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- /*
- * CTownHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <vcmi/FactionService.h>
- #include "CFaction.h"
- #include "../../IHandlerBase.h"
- #include "../../bonuses/Bonus.h"
- #include "../../constants/EntityIdentifiers.h"
- #include "../../json/JsonNode.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CBuilding;
- class CTown;
- class DLL_LINKAGE CTownHandler : public CHandlerBase<FactionID, Faction, CFaction, FactionService>
- {
- JsonNode buildingsLibrary;
- struct BuildingRequirementsHelper
- {
- JsonNode json;
- CBuilding * building;
- CTown * town;
- };
- std::map<CTown *, JsonNode> warMachinesToLoad;
- std::vector<BuildingRequirementsHelper> requirementsToLoad;
- std::vector<BuildingRequirementsHelper> overriddenBidsToLoad; //list of buildings, which bonuses should be overridden.
- static const TPropagatorPtr & emptyPropagator();
- void initializeRequirements();
- void initializeOverridden();
- void initializeWarMachines();
- /// loads CBuilding's into town
- void loadBuildingRequirements(CBuilding * building, const JsonNode & source, std::vector<BuildingRequirementsHelper> & bidsToLoad) const;
- void loadBuilding(CTown * town, const std::string & stringID, const JsonNode & source);
- void loadBuildings(CTown * town, const JsonNode & source);
- /// loads CStructure's into town
- void loadStructure(CTown & town, const std::string & stringID, const JsonNode & source) const;
- void loadStructures(CTown & town, const JsonNode & source) const;
- /// loads town hall vector (hallSlots)
- void loadTownHall(CTown & town, const JsonNode & source) const;
- void loadSiegeScreen(CTown & town, const JsonNode & source) const;
- void loadClientData(CTown & town, const JsonNode & source) const;
- void loadTown(CTown * town, const JsonNode & source);
- void loadPuzzle(CFaction & faction, const JsonNode & source) const;
- void loadRandomFaction();
- public:
- CTown * randomTown;
- CFaction * randomFaction;
- CTownHandler();
- ~CTownHandler();
- std::vector<JsonNode> loadLegacyData() override;
- void loadObject(std::string scope, std::string name, const JsonNode & data) override;
- void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
- void loadCustom() override;
- void afterLoadFinalization() override;
- void beforeValidate(JsonNode & object) override;
- std::set<FactionID> getDefaultAllowed() const;
- std::set<FactionID> getAllowedFactions(bool withTown = true) const;
- static void loadSpecialBuildingBonuses(const JsonNode & source, BonusList & bonusList, CBuilding * building);
- protected:
- const std::vector<std::string> & getTypeNames() const override;
- std::shared_ptr<CFaction> loadFromJson(const std::string & scope, const JsonNode & data, const std::string & identifier, size_t index) override;
- };
- VCMI_LIB_NAMESPACE_END
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