getQuest().mission.artifacts.push_back(requiredArtifact);
  2011. }
  2012. else
  2013. guard->getQuest().mission.artifacts.push_back(requiredArtifact);
  2014. map->allowedArtifact.erase(requiredArtifact); //these are unavailable for random generation
  2015. }
  2016. break;
  2017. }
  2018. case EQuestMission::ARMY:
  2019. {
  2020. size_t typeNumber = reader->readUInt8();
  2021. guard->getQuest().mission.creatures.resize(typeNumber);
  2022. for(size_t hh = 0; hh < typeNumber; ++hh)
  2023. {
  2024. guard->getQuest().mission.creatures[hh].setType(reader->readCreature().toCreature());
  2025. guard->getQuest().mission.creatures[hh].setCount(reader->readUInt16());
  2026. }
  2027. break;
  2028. }
  2029. case EQuestMission::RESOURCES:
  2030. {
  2031. for(int x = 0; x < 7; ++x)
  2032. guard->getQuest().mission.resources[x] = reader->readUInt32();
  2033. break;
  2034. }
  2035. case EQuestMission::HERO:
  2036. {
  2037. guard->getQuest().mission.heroes.push_back(reader->readHero());
  2038. break;
  2039. }
  2040. case EQuestMission::PLAYER:
  2041. {
  2042. guard->getQuest().mission.players.push_back(reader->readPlayer());
  2043. break;
  2044. }
  2045. case EQuestMission::HOTA_MULTI:
  2046. {
  2047. uint32_t missionSubID = reader->readUInt32();
  2048. assert(missionSubID < 3);
  2049. if(missionSubID == 0)
  2050. {
  2051. missionId = EQuestMission::HOTA_HERO_CLASS;
  2052. std::set<HeroClassID> heroClasses;
  2053. reader->readBitmaskHeroClassesSized(heroClasses, false);
  2054. for(auto & hc : heroClasses)
  2055. guard->getQuest().mission.heroClasses.push_back(hc);
  2056. break;
  2057. }
  2058. if(missionSubID == 1)
  2059. {
  2060. missionId = EQuestMission::HOTA_REACH_DATE;
  2061. guard->getQuest().mission.daysPassed = reader->readUInt32() + 1;
  2062. break;
  2063. }
  2064. if(missionSubID == 2)
  2065. {
  2066. missionId = EQuestMission::HOTA_GAME_DIFFICULTY;
  2067. int32_t difficultyMask = reader->readUInt32();
  2068. assert(difficultyMask > 0 && difficultyMask < 32);
  2069. logGlobal->warn("Map '%s': Seer Hut at %s: Difficulty-specific quest (%d) is not implemented!", mapName, position.toString(), difficultyMask);
  2070. break;
  2071. }
  2072. break;
  2073. }
  2074. default:
  2075. {
  2076. assert(0);
  2077. }
  2078. }
  2079. guard->getQuest().lastDay = reader->readInt32();
  2080. guard->getQuest().firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));
  2081. guard->getQuest().nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));
  2082. guard->getQuest().completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));
  2083. guard->getQuest().isCustomFirst = !guard->getQuest().firstVisitText.empty();
  2084. guard->getQuest().isCustomNext = !guard->getQuest().nextVisitText.empty();
  2085. guard->getQuest().isCustomComplete = !guard->getQuest().completedText.empty();
  2086. return missionId;
  2087. }
  2088. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate, const ObjectInstanceID & idToBeGiven)
  2089. {
  2090. auto object = std::make_shared<CGTownInstance>(map->cb);
  2091. if(features.levelAB)
  2092. object->identifier = reader->readUInt32();
  2093. setOwnerAndValidate(position, object.get(), reader->readPlayer());
  2094. std::optional<FactionID> faction;
  2095. if (objectTemplate->id == Obj::TOWN)
  2096. {
  2097. faction = FactionID(objectTemplate->subid);
  2098. object->subID = objectTemplate->subid;
  2099. }
  2100. bool hasName = reader->readBool();
  2101. if(hasName)
  2102. object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  2103. bool hasGarrison = reader->readBool();
  2104. if(hasGarrison)
  2105. readCreatureSet(object.get(), idToBeGiven);
  2106. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  2107. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  2108. bool hasCustomBuildings = reader->readBool();
  2109. if(hasCustomBuildings)
  2110. {
  2111. std::set<BuildingID> builtBuildings;
  2112. reader->readBitmaskBuildings(builtBuildings, faction);
  2113. for(const auto & building : builtBuildings)
  2114. object->addBuilding(building);
  2115. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  2116. }
  2117. // Standard buildings
  2118. else
  2119. {
  2120. bool hasFort = reader->readBool();
  2121. if(hasFort)
  2122. object->addBuilding(BuildingID::FORT);
  2123. //means that set of standard building should be included
  2124. object->addBuilding(BuildingID::DEFAULT);
  2125. }
  2126. if(features.levelAB)
  2127. {
  2128. std::set<SpellID> spellsMask;
  2129. reader->readBitmaskSpells(spellsMask, false);
  2130. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  2131. }
  2132. {
  2133. std::set<SpellID> spellsMask = LIBRARY->spellh->getDefaultAllowed(); // by default - include spells from mods
  2134. reader->readBitmaskSpells(spellsMask, true);
  2135. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  2136. }
  2137. if(features.levelHOTA1)
  2138. object->spellResearchAllowed = reader->readBool();
  2139. if(features.levelHOTA5)
  2140. {
  2141. // Most likely customization of special buildings per faction -> 4x11 table
  2142. // presumably:
  2143. // 0 -> default / allowed
  2144. // 1 -> built?
  2145. // 2 -> banned?
  2146. uint32_t specialBuildingsSize = reader->readUInt32();
  2147. for (int i = 0; i < specialBuildingsSize; ++i)
  2148. {
  2149. int factionID = i / 4;
  2150. int buildingID = i % 4;
  2151. int8_t specialBuildingBuilt = reader->readInt8Checked(0, 2);
  2152. if (specialBuildingBuilt != 0)
  2153. logGlobal->warn("Map '%s': Town at %s: Constructing / banning town-specific special building %d in faction %d on start is not implemented!", mapName, position.toString(), buildingID, factionID);
  2154. }
  2155. }
  2156. // Read castle events
  2157. uint32_t eventsCount = reader->readUInt32();
  2158. for(int eventID = 0; eventID < eventsCount; ++eventID)
  2159. {
  2160. CCastleEvent event;
  2161. event.creatures.resize(7);
  2162. readEventCommon(event, TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description"));
  2163. if(features.levelHOTA5)
  2164. {
  2165. int32_t creatureGrowth8 = reader->readInt32();
  2166. // always 44
  2167. int32_t hotaAmount = reader->readInt32();
  2168. // contains bitmask on which town-specific buildings to build
  2169. // 4 bits / town, for each of special building in town (special 1 - special 4)
  2170. int32_t hotaSpecialA = reader->readInt32();
  2171. int16_t hotaSpecialB = reader->readInt16();
  2172. if (hotaSpecialA != 0 || hotaSpecialB != 0 || hotaAmount != 44)
  2173. logGlobal->warn("Map '%s': Town at %s: Constructing town-specific special buildings in event is not implemented!", mapName, position.toString());
  2174. event.creatures.push_back(creatureGrowth8);
  2175. }
  2176. if(features.levelHOTA7)
  2177. {
  2178. [[maybe_unused]] bool neutralAffected = reader->readBool();
  2179. }
  2180. // New buildings
  2181. reader->readBitmaskBuildings(event.buildings, faction);
  2182. for(int i = 0; i < 7; ++i)
  2183. event.creatures[i] = reader->readUInt16();
  2184. reader->skipZero(4);
  2185. object->events.push_back(event);
  2186. }
  2187. if(features.levelSOD)
  2188. {
  2189. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  2190. uint8_t alignment = reader->readUInt8();
  2191. if(alignment != 255)
  2192. {
  2193. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  2194. {
  2195. if (mapHeader->players[alignment].canAnyonePlay())
  2196. object->alignmentToPlayer = PlayerColor(alignment);
  2197. else
  2198. logGlobal->warn("Map '%s': Alignment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), static_cast<int>(alignment));
  2199. }
  2200. else
  2201. {
  2202. // TODO: HOTA support
  2203. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  2204. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  2205. {
  2206. logGlobal->warn("Map '%s': Alignment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  2207. }
  2208. else
  2209. {
  2210. logGlobal->warn("Map '%s': Alignment of town at %s is corrupted!!", mapName, position.toString());
  2211. }
  2212. }
  2213. }
  2214. }
  2215. reader->skipZero(3);
  2216. return object;
  2217. }
  2218. void CMapLoaderH3M::readEventCommon(CMapEvent & event, const TextIdentifier & messageID)
  2219. {
  2220. event.name = readBasicString();
  2221. event.message.appendTextID(readLocalizedString(messageID));
  2222. reader->readResources(event.resources);
  2223. reader->readBitmaskPlayers(event.players, false);
  2224. if(features.levelSOD)
  2225. event.humanAffected = reader->readBool();
  2226. else
  2227. event.humanAffected = true;
  2228. event.computerAffected = reader->readBool();
  2229. event.firstOccurrence = reader->readUInt16();
  2230. event.nextOccurrence = reader->readUInt16();
  2231. reader->skipZero(16);
  2232. if (features.levelHOTA7)
  2233. {
  2234. int32_t allowedDifficultiesMask = reader->readInt32();
  2235. assert(allowedDifficultiesMask > 0 && allowedDifficultiesMask < 32);
  2236. if (allowedDifficultiesMask != 31)
  2237. logGlobal->warn("Map '%s': Map event: availability by difficulty (mode %d) is not implemented!", mapName, allowedDifficultiesMask);
  2238. }
  2239. }
  2240. void CMapLoaderH3M::readEvents()
  2241. {
  2242. uint32_t eventsCount = reader->readUInt32();
  2243. for(int eventID = 0; eventID < eventsCount; ++eventID)
  2244. {
  2245. CMapEvent event;
  2246. readEventCommon(event, TextIdentifier("event", eventID, "description"));
  2247. // garbage bytes that were present in HOTA5 & HOTA6
  2248. if (features.levelHOTA5 && !features.levelHOTA7)
  2249. reader->skipUnused(14);
  2250. map->events.push_back(event);
  2251. }
  2252. }
  2253. void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CArmedInstance * guards, const int3 & position, const ObjectInstanceID & idToBeGiven)
  2254. {
  2255. bool hasMessage = reader->readBool();
  2256. if(hasMessage)
  2257. {
  2258. message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));
  2259. bool hasGuards = reader->readBool();
  2260. if(hasGuards)
  2261. readCreatureSet(guards, idToBeGiven);
  2262. reader->skipZero(4);
  2263. }
  2264. }
  2265. std::string CMapLoaderH3M::readBasicString()
  2266. {
  2267. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  2268. }
  2269. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  2270. {
  2271. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  2272. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  2273. if(mapString.empty())
  2274. return "";
  2275. return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);
  2276. }
  2277. void CMapLoaderH3M::afterRead()
  2278. {
  2279. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  2280. for(auto & p : map->players)
  2281. {
  2282. int3 posOfMainTown = p.posOfMainTown;
  2283. if(posOfMainTown.isValid() && map->isInTheMap(posOfMainTown))
  2284. {
  2285. const TerrainTile & t = map->getTile(posOfMainTown);
  2286. const CGObjectInstance * mainTown = nullptr;
  2287. for(ObjectInstanceID objID : t.visitableObjects)
  2288. {
  2289. const CGObjectInstance * object = map->getObject(objID);
  2290. if(object->ID == Obj::TOWN || object->ID == Obj::RANDOM_TOWN)
  2291. {
  2292. mainTown = object;
  2293. break;
  2294. }
  2295. }
  2296. if(mainTown == nullptr)
  2297. continue;
  2298. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  2299. }
  2300. }
  2301. for (auto & quest : questsToResolve)
  2302. quest.first->getQuest().killTarget = questIdentifierToId.at(quest.second);
  2303. }
  2304. VCMI_LIB_NAMESPACE_END