| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 | 
							- /*
 
-  * CAnimation.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../../lib/GameConstants.h"
 
- #include "../../lib/filesystem/ResourcePath.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class JsonNode;
 
- VCMI_LIB_NAMESPACE_END
 
- class CDefFile;
 
- class IImage;
 
- class RenderHandler;
 
- /// Class for handling animation
 
- class CAnimation
 
- {
 
- private:
 
- 	//source[group][position] - file with this frame, if string is empty - image located in def file
 
- 	std::map<size_t, std::vector <JsonNode> > source;
 
- 	//bitmap[group][position], store objects with loaded bitmaps
 
- 	std::map<size_t, std::map<size_t, std::shared_ptr<IImage> > > images;
 
- 	//animation file name
 
- 	AnimationPath name;
 
- 	bool preloaded;
 
- 	std::shared_ptr<CDefFile> defFile;
 
- 	//loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
 
- 	bool loadFrame(size_t frame, size_t group);
 
- 	//unloadFrame, returns true if image has been unloaded ( either deleted or decreased refCount)
 
- 	bool unloadFrame(size_t frame, size_t group);
 
- 	//initialize animation from file
 
- 	void initFromJson(const JsonNode & input);
 
- 	void init();
 
- 	//to get rid of copy-pasting error message :]
 
- 	void printError(size_t frame, size_t group, std::string type) const;
 
- 	//not a very nice method to get image from another def file
 
- 	//TODO: remove after implementing resource manager
 
- 	std::shared_ptr<IImage> getFromExtraDef(std::string filename);
 
- public:
 
- 	CAnimation(const AnimationPath & Name);
 
- 	CAnimation();
 
- 	~CAnimation();
 
- 	//duplicates frame at [sourceGroup, sourceFrame] as last frame in targetGroup
 
- 	//and loads it if animation is preloaded
 
- 	void duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup);
 
- 	//add custom surface to the selected position.
 
- 	void setCustom(std::string filename, size_t frame, size_t group=0);
 
- 	std::shared_ptr<IImage> getImage(size_t frame, size_t group=0, bool verbose=true) const;
 
- 	void exportBitmaps(const boost::filesystem::path & path) const;
 
- 	//all available frames
 
- 	void load  ();
 
- 	void unload();
 
- 	void preload();
 
- 	//all frames from group
 
- 	void loadGroup  (size_t group);
 
- 	void unloadGroup(size_t group);
 
- 	//single image
 
- 	void load  (size_t frame, size_t group=0);
 
- 	void unload(size_t frame, size_t group=0);
 
- 	//total count of frames in group (including not loaded)
 
- 	size_t size(size_t group=0) const;
 
- 	void horizontalFlip();
 
- 	void verticalFlip();
 
- 	void playerColored(PlayerColor player);
 
- 	void createFlippedGroup(const size_t sourceGroup, const size_t targetGroup);
 
- };
 
 
  |