CRmgTemplateStorage.cpp 11 KB

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  1. /*
  2. * CRmgTemplateStorage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRmgTemplateStorage.h"
  12. #include "CRmgTemplate.h"
  13. #include "CRmgTemplateZone.h"
  14. #include "../filesystem/Filesystem.h"
  15. #include "../JsonNode.h"
  16. #include "../mapping/CMap.h"
  17. #include "../VCMI_Lib.h"
  18. #include "../CTownHandler.h"
  19. #include "../GameConstants.h"
  20. #include "../StringConstants.h"
  21. const std::map<std::string, CRmgTemplate *> & CRmgTemplateLoader::getTemplates() const
  22. {
  23. return templates;
  24. }
  25. void CJsonRmgTemplateLoader::loadTemplates()
  26. {
  27. const JsonNode rootNode(ResourceID("config/rmg.json"));
  28. for(const auto & templatePair : rootNode.Struct())
  29. {
  30. auto tpl = new CRmgTemplate();
  31. try
  32. {
  33. tpl->setName(templatePair.first);
  34. const auto & templateNode = templatePair.second;
  35. // Parse main template data
  36. tpl->setMinSize(parseMapTemplateSize(templateNode["minSize"].String()));
  37. tpl->setMaxSize(parseMapTemplateSize(templateNode["maxSize"].String()));
  38. tpl->setPlayers(parsePlayers(templateNode["players"].String()));
  39. tpl->setCpuPlayers(parsePlayers(templateNode["cpu"].String()));
  40. // Parse zones
  41. std::map<TRmgTemplateZoneId, CRmgTemplateZone *> zones;
  42. for(const auto & zonePair : templateNode["zones"].Struct())
  43. {
  44. auto zone = new CRmgTemplateZone();
  45. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  46. zone->setId(zoneId);
  47. const auto & zoneNode = zonePair.second;
  48. zone->setType(parseZoneType(zoneNode["type"].String()));
  49. zone->setSize(zoneNode["size"].Float());
  50. if(!zoneNode["owner"].isNull()) zone->setOwner(zoneNode["owner"].Float());
  51. zone->setPlayerTowns(parseTemplateZoneTowns(zoneNode["playerTowns"]));
  52. zone->setNeutralTowns(parseTemplateZoneTowns(zoneNode["neutralTowns"]));
  53. zone->setTownTypes(parseTownTypes(zoneNode["townTypes"].Vector(), zone->getDefaultTownTypes()));
  54. if (!zoneNode["matchTerrainToTown"].isNull()) //default : true
  55. zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
  56. zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
  57. zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
  58. const std::string monsterStrength = zoneNode["monsters"].String();
  59. if (monsterStrength == "weak")
  60. zone->setMonsterStrength(EMonsterStrength::ZONE_WEAK);
  61. else if (monsterStrength == "normal")
  62. zone->setMonsterStrength(EMonsterStrength::ZONE_NORMAL);
  63. else if (monsterStrength == "strong")
  64. zone->setMonsterStrength(EMonsterStrength::ZONE_STRONG);
  65. else
  66. throw (rmgException("incorrect monster power"));
  67. if (!zoneNode["mines"].isNull())
  68. {
  69. auto mines = zoneNode["mines"].Struct();
  70. //FIXME: maybe there is a smarter way to parse it already?
  71. zone->setMinesAmount(Res::WOOD, mines["wood"].Float());
  72. zone->setMinesAmount(Res::ORE, mines["ore"].Float());
  73. zone->setMinesAmount(Res::GEMS, mines["gems"].Float());
  74. zone->setMinesAmount(Res::CRYSTAL, mines["crystal"].Float());
  75. zone->setMinesAmount(Res::SULFUR, mines["sulfur"].Float());
  76. zone->setMinesAmount(Res::MERCURY, mines["mercury"].Float());
  77. zone->setMinesAmount(Res::GOLD, mines["gold"].Float());
  78. //TODO: Mithril
  79. }
  80. //treasures
  81. if (!zoneNode["treasure"].isNull())
  82. {
  83. int totalDensity = 0;
  84. //TODO: parse vector of different treasure settings
  85. if (zoneNode["treasure"].getType() == JsonNode::DATA_STRUCT)
  86. {
  87. auto treasureInfo = zoneNode["treasure"].Struct();
  88. {
  89. CTreasureInfo ti;
  90. ti.min = treasureInfo["min"].Float();
  91. ti.max = treasureInfo["max"].Float();
  92. ti.density = treasureInfo["density"].Float(); //TODO: use me
  93. totalDensity += ti.density;
  94. ti.threshold = totalDensity;
  95. zone->addTreasureInfo(ti);
  96. }
  97. }
  98. else if (zoneNode["treasure"].getType() == JsonNode::DATA_VECTOR)
  99. {
  100. for (auto treasureInfo : zoneNode["treasure"].Vector())
  101. {
  102. CTreasureInfo ti;
  103. ti.min = treasureInfo["min"].Float();
  104. ti.max = treasureInfo["max"].Float();
  105. ti.density = treasureInfo["density"].Float();
  106. totalDensity += ti.density;
  107. ti.threshold = totalDensity;
  108. zone->addTreasureInfo(ti);
  109. }
  110. }
  111. zone->setTotalDensity (totalDensity);
  112. }
  113. zones[zone->getId()] = zone;
  114. }
  115. //copy settings from already parsed zones
  116. for (const auto & zonePair : templateNode["zones"].Struct())
  117. {
  118. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  119. auto zone = zones[zoneId];
  120. const auto & zoneNode = zonePair.second;
  121. if (!zoneNode["terrainTypeLikeZone"].isNull())
  122. zone->setTerrainTypes (zones[zoneNode["terrainTypeLikeZone"].Float()]->getTerrainTypes());
  123. if (!zoneNode["townTypeLikeZone"].isNull())
  124. zone->setTownTypes (zones[zoneNode["townTypeLikeZone"].Float()]->getTownTypes());
  125. if (!zoneNode["treasureLikeZone"].isNull())
  126. {
  127. for (auto treasureInfo : zones[zoneNode["treasureLikeZone"].Float()]->getTreasureInfo())
  128. {
  129. zone->addTreasureInfo(treasureInfo);
  130. }
  131. zone->setTotalDensity (zones[zoneNode["treasureLikeZone"].Float()]->getTotalDensity());
  132. }
  133. if (!zoneNode["minesLikeZone"].isNull())
  134. {
  135. for (auto mineInfo : zones[zoneNode["minesLikeZone"].Float()]->getMinesInfo())
  136. {
  137. zone->setMinesAmount (mineInfo.first, mineInfo.second);
  138. }
  139. }
  140. }
  141. tpl->setZones(zones);
  142. // Parse connections
  143. std::list<CRmgTemplateZoneConnection> connections;
  144. for(const auto & connPair : templateNode["connections"].Vector())
  145. {
  146. CRmgTemplateZoneConnection conn;
  147. conn.setZoneA(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["a"].String()))->second);
  148. conn.setZoneB(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["b"].String()))->second);
  149. conn.setGuardStrength(connPair["guard"].Float());
  150. connections.push_back(conn);
  151. }
  152. tpl->setConnections(connections);
  153. {
  154. auto zones = tpl->getZones();
  155. for (auto con : tpl->getConnections())
  156. {
  157. auto idA = con.getZoneA()->getId();
  158. auto idB = con.getZoneB()->getId();
  159. zones[idA]->addConnection(idB);
  160. zones[idB]->addConnection(idA);
  161. }
  162. }
  163. tpl->validate();
  164. templates[tpl->getName()] = tpl;
  165. }
  166. catch(const std::exception & e)
  167. {
  168. logGlobal->errorStream() << boost::format("Template %s has errors. Message: %s.") % tpl->getName() % std::string(e.what());
  169. }
  170. }
  171. }
  172. CRmgTemplate::CSize CJsonRmgTemplateLoader::parseMapTemplateSize(const std::string & text) const
  173. {
  174. CRmgTemplate::CSize size;
  175. if(text.empty()) return size;
  176. std::vector<std::string> parts;
  177. boost::split(parts, text, boost::is_any_of("+"));
  178. static const std::map<std::string, int> mapSizeMapping = boost::assign::map_list_of("s", CMapHeader::MAP_SIZE_SMALL)
  179. ("m", CMapHeader::MAP_SIZE_MIDDLE)("l", CMapHeader::MAP_SIZE_LARGE)("xl", CMapHeader::MAP_SIZE_XLARGE);
  180. auto it = mapSizeMapping.find(parts[0]);
  181. if(it == mapSizeMapping.end())
  182. {
  183. // Map size is given as a number representation
  184. const auto & numericalRep = parts[0];
  185. parts.clear();
  186. boost::split(parts, numericalRep, boost::is_any_of("x"));
  187. assert(parts.size() == 3);
  188. size.setWidth(boost::lexical_cast<int>(parts[0]));
  189. size.setHeight(boost::lexical_cast<int>(parts[1]));
  190. size.setUnder(boost::lexical_cast<int>(parts[2]) == 1);
  191. }
  192. else
  193. {
  194. size.setWidth(it->second);
  195. size.setHeight(it->second);
  196. size.setUnder(parts.size() > 1 ? parts[1] == std::string("u") : false);
  197. }
  198. return size;
  199. }
  200. ETemplateZoneType::ETemplateZoneType CJsonRmgTemplateLoader::parseZoneType(const std::string & type) const
  201. {
  202. static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping = boost::assign::map_list_of
  203. ("playerStart", ETemplateZoneType::PLAYER_START)("cpuStart", ETemplateZoneType::CPU_START)
  204. ("treasure", ETemplateZoneType::TREASURE)("junction", ETemplateZoneType::JUNCTION);
  205. auto it = zoneTypeMapping.find(type);
  206. if(it == zoneTypeMapping.end()) throw std::runtime_error("Zone type unknown.");
  207. return it->second;
  208. }
  209. CRmgTemplateZone::CTownInfo CJsonRmgTemplateLoader::parseTemplateZoneTowns(const JsonNode & node) const
  210. {
  211. CRmgTemplateZone::CTownInfo towns;
  212. towns.setTownCount(node["towns"].Float());
  213. towns.setCastleCount(node["castles"].Float());
  214. towns.setTownDensity(node["townDensity"].Float());
  215. towns.setCastleDensity(node["castleDensity"].Float());
  216. return towns;
  217. }
  218. std::set<TFaction> CJsonRmgTemplateLoader::parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const
  219. {
  220. std::set<TFaction> townTypes;
  221. for(const auto & townTypeNode : townTypesVector)
  222. {
  223. auto townTypeStr = townTypeNode.String();
  224. if(townTypeStr == "all") return defaultTownTypes;
  225. bool foundFaction = false;
  226. for(auto factionPtr : VLC->townh->factions)
  227. {
  228. if(factionPtr->town != nullptr && townTypeStr == factionPtr->name)
  229. {
  230. townTypes.insert(factionPtr->index);
  231. foundFaction = true;
  232. }
  233. }
  234. if(!foundFaction) throw std::runtime_error("Given faction is invalid.");
  235. }
  236. return townTypes;
  237. }
  238. std::set<ETerrainType> CJsonRmgTemplateLoader::parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const
  239. {
  240. std::set<ETerrainType> terTypes;
  241. if (terTypeStrings.empty()) //nothing was specified
  242. return defaultTerrainTypes;
  243. for(const auto & node : terTypeStrings)
  244. {
  245. const auto & terTypeStr = node.String();
  246. if(terTypeStr == "all") return defaultTerrainTypes;
  247. auto pos = vstd::find_pos(GameConstants::TERRAIN_NAMES, terTypeStr);
  248. if (pos != -1)
  249. {
  250. terTypes.insert(ETerrainType(pos));
  251. }
  252. else
  253. {
  254. throw std::runtime_error("Terrain type is invalid.");
  255. }
  256. }
  257. return terTypes;
  258. }
  259. CRmgTemplate::CPlayerCountRange CJsonRmgTemplateLoader::parsePlayers(const std::string & players) const
  260. {
  261. CRmgTemplate::CPlayerCountRange playerRange;
  262. if(players.empty())
  263. {
  264. playerRange.addNumber(0);
  265. return playerRange;
  266. }
  267. std::vector<std::string> commaParts;
  268. boost::split(commaParts, players, boost::is_any_of(","));
  269. for(const auto & commaPart : commaParts)
  270. {
  271. std::vector<std::string> rangeParts;
  272. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  273. if(rangeParts.size() == 2)
  274. {
  275. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  276. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  277. playerRange.addRange(lower, upper);
  278. }
  279. else if(rangeParts.size() == 1)
  280. {
  281. auto val = boost::lexical_cast<int>(rangeParts.front());
  282. playerRange.addNumber(val);
  283. }
  284. }
  285. return playerRange;
  286. }
  287. const std::map<std::string, CRmgTemplate *> & CRmgTemplateStorage::getTemplates() const
  288. {
  289. return templates;
  290. }
  291. CRmgTemplateStorage::CRmgTemplateStorage()
  292. {
  293. auto jsonLoader = make_unique<CJsonRmgTemplateLoader>();
  294. jsonLoader->loadTemplates();
  295. const auto & tpls = jsonLoader->getTemplates();
  296. templates.insert(tpls.begin(), tpls.end());
  297. }
  298. CRmgTemplateStorage::~CRmgTemplateStorage()
  299. {
  300. for (auto & pair : templates) delete pair.second;
  301. }