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							- #include "StdInc.h"
 
- #include "Nullkiller.h"
 
- #include "../VCAI.h"
 
- #include "../AIHelper.h"
 
- #include "../Behaviors/CaptureObjectsBehavior.h"
 
- #include "../Behaviors/RecruitHeroBehavior.h"
 
- #include "../Behaviors/BuyArmyBehavior.h"
 
- #include "../Goals/Invalid.h"
 
- extern boost::thread_specific_ptr<CCallback> cb;
 
- extern boost::thread_specific_ptr<VCAI> ai;
 
- Nullkiller::Nullkiller()
 
- {
 
- 	priorityEvaluator.reset(new PriorityEvaluator());
 
- 	dangerHitMap.reset(new DangerHitMapAnalyzer());
 
- }
 
- Goals::TSubgoal Nullkiller::choseBestTask(Goals::TGoalVec & tasks) const
 
- {
 
- 	Goals::TSubgoal bestTask = *vstd::maxElementByFun(tasks, [](Goals::TSubgoal goal) -> float{
 
- 		return goal->priority;
 
- 	});
 
- 	return bestTask;
 
- }
 
- Goals::TSubgoal Nullkiller::choseBestTask(std::shared_ptr<Behavior> behavior) const
 
- {
 
- 	logAi->debug("Checking behavior %s", behavior->toString());
 
- 	auto tasks = behavior->getTasks();
 
- 	if(tasks.empty())
 
- 	{
 
- 		logAi->debug("Behavior %s found no tasks", behavior->toString());
 
- 		return Goals::sptr(Goals::Invalid());
 
- 	}
 
- 	for(auto task : tasks)
 
- 	{
 
- 		task->setpriority(priorityEvaluator->evaluate(task));
 
- 	}
 
- 	auto task = choseBestTask(tasks);
 
- 	logAi->debug("Behavior %s returns %s(%s), priority %f", behavior->toString(), task->name(), task->tile.toString(), task->priority);
 
- 	return task;
 
- }
 
- void Nullkiller::resetAiState()
 
- {
 
- 	lockedHeroes.clear();
 
- 	dangerHitMap->updateHitMap();
 
- }
 
- void Nullkiller::updateAiState()
 
- {
 
- 	auto activeHeroes = ai->getMyHeroes();
 
- 	vstd::erase_if(activeHeroes, [&](const HeroPtr & hero) -> bool{
 
- 		return vstd::contains(lockedHeroes, hero);
 
- 	});
 
- 	ai->ah->updatePaths(activeHeroes, true);
 
- }
 
- void Nullkiller::makeTurn()
 
- {
 
- 	resetAiState();
 
- 	while(true)
 
- 	{
 
- 		updateAiState();
 
- 		Goals::TGoalVec bestTasks = {
 
- 			choseBestTask(std::make_shared<BuyArmyBehavior>()),
 
- 			choseBestTask(std::make_shared<CaptureObjectsBehavior>()),
 
- 			choseBestTask(std::make_shared<RecruitHeroBehavior>())
 
- 		};
 
- 		Goals::TSubgoal bestTask = choseBestTask(bestTasks);
 
- 		if(bestTask->invalid())
 
- 		{
 
- 			logAi->trace("No goals found. Ending turn.");
 
- 			return;
 
- 		}
 
- 		logAi->debug("Trying to realize %s (value %2.3f)", bestTask->name(), bestTask->priority);
 
- 		try
 
- 		{
 
- 			activeHero = bestTask->hero;
 
- 			bestTask->accept(ai.get());
 
- 		}
 
- 		catch(goalFulfilledException &)
 
- 		{
 
- 			logAi->trace(bestTask->completeMessage());
 
- 		}
 
- 		catch(std::exception & e)
 
- 		{
 
- 			logAi->debug("Failed to realize subgoal of type %s, I will stop.", bestTask->name());
 
- 			logAi->debug("The error message was: %s", e.what());
 
- 			return;
 
- 		}
 
- 	}
 
- }
 
 
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