CMainMenu.cpp 21 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673
  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../gui/CursorHandler.h"
  19. #include "../windows/GUIClasses.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../gui/ShortcutHandler.h"
  22. #include "../gui/Shortcut.h"
  23. #include "../gui/WindowHandler.h"
  24. #include "../render/Canvas.h"
  25. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  26. #include "../globalLobby/GlobalLobbyClient.h"
  27. #include "../globalLobby/GlobalLobbyWindow.h"
  28. #include "../widgets/CComponent.h"
  29. #include "../widgets/Buttons.h"
  30. #include "../widgets/CTextInput.h"
  31. #include "../widgets/MiscWidgets.h"
  32. #include "../widgets/ObjectLists.h"
  33. #include "../widgets/TextControls.h"
  34. #include "../windows/InfoWindows.h"
  35. #include "../CServerHandler.h"
  36. #include "../CGameInfo.h"
  37. #include "../CMusicHandler.h"
  38. #include "../CVideoHandler.h"
  39. #include "../CPlayerInterface.h"
  40. #include "../Client.h"
  41. #include "../CMT.h"
  42. #include "../../CCallback.h"
  43. #include "../../lib/CGeneralTextHandler.h"
  44. #include "../../lib/campaign/CampaignHandler.h"
  45. #include "../../lib/serializer/CTypeList.h"
  46. #include "../../lib/filesystem/Filesystem.h"
  47. #include "../../lib/filesystem/CCompressedStream.h"
  48. #include "../../lib/mapping/CMapInfo.h"
  49. #include "../../lib/modding/CModHandler.h"
  50. #include "../../lib/VCMIDirs.h"
  51. #include "../../lib/CStopWatch.h"
  52. #include "../../lib/CThreadHelper.h"
  53. #include "../../lib/CConfigHandler.h"
  54. #include "../../lib/GameConstants.h"
  55. #include "../../lib/CRandomGenerator.h"
  56. std::shared_ptr<CMainMenu> CMM;
  57. ISelectionScreenInfo * SEL;
  58. static void do_quit()
  59. {
  60. GH.dispatchMainThread([]()
  61. {
  62. handleQuit(false);
  63. });
  64. }
  65. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  66. : CWindowObject(BORDERED), config(configNode)
  67. {
  68. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  69. background = std::make_shared<CPicture>(ImagePath::fromJson(config["background"]));
  70. if(config["scalable"].Bool())
  71. background->scaleTo(GH.screenDimensions());
  72. pos = background->center();
  73. for(const JsonNode & node : config["items"].Vector())
  74. menuNameToEntry.push_back(node["name"].String());
  75. for(const JsonNode & node : config["images"].Vector())
  76. images.push_back(CMainMenu::createPicture(node));
  77. //Hardcoded entry
  78. menuNameToEntry.push_back("credits");
  79. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  80. if(config["video"].isNull())
  81. tabs->setRedrawParent(true);
  82. }
  83. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  84. {
  85. if(config["items"].Vector().size() == index)
  86. return std::make_shared<CreditsScreen>(this->pos);
  87. else
  88. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  89. }
  90. void CMenuScreen::show(Canvas & to)
  91. {
  92. if(!config["video"].isNull())
  93. {
  94. // redraw order: background -> video -> buttons and pictures
  95. background->redraw();
  96. CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to.getInternalSurface(), true, false);
  97. tabs->redraw();
  98. }
  99. CIntObject::show(to);
  100. }
  101. void CMenuScreen::activate()
  102. {
  103. CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  104. if(!config["video"].isNull())
  105. CCS->videoh->open(VideoPath::fromJson(config["video"]["name"]));
  106. CIntObject::activate();
  107. }
  108. void CMenuScreen::deactivate()
  109. {
  110. if(!config["video"].isNull())
  111. CCS->videoh->close();
  112. CIntObject::deactivate();
  113. }
  114. void CMenuScreen::switchToTab(size_t index)
  115. {
  116. tabs->setActive(index);
  117. }
  118. void CMenuScreen::switchToTab(std::string name)
  119. {
  120. switchToTab(vstd::find_pos(menuNameToEntry, name));
  121. }
  122. size_t CMenuScreen::getActiveTab() const
  123. {
  124. return tabs->getActive();
  125. }
  126. //funciton for std::string -> std::function conversion for main menu
  127. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  128. {
  129. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  130. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  131. std::list<std::string> commands;
  132. boost::split(commands, string, boost::is_any_of("\t "));
  133. if(!commands.empty())
  134. {
  135. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  136. commands.pop_front();
  137. if(index > 3 || !commands.empty())
  138. {
  139. switch(index)
  140. {
  141. case 0: //to - switch to another tab, if such tab exists
  142. {
  143. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  144. if(index2 != menuType.size())
  145. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  146. break;
  147. }
  148. case 1: //open campaign selection window
  149. {
  150. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  151. break;
  152. }
  153. case 2: //start
  154. {
  155. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  156. {
  157. case 0:
  158. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);};
  159. case 1:
  160. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  161. case 2:
  162. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE);};
  163. case 3:
  164. return std::bind(CMainMenu::startTutorial);
  165. }
  166. break;
  167. }
  168. case 3: //load
  169. {
  170. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  171. {
  172. case 0:
  173. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE);};
  174. case 1:
  175. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  176. case 2:
  177. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN);};
  178. case 3:
  179. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL);};
  180. }
  181. }
  182. break;
  183. case 4: //exit
  184. {
  185. return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  186. }
  187. break;
  188. case 5: //highscores
  189. {
  190. return std::bind(CMainMenu::openHighScoreScreen);
  191. }
  192. }
  193. }
  194. }
  195. logGlobal->error("Failed to parse command: %s", string);
  196. return std::function<void()>();
  197. }
  198. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  199. {
  200. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  201. std::pair<std::string, std::string> help;
  202. if(!button["help"].isNull() && button["help"].Float() > 0)
  203. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  204. int posx = static_cast<int>(button["x"].Float());
  205. if(posx < 0)
  206. posx = pos.w + posx;
  207. int posy = static_cast<int>(button["y"].Float());
  208. if(posy < 0)
  209. posy = pos.h + posy;
  210. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  211. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  212. {
  213. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  214. }
  215. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  216. if (button["center"].Bool())
  217. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  218. return result;
  219. }
  220. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  221. {
  222. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  223. setRedrawParent(true);
  224. pos = parent->pos;
  225. for(const JsonNode & node : config["images"].Vector())
  226. images.push_back(CMainMenu::createPicture(node));
  227. for(const JsonNode & node : config["buttons"].Vector())
  228. {
  229. buttons.push_back(createButton(parent, node));
  230. buttons.back()->setHoverable(true);
  231. buttons.back()->setRedrawParent(true);
  232. }
  233. }
  234. CMainMenuConfig::CMainMenuConfig()
  235. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  236. , config(JsonPath::builtin("config/mainmenu.json"))
  237. {
  238. if (config["game-select"].Vector().empty())
  239. handleFatalError("Main menu config is invalid or corrupted. Please disable any mods or reinstall VCMI", false);
  240. }
  241. const CMainMenuConfig & CMainMenuConfig::get()
  242. {
  243. static const CMainMenuConfig config;
  244. return config;
  245. }
  246. const JsonNode & CMainMenuConfig::getConfig() const
  247. {
  248. return config;
  249. }
  250. const JsonNode & CMainMenuConfig::getCampaigns() const
  251. {
  252. return campaignSets;
  253. }
  254. CMainMenu::CMainMenu()
  255. {
  256. pos.w = GH.screenDimensions().x;
  257. pos.h = GH.screenDimensions().y;
  258. GH.defActionsDef = 63;
  259. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  260. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  261. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  262. }
  263. CMainMenu::~CMainMenu()
  264. {
  265. if(GH.curInt == this)
  266. GH.curInt = nullptr;
  267. }
  268. void CMainMenu::activate()
  269. {
  270. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  271. if (pos.dimensions() != GH.screenDimensions())
  272. onScreenResize();
  273. CIntObject::activate();
  274. }
  275. void CMainMenu::onScreenResize()
  276. {
  277. pos.w = GH.screenDimensions().x;
  278. pos.h = GH.screenDimensions().y;
  279. menu = nullptr;
  280. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  281. backgroundAroundMenu->pos = pos;
  282. }
  283. void CMainMenu::update()
  284. {
  285. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  286. return;
  287. if(GH.windows().count() == 0)
  288. {
  289. GH.windows().pushWindow(CMM);
  290. GH.windows().pushWindow(menu);
  291. menu->switchToTab(menu->getActiveTab());
  292. }
  293. static bool warnedAboutModDependencies = false;
  294. if (!warnedAboutModDependencies)
  295. {
  296. warnedAboutModDependencies = true;
  297. auto errorMessages = CGI->modh->getModLoadErrors();
  298. if (!errorMessages.empty())
  299. CInfoWindow::showInfoDialog(errorMessages, std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  300. }
  301. // Handles mouse and key input
  302. GH.handleEvents();
  303. GH.windows().simpleRedraw();
  304. }
  305. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  306. {
  307. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  308. CSH->loadMode = loadMode;
  309. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  310. }
  311. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  312. {
  313. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  314. ourCampaign->campaignSet = campaignSet;
  315. openCampaignLobby(ourCampaign);
  316. }
  317. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  318. {
  319. CSH->resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  320. CSH->campaignStateToSend = campaign;
  321. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  322. }
  323. void CMainMenu::openCampaignScreen(std::string name)
  324. {
  325. auto const & config = CMainMenuConfig::get().getCampaigns();
  326. if(!vstd::contains(config.Struct(), name))
  327. {
  328. logGlobal->error("Unknown campaign set: %s", name);
  329. return;
  330. }
  331. bool campaignsFound = true;
  332. for (auto const & entry : config[name]["items"].Vector())
  333. {
  334. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  335. if (!CResourceHandler::get()->existsResource(resourceID))
  336. campaignsFound = false;
  337. }
  338. if (!campaignsFound)
  339. {
  340. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  341. return;
  342. }
  343. GH.windows().createAndPushWindow<CCampaignScreen>(config, name);
  344. }
  345. void CMainMenu::startTutorial()
  346. {
  347. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  348. if(!CResourceHandler::get()->existsResource(tutorialMap))
  349. {
  350. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  351. return;
  352. }
  353. auto mapInfo = std::make_shared<CMapInfo>();
  354. mapInfo->mapInit(tutorialMap.getName());
  355. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  356. CSH->startMapAfterConnection(mapInfo);
  357. }
  358. void CMainMenu::openHighScoreScreen()
  359. {
  360. GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  361. return;
  362. }
  363. std::shared_ptr<CMainMenu> CMainMenu::create()
  364. {
  365. if(!CMM)
  366. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  367. return CMM;
  368. }
  369. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  370. {
  371. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  372. }
  373. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  374. : screenType(ScreenType)
  375. {
  376. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  377. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  378. pos = background->center(); //center, window has size of bg graphic
  379. picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
  380. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  381. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  382. playerName->setText(getPlayerName());
  383. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  384. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
  385. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this));
  386. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this));
  387. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this));
  388. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  389. }
  390. void CMultiMode::openLobby()
  391. {
  392. close();
  393. CSH->getGlobalLobby().activateInterface();
  394. }
  395. void CMultiMode::hostTCP()
  396. {
  397. auto savedScreenType = screenType;
  398. close();
  399. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, true, ELoadMode::MULTI);
  400. }
  401. void CMultiMode::joinTCP()
  402. {
  403. auto savedScreenType = screenType;
  404. close();
  405. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, false, ELoadMode::MULTI);
  406. }
  407. std::string CMultiMode::getPlayerName()
  408. {
  409. std::string name = settings["general"]["playerName"].String();
  410. if(name == "Player")
  411. name = CGI->generaltexth->translate("core.genrltxt.434");
  412. return name;
  413. }
  414. void CMultiMode::onNameChange(std::string newText)
  415. {
  416. Settings name = settings.write["general"]["playerName"];
  417. name->String() = newText;
  418. }
  419. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  420. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  421. {
  422. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  423. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  424. pos = background->center(); //center, window has size of bg graphic
  425. std::string text = CGI->generaltexth->allTexts[446];
  426. boost::replace_all(text, "\t", "\n");
  427. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  428. for(int i = 0; i < inputNames.size(); i++)
  429. {
  430. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  431. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  432. }
  433. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  434. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  435. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  436. inputNames[0]->setText(firstPlayer);
  437. #ifndef VCMI_MOBILE
  438. inputNames[0]->giveFocus();
  439. #endif
  440. }
  441. void CMultiPlayers::onChange(std::string newText)
  442. {
  443. }
  444. void CMultiPlayers::enterSelectionScreen()
  445. {
  446. std::vector<std::string> names;
  447. for(auto name : inputNames)
  448. {
  449. if(name->getText().length())
  450. names.push_back(name->getText());
  451. }
  452. Settings name = settings.write["general"]["playerName"];
  453. name->String() = names[0];
  454. CMainMenu::openLobby(screenType, host, names, loadMode);
  455. }
  456. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  457. {
  458. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  459. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  460. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  461. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  462. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  463. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  464. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  465. if(host && !settings["session"]["donotstartserver"].Bool())
  466. {
  467. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  468. buttonOk->block(true);
  469. startConnection();
  470. }
  471. else
  472. {
  473. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  474. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  475. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  476. inputPort->setFilterNumber(0, 65535);
  477. inputAddress->giveFocus();
  478. }
  479. inputAddress->setText(host ? CSH->getLocalHostname() : CSH->getRemoteHostname());
  480. inputPort->setText(std::to_string(host ? CSH->getLocalPort() : CSH->getRemotePort()));
  481. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  482. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  483. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  484. }
  485. void CSimpleJoinScreen::connectToServer()
  486. {
  487. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  488. buttonOk->block(true);
  489. GH.stopTextInput();
  490. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  491. }
  492. void CSimpleJoinScreen::leaveScreen()
  493. {
  494. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  495. CSH->setState(EClientState::CONNECTION_CANCELLED);
  496. }
  497. void CSimpleJoinScreen::onChange(const std::string & newText)
  498. {
  499. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  500. }
  501. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  502. {
  503. if(addr.empty())
  504. CSH->startLocalServerAndConnect(false);
  505. else
  506. CSH->connectToServer(addr, port);
  507. }
  508. CLoadingScreen::CLoadingScreen()
  509. : CWindowObject(BORDERED, getBackground())
  510. {
  511. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  512. addUsedEvents(TIME);
  513. CCS->musich->stopMusic(5000);
  514. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  515. if(conf.isStruct())
  516. {
  517. const int posx = conf["x"].Integer();
  518. const int posy = conf["y"].Integer();
  519. const int blockSize = conf["size"].Integer();
  520. const int blocksAmount = conf["amount"].Integer();
  521. for(int i = 0; i < blocksAmount; ++i)
  522. {
  523. progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));
  524. progressBlocks.back()->deactivate();
  525. progressBlocks.back()->visible = false;
  526. }
  527. }
  528. }
  529. CLoadingScreen::~CLoadingScreen()
  530. {
  531. }
  532. void CLoadingScreen::tick(uint32_t msPassed)
  533. {
  534. if(!progressBlocks.empty())
  535. {
  536. int status = float(get()) / 255.f * progressBlocks.size();
  537. for(int i = 0; i < status; ++i)
  538. {
  539. progressBlocks.at(i)->activate();
  540. progressBlocks.at(i)->visible = true;
  541. }
  542. }
  543. }
  544. ImagePath CLoadingScreen::getBackground()
  545. {
  546. ImagePath fname = ImagePath::builtin("loadbar");
  547. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  548. if(conf.isStruct())
  549. {
  550. if(conf["background"].isVector())
  551. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  552. if(conf["background"].isString())
  553. return ImagePath::fromJson(conf["background"]);
  554. return fname;
  555. }
  556. if(conf.isVector() && !conf.Vector().empty())
  557. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  558. return fname;
  559. }