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- /*
- * CDefaultSpellMechanics.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CDefaultSpellMechanics.h"
- #include "../NetPacks.h"
- #include "../BattleState.h"
- namespace SRSLPraserHelpers
- {
- static int XYToHex(int x, int y)
- {
- return x + GameConstants::BFIELD_WIDTH * y;
- }
- static int XYToHex(std::pair<int, int> xy)
- {
- return XYToHex(xy.first, xy.second);
- }
- static int hexToY(int battleFieldPosition)
- {
- return battleFieldPosition/GameConstants::BFIELD_WIDTH;
- }
- static int hexToX(int battleFieldPosition)
- {
- int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
- return pos;
- }
- static std::pair<int, int> hexToPair(int battleFieldPosition)
- {
- return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
- }
- //moves hex by one hex in given direction
- //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
- static std::pair<int, int> gotoDir(int x, int y, int direction)
- {
- switch(direction)
- {
- case 0: //top left
- return std::make_pair((y%2) ? x-1 : x, y-1);
- case 1: //top right
- return std::make_pair((y%2) ? x : x+1, y-1);
- case 2: //right
- return std::make_pair(x+1, y);
- case 3: //right bottom
- return std::make_pair((y%2) ? x : x+1, y+1);
- case 4: //left bottom
- return std::make_pair((y%2) ? x-1 : x, y+1);
- case 5: //left
- return std::make_pair(x-1, y);
- default:
- throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
- }
- }
- static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
- {
- return gotoDir(xy.first, xy.second, direction);
- }
- static bool isGoodHex(std::pair<int, int> xy)
- {
- return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
- }
- //helper function for rangeInHexes
- static std::set<ui16> getInRange(unsigned int center, int low, int high)
- {
- std::set<ui16> ret;
- if(low == 0)
- {
- ret.insert(center);
- }
- std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
- for(auto & elem : mainPointForLayer)
- elem = hexToPair(center);
- for(int it=1; it<=high; ++it) //it - distance to the center
- {
- for(int b=0; b<6; ++b)
- mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
- if(it>=low)
- {
- std::pair<int, int> curHex;
- //adding lines (A-b, B-c, C-d, etc)
- for(int v=0; v<6; ++v)
- {
- curHex = mainPointForLayer[v];
- for(int h=0; h<it; ++h)
- {
- if(isGoodHex(curHex))
- ret.insert(XYToHex(curHex));
- curHex = gotoDir(curHex, (v+2)%6);
- }
- }
- } //if(it>=low)
- }
- return ret;
- }
- }
- ///DefaultSpellMechanics
- void DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
- {
- if (packet->castedByHero)
- {
- if (packet->side < 2)
- {
- battle->sides[packet->side].castSpellsCount++;
- }
- }
- //handle countering spells
- for(auto stackID : packet->affectedCres)
- {
- if(vstd::contains(packet->resisted, stackID))
- continue;
- CStack * s = battle->getStack(stackID);
- s->popBonuses([&](const Bonus * b) -> bool
- {
- //check for each bonus if it should be removed
- const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);
- const int spellID = isSpellEffect ? b->sid : -1;
- return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);
- });
- }
- }
- bool DefaultSpellMechanics::adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
- {
- if(!owner->isAdventureSpell())
- {
- env->complain("Attempt to cast non adventure spell in adventure mode");
- return false;
- }
- const CGHeroInstance * caster = parameters.caster;
- const int cost = caster->getSpellCost(owner);
- if(!caster->canCastThisSpell(owner))
- {
- env->complain("Hero cannot cast this spell!");
- return false;
- }
- if(caster->mana < cost)
- {
- env->complain("Hero doesn't have enough spell points to cast this spell!");
- return false;
- }
- {
- AdvmapSpellCast asc;
- asc.caster = caster;
- asc.spellID = owner->id;
- env->sendAndApply(&asc);
- }
- if(applyAdventureEffects(env, parameters))
- {
- SetMana sm;
- sm.hid = caster->id;
- sm.absolute = false;
- sm.val = -cost;
- env->sendAndApply(&sm);
- return true;
- }
- return false;
- }
- bool DefaultSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
- {
- if(owner->hasEffects())
- {
- const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
- std::vector<Bonus> bonuses;
- owner->getEffects(bonuses, schoolLevel);
- for(Bonus b : bonuses)
- {
- GiveBonus gb;
- gb.id = parameters.caster->id.getNum();
- gb.bonus = b;
- env->sendAndApply(&gb);
- }
- return true;
- }
- else
- {
- //There is no generic algorithm of adventure cast
- env->complain("Unimplemented adventure spell");
- return false;
- }
- }
- void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
- {
- BattleSpellCast sc;
- sc.side = parameters.casterSide;
- sc.id = owner->id;
- sc.skill = parameters.spellLvl;
- sc.tile = parameters.destination;
- sc.dmgToDisplay = 0;
- sc.castedByHero = nullptr != parameters.caster;
- sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
- sc.manaGained = 0;
- int spellCost = 0;
- //calculate spell cost
- if(parameters.caster)
- {
- spellCost = parameters.cb->battleGetSpellCost(owner, parameters.caster);
- if(parameters.secHero && parameters.mode == ECastingMode::HERO_CASTING) //handle mana channel
- {
- int manaChannel = 0;
- for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
- {
- if(stack->owner == parameters.secHero->tempOwner)
- {
- vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
- }
- }
- sc.manaGained = (manaChannel * spellCost) / 100;
- }
- }
- //calculating affected creatures for all spells
- //must be vector, as in Chain Lightning order matters
- std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
- auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.destination, parameters.caster);
- std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
- for (auto cre : attackedCres)
- {
- sc.affectedCres.insert(cre->ID);
- }
- //checking if creatures resist
- //resistance is applied only to negative spells
- if(owner->isNegative())
- {
- for(auto s : attackedCres)
- {
- const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
- if(env->getRandomGenerator().nextInt(99) < prob)
- {
- sc.resisted.push_back(s->ID);
- }
- }
- }
- StacksInjured si;
- SpellCastContext ctx(attackedCres, sc, si);
- applyBattleEffects(env, parameters, ctx);
- env->sendAndApply(&sc);
- //spend mana
- if(parameters.caster)
- {
- SetMana sm;
- sm.absolute = false;
- sm.hid = parameters.caster->id;
- sm.val = -spellCost;
- env->sendAndApply(&sm);
- if(sc.manaGained > 0)
- {
- assert(parameters.secHero);
- sm.hid = parameters.secHero->id;
- sm.val = sc.manaGained;
- env->sendAndApply(&sm);
- }
- }
- if(!si.stacks.empty()) //after spellcast info shows
- env->sendAndApply(&si);
- //reduce number of casts remaining
- //TODO: this should be part of BattleSpellCast apply
- if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
- {
- assert(parameters.casterStack);
- BattleSetStackProperty ssp;
- ssp.stackID = parameters.casterStack->ID;
- ssp.which = BattleSetStackProperty::CASTS;
- ssp.val = -1;
- ssp.absolute = false;
- env->sendAndApply(&ssp);
- }
- //Magic Mirror effect
- if(owner->isNegative() && parameters.mode != ECastingMode::MAGIC_MIRROR && owner->level && owner->getLevelInfo(0).range == "0") //it is actual spell and can be reflected to single target, no recurrence
- {
- for(auto & attackedCre : attackedCres)
- {
- int mirrorChance = (attackedCre)->valOfBonuses(Bonus::MAGIC_MIRROR);
- if(mirrorChance > env->getRandomGenerator().nextInt(99))
- {
- std::vector<const CStack *> mirrorTargets;
- auto battleStacks = parameters.cb->battleGetAllStacks(true);
- for(auto & battleStack : battleStacks)
- {
- if(battleStack->owner == parameters.casterColor) //get enemy stacks which can be affected by this spell
- {
- if (ESpellCastProblem::OK == owner->isImmuneByStack(nullptr, battleStack))
- mirrorTargets.push_back(battleStack);
- }
- }
- if(!mirrorTargets.empty())
- {
- int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
- BattleSpellCastParameters mirrorParameters = parameters;
- mirrorParameters.spellLvl = 0;
- mirrorParameters.casterSide = 1-parameters.casterSide;
- mirrorParameters.casterColor = (attackedCre)->owner;
- mirrorParameters.caster = nullptr;
- mirrorParameters.destination = targetHex;
- mirrorParameters.secHero = parameters.caster;
- mirrorParameters.mode = ECastingMode::MAGIC_MIRROR;
- mirrorParameters.casterStack = (attackedCre);
- mirrorParameters.selectedStack = nullptr;
- battleCast(env, mirrorParameters);
- }
- }
- }
- }
- }
- int DefaultSpellMechanics::calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const
- {
- if(!caster)
- {
- if (!usedSpellPower)
- return 3; //default duration of all creature spells
- else
- return usedSpellPower; //use creature spell power
- }
- switch(owner->id)
- {
- case SpellID::FRENZY:
- return 1;
- default: //other spells
- return caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + caster->valOfBonuses(Bonus::SPELL_DURATION);
- }
- }
- ui32 DefaultSpellMechanics::calculateHealedHP(const CGHeroInstance* caster, const CStack* stack, const CStack* sacrificedStack) const
- {
- int healedHealth;
- if(!owner->isHealingSpell())
- {
- logGlobal->errorStream() << "calculateHealedHP called for nonhealing spell "<< owner->name;
- return 0;
- }
- const int spellPowerSkill = caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER);
- const int levelPower = owner->getPower(caster->getSpellSchoolLevel(owner));
- if (owner->id == SpellID::SACRIFICE && sacrificedStack)
- healedHealth = (spellPowerSkill + sacrificedStack->MaxHealth() + levelPower) * sacrificedStack->count;
- else
- healedHealth = spellPowerSkill * owner->power + levelPower; //???
- healedHealth = owner->calculateBonus(healedHealth, caster, stack);
- return std::min<ui32>(healedHealth, stack->MaxHealth() - stack->firstHPleft + (owner->isRisingSpell() ? stack->baseAmount * stack->MaxHealth() : 0));
- }
- void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
- {
- //applying effects
- if(owner->isOffensiveSpell())
- {
- int spellDamage = 0;
- if(parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)
- {
- int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
- if(unitSpellPower)
- ctx.sc.dmgToDisplay = spellDamage = parameters.casterStack->count * unitSpellPower; //TODO: handle immunities
- else //Faerie Dragon
- {
- parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
- ctx.sc.dmgToDisplay = 0;
- }
- }
- int chainLightningModifier = 0;
- for(auto & attackedCre : ctx.attackedCres)
- {
- if(vstd::contains(ctx.sc.resisted, (attackedCre)->ID)) //this creature resisted the spell
- continue;
- BattleStackAttacked bsa;
- if(spellDamage)
- bsa.damageAmount = spellDamage >> chainLightningModifier;
- else
- bsa.damageAmount = owner->calculateDamage(parameters.caster, attackedCre, parameters.spellLvl, parameters.usedSpellPower) >> chainLightningModifier;
- ctx.sc.dmgToDisplay += bsa.damageAmount;
- bsa.stackAttacked = (attackedCre)->ID;
- if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
- bsa.attackerID = parameters.casterStack->ID;
- else
- bsa.attackerID = -1;
- (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
- ctx.si.stacks.push_back(bsa);
- if(owner->id == SpellID::CHAIN_LIGHTNING)
- ++chainLightningModifier;
- }
- }
- if(owner->hasEffects())
- {
- int stackSpellPower = 0;
- if(parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)
- {
- stackSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);
- }
- SetStackEffect sse;
- Bonus pseudoBonus;
- pseudoBonus.sid = owner->id;
- pseudoBonus.val = parameters.spellLvl;
- pseudoBonus.turnsRemain = calculateDuration(parameters.caster, stackSpellPower ? stackSpellPower : parameters.usedSpellPower);
- CStack::stackEffectToFeature(sse.effect, pseudoBonus);
- if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
- {
- sse.effect.back().val = (100 - sse.effect.back().val); //fix to original config: shield should display damage reduction
- }
- if(owner->id == SpellID::BIND && parameters.casterStack)//bind
- {
- sse.effect.back().additionalInfo = parameters.casterStack->ID; //we need to know who casted Bind
- }
- const Bonus * bonus = nullptr;
- if(parameters.caster)
- bonus = parameters.caster->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
- //TODO does hero specialty should affects his stack casting spells?
- si32 power = 0;
- for(const CStack * affected : ctx.attackedCres)
- {
- if(vstd::contains(ctx.sc.resisted, affected->ID)) //this creature resisted the spell
- continue;
- sse.stacks.push_back(affected->ID);
- //Apply hero specials - peculiar enchants
- const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
- if(bonus)
- {
- switch(bonus->additionalInfo)
- {
- case 0: //normal
- {
- switch(tier)
- {
- case 1: case 2:
- power = 3;
- break;
- case 3: case 4:
- power = 2;
- break;
- case 5: case 6:
- power = 1;
- break;
- }
- Bonus specialBonus(sse.effect.back());
- specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
- sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional premy to given effect
- }
- break;
- case 1: //only Coronius as yet
- {
- power = std::max(5 - tier, 0);
- Bonus specialBonus = CStack::featureGenerator(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, pseudoBonus.turnsRemain);
- specialBonus.sid = owner->id;
- sse.uniqueBonuses.push_back(std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional attack to Slayer effect
- }
- break;
- }
- }
- if (parameters.caster && parameters.caster->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
- {
- int damagePercent = parameters.caster->level * parameters.caster->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
- Bonus specialBonus = CStack::featureGenerator(Bonus::CREATURE_DAMAGE, 0, damagePercent, pseudoBonus.turnsRemain);
- specialBonus.valType = Bonus::PERCENT_TO_ALL;
- specialBonus.sid = owner->id;
- sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus));
- }
- }
- if(!sse.stacks.empty())
- env->sendAndApply(&sse);
- }
- if(owner->isHealingSpell())
- {
- int hpGained = 0;
- if(parameters.casterStack)
- {
- int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
- if(unitSpellPower)
- hpGained = parameters.casterStack->count * unitSpellPower; //Archangel
- else //Faerie Dragon-like effect - unused so far
- parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
- }
- StacksHealedOrResurrected shr;
- shr.lifeDrain = false;
- shr.tentHealing = false;
- for(auto & attackedCre : ctx.attackedCres)
- {
- StacksHealedOrResurrected::HealInfo hi;
- hi.stackID = (attackedCre)->ID;
- if (parameters.casterStack) //casted by creature
- {
- const bool resurrect = owner->isRisingSpell();
- if (hpGained)
- {
- //archangel
- hi.healedHP = std::min<ui32>(hpGained, attackedCre->MaxHealth() - attackedCre->firstHPleft + (resurrect ? attackedCre->baseAmount * attackedCre->MaxHealth() : 0));
- }
- else
- {
- //any typical spell (commander's cure or animate dead)
- int healedHealth = parameters.usedSpellPower * owner->power + owner->getPower(parameters.spellLvl);
- hi.healedHP = std::min<ui32>(healedHealth, attackedCre->MaxHealth() - attackedCre->firstHPleft + (resurrect ? attackedCre->baseAmount * attackedCre->MaxHealth() : 0));
- }
- }
- else
- hi.healedHP = calculateHealedHP(parameters.caster, attackedCre, parameters.selectedStack); //Casted by hero
- hi.lowLevelResurrection = (parameters.spellLvl <= 1) && (owner->id != SpellID::ANIMATE_DEAD);
- shr.healedStacks.push_back(hi);
- }
- if(!shr.healedStacks.empty())
- env->sendAndApply(&shr);
- }
- }
- std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
- {
- using namespace SRSLPraserHelpers;
- std::vector<BattleHex> ret;
- std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
- if(rng.size() >= 2 && rng[0] != 'X') //there is at lest one hex in range (+artificial comma)
- {
- std::string number1, number2;
- int beg, end;
- bool readingFirst = true;
- for(auto & elem : rng)
- {
- if(std::isdigit(elem) ) //reading number
- {
- if(readingFirst)
- number1 += elem;
- else
- number2 += elem;
- }
- else if(elem == ',') //comma
- {
- //calculating variables
- if(readingFirst)
- {
- beg = atoi(number1.c_str());
- number1 = "";
- }
- else
- {
- end = atoi(number2.c_str());
- number2 = "";
- }
- //obtaining new hexes
- std::set<ui16> curLayer;
- if(readingFirst)
- {
- curLayer = getInRange(centralHex, beg, beg);
- }
- else
- {
- curLayer = getInRange(centralHex, beg, end);
- readingFirst = true;
- }
- //adding abtained hexes
- for(auto & curLayer_it : curLayer)
- {
- ret.push_back(curLayer_it);
- }
- }
- else if(elem == '-') //dash
- {
- beg = atoi(number1.c_str());
- number1 = "";
- readingFirst = false;
- }
- }
- }
- //remove duplicates (TODO check if actually needed)
- range::unique(ret);
- return ret;
- }
- std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargetingContext & ctx) const
- {
- std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
- const ui8 attackerSide = ctx.cb->playerToSide(ctx.casterColor) == 1;
- const auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);
- const CSpell::TargetInfo ti(owner, ctx.schoolLvl, ctx.mode);
- //TODO: more generic solution for mass spells
- if(owner->getLevelInfo(ctx.schoolLvl).range.size() > 1) //custom many-hex range
- {
- for(BattleHex hex : attackedHexes)
- {
- if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
- {
- attackedCres.insert(st);
- }
- }
- }
- else if(ti.type == CSpell::CREATURE)
- {
- auto predicate = [=](const CStack * s){
- const bool positiveToAlly = owner->isPositive() && s->owner == ctx.casterColor;
- const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.casterColor;
- const bool validTarget = s->isValidTarget(!ti.onlyAlive); //todo: this should be handled by spell class
- //for single target spells select stacks covering destination tile
- const bool rangeCovers = ti.massive || s->coversPos(ctx.destination);
- //handle smart targeting
- const bool positivenessFlag = !ti.smart || owner->isNeutral() || positiveToAlly || negativeToEnemy;
- return rangeCovers && positivenessFlag && validTarget;
- };
- TStacks stacks = ctx.cb->battleGetStacksIf(predicate);
- if(ti.massive)
- {
- //for massive spells add all targets
- for (auto stack : stacks)
- attackedCres.insert(stack);
- }
- else
- {
- //for single target spells we must select one target. Alive stack is preferred (issue #1763)
- for(auto stack : stacks)
- {
- if(stack->alive())
- {
- attackedCres.insert(stack);
- break;
- }
- }
- if(attackedCres.empty() && !stacks.empty())
- {
- attackedCres.insert(stacks.front());
- }
- }
- }
- else //custom range from attackedHexes
- {
- for(BattleHex hex : attackedHexes)
- {
- if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
- attackedCres.insert(st);
- }
- }
- return attackedCres;
- }
- ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCasted(const CBattleInfoCallback * cb, PlayerColor player) const
- {
- //no problems by default, this method is for spell-specific problems
- return ESpellCastProblem::OK;
- }
- ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
- {
- //by default use general algorithm
- return owner->isImmuneBy(obj);
- }
- void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const
- {
- for(auto stackID : packet->affectedCres)
- {
- if(vstd::contains(packet->resisted, stackID))
- continue;
- CStack *s = battle->getStack(stackID);
- s->popBonuses(selector);
- }
- }
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