CArtifactsOfHeroBase.h 2.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869
  1. /*
  2. * CArtifactsOfHeroBase.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CArtPlace.h"
  12. class CButton;
  13. class CArtifactsOfHeroBase : public CIntObject
  14. {
  15. protected:
  16. using ArtPlacePtr = std::shared_ptr<CHeroArtPlace>;
  17. using BpackScrollFunctor = std::function<void(int)>;
  18. public:
  19. using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
  20. using ClickFunctor = std::function<void(CArtifactsOfHeroBase&, CArtPlace&, const Point&)>;
  21. ClickFunctor clickPressedCallback;
  22. ClickFunctor showPopupCallback;
  23. ClickFunctor gestureCallback;
  24. CArtifactsOfHeroBase();
  25. virtual void putBackPickedArtifact();
  26. virtual void clickPrassedArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
  27. virtual void showPopupArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
  28. virtual void gestureArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
  29. virtual void setHero(const CGHeroInstance * hero);
  30. virtual const CGHeroInstance * getHero() const;
  31. virtual void scrollBackpack(bool left);
  32. virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
  33. virtual void unmarkSlots();
  34. virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
  35. virtual void updateWornSlots();
  36. virtual void updateBackpackSlots();
  37. virtual void updateSlot(const ArtifactPosition & slot);
  38. virtual const CArtifactInstance * getPickedArtifact();
  39. void addGestureCallback(CArtPlace::ClickFunctor callback);
  40. protected:
  41. const CGHeroInstance * curHero;
  42. ArtPlaceMap artWorn;
  43. std::vector<ArtPlacePtr> backpack;
  44. std::shared_ptr<CButton> leftBackpackRoll;
  45. std::shared_ptr<CButton> rightBackpackRoll;
  46. const std::vector<Point> slotPos =
  47. {
  48. Point(509,30), Point(568,242), Point(509,80), //0-2
  49. Point(383,69), Point(562,184), Point(509,131), //3-5
  50. Point(431,69), Point(610,184), Point(515,295), //6-8
  51. Point(383,143), Point(399,193), Point(415,244), //9-11
  52. Point(431,295), Point(564,30), Point(610,30), //12-14
  53. Point(610,76), Point(610,122), Point(610,310), //15-17
  54. Point(381,295) //18
  55. };
  56. virtual void init(const CHeroArtPlace::ClickFunctor & lClickCallback, const CHeroArtPlace::ClickFunctor & showPopupCallback,
  57. const Point & position, const BpackScrollFunctor & scrollCallback);
  58. // Assigns an artifacts to an artifact place depending on it's new slot ID
  59. virtual void setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot);
  60. };