GUIClasses.cpp 78 KB

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  1. /*
  2. * GUIClasses.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GUIClasses.h"
  12. #include "CCastleInterface.h"
  13. #include "CCreatureWindow.h"
  14. #include "CHeroWindow.h"
  15. #include "InfoWindows.h"
  16. #include "../CGameInfo.h"
  17. #include "../CMusicHandler.h"
  18. #include "../CPlayerInterface.h"
  19. #include "../CVideoHandler.h"
  20. #include "../CServerHandler.h"
  21. #include "../adventureMap/mapHandler.h"
  22. #include "../adventureMap/CResDataBar.h"
  23. #include "../battle/BattleInterfaceClasses.h"
  24. #include "../battle/BattleInterface.h"
  25. #include "../gui/CGuiHandler.h"
  26. #include "../gui/CursorHandler.h"
  27. #include "../gui/TextAlignment.h"
  28. #include "../widgets/CComponent.h"
  29. #include "../widgets/MiscWidgets.h"
  30. #include "../widgets/CreatureCostBox.h"
  31. #include "../widgets/Buttons.h"
  32. #include "../widgets/TextControls.h"
  33. #include "../widgets/ObjectLists.h"
  34. #include "../lobby/CSavingScreen.h"
  35. #include "../renderSDL/SDL_Extensions.h"
  36. #include "../render/CAnimation.h"
  37. #include "../../CCallback.h"
  38. #include "../lib/mapObjects/CGHeroInstance.h"
  39. #include "../lib/CArtHandler.h"
  40. #include "../lib/CBuildingHandler.h"
  41. #include "../lib/CConfigHandler.h"
  42. #include "../lib/CCreatureHandler.h"
  43. #include "../lib/CGameState.h"
  44. #include "../lib/CGeneralTextHandler.h"
  45. #include "../lib/CHeroHandler.h"
  46. #include "../lib/CModHandler.h"
  47. #include "../lib/CondSh.h"
  48. #include "../lib/CSkillHandler.h"
  49. #include "../lib/spells/CSpellHandler.h"
  50. #include "../lib/CStopWatch.h"
  51. #include "../lib/CTownHandler.h"
  52. #include "../lib/GameConstants.h"
  53. #include "../lib/HeroBonus.h"
  54. #include "../lib/mapping/CMap.h"
  55. #include "../lib/NetPacksBase.h"
  56. #include "../lib/StartInfo.h"
  57. CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
  58. : CIntObject(LCLICK | RCLICK),
  59. parent(window),
  60. selected(false),
  61. creature(crea),
  62. amount(totalAmount)
  63. {
  64. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  65. animation = std::make_shared<CCreaturePic>(1, 1, creature, true, true);
  66. // 1 + 1 px for borders
  67. pos.w = animation->pos.w + 2;
  68. pos.h = animation->pos.h + 2;
  69. }
  70. void CRecruitmentWindow::CCreatureCard::select(bool on)
  71. {
  72. selected = on;
  73. redraw();
  74. }
  75. void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
  76. {
  77. if(down)
  78. parent->select(this->shared_from_this());
  79. }
  80. void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
  81. {
  82. if(down)
  83. GH.pushIntT<CStackWindow>(creature, true);
  84. }
  85. void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
  86. {
  87. CIntObject::showAll(to);
  88. if(selected)
  89. CSDL_Ext::drawBorder(to, pos, Colors::RED);
  90. else
  91. CSDL_Ext::drawBorder(to, pos, Colors::YELLOW);
  92. }
  93. void CRecruitmentWindow::select(std::shared_ptr<CCreatureCard> card)
  94. {
  95. if(card == selected)
  96. return;
  97. if(selected)
  98. selected->select(false);
  99. selected = card;
  100. if(selected)
  101. selected->select(true);
  102. if(card)
  103. {
  104. si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
  105. vstd::amin(maxAmount, card->amount);
  106. slider->setAmount(maxAmount);
  107. if(slider->getValue() != maxAmount)
  108. slider->moveTo(maxAmount);
  109. else // if slider already at 0 - emulate call to sliderMoved()
  110. sliderMoved(maxAmount);
  111. costPerTroopValue->createItems(card->creature->cost);
  112. totalCostValue->createItems(card->creature->cost);
  113. costPerTroopValue->set(card->creature->cost);
  114. totalCostValue->set(card->creature->cost * maxAmount);
  115. //Recruit %s
  116. title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->getNamePluralTranslated()));
  117. maxButton->block(maxAmount == 0);
  118. slider->block(maxAmount == 0);
  119. }
  120. }
  121. void CRecruitmentWindow::buy()
  122. {
  123. CreatureID crid = selected->creature->idNumber;
  124. SlotID dstslot = dst-> getSlotFor(crid);
  125. if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
  126. {
  127. std::string txt;
  128. if(dst->ID == Obj::HERO)
  129. {
  130. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  131. boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->objects[crid]->getNamePluralTranslated() : CGI->creh->objects[crid]->getNameSingularTranslated());
  132. }
  133. else
  134. {
  135. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  136. }
  137. LOCPLINT->showInfoDialog(txt);
  138. return;
  139. }
  140. onRecruit(crid, slider->getValue());
  141. if(level >= 0)
  142. close();
  143. }
  144. void CRecruitmentWindow::showAll(SDL_Surface * to)
  145. {
  146. CWindowObject::showAll(to);
  147. // recruit\total values
  148. CSDL_Ext::drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, Colors::YELLOW);
  149. CSDL_Ext::drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, Colors::YELLOW);
  150. //cost boxes
  151. CSDL_Ext::drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, Colors::YELLOW);
  152. CSDL_Ext::drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, Colors::YELLOW);
  153. //buttons borders
  154. CSDL_Ext::drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, Colors::METALLIC_GOLD);
  155. CSDL_Ext::drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, Colors::METALLIC_GOLD);
  156. CSDL_Ext::drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, Colors::METALLIC_GOLD);
  157. }
  158. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, int y_offset):
  159. CStatusbarWindow(PLAYER_COLORED, "TPRCRT"),
  160. onRecruit(Recruit),
  161. level(Level),
  162. dst(Dst),
  163. selected(nullptr),
  164. dwelling(Dwelling)
  165. {
  166. moveBy(Point(0, y_offset));
  167. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  168. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  169. slider = std::make_shared<CSlider>(Point(176,279),135,std::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
  170. maxButton = std::make_shared<CButton>(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::moveToMax, slider), SDLK_m);
  171. buyButton = std::make_shared<CButton>(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), SDLK_RETURN);
  172. cancelButton = std::make_shared<CButton>(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), SDLK_ESCAPE);
  173. title = std::make_shared<CLabel>(243, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
  174. availableValue = std::make_shared<CLabel>(205, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  175. toRecruitValue = std::make_shared<CLabel>(279, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  176. costPerTroopValue = std::make_shared<CreatureCostBox>(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
  177. totalCostValue = std::make_shared<CreatureCostBox>(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
  178. availableTitle = std::make_shared<CLabel>(205, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]);
  179. toRecruitTitle = std::make_shared<CLabel>(279, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]);
  180. availableCreaturesChanged();
  181. }
  182. void CRecruitmentWindow::availableCreaturesChanged()
  183. {
  184. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  185. size_t selectedIndex = 0;
  186. if(!cards.empty() && selected) // find position of selected item
  187. selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
  188. select(nullptr);
  189. cards.clear();
  190. for(int i=0; i<dwelling->creatures.size(); i++)
  191. {
  192. //find appropriate level
  193. if(level >= 0 && i != level)
  194. continue;
  195. int amount = dwelling->creatures[i].first;
  196. //create new cards
  197. for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
  198. cards.push_back(std::make_shared<CCreatureCard>(this, CGI->creh->objects[creature], amount));
  199. }
  200. const int creatureWidth = 102;
  201. //normal distance between cards - 18px
  202. int requiredSpace = 18;
  203. //maximum distance we can use without reaching window borders
  204. int availableSpace = pos.w - 50 - creatureWidth * (int)cards.size();
  205. if (cards.size() > 1) // avoid division by zero
  206. availableSpace /= (int)cards.size() - 1;
  207. else
  208. availableSpace = 0;
  209. assert(availableSpace >= 0);
  210. const int spaceBetween = std::min(requiredSpace, availableSpace);
  211. const int totalCreatureWidth = spaceBetween + creatureWidth;
  212. //now we know total amount of cards and can move them to correct position
  213. int curx = pos.w / 2 - (creatureWidth*(int)cards.size()/2) - (spaceBetween*((int)cards.size()-1)/2);
  214. for(auto & card : cards)
  215. {
  216. card->moveBy(Point(curx, 64));
  217. curx += totalCreatureWidth;
  218. }
  219. //restore selection
  220. select(cards[selectedIndex]);
  221. if(slider->getValue() == slider->getAmount())
  222. slider->moveToMax();
  223. else // if slider already at 0 - emulate call to sliderMoved()
  224. sliderMoved(slider->getAmount());
  225. }
  226. void CRecruitmentWindow::sliderMoved(int to)
  227. {
  228. if(!selected)
  229. return;
  230. buyButton->block(!to);
  231. availableValue->setText(boost::lexical_cast<std::string>(selected->amount - to));
  232. toRecruitValue->setText(boost::lexical_cast<std::string>(to));
  233. totalCostValue->set(selected->creature->cost * to);
  234. }
  235. CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_)
  236. : CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
  237. callback(callback_),
  238. leftAmount(leftAmount_),
  239. rightAmount(rightAmount_),
  240. leftMin(leftMin_),
  241. rightMin(rightMin_)
  242. {
  243. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  244. int total = leftAmount + rightAmount;
  245. int leftMax = total - rightMin;
  246. int rightMax = total - leftMin;
  247. ok = std::make_shared<CButton>(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), SDLK_RETURN);
  248. cancel = std::make_shared<CButton>(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), SDLK_ESCAPE);
  249. int sliderPosition = total - leftMin - rightMin;
  250. leftInput = std::make_shared<CTextInput>(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true));
  251. rightInput = std::make_shared<CTextInput>(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false));
  252. //add filters to allow only number input
  253. leftInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax);
  254. rightInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax);
  255. leftInput->setText(boost::lexical_cast<std::string>(leftAmount), false);
  256. rightInput->setText(boost::lexical_cast<std::string>(rightAmount), false);
  257. animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false);
  258. animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false);
  259. slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, true);
  260. std::string titleStr = CGI->generaltexth->allTexts[256];
  261. boost::algorithm::replace_first(titleStr,"%s", creature->getNamePluralTranslated());
  262. title = std::make_shared<CLabel>(150, 34, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
  263. }
  264. void CSplitWindow::setAmountText(std::string text, bool left)
  265. {
  266. int amount = 0;
  267. if(text.length())
  268. {
  269. try
  270. {
  271. amount = boost::lexical_cast<int>(text);
  272. }
  273. catch(boost::bad_lexical_cast &)
  274. {
  275. amount = left ? leftAmount : rightAmount;
  276. }
  277. int total = leftAmount + rightAmount;
  278. if(amount > total)
  279. amount = total;
  280. }
  281. setAmount(amount, left);
  282. slider->moveTo(rightAmount - rightMin);
  283. }
  284. void CSplitWindow::setAmount(int value, bool left)
  285. {
  286. int total = leftAmount + rightAmount;
  287. leftAmount = left ? value : total - value;
  288. rightAmount = left ? total - value : value;
  289. leftInput->setText(boost::lexical_cast<std::string>(leftAmount));
  290. rightInput->setText(boost::lexical_cast<std::string>(rightAmount));
  291. }
  292. void CSplitWindow::apply()
  293. {
  294. callback(leftAmount, rightAmount);
  295. close();
  296. }
  297. void CSplitWindow::sliderMoved(int to)
  298. {
  299. setAmount(rightMin + to, false);
  300. }
  301. CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, std::function<void(ui32)> callback)
  302. : CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
  303. cb(callback)
  304. {
  305. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  306. LOCPLINT->showingDialog->setn(true);
  307. if(!skills.empty())
  308. {
  309. std::vector<std::shared_ptr<CSelectableComponent>> comps;
  310. for(auto & skill : skills)
  311. {
  312. auto comp = std::make_shared<CSelectableComponent>(CComponent::secskill, skill, hero->getSecSkillLevel(SecondarySkill(skill))+1, CComponent::medium);
  313. comps.push_back(comp);
  314. }
  315. box = std::make_shared<CComponentBox>(comps, Rect(75, 300, pos.w - 150, 100));
  316. }
  317. portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero->portrait, 0, 170, 66);
  318. ok = std::make_shared<CButton>(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), SDLK_RETURN);
  319. //%s has gained a level.
  320. mainTitle = std::make_shared<CLabel>(192, 33, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->getNameTranslated()));
  321. //%s is now a level %d %s.
  322. levelTitle = std::make_shared<CLabel>(192, 162, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE,
  323. boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->getNameTranslated() % hero->level % hero->type->heroClass->getNameTranslated()));
  324. skillIcon = std::make_shared<CAnimImage>("PSKIL42", pskill, 0, 174, 190);
  325. skillValue = std::make_shared<CLabel>(192, 253, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->primarySkillNames[pskill] + " +1");
  326. }
  327. CLevelWindow::~CLevelWindow()
  328. {
  329. //FIXME: call callback if there was nothing to select?
  330. if (box && box->selectedIndex() != -1)
  331. cb(box->selectedIndex());
  332. LOCPLINT->showingDialog->setn(false);
  333. }
  334. static void setIntSetting(std::string group, std::string field, int value)
  335. {
  336. Settings entry = settings.write[group][field];
  337. entry->Float() = value;
  338. }
  339. static void setBoolSetting(std::string group, std::string field, bool value)
  340. {
  341. Settings fullscreen = settings.write[group][field];
  342. fullscreen->Bool() = value;
  343. }
  344. static std::string resolutionToString(int w, int h)
  345. {
  346. return std::to_string(w) + 'x' + std::to_string(h);
  347. }
  348. CSystemOptionsWindow::CSystemOptionsWindow()
  349. : CWindowObject(PLAYER_COLORED, "SysOpBck"),
  350. onFullscreenChanged(settings.listen["video"]["fullscreen"])
  351. {
  352. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  353. title = std::make_shared<CLabel>(242, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
  354. //left window section
  355. leftGroup = std::make_shared<CLabelGroup>(FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);
  356. leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]);
  357. leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
  358. leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
  359. leftGroup->add(122, 262, CGI->generaltexth->translate("vcmi.systemOptions.resolutionButton.hover"));
  360. leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
  361. leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
  362. //right section
  363. rightGroup = std::make_shared<CLabelGroup>(FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE);
  364. rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]);
  365. rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]);
  366. rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
  367. rightGroup->add(282, 153, CGI->generaltexth->allTexts[577]);
  368. rightGroup->add(282, 217, CGI->generaltexth->translate("vcmi.systemOptions.fullscreenButton.hover"));
  369. //setting up buttons
  370. load = std::make_shared<CButton>(Point(246, 298), "SOLOAD.DEF", CGI->generaltexth->zelp[321], [&](){ bloadf(); }, SDLK_l);
  371. load->setImageOrder(1, 0, 2, 3);
  372. save = std::make_shared<CButton>(Point(357, 298), "SOSAVE.DEF", CGI->generaltexth->zelp[322], [&](){ bsavef(); }, SDLK_s);
  373. save->setImageOrder(1, 0, 2, 3);
  374. restart = std::make_shared<CButton>(Point(246, 357), "SORSTRT", CGI->generaltexth->zelp[323], [&](){ brestartf(); }, SDLK_r);
  375. restart->setImageOrder(1, 0, 2, 3);
  376. if(CSH->isGuest())
  377. {
  378. load->block(true);
  379. save->block(true);
  380. restart->block(true);
  381. }
  382. mainMenu = std::make_shared<CButton>(Point(357, 357), "SOMAIN.DEF", CGI->generaltexth->zelp[320], [&](){ bmainmenuf(); }, SDLK_m);
  383. mainMenu->setImageOrder(1, 0, 2, 3);
  384. quitGame = std::make_shared<CButton>(Point(246, 415), "soquit.def", CGI->generaltexth->zelp[324], [&](){ bquitf(); }, SDLK_q);
  385. quitGame->setImageOrder(1, 0, 2, 3);
  386. backToMap = std::make_shared<CButton>( Point(357, 415), "soretrn.def", CGI->generaltexth->zelp[325], [&](){ breturnf(); }, SDLK_RETURN);
  387. backToMap->setImageOrder(1, 0, 2, 3);
  388. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  389. heroMoveSpeed = std::make_shared<CToggleGroup>(0);
  390. enemyMoveSpeed = std::make_shared<CToggleGroup>(0);
  391. mapScrollSpeed = std::make_shared<CToggleGroup>(0);
  392. heroMoveSpeed->addToggle(1, std::make_shared<CToggleButton>(Point( 28, 77), "sysopb1.def", CGI->generaltexth->zelp[349]));
  393. heroMoveSpeed->addToggle(2, std::make_shared<CToggleButton>(Point( 76, 77), "sysopb2.def", CGI->generaltexth->zelp[350]));
  394. heroMoveSpeed->addToggle(4, std::make_shared<CToggleButton>(Point(124, 77), "sysopb3.def", CGI->generaltexth->zelp[351]));
  395. heroMoveSpeed->addToggle(8, std::make_shared<CToggleButton>(Point(172, 77), "sysopb4.def", CGI->generaltexth->zelp[352]));
  396. heroMoveSpeed->setSelected((int)settings["adventure"]["heroSpeed"].Float());
  397. heroMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "heroSpeed", _1));
  398. enemyMoveSpeed->addToggle(2, std::make_shared<CToggleButton>(Point( 28, 144), "sysopb5.def", CGI->generaltexth->zelp[353]));
  399. enemyMoveSpeed->addToggle(4, std::make_shared<CToggleButton>(Point( 76, 144), "sysopb6.def", CGI->generaltexth->zelp[354]));
  400. enemyMoveSpeed->addToggle(8, std::make_shared<CToggleButton>(Point(124, 144), "sysopb7.def", CGI->generaltexth->zelp[355]));
  401. enemyMoveSpeed->addToggle(0, std::make_shared<CToggleButton>(Point(172, 144), "sysopb8.def", CGI->generaltexth->zelp[356]));
  402. enemyMoveSpeed->setSelected((int)settings["adventure"]["enemySpeed"].Float());
  403. enemyMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "enemySpeed", _1));
  404. mapScrollSpeed->addToggle(1, std::make_shared<CToggleButton>(Point( 28, 210), "sysopb9.def", CGI->generaltexth->zelp[357]));
  405. mapScrollSpeed->addToggle(2, std::make_shared<CToggleButton>(Point( 92, 210), "sysob10.def", CGI->generaltexth->zelp[358]));
  406. mapScrollSpeed->addToggle(4, std::make_shared<CToggleButton>(Point(156, 210), "sysob11.def", CGI->generaltexth->zelp[359]));
  407. mapScrollSpeed->setSelected((int)settings["adventure"]["scrollSpeed"].Float());
  408. mapScrollSpeed->addCallback(std::bind(&setIntSetting, "adventure", "scrollSpeed", _1));
  409. musicVolume = std::make_shared<CVolumeSlider>(Point(29, 359), "syslb.def", CCS->musich->getVolume(), CVolumeSlider::MUSIC);
  410. musicVolume->addCallback(std::bind(&setIntSetting, "general", "music", _1));
  411. effectsVolume = std::make_shared<CVolumeSlider>(Point(29, 425), "syslb.def", CCS->soundh->getVolume(), CVolumeSlider::SOUND);
  412. effectsVolume->addCallback(std::bind(&setIntSetting, "general", "sound", _1));
  413. showReminder = std::make_shared<CToggleButton>(Point(246, 87), "sysopchk.def", CGI->generaltexth->zelp[361], [&](bool value)
  414. {
  415. setBoolSetting("adventure", "heroReminder", value);
  416. });
  417. showReminder->setSelected(settings["adventure"]["heroReminder"].Bool());
  418. quickCombat = std::make_shared<CToggleButton>(Point(246, 87+32), "sysopchk.def", CGI->generaltexth->zelp[362], [&](bool value)
  419. {
  420. setBoolSetting("adventure", "quickCombat", value);
  421. });
  422. quickCombat->setSelected(settings["adventure"]["quickCombat"].Bool());
  423. spellbookAnim = std::make_shared<CToggleButton>(Point(246, 87+64), "sysopchk.def", CGI->generaltexth->zelp[364], [&](bool value)
  424. {
  425. setBoolSetting("video", "spellbookAnimation", value);
  426. });
  427. spellbookAnim->setSelected(settings["video"]["spellbookAnimation"].Bool());
  428. fullscreen = std::make_shared<CToggleButton>(Point(246, 215), "sysopchk.def", CButton::tooltipLocalized("vcmi.systemOptions.fullscreenButton"), [&](bool value)
  429. {
  430. setFullscreenMode(value);
  431. });
  432. fullscreen->setSelected(settings["video"]["fullscreen"].Bool());
  433. onFullscreenChanged([&](const JsonNode &newState){ fullscreen->setSelected(newState.Bool());});
  434. gameResButton = std::make_shared<CButton>(Point(28, 275),"buttons/resolution", CButton::tooltipLocalized("vcmi.systemOptions.resolutionButton"), std::bind(&CSystemOptionsWindow::selectGameRes, this), SDLK_g);
  435. const auto & screenRes = settings["video"]["screenRes"];
  436. gameResLabel = std::make_shared<CLabel>(170, 292, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, resolutionToString(screenRes["width"].Integer(), screenRes["height"].Integer()));
  437. }
  438. void CSystemOptionsWindow::setFullscreenMode( bool on)
  439. {
  440. fillSelectableResolutions();
  441. const auto & screenRes = settings["video"]["screenRes"];
  442. const Point desiredResolution(screenRes["width"].Integer(), screenRes["height"].Integer());
  443. const Point currentResolution(screen->w, screen->h);
  444. if (!isResolutionSupported(currentResolution, on))
  445. {
  446. fullscreen->setSelected(!on);
  447. LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.systemOptions.fullscreenFailed"));
  448. return;
  449. }
  450. setBoolSetting("video", "fullscreen", on);
  451. if (!isResolutionSupported(desiredResolution, on))
  452. {
  453. // user changed his desired resolution and switched to fullscreen
  454. // however resolution he selected before is not available in fullscreen
  455. // so reset it back to currect resolution which is confirmed to be supported earlier
  456. Settings gameRes = settings.write["video"]["screenRes"];
  457. gameRes["width"].Float() = currentResolution.x;
  458. gameRes["height"].Float() = currentResolution.y;
  459. gameResLabel->setText(resolutionToString(currentResolution.x, currentResolution.y));
  460. }
  461. }
  462. void CSystemOptionsWindow::fillSupportedResolutions()
  463. {
  464. supportedResolutions.clear();
  465. // in game we can only change resolution, display is fixed
  466. int displayID = SDL_GetWindowDisplayIndex(mainWindow);
  467. int modesCount = SDL_GetNumDisplayModes(displayID);
  468. for (int i =0; i < modesCount; ++i)
  469. {
  470. SDL_DisplayMode mode;
  471. if (SDL_GetDisplayMode(displayID, i, &mode) != 0)
  472. continue;
  473. Point resolution(mode.w, mode.h);
  474. supportedResolutions.push_back(resolution);
  475. }
  476. }
  477. void CSystemOptionsWindow::fillSelectableResolutions()
  478. {
  479. fillSupportedResolutions();
  480. selectableResolutions.clear();
  481. for(const auto & it : conf.guiOptions)
  482. {
  483. const Point dimensions(it.first.first, it.first.second);
  484. if(isResolutionSupported(dimensions))
  485. selectableResolutions.push_back(dimensions);
  486. }
  487. boost::range::sort(selectableResolutions, [](const auto & left, const auto & right)
  488. {
  489. return left.x * left.y < right.x * right.y;
  490. });
  491. }
  492. bool CSystemOptionsWindow::isResolutionSupported(const Point & resolution)
  493. {
  494. return isResolutionSupported( resolution, settings["video"]["fullscreen"].Bool());
  495. }
  496. bool CSystemOptionsWindow::isResolutionSupported(const Point & resolution, bool fullscreen)
  497. {
  498. #ifdef VCMI_IOS
  499. // ios can use any resolution
  500. bool canUseAllResolutions = true;
  501. #else
  502. // in fullscreen only resolutions supported by monitor can be used
  503. bool canUseAllResolutions = (fullscreen == false);
  504. #endif
  505. if (canUseAllResolutions)
  506. return true;
  507. return vstd::contains(supportedResolutions, resolution);
  508. }
  509. void CSystemOptionsWindow::selectGameRes()
  510. {
  511. fillSelectableResolutions();
  512. std::vector<std::string> items;
  513. size_t currentResolutionIndex = 0;
  514. size_t i = 0;
  515. for(const auto & it : selectableResolutions)
  516. {
  517. auto resolutionStr = resolutionToString(it.x, it.y);
  518. if(gameResLabel->getText() == resolutionStr)
  519. currentResolutionIndex = i;
  520. items.push_back(std::move(resolutionStr));
  521. ++i;
  522. }
  523. GH.pushIntT<CObjectListWindow>(items, nullptr,
  524. CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.hover"),
  525. CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.help"),
  526. std::bind(&CSystemOptionsWindow::setGameRes, this, _1),
  527. currentResolutionIndex);
  528. }
  529. void CSystemOptionsWindow::setGameRes(int index)
  530. {
  531. assert(index >= 0 && index < selectableResolutions.size());
  532. if ( index < 0 || index >= selectableResolutions.size() )
  533. return;
  534. Point resolution = selectableResolutions[index];
  535. Settings gameRes = settings.write["video"]["screenRes"];
  536. gameRes["width"].Float() = resolution.x;
  537. gameRes["height"].Float() = resolution.y;
  538. std::string resText;
  539. resText += std::to_string(resolution.x);
  540. resText += "x";
  541. resText += std::to_string(resolution.y);
  542. gameResLabel->setText(resText);
  543. }
  544. void CSystemOptionsWindow::bquitf()
  545. {
  546. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(EUserEvent::FORCE_QUIT); }, 0);
  547. }
  548. void CSystemOptionsWindow::breturnf()
  549. {
  550. close();
  551. }
  552. void CSystemOptionsWindow::bmainmenuf()
  553. {
  554. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(EUserEvent::RETURN_TO_MAIN_MENU); }, 0);
  555. }
  556. void CSystemOptionsWindow::bloadf()
  557. {
  558. close();
  559. LOCPLINT->proposeLoadingGame();
  560. }
  561. void CSystemOptionsWindow::bsavef()
  562. {
  563. close();
  564. GH.pushIntT<CSavingScreen>();
  565. }
  566. void CSystemOptionsWindow::brestartf()
  567. {
  568. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(EUserEvent::RESTART_GAME); }, 0);
  569. }
  570. void CSystemOptionsWindow::closeAndPushEvent(EUserEvent code)
  571. {
  572. close();
  573. GH.pushUserEvent(code);
  574. }
  575. CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
  576. : CStatusbarWindow(PLAYER_COLORED, "TPTAVERN"),
  577. tavernObj(TavernObj)
  578. {
  579. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  580. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  581. if(h.size() < 2)
  582. h.resize(2, nullptr);
  583. selected = 0;
  584. if(!h[0])
  585. selected = 1;
  586. if(!h[0] && !h[1])
  587. selected = -1;
  588. oldSelected = -1;
  589. h1 = std::make_shared<HeroPortrait>(selected, 0, 72, 299, h[0]);
  590. h2 = std::make_shared<HeroPortrait>(selected, 1, 162, 299, h[1]);
  591. title = std::make_shared<CLabel>(200, 35, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
  592. cost = std::make_shared<CLabel>(320, 328, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, boost::lexical_cast<std::string>(GameConstants::HERO_GOLD_COST));
  593. auto rumorText = boost::str(boost::format(CGI->generaltexth->allTexts[216]) % LOCPLINT->cb->getTavernRumor(tavernObj));
  594. rumor = std::make_shared<CTextBox>(rumorText, Rect(32, 190, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  595. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  596. cancel = std::make_shared<CButton>(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), SDLK_ESCAPE);
  597. recruit = std::make_shared<CButton>(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), SDLK_RETURN);
  598. thiefGuild = std::make_shared<CButton>(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), SDLK_t);
  599. if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
  600. {
  601. recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
  602. recruit->block(true);
  603. }
  604. else if(LOCPLINT->cb->howManyHeroes(true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER)
  605. {
  606. //Cannot recruit. You already have %d Heroes.
  607. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true)));
  608. recruit->block(true);
  609. }
  610. else if(LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)
  611. {
  612. //Cannot recruit. You already have %d Heroes.
  613. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
  614. recruit->block(true);
  615. }
  616. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  617. {
  618. recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
  619. recruit->block(true);
  620. }
  621. else
  622. {
  623. if(selected == -1)
  624. recruit->block(true);
  625. }
  626. if(LOCPLINT->castleInt)
  627. CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
  628. else
  629. CCS->videoh->open("TAVERN.BIK");
  630. }
  631. void CTavernWindow::recruitb()
  632. {
  633. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  634. const CGObjectInstance *obj = tavernObj;
  635. close();
  636. LOCPLINT->cb->recruitHero(obj, toBuy);
  637. }
  638. void CTavernWindow::thievesguildb()
  639. {
  640. GH.pushIntT<CThievesGuildWindow>(tavernObj);
  641. }
  642. CTavernWindow::~CTavernWindow()
  643. {
  644. CCS->videoh->close();
  645. }
  646. void CTavernWindow::show(SDL_Surface * to)
  647. {
  648. CWindowObject::show(to);
  649. CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
  650. if(selected >= 0)
  651. {
  652. auto sel = selected ? h2 : h1;
  653. if (selected != oldSelected && !recruit->isBlocked())
  654. {
  655. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  656. oldSelected = selected;
  657. //Recruit %s the %s
  658. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->getNameTranslated() % sel->h->type->heroClass->getNameTranslated()));
  659. }
  660. printAtMiddleWBLoc(sel->description, 146, 395, FONT_SMALL, 200, Colors::WHITE, to);
  661. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,Colors::BRIGHT_YELLOW);
  662. }
  663. }
  664. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  665. {
  666. if(h && previousState && !down)
  667. *_sel = _id;
  668. }
  669. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  670. {
  671. if(h && down)
  672. GH.pushIntT<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
  673. }
  674. CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H)
  675. : CIntObject(LCLICK | RCLICK | HOVER),
  676. h(H), _sel(&sel), _id(id)
  677. {
  678. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  679. h = H;
  680. pos.x += x;
  681. pos.y += y;
  682. pos.w = 58;
  683. pos.h = 64;
  684. if(H)
  685. {
  686. hoverName = CGI->generaltexth->tavernInfo[4];
  687. boost::algorithm::replace_first(hoverName,"%s",H->getNameTranslated());
  688. int artifs = (int)h->artifactsWorn.size() + (int)h->artifactsInBackpack.size();
  689. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  690. if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
  691. artifs--;
  692. description = CGI->generaltexth->allTexts[215];
  693. boost::algorithm::replace_first(description, "%s", h->getNameTranslated());
  694. boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(h->level));
  695. boost::algorithm::replace_first(description, "%s", h->type->heroClass->getNameTranslated());
  696. boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(artifs));
  697. portrait = std::make_shared<CAnimImage>("portraitsLarge", h->portrait);
  698. }
  699. }
  700. void CTavernWindow::HeroPortrait::hover(bool on)
  701. {
  702. //Hoverable::hover(on);
  703. if(on)
  704. GH.statusbar->write(hoverName);
  705. else
  706. GH.statusbar->clear();
  707. }
  708. static const std::string QUICK_EXCHANGE_MOD_PREFIX = "quick-exchange";
  709. static const std::string QUICK_EXCHANGE_BG = QUICK_EXCHANGE_MOD_PREFIX + "/TRADEQE";
  710. static bool isQuickExchangeLayoutAvailable()
  711. {
  712. return CResourceHandler::get()->existsResource(ResourceID(std::string("SPRITES/") + QUICK_EXCHANGE_BG, EResType::IMAGE));
  713. }
  714. // Runs a task asynchronously with gamestate locking and waitTillRealize set to true
  715. class GsThread
  716. {
  717. private:
  718. std::function<void()> action;
  719. std::shared_ptr<CCallback> cb;
  720. public:
  721. static void run(std::function<void()> action)
  722. {
  723. std::shared_ptr<GsThread> instance(new GsThread(action));
  724. boost::thread(std::bind(&GsThread::staticRun, instance));
  725. }
  726. private:
  727. GsThread(std::function<void()> action)
  728. :action(action), cb(LOCPLINT->cb)
  729. {
  730. }
  731. static void staticRun(std::shared_ptr<GsThread> instance)
  732. {
  733. instance->run();
  734. }
  735. void run()
  736. {
  737. boost::shared_lock<boost::shared_mutex> gsLock(CGameState::mutex);
  738. auto originalWaitTillRealize = cb->waitTillRealize;
  739. auto originalUnlockGsWhenWating = cb->unlockGsWhenWaiting;
  740. cb->waitTillRealize = true;
  741. cb->unlockGsWhenWaiting = true;
  742. action();
  743. cb->waitTillRealize = originalWaitTillRealize;
  744. cb->unlockGsWhenWaiting = originalUnlockGsWhenWating;
  745. }
  746. };
  747. CExchangeController::CExchangeController(CExchangeWindow * view, ObjectInstanceID hero1, ObjectInstanceID hero2)
  748. :left(LOCPLINT->cb->getHero(hero1)), right(LOCPLINT->cb->getHero(hero2)), cb(LOCPLINT->cb), view(view)
  749. {
  750. }
  751. std::function<void()> CExchangeController::onMoveArmyToLeft()
  752. {
  753. return [&]() { moveArmy(false); };
  754. }
  755. std::function<void()> CExchangeController::onMoveArmyToRight()
  756. {
  757. return [&]() { moveArmy(true); };
  758. }
  759. std::vector<CArtifactInstance *> getBackpackArts(const CGHeroInstance * hero)
  760. {
  761. std::vector<CArtifactInstance *> result;
  762. for(auto slot : hero->artifactsInBackpack)
  763. {
  764. result.push_back(slot.artifact);
  765. }
  766. return result;
  767. }
  768. std::function<void()> CExchangeController::onSwapArtifacts()
  769. {
  770. return [&]()
  771. {
  772. GsThread::run([=]
  773. {
  774. cb->bulkMoveArtifacts(left->id, right->id, true);
  775. });
  776. };
  777. }
  778. std::function<void()> CExchangeController::onMoveArtifactsToLeft()
  779. {
  780. return [&]() { moveArtifacts(false); };
  781. }
  782. std::function<void()> CExchangeController::onMoveArtifactsToRight()
  783. {
  784. return [&]() { moveArtifacts(true); };
  785. }
  786. std::vector<std::pair<SlotID, CStackInstance *>> getStacks(const CArmedInstance * source)
  787. {
  788. auto slots = source->Slots();
  789. return std::vector<std::pair<SlotID, CStackInstance *>>(slots.begin(), slots.end());
  790. }
  791. std::function<void()> CExchangeController::onSwapArmy()
  792. {
  793. return [&]()
  794. {
  795. GsThread::run([=]
  796. {
  797. if(left->tempOwner != cb->getMyColor()
  798. || right->tempOwner != cb->getMyColor())
  799. {
  800. return;
  801. }
  802. auto leftSlots = getStacks(left);
  803. auto rightSlots = getStacks(right);
  804. auto i = leftSlots.begin(), j = rightSlots.begin();
  805. for(; i != leftSlots.end() && j != rightSlots.end(); i++, j++)
  806. {
  807. cb->swapCreatures(left, right, i->first, j->first);
  808. }
  809. if(i != leftSlots.end())
  810. {
  811. for(; i != leftSlots.end(); i++)
  812. {
  813. cb->swapCreatures(left, right, i->first, right->getFreeSlot());
  814. }
  815. }
  816. else if(j != rightSlots.end())
  817. {
  818. for(; j != rightSlots.end(); j++)
  819. {
  820. cb->swapCreatures(left, right, left->getFreeSlot(), j->first);
  821. }
  822. }
  823. });
  824. };
  825. }
  826. std::function<void()> CExchangeController::onMoveStackToLeft(SlotID slotID)
  827. {
  828. return [=]()
  829. {
  830. if(right->tempOwner != cb->getMyColor())
  831. {
  832. return;
  833. }
  834. moveStack(right, left, slotID);
  835. };
  836. }
  837. std::function<void()> CExchangeController::onMoveStackToRight(SlotID slotID)
  838. {
  839. return [=]()
  840. {
  841. if(left->tempOwner != cb->getMyColor())
  842. {
  843. return;
  844. }
  845. moveStack(left, right, slotID);
  846. };
  847. }
  848. void CExchangeController::moveStack(
  849. const CGHeroInstance * source,
  850. const CGHeroInstance * target,
  851. SlotID sourceSlot)
  852. {
  853. auto creature = source->getCreature(sourceSlot);
  854. SlotID targetSlot = target->getSlotFor(creature);
  855. if(targetSlot.validSlot())
  856. {
  857. if(source->stacksCount() == 1 && source->needsLastStack())
  858. {
  859. cb->splitStack(
  860. source,
  861. target,
  862. sourceSlot,
  863. targetSlot,
  864. target->getStackCount(targetSlot) + source->getStackCount(sourceSlot) - 1);
  865. }
  866. else
  867. {
  868. cb->mergeOrSwapStacks(source, target, sourceSlot, targetSlot);
  869. }
  870. }
  871. }
  872. void CExchangeController::moveArmy(bool leftToRight)
  873. {
  874. const CGHeroInstance * source = leftToRight ? left : right;
  875. const CGHeroInstance * target = leftToRight ? right : left;
  876. const CGarrisonSlot * selection = this->view->getSelectedSlotID();
  877. SlotID slot;
  878. if(source->tempOwner != cb->getMyColor())
  879. {
  880. return;
  881. }
  882. if(selection && selection->our() && selection->getObj() == source)
  883. {
  884. slot = selection->getSlot();
  885. }
  886. else
  887. {
  888. auto weakestSlot = vstd::minElementByFun(
  889. source->Slots(),
  890. [](const std::pair<SlotID, CStackInstance *> & s) -> int
  891. {
  892. return s.second->getCreatureID().toCreature()->AIValue;
  893. });
  894. slot = weakestSlot->first;
  895. }
  896. cb->bulkMoveArmy(source->id, target->id, slot);
  897. }
  898. void CExchangeController::moveArtifacts(bool leftToRight)
  899. {
  900. const CGHeroInstance * source = leftToRight ? left : right;
  901. const CGHeroInstance * target = leftToRight ? right : left;
  902. if(source->tempOwner != cb->getMyColor())
  903. {
  904. return;
  905. }
  906. GsThread::run([=]
  907. {
  908. cb->bulkMoveArtifacts(source->id, target->id, false);
  909. });
  910. }
  911. void CExchangeController::moveArtifact(
  912. const CGHeroInstance * source,
  913. const CGHeroInstance * target,
  914. ArtifactPosition srcPosition)
  915. {
  916. auto srcLocation = ArtifactLocation(source, srcPosition);
  917. auto dstLocation = ArtifactLocation(target,
  918. ArtifactUtils::getArtifactDstPosition(source->getArt(srcPosition), target, target->bearerType()));
  919. cb->swapArtifacts(srcLocation, dstLocation);
  920. }
  921. CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
  922. : CStatusbarWindow(PLAYER_COLORED | BORDERED, isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2"),
  923. controller(this, hero1, hero2),
  924. moveStackLeftButtons(),
  925. moveStackRightButtons()
  926. {
  927. const bool qeLayout = isQuickExchangeLayoutAvailable();
  928. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  929. heroInst[0] = LOCPLINT->cb->getHero(hero1);
  930. heroInst[1] = LOCPLINT->cb->getHero(hero2);
  931. auto genTitle = [](const CGHeroInstance * h)
  932. {
  933. boost::format fmt(CGI->generaltexth->allTexts[138]);
  934. fmt % h->getNameTranslated() % h->level % h->type->heroClass->getNameTranslated();
  935. return boost::str(fmt);
  936. };
  937. titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[0]));
  938. titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[1]));
  939. auto PSKIL32 = std::make_shared<CAnimation>("PSKIL32");
  940. PSKIL32->preload();
  941. auto SECSK32 = std::make_shared<CAnimation>("SECSK32");
  942. for(int g = 0; g < 4; ++g)
  943. {
  944. if (qeLayout)
  945. primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, Rect(389, 12 + 26 * g, 22, 22)));
  946. else
  947. primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, 0, 385, 19 + 36 * g));
  948. }
  949. for(int leftRight : {0, 1})
  950. {
  951. const CGHeroInstance * hero = heroInst.at(leftRight);
  952. herosWArt[leftRight] = std::make_shared<CHeroWithMaybePickedArtifact>(this, hero);
  953. for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
  954. primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE));
  955. for(int m=0; m < hero->secSkills.size(); ++m)
  956. secSkillIcons[leftRight].push_back(std::make_shared<CAnimImage>(SECSK32, 0, 0, 32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88));
  957. specImages[leftRight] = std::make_shared<CAnimImage>("UN32", hero->type->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45);
  958. expImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 4, 0, 103 + 490 * leftRight, qeLayout ? 41 : 45);
  959. expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  960. manaImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 5, 0, 139 + 490 * leftRight, qeLayout ? 41 : 45);
  961. manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  962. }
  963. portraits[0] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
  964. portraits[1] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
  965. artifs[0] = std::make_shared<CArtifactsOfHero>(Point(-334, 150));
  966. artifs[0]->commonInfo = std::make_shared<CArtifactsOfHero::SCommonPart>();
  967. artifs[0]->commonInfo->participants.insert(artifs[0].get());
  968. artifs[0]->setHero(heroInst[0]);
  969. artifs[1] = std::make_shared<CArtifactsOfHero>(Point(96, 150));
  970. artifs[1]->commonInfo = artifs[0]->commonInfo;
  971. artifs[1]->commonInfo->participants.insert(artifs[1].get());
  972. artifs[1]->setHero(heroInst[1]);
  973. addSet(artifs[0]);
  974. addSet(artifs[1]);
  975. for(int g=0; g<4; ++g)
  976. {
  977. primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
  978. if (qeLayout)
  979. primSkillAreas[g]->pos = CSDL_Ext::genRect(22, 152, pos.x + 324, pos.y + 12 + 26 * g);
  980. else
  981. primSkillAreas[g]->pos = CSDL_Ext::genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
  982. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  983. primSkillAreas[g]->type = g;
  984. primSkillAreas[g]->bonusValue = -1;
  985. primSkillAreas[g]->baseType = 0;
  986. primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
  987. boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
  988. }
  989. //heroes related thing
  990. for(int b=0; b < heroInst.size(); b++)
  991. {
  992. const CGHeroInstance * hero = heroInst.at(b);
  993. //secondary skill's clickable areas
  994. for(int g=0; g<hero->secSkills.size(); ++g)
  995. {
  996. int skill = hero->secSkills[g].first,
  997. level = hero->secSkills[g].second; // <1, 3>
  998. secSkillAreas[b].push_back(std::make_shared<LRClickableAreaWTextComp>());
  999. secSkillAreas[b][g]->pos = CSDL_Ext::genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + (qeLayout ? 83 : 88));
  1000. secSkillAreas[b][g]->baseType = 1;
  1001. secSkillAreas[b][g]->type = skill;
  1002. secSkillAreas[b][g]->bonusValue = level;
  1003. secSkillAreas[b][g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
  1004. secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
  1005. boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
  1006. boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->getByIndex(skill)->getNameTranslated());
  1007. }
  1008. heroAreas[b] = std::make_shared<CHeroArea>(257 + 228*b, 13, hero);
  1009. specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
  1010. specialtyAreas[b]->pos = CSDL_Ext::genRect(32, 32, pos.x + 69 + 490*b, pos.y + (qeLayout ? 41 : 45));
  1011. specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
  1012. specialtyAreas[b]->text = hero->type->getSpecialtyDescriptionTranslated();
  1013. experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
  1014. experienceAreas[b]->pos = CSDL_Ext::genRect(32, 32, pos.x + 105 + 490*b, pos.y + (qeLayout ? 41 : 45));
  1015. experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
  1016. experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
  1017. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->level));
  1018. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
  1019. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->exp));
  1020. spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
  1021. spellPointsAreas[b]->pos = CSDL_Ext::genRect(32, 32, pos.x + 141 + 490*b, pos.y + (qeLayout ? 41 : 45));
  1022. spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
  1023. spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
  1024. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->getNameTranslated());
  1025. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->mana));
  1026. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->manaLimit()));
  1027. morale[b] = std::make_shared<MoraleLuckBox>(true, CSDL_Ext::genRect(32, 32, 176 + 490 * b, 39), true);
  1028. luck[b] = std::make_shared<MoraleLuckBox>(false, CSDL_Ext::genRect(32, 32, 212 + 490 * b, 39), true);
  1029. }
  1030. quit = std::make_shared<CButton>(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN);
  1031. if(queryID.getNum() > 0)
  1032. quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
  1033. questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 0));
  1034. questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1));
  1035. Rect barRect(5, 578, 725, 18);
  1036. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), barRect, 5, 578));
  1037. //garrison interface
  1038. garr = std::make_shared<CGarrisonInt>(69, qeLayout ? 122 : 131, 4, Point(418,0), heroInst[0], heroInst[1], true, true);
  1039. auto splitButtonCallback = [&](){ garr->splitClick(); };
  1040. garr->addSplitBtn(std::make_shared<CButton>( Point( 10, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
  1041. garr->addSplitBtn(std::make_shared<CButton>( Point(744, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
  1042. if(qeLayout)
  1043. {
  1044. moveAllGarrButtonLeft = std::make_shared<CButton>(Point(325, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToRight());
  1045. echangeGarrButton = std::make_shared<CButton>(Point(377, 118), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[2]), controller.onSwapArmy());
  1046. moveAllGarrButtonRight = std::make_shared<CButton>(Point(425, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToLeft());
  1047. moveArtifactsButtonLeft = std::make_shared<CButton>(Point(325, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToRight());
  1048. echangeArtifactsButton = std::make_shared<CButton>(Point(377, 154), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[4]), controller.onSwapArtifacts());
  1049. moveArtifactsButtonRight = std::make_shared<CButton>(Point(425, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToLeft());
  1050. for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
  1051. {
  1052. moveStackLeftButtons.push_back(
  1053. std::make_shared<CButton>(
  1054. Point(484 + 35 * i, 154),
  1055. QUICK_EXCHANGE_MOD_PREFIX + "/unitLeft.DEF",
  1056. CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
  1057. controller.onMoveStackToLeft(SlotID(i))));
  1058. moveStackRightButtons.push_back(
  1059. std::make_shared<CButton>(
  1060. Point(66 + 35 * i, 154),
  1061. QUICK_EXCHANGE_MOD_PREFIX + "/unitRight.DEF",
  1062. CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
  1063. controller.onMoveStackToRight(SlotID(i))));
  1064. }
  1065. }
  1066. updateWidgets();
  1067. }
  1068. const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
  1069. {
  1070. return garr->getSelection();
  1071. }
  1072. void CExchangeWindow::updateGarrisons()
  1073. {
  1074. garr->recreateSlots();
  1075. updateWidgets();
  1076. }
  1077. void CExchangeWindow::questlog(int whichHero)
  1078. {
  1079. CCS->curh->dragAndDropCursor(nullptr);
  1080. LOCPLINT->showQuestLog();
  1081. }
  1082. void CExchangeWindow::updateWidgets()
  1083. {
  1084. for(size_t leftRight : {0, 1})
  1085. {
  1086. const CGHeroInstance * hero = heroInst.at(leftRight);
  1087. for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
  1088. {
  1089. auto value = herosWArt[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m));
  1090. primSkillValues[leftRight][m]->setText(boost::lexical_cast<std::string>(value));
  1091. }
  1092. for(int m=0; m < hero->secSkills.size(); ++m)
  1093. {
  1094. int id = hero->secSkills[m].first;
  1095. int level = hero->secSkills[m].second;
  1096. secSkillIcons[leftRight][m]->setFrame(2 + id * 3 + level);
  1097. }
  1098. expValues[leftRight]->setText(CSDL_Ext::makeNumberShort(hero->exp));
  1099. manaValues[leftRight]->setText(CSDL_Ext::makeNumberShort(hero->mana));
  1100. morale[leftRight]->set(hero);
  1101. luck[leftRight]->set(hero);
  1102. }
  1103. }
  1104. CShipyardWindow::CShipyardWindow(const std::vector<si32> & cost, int state, int boatType, const std::function<void()> & onBuy)
  1105. : CStatusbarWindow(PLAYER_COLORED, "TPSHIP")
  1106. {
  1107. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1108. bgWater = std::make_shared<CPicture>("TPSHIPBK", 100, 69);
  1109. std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
  1110. Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
  1111. bgShip = std::make_shared<CAnimImage>(boatFilenames[boatType], 0, 7, 120, 96, 0);
  1112. bgShip->center(waterCenter);
  1113. // Create resource icons and costs.
  1114. std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
  1115. std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
  1116. goldCost = std::make_shared<CLabel>(118, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, goldValue);
  1117. woodCost = std::make_shared<CLabel>(212, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, woodValue);
  1118. goldPic = std::make_shared<CAnimImage>("RESOURCE", Res::GOLD, 0, 100, 244);
  1119. woodPic = std::make_shared<CAnimImage>("RESOURCE", Res::WOOD, 0, 196, 244);
  1120. quit = std::make_shared<CButton>(Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), SDLK_ESCAPE);
  1121. build = std::make_shared<CButton>(Point(42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN);
  1122. build->addCallback(onBuy);
  1123. for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, 1))
  1124. {
  1125. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  1126. {
  1127. build->block(true);
  1128. break;
  1129. }
  1130. }
  1131. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1132. title = std::make_shared<CLabel>(164, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
  1133. costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
  1134. }
  1135. CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
  1136. : CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
  1137. grailPos(GrailPos),
  1138. currentAlpha(SDL_ALPHA_OPAQUE)
  1139. {
  1140. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1141. CCS->soundh->playSound(soundBase::OBELISK);
  1142. quitb = std::make_shared<CButton>(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), SDLK_RETURN);
  1143. quitb->assignedKeys.insert(SDLK_ESCAPE);
  1144. quitb->setBorderColor(Colors::METALLIC_GOLD);
  1145. logo = std::make_shared<CPicture>("PUZZLOGO", 607, 3);
  1146. title = std::make_shared<CLabel>(700, 95, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
  1147. resDataBar = std::make_shared<CResDataBar>("ARESBAR.bmp", 3, 575, 32, 2, 85, 85);
  1148. int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
  1149. auto & puzzleMap = (*CGI->townh)[faction]->puzzleMap;
  1150. for(auto & elem : puzzleMap)
  1151. {
  1152. const SPuzzleInfo & info = elem;
  1153. auto piece = std::make_shared<CPicture>(info.filename, info.x, info.y);
  1154. //piece that will slowly disappear
  1155. if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
  1156. {
  1157. piecesToRemove.push_back(piece);
  1158. piece->needRefresh = true;
  1159. piece->recActions = piece->recActions & ~SHOWALL;
  1160. }
  1161. else
  1162. {
  1163. visiblePieces.push_back(piece);
  1164. }
  1165. }
  1166. }
  1167. void CPuzzleWindow::showAll(SDL_Surface * to)
  1168. {
  1169. int3 moveInt = int3(8, 9, 0);
  1170. Rect mapRect = CSDL_Ext::genRect(544, 591, pos.x + 8, pos.y + 7);
  1171. int3 topTile = grailPos - moveInt;
  1172. MapDrawingInfo info(topTile, LOCPLINT->cb->getVisibilityMap(), mapRect);
  1173. info.puzzleMode = true;
  1174. info.grailPos = grailPos;
  1175. CGI->mh->drawTerrainRectNew(to, &info);
  1176. CWindowObject::showAll(to);
  1177. }
  1178. void CPuzzleWindow::show(SDL_Surface * to)
  1179. {
  1180. static int animSpeed = 2;
  1181. if(currentAlpha < animSpeed)
  1182. {
  1183. piecesToRemove.clear();
  1184. }
  1185. else
  1186. {
  1187. //update disappearing puzzles
  1188. for(auto & piece : piecesToRemove)
  1189. piece->setAlpha(currentAlpha);
  1190. currentAlpha -= animSpeed;
  1191. }
  1192. CWindowObject::show(to);
  1193. }
  1194. void CTransformerWindow::CItem::move()
  1195. {
  1196. if(left)
  1197. moveBy(Point(289, 0));
  1198. else
  1199. moveBy(Point(-289, 0));
  1200. left = !left;
  1201. }
  1202. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  1203. {
  1204. if(previousState && (!down))
  1205. {
  1206. move();
  1207. parent->redraw();
  1208. }
  1209. }
  1210. void CTransformerWindow::CItem::update()
  1211. {
  1212. icon->setFrame(parent->army->getCreature(SlotID(id))->idNumber + 2);
  1213. }
  1214. CTransformerWindow::CItem::CItem(CTransformerWindow * parent_, int size_, int id_)
  1215. : CIntObject(LCLICK),
  1216. id(id_),
  1217. size(size_),
  1218. parent(parent_)
  1219. {
  1220. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1221. left = true;
  1222. pos.w = 58;
  1223. pos.h = 64;
  1224. pos.x += 45 + (id%3)*83 + id/6*83;
  1225. pos.y += 109 + (id/3)*98;
  1226. icon = std::make_shared<CAnimImage>("TWCRPORT", parent->army->getCreature(SlotID(id))->idNumber + 2);
  1227. count = std::make_shared<CLabel>(28, 76,FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, boost::lexical_cast<std::string>(size));
  1228. }
  1229. void CTransformerWindow::makeDeal()
  1230. {
  1231. for(auto & elem : items)
  1232. {
  1233. if(!elem->left)
  1234. LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
  1235. }
  1236. }
  1237. void CTransformerWindow::addAll()
  1238. {
  1239. for(auto & elem : items)
  1240. {
  1241. if(elem->left)
  1242. elem->move();
  1243. }
  1244. redraw();
  1245. }
  1246. void CTransformerWindow::updateGarrisons()
  1247. {
  1248. for(auto & item : items)
  1249. item->update();
  1250. }
  1251. CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town)
  1252. : CStatusbarWindow(PLAYER_COLORED, "SKTRNBK"),
  1253. hero(_hero),
  1254. town(_town)
  1255. {
  1256. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1257. if(hero)
  1258. army = hero;
  1259. else
  1260. army = town;
  1261. for(int i=0; i<GameConstants::ARMY_SIZE; i++)
  1262. {
  1263. if(army->getCreature(SlotID(i)))
  1264. items.push_back(std::make_shared<CItem>(this, army->getStackCount(SlotID(i)), i));
  1265. }
  1266. all = std::make_shared<CButton>(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, SDLK_a);
  1267. convert = std::make_shared<CButton>(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, SDLK_RETURN);
  1268. cancel = std::make_shared<CButton>(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); },SDLK_ESCAPE);
  1269. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1270. titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
  1271. titleRight = std::make_shared<CLabel>(153+295, 29, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
  1272. helpLeft = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//move creatures to create skeletons
  1273. helpRight = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//creatures here will become skeletons
  1274. }
  1275. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y)
  1276. : CIntObject(LCLICK | RCLICK | HOVER),
  1277. ID(_ID),
  1278. parent(_parent)
  1279. {
  1280. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1281. pos.x += X;
  1282. pos.y += Y;
  1283. topBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, -22);
  1284. bottomBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, 48);
  1285. icon = std::make_shared<CAnimImage>("SECSKILL", _ID * 3 + 3, 0);
  1286. name = std::make_shared<CLabel>(22, -13, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(ID)->getNameTranslated());
  1287. level = std::make_shared<CLabel>(22, 57, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[0]);
  1288. pos.h = icon->pos.h;
  1289. pos.w = icon->pos.w;
  1290. }
  1291. void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
  1292. {
  1293. if(previousState && (!down))
  1294. {
  1295. if(state() == 2)
  1296. GH.pushIntT<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(Res::GOLD) >= 2000);
  1297. }
  1298. }
  1299. void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
  1300. {
  1301. if(down)
  1302. {
  1303. CRClickPopup::createAndPush(CGI->skillh->getByIndex(ID)->getDescriptionTranslated(1), std::make_shared<CComponent>(CComponent::secskill, ID, 1));
  1304. }
  1305. }
  1306. void CUniversityWindow::CItem::hover(bool on)
  1307. {
  1308. if(on)
  1309. GH.statusbar->write(CGI->skillh->getByIndex(ID)->getNameTranslated());
  1310. else
  1311. GH.statusbar->clear();
  1312. }
  1313. int CUniversityWindow::CItem::state()
  1314. {
  1315. if(parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
  1316. return 1;
  1317. if(!parent->hero->canLearnSkill(SecondarySkill(ID)))//can't learn more skills
  1318. return 0;
  1319. return 2;
  1320. }
  1321. void CUniversityWindow::CItem::showAll(SDL_Surface * to)
  1322. {
  1323. //TODO: update when state actually changes
  1324. auto stateIndex = state();
  1325. topBar->setFrame(stateIndex);
  1326. bottomBar->setFrame(stateIndex);
  1327. CIntObject::showAll(to);
  1328. }
  1329. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market)
  1330. : CStatusbarWindow(PLAYER_COLORED, "UNIVERS1"),
  1331. hero(_hero),
  1332. market(_market)
  1333. {
  1334. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1335. bars = std::make_shared<CAnimation>();
  1336. bars->setCustom("UNIVRED", 0, 0);
  1337. bars->setCustom("UNIVGOLD", 1, 0);
  1338. bars->setCustom("UNIVGREN", 2, 0);
  1339. bars->preload();
  1340. if(market->o->ID == Obj::TOWN)
  1341. {
  1342. auto town = dynamic_cast<const CGTownInstance *>(_market);
  1343. if(town)
  1344. {
  1345. auto faction = town->town->faction->getId();
  1346. auto bid = town->town->getSpecialBuilding(BuildingSubID::MAGIC_UNIVERSITY)->bid;
  1347. titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, bid);
  1348. }
  1349. else
  1350. titlePic = std::make_shared<CAnimImage>((*CGI->townh)[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY);
  1351. }
  1352. else
  1353. titlePic = std::make_shared<CPicture>("UNIVBLDG");
  1354. titlePic->center(Point(232 + pos.x, 76 + pos.y));
  1355. clerkSpeech = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  1356. title = std::make_shared<CLabel>(231, 26, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
  1357. std::vector<int> goods = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
  1358. assert(goods.size() == 4);
  1359. for(int i=0; i<goods.size(); i++)//prepare clickable items
  1360. items.push_back(std::make_shared<CItem>(this, goods[i], 54+i*104, 234));
  1361. cancel = std::make_shared<CButton>(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, SDLK_RETURN);
  1362. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1363. }
  1364. void CUniversityWindow::makeDeal(int skill)
  1365. {
  1366. LOCPLINT->cb->trade(market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, hero);
  1367. }
  1368. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, int SKILL, bool available)
  1369. : CStatusbarWindow(PLAYER_COLORED, "UNIVERS2.PCX"),
  1370. owner(owner_)
  1371. {
  1372. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1373. std::string text = CGI->generaltexth->allTexts[608];
  1374. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  1375. boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1376. boost::replace_first(text, "%d", "2000");
  1377. clerkSpeech = std::make_shared<CTextBox>(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  1378. name = std::make_shared<CLabel>(230, 37, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1379. icon = std::make_shared<CAnimImage>("SECSKILL", SKILL*3+3, 0, 211, 51);
  1380. level = std::make_shared<CLabel>(230, 107, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);
  1381. costIcon = std::make_shared<CAnimImage>("RESOURCE", Res::GOLD, 0, 210, 210);
  1382. cost = std::make_shared<CLabel>(230, 267, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "2000");
  1383. std::string hoverText = CGI->generaltexth->allTexts[609];
  1384. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1385. text = CGI->generaltexth->zelp[633].second;
  1386. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  1387. boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1388. boost::replace_first(text, "%d", "2000");
  1389. confirm = std::make_shared<CButton>(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, SDLK_RETURN);
  1390. confirm->block(!available);
  1391. cancel = std::make_shared<CButton>(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, SDLK_ESCAPE);
  1392. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1393. }
  1394. void CUnivConfirmWindow::makeDeal(int skill)
  1395. {
  1396. owner->makeDeal(skill);
  1397. close();
  1398. }
  1399. CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits)
  1400. : CWindowObject(PLAYER_COLORED, "GARRISON")
  1401. {
  1402. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1403. garr = std::make_shared<CGarrisonInt>(92, 127, 4, Point(0,96), up, down, removableUnits);
  1404. {
  1405. auto split = std::make_shared<CButton>(Point(88, 314), "IDV6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [&](){ garr->splitClick(); } );
  1406. garr->addSplitBtn(split);
  1407. }
  1408. quit = std::make_shared<CButton>(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&](){ close(); }, SDLK_RETURN);
  1409. std::string titleText;
  1410. if(down->tempOwner == up->tempOwner)
  1411. {
  1412. titleText = CGI->generaltexth->allTexts[709];
  1413. }
  1414. else
  1415. {
  1416. //assume that this is joining monsters dialog
  1417. if(up->Slots().size() > 0)
  1418. {
  1419. titleText = CGI->generaltexth->allTexts[35];
  1420. boost::algorithm::replace_first(titleText, "%s", up->Slots().begin()->second->type->getNamePluralTranslated());
  1421. }
  1422. else
  1423. {
  1424. logGlobal->error("Invalid armed instance for garrison window.");
  1425. }
  1426. }
  1427. title = std::make_shared<CLabel>(275, 30, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleText);
  1428. banner = std::make_shared<CAnimImage>("CREST58", up->getOwner().getNum(), 0, 28, 124);
  1429. portrait = std::make_shared<CAnimImage>("PortraitsLarge", down->portrait, 0, 29, 222);
  1430. }
  1431. void CGarrisonWindow::updateGarrisons()
  1432. {
  1433. garr->recreateSlots();
  1434. }
  1435. CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
  1436. : CStatusbarWindow(PLAYER_COLORED, "APHLFTBK"),
  1437. fort(object),
  1438. hero(visitor)
  1439. {
  1440. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1441. title = std::make_shared<CLabel>(325, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, fort->getObjectName());
  1442. heroPic = std::make_shared<CHeroArea>(30, 60, hero);
  1443. for(int i=0; i < resCount; i++)
  1444. {
  1445. totalIcons[i] = std::make_shared<CAnimImage>("SMALRES", i, 0, 104 + 76 * i, 237);
  1446. totalLabels[i] = std::make_shared<CLabel>(166 + 76 * i, 253, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
  1447. }
  1448. for(int i = 0; i < slotsCount; i++)
  1449. {
  1450. upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, SDLK_1 + i);
  1451. for(auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
  1452. upgrade[i]->addImage(image);
  1453. for(int j : {0,1})
  1454. {
  1455. slotIcons[i][j] = std::make_shared<CAnimImage>("SMALRES", 0, 0, 104 + 76 * i, 128 + 20 * j);
  1456. slotLabels[i][j] = std::make_shared<CLabel>(168 + 76 * i, 144 + 20 * j, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
  1457. }
  1458. }
  1459. upgradeAll = std::make_shared<CButton>(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, SDLK_0);
  1460. for(auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" })
  1461. upgradeAll->addImage(image);
  1462. quit = std::make_shared<CButton>(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), SDLK_RETURN);
  1463. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1464. garr = std::make_shared<CGarrisonInt>(108, 60, 18, Point(), hero, nullptr);
  1465. updateGarrisons();
  1466. }
  1467. void CHillFortWindow::updateGarrisons()
  1468. {
  1469. std::array<TResources, slotsCount> costs;// costs [slot ID] [resource ID] = resource count for upgrade
  1470. TResources totalSumm; // totalSum[resource ID] = value
  1471. totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
  1472. for(int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  1473. totalSumm[i]=0;
  1474. for(int i=0; i<slotsCount; i++)
  1475. {
  1476. costs[i].clear();
  1477. int newState = getState(SlotID(i));
  1478. if(newState != -1)
  1479. {
  1480. UpgradeInfo info;
  1481. LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
  1482. if(info.newID.size())//we have upgrades here - update costs
  1483. {
  1484. costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
  1485. totalSumm += costs[i];
  1486. }
  1487. }
  1488. currState[i] = newState;
  1489. upgrade[i]->setIndex(currState[i] == -1 ? 0 : currState[i]);
  1490. upgrade[i]->block(currState[i] == -1);
  1491. upgrade[i]->addHoverText(CButton::NORMAL, getTextForSlot(SlotID(i)));
  1492. }
  1493. //"Upgrade all" slot
  1494. int newState = 2;
  1495. {
  1496. TResources myRes = LOCPLINT->cb->getResourceAmount();
  1497. bool allUpgraded = true;//All creatures are upgraded?
  1498. for(int i=0; i<slotsCount; i++)
  1499. allUpgraded &= currState[i] == 1 || currState[i] == -1;
  1500. if(allUpgraded)
  1501. newState = 1;
  1502. if(!totalSumm.canBeAfforded(myRes))
  1503. newState = 0;
  1504. }
  1505. currState[slotsCount] = newState;
  1506. upgradeAll->setIndex(newState);
  1507. garr->recreateSlots();
  1508. for(int i = 0; i < slotsCount; i++)
  1509. {
  1510. //hide all first
  1511. for(int j : {0,1})
  1512. {
  1513. slotIcons[i][j]->visible = false;
  1514. slotLabels[i][j]->setText("");
  1515. }
  1516. //if can upgrade or can not afford, draw cost
  1517. if(currState[i] == 0 || currState[i] == 2)
  1518. {
  1519. if(costs[i].nonZero())
  1520. {
  1521. //reverse iterator is used to display gold as first element
  1522. int j = 0;
  1523. for(int res = (int)costs[i].size()-1; (res >= 0) && (j < 2); res--)
  1524. {
  1525. int val = costs[i][res];
  1526. if(!val)
  1527. continue;
  1528. slotIcons[i][j]->visible = true;
  1529. slotIcons[i][j]->setFrame(res);
  1530. slotLabels[i][j]->setText(boost::lexical_cast<std::string>(val));
  1531. j++;
  1532. }
  1533. }
  1534. else//free upgrade - print gold image and "Free" text
  1535. {
  1536. slotIcons[i][0]->visible = true;
  1537. slotIcons[i][0]->setFrame(Res::GOLD);
  1538. slotLabels[i][0]->setText(CGI->generaltexth->allTexts[344]);
  1539. }
  1540. }
  1541. }
  1542. for(int i = 0; i < resCount; i++)
  1543. {
  1544. if(totalSumm[i] == 0)
  1545. {
  1546. totalIcons[i]->visible = false;
  1547. totalLabels[i]->setText("");
  1548. }
  1549. else
  1550. {
  1551. totalIcons[i]->visible = true;
  1552. totalLabels[i]->setText(boost::lexical_cast<std::string>(totalSumm[i]));
  1553. }
  1554. }
  1555. }
  1556. void CHillFortWindow::makeDeal(SlotID slot)
  1557. {
  1558. assert(slot.getNum()>=0);
  1559. int offset = (slot.getNum() == slotsCount)?2:0;
  1560. switch(currState[slot.getNum()])
  1561. {
  1562. case 0:
  1563. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  1564. break;
  1565. case 1:
  1566. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  1567. break;
  1568. case 2:
  1569. for(int i=0; i<slotsCount; i++)
  1570. {
  1571. if(slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ))//this is activated slot or "upgrade all"
  1572. {
  1573. UpgradeInfo info;
  1574. LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
  1575. LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
  1576. }
  1577. }
  1578. break;
  1579. }
  1580. }
  1581. std::string CHillFortWindow::getTextForSlot(SlotID slot)
  1582. {
  1583. if(!hero->getCreature(slot))//we don`t have creature here
  1584. return "";
  1585. std::string str = CGI->generaltexth->allTexts[318];
  1586. int amount = hero->getStackCount(slot);
  1587. if(amount == 1)
  1588. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNameSingularTranslated());
  1589. else
  1590. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNamePluralTranslated());
  1591. return str;
  1592. }
  1593. int CHillFortWindow::getState(SlotID slot)
  1594. {
  1595. TResources myRes = LOCPLINT->cb->getResourceAmount();
  1596. if(hero->slotEmpty(slot))//no creature here
  1597. return -1;
  1598. UpgradeInfo info;
  1599. LOCPLINT->cb->fillUpgradeInfo(hero, slot, info);
  1600. if(!info.newID.size())//already upgraded
  1601. return 1;
  1602. if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
  1603. return 0;
  1604. return 2;//can upgrade
  1605. }
  1606. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
  1607. CStatusbarWindow(PLAYER_COLORED | BORDERED, "TpRank"),
  1608. owner(_owner)
  1609. {
  1610. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1611. type |= BLOCK_ADV_HOTKEYS;
  1612. SThievesGuildInfo tgi; //info to be displayed
  1613. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  1614. exitb = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, SDLK_RETURN);
  1615. exitb->assignedKeys.insert(SDLK_ESCAPE);
  1616. statusbar = CGStatusBar::create(3, 555, "TStatBar.bmp", 742);
  1617. resdatabar = std::make_shared<CMinorResDataBar>();
  1618. resdatabar->moveBy(pos.topLeft(), true);
  1619. //data for information table:
  1620. // fields[row][column] = list of id's of players for this box
  1621. static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
  1622. { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  1623. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
  1624. &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
  1625. for(int g=0; g<12; ++g)
  1626. {
  1627. int posY[] = {400, 460, 510};
  1628. int y;
  1629. if(g < 9)
  1630. y = 52 + 32*g;
  1631. else
  1632. y = posY[g-9];
  1633. std::string text = CGI->generaltexth->jktexts[24+g];
  1634. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  1635. rowHeaders.push_back(std::make_shared<CLabel>(135, y, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, text));
  1636. }
  1637. auto PRSTRIPS = std::make_shared<CAnimation>("PRSTRIPS");
  1638. PRSTRIPS->preload();
  1639. for(int g=1; g<tgi.playerColors.size(); ++g)
  1640. columnBackgrounds.push_back(std::make_shared<CAnimImage>(PRSTRIPS, g-1, 0, 250 + 66*g, 7));
  1641. for(int g=0; g<tgi.playerColors.size(); ++g)
  1642. columnHeaders.push_back(std::make_shared<CLabel>(283 + 66*g, 24, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]));
  1643. auto itgflags = std::make_shared<CAnimation>("itgflags");
  1644. itgflags->preload();
  1645. //printing flags
  1646. for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
  1647. {
  1648. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  1649. {
  1650. std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
  1651. //position of box
  1652. int xpos = 259 + 66 * b;
  1653. int ypos = 41 + 32 * g;
  1654. size_t rowLength[2]; //size of each row
  1655. rowLength[0] = std::min<size_t>(players.size(), 4);
  1656. rowLength[1] = players.size() - rowLength[0];
  1657. for(size_t j=0; j < 2; j++)
  1658. {
  1659. // origin of this row | offset for 2nd row| shift right for short rows
  1660. //if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
  1661. int rowStartX = xpos + (j ? 6 + ((int)rowLength[j] < 3 ? 12 : 0) : 24 - 6 * (int)rowLength[j]);
  1662. int rowStartY = ypos + (j ? 4 : 0);
  1663. for(size_t i=0; i < rowLength[j]; i++)
  1664. cells.push_back(std::make_shared<CAnimImage>(itgflags, players[i + j*4].getNum(), 0, rowStartX + (int)i*12, rowStartY));
  1665. }
  1666. }
  1667. }
  1668. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  1669. //printing best hero
  1670. int counter = 0;
  1671. for(auto & iter : tgi.colorToBestHero)
  1672. {
  1673. banners.push_back(std::make_shared<CPicture>(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334));
  1674. if(iter.second.portrait >= 0)
  1675. {
  1676. bestHeroes.push_back(std::make_shared<CAnimImage>("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360));
  1677. //TODO: r-click info:
  1678. // - r-click on hero
  1679. // - r-click on primary skill label
  1680. if(iter.second.details)
  1681. {
  1682. primSkillHeaders.push_back(std::make_shared<CTextBox>(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
  1683. 0, FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE));
  1684. for(int i=0; i<iter.second.details->primskills.size(); ++i)
  1685. {
  1686. primSkillValues.push_back(std::make_shared<CLabel>(310 + 66 * counter, 407 + 11*i, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE,
  1687. boost::lexical_cast<std::string>(iter.second.details->primskills[i])));
  1688. }
  1689. }
  1690. }
  1691. counter++;
  1692. }
  1693. //printing best creature
  1694. counter = 0;
  1695. for(auto & it : tgi.bestCreature)
  1696. {
  1697. if(it.second >= 0)
  1698. bestCreatures.push_back(std::make_shared<CAnimImage>("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479));
  1699. counter++;
  1700. }
  1701. //printing personality
  1702. counter = 0;
  1703. for(auto & it : tgi.personality)
  1704. {
  1705. std::string text;
  1706. if(it.second == EAiTactic::NONE)
  1707. {
  1708. text = CGI->generaltexth->arraytxt[172];
  1709. }
  1710. else if(it.second != EAiTactic::RANDOM)
  1711. {
  1712. text = CGI->generaltexth->arraytxt[168 + it.second];
  1713. }
  1714. personalities.push_back(std::make_shared<CLabel>(283 + 66*counter, 459, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, text));
  1715. counter++;
  1716. }
  1717. }
  1718. CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text)
  1719. : CIntObject(LCLICK | DOUBLECLICK),
  1720. parent(_parent),
  1721. index(_id)
  1722. {
  1723. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1724. border = std::make_shared<CPicture>("TPGATES");
  1725. pos = border->pos;
  1726. type |= REDRAW_PARENT;
  1727. text = std::make_shared<CLabel>(pos.w/2, pos.h/2, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _text);
  1728. select(index == parent->selected);
  1729. }
  1730. void CObjectListWindow::CItem::select(bool on)
  1731. {
  1732. ui8 mask = UPDATE | SHOWALL;
  1733. if(on)
  1734. border->recActions |= mask;
  1735. else
  1736. border->recActions &= ~mask;
  1737. redraw();//???
  1738. }
  1739. void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
  1740. {
  1741. if( previousState && !down)
  1742. parent->changeSelection(index);
  1743. }
  1744. void CObjectListWindow::CItem::onDoubleClick()
  1745. {
  1746. parent->elementSelected();
  1747. }
  1748. CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection)
  1749. : CWindowObject(PLAYER_COLORED, "TPGATE"),
  1750. onSelect(Callback),
  1751. selected(initialSelection)
  1752. {
  1753. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1754. items.reserve(_items.size());
  1755. for(int id : _items)
  1756. {
  1757. items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->getObjectName()));
  1758. }
  1759. init(titleWidget_, _title, _descr);
  1760. }
  1761. CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection)
  1762. : CWindowObject(PLAYER_COLORED, "TPGATE"),
  1763. onSelect(Callback),
  1764. selected(initialSelection)
  1765. {
  1766. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1767. items.reserve(_items.size());
  1768. for(size_t i=0; i<_items.size(); i++)
  1769. items.push_back(std::make_pair(int(i), _items[i]));
  1770. init(titleWidget_, _title, _descr);
  1771. }
  1772. void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr)
  1773. {
  1774. titleWidget = titleWidget_;
  1775. title = std::make_shared<CLabel>(152, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, _title);
  1776. descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _descr);
  1777. exit = std::make_shared<CButton>( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), SDLK_ESCAPE);
  1778. if(titleWidget)
  1779. {
  1780. addChild(titleWidget.get());
  1781. titleWidget->recActions = 255-DISPOSE;
  1782. titleWidget->pos.x = pos.w/2 + pos.x - titleWidget->pos.w/2;
  1783. titleWidget->pos.y =75 + pos.y - titleWidget->pos.h/2;
  1784. }
  1785. list = std::make_shared<CListBox>(std::bind(&CObjectListWindow::genItem, this, _1),
  1786. Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
  1787. list->type |= REDRAW_PARENT;
  1788. ok = std::make_shared<CButton>(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), SDLK_RETURN);
  1789. ok->block(!list->size());
  1790. }
  1791. std::shared_ptr<CIntObject> CObjectListWindow::genItem(size_t index)
  1792. {
  1793. if(index < items.size())
  1794. return std::make_shared<CItem>(this, index, items[index].second);
  1795. return std::shared_ptr<CIntObject>();
  1796. }
  1797. void CObjectListWindow::elementSelected()
  1798. {
  1799. std::function<void(int)> toCall = onSelect;//save
  1800. int where = items[selected].first; //required variables
  1801. close();//then destroy window
  1802. toCall(where);//and send selected object
  1803. }
  1804. void CObjectListWindow::exitPressed()
  1805. {
  1806. std::function<void()> toCall = onExit;//save
  1807. close();//then destroy window
  1808. if(toCall)
  1809. toCall();
  1810. }
  1811. void CObjectListWindow::changeSelection(size_t which)
  1812. {
  1813. ok->block(false);
  1814. if(selected == which)
  1815. return;
  1816. for(std::shared_ptr<CIntObject> element : list->getItems())
  1817. {
  1818. CItem * item = dynamic_cast<CItem*>(element.get());
  1819. if(item)
  1820. {
  1821. if(item->index == selected)
  1822. item->select(false);
  1823. if(item->index == which)
  1824. item->select(true);
  1825. }
  1826. }
  1827. selected = which;
  1828. }
  1829. void CObjectListWindow::keyPressed (const SDL_Keycode & key)
  1830. {
  1831. int sel = static_cast<int>(selected);
  1832. switch(key)
  1833. {
  1834. break; case SDLK_UP:
  1835. sel -=1;
  1836. break; case SDLK_DOWN:
  1837. sel +=1;
  1838. break; case SDLK_PAGEUP:
  1839. sel -=9;
  1840. break; case SDLK_PAGEDOWN:
  1841. sel +=9;
  1842. break; case SDLK_HOME:
  1843. sel = 0;
  1844. break; case SDLK_END:
  1845. sel = static_cast<int>(items.size());
  1846. break; default:
  1847. return;
  1848. }
  1849. vstd::abetween(sel, 0, items.size()-1);
  1850. list->scrollTo(sel);
  1851. changeSelection(sel);
  1852. }