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ApplyDamage.cpp
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b88a8da4e8
Split off some netpack structures into separate files
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2 years ago |
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ApplyDamage.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
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GameResumed.cpp
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facf77b3ae
vstd::unique -> std::unique
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2 years ago |
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GameResumed.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
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ObjectVisitEnded.cpp
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facf77b3ae
vstd::unique -> std::unique
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2 years ago |
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ObjectVisitEnded.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
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ObjectVisitStarted.cpp
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facf77b3ae
vstd::unique -> std::unique
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2 years ago |
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ObjectVisitStarted.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
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PlayerGotTurn.cpp
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d83aa828f6
Fix turn ending
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2 years ago |
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PlayerGotTurn.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
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TurnStarted.cpp
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facf77b3ae
vstd::unique -> std::unique
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2 years ago |
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TurnStarted.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |