Interface.cpp 13 KB

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  1. /*
  2. * Interface.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Interface.h"
  12. #include "../TerrainHandler.h"
  13. #include "../CPlayerState.h"
  14. #include "../CSoundBase.h"
  15. #include "../entities/hero/CHeroHandler.h"
  16. #include "../gameState/CGameState.h"
  17. #include "../spells/CSpellHandler.h"
  18. #include "../spells/ISpellMechanics.h"
  19. #include "../mapObjects/CGHeroInstance.h"
  20. #include "../mapObjects/MiscObjects.h"
  21. #include "../mapping/CMapDefines.h"
  22. #include "../networkPacks/StackLocation.h"
  23. #include "../networkPacks/PacksForClient.h"
  24. #include "../IGameCallback.h"
  25. #include <vstd/RNG.h>
  26. VCMI_LIB_NAMESPACE_BEGIN
  27. std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const
  28. {
  29. std::vector<ui32> ret;
  30. for(size_t i = 0; i < configuration.info.size(); i++)
  31. {
  32. const Rewardable::VisitInfo & visit = configuration.info[i];
  33. if(event == visit.visitType && (!hero || visit.limiter.heroAllowed(hero)))
  34. ret.push_back(static_cast<ui32>(i));
  35. }
  36. return ret;
  37. }
  38. void Rewardable::Interface::grantRewardBeforeLevelup(const Rewardable::VisitInfo & info, const CGHeroInstance * hero) const
  39. {
  40. auto cb = getObject()->cb;
  41. assert(hero);
  42. assert(hero->tempOwner.isValidPlayer());
  43. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  44. cb->giveResources(hero->tempOwner, info.reward.resources);
  45. if (info.reward.revealTiles)
  46. {
  47. const auto & props = *info.reward.revealTiles;
  48. const auto functor = [&props](const TerrainTile * tile)
  49. {
  50. int score = 0;
  51. if (tile->getTerrain()->isSurface())
  52. score += props.scoreSurface;
  53. if (tile->getTerrain()->isUnderground())
  54. score += props.scoreSubterra;
  55. if (tile->getTerrain()->isWater())
  56. score += props.scoreWater;
  57. if (tile->getTerrain()->isRock())
  58. score += props.scoreRock;
  59. return score > 0;
  60. };
  61. std::unordered_set<int3> tiles;
  62. if (props.radius > 0)
  63. {
  64. cb->getTilesInRange(tiles, hero->getSightCenter(), props.radius, ETileVisibility::HIDDEN, hero->getOwner());
  65. if (props.hide)
  66. cb->getTilesInRange(tiles, hero->getSightCenter(), props.radius, ETileVisibility::REVEALED, hero->getOwner());
  67. vstd::erase_if(tiles, [&](const int3 & coord){
  68. return !functor(cb->getTile(coord));
  69. });
  70. }
  71. else
  72. {
  73. cb->getAllTiles(tiles, hero->tempOwner, -1, functor);
  74. }
  75. if (props.hide)
  76. {
  77. for (auto & player : cb->gameState().players)
  78. {
  79. if (cb->getPlayerStatus(player.first) == EPlayerStatus::INGAME && cb->getPlayerRelations(player.first, hero->getOwner()) == PlayerRelations::ENEMIES)
  80. cb->changeFogOfWar(tiles, player.first, ETileVisibility::HIDDEN);
  81. }
  82. }
  83. else
  84. {
  85. cb->changeFogOfWar(tiles, hero->getOwner(), ETileVisibility::REVEALED);
  86. }
  87. }
  88. for(const auto & entry : info.reward.secondary)
  89. {
  90. auto currentLevel = static_cast<MasteryLevel::Type>(hero->getSecSkillLevel(entry.first));
  91. if(currentLevel == MasteryLevel::EXPERT)
  92. continue;
  93. if(currentLevel != MasteryLevel::NONE || hero->canLearnSkill())
  94. cb->changeSecSkill(hero, entry.first, entry.second, false);
  95. }
  96. for(int i=0; i< info.reward.primary.size(); i++)
  97. if (info.reward.primary[i] != 0)
  98. cb->changePrimSkill(hero, static_cast<PrimarySkill>(i), info.reward.primary[i], false);
  99. TExpType expToGive = 0;
  100. if (info.reward.heroLevel > 0)
  101. expToGive += LIBRARY->heroh->reqExp(hero->level+info.reward.heroLevel) - LIBRARY->heroh->reqExp(hero->level);
  102. if (info.reward.heroExperience > 0)
  103. expToGive += hero->calculateXp(info.reward.heroExperience);
  104. if(expToGive)
  105. cb->giveExperience(hero, expToGive);
  106. }
  107. void Rewardable::Interface::grantRewardAfterLevelup(const Rewardable::VisitInfo & info, const CArmedInstance * army, const CGHeroInstance * hero) const
  108. {
  109. auto cb = getObject()->cb;
  110. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  111. cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
  112. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  113. {
  114. SetMovePoints smp;
  115. smp.hid = hero->id;
  116. smp.val = hero->movementPointsRemaining();
  117. if (info.reward.movePercentage >= 0) // percent from max
  118. smp.val = hero->movementPointsLimit(hero->inBoat() && hero->getBoat()->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;
  119. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  120. cb->setMovePoints(&smp);
  121. }
  122. for(const Bonus & bonus : info.reward.heroBonuses)
  123. {
  124. GiveBonus gb(GiveBonus::ETarget::OBJECT, hero->id, bonus);
  125. cb->giveHeroBonus(&gb);
  126. }
  127. for(const Bonus & bonus : info.reward.playerBonuses)
  128. {
  129. GiveBonus gb(GiveBonus::ETarget::PLAYER, hero->getOwner(), bonus);
  130. cb->giveHeroBonus(&gb);
  131. }
  132. for(const ArtifactID & art : info.reward.grantedArtifacts)
  133. cb->giveHeroNewArtifact(hero, art, ArtifactPosition::FIRST_AVAILABLE);
  134. for(const ArtifactID & art : info.reward.takenArtifacts)
  135. {
  136. // hero does not have such artifact alone, but he might have it as part of assembled artifact
  137. if(!hero->hasArt(art))
  138. {
  139. const auto * assembly = hero->getCombinedArtWithPart(art);
  140. if (assembly)
  141. {
  142. DisassembledArtifact da;
  143. da.al = ArtifactLocation(hero->id, hero->getArtPos(assembly));
  144. cb->sendAndApply(da);
  145. }
  146. }
  147. if(hero->hasArt(art))
  148. cb->removeArtifact(ArtifactLocation(hero->id, hero->getArtPos(art, false)));
  149. }
  150. for(const ArtifactPosition & slot : info.reward.takenArtifactSlots)
  151. {
  152. const auto & slotContent = hero->getSlot(slot);
  153. if (!slotContent->locked && slotContent->artifactID.hasValue())
  154. cb->removeArtifact(ArtifactLocation(hero->id, slot));
  155. // TODO: handle locked slots?
  156. }
  157. for(const SpellID & spell : info.reward.scrolls)
  158. cb->giveHeroNewScroll(hero, spell, ArtifactPosition::FIRST_AVAILABLE);
  159. if(!info.reward.spells.empty())
  160. {
  161. std::set<SpellID> spellsToGive;
  162. for (auto const & spell : info.reward.spells)
  163. if (hero->canLearnSpell(spell.toEntity(LIBRARY), true))
  164. spellsToGive.insert(spell);
  165. if (!spellsToGive.empty())
  166. cb->changeSpells(hero, true, spellsToGive);
  167. }
  168. if(!info.reward.creaturesChange.empty())
  169. {
  170. for(const auto & slot : hero->Slots())
  171. {
  172. const auto & heroStack = slot.second;
  173. for(const auto & change : info.reward.creaturesChange)
  174. {
  175. if (heroStack->getId() == change.first)
  176. {
  177. StackLocation location(hero->id, slot.first);
  178. cb->changeStackType(location, change.second.toCreature());
  179. break;
  180. }
  181. }
  182. }
  183. }
  184. if(!info.reward.creatures.empty())
  185. {
  186. CCreatureSet creatures;
  187. for(const auto & crea : info.reward.creatures)
  188. creatures.addToSlot(creatures.getFreeSlot(), std::make_unique<CStackInstance>(cb, crea.getId(), crea.getCount()));
  189. if(auto * army = dynamic_cast<const CArmedInstance*>(this)) //TODO: to fix that, CArmedInstance must be split on map instance part and interface part
  190. cb->giveCreatures(army, hero, creatures, false);
  191. }
  192. if(info.reward.spellCast.first != SpellID::NONE)
  193. {
  194. caster.setActualCaster(hero);
  195. caster.setSpellSchoolLevel(info.reward.spellCast.second);
  196. cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
  197. }
  198. if(info.reward.removeObject)
  199. if(auto * instance = dynamic_cast<const CGObjectInstance*>(this))
  200. cb->removeAfterVisit(instance->id);
  201. }
  202. void Rewardable::Interface::serializeJson(JsonSerializeFormat & handler)
  203. {
  204. configuration.serializeJson(handler);
  205. }
  206. void Rewardable::Interface::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const
  207. {
  208. auto vi = configuration.info.at(index);
  209. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  210. // show message only if it is not empty or in infobox
  211. if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  212. {
  213. InfoWindow iw;
  214. iw.player = contextHero->tempOwner;
  215. iw.text = vi.message;
  216. vi.reward.loadComponents(iw.components, contextHero);
  217. iw.type = configuration.infoWindowType;
  218. if(!iw.components.empty() || !iw.text.toString().empty())
  219. getObject()->cb->showInfoDialog(&iw);
  220. }
  221. // grant reward afterwards. Note that it may remove object
  222. if(markAsVisit)
  223. markAsVisited(contextHero);
  224. grantReward(index, contextHero);
  225. }
  226. void Rewardable::Interface::selectRewardWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const
  227. {
  228. BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);
  229. sd.player = contextHero->tempOwner;
  230. sd.text = dialog;
  231. sd.components = loadComponents(contextHero, rewardIndices);
  232. getObject()->cb->showBlockingDialog(getObject(), &sd);
  233. }
  234. std::vector<Component> Rewardable::Interface::loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const
  235. {
  236. std::vector<Component> result;
  237. if (rewardIndices.empty())
  238. return result;
  239. if (configuration.selectMode != Rewardable::SELECT_FIRST && rewardIndices.size() > 1)
  240. {
  241. for (auto index : rewardIndices)
  242. result.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
  243. }
  244. else
  245. {
  246. configuration.info.at(rewardIndices.front()).reward.loadComponents(result, contextHero);
  247. }
  248. return result;
  249. }
  250. void Rewardable::Interface::grantAllRewardsWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, bool markAsVisit) const
  251. {
  252. if (rewardIndices.empty())
  253. return;
  254. for (auto index : rewardIndices)
  255. {
  256. // TODO: Merge all rewards of same type, with single message?
  257. grantRewardWithMessage(contextHero, index, false);
  258. }
  259. // Mark visited only after all rewards were processed
  260. if(markAsVisit)
  261. markAsVisited(contextHero);
  262. }
  263. void Rewardable::Interface::doHeroVisit(const CGHeroInstance *h) const
  264. {
  265. if(!wasVisitedBefore(h))
  266. {
  267. auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
  268. bool objectRemovalPossible = false;
  269. for(auto index : rewards)
  270. {
  271. if(configuration.info.at(index).reward.removeObject)
  272. objectRemovalPossible = true;
  273. }
  274. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  275. switch (rewards.size())
  276. {
  277. case 0: // no available rewards, e.g. visiting School of War without gold
  278. {
  279. auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
  280. if (!emptyRewards.empty())
  281. grantRewardWithMessage(h, emptyRewards[0], false);
  282. else
  283. logMod->warn("No applicable message for visiting empty object!");
  284. break;
  285. }
  286. case 1: // one reward. Just give it with message
  287. {
  288. if (configuration.canRefuse)
  289. selectRewardWithMessage(h, rewards, configuration.info.at(rewards.front()).message);
  290. else
  291. grantRewardWithMessage(h, rewards.front(), true);
  292. break;
  293. }
  294. default: // multiple rewards. Act according to select mode
  295. {
  296. switch (configuration.selectMode) {
  297. case Rewardable::SELECT_PLAYER: // player must select
  298. selectRewardWithMessage(h, rewards, configuration.onSelect);
  299. break;
  300. case Rewardable::SELECT_FIRST: // give first available
  301. if (configuration.canRefuse)
  302. selectRewardWithMessage(h, { rewards.front() }, configuration.info.at(rewards.front()).message);
  303. else
  304. grantRewardWithMessage(h, rewards.front(), true);
  305. break;
  306. case Rewardable::SELECT_RANDOM: // give random
  307. {
  308. ui32 rewardIndex = *RandomGeneratorUtil::nextItem(rewards, getObject()->cb->getRandomGenerator());
  309. if (configuration.canRefuse)
  310. selectRewardWithMessage(h, { rewardIndex }, configuration.info.at(rewardIndex).message);
  311. else
  312. grantRewardWithMessage(h, rewardIndex, true);
  313. break;
  314. }
  315. case Rewardable::SELECT_ALL: // grant all possible
  316. grantAllRewardsWithMessage(h, rewards, true);
  317. break;
  318. }
  319. break;
  320. }
  321. }
  322. if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
  323. markAsScouted(h);
  324. }
  325. else
  326. {
  327. logGlobal->debug("Revisiting already visited object");
  328. if (!wasVisited(h->getOwner()))
  329. markAsScouted(h);
  330. auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
  331. if (!visitedRewards.empty())
  332. grantRewardWithMessage(h, visitedRewards[0], false);
  333. else
  334. logMod->warn("No applicable message for visiting already visited object!");
  335. }
  336. }
  337. void Rewardable::Interface::onBlockingDialogAnswered(const CGHeroInstance * hero, int32_t answer) const
  338. {
  339. if (answer == 0)
  340. return; //Player refused
  341. if(answer > 0 && answer - 1 < configuration.info.size())
  342. {
  343. auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  344. markAsVisited(hero);
  345. grantReward(list[answer - 1], hero);
  346. }
  347. else
  348. {
  349. throw std::runtime_error("Unhandled choice");
  350. }
  351. }
  352. VCMI_LIB_NAMESPACE_END