CAmbarCendamo.cpp 68 KB

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  1. #include "../stdafx.h"
  2. #include "CAmbarCendamo.h"
  3. #include "CSemiDefHandler.h"
  4. #include "../CGameInfo.h"
  5. #include "CObjectHandler.h"
  6. #include "CCastleHandler.h"
  7. #include "CTownHandler.h"
  8. #include "CDefObjInfoHandler.h"
  9. #include "../SDL_Extensions.h"
  10. #include "boost\filesystem.hpp"
  11. #include "../CGameState.h"
  12. #include "CLodHandler.h"
  13. #include <set>
  14. #include <iomanip>
  15. #include <sstream>
  16. #include "../CLua.h"
  17. int readInt(unsigned char * bufor, int bytCon)
  18. {
  19. int ret=0;
  20. int amp=1;
  21. for (int i=0; i<bytCon; i++)
  22. {
  23. ret+=bufor[i]*amp;
  24. amp*=256;
  25. }
  26. return ret;
  27. }
  28. unsigned int intPow(unsigned int a, unsigned int b)
  29. {
  30. unsigned int ret=1;
  31. for(int i=0; i<b; ++i)
  32. ret*=a;
  33. return ret;
  34. }
  35. unsigned char reverse(unsigned char arg)
  36. {
  37. unsigned char ret = 0;
  38. for (int i=0; i<8;i++)
  39. {
  40. if(((arg)&(1<<i))>>i)
  41. {
  42. ret |= (128>>i);
  43. }
  44. }
  45. return ret;
  46. }
  47. CAmbarCendamo::CAmbarCendamo (unsigned char * map)
  48. {
  49. bufor=map;
  50. }
  51. CAmbarCendamo::CAmbarCendamo (const char * tie)
  52. {
  53. is = new std::ifstream();
  54. is -> open(tie,std::ios::binary);
  55. is->seekg(0,std::ios::end); // na koniec
  56. andame = is->tellg(); // read length
  57. is->seekg(0,std::ios::beg); // wracamy na poczatek
  58. bufor = new unsigned char[andame]; // allocate memory
  59. is->read((char*)bufor, andame); // read map file to buffer
  60. is->close();
  61. delete is;
  62. }
  63. CAmbarCendamo::~CAmbarCendamo ()
  64. {// free memory
  65. for (int ii=0;ii<map.width;ii++)
  66. delete map.terrain[ii] ;
  67. delete map.terrain;
  68. delete bufor;
  69. }
  70. void CAmbarCendamo::teceDef()
  71. {
  72. //for (int i=0; i<map.defy.size(); i++)
  73. //{
  74. // std::ofstream * of = new std::ofstream(map.defy[i].name.c_str());
  75. // for (int j=0;j<46;j++)
  76. // {
  77. // (*of) << map.defy[i].bytes[j]<<std::endl;
  78. // }
  79. // of->close();
  80. // delete of;
  81. //}
  82. }
  83. std::set<int> convertBuildings(const std::set<int> h3m, int castleID)
  84. {
  85. std::map<int,int> mapa;
  86. std::set<int> ret;
  87. std::ifstream b5("config/buildings5.txt");
  88. while(!b5.eof())
  89. {
  90. int a, b;
  91. b5 >> a >> b;
  92. if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
  93. b=21;
  94. mapa[a]=b;
  95. }
  96. for(std::set<int>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  97. {
  98. if(mapa[*i]>=0)
  99. ret.insert(mapa[*i]);
  100. else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
  101. {
  102. int level = (-mapa[*i]);
  103. if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
  104. {
  105. if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
  106. ret.insert(25);
  107. else
  108. ret.insert(19);
  109. }
  110. else
  111. {
  112. if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
  113. ret.insert(24);
  114. else
  115. ret.insert(18);
  116. }
  117. }
  118. else
  119. {
  120. std::cout<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  121. }
  122. }
  123. ret.insert(10); //village hall is always present
  124. ret.insert(-1); //houses near v.hall / eyecandies
  125. ret.insert(-2); //terrain eyecandy, if -1 is used
  126. if(ret.find(11)!=ret.end())
  127. ret.insert(27);
  128. if(ret.find(12)!=ret.end())
  129. ret.insert(28);
  130. if(ret.find(13)!=ret.end())
  131. ret.insert(29);
  132. return ret;
  133. }
  134. void CAmbarCendamo::deh3m()
  135. {
  136. THC timeHandler th;
  137. th.getDif();
  138. map.version = (Eformat)bufor[0]; //wersja mapy
  139. map.areAnyPLayers = bufor[4]; //invalid on some maps
  140. map.height = map.width = bufor[5]; // wymiary mapy
  141. map.twoLevel = bufor[9]; //czy sa lochy
  142. map.terrain = new TerrainTile*[map.width]; // allocate memory
  143. for (int ii=0;ii<map.width;ii++)
  144. map.terrain[ii] = new TerrainTile[map.height]; // allocate memory
  145. if (map.twoLevel)
  146. {
  147. map.undergroungTerrain = new TerrainTile*[map.width]; // allocate memory
  148. for (int ii=0;ii<map.width;ii++)
  149. map.undergroungTerrain[ii] = new TerrainTile[map.height]; // allocate memory
  150. }
  151. int length = bufor[10]; //name length
  152. int i=14, pom;
  153. while (i-14<length) //read name
  154. map.name+=bufor[i++];
  155. length = bufor[i] + bufor[i+1]*256; //description length
  156. i+=4;
  157. for (pom=0;pom<length;pom++)
  158. map.description+=bufor[i++];
  159. map.difficulty = bufor[i++]; // reading map difficulty
  160. if(map.version != Eformat::RoE)
  161. {
  162. map.levelLimit = bufor[i++]; // hero level limit
  163. }
  164. else
  165. {
  166. map.levelLimit = 0;
  167. }
  168. for (pom=0;pom<8;pom++)
  169. {
  170. map.players[pom].canHumanPlay = bufor[i++];
  171. map.players[pom].canComputerPlay = bufor[i++];
  172. if ((!(map.players[pom].canHumanPlay || map.players[pom].canComputerPlay)))
  173. {
  174. switch(map.version)
  175. {
  176. case Eformat::SoD: case Eformat::WoG:
  177. i+=13;
  178. break;
  179. case Eformat::AB:
  180. i+=12;
  181. break;
  182. case Eformat::RoE:
  183. i+=6;
  184. break;
  185. }
  186. continue;
  187. }
  188. map.players[pom].AITactic = bufor[i++];
  189. if(map.version == Eformat::SoD || map.version == Eformat::WoG)
  190. i++;
  191. map.players[pom].allowedFactions = 0;
  192. map.players[pom].allowedFactions += bufor[i++];
  193. if(map.version != Eformat::RoE)
  194. map.players[pom].allowedFactions += (bufor[i++])*256;
  195. map.players[pom].isFactionRandom = bufor[i++];
  196. map.players[pom].hasMainTown = bufor[i++];
  197. if (map.players[pom].hasMainTown)
  198. {
  199. if(map.version != Eformat::RoE)
  200. {
  201. map.players[pom].generateHeroAtMainTown = bufor[i++];
  202. map.players[pom].generateHero = bufor[i++];
  203. }
  204. else
  205. {
  206. map.players[pom].generateHeroAtMainTown = false;
  207. map.players[pom].generateHero = false;
  208. }
  209. map.players[pom].posOfMainTown.x = bufor[i++];
  210. map.players[pom].posOfMainTown.y = bufor[i++];
  211. map.players[pom].posOfMainTown.z = bufor[i++];
  212. }
  213. map.players[pom].p8= bufor[i++];
  214. map.players[pom].p9= bufor[i++];
  215. if(map.players[pom].p9!=0xff)
  216. {
  217. map.players[pom].mainHeroPortrait = bufor[i++];
  218. int nameLength = bufor[i++];
  219. i+=3;
  220. for (int pp=0;pp<nameLength;pp++)
  221. map.players[pom].mainHeroName+=bufor[i++];
  222. }
  223. if(map.version != Eformat::RoE)
  224. {
  225. i++; ////unknown byte
  226. int heroCount = bufor[i++];
  227. i+=3;
  228. for (int pp=0;pp<heroCount;pp++)
  229. {
  230. SheroName vv;
  231. vv.heroID=bufor[i++];
  232. int hnl = bufor[i++];
  233. i+=3;
  234. for (int zz=0;zz<hnl;zz++)
  235. {
  236. vv.heroName+=bufor[i++];
  237. }
  238. map.players[pom].heroesNames.push_back(vv);
  239. }
  240. }
  241. }
  242. map.victoryCondition = (EvictoryConditions)bufor[i++];
  243. if (map.victoryCondition != winStandard) //specific victory conditions
  244. {
  245. int nr;
  246. switch (map.victoryCondition) //read victory conditions
  247. {
  248. case artifact:
  249. {
  250. map.vicConDetails = new VicCon0();
  251. ((VicCon0*)map.vicConDetails)->ArtifactID = bufor[i+2];
  252. nr=(map.version==RoE ? 1 : 2);
  253. break;
  254. }
  255. case gatherTroop:
  256. {
  257. map.vicConDetails = new VicCon1();
  258. int temp1 = bufor[i+2];
  259. int temp2 = bufor[i+3];
  260. ((VicCon1*)map.vicConDetails)->monsterID = bufor[i+2];
  261. ((VicCon1*)map.vicConDetails)->neededQuantity=readNormalNr(i+(map.version==RoE ? 3 : 4));
  262. nr=(map.version==RoE ? 5 : 6);
  263. break;
  264. }
  265. case gatherResource:
  266. {
  267. map.vicConDetails = new VicCon2();
  268. ((VicCon2*)map.vicConDetails)->resourceID = bufor[i+2];
  269. ((VicCon2*)map.vicConDetails)->neededQuantity=readNormalNr(i+3);
  270. nr=5;
  271. break;
  272. }
  273. case buildCity:
  274. {
  275. map.vicConDetails = new VicCon3();
  276. ((VicCon3*)map.vicConDetails)->posOfCity.x = bufor[i+2];
  277. ((VicCon3*)map.vicConDetails)->posOfCity.y = bufor[i+3];
  278. ((VicCon3*)map.vicConDetails)->posOfCity.z = bufor[i+4];
  279. ((VicCon3*)map.vicConDetails)->councilNeededLevel = bufor[i+5];
  280. ((VicCon3*)map.vicConDetails)->fortNeededLevel = bufor[i+6];
  281. nr=5;
  282. break;
  283. }
  284. case buildGrail:
  285. {
  286. map.vicConDetails = new VicCon4();
  287. if (bufor[i+4]>2)
  288. ((VicCon4*)map.vicConDetails)->anyLocation = true;
  289. else
  290. {
  291. ((VicCon4*)map.vicConDetails)->whereBuildGrail.x = bufor[i+2];
  292. ((VicCon4*)map.vicConDetails)->whereBuildGrail.y = bufor[i+3];
  293. ((VicCon4*)map.vicConDetails)->whereBuildGrail.z = bufor[i+4];
  294. }
  295. nr=3;
  296. break;
  297. }
  298. case beatHero:
  299. {
  300. map.vicConDetails = new VicCon5();
  301. ((VicCon5*)map.vicConDetails)->locationOfHero.x = bufor[i+2];
  302. ((VicCon5*)map.vicConDetails)->locationOfHero.y = bufor[i+3];
  303. ((VicCon5*)map.vicConDetails)->locationOfHero.z = bufor[i+4];
  304. nr=3;
  305. break;
  306. }
  307. case captureCity:
  308. {
  309. map.vicConDetails = new VicCon6();
  310. ((VicCon6*)map.vicConDetails)->locationOfTown.x = bufor[i+2];
  311. ((VicCon6*)map.vicConDetails)->locationOfTown.y = bufor[i+3];
  312. ((VicCon6*)map.vicConDetails)->locationOfTown.z = bufor[i+4];
  313. nr=3;
  314. break;
  315. }
  316. case beatMonster:
  317. {
  318. map.vicConDetails = new VicCon7();
  319. ((VicCon7*)map.vicConDetails)->locationOfMonster.x = bufor[i+2];
  320. ((VicCon7*)map.vicConDetails)->locationOfMonster.y = bufor[i+3];
  321. ((VicCon7*)map.vicConDetails)->locationOfMonster.z = bufor[i+4];
  322. nr=3;
  323. break;
  324. }
  325. case takeDwellings:
  326. {
  327. map.vicConDetails = new CspecificVictoryConidtions();
  328. nr=0;
  329. break;
  330. }
  331. case takeMines:
  332. {
  333. map.vicConDetails = new CspecificVictoryConidtions();
  334. nr=0;
  335. break;
  336. }
  337. case transportItem:
  338. {
  339. map.vicConDetails = new VicCona();
  340. ((VicCona*)map.vicConDetails)->artifactID = bufor[i+2];
  341. ((VicCona*)map.vicConDetails)->destinationPlace.x = bufor[i+3];
  342. ((VicCona*)map.vicConDetails)->destinationPlace.y = bufor[i+4];
  343. ((VicCona*)map.vicConDetails)->destinationPlace.z = bufor[i+5];
  344. nr=3;
  345. break;
  346. }
  347. }
  348. map.vicConDetails->allowNormalVictory = bufor[i++];
  349. map.vicConDetails->appliesToAI = bufor[i++];
  350. i+=nr;
  351. }
  352. map.lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
  353. switch (map.lossCondition.typeOfLossCon) //read loss conditions
  354. {
  355. case lossCastle:
  356. {
  357. map.lossCondition.castlePos.x=bufor[i++];
  358. map.lossCondition.castlePos.y=bufor[i++];
  359. map.lossCondition.castlePos.z=bufor[i++];
  360. break;
  361. }
  362. case lossHero:
  363. {
  364. map.lossCondition.heroPos.x=bufor[i++];
  365. map.lossCondition.heroPos.y=bufor[i++];
  366. map.lossCondition.heroPos.z=bufor[i++];
  367. break;
  368. }
  369. case timeExpires:
  370. {
  371. map.lossCondition.timeLimit = readNormalNr(i++,2);
  372. i++;
  373. break;
  374. }
  375. }
  376. map.howManyTeams=bufor[i++]; //read number of teams
  377. if(map.howManyTeams>0) //read team numbers
  378. {
  379. for(int rr=0; rr<8; ++rr)
  380. {
  381. map.players[rr].team=bufor[i++];
  382. }
  383. }
  384. //reading allowed heroes (20 bytes)
  385. int ist;
  386. ist=i; //starting i for loop
  387. for(i; i<ist+ (map.version == Eformat::RoE ? 16 : 20) ; ++i)
  388. {
  389. unsigned char c = bufor[i];
  390. for(int yy=0; yy<8; ++yy)
  391. {
  392. if((i-ist)*8+yy < CGameInfo::mainObj->heroh->heroes.size())
  393. {
  394. if(c == (c|((unsigned char)intPow(2, yy))))
  395. CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy]->isAllowed = true;
  396. else
  397. CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy]->isAllowed = false;
  398. }
  399. }
  400. }
  401. if(map.version>RoE)
  402. i+=4;
  403. unsigned char disp = 0;
  404. if(map.version>=SoD)
  405. {
  406. disp = bufor[i++];
  407. for(int g=0; g<disp; ++g)
  408. {
  409. i+=2;
  410. int lenbuf = readNormalNr(i); i+=4;
  411. i+=lenbuf+1;
  412. }
  413. }
  414. //allowed heroes have been read
  415. unsigned char aaa1=bufor[i], aaa2=bufor[i+1], aaa3=bufor[i+2];
  416. i+=31; //omitting 0s
  417. //reading allowed artifacts //18 bytes
  418. if(map.version!=RoE)
  419. {
  420. ist=i; //starting i for loop
  421. for(i; i<ist+(map.version==AB ? 17 : 18); ++i)
  422. {
  423. unsigned char c = bufor[i];
  424. for(int yy=0; yy<8; ++yy)
  425. {
  426. if((i-ist)*8+yy < CGameInfo::mainObj->arth->artifacts.size())
  427. {
  428. if(c != (c|((unsigned char)intPow(2, yy))))
  429. CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = true;
  430. else
  431. CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = false;
  432. }
  433. }
  434. }//allowed artifacts have been read
  435. }
  436. //reading allowed spells (9 bytes)
  437. if(map.version>=SoD)
  438. {
  439. ist=i; //starting i for loop
  440. for(i; i<ist+9; ++i)
  441. {
  442. unsigned char c = bufor[i];
  443. for(int yy=0; yy<8; ++yy)
  444. {
  445. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  446. {
  447. if(c != (c|((unsigned char)intPow(2, yy))))
  448. CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = true;
  449. else
  450. CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = false;
  451. }
  452. }
  453. }
  454. //allowed spells have been read
  455. //allowed hero's abilities (4 bytes)
  456. ist=i; //starting i for loop
  457. for(i; i<ist+4; ++i)
  458. {
  459. unsigned char c = bufor[i];
  460. for(int yy=0; yy<8; ++yy)
  461. {
  462. if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
  463. {
  464. if(c != (c|((unsigned char)intPow(2, yy))))
  465. CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]->isAllowed = true;
  466. else
  467. CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]->isAllowed = false;
  468. }
  469. }
  470. }
  471. }
  472. //allowed hero's abilities have been read
  473. THC std::cout<<"\tReading header: "<<th.getDif()<<std::endl;
  474. int rumNr = readNormalNr(i,4);i+=4;
  475. for (int it=0;it<rumNr;it++)
  476. {
  477. Rumor ourRumor;
  478. int nameL = readNormalNr(i,4);i+=4; //read length of name of rumor
  479. for (int zz=0; zz<nameL; zz++)
  480. ourRumor.name+=bufor[i++];
  481. nameL = readNormalNr(i,4);i+=4; //read length of rumor
  482. for (int zz=0; zz<nameL; zz++)
  483. ourRumor.text+=bufor[i++];
  484. map.rumors.push_back(ourRumor); //add to our list
  485. }
  486. THC std::cout<<"\tReading rumors: "<<th.getDif()<<std::endl;
  487. switch(map.version)
  488. {
  489. case WoG: case SoD: case AB:
  490. if(bufor[i]=='\0') //omit 156 bytes of rubbish
  491. {
  492. if(map.version>AB)
  493. i+=156;
  494. break;
  495. }
  496. else if(map.version!=AB || map.rumors.size()==0) //omit a lot of rubbish in a strage way
  497. {
  498. int lastFFpos=i;
  499. while(i-lastFFpos<350) //i far in terrain bytes
  500. {
  501. ++i;
  502. if(bufor[i]==0xff)
  503. {
  504. lastFFpos=i;
  505. }
  506. }
  507. i=lastFFpos;
  508. while(bufor[i-1]!=0 || bufor[i]>8 || bufor[i+2]>4 || bufor[i+1]==0 || ( bufor[i+2]==0 && bufor[i+3]>0 ) || (bufor[i+4]==0 && bufor[i+5]>0)) //back to terrain bytes
  509. {
  510. i++;
  511. }
  512. }
  513. break;
  514. case RoE:
  515. i+=0;
  516. break;
  517. }
  518. for (int c=0; c<map.width; c++) // reading terrain
  519. {
  520. for (int z=0; z<map.height; z++)
  521. {
  522. map.terrain[z][c].tertype = (EterrainType)(bufor[i++]);
  523. map.terrain[z][c].terview = bufor[i++];
  524. map.terrain[z][c].nuine = (Eriver)bufor[i++];
  525. map.terrain[z][c].rivDir = bufor[i++];
  526. map.terrain[z][c].malle = (Eroad)bufor[i++];
  527. map.terrain[z][c].roadDir = bufor[i++];
  528. map.terrain[z][c].siodmyTajemniczyBajt = bufor[i++];
  529. }
  530. }
  531. if (map.twoLevel) // read underground terrain
  532. {
  533. for (int c=0; c<map.width; c++) // reading terrain
  534. {
  535. for (int z=0; z<map.height; z++)
  536. {
  537. map.undergroungTerrain[z][c].tertype = (EterrainType)(bufor[i++]);
  538. map.undergroungTerrain[z][c].terview = bufor[i++];
  539. map.undergroungTerrain[z][c].nuine = (Eriver)bufor[i++];
  540. map.undergroungTerrain[z][c].rivDir = bufor[i++];
  541. map.undergroungTerrain[z][c].malle = (Eroad)bufor[i++];
  542. map.undergroungTerrain[z][c].roadDir = bufor[i++];
  543. map.undergroungTerrain[z][c].siodmyTajemniczyBajt = bufor[i++];
  544. }
  545. }
  546. }
  547. THC std::cout<<"\tReading terrain: "<<th.getDif()<<std::endl;
  548. int defAmount = bufor[i]; // liczba defow
  549. defAmount = readNormalNr(i);
  550. i+=4;
  551. std::vector<std::string> defsToUnpack;
  552. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  553. {
  554. int nameLength = readNormalNr(i,4);i+=4;
  555. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  556. for (int cd=0;cd<nameLength;cd++)
  557. {
  558. vinya->name += bufor[i++];
  559. }
  560. //for (int v=0; v<42; v++) // read info
  561. //{
  562. // vinya->bytes[v] = bufor[i++];
  563. //}
  564. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  565. unsigned char bytes[12];
  566. for (int v=0; v<12; v++) // read info
  567. {
  568. bytes[v] = bufor[i++];
  569. }
  570. vinya->terrainAllowed = readNormalNr(i,2);i+=2;
  571. vinya->terrainMenu = readNormalNr(i,2);i+=2;
  572. vinya->id = readNormalNr(i,4);i+=4;
  573. vinya->subid = readNormalNr(i,4);i+=4;
  574. vinya->type = bufor[i++];
  575. vinya->printPriority = bufor[i++];
  576. for (int zi=0; zi<6; zi++)
  577. {
  578. vinya->blockMap[zi] = reverse(bytes[zi]);
  579. }
  580. for (int zi=0; zi<6; zi++)
  581. {
  582. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  583. }
  584. i+=16;
  585. map.defy.push_back(vinya); // add this def to the vector
  586. defsToUnpack.push_back(vinya->name);
  587. }
  588. THC std::cout<<"\tReading defs: "<<th.getDif()<<std::endl;
  589. ////loading objects
  590. int howManyObjs = readNormalNr(i, 4); i+=4;
  591. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  592. {
  593. //std::cout << "object nr "<<ww<<"\ti= "<<i<<std::endl;
  594. CGObjectInstance * nobj = new CGObjectInstance(); //we will read this object
  595. nobj->id = CGameInfo::mainObj->objh->objInstances.size();
  596. nobj->pos.x = bufor[i++];
  597. nobj->pos.y = bufor[i++];
  598. nobj->pos.z = bufor[i++];
  599. int tempd = readNormalNr(i, 4); i+=4;
  600. nobj->defInfo = map.defy[tempd];
  601. nobj->ID = nobj->defInfo->id;
  602. nobj->subID = nobj->defInfo->subid;
  603. //nobj->defInfo = readNormalNr(i, 4); i+=4;
  604. //nobj->isHero = false;
  605. //nobj->moveDir = 0;
  606. //nobj->isStanding = true;
  607. //nobj->state->owner = 254; //a lot of objs will never have an owner
  608. //if (((nobj.x==0)&&(nobj.y==0)) || nobj.x>map.width || nobj.y>map.height || nobj.z>1 || nobj.defNumber>map.defy.size())
  609. // std::cout << "Alarm!!! Obiekt "<<ww<<" jest kopniety (lub wystaje poza mape)\n";
  610. i+=5;
  611. unsigned char buff [30];
  612. for(int ccc=0; ccc<30; ++ccc)
  613. {
  614. buff[ccc] = bufor[i+ccc];
  615. }
  616. EDefType uu = getDefType(nobj->defInfo);
  617. int j = nobj->defInfo->id;
  618. int p = 99;
  619. switch(uu)
  620. {
  621. case EDefType::EVENTOBJ_DEF: //for event - objects
  622. {
  623. CEventObjInfo * spec = new CEventObjInfo;
  624. bool guardMess;
  625. guardMess = bufor[i]; ++i;
  626. if(guardMess)
  627. {
  628. int messLong = readNormalNr(i, 4); i+=4;
  629. if(messLong>0)
  630. {
  631. spec->isMessage = true;
  632. for(int yy=0; yy<messLong; ++yy)
  633. {
  634. spec->message +=bufor[i+yy];
  635. }
  636. i+=messLong;
  637. }
  638. spec->areGuarders = bufor[i]; ++i;
  639. if(spec->areGuarders)
  640. {
  641. spec->guarders = readCreatureSet(i); i+=( map.version == RoE ? 21 : 28);
  642. }
  643. i+=4;
  644. }
  645. else
  646. {
  647. spec->isMessage = false;
  648. spec->areGuarders = false;
  649. spec->message = std::string("");
  650. }
  651. spec->gainedExp = readNormalNr(i, 4); i+=4;
  652. spec->manaDiff = readNormalNr(i, 4); i+=4;
  653. spec->moraleDiff = readNormalNr(i, 1, true); ++i;
  654. spec->luckDiff = readNormalNr(i, 1, true); ++i;
  655. spec->wood = readNormalNr(i); i+=4;
  656. spec->mercury = readNormalNr(i); i+=4;
  657. spec->ore = readNormalNr(i); i+=4;
  658. spec->sulfur = readNormalNr(i); i+=4;
  659. spec->crystal = readNormalNr(i); i+=4;
  660. spec->gems = readNormalNr(i); i+=4;
  661. spec->gold = readNormalNr(i); i+=4;
  662. spec->attack = readNormalNr(i, 1); ++i;
  663. spec->defence = readNormalNr(i, 1); ++i;
  664. spec->power = readNormalNr(i, 1); ++i;
  665. spec->knowledge = readNormalNr(i, 1); ++i;
  666. int gabn; //number of gained abilities
  667. gabn = readNormalNr(i, 1); ++i;
  668. for(int oo = 0; oo<gabn; ++oo)
  669. {
  670. spec->abilities.push_back((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)]); ++i;
  671. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  672. }
  673. int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
  674. for(int oo = 0; oo<gart; ++oo)
  675. {
  676. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, (map.version == RoE ? 1 : 2))])); i+=(map.version == RoE ? 1 : 2);
  677. }
  678. int gspel = readNormalNr(i, 1); ++i; //number of gained spells
  679. for(int oo = 0; oo<gspel; ++oo)
  680. {
  681. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
  682. }
  683. int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
  684. spec->creatures = readCreatureSet(i, gcre); i+=3*gcre;
  685. if(map.version>RoE)
  686. i+=gcre;
  687. i+=8;
  688. spec->availableFor = readNormalNr(i, 1); ++i;
  689. spec->computerActivate = readNormalNr(i, 1); ++i;
  690. spec->humanActivate = readNormalNr(i, 1); ++i;
  691. i+=4;
  692. nobj->info = spec;
  693. break;
  694. }
  695. case EDefType::HERO_DEF:
  696. {
  697. CHeroObjInfo * spec = new CHeroObjInfo;
  698. if(map.version>RoE)
  699. {
  700. spec->bytes[0] = bufor[i]; ++i;
  701. spec->bytes[1] = bufor[i]; ++i;
  702. spec->bytes[2] = bufor[i]; ++i;
  703. spec->bytes[3] = bufor[i]; ++i;
  704. }
  705. spec->player = bufor[i]; ++i;
  706. int typeBuf = readNormalNr(i, 1); ++i;
  707. if(typeBuf==0xff)
  708. spec->type = NULL;
  709. else
  710. spec->type = CGameInfo::mainObj->heroh->heroes[typeBuf];
  711. bool isName = bufor[i]; ++i; //true if hero has nonstandard name
  712. if(isName)
  713. {
  714. int length = readNormalNr(i, 4); i+=4;
  715. for(int gg=0; gg<length; ++gg)
  716. {
  717. spec->name+=bufor[i]; ++i;
  718. }
  719. }
  720. else
  721. spec->name = std::string("");
  722. if(map.version>AB)
  723. {
  724. bool isExp = bufor[i]; ++i; //true if hore's experience is greater than 0
  725. if(isExp)
  726. {
  727. spec->experience = readNormalNr(i); i+=4;
  728. }
  729. else
  730. spec->experience = 0;
  731. }
  732. else
  733. {
  734. spec->experience = readNormalNr(i); i+=4;
  735. }
  736. bool portrait=bufor[i]; ++i;
  737. if (portrait)
  738. i++; //TODO read portrait nr, save, open
  739. bool nonstandardAbilities = bufor[i]; ++i; //true if hero has specified abilities
  740. if(nonstandardAbilities)
  741. {
  742. int howMany = readNormalNr(i); i+=4;
  743. for(int yy=0; yy<howMany; ++yy)
  744. {
  745. spec->abilities.push_back(CGameInfo::mainObj->abilh->abilities[readNormalNr(i, 1)]); ++i;
  746. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  747. }
  748. }
  749. bool standGarrison = bufor[i]; ++i; //true if hero has nonstandard garrison
  750. spec->standardGarrison = standGarrison;
  751. if(standGarrison)
  752. {
  753. spec->garrison = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28); //4 bytes per slot
  754. }
  755. bool form = bufor[i]; ++i; //formation
  756. spec->garrison.formation = form;
  757. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  758. int artmask = map.version == RoE ? 0xff : 0xffff;
  759. int artidlen = map.version == RoE ? 1 : 2;
  760. spec->artifWorn.resize(19);
  761. if(artSet)
  762. {
  763. //head art //1
  764. int id = readNormalNr(i, artidlen); i+=artidlen;
  765. if(id!=artmask)
  766. spec->artifWorn[0] = &(CGameInfo::mainObj->arth->artifacts[id]);
  767. else
  768. spec->artifWorn[0] = NULL;
  769. //shoulders art //2
  770. id = readNormalNr(i, artidlen); i+=artidlen;
  771. if(id!=artmask)
  772. spec->artifWorn[1] = &(CGameInfo::mainObj->arth->artifacts[id]);
  773. else
  774. spec->artifWorn[1] = NULL;
  775. //neck art //3
  776. id = readNormalNr(i, artidlen); i+=artidlen;
  777. if(id!=artmask)
  778. spec->artifWorn[2] = &(CGameInfo::mainObj->arth->artifacts[id]);
  779. else
  780. spec->artifWorn[2] = NULL;
  781. //right hand art //4
  782. id = readNormalNr(i, artidlen); i+=artidlen;
  783. if(id!=artmask)
  784. spec->artifWorn[3] = &(CGameInfo::mainObj->arth->artifacts[id]);
  785. else
  786. spec->artifWorn[3] = NULL;
  787. //left hand art //5
  788. id = readNormalNr(i, artidlen); i+=artidlen;
  789. if(id!=artmask)
  790. spec->artifWorn[4] = &(CGameInfo::mainObj->arth->artifacts[id]);
  791. else
  792. spec->artifWorn[4] = NULL;
  793. //torso art //6
  794. id = readNormalNr(i, artidlen); i+=artidlen;
  795. if(id!=artmask)
  796. spec->artifWorn[5] = &(CGameInfo::mainObj->arth->artifacts[id]);
  797. else
  798. spec->artifWorn[5] = NULL;
  799. //right hand ring //7
  800. id = readNormalNr(i, artidlen); i+=artidlen;
  801. if(id!=artmask)
  802. spec->artifWorn[6] = &(CGameInfo::mainObj->arth->artifacts[id]);
  803. else
  804. spec->artifWorn[6] = NULL;
  805. //left hand ring //8
  806. id = readNormalNr(i, artidlen); i+=artidlen;
  807. if(id!=artmask)
  808. spec->artifWorn[7] = &(CGameInfo::mainObj->arth->artifacts[id]);
  809. else
  810. spec->artifWorn[7] = NULL;
  811. //feet art //9
  812. id = readNormalNr(i, artidlen); i+=artidlen;
  813. if(id!=artmask)
  814. spec->artifWorn[8] = &(CGameInfo::mainObj->arth->artifacts[id]);
  815. else
  816. spec->artifWorn[8] = NULL;
  817. //misc1 art //10
  818. id = readNormalNr(i, artidlen); i+=artidlen;
  819. if(id!=artmask)
  820. spec->artifWorn[9] = &(CGameInfo::mainObj->arth->artifacts[id]);
  821. else
  822. spec->artifWorn[9] = NULL;
  823. //misc2 art //11
  824. id = readNormalNr(i, artidlen); i+=artidlen;
  825. if(id!=artmask)
  826. spec->artifWorn[10] = &(CGameInfo::mainObj->arth->artifacts[id]);
  827. else
  828. spec->artifWorn[10] = NULL;
  829. //misc3 art //12
  830. id = readNormalNr(i, artidlen); i+=artidlen;
  831. if(id!=artmask)
  832. spec->artifWorn[11] = &(CGameInfo::mainObj->arth->artifacts[id]);
  833. else
  834. spec->artifWorn[11] = NULL;
  835. //misc4 art //13
  836. id = readNormalNr(i, artidlen); i+=artidlen;
  837. if(id!=artmask)
  838. spec->artifWorn[12] = &(CGameInfo::mainObj->arth->artifacts[id]);
  839. else
  840. spec->artifWorn[12] = NULL;
  841. //machine1 art //14
  842. id = readNormalNr(i, artidlen); i+=artidlen;
  843. if(id!=artmask)
  844. spec->artifWorn[13] = &(CGameInfo::mainObj->arth->artifacts[id]);
  845. else
  846. spec->artifWorn[13] = NULL;
  847. //machine2 art //15
  848. id = readNormalNr(i, artidlen); i+=artidlen;
  849. if(id!=artmask)
  850. spec->artifWorn[14] = &(CGameInfo::mainObj->arth->artifacts[id]);
  851. else
  852. spec->artifWorn[14] = NULL;
  853. //machine3 art //16
  854. id = readNormalNr(i, artidlen); i+=artidlen;
  855. if(id!=artmask)
  856. spec->artifWorn[15] = &(CGameInfo::mainObj->arth->artifacts[id]);
  857. else
  858. spec->artifWorn[15] = NULL;
  859. //misc5 art //17
  860. if(map.version>=SoD)
  861. {
  862. i+=2;
  863. /*id = readNormalNr(i, artidlen); i+=artidlen;
  864. if(id!=artmask)
  865. spec->artMisc5 = &(CGameInfo::mainObj->arth->artifacts[id]);
  866. else
  867. spec->artMisc5 = NULL;*/
  868. }
  869. //spellbook
  870. id = readNormalNr(i, artidlen); i+=artidlen;
  871. if(id!=artmask)
  872. spec->artifWorn[17] = &(CGameInfo::mainObj->arth->artifacts[id]);
  873. else
  874. spec->artifWorn[17] = NULL;
  875. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  876. if(map.version>RoE)
  877. {
  878. id = readNormalNr(i, artidlen); i+=artidlen;
  879. if(id!=artmask)
  880. spec->artifWorn[18] = &(CGameInfo::mainObj->arth->artifacts[id]);
  881. else
  882. spec->artifWorn[18] = NULL;
  883. }
  884. else
  885. i+=1;
  886. //bag artifacts //20
  887. int amount = readNormalNr(i, 2); i+=2; //number of artifacts in hero's bag
  888. if(amount>0)
  889. {
  890. for(int ss=0; ss<amount; ++ss)
  891. {
  892. id = readNormalNr(i, artidlen); i+=artidlen;
  893. if(id!=artmask)
  894. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[id]));
  895. else
  896. spec->artifacts.push_back(NULL);
  897. }
  898. }
  899. } //artifacts
  900. else
  901. {
  902. spec->artifWorn[8] = NULL;
  903. spec->artifWorn[0] = NULL;
  904. spec->artifWorn[4] = NULL;
  905. spec->artifWorn[7] = NULL;
  906. spec->artifWorn[13] = NULL;
  907. spec->artifWorn[14] = NULL;
  908. spec->artifWorn[15] = NULL;
  909. spec->artifWorn[16] = NULL;
  910. spec->artifWorn[9] = NULL;
  911. spec->artifWorn[10] = NULL;
  912. spec->artifWorn[11] = NULL;
  913. spec->artifWorn[12] = NULL;
  914. spec->artifWorn[18] = NULL;
  915. spec->artifWorn[2] = NULL;
  916. spec->artifWorn[3] = NULL;
  917. spec->artifWorn[6] = NULL;
  918. spec->artifWorn[1] = NULL;
  919. spec->artifWorn[17] = NULL;
  920. spec->artifWorn[5] = NULL;
  921. }
  922. for(int t=spec->artifacts.size(); t<10; ++t) //it does make sense, even it is not obvious ;]
  923. spec->artifacts.push_back(NULL);
  924. spec->guardRange = readNormalNr(i, 1); ++i;
  925. if(spec->guardRange == 0xff)
  926. spec->isGuarding = false;
  927. else
  928. spec->isGuarding = true;
  929. if(map.version>RoE)
  930. {
  931. bool hasBiography = bufor[i]; ++i; //true if hero has nonstandard (mapmaker defined) biography
  932. if(hasBiography)
  933. {
  934. int length = readNormalNr(i); i+=4;
  935. int iStart = i;
  936. i+=length;
  937. for(int bb=0; bb<length; ++bb)
  938. {
  939. spec->biography+=bufor[iStart+bb];
  940. }
  941. }
  942. spec->sex = !(bufor[i]); ++i;
  943. }
  944. //spells
  945. if(map.version>AB)
  946. {
  947. bool areSpells = bufor[i]; ++i;
  948. if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
  949. {
  950. int ist = i;
  951. for(i; i<ist+9; ++i)
  952. {
  953. unsigned char c = bufor[i];
  954. for(int yy=0; yy<8; ++yy)
  955. {
  956. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  957. {
  958. if(c == (c|((unsigned char)intPow(2, yy))))
  959. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  960. }
  961. }
  962. }
  963. }
  964. }
  965. else if(map.version==AB) //we can read one spell
  966. {
  967. unsigned char buff = bufor[i]; ++i;
  968. if(buff!=254)
  969. {
  970. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[buff]));
  971. }
  972. }
  973. //spells loaded
  974. if(map.version>AB)
  975. {
  976. spec->defaultMainStats = bufor[i]; ++i;
  977. if(spec->defaultMainStats)
  978. {
  979. spec->attack = bufor[i]; ++i;
  980. spec->defence = bufor[i]; ++i;
  981. spec->power = bufor[i]; ++i;
  982. spec->knowledge = bufor[i]; ++i;
  983. }
  984. else
  985. {
  986. spec->attack = -1;
  987. spec->defence = -1;
  988. spec->power = -1;
  989. spec->knowledge = -1;
  990. }
  991. }
  992. i+=16;
  993. nobj->info = spec;
  994. //////creating CHeroInstance
  995. CGHeroInstance * nhi = new CGHeroInstance;
  996. (*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
  997. delete nobj;
  998. nobj=nhi;
  999. spec->myInstance = nhi;
  1000. //nobj->isHero = true;
  1001. (static_cast<CGHeroInstance*>(nobj))->moveDir = 4;
  1002. nhi->isStanding = true;
  1003. nhi->exp = spec->experience;
  1004. nhi->level = CGI->heroh->level(nhi->exp);
  1005. nhi->primSkills.resize(PRIMARY_SKILLS);
  1006. nhi->artifWorn.resize(19);
  1007. nhi->primSkills[0] = spec->attack;
  1008. nhi->primSkills[1] = spec->defence;
  1009. nhi->primSkills[2] = spec->power;
  1010. nhi->primSkills[3] = spec->knowledge;
  1011. nhi->mana = spec->knowledge * 10;
  1012. nhi->movement = -1;
  1013. nhi->name = spec->name;
  1014. nhi->setOwner(spec->player);
  1015. nhi->pos = nobj->pos;
  1016. nhi->type = spec->type;
  1017. nhi->army = spec->garrison;
  1018. nhi->portrait = -1; // TODO: przypisywac portret
  1019. nhi->artifWorn[8] = spec->artifWorn[8];
  1020. nhi->artifWorn[0] = spec->artifWorn[0];
  1021. nhi->artifacts = spec->artifacts;
  1022. nhi->artifWorn[4] = spec->artifWorn[4];
  1023. nhi->artifWorn[7] = spec->artifWorn[7];
  1024. nhi->artifWorn[13] = spec->artifWorn[13];
  1025. nhi->artifWorn[14] = spec->artifWorn[14];
  1026. nhi->artifWorn[15] = spec->artifWorn[15];
  1027. nhi->artifWorn[16] = spec->artifWorn[16] = new CArtifact(CGI->arth->artifacts[3]);
  1028. nhi->artifWorn[9] = spec->artifWorn[9];
  1029. nhi->artifWorn[10] = spec->artifWorn[10];
  1030. nhi->artifWorn[11] = spec->artifWorn[11];
  1031. nhi->artifWorn[12] = spec->artifWorn[12];
  1032. nhi->artifWorn[18] = spec->artifWorn[18];
  1033. nhi->artifWorn[2] = spec->artifWorn[2];
  1034. nhi->artifWorn[3] = spec->artifWorn[3];
  1035. nhi->artifWorn[6] = spec->artifWorn[6];
  1036. nhi->artifWorn[1] = spec->artifWorn[1];
  1037. nhi->artifWorn[17] = spec->artifWorn[17];
  1038. nhi->artifWorn[5] = spec->artifWorn[5];
  1039. for(int qq=0; qq<spec->abilities.size(); ++qq)
  1040. {
  1041. nhi->secSkills.push_back(std::make_pair(spec->abilities[qq]->idNumber, spec->abilityLevels[qq]-1));
  1042. }
  1043. if(nhi->ID==34)
  1044. CGI->heroh->heroInstances.push_back(nhi);
  1045. else
  1046. CGI->objh->objInstances.push_back(nhi);
  1047. break;
  1048. }
  1049. case CREATURES_DEF:
  1050. {
  1051. CCreatureObjInfo * spec = new CCreatureObjInfo;
  1052. if(map.version>RoE)
  1053. {
  1054. spec->bytes[0] = bufor[i]; ++i;
  1055. spec->bytes[1] = bufor[i]; ++i;
  1056. spec->bytes[2] = bufor[i]; ++i;
  1057. spec->bytes[3] = bufor[i]; ++i;
  1058. }
  1059. spec->number = readNormalNr(i, 2); i+=2;
  1060. spec->character = bufor[i]; ++i;
  1061. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1062. if(isMesTre)
  1063. {
  1064. int messLength = readNormalNr(i); i+=4;
  1065. if(messLength>0)
  1066. {
  1067. for(int tt=0; tt<messLength; ++tt)
  1068. {
  1069. spec->message += bufor[i]; ++i;
  1070. }
  1071. }
  1072. spec->wood = readNormalNr(i); i+=4;
  1073. spec->mercury = readNormalNr(i); i+=4;
  1074. spec->ore = readNormalNr(i); i+=4;
  1075. spec->sulfur = readNormalNr(i); i+=4;
  1076. spec->crytal = readNormalNr(i); i+=4;
  1077. spec->gems = readNormalNr(i); i+=4;
  1078. spec->gold = readNormalNr(i); i+=4;
  1079. int artID = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2);
  1080. if(map.version==RoE)
  1081. {
  1082. if(artID!=0xff)
  1083. spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]);
  1084. else
  1085. spec->gainedArtifact = NULL;
  1086. }
  1087. else
  1088. {
  1089. if(artID!=0xffff)
  1090. spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]);
  1091. else
  1092. spec->gainedArtifact = NULL;
  1093. }
  1094. }
  1095. spec->neverFlees = bufor[i]; ++i;
  1096. spec->notGrowingTeam = bufor[i]; ++i;
  1097. i+=2;
  1098. nobj->info = spec;
  1099. break;
  1100. }
  1101. case EDefType::SIGN_DEF:
  1102. {
  1103. CSignObjInfo * spec = new CSignObjInfo;
  1104. int length = readNormalNr(i); i+=4;
  1105. for(int rr=0; rr<length; ++rr)
  1106. {
  1107. spec->message += bufor[i]; ++i;
  1108. }
  1109. i+=4;
  1110. nobj->info = spec;
  1111. break;
  1112. }
  1113. case EDefType::SEERHUT_DEF:
  1114. {
  1115. CSeerHutObjInfo * spec = new CSeerHutObjInfo;
  1116. if(map.version>RoE)
  1117. {
  1118. spec->missionType = bufor[i]; ++i;
  1119. switch(spec->missionType)
  1120. {
  1121. case 0:
  1122. i+=3;
  1123. continue;
  1124. case 1:
  1125. {
  1126. spec->m1level = readNormalNr(i); i+=4;
  1127. int limit = readNormalNr(i); i+=4;
  1128. if(limit == ((int)0xffffffff))
  1129. {
  1130. spec->isDayLimit = false;
  1131. spec->lastDay = -1;
  1132. }
  1133. else
  1134. {
  1135. spec->isDayLimit = true;
  1136. spec->lastDay = limit;
  1137. }
  1138. break;
  1139. }
  1140. case 2:
  1141. {
  1142. spec->m2attack = bufor[i]; ++i;
  1143. spec->m2defence = bufor[i]; ++i;
  1144. spec->m2power = bufor[i]; ++i;
  1145. spec->m2knowledge = bufor[i]; ++i;
  1146. int limit = readNormalNr(i); i+=4;
  1147. if(limit == ((int)0xffffffff))
  1148. {
  1149. spec->isDayLimit = false;
  1150. spec->lastDay = -1;
  1151. }
  1152. else
  1153. {
  1154. spec->isDayLimit = true;
  1155. spec->lastDay = limit;
  1156. }
  1157. break;
  1158. }
  1159. case 3:
  1160. {
  1161. spec->m3bytes[0] = bufor[i]; ++i;
  1162. spec->m3bytes[1] = bufor[i]; ++i;
  1163. spec->m3bytes[2] = bufor[i]; ++i;
  1164. spec->m3bytes[3] = bufor[i]; ++i;
  1165. int limit = readNormalNr(i); i+=4;
  1166. if(limit == ((int)0xffffffff))
  1167. {
  1168. spec->isDayLimit = false;
  1169. spec->lastDay = -1;
  1170. }
  1171. else
  1172. {
  1173. spec->isDayLimit = true;
  1174. spec->lastDay = limit;
  1175. }
  1176. break;
  1177. }
  1178. case 4:
  1179. {
  1180. spec->m4bytes[0] = bufor[i]; ++i;
  1181. spec->m4bytes[1] = bufor[i]; ++i;
  1182. spec->m4bytes[2] = bufor[i]; ++i;
  1183. spec->m4bytes[3] = bufor[i]; ++i;
  1184. int limit = readNormalNr(i); i+=4;
  1185. if(limit == ((int)0xffffffff))
  1186. {
  1187. spec->isDayLimit = false;
  1188. spec->lastDay = -1;
  1189. }
  1190. else
  1191. {
  1192. spec->isDayLimit = true;
  1193. spec->lastDay = limit;
  1194. }
  1195. break;
  1196. }
  1197. case 5:
  1198. {
  1199. int artNumber = bufor[i]; ++i;
  1200. for(int yy=0; yy<artNumber; ++yy)
  1201. {
  1202. int artid = readNormalNr(i, 2); i+=2;
  1203. spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
  1204. }
  1205. int limit = readNormalNr(i); i+=4;
  1206. if(limit == ((int)0xffffffff))
  1207. {
  1208. spec->isDayLimit = false;
  1209. spec->lastDay = -1;
  1210. }
  1211. else
  1212. {
  1213. spec->isDayLimit = true;
  1214. spec->lastDay = limit;
  1215. }
  1216. break;
  1217. }
  1218. case 6:
  1219. {
  1220. int typeNumber = bufor[i]; ++i;
  1221. for(int hh=0; hh<typeNumber; ++hh)
  1222. {
  1223. int creType = readNormalNr(i, 2); i+=2;
  1224. int creNumb = readNormalNr(i, 2); i+=2;
  1225. spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
  1226. spec->m6number.push_back(creNumb);
  1227. }
  1228. int limit = readNormalNr(i); i+=4;
  1229. if(limit == ((int)0xffffffff))
  1230. {
  1231. spec->isDayLimit = false;
  1232. spec->lastDay = -1;
  1233. }
  1234. else
  1235. {
  1236. spec->isDayLimit = true;
  1237. spec->lastDay = limit;
  1238. }
  1239. break;
  1240. }
  1241. case 7:
  1242. {
  1243. spec->m7wood = readNormalNr(i); i+=4;
  1244. spec->m7mercury = readNormalNr(i); i+=4;
  1245. spec->m7ore = readNormalNr(i); i+=4;
  1246. spec->m7sulfur = readNormalNr(i); i+=4;
  1247. spec->m7crystal = readNormalNr(i); i+=4;
  1248. spec->m7gems = readNormalNr(i); i+=4;
  1249. spec->m7gold = readNormalNr(i); i+=4;
  1250. int limit = readNormalNr(i); i+=4;
  1251. if(limit == ((int)0xffffffff))
  1252. {
  1253. spec->isDayLimit = false;
  1254. spec->lastDay = -1;
  1255. }
  1256. else
  1257. {
  1258. spec->isDayLimit = true;
  1259. spec->lastDay = limit;
  1260. }
  1261. break;
  1262. }
  1263. case 8:
  1264. {
  1265. int heroType = bufor[i]; ++i;
  1266. spec->m8hero = CGameInfo::mainObj->heroh->heroes[heroType];
  1267. int limit = readNormalNr(i); i+=4;
  1268. if(limit == ((int)0xffffffff))
  1269. {
  1270. spec->isDayLimit = false;
  1271. spec->lastDay = -1;
  1272. }
  1273. else
  1274. {
  1275. spec->isDayLimit = true;
  1276. spec->lastDay = limit;
  1277. }
  1278. break;
  1279. }
  1280. case 9:
  1281. {
  1282. spec->m9player = bufor[i]; ++i;
  1283. int limit = readNormalNr(i); i+=4;
  1284. if(limit == ((int)0xffffffff))
  1285. {
  1286. spec->isDayLimit = false;
  1287. spec->lastDay = -1;
  1288. }
  1289. else
  1290. {
  1291. spec->isDayLimit = true;
  1292. spec->lastDay = limit;
  1293. }
  1294. break;
  1295. }
  1296. }//internal switch end (seer huts)
  1297. int len1 = readNormalNr(i); i+=4;
  1298. for(int ee=0; ee<len1; ++ee)
  1299. {
  1300. spec->firstVisitText += bufor[i]; ++i;
  1301. }
  1302. int len2 = readNormalNr(i); i+=4;
  1303. for(int ee=0; ee<len2; ++ee)
  1304. {
  1305. spec->nextVisitText += bufor[i]; ++i;
  1306. }
  1307. int len3 = readNormalNr(i); i+=4;
  1308. for(int ee=0; ee<len3; ++ee)
  1309. {
  1310. spec->completedText += bufor[i]; ++i;
  1311. }
  1312. }
  1313. else //RoE
  1314. {
  1315. int artID = bufor[i]; ++i;
  1316. if(artID!=255) //not none quest
  1317. {
  1318. spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artID]));
  1319. spec->missionType = 5;
  1320. }
  1321. else
  1322. {
  1323. spec->missionType = 255;
  1324. }
  1325. }
  1326. if(spec->missionType!=255)
  1327. {
  1328. unsigned char rewardType = bufor[i]; ++i;
  1329. spec->rewardType = rewardType;
  1330. switch(rewardType)
  1331. {
  1332. case 1:
  1333. {
  1334. spec->r1exp = readNormalNr(i); i+=4;
  1335. break;
  1336. }
  1337. case 2:
  1338. {
  1339. spec->r2mana = readNormalNr(i); i+=4;
  1340. break;
  1341. }
  1342. case 3:
  1343. {
  1344. spec->r3morale = bufor[i]; ++i;
  1345. break;
  1346. }
  1347. case 4:
  1348. {
  1349. spec->r4luck = bufor[i]; ++i;
  1350. break;
  1351. }
  1352. case 5:
  1353. {
  1354. spec->r5type = bufor[i]; ++i;
  1355. spec->r5amount = readNormalNr(i, 3); i+=3;
  1356. i+=1;
  1357. break;
  1358. }
  1359. case 6:
  1360. {
  1361. spec->r6type = bufor[i]; ++i;
  1362. spec->r6amount = bufor[i]; ++i;
  1363. break;
  1364. }
  1365. case 7:
  1366. {
  1367. int abid = bufor[i]; ++i;
  1368. spec->r7ability = CGameInfo::mainObj->abilh->abilities[abid];
  1369. spec->r7level = bufor[i]; ++i;
  1370. break;
  1371. }
  1372. case 8:
  1373. {
  1374. int artid = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2);
  1375. spec->r8art = &(CGameInfo::mainObj->arth->artifacts[artid]);
  1376. break;
  1377. }
  1378. case 9:
  1379. {
  1380. int spellid = bufor[i]; ++i;
  1381. spec->r9spell = &(CGameInfo::mainObj->spellh->spells[spellid]);
  1382. break;
  1383. }
  1384. case 10:
  1385. {
  1386. if(map.version>RoE)
  1387. {
  1388. int creid = readNormalNr(i, 2); i+=2;
  1389. spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]);
  1390. spec->r10amount = readNormalNr(i, 2); i+=2;
  1391. }
  1392. else
  1393. {
  1394. int creid = bufor[i]; ++i;
  1395. spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]);
  1396. spec->r10amount = readNormalNr(i, 2); i+=2;
  1397. }
  1398. break;
  1399. }
  1400. }// end of internal switch
  1401. i+=2;
  1402. }
  1403. else //missionType==255
  1404. {
  1405. i+=3;
  1406. }
  1407. nobj->info = spec;
  1408. break;
  1409. }
  1410. case EDefType::WITCHHUT_DEF:
  1411. {
  1412. CWitchHutObjInfo * spec = new CWitchHutObjInfo;
  1413. if(map.version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1414. {
  1415. ist=i; //starting i for loop
  1416. for(i; i<ist+4; ++i)
  1417. {
  1418. unsigned char c = bufor[i];
  1419. for(int yy=0; yy<8; ++yy)
  1420. {
  1421. if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
  1422. {
  1423. if(c == (c|((unsigned char)intPow(2, yy))))
  1424. spec->allowedAbilities.push_back(CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]);
  1425. }
  1426. }
  1427. }
  1428. }
  1429. else //(RoE map)
  1430. {
  1431. for(int gg=0; gg<CGameInfo::mainObj->abilh->abilities.size(); ++gg)
  1432. {
  1433. spec->allowedAbilities.push_back(CGameInfo::mainObj->abilh->abilities[gg]);
  1434. }
  1435. }
  1436. nobj->info = spec;
  1437. break;
  1438. }
  1439. case EDefType::SCHOLAR_DEF:
  1440. {
  1441. CScholarObjInfo * spec = new CScholarObjInfo;
  1442. spec->bonusType = bufor[i]; ++i;
  1443. switch(spec->bonusType)
  1444. {
  1445. case 0xff:
  1446. ++i;
  1447. break;
  1448. case 0:
  1449. spec->r0type = bufor[i]; ++i;
  1450. break;
  1451. case 1:
  1452. spec->r1 = CGameInfo::mainObj->abilh->abilities[bufor[i]]; ++i;
  1453. break;
  1454. case 2:
  1455. spec->r2 = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
  1456. break;
  1457. }
  1458. i+=6;
  1459. nobj->info = spec;
  1460. break;
  1461. }
  1462. case EDefType::GARRISON_DEF:
  1463. {
  1464. CGarrisonObjInfo * spec = new CGarrisonObjInfo;
  1465. spec->player = bufor[i]; ++i;
  1466. i+=3;
  1467. spec->units = readCreatureSet(i); i+= (map.version==RoE ? 21 : 28);
  1468. if(map.version > RoE)
  1469. {
  1470. spec->movableUnits = bufor[i]; ++i;
  1471. }
  1472. else
  1473. spec->movableUnits = true;
  1474. i+=8;
  1475. nobj->setOwner(spec->player);
  1476. nobj->info = spec;
  1477. break;
  1478. }
  1479. case EDefType::ARTIFACT_DEF:
  1480. {
  1481. CArtifactObjInfo * spec = new CArtifactObjInfo;
  1482. bool areSettings = bufor[i]; ++i;
  1483. if(areSettings)
  1484. {
  1485. int messLength = readNormalNr(i, 4); i+=4;
  1486. for(int hh=0; hh<messLength; ++hh)
  1487. {
  1488. spec->message += bufor[i]; ++i;
  1489. }
  1490. bool areGuards = bufor[i]; ++i;
  1491. if(areGuards)
  1492. {
  1493. spec->areGuards = true;
  1494. spec->guards = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28) ;
  1495. }
  1496. else
  1497. spec->areGuards = false;
  1498. i+=4;
  1499. }
  1500. nobj->info = spec;
  1501. break;
  1502. }
  1503. case EDefType::RESOURCE_DEF:
  1504. {
  1505. CResourceObjInfo * spec = new CResourceObjInfo;
  1506. bool isMessGuard = bufor[i]; ++i;
  1507. if(isMessGuard)
  1508. {
  1509. int messLength = readNormalNr(i); i+=4;
  1510. for(int mm=0; mm<messLength; ++mm)
  1511. {
  1512. spec->message+=bufor[i]; ++i;
  1513. }
  1514. spec->areGuards = bufor[i]; ++i;
  1515. if(spec->areGuards)
  1516. {
  1517. spec->guards = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28);
  1518. }
  1519. i+=4;
  1520. }
  1521. else
  1522. {
  1523. spec->areGuards = false;
  1524. }
  1525. spec->amount = readNormalNr(i); i+=4;
  1526. i+=4;
  1527. nobj->info = spec;
  1528. break;
  1529. }
  1530. case EDefType::TOWN_DEF:
  1531. {
  1532. CCastleObjInfo * spec = new CCastleObjInfo;
  1533. if(map.version!=RoE)
  1534. {
  1535. spec->bytes[0] = bufor[i]; ++i;
  1536. spec->bytes[1] = bufor[i]; ++i;
  1537. spec->bytes[2] = bufor[i]; ++i;
  1538. spec->bytes[3] = bufor[i]; ++i;
  1539. }
  1540. else
  1541. {
  1542. spec->bytes[0] = 0;
  1543. spec->bytes[1] = 0;
  1544. spec->bytes[2] = 0;
  1545. spec->bytes[3] = 0;
  1546. }
  1547. spec->player = bufor[i]; ++i;
  1548. bool hasName = bufor[i]; ++i;
  1549. if(hasName)
  1550. {
  1551. int len = readNormalNr(i); i+=4;
  1552. for(int gg=0; gg<len; ++gg)
  1553. {
  1554. spec->name += bufor[i]; ++i;
  1555. }
  1556. }
  1557. bool stGarr = bufor[i]; ++i; //true if garrison isn't empty
  1558. if(stGarr)
  1559. {
  1560. spec->garrison = readCreatureSet(i); i+=( map.version > RoE ? 28 : 21 );
  1561. }
  1562. spec->garrison.formation = bufor[i]; ++i;
  1563. spec->unusualBuildins = bufor[i]; ++i;
  1564. if(spec->unusualBuildins)
  1565. {
  1566. for(int ff=0; ff<12; ++ff)
  1567. {
  1568. spec->buildingSettings[ff] = bufor[i]; ++i;
  1569. }
  1570. }
  1571. else
  1572. {
  1573. spec->hasFort = bufor[i]; ++i;
  1574. }
  1575. int ist = i;
  1576. if(map.version>RoE)
  1577. {
  1578. for(i; i<ist+9; ++i)
  1579. {
  1580. unsigned char c = bufor[i];
  1581. for(int yy=0; yy<8; ++yy)
  1582. {
  1583. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  1584. {
  1585. if(c == (c|((unsigned char)intPow(2, yy))))
  1586. spec->obligatorySpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  1587. }
  1588. }
  1589. }
  1590. }
  1591. ist = i;
  1592. for(i; i<ist+9; ++i)
  1593. {
  1594. unsigned char c = bufor[i];
  1595. for(int yy=0; yy<8; ++yy)
  1596. {
  1597. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  1598. {
  1599. if(c != (c|((unsigned char)intPow(2, yy))))
  1600. spec->possibleSpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  1601. }
  1602. }
  1603. }
  1604. /////// reading castle events //////////////////////////////////
  1605. int numberOfEvent = readNormalNr(i); i+=4;
  1606. for(int gh = 0; gh<numberOfEvent; ++gh)
  1607. {
  1608. CCastleEvent nce;
  1609. int nameLen = readNormalNr(i); i+=4;
  1610. for(int ll=0; ll<nameLen; ++ll)
  1611. {
  1612. nce.name += bufor[i]; ++i;
  1613. }
  1614. int messLen = readNormalNr(i); i+=4;
  1615. for(int ll=0; ll<messLen; ++ll)
  1616. {
  1617. nce.message += bufor[i]; ++i;
  1618. }
  1619. nce.wood = readNormalNr(i); i+=4;
  1620. nce.mercury = readNormalNr(i); i+=4;
  1621. nce.ore = readNormalNr(i); i+=4;
  1622. nce.sulfur = readNormalNr(i); i+=4;
  1623. nce.crystal = readNormalNr(i); i+=4;
  1624. nce.gems = readNormalNr(i); i+=4;
  1625. nce.gold = readNormalNr(i); i+=4;
  1626. nce.players = bufor[i]; ++i;
  1627. if(map.version > AB)
  1628. {
  1629. nce.forHuman = bufor[i]; ++i;
  1630. }
  1631. else
  1632. nce.forHuman = true;
  1633. nce.forComputer = bufor[i]; ++i;
  1634. nce.firstShow = readNormalNr(i, 2); i+=2;
  1635. nce.forEvery = bufor[i]; ++i;
  1636. i+=17;
  1637. for(int kk=0; kk<6; ++kk)
  1638. {
  1639. nce.bytes[kk] = bufor[i]; ++i;
  1640. }
  1641. for(int vv=0; vv<7; ++vv)
  1642. {
  1643. nce.gen[vv] = readNormalNr(i, 2); i+=2;
  1644. }
  1645. i+=4;
  1646. spec->events.push_back(nce);
  1647. }
  1648. spec->x = nobj->pos.x;
  1649. spec->y = nobj->pos.y;
  1650. spec->z = nobj->pos.z;
  1651. /////// castle events have been read ///////////////////////////
  1652. if(map.version > AB)
  1653. {
  1654. spec->alignment = bufor[i]; ++i;
  1655. }
  1656. else
  1657. spec->alignment = 0xff;
  1658. i+=3;
  1659. nobj->info = spec;
  1660. //////////// rewriting info to CTownInstance class /////////////////////
  1661. CGTownInstance * nt = new CGTownInstance();
  1662. (*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  1663. delete nobj;
  1664. nobj = nt;
  1665. nt->identifier = readInt(spec->bytes,4);;
  1666. if(spec->unusualBuildins)
  1667. {
  1668. for(int byte=0;byte<6;byte++)
  1669. {
  1670. for(int bit=0;bit<8;bit++)
  1671. {
  1672. if(spec->buildingSettings[byte] & (1<<bit))
  1673. {
  1674. nt->h3mbuildings.insert(byte*8+bit);
  1675. }
  1676. }
  1677. }
  1678. nt->builtBuildings = convertBuildings(nt->h3mbuildings,nt->subID);
  1679. }
  1680. else
  1681. {
  1682. if(spec->hasFort)
  1683. {
  1684. nt->builtBuildings.insert(7);
  1685. }
  1686. }
  1687. nt->setOwner(spec->player);
  1688. nt->town = &CGI->townh->towns[nt->defInfo->subid];
  1689. nt->builded = 0;
  1690. nt->destroyed = 0;
  1691. nt->name = spec->name;
  1692. nt->garrison = spec->garrison;
  1693. nt->garrisonHero = NULL;// spec->garnisonHero is not readed - TODO: readit
  1694. nt->pos = int3(spec->x, spec->y, spec->z);
  1695. nt->possibleSpells = spec->possibleSpells;
  1696. nt->obligatorySpells = spec->obligatorySpells;
  1697. nt->availableSpells = std::vector<CSpell*>();
  1698. nt->creatureIncome = std::vector<int>();
  1699. nt->creaturesLeft = std::vector<int>();
  1700. CGI->townh->townInstances.push_back(nt);
  1701. break;
  1702. }
  1703. case EDefType::PLAYERONLY_DEF:
  1704. {
  1705. CPlayerOnlyObjInfo * spec = new CPlayerOnlyObjInfo;
  1706. spec->player = bufor[i]; ++i;
  1707. i+=3;
  1708. nobj->setOwner(spec->player);
  1709. nobj->info = spec;
  1710. break;
  1711. }
  1712. case EDefType::SHRINE_DEF:
  1713. {
  1714. CShrineObjInfo * spec = new CShrineObjInfo;
  1715. spec->spell = bufor[i]; i+=4;
  1716. nobj->info = spec;
  1717. break;
  1718. }
  1719. case EDefType::SPELLSCROLL_DEF:
  1720. {
  1721. CSpellScrollObjinfo * spec = new CSpellScrollObjinfo;
  1722. bool messg = bufor[i]; ++i;
  1723. if(messg)
  1724. {
  1725. int mLength = readNormalNr(i); i+=4;
  1726. for(int vv=0; vv<mLength; ++vv)
  1727. {
  1728. spec->message += bufor[i]; ++i;
  1729. }
  1730. spec->areGuarders = bufor[i]; ++i;
  1731. if(spec->areGuarders)
  1732. {
  1733. spec->guarders = readCreatureSet(i); i+=( map.version == RoE ? 21 : 28 );
  1734. }
  1735. i+=4;
  1736. }
  1737. spec->spell = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
  1738. i+=3;
  1739. nobj->info = spec;
  1740. break;
  1741. }
  1742. case EDefType::PANDORA_DEF:
  1743. {
  1744. CPandorasBoxObjInfo * spec = new CPandorasBoxObjInfo;
  1745. bool messg = bufor[i]; ++i;
  1746. if(messg)
  1747. {
  1748. int mLength = readNormalNr(i); i+=4;
  1749. for(int vv=0; vv<mLength; ++vv)
  1750. {
  1751. spec->message += bufor[i]; ++i;
  1752. }
  1753. spec->areGuarders = bufor[i]; ++i;
  1754. if(spec->areGuarders)
  1755. {
  1756. spec->guarders = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28);
  1757. }
  1758. i+=4;
  1759. }
  1760. ////// copied form event handling (seems to be similar)
  1761. spec->gainedExp = readNormalNr(i, 4); i+=4;
  1762. spec->manaDiff = readNormalNr(i, 4); i+=4;
  1763. spec->moraleDiff = readNormalNr(i, 1, true); ++i;
  1764. spec->luckDiff = readNormalNr(i, 1, true); ++i;
  1765. spec->wood = readNormalNr(i); i+=4;
  1766. spec->mercury = readNormalNr(i); i+=4;
  1767. spec->ore = readNormalNr(i); i+=4;
  1768. spec->sulfur = readNormalNr(i); i+=4;
  1769. spec->crystal = readNormalNr(i); i+=4;
  1770. spec->gems = readNormalNr(i); i+=4;
  1771. spec->gold = readNormalNr(i); i+=4;
  1772. spec->attack = readNormalNr(i, 1); ++i;
  1773. spec->defence = readNormalNr(i, 1); ++i;
  1774. spec->power = readNormalNr(i, 1); ++i;
  1775. spec->knowledge = readNormalNr(i, 1); ++i;
  1776. int gabn; //number of gained abilities
  1777. gabn = readNormalNr(i, 1); ++i;
  1778. for(int oo = 0; oo<gabn; ++oo)
  1779. {
  1780. spec->abilities.push_back((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)]); ++i;
  1781. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  1782. }
  1783. int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
  1784. for(int oo = 0; oo<gart; ++oo)
  1785. {
  1786. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 2)])); ++i;
  1787. if(map.version > RoE)
  1788. i++;
  1789. }
  1790. int gspel = readNormalNr(i, 1); ++i; //number of gained spells
  1791. for(int oo = 0; oo<gspel; ++oo)
  1792. {
  1793. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
  1794. }
  1795. int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
  1796. spec->creatures = readCreatureSet(i, gcre); i+=3*gcre;
  1797. if(map.version > RoE)
  1798. i+=gcre;
  1799. i+=8;
  1800. nobj->info = spec;
  1801. ///////end of copied fragment
  1802. break;
  1803. }
  1804. case EDefType::GRAIL_DEF:
  1805. {
  1806. CGrailObjInfo * spec = new CGrailObjInfo;
  1807. spec->radius = readNormalNr(i); i+=4;
  1808. nobj->info = spec;
  1809. break;
  1810. }
  1811. case EDefType::CREGEN_DEF:
  1812. {
  1813. CCreGenObjInfo * spec = new CCreGenObjInfo;
  1814. spec->player = readNormalNr(i); i+=4;
  1815. spec->identifier = readNormalNr(i); i+=4;
  1816. if(!spec->identifier)
  1817. {
  1818. spec->asCastle = false;
  1819. spec->castles[0] = bufor[i]; ++i;
  1820. spec->castles[1] = bufor[i]; ++i;
  1821. }
  1822. else
  1823. {
  1824. spec->asCastle = true;
  1825. }
  1826. nobj->setOwner(spec->player);
  1827. nobj->info = spec;
  1828. break;
  1829. }
  1830. case EDefType::CREGEN2_DEF:
  1831. {
  1832. CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
  1833. spec->player = readNormalNr(i); i+=4;
  1834. spec->identifier = readNormalNr(i); i+=4;
  1835. if(!spec->identifier)
  1836. {
  1837. spec->asCastle = false;
  1838. spec->castles[0] = bufor[i]; ++i;
  1839. spec->castles[1] = bufor[i]; ++i;
  1840. }
  1841. else
  1842. {
  1843. spec->asCastle = true;
  1844. }
  1845. spec->minLevel = bufor[i]; ++i;
  1846. spec->maxLevel = bufor[i]; ++i;
  1847. //if(spec->maxLevel>7)
  1848. // spec->maxLevel = 7;
  1849. //if(spec->minLevel<1)
  1850. // spec->minLevel = 1;
  1851. nobj->setOwner(spec->player);
  1852. nobj->info = spec;
  1853. break;
  1854. }
  1855. case EDefType::CREGEN3_DEF:
  1856. {
  1857. CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
  1858. spec->player = bufor[i]; ++i;
  1859. i+=3;
  1860. spec->minLevel = bufor[i]; ++i;
  1861. spec->maxLevel = bufor[i]; ++i;
  1862. if(spec->maxLevel>7)
  1863. spec->maxLevel = 7;
  1864. if(spec->minLevel<1)
  1865. spec->minLevel = 1;
  1866. nobj->setOwner(spec->player);
  1867. nobj->info = spec;
  1868. break;
  1869. }
  1870. case EDefType::BORDERGUARD_DEF:
  1871. {
  1872. CBorderGuardObjInfo * spec = new CBorderGuardObjInfo;
  1873. spec->missionType = bufor[i]; ++i;
  1874. switch(spec->missionType)
  1875. {
  1876. case 0:
  1877. {
  1878. goto borderguardend;
  1879. break;
  1880. }
  1881. case 1:
  1882. {
  1883. spec->m1level = readNormalNr(i); i+=4;
  1884. int limit = readNormalNr(i); i+=4;
  1885. if(limit == ((int)0xffffffff))
  1886. {
  1887. spec->isDayLimit = false;
  1888. spec->lastDay = -1;
  1889. }
  1890. else
  1891. {
  1892. spec->isDayLimit = true;
  1893. spec->lastDay = limit;
  1894. }
  1895. break;
  1896. }
  1897. case 2:
  1898. {
  1899. spec->m2attack = bufor[i]; ++i;
  1900. spec->m2defence = bufor[i]; ++i;
  1901. spec->m2power = bufor[i]; ++i;
  1902. spec->m2knowledge = bufor[i]; ++i;
  1903. int limit = readNormalNr(i); i+=4;
  1904. if(limit == ((int)0xffffffff))
  1905. {
  1906. spec->isDayLimit = false;
  1907. spec->lastDay = -1;
  1908. }
  1909. else
  1910. {
  1911. spec->isDayLimit = true;
  1912. spec->lastDay = limit;
  1913. }
  1914. break;
  1915. }
  1916. case 3:
  1917. {
  1918. spec->m3bytes[0] = bufor[i]; ++i;
  1919. spec->m3bytes[1] = bufor[i]; ++i;
  1920. spec->m3bytes[2] = bufor[i]; ++i;
  1921. spec->m3bytes[3] = bufor[i]; ++i;
  1922. int limit = readNormalNr(i); i+=4;
  1923. if(limit == ((int)0xffffffff))
  1924. {
  1925. spec->isDayLimit = false;
  1926. spec->lastDay = -1;
  1927. }
  1928. else
  1929. {
  1930. spec->isDayLimit = true;
  1931. spec->lastDay = limit;
  1932. }
  1933. break;
  1934. }
  1935. case 4:
  1936. {
  1937. spec->m4bytes[0] = bufor[i]; ++i;
  1938. spec->m4bytes[1] = bufor[i]; ++i;
  1939. spec->m4bytes[2] = bufor[i]; ++i;
  1940. spec->m4bytes[3] = bufor[i]; ++i;
  1941. int limit = readNormalNr(i); i+=4;
  1942. if(limit == ((int)0xffffffff))
  1943. {
  1944. spec->isDayLimit = false;
  1945. spec->lastDay = -1;
  1946. }
  1947. else
  1948. {
  1949. spec->isDayLimit = true;
  1950. spec->lastDay = limit;
  1951. }
  1952. break;
  1953. }
  1954. case 5:
  1955. {
  1956. int artNumber = bufor[i]; ++i;
  1957. for(int yy=0; yy<artNumber; ++yy)
  1958. {
  1959. int artid = readNormalNr(i, 2); i+=2;
  1960. spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
  1961. }
  1962. int limit = readNormalNr(i); i+=4;
  1963. if(limit == ((int)0xffffffff))
  1964. {
  1965. spec->isDayLimit = false;
  1966. spec->lastDay = -1;
  1967. }
  1968. else
  1969. {
  1970. spec->isDayLimit = true;
  1971. spec->lastDay = limit;
  1972. }
  1973. break;
  1974. }
  1975. case 6:
  1976. {
  1977. int typeNumber = bufor[i]; ++i;
  1978. for(int hh=0; hh<typeNumber; ++hh)
  1979. {
  1980. int creType = readNormalNr(i, 2); i+=2;
  1981. int creNumb = readNormalNr(i, 2); i+=2;
  1982. spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
  1983. spec->m6number.push_back(creNumb);
  1984. }
  1985. int limit = readNormalNr(i); i+=4;
  1986. if(limit == ((int)0xffffffff))
  1987. {
  1988. spec->isDayLimit = false;
  1989. spec->lastDay = -1;
  1990. }
  1991. else
  1992. {
  1993. spec->isDayLimit = true;
  1994. spec->lastDay = limit;
  1995. }
  1996. break;
  1997. }
  1998. case 7:
  1999. {
  2000. spec->m7wood = readNormalNr(i); i+=4;
  2001. spec->m7mercury = readNormalNr(i); i+=4;
  2002. spec->m7ore = readNormalNr(i); i+=4;
  2003. spec->m7sulfur = readNormalNr(i); i+=4;
  2004. spec->m7crystal = readNormalNr(i); i+=4;
  2005. spec->m7gems = readNormalNr(i); i+=4;
  2006. spec->m7gold = readNormalNr(i); i+=4;
  2007. int limit = readNormalNr(i); i+=4;
  2008. if(limit == ((int)0xffffffff))
  2009. {
  2010. spec->isDayLimit = false;
  2011. spec->lastDay = -1;
  2012. }
  2013. else
  2014. {
  2015. spec->isDayLimit = true;
  2016. spec->lastDay = limit;
  2017. }
  2018. break;
  2019. }
  2020. case 8:
  2021. {
  2022. int heroType = bufor[i]; ++i;
  2023. spec->m8hero = CGameInfo::mainObj->heroh->heroes[heroType];
  2024. int limit = readNormalNr(i); i+=4;
  2025. if(limit == ((int)0xffffffff))
  2026. {
  2027. spec->isDayLimit = false;
  2028. spec->lastDay = -1;
  2029. }
  2030. else
  2031. {
  2032. spec->isDayLimit = true;
  2033. spec->lastDay = limit;
  2034. }
  2035. break;
  2036. }
  2037. case 9:
  2038. {
  2039. spec->m9player = bufor[i]; ++i;
  2040. int limit = readNormalNr(i); i+=4;
  2041. if(limit == ((int)0xffffffff))
  2042. {
  2043. spec->isDayLimit = false;
  2044. spec->lastDay = -1;
  2045. }
  2046. else
  2047. {
  2048. spec->isDayLimit = true;
  2049. spec->lastDay = limit;
  2050. }
  2051. break;
  2052. }
  2053. }//internal switch end (seer huts)
  2054. int len1 = readNormalNr(i); i+=4;
  2055. for(int ee=0; ee<len1; ++ee)
  2056. {
  2057. spec->firstVisitText += bufor[i]; ++i;
  2058. }
  2059. int len2 = readNormalNr(i); i+=4;
  2060. for(int ee=0; ee<len2; ++ee)
  2061. {
  2062. spec->nextVisitText += bufor[i]; ++i;
  2063. }
  2064. int len3 = readNormalNr(i); i+=4;
  2065. for(int ee=0; ee<len3; ++ee)
  2066. {
  2067. spec->completedText += bufor[i]; ++i;
  2068. }
  2069. nobj->info = spec;
  2070. borderguardend:
  2071. break;
  2072. }
  2073. case EDefType::HEROPLACEHOLDER_DEF:
  2074. {
  2075. i+=3; //TODO: handle it more properly
  2076. break;
  2077. }
  2078. } //end of main switch
  2079. CGameInfo::mainObj->objh->objInstances.push_back(nobj);
  2080. //TODO - dokoñczyæ, du¿o do zrobienia - trzeba patrzeæ, co def niesie
  2081. }//*/ //end of loading objects; commented to make application work until it will be finished
  2082. ////objects loaded
  2083. THC std::cout<<"\tReading objects: "<<th.getDif()<<std::endl;
  2084. //processMap(defsToUnpack);
  2085. std::vector<CDefHandler *> dhandlers = CGameInfo::mainObj->spriteh->extractManyFiles(defsToUnpack);
  2086. THC std::cout<<"\tUnpacking defs: "<<th.getDif()<<std::endl;
  2087. for (int i=0;i<dhandlers.size();i++)
  2088. {
  2089. map.defy[i]->handler=dhandlers[i];
  2090. CGDefInfo* pom = CGI->dobjinfo->gobjs[map.defy[i]->id][map.defy[i]->subid];
  2091. if(pom)
  2092. pom->handler=dhandlers[i];
  2093. else
  2094. std::cout << "Lacking def info for " << map.defy[i]->id << " " << map.defy[i]->subid <<" " << map.defy[i]->name << std::endl;
  2095. }
  2096. for(int vv=0; vv<map.defy.size(); ++vv)
  2097. {
  2098. if(map.defy[vv]->handler->alphaTransformed)
  2099. continue;
  2100. for(int yy=0; yy<map.defy[vv]->handler->ourImages.size(); ++yy)
  2101. {
  2102. map.defy[vv]->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(map.defy[vv]->handler->ourImages[yy].bitmap);
  2103. SDL_Surface * bufs = CSDL_Ext::secondAlphaTransform(map.defy[vv]->handler->ourImages[yy].bitmap, CSDL_Ext::std32bppSurface);
  2104. SDL_FreeSurface(map.defy[vv]->handler->ourImages[yy].bitmap);
  2105. map.defy[vv]->handler->ourImages[yy].bitmap = bufs;
  2106. map.defy[vv]->handler->alphaTransformed = true;
  2107. }
  2108. }
  2109. THC std::cout<<"\tHandling defs: "<<th.getDif()<<std::endl;
  2110. //loading events
  2111. int numberOfEvents = readNormalNr(i); i+=4;
  2112. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  2113. {
  2114. CMapEvent ne;
  2115. ne.name = std::string();
  2116. ne.message = std::string();
  2117. int nameLen = readNormalNr(i); i+=4;
  2118. for(int qq=0; qq<nameLen; ++qq)
  2119. {
  2120. ne.name += bufor[i]; ++i;
  2121. }
  2122. int messLen = readNormalNr(i); i+=4;
  2123. for(int qq=0; qq<messLen; ++qq)
  2124. {
  2125. ne.message +=bufor[i]; ++i;
  2126. }
  2127. ne.wood = readNormalNr(i); i+=4;
  2128. ne.mercury = readNormalNr(i); i+=4;
  2129. ne.ore = readNormalNr(i); i+=4;
  2130. ne.sulfur = readNormalNr(i); i+=4;
  2131. ne.crystal = readNormalNr(i); i+=4;
  2132. ne.gems = readNormalNr(i); i+=4;
  2133. ne.gold = readNormalNr(i); i+=4;
  2134. ne.players = bufor[i]; ++i;
  2135. if(map.version>AB)
  2136. {
  2137. ne.humanAffected = bufor[i]; ++i;
  2138. }
  2139. else
  2140. ne.humanAffected = true;
  2141. ne.computerAffected = bufor[i]; ++i;
  2142. ne.firstOccurence = bufor[i]; ++i;
  2143. ne.nextOccurence = bufor[i]; ++i;
  2144. i+=18;
  2145. map.events.push_back(ne);
  2146. }
  2147. }
  2148. int CAmbarCendamo::readNormalNr (int pos, int bytCon, bool cyclic)
  2149. {
  2150. int ret=0;
  2151. int amp=1;
  2152. for (int i=0; i<bytCon; i++)
  2153. {
  2154. ret+=bufor[pos+i]*amp;
  2155. amp*=256;
  2156. }
  2157. if(cyclic && bytCon<4 && ret>=amp/2)
  2158. {
  2159. ret = ret-amp;
  2160. }
  2161. return ret;
  2162. }
  2163. void CAmbarCendamo::loadDefs()
  2164. {
  2165. std::set<int> loadedTypes;
  2166. for (int i=0; i<map.width; i++)
  2167. {
  2168. for (int j=0; j<map.width; j++)
  2169. {
  2170. if (loadedTypes.find(map.terrain[i][j].tertype)==loadedTypes.end())
  2171. {
  2172. CDefHandler *sdh = CGI->spriteh->giveDef(CSemiDefHandler::nameFromType(map.terrain[i][j].tertype).c_str());
  2173. loadedTypes.insert(map.terrain[i][j].tertype);
  2174. defs.push_back(sdh);
  2175. }
  2176. if (map.twoLevel && loadedTypes.find(map.undergroungTerrain[i][j].tertype)==loadedTypes.end())
  2177. {
  2178. CDefHandler *sdh = CGI->spriteh->giveDef(CSemiDefHandler::nameFromType(map.undergroungTerrain[i][j].tertype).c_str());
  2179. loadedTypes.insert(map.undergroungTerrain[i][j].tertype);
  2180. defs.push_back(sdh);
  2181. }
  2182. }
  2183. }
  2184. }
  2185. EDefType CAmbarCendamo::getDefType(CGDefInfo * a)
  2186. {
  2187. switch(a->id)
  2188. {
  2189. case 5: case 65: case 66: case 67: case 68: case 69:
  2190. return EDefType::ARTIFACT_DEF; //handled
  2191. case 6:
  2192. return EDefType::PANDORA_DEF; //hanled
  2193. case 26:
  2194. return EDefType::EVENTOBJ_DEF; //handled
  2195. case 33:
  2196. return EDefType::GARRISON_DEF; //handled
  2197. case 34: case 70: case 62: //70 - random hero //62 - prison
  2198. return EDefType::HERO_DEF; //handled
  2199. case 36:
  2200. return EDefType::GRAIL_DEF; //hanled
  2201. case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
  2202. return EDefType::PLAYERONLY_DEF; //handled
  2203. case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
  2204. return EDefType::CREATURES_DEF; //handled
  2205. case 59:
  2206. return EDefType::SIGN_DEF; //handled
  2207. case 77:
  2208. return EDefType::TOWN_DEF; //can be problematic, but handled
  2209. case 79: case 76:
  2210. return EDefType::RESOURCE_DEF; //handled
  2211. case 81:
  2212. return EDefType::SCHOLAR_DEF; //handled
  2213. case 83:
  2214. return EDefType::SEERHUT_DEF; //handled
  2215. case 91:
  2216. return EDefType::SIGN_DEF; //handled
  2217. case 88: case 89: case 90:
  2218. return SHRINE_DEF; //handled
  2219. case 93:
  2220. return SPELLSCROLL_DEF; //handled
  2221. case 98:
  2222. return EDefType::TOWN_DEF; //handled
  2223. case 113:
  2224. return EDefType::WITCHHUT_DEF; //handled
  2225. case 214:
  2226. return EDefType::HEROPLACEHOLDER_DEF; //partially handled
  2227. case 215:
  2228. return EDefType::BORDERGUARD_DEF; //handled by analogy to seer huts ;]
  2229. case 216:
  2230. return EDefType::CREGEN2_DEF; //handled
  2231. case 217:
  2232. return EDefType::CREGEN_DEF; //handled
  2233. case 218:
  2234. return EDefType::CREGEN3_DEF; //handled
  2235. case 219:
  2236. return EDefType::GARRISON_DEF; //handled
  2237. default:
  2238. return EDefType::TERRAINOBJ_DEF; // nothing to be handled
  2239. }
  2240. }
  2241. CCreatureSet CAmbarCendamo::readCreatureSet(int pos, int number)
  2242. {
  2243. if(map.version>RoE)
  2244. {
  2245. CCreatureSet ret;
  2246. std::pair<CCreature *, int> ins;
  2247. if(number>0 && readNormalNr(pos, 2)!=0xffff)
  2248. {
  2249. int rettt = readNormalNr(pos, 2);
  2250. if(rettt>32768)
  2251. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2252. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2253. ins.second = readNormalNr(pos+2, 2);
  2254. std::pair<int,std::pair<CCreature *, int> > tt(0,ins);
  2255. ret.slots.insert(tt);
  2256. }
  2257. if(number>1 && readNormalNr(pos+4, 2)!=0xffff)
  2258. {
  2259. int rettt = readNormalNr(pos+4, 2);
  2260. if(rettt>32768)
  2261. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2262. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2263. ins.second = readNormalNr(pos+6, 2);
  2264. std::pair<int,std::pair<CCreature *, int> > tt(1,ins);
  2265. ret.slots.insert(tt);
  2266. }
  2267. if(number>2 && readNormalNr(pos+8, 2)!=0xffff)
  2268. {
  2269. int rettt = readNormalNr(pos+8, 2);
  2270. if(rettt>32768)
  2271. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2272. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2273. ins.second = readNormalNr(pos+10, 2);
  2274. std::pair<int,std::pair<CCreature *, int> > tt(2,ins);
  2275. ret.slots.insert(tt);
  2276. }
  2277. if(number>3 && readNormalNr(pos+12, 2)!=0xffff)
  2278. {
  2279. int rettt = readNormalNr(pos+12, 2);
  2280. if(rettt>32768)
  2281. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2282. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2283. ins.second = readNormalNr(pos+14, 2);
  2284. std::pair<int,std::pair<CCreature *, int> > tt(3,ins);
  2285. ret.slots.insert(tt);
  2286. }
  2287. if(number>4 && readNormalNr(pos+16, 2)!=0xffff)
  2288. {
  2289. int rettt = readNormalNr(pos+16, 2);
  2290. if(rettt>32768)
  2291. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2292. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2293. ins.second = readNormalNr(pos+18, 2);
  2294. std::pair<int,std::pair<CCreature *, int> > tt(4,ins);
  2295. ret.slots.insert(tt);
  2296. }
  2297. if(number>5 && readNormalNr(pos+20, 2)!=0xffff)
  2298. {
  2299. int rettt = readNormalNr(pos+20, 2);
  2300. if(rettt>32768)
  2301. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2302. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2303. ins.second = readNormalNr(pos+22, 2);
  2304. std::pair<int,std::pair<CCreature *, int> > tt(5,ins);
  2305. ret.slots.insert(tt);
  2306. }
  2307. if(number>6 && readNormalNr(pos+24, 2)!=0xffff)
  2308. {
  2309. int rettt = readNormalNr(pos+24, 2);
  2310. if(rettt>32768)
  2311. rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2312. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2313. ins.second = readNormalNr(pos+26, 2);
  2314. std::pair<int,std::pair<CCreature *, int> > tt(6,ins);
  2315. ret.slots.insert(tt);
  2316. }
  2317. return ret;
  2318. }
  2319. else
  2320. {
  2321. CCreatureSet ret;
  2322. std::pair<CCreature *, int> ins;
  2323. if(number>0 && readNormalNr(pos, 1)!=0xff)
  2324. {
  2325. int rettt = readNormalNr(pos, 1);
  2326. if(rettt>220)
  2327. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2328. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2329. ins.second = readNormalNr(pos+1, 2);
  2330. std::pair<int,std::pair<CCreature *, int> > tt(0,ins);
  2331. ret.slots.insert(tt);
  2332. }
  2333. if(number>1 && readNormalNr(pos+3, 1)!=0xff)
  2334. {
  2335. int rettt = readNormalNr(pos+3, 1);
  2336. if(rettt>220)
  2337. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2338. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2339. ins.second = readNormalNr(pos+4, 2);
  2340. std::pair<int,std::pair<CCreature *, int> > tt(1,ins);
  2341. ret.slots.insert(tt);
  2342. }
  2343. if(number>2 && readNormalNr(pos+6, 1)!=0xff)
  2344. {
  2345. int rettt = readNormalNr(pos+6, 1);
  2346. if(rettt>220)
  2347. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2348. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2349. ins.second = readNormalNr(pos+7, 2);
  2350. std::pair<int,std::pair<CCreature *, int> > tt(2,ins);
  2351. ret.slots.insert(tt);
  2352. }
  2353. if(number>3 && readNormalNr(pos+9, 1)!=0xff)
  2354. {
  2355. int rettt = readNormalNr(pos+9, 1);
  2356. if(rettt>220)
  2357. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2358. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2359. ins.second = readNormalNr(pos+10, 2);
  2360. std::pair<int,std::pair<CCreature *, int> > tt(3,ins);
  2361. ret.slots.insert(tt);
  2362. }
  2363. if(number>4 && readNormalNr(pos+12, 1)!=0xff)
  2364. {
  2365. int rettt = readNormalNr(pos+12, 1);
  2366. if(rettt>220)
  2367. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2368. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2369. ins.second = readNormalNr(pos+13, 2);
  2370. std::pair<int,std::pair<CCreature *, int> > tt(4,ins);
  2371. ret.slots.insert(tt);
  2372. }
  2373. if(number>5 && readNormalNr(pos+15, 1)!=0xff)
  2374. {
  2375. int rettt = readNormalNr(pos+15, 1);
  2376. if(rettt>220)
  2377. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2378. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2379. ins.second = readNormalNr(pos+16, 2);
  2380. std::pair<int,std::pair<CCreature *, int> > tt(5,ins);
  2381. ret.slots.insert(tt);
  2382. }
  2383. if(number>6 && readNormalNr(pos+18, 1)!=0xff)
  2384. {
  2385. int rettt = readNormalNr(pos+18, 1);
  2386. if(rettt>220)
  2387. rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
  2388. ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
  2389. ins.second = readNormalNr(pos+19, 2);
  2390. std::pair<int,std::pair<CCreature *, int> > tt(6,ins);
  2391. ret.slots.insert(tt);
  2392. }
  2393. return ret;
  2394. }
  2395. }
  2396. void CAmbarCendamo::processMap(std::vector<std::string> & defsToUnpack)
  2397. {}