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- #include "../stdafx.h"
- #include "CAmbarCendamo.h"
- #include "CSemiDefHandler.h"
- #include "../CGameInfo.h"
- #include "CObjectHandler.h"
- #include "CCastleHandler.h"
- #include "CTownHandler.h"
- #include "CDefObjInfoHandler.h"
- #include "../SDL_Extensions.h"
- #include "boost\filesystem.hpp"
- #include "../CGameState.h"
- #include "CLodHandler.h"
- #include <set>
- #include <iomanip>
- #include <sstream>
- #include "../CLua.h"
- int readInt(unsigned char * bufor, int bytCon)
- {
- int ret=0;
- int amp=1;
- for (int i=0; i<bytCon; i++)
- {
- ret+=bufor[i]*amp;
- amp*=256;
- }
- return ret;
- }
- unsigned int intPow(unsigned int a, unsigned int b)
- {
- unsigned int ret=1;
- for(int i=0; i<b; ++i)
- ret*=a;
- return ret;
- }
- unsigned char reverse(unsigned char arg)
- {
- unsigned char ret = 0;
- for (int i=0; i<8;i++)
- {
- if(((arg)&(1<<i))>>i)
- {
- ret |= (128>>i);
- }
- }
- return ret;
- }
- CAmbarCendamo::CAmbarCendamo (unsigned char * map)
- {
- bufor=map;
- }
- CAmbarCendamo::CAmbarCendamo (const char * tie)
- {
- is = new std::ifstream();
- is -> open(tie,std::ios::binary);
- is->seekg(0,std::ios::end); // na koniec
- andame = is->tellg(); // read length
- is->seekg(0,std::ios::beg); // wracamy na poczatek
- bufor = new unsigned char[andame]; // allocate memory
- is->read((char*)bufor, andame); // read map file to buffer
- is->close();
- delete is;
- }
- CAmbarCendamo::~CAmbarCendamo ()
- {// free memory
- for (int ii=0;ii<map.width;ii++)
- delete map.terrain[ii] ;
- delete map.terrain;
- delete bufor;
- }
- void CAmbarCendamo::teceDef()
- {
- //for (int i=0; i<map.defy.size(); i++)
- //{
- // std::ofstream * of = new std::ofstream(map.defy[i].name.c_str());
- // for (int j=0;j<46;j++)
- // {
- // (*of) << map.defy[i].bytes[j]<<std::endl;
- // }
- // of->close();
- // delete of;
- //}
- }
- std::set<int> convertBuildings(const std::set<int> h3m, int castleID)
- {
- std::map<int,int> mapa;
- std::set<int> ret;
- std::ifstream b5("config/buildings5.txt");
- while(!b5.eof())
- {
- int a, b;
- b5 >> a >> b;
- if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
- b=21;
- mapa[a]=b;
- }
- for(std::set<int>::const_iterator i=h3m.begin();i!=h3m.end();i++)
- {
- if(mapa[*i]>=0)
- ret.insert(mapa[*i]);
- else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
- {
- int level = (-mapa[*i]);
- if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
- {
- if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
- ret.insert(25);
- else
- ret.insert(19);
- }
- else
- {
- if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
- ret.insert(24);
- else
- ret.insert(18);
- }
- }
- else
- {
- std::cout<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
- }
- }
- ret.insert(10); //village hall is always present
- ret.insert(-1); //houses near v.hall / eyecandies
- ret.insert(-2); //terrain eyecandy, if -1 is used
- if(ret.find(11)!=ret.end())
- ret.insert(27);
- if(ret.find(12)!=ret.end())
- ret.insert(28);
- if(ret.find(13)!=ret.end())
- ret.insert(29);
- return ret;
- }
- void CAmbarCendamo::deh3m()
- {
- THC timeHandler th;
- th.getDif();
- map.version = (Eformat)bufor[0]; //wersja mapy
- map.areAnyPLayers = bufor[4]; //invalid on some maps
- map.height = map.width = bufor[5]; // wymiary mapy
- map.twoLevel = bufor[9]; //czy sa lochy
- map.terrain = new TerrainTile*[map.width]; // allocate memory
- for (int ii=0;ii<map.width;ii++)
- map.terrain[ii] = new TerrainTile[map.height]; // allocate memory
- if (map.twoLevel)
- {
- map.undergroungTerrain = new TerrainTile*[map.width]; // allocate memory
- for (int ii=0;ii<map.width;ii++)
- map.undergroungTerrain[ii] = new TerrainTile[map.height]; // allocate memory
- }
- int length = bufor[10]; //name length
- int i=14, pom;
- while (i-14<length) //read name
- map.name+=bufor[i++];
- length = bufor[i] + bufor[i+1]*256; //description length
- i+=4;
- for (pom=0;pom<length;pom++)
- map.description+=bufor[i++];
- map.difficulty = bufor[i++]; // reading map difficulty
- if(map.version != Eformat::RoE)
- {
- map.levelLimit = bufor[i++]; // hero level limit
- }
- else
- {
- map.levelLimit = 0;
- }
- for (pom=0;pom<8;pom++)
- {
- map.players[pom].canHumanPlay = bufor[i++];
- map.players[pom].canComputerPlay = bufor[i++];
- if ((!(map.players[pom].canHumanPlay || map.players[pom].canComputerPlay)))
- {
- switch(map.version)
- {
- case Eformat::SoD: case Eformat::WoG:
- i+=13;
- break;
- case Eformat::AB:
- i+=12;
- break;
- case Eformat::RoE:
- i+=6;
- break;
- }
- continue;
- }
- map.players[pom].AITactic = bufor[i++];
- if(map.version == Eformat::SoD || map.version == Eformat::WoG)
- i++;
- map.players[pom].allowedFactions = 0;
- map.players[pom].allowedFactions += bufor[i++];
- if(map.version != Eformat::RoE)
- map.players[pom].allowedFactions += (bufor[i++])*256;
- map.players[pom].isFactionRandom = bufor[i++];
- map.players[pom].hasMainTown = bufor[i++];
- if (map.players[pom].hasMainTown)
- {
- if(map.version != Eformat::RoE)
- {
- map.players[pom].generateHeroAtMainTown = bufor[i++];
- map.players[pom].generateHero = bufor[i++];
- }
- else
- {
- map.players[pom].generateHeroAtMainTown = false;
- map.players[pom].generateHero = false;
- }
- map.players[pom].posOfMainTown.x = bufor[i++];
- map.players[pom].posOfMainTown.y = bufor[i++];
- map.players[pom].posOfMainTown.z = bufor[i++];
-
- }
- map.players[pom].p8= bufor[i++];
- map.players[pom].p9= bufor[i++];
- if(map.players[pom].p9!=0xff)
- {
- map.players[pom].mainHeroPortrait = bufor[i++];
- int nameLength = bufor[i++];
- i+=3;
- for (int pp=0;pp<nameLength;pp++)
- map.players[pom].mainHeroName+=bufor[i++];
- }
- if(map.version != Eformat::RoE)
- {
- i++; ////unknown byte
- int heroCount = bufor[i++];
- i+=3;
- for (int pp=0;pp<heroCount;pp++)
- {
- SheroName vv;
- vv.heroID=bufor[i++];
- int hnl = bufor[i++];
- i+=3;
- for (int zz=0;zz<hnl;zz++)
- {
- vv.heroName+=bufor[i++];
- }
- map.players[pom].heroesNames.push_back(vv);
- }
- }
- }
- map.victoryCondition = (EvictoryConditions)bufor[i++];
- if (map.victoryCondition != winStandard) //specific victory conditions
- {
- int nr;
- switch (map.victoryCondition) //read victory conditions
- {
- case artifact:
- {
- map.vicConDetails = new VicCon0();
- ((VicCon0*)map.vicConDetails)->ArtifactID = bufor[i+2];
- nr=(map.version==RoE ? 1 : 2);
- break;
- }
- case gatherTroop:
- {
- map.vicConDetails = new VicCon1();
- int temp1 = bufor[i+2];
- int temp2 = bufor[i+3];
- ((VicCon1*)map.vicConDetails)->monsterID = bufor[i+2];
- ((VicCon1*)map.vicConDetails)->neededQuantity=readNormalNr(i+(map.version==RoE ? 3 : 4));
- nr=(map.version==RoE ? 5 : 6);
- break;
- }
- case gatherResource:
- {
- map.vicConDetails = new VicCon2();
- ((VicCon2*)map.vicConDetails)->resourceID = bufor[i+2];
- ((VicCon2*)map.vicConDetails)->neededQuantity=readNormalNr(i+3);
- nr=5;
- break;
- }
- case buildCity:
- {
- map.vicConDetails = new VicCon3();
- ((VicCon3*)map.vicConDetails)->posOfCity.x = bufor[i+2];
- ((VicCon3*)map.vicConDetails)->posOfCity.y = bufor[i+3];
- ((VicCon3*)map.vicConDetails)->posOfCity.z = bufor[i+4];
- ((VicCon3*)map.vicConDetails)->councilNeededLevel = bufor[i+5];
- ((VicCon3*)map.vicConDetails)->fortNeededLevel = bufor[i+6];
- nr=5;
- break;
- }
- case buildGrail:
- {
- map.vicConDetails = new VicCon4();
- if (bufor[i+4]>2)
- ((VicCon4*)map.vicConDetails)->anyLocation = true;
- else
- {
- ((VicCon4*)map.vicConDetails)->whereBuildGrail.x = bufor[i+2];
- ((VicCon4*)map.vicConDetails)->whereBuildGrail.y = bufor[i+3];
- ((VicCon4*)map.vicConDetails)->whereBuildGrail.z = bufor[i+4];
- }
- nr=3;
- break;
- }
- case beatHero:
- {
- map.vicConDetails = new VicCon5();
- ((VicCon5*)map.vicConDetails)->locationOfHero.x = bufor[i+2];
- ((VicCon5*)map.vicConDetails)->locationOfHero.y = bufor[i+3];
- ((VicCon5*)map.vicConDetails)->locationOfHero.z = bufor[i+4];
- nr=3;
- break;
- }
- case captureCity:
- {
- map.vicConDetails = new VicCon6();
- ((VicCon6*)map.vicConDetails)->locationOfTown.x = bufor[i+2];
- ((VicCon6*)map.vicConDetails)->locationOfTown.y = bufor[i+3];
- ((VicCon6*)map.vicConDetails)->locationOfTown.z = bufor[i+4];
- nr=3;
- break;
- }
- case beatMonster:
- {
- map.vicConDetails = new VicCon7();
- ((VicCon7*)map.vicConDetails)->locationOfMonster.x = bufor[i+2];
- ((VicCon7*)map.vicConDetails)->locationOfMonster.y = bufor[i+3];
- ((VicCon7*)map.vicConDetails)->locationOfMonster.z = bufor[i+4];
- nr=3;
- break;
- }
- case takeDwellings:
- {
- map.vicConDetails = new CspecificVictoryConidtions();
- nr=0;
- break;
- }
- case takeMines:
- {
- map.vicConDetails = new CspecificVictoryConidtions();
- nr=0;
- break;
- }
- case transportItem:
- {
- map.vicConDetails = new VicCona();
- ((VicCona*)map.vicConDetails)->artifactID = bufor[i+2];
- ((VicCona*)map.vicConDetails)->destinationPlace.x = bufor[i+3];
- ((VicCona*)map.vicConDetails)->destinationPlace.y = bufor[i+4];
- ((VicCona*)map.vicConDetails)->destinationPlace.z = bufor[i+5];
- nr=3;
- break;
- }
- }
- map.vicConDetails->allowNormalVictory = bufor[i++];
- map.vicConDetails->appliesToAI = bufor[i++];
- i+=nr;
- }
- map.lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
- switch (map.lossCondition.typeOfLossCon) //read loss conditions
- {
- case lossCastle:
- {
- map.lossCondition.castlePos.x=bufor[i++];
- map.lossCondition.castlePos.y=bufor[i++];
- map.lossCondition.castlePos.z=bufor[i++];
- break;
- }
- case lossHero:
- {
- map.lossCondition.heroPos.x=bufor[i++];
- map.lossCondition.heroPos.y=bufor[i++];
- map.lossCondition.heroPos.z=bufor[i++];
- break;
- }
- case timeExpires:
- {
- map.lossCondition.timeLimit = readNormalNr(i++,2);
- i++;
- break;
- }
- }
- map.howManyTeams=bufor[i++]; //read number of teams
- if(map.howManyTeams>0) //read team numbers
- {
- for(int rr=0; rr<8; ++rr)
- {
- map.players[rr].team=bufor[i++];
- }
- }
- //reading allowed heroes (20 bytes)
- int ist;
- ist=i; //starting i for loop
- for(i; i<ist+ (map.version == Eformat::RoE ? 16 : 20) ; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < CGameInfo::mainObj->heroh->heroes.size())
- {
- if(c == (c|((unsigned char)intPow(2, yy))))
- CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy]->isAllowed = true;
- else
- CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy]->isAllowed = false;
- }
- }
- }
- if(map.version>RoE)
- i+=4;
- unsigned char disp = 0;
- if(map.version>=SoD)
- {
- disp = bufor[i++];
- for(int g=0; g<disp; ++g)
- {
- i+=2;
- int lenbuf = readNormalNr(i); i+=4;
- i+=lenbuf+1;
- }
- }
- //allowed heroes have been read
- unsigned char aaa1=bufor[i], aaa2=bufor[i+1], aaa3=bufor[i+2];
- i+=31; //omitting 0s
- //reading allowed artifacts //18 bytes
- if(map.version!=RoE)
- {
- ist=i; //starting i for loop
- for(i; i<ist+(map.version==AB ? 17 : 18); ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < CGameInfo::mainObj->arth->artifacts.size())
- {
- if(c != (c|((unsigned char)intPow(2, yy))))
- CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = true;
- else
- CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = false;
- }
- }
- }//allowed artifacts have been read
- }
- //reading allowed spells (9 bytes)
- if(map.version>=SoD)
- {
- ist=i; //starting i for loop
- for(i; i<ist+9; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
- {
- if(c != (c|((unsigned char)intPow(2, yy))))
- CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = true;
- else
- CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = false;
- }
- }
- }
- //allowed spells have been read
- //allowed hero's abilities (4 bytes)
- ist=i; //starting i for loop
- for(i; i<ist+4; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
- {
- if(c != (c|((unsigned char)intPow(2, yy))))
- CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]->isAllowed = true;
- else
- CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]->isAllowed = false;
- }
- }
- }
- }
- //allowed hero's abilities have been read
- THC std::cout<<"\tReading header: "<<th.getDif()<<std::endl;
- int rumNr = readNormalNr(i,4);i+=4;
- for (int it=0;it<rumNr;it++)
- {
- Rumor ourRumor;
- int nameL = readNormalNr(i,4);i+=4; //read length of name of rumor
- for (int zz=0; zz<nameL; zz++)
- ourRumor.name+=bufor[i++];
- nameL = readNormalNr(i,4);i+=4; //read length of rumor
- for (int zz=0; zz<nameL; zz++)
- ourRumor.text+=bufor[i++];
- map.rumors.push_back(ourRumor); //add to our list
- }
- THC std::cout<<"\tReading rumors: "<<th.getDif()<<std::endl;
- switch(map.version)
- {
- case WoG: case SoD: case AB:
- if(bufor[i]=='\0') //omit 156 bytes of rubbish
- {
- if(map.version>AB)
- i+=156;
- break;
- }
- else if(map.version!=AB || map.rumors.size()==0) //omit a lot of rubbish in a strage way
- {
- int lastFFpos=i;
- while(i-lastFFpos<350) //i far in terrain bytes
- {
- ++i;
- if(bufor[i]==0xff)
- {
- lastFFpos=i;
- }
- }
- i=lastFFpos;
- while(bufor[i-1]!=0 || bufor[i]>8 || bufor[i+2]>4 || bufor[i+1]==0 || ( bufor[i+2]==0 && bufor[i+3]>0 ) || (bufor[i+4]==0 && bufor[i+5]>0)) //back to terrain bytes
- {
- i++;
- }
- }
- break;
- case RoE:
- i+=0;
- break;
- }
- for (int c=0; c<map.width; c++) // reading terrain
- {
- for (int z=0; z<map.height; z++)
- {
- map.terrain[z][c].tertype = (EterrainType)(bufor[i++]);
- map.terrain[z][c].terview = bufor[i++];
- map.terrain[z][c].nuine = (Eriver)bufor[i++];
- map.terrain[z][c].rivDir = bufor[i++];
- map.terrain[z][c].malle = (Eroad)bufor[i++];
- map.terrain[z][c].roadDir = bufor[i++];
- map.terrain[z][c].siodmyTajemniczyBajt = bufor[i++];
- }
- }
- if (map.twoLevel) // read underground terrain
- {
- for (int c=0; c<map.width; c++) // reading terrain
- {
- for (int z=0; z<map.height; z++)
- {
- map.undergroungTerrain[z][c].tertype = (EterrainType)(bufor[i++]);
- map.undergroungTerrain[z][c].terview = bufor[i++];
- map.undergroungTerrain[z][c].nuine = (Eriver)bufor[i++];
- map.undergroungTerrain[z][c].rivDir = bufor[i++];
- map.undergroungTerrain[z][c].malle = (Eroad)bufor[i++];
- map.undergroungTerrain[z][c].roadDir = bufor[i++];
- map.undergroungTerrain[z][c].siodmyTajemniczyBajt = bufor[i++];
- }
- }
- }
- THC std::cout<<"\tReading terrain: "<<th.getDif()<<std::endl;
- int defAmount = bufor[i]; // liczba defow
- defAmount = readNormalNr(i);
- i+=4;
- std::vector<std::string> defsToUnpack;
- for (int idd = 0 ; idd<defAmount; idd++) // reading defs
- {
- int nameLength = readNormalNr(i,4);i+=4;
- CGDefInfo * vinya = new CGDefInfo(); // info about new def
- for (int cd=0;cd<nameLength;cd++)
- {
- vinya->name += bufor[i++];
- }
- //for (int v=0; v<42; v++) // read info
- //{
- // vinya->bytes[v] = bufor[i++];
- //}
- std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
- unsigned char bytes[12];
- for (int v=0; v<12; v++) // read info
- {
- bytes[v] = bufor[i++];
- }
- vinya->terrainAllowed = readNormalNr(i,2);i+=2;
- vinya->terrainMenu = readNormalNr(i,2);i+=2;
- vinya->id = readNormalNr(i,4);i+=4;
- vinya->subid = readNormalNr(i,4);i+=4;
- vinya->type = bufor[i++];
- vinya->printPriority = bufor[i++];
- for (int zi=0; zi<6; zi++)
- {
- vinya->blockMap[zi] = reverse(bytes[zi]);
- }
- for (int zi=0; zi<6; zi++)
- {
- vinya->visitMap[zi] = reverse(bytes[6+zi]);
- }
- i+=16;
- map.defy.push_back(vinya); // add this def to the vector
- defsToUnpack.push_back(vinya->name);
- }
- THC std::cout<<"\tReading defs: "<<th.getDif()<<std::endl;
- ////loading objects
- int howManyObjs = readNormalNr(i, 4); i+=4;
- for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
- {
- //std::cout << "object nr "<<ww<<"\ti= "<<i<<std::endl;
- CGObjectInstance * nobj = new CGObjectInstance(); //we will read this object
- nobj->id = CGameInfo::mainObj->objh->objInstances.size();
- nobj->pos.x = bufor[i++];
- nobj->pos.y = bufor[i++];
- nobj->pos.z = bufor[i++];
- int tempd = readNormalNr(i, 4); i+=4;
- nobj->defInfo = map.defy[tempd];
- nobj->ID = nobj->defInfo->id;
- nobj->subID = nobj->defInfo->subid;
- //nobj->defInfo = readNormalNr(i, 4); i+=4;
- //nobj->isHero = false;
- //nobj->moveDir = 0;
- //nobj->isStanding = true;
- //nobj->state->owner = 254; //a lot of objs will never have an owner
- //if (((nobj.x==0)&&(nobj.y==0)) || nobj.x>map.width || nobj.y>map.height || nobj.z>1 || nobj.defNumber>map.defy.size())
- // std::cout << "Alarm!!! Obiekt "<<ww<<" jest kopniety (lub wystaje poza mape)\n";
- i+=5;
- unsigned char buff [30];
- for(int ccc=0; ccc<30; ++ccc)
- {
- buff[ccc] = bufor[i+ccc];
- }
- EDefType uu = getDefType(nobj->defInfo);
- int j = nobj->defInfo->id;
- int p = 99;
- switch(uu)
- {
- case EDefType::EVENTOBJ_DEF: //for event - objects
- {
- CEventObjInfo * spec = new CEventObjInfo;
- bool guardMess;
- guardMess = bufor[i]; ++i;
- if(guardMess)
- {
- int messLong = readNormalNr(i, 4); i+=4;
- if(messLong>0)
- {
- spec->isMessage = true;
- for(int yy=0; yy<messLong; ++yy)
- {
- spec->message +=bufor[i+yy];
- }
- i+=messLong;
- }
- spec->areGuarders = bufor[i]; ++i;
- if(spec->areGuarders)
- {
- spec->guarders = readCreatureSet(i); i+=( map.version == RoE ? 21 : 28);
- }
- i+=4;
- }
- else
- {
- spec->isMessage = false;
- spec->areGuarders = false;
- spec->message = std::string("");
- }
- spec->gainedExp = readNormalNr(i, 4); i+=4;
- spec->manaDiff = readNormalNr(i, 4); i+=4;
- spec->moraleDiff = readNormalNr(i, 1, true); ++i;
- spec->luckDiff = readNormalNr(i, 1, true); ++i;
- spec->wood = readNormalNr(i); i+=4;
- spec->mercury = readNormalNr(i); i+=4;
- spec->ore = readNormalNr(i); i+=4;
- spec->sulfur = readNormalNr(i); i+=4;
- spec->crystal = readNormalNr(i); i+=4;
- spec->gems = readNormalNr(i); i+=4;
- spec->gold = readNormalNr(i); i+=4;
- spec->attack = readNormalNr(i, 1); ++i;
- spec->defence = readNormalNr(i, 1); ++i;
- spec->power = readNormalNr(i, 1); ++i;
- spec->knowledge = readNormalNr(i, 1); ++i;
- int gabn; //number of gained abilities
- gabn = readNormalNr(i, 1); ++i;
- for(int oo = 0; oo<gabn; ++oo)
- {
- spec->abilities.push_back((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)]); ++i;
- spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
- }
- int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
- for(int oo = 0; oo<gart; ++oo)
- {
- spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, (map.version == RoE ? 1 : 2))])); i+=(map.version == RoE ? 1 : 2);
- }
- int gspel = readNormalNr(i, 1); ++i; //number of gained spells
- for(int oo = 0; oo<gspel; ++oo)
- {
- spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
- }
- int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
- spec->creatures = readCreatureSet(i, gcre); i+=3*gcre;
- if(map.version>RoE)
- i+=gcre;
- i+=8;
- spec->availableFor = readNormalNr(i, 1); ++i;
- spec->computerActivate = readNormalNr(i, 1); ++i;
- spec->humanActivate = readNormalNr(i, 1); ++i;
- i+=4;
- nobj->info = spec;
- break;
- }
- case EDefType::HERO_DEF:
- {
- CHeroObjInfo * spec = new CHeroObjInfo;
- if(map.version>RoE)
- {
- spec->bytes[0] = bufor[i]; ++i;
- spec->bytes[1] = bufor[i]; ++i;
- spec->bytes[2] = bufor[i]; ++i;
- spec->bytes[3] = bufor[i]; ++i;
- }
- spec->player = bufor[i]; ++i;
- int typeBuf = readNormalNr(i, 1); ++i;
- if(typeBuf==0xff)
- spec->type = NULL;
- else
- spec->type = CGameInfo::mainObj->heroh->heroes[typeBuf];
- bool isName = bufor[i]; ++i; //true if hero has nonstandard name
- if(isName)
- {
- int length = readNormalNr(i, 4); i+=4;
- for(int gg=0; gg<length; ++gg)
- {
- spec->name+=bufor[i]; ++i;
- }
- }
- else
- spec->name = std::string("");
- if(map.version>AB)
- {
- bool isExp = bufor[i]; ++i; //true if hore's experience is greater than 0
- if(isExp)
- {
- spec->experience = readNormalNr(i); i+=4;
- }
- else
- spec->experience = 0;
- }
- else
- {
- spec->experience = readNormalNr(i); i+=4;
- }
- bool portrait=bufor[i]; ++i;
- if (portrait)
- i++; //TODO read portrait nr, save, open
- bool nonstandardAbilities = bufor[i]; ++i; //true if hero has specified abilities
- if(nonstandardAbilities)
- {
- int howMany = readNormalNr(i); i+=4;
- for(int yy=0; yy<howMany; ++yy)
- {
- spec->abilities.push_back(CGameInfo::mainObj->abilh->abilities[readNormalNr(i, 1)]); ++i;
- spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
- }
- }
- bool standGarrison = bufor[i]; ++i; //true if hero has nonstandard garrison
- spec->standardGarrison = standGarrison;
- if(standGarrison)
- {
- spec->garrison = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28); //4 bytes per slot
- }
- bool form = bufor[i]; ++i; //formation
- spec->garrison.formation = form;
- bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
- int artmask = map.version == RoE ? 0xff : 0xffff;
- int artidlen = map.version == RoE ? 1 : 2;
- spec->artifWorn.resize(19);
- if(artSet)
- {
- //head art //1
- int id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artifWorn[0] = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artifWorn[0] = NULL;
- //shoulders art //2
- id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artifWorn[1] = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artifWorn[1] = NULL;
- //neck art //3
- id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artifWorn[2] = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artifWorn[2] = NULL;
- //right hand art //4
- id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artifWorn[3] = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artifWorn[3] = NULL;
- //left hand art //5
- id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artifWorn[4] = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artifWorn[4] = NULL;
- //torso art //6
- id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artifWorn[5] = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artifWorn[5] = NULL;
- //right hand ring //7
- id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artifWorn[6] = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artifWorn[6] = NULL;
- //left hand ring //8
- id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artifWorn[7] = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artifWorn[7] = NULL;
- //feet art //9
- id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artifWorn[8] = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artifWorn[8] = NULL;
- //misc1 art //10
- id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artifWorn[9] = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artifWorn[9] = NULL;
- //misc2 art //11
- id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artifWorn[10] = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artifWorn[10] = NULL;
- //misc3 art //12
- id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artifWorn[11] = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artifWorn[11] = NULL;
- //misc4 art //13
- id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artifWorn[12] = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artifWorn[12] = NULL;
- //machine1 art //14
- id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artifWorn[13] = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artifWorn[13] = NULL;
- //machine2 art //15
- id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artifWorn[14] = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artifWorn[14] = NULL;
- //machine3 art //16
- id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artifWorn[15] = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artifWorn[15] = NULL;
- //misc5 art //17
- if(map.version>=SoD)
- {
- i+=2;
- /*id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artMisc5 = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artMisc5 = NULL;*/
- }
- //spellbook
- id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artifWorn[17] = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artifWorn[17] = NULL;
- //19 //???what is that? gap in file or what? - it's probably fifth slot..
- if(map.version>RoE)
- {
- id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artifWorn[18] = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artifWorn[18] = NULL;
- }
- else
- i+=1;
- //bag artifacts //20
- int amount = readNormalNr(i, 2); i+=2; //number of artifacts in hero's bag
- if(amount>0)
- {
- for(int ss=0; ss<amount; ++ss)
- {
- id = readNormalNr(i, artidlen); i+=artidlen;
- if(id!=artmask)
- spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[id]));
- else
- spec->artifacts.push_back(NULL);
- }
- }
- } //artifacts
- else
- {
- spec->artifWorn[8] = NULL;
- spec->artifWorn[0] = NULL;
- spec->artifWorn[4] = NULL;
- spec->artifWorn[7] = NULL;
- spec->artifWorn[13] = NULL;
- spec->artifWorn[14] = NULL;
- spec->artifWorn[15] = NULL;
- spec->artifWorn[16] = NULL;
- spec->artifWorn[9] = NULL;
- spec->artifWorn[10] = NULL;
- spec->artifWorn[11] = NULL;
- spec->artifWorn[12] = NULL;
- spec->artifWorn[18] = NULL;
- spec->artifWorn[2] = NULL;
- spec->artifWorn[3] = NULL;
- spec->artifWorn[6] = NULL;
- spec->artifWorn[1] = NULL;
- spec->artifWorn[17] = NULL;
- spec->artifWorn[5] = NULL;
- }
- for(int t=spec->artifacts.size(); t<10; ++t) //it does make sense, even it is not obvious ;]
- spec->artifacts.push_back(NULL);
- spec->guardRange = readNormalNr(i, 1); ++i;
- if(spec->guardRange == 0xff)
- spec->isGuarding = false;
- else
- spec->isGuarding = true;
- if(map.version>RoE)
- {
- bool hasBiography = bufor[i]; ++i; //true if hero has nonstandard (mapmaker defined) biography
- if(hasBiography)
- {
- int length = readNormalNr(i); i+=4;
- int iStart = i;
- i+=length;
- for(int bb=0; bb<length; ++bb)
- {
- spec->biography+=bufor[iStart+bb];
- }
- }
- spec->sex = !(bufor[i]); ++i;
- }
- //spells
- if(map.version>AB)
- {
- bool areSpells = bufor[i]; ++i;
- if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
- {
- int ist = i;
- for(i; i<ist+9; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
- {
- if(c == (c|((unsigned char)intPow(2, yy))))
- spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
- }
- }
- }
- }
- }
- else if(map.version==AB) //we can read one spell
- {
- unsigned char buff = bufor[i]; ++i;
- if(buff!=254)
- {
- spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[buff]));
- }
- }
- //spells loaded
- if(map.version>AB)
- {
- spec->defaultMainStats = bufor[i]; ++i;
- if(spec->defaultMainStats)
- {
- spec->attack = bufor[i]; ++i;
- spec->defence = bufor[i]; ++i;
- spec->power = bufor[i]; ++i;
- spec->knowledge = bufor[i]; ++i;
- }
- else
- {
- spec->attack = -1;
- spec->defence = -1;
- spec->power = -1;
- spec->knowledge = -1;
- }
- }
- i+=16;
- nobj->info = spec;
- //////creating CHeroInstance
- CGHeroInstance * nhi = new CGHeroInstance;
- (*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
- delete nobj;
- nobj=nhi;
- spec->myInstance = nhi;
- //nobj->isHero = true;
- (static_cast<CGHeroInstance*>(nobj))->moveDir = 4;
- nhi->isStanding = true;
- nhi->exp = spec->experience;
- nhi->level = CGI->heroh->level(nhi->exp);
- nhi->primSkills.resize(PRIMARY_SKILLS);
- nhi->artifWorn.resize(19);
- nhi->primSkills[0] = spec->attack;
- nhi->primSkills[1] = spec->defence;
- nhi->primSkills[2] = spec->power;
- nhi->primSkills[3] = spec->knowledge;
- nhi->mana = spec->knowledge * 10;
- nhi->movement = -1;
- nhi->name = spec->name;
- nhi->setOwner(spec->player);
- nhi->pos = nobj->pos;
- nhi->type = spec->type;
- nhi->army = spec->garrison;
- nhi->portrait = -1; // TODO: przypisywac portret
- nhi->artifWorn[8] = spec->artifWorn[8];
- nhi->artifWorn[0] = spec->artifWorn[0];
- nhi->artifacts = spec->artifacts;
- nhi->artifWorn[4] = spec->artifWorn[4];
- nhi->artifWorn[7] = spec->artifWorn[7];
- nhi->artifWorn[13] = spec->artifWorn[13];
- nhi->artifWorn[14] = spec->artifWorn[14];
- nhi->artifWorn[15] = spec->artifWorn[15];
- nhi->artifWorn[16] = spec->artifWorn[16] = new CArtifact(CGI->arth->artifacts[3]);
- nhi->artifWorn[9] = spec->artifWorn[9];
- nhi->artifWorn[10] = spec->artifWorn[10];
- nhi->artifWorn[11] = spec->artifWorn[11];
- nhi->artifWorn[12] = spec->artifWorn[12];
- nhi->artifWorn[18] = spec->artifWorn[18];
- nhi->artifWorn[2] = spec->artifWorn[2];
- nhi->artifWorn[3] = spec->artifWorn[3];
- nhi->artifWorn[6] = spec->artifWorn[6];
- nhi->artifWorn[1] = spec->artifWorn[1];
- nhi->artifWorn[17] = spec->artifWorn[17];
- nhi->artifWorn[5] = spec->artifWorn[5];
- for(int qq=0; qq<spec->abilities.size(); ++qq)
- {
- nhi->secSkills.push_back(std::make_pair(spec->abilities[qq]->idNumber, spec->abilityLevels[qq]-1));
- }
- if(nhi->ID==34)
- CGI->heroh->heroInstances.push_back(nhi);
- else
- CGI->objh->objInstances.push_back(nhi);
- break;
- }
- case CREATURES_DEF:
- {
- CCreatureObjInfo * spec = new CCreatureObjInfo;
- if(map.version>RoE)
- {
- spec->bytes[0] = bufor[i]; ++i;
- spec->bytes[1] = bufor[i]; ++i;
- spec->bytes[2] = bufor[i]; ++i;
- spec->bytes[3] = bufor[i]; ++i;
- }
- spec->number = readNormalNr(i, 2); i+=2;
- spec->character = bufor[i]; ++i;
- bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
- if(isMesTre)
- {
- int messLength = readNormalNr(i); i+=4;
- if(messLength>0)
- {
- for(int tt=0; tt<messLength; ++tt)
- {
- spec->message += bufor[i]; ++i;
- }
- }
- spec->wood = readNormalNr(i); i+=4;
- spec->mercury = readNormalNr(i); i+=4;
- spec->ore = readNormalNr(i); i+=4;
- spec->sulfur = readNormalNr(i); i+=4;
- spec->crytal = readNormalNr(i); i+=4;
- spec->gems = readNormalNr(i); i+=4;
- spec->gold = readNormalNr(i); i+=4;
- int artID = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2);
- if(map.version==RoE)
- {
- if(artID!=0xff)
- spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]);
- else
- spec->gainedArtifact = NULL;
- }
- else
- {
- if(artID!=0xffff)
- spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]);
- else
- spec->gainedArtifact = NULL;
- }
- }
- spec->neverFlees = bufor[i]; ++i;
- spec->notGrowingTeam = bufor[i]; ++i;
- i+=2;
- nobj->info = spec;
- break;
- }
- case EDefType::SIGN_DEF:
- {
- CSignObjInfo * spec = new CSignObjInfo;
- int length = readNormalNr(i); i+=4;
- for(int rr=0; rr<length; ++rr)
- {
- spec->message += bufor[i]; ++i;
- }
- i+=4;
- nobj->info = spec;
- break;
- }
- case EDefType::SEERHUT_DEF:
- {
- CSeerHutObjInfo * spec = new CSeerHutObjInfo;
- if(map.version>RoE)
- {
- spec->missionType = bufor[i]; ++i;
- switch(spec->missionType)
- {
- case 0:
- i+=3;
- continue;
- case 1:
- {
- spec->m1level = readNormalNr(i); i+=4;
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 2:
- {
- spec->m2attack = bufor[i]; ++i;
- spec->m2defence = bufor[i]; ++i;
- spec->m2power = bufor[i]; ++i;
- spec->m2knowledge = bufor[i]; ++i;
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 3:
- {
- spec->m3bytes[0] = bufor[i]; ++i;
- spec->m3bytes[1] = bufor[i]; ++i;
- spec->m3bytes[2] = bufor[i]; ++i;
- spec->m3bytes[3] = bufor[i]; ++i;
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 4:
- {
- spec->m4bytes[0] = bufor[i]; ++i;
- spec->m4bytes[1] = bufor[i]; ++i;
- spec->m4bytes[2] = bufor[i]; ++i;
- spec->m4bytes[3] = bufor[i]; ++i;
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 5:
- {
- int artNumber = bufor[i]; ++i;
- for(int yy=0; yy<artNumber; ++yy)
- {
- int artid = readNormalNr(i, 2); i+=2;
- spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
- }
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 6:
- {
- int typeNumber = bufor[i]; ++i;
- for(int hh=0; hh<typeNumber; ++hh)
- {
- int creType = readNormalNr(i, 2); i+=2;
- int creNumb = readNormalNr(i, 2); i+=2;
- spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
- spec->m6number.push_back(creNumb);
- }
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 7:
- {
- spec->m7wood = readNormalNr(i); i+=4;
- spec->m7mercury = readNormalNr(i); i+=4;
- spec->m7ore = readNormalNr(i); i+=4;
- spec->m7sulfur = readNormalNr(i); i+=4;
- spec->m7crystal = readNormalNr(i); i+=4;
- spec->m7gems = readNormalNr(i); i+=4;
- spec->m7gold = readNormalNr(i); i+=4;
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 8:
- {
- int heroType = bufor[i]; ++i;
- spec->m8hero = CGameInfo::mainObj->heroh->heroes[heroType];
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 9:
- {
- spec->m9player = bufor[i]; ++i;
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- }//internal switch end (seer huts)
- int len1 = readNormalNr(i); i+=4;
- for(int ee=0; ee<len1; ++ee)
- {
- spec->firstVisitText += bufor[i]; ++i;
- }
- int len2 = readNormalNr(i); i+=4;
- for(int ee=0; ee<len2; ++ee)
- {
- spec->nextVisitText += bufor[i]; ++i;
- }
- int len3 = readNormalNr(i); i+=4;
- for(int ee=0; ee<len3; ++ee)
- {
- spec->completedText += bufor[i]; ++i;
- }
- }
- else //RoE
- {
- int artID = bufor[i]; ++i;
- if(artID!=255) //not none quest
- {
- spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artID]));
- spec->missionType = 5;
- }
- else
- {
- spec->missionType = 255;
- }
- }
- if(spec->missionType!=255)
- {
- unsigned char rewardType = bufor[i]; ++i;
- spec->rewardType = rewardType;
- switch(rewardType)
- {
- case 1:
- {
- spec->r1exp = readNormalNr(i); i+=4;
- break;
- }
- case 2:
- {
- spec->r2mana = readNormalNr(i); i+=4;
- break;
- }
- case 3:
- {
- spec->r3morale = bufor[i]; ++i;
- break;
- }
- case 4:
- {
- spec->r4luck = bufor[i]; ++i;
- break;
- }
- case 5:
- {
- spec->r5type = bufor[i]; ++i;
- spec->r5amount = readNormalNr(i, 3); i+=3;
- i+=1;
- break;
- }
- case 6:
- {
- spec->r6type = bufor[i]; ++i;
- spec->r6amount = bufor[i]; ++i;
- break;
- }
- case 7:
- {
- int abid = bufor[i]; ++i;
- spec->r7ability = CGameInfo::mainObj->abilh->abilities[abid];
- spec->r7level = bufor[i]; ++i;
- break;
- }
- case 8:
- {
- int artid = readNormalNr(i, (map.version == RoE ? 1 : 2)); i+=(map.version == RoE ? 1 : 2);
- spec->r8art = &(CGameInfo::mainObj->arth->artifacts[artid]);
- break;
- }
- case 9:
- {
- int spellid = bufor[i]; ++i;
- spec->r9spell = &(CGameInfo::mainObj->spellh->spells[spellid]);
- break;
- }
- case 10:
- {
- if(map.version>RoE)
- {
- int creid = readNormalNr(i, 2); i+=2;
- spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]);
- spec->r10amount = readNormalNr(i, 2); i+=2;
- }
- else
- {
- int creid = bufor[i]; ++i;
- spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]);
- spec->r10amount = readNormalNr(i, 2); i+=2;
- }
- break;
- }
- }// end of internal switch
- i+=2;
- }
- else //missionType==255
- {
- i+=3;
- }
- nobj->info = spec;
- break;
- }
- case EDefType::WITCHHUT_DEF:
- {
- CWitchHutObjInfo * spec = new CWitchHutObjInfo;
- if(map.version>RoE) //in reo we cannot specify it - all are allowed (I hope)
- {
- ist=i; //starting i for loop
- for(i; i<ist+4; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
- {
- if(c == (c|((unsigned char)intPow(2, yy))))
- spec->allowedAbilities.push_back(CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]);
- }
- }
- }
- }
- else //(RoE map)
- {
- for(int gg=0; gg<CGameInfo::mainObj->abilh->abilities.size(); ++gg)
- {
- spec->allowedAbilities.push_back(CGameInfo::mainObj->abilh->abilities[gg]);
- }
- }
-
- nobj->info = spec;
- break;
- }
- case EDefType::SCHOLAR_DEF:
- {
- CScholarObjInfo * spec = new CScholarObjInfo;
- spec->bonusType = bufor[i]; ++i;
- switch(spec->bonusType)
- {
- case 0xff:
- ++i;
- break;
- case 0:
- spec->r0type = bufor[i]; ++i;
- break;
- case 1:
- spec->r1 = CGameInfo::mainObj->abilh->abilities[bufor[i]]; ++i;
- break;
- case 2:
- spec->r2 = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
- break;
- }
- i+=6;
- nobj->info = spec;
- break;
- }
- case EDefType::GARRISON_DEF:
- {
- CGarrisonObjInfo * spec = new CGarrisonObjInfo;
- spec->player = bufor[i]; ++i;
- i+=3;
- spec->units = readCreatureSet(i); i+= (map.version==RoE ? 21 : 28);
- if(map.version > RoE)
- {
- spec->movableUnits = bufor[i]; ++i;
- }
- else
- spec->movableUnits = true;
- i+=8;
- nobj->setOwner(spec->player);
- nobj->info = spec;
- break;
- }
- case EDefType::ARTIFACT_DEF:
- {
- CArtifactObjInfo * spec = new CArtifactObjInfo;
- bool areSettings = bufor[i]; ++i;
- if(areSettings)
- {
- int messLength = readNormalNr(i, 4); i+=4;
- for(int hh=0; hh<messLength; ++hh)
- {
- spec->message += bufor[i]; ++i;
- }
- bool areGuards = bufor[i]; ++i;
- if(areGuards)
- {
- spec->areGuards = true;
- spec->guards = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28) ;
- }
- else
- spec->areGuards = false;
- i+=4;
- }
- nobj->info = spec;
- break;
- }
- case EDefType::RESOURCE_DEF:
- {
- CResourceObjInfo * spec = new CResourceObjInfo;
- bool isMessGuard = bufor[i]; ++i;
- if(isMessGuard)
- {
- int messLength = readNormalNr(i); i+=4;
- for(int mm=0; mm<messLength; ++mm)
- {
- spec->message+=bufor[i]; ++i;
- }
- spec->areGuards = bufor[i]; ++i;
- if(spec->areGuards)
- {
- spec->guards = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28);
- }
- i+=4;
- }
- else
- {
- spec->areGuards = false;
- }
- spec->amount = readNormalNr(i); i+=4;
- i+=4;
- nobj->info = spec;
- break;
- }
- case EDefType::TOWN_DEF:
- {
- CCastleObjInfo * spec = new CCastleObjInfo;
- if(map.version!=RoE)
- {
- spec->bytes[0] = bufor[i]; ++i;
- spec->bytes[1] = bufor[i]; ++i;
- spec->bytes[2] = bufor[i]; ++i;
- spec->bytes[3] = bufor[i]; ++i;
- }
- else
- {
- spec->bytes[0] = 0;
- spec->bytes[1] = 0;
- spec->bytes[2] = 0;
- spec->bytes[3] = 0;
- }
- spec->player = bufor[i]; ++i;
- bool hasName = bufor[i]; ++i;
- if(hasName)
- {
- int len = readNormalNr(i); i+=4;
- for(int gg=0; gg<len; ++gg)
- {
- spec->name += bufor[i]; ++i;
- }
- }
- bool stGarr = bufor[i]; ++i; //true if garrison isn't empty
- if(stGarr)
- {
- spec->garrison = readCreatureSet(i); i+=( map.version > RoE ? 28 : 21 );
- }
- spec->garrison.formation = bufor[i]; ++i;
- spec->unusualBuildins = bufor[i]; ++i;
- if(spec->unusualBuildins)
- {
- for(int ff=0; ff<12; ++ff)
- {
- spec->buildingSettings[ff] = bufor[i]; ++i;
- }
- }
- else
- {
- spec->hasFort = bufor[i]; ++i;
- }
- int ist = i;
- if(map.version>RoE)
- {
- for(i; i<ist+9; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
- {
- if(c == (c|((unsigned char)intPow(2, yy))))
- spec->obligatorySpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
- }
- }
- }
- }
- ist = i;
- for(i; i<ist+9; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
- {
- if(c != (c|((unsigned char)intPow(2, yy))))
- spec->possibleSpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
- }
- }
- }
- /////// reading castle events //////////////////////////////////
- int numberOfEvent = readNormalNr(i); i+=4;
- for(int gh = 0; gh<numberOfEvent; ++gh)
- {
- CCastleEvent nce;
- int nameLen = readNormalNr(i); i+=4;
- for(int ll=0; ll<nameLen; ++ll)
- {
- nce.name += bufor[i]; ++i;
- }
- int messLen = readNormalNr(i); i+=4;
- for(int ll=0; ll<messLen; ++ll)
- {
- nce.message += bufor[i]; ++i;
- }
- nce.wood = readNormalNr(i); i+=4;
- nce.mercury = readNormalNr(i); i+=4;
- nce.ore = readNormalNr(i); i+=4;
- nce.sulfur = readNormalNr(i); i+=4;
- nce.crystal = readNormalNr(i); i+=4;
- nce.gems = readNormalNr(i); i+=4;
- nce.gold = readNormalNr(i); i+=4;
- nce.players = bufor[i]; ++i;
- if(map.version > AB)
- {
- nce.forHuman = bufor[i]; ++i;
- }
- else
- nce.forHuman = true;
- nce.forComputer = bufor[i]; ++i;
- nce.firstShow = readNormalNr(i, 2); i+=2;
- nce.forEvery = bufor[i]; ++i;
- i+=17;
- for(int kk=0; kk<6; ++kk)
- {
- nce.bytes[kk] = bufor[i]; ++i;
- }
- for(int vv=0; vv<7; ++vv)
- {
- nce.gen[vv] = readNormalNr(i, 2); i+=2;
- }
- i+=4;
- spec->events.push_back(nce);
- }
- spec->x = nobj->pos.x;
- spec->y = nobj->pos.y;
- spec->z = nobj->pos.z;
- /////// castle events have been read ///////////////////////////
- if(map.version > AB)
- {
- spec->alignment = bufor[i]; ++i;
- }
- else
- spec->alignment = 0xff;
- i+=3;
- nobj->info = spec;
- //////////// rewriting info to CTownInstance class /////////////////////
- CGTownInstance * nt = new CGTownInstance();
- (*(static_cast<CGObjectInstance*>(nt))) = *nobj;
- delete nobj;
- nobj = nt;
- nt->identifier = readInt(spec->bytes,4);;
- if(spec->unusualBuildins)
- {
- for(int byte=0;byte<6;byte++)
- {
- for(int bit=0;bit<8;bit++)
- {
- if(spec->buildingSettings[byte] & (1<<bit))
- {
- nt->h3mbuildings.insert(byte*8+bit);
- }
- }
- }
- nt->builtBuildings = convertBuildings(nt->h3mbuildings,nt->subID);
- }
- else
- {
- if(spec->hasFort)
- {
- nt->builtBuildings.insert(7);
- }
- }
- nt->setOwner(spec->player);
- nt->town = &CGI->townh->towns[nt->defInfo->subid];
- nt->builded = 0;
- nt->destroyed = 0;
- nt->name = spec->name;
- nt->garrison = spec->garrison;
- nt->garrisonHero = NULL;// spec->garnisonHero is not readed - TODO: readit
- nt->pos = int3(spec->x, spec->y, spec->z);
- nt->possibleSpells = spec->possibleSpells;
- nt->obligatorySpells = spec->obligatorySpells;
- nt->availableSpells = std::vector<CSpell*>();
- nt->creatureIncome = std::vector<int>();
- nt->creaturesLeft = std::vector<int>();
- CGI->townh->townInstances.push_back(nt);
- break;
- }
- case EDefType::PLAYERONLY_DEF:
- {
- CPlayerOnlyObjInfo * spec = new CPlayerOnlyObjInfo;
- spec->player = bufor[i]; ++i;
- i+=3;
- nobj->setOwner(spec->player);
- nobj->info = spec;
- break;
- }
- case EDefType::SHRINE_DEF:
- {
- CShrineObjInfo * spec = new CShrineObjInfo;
- spec->spell = bufor[i]; i+=4;
- nobj->info = spec;
- break;
- }
- case EDefType::SPELLSCROLL_DEF:
- {
- CSpellScrollObjinfo * spec = new CSpellScrollObjinfo;
- bool messg = bufor[i]; ++i;
- if(messg)
- {
- int mLength = readNormalNr(i); i+=4;
- for(int vv=0; vv<mLength; ++vv)
- {
- spec->message += bufor[i]; ++i;
- }
- spec->areGuarders = bufor[i]; ++i;
- if(spec->areGuarders)
- {
- spec->guarders = readCreatureSet(i); i+=( map.version == RoE ? 21 : 28 );
- }
- i+=4;
- }
- spec->spell = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
- i+=3;
- nobj->info = spec;
- break;
- }
- case EDefType::PANDORA_DEF:
- {
- CPandorasBoxObjInfo * spec = new CPandorasBoxObjInfo;
- bool messg = bufor[i]; ++i;
- if(messg)
- {
- int mLength = readNormalNr(i); i+=4;
- for(int vv=0; vv<mLength; ++vv)
- {
- spec->message += bufor[i]; ++i;
- }
- spec->areGuarders = bufor[i]; ++i;
- if(spec->areGuarders)
- {
- spec->guarders = readCreatureSet(i); i+= (map.version == RoE ? 21 : 28);
- }
- i+=4;
- }
- ////// copied form event handling (seems to be similar)
- spec->gainedExp = readNormalNr(i, 4); i+=4;
- spec->manaDiff = readNormalNr(i, 4); i+=4;
- spec->moraleDiff = readNormalNr(i, 1, true); ++i;
- spec->luckDiff = readNormalNr(i, 1, true); ++i;
- spec->wood = readNormalNr(i); i+=4;
- spec->mercury = readNormalNr(i); i+=4;
- spec->ore = readNormalNr(i); i+=4;
- spec->sulfur = readNormalNr(i); i+=4;
- spec->crystal = readNormalNr(i); i+=4;
- spec->gems = readNormalNr(i); i+=4;
- spec->gold = readNormalNr(i); i+=4;
- spec->attack = readNormalNr(i, 1); ++i;
- spec->defence = readNormalNr(i, 1); ++i;
- spec->power = readNormalNr(i, 1); ++i;
- spec->knowledge = readNormalNr(i, 1); ++i;
- int gabn; //number of gained abilities
- gabn = readNormalNr(i, 1); ++i;
- for(int oo = 0; oo<gabn; ++oo)
- {
- spec->abilities.push_back((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)]); ++i;
- spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
- }
- int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
- for(int oo = 0; oo<gart; ++oo)
- {
- spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 2)])); ++i;
- if(map.version > RoE)
- i++;
- }
- int gspel = readNormalNr(i, 1); ++i; //number of gained spells
- for(int oo = 0; oo<gspel; ++oo)
- {
- spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
- }
- int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
- spec->creatures = readCreatureSet(i, gcre); i+=3*gcre;
- if(map.version > RoE)
- i+=gcre;
- i+=8;
- nobj->info = spec;
- ///////end of copied fragment
- break;
- }
- case EDefType::GRAIL_DEF:
- {
- CGrailObjInfo * spec = new CGrailObjInfo;
- spec->radius = readNormalNr(i); i+=4;
- nobj->info = spec;
- break;
- }
- case EDefType::CREGEN_DEF:
- {
- CCreGenObjInfo * spec = new CCreGenObjInfo;
- spec->player = readNormalNr(i); i+=4;
- spec->identifier = readNormalNr(i); i+=4;
- if(!spec->identifier)
- {
- spec->asCastle = false;
- spec->castles[0] = bufor[i]; ++i;
- spec->castles[1] = bufor[i]; ++i;
- }
- else
- {
- spec->asCastle = true;
- }
- nobj->setOwner(spec->player);
- nobj->info = spec;
- break;
- }
- case EDefType::CREGEN2_DEF:
- {
- CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
- spec->player = readNormalNr(i); i+=4;
- spec->identifier = readNormalNr(i); i+=4;
- if(!spec->identifier)
- {
- spec->asCastle = false;
- spec->castles[0] = bufor[i]; ++i;
- spec->castles[1] = bufor[i]; ++i;
- }
- else
- {
- spec->asCastle = true;
- }
- spec->minLevel = bufor[i]; ++i;
- spec->maxLevel = bufor[i]; ++i;
- //if(spec->maxLevel>7)
- // spec->maxLevel = 7;
- //if(spec->minLevel<1)
- // spec->minLevel = 1;
- nobj->setOwner(spec->player);
- nobj->info = spec;
- break;
- }
- case EDefType::CREGEN3_DEF:
- {
- CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
- spec->player = bufor[i]; ++i;
- i+=3;
- spec->minLevel = bufor[i]; ++i;
- spec->maxLevel = bufor[i]; ++i;
- if(spec->maxLevel>7)
- spec->maxLevel = 7;
- if(spec->minLevel<1)
- spec->minLevel = 1;
- nobj->setOwner(spec->player);
- nobj->info = spec;
- break;
- }
- case EDefType::BORDERGUARD_DEF:
- {
- CBorderGuardObjInfo * spec = new CBorderGuardObjInfo;
- spec->missionType = bufor[i]; ++i;
- switch(spec->missionType)
- {
- case 0:
- {
- goto borderguardend;
- break;
- }
- case 1:
- {
- spec->m1level = readNormalNr(i); i+=4;
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 2:
- {
- spec->m2attack = bufor[i]; ++i;
- spec->m2defence = bufor[i]; ++i;
- spec->m2power = bufor[i]; ++i;
- spec->m2knowledge = bufor[i]; ++i;
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 3:
- {
- spec->m3bytes[0] = bufor[i]; ++i;
- spec->m3bytes[1] = bufor[i]; ++i;
- spec->m3bytes[2] = bufor[i]; ++i;
- spec->m3bytes[3] = bufor[i]; ++i;
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 4:
- {
- spec->m4bytes[0] = bufor[i]; ++i;
- spec->m4bytes[1] = bufor[i]; ++i;
- spec->m4bytes[2] = bufor[i]; ++i;
- spec->m4bytes[3] = bufor[i]; ++i;
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 5:
- {
- int artNumber = bufor[i]; ++i;
- for(int yy=0; yy<artNumber; ++yy)
- {
- int artid = readNormalNr(i, 2); i+=2;
- spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
- }
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 6:
- {
- int typeNumber = bufor[i]; ++i;
- for(int hh=0; hh<typeNumber; ++hh)
- {
- int creType = readNormalNr(i, 2); i+=2;
- int creNumb = readNormalNr(i, 2); i+=2;
- spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
- spec->m6number.push_back(creNumb);
- }
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 7:
- {
- spec->m7wood = readNormalNr(i); i+=4;
- spec->m7mercury = readNormalNr(i); i+=4;
- spec->m7ore = readNormalNr(i); i+=4;
- spec->m7sulfur = readNormalNr(i); i+=4;
- spec->m7crystal = readNormalNr(i); i+=4;
- spec->m7gems = readNormalNr(i); i+=4;
- spec->m7gold = readNormalNr(i); i+=4;
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 8:
- {
- int heroType = bufor[i]; ++i;
- spec->m8hero = CGameInfo::mainObj->heroh->heroes[heroType];
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 9:
- {
- spec->m9player = bufor[i]; ++i;
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- }//internal switch end (seer huts)
- int len1 = readNormalNr(i); i+=4;
- for(int ee=0; ee<len1; ++ee)
- {
- spec->firstVisitText += bufor[i]; ++i;
- }
- int len2 = readNormalNr(i); i+=4;
- for(int ee=0; ee<len2; ++ee)
- {
- spec->nextVisitText += bufor[i]; ++i;
- }
- int len3 = readNormalNr(i); i+=4;
- for(int ee=0; ee<len3; ++ee)
- {
- spec->completedText += bufor[i]; ++i;
- }
- nobj->info = spec;
- borderguardend:
- break;
- }
- case EDefType::HEROPLACEHOLDER_DEF:
- {
- i+=3; //TODO: handle it more properly
- break;
- }
- } //end of main switch
- CGameInfo::mainObj->objh->objInstances.push_back(nobj);
- //TODO - dokoñczyæ, du¿o do zrobienia - trzeba patrzeæ, co def niesie
- }//*/ //end of loading objects; commented to make application work until it will be finished
- ////objects loaded
- THC std::cout<<"\tReading objects: "<<th.getDif()<<std::endl;
- //processMap(defsToUnpack);
- std::vector<CDefHandler *> dhandlers = CGameInfo::mainObj->spriteh->extractManyFiles(defsToUnpack);
-
- THC std::cout<<"\tUnpacking defs: "<<th.getDif()<<std::endl;
- for (int i=0;i<dhandlers.size();i++)
- {
- map.defy[i]->handler=dhandlers[i];
- CGDefInfo* pom = CGI->dobjinfo->gobjs[map.defy[i]->id][map.defy[i]->subid];
- if(pom)
- pom->handler=dhandlers[i];
- else
- std::cout << "Lacking def info for " << map.defy[i]->id << " " << map.defy[i]->subid <<" " << map.defy[i]->name << std::endl;
- }
- for(int vv=0; vv<map.defy.size(); ++vv)
- {
- if(map.defy[vv]->handler->alphaTransformed)
- continue;
- for(int yy=0; yy<map.defy[vv]->handler->ourImages.size(); ++yy)
- {
- map.defy[vv]->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(map.defy[vv]->handler->ourImages[yy].bitmap);
- SDL_Surface * bufs = CSDL_Ext::secondAlphaTransform(map.defy[vv]->handler->ourImages[yy].bitmap, CSDL_Ext::std32bppSurface);
- SDL_FreeSurface(map.defy[vv]->handler->ourImages[yy].bitmap);
- map.defy[vv]->handler->ourImages[yy].bitmap = bufs;
- map.defy[vv]->handler->alphaTransformed = true;
- }
- }
- THC std::cout<<"\tHandling defs: "<<th.getDif()<<std::endl;
- //loading events
- int numberOfEvents = readNormalNr(i); i+=4;
- for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
- {
- CMapEvent ne;
- ne.name = std::string();
- ne.message = std::string();
- int nameLen = readNormalNr(i); i+=4;
- for(int qq=0; qq<nameLen; ++qq)
- {
- ne.name += bufor[i]; ++i;
- }
- int messLen = readNormalNr(i); i+=4;
- for(int qq=0; qq<messLen; ++qq)
- {
- ne.message +=bufor[i]; ++i;
- }
- ne.wood = readNormalNr(i); i+=4;
- ne.mercury = readNormalNr(i); i+=4;
- ne.ore = readNormalNr(i); i+=4;
- ne.sulfur = readNormalNr(i); i+=4;
- ne.crystal = readNormalNr(i); i+=4;
- ne.gems = readNormalNr(i); i+=4;
- ne.gold = readNormalNr(i); i+=4;
- ne.players = bufor[i]; ++i;
- if(map.version>AB)
- {
- ne.humanAffected = bufor[i]; ++i;
- }
- else
- ne.humanAffected = true;
- ne.computerAffected = bufor[i]; ++i;
- ne.firstOccurence = bufor[i]; ++i;
- ne.nextOccurence = bufor[i]; ++i;
- i+=18;
- map.events.push_back(ne);
- }
- }
- int CAmbarCendamo::readNormalNr (int pos, int bytCon, bool cyclic)
- {
- int ret=0;
- int amp=1;
- for (int i=0; i<bytCon; i++)
- {
- ret+=bufor[pos+i]*amp;
- amp*=256;
- }
- if(cyclic && bytCon<4 && ret>=amp/2)
- {
- ret = ret-amp;
- }
- return ret;
- }
- void CAmbarCendamo::loadDefs()
- {
- std::set<int> loadedTypes;
- for (int i=0; i<map.width; i++)
- {
- for (int j=0; j<map.width; j++)
- {
- if (loadedTypes.find(map.terrain[i][j].tertype)==loadedTypes.end())
- {
- CDefHandler *sdh = CGI->spriteh->giveDef(CSemiDefHandler::nameFromType(map.terrain[i][j].tertype).c_str());
- loadedTypes.insert(map.terrain[i][j].tertype);
- defs.push_back(sdh);
- }
- if (map.twoLevel && loadedTypes.find(map.undergroungTerrain[i][j].tertype)==loadedTypes.end())
- {
- CDefHandler *sdh = CGI->spriteh->giveDef(CSemiDefHandler::nameFromType(map.undergroungTerrain[i][j].tertype).c_str());
- loadedTypes.insert(map.undergroungTerrain[i][j].tertype);
- defs.push_back(sdh);
- }
- }
- }
- }
- EDefType CAmbarCendamo::getDefType(CGDefInfo * a)
- {
- switch(a->id)
- {
- case 5: case 65: case 66: case 67: case 68: case 69:
- return EDefType::ARTIFACT_DEF; //handled
- case 6:
- return EDefType::PANDORA_DEF; //hanled
- case 26:
- return EDefType::EVENTOBJ_DEF; //handled
- case 33:
- return EDefType::GARRISON_DEF; //handled
- case 34: case 70: case 62: //70 - random hero //62 - prison
- return EDefType::HERO_DEF; //handled
- case 36:
- return EDefType::GRAIL_DEF; //hanled
- case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
- return EDefType::PLAYERONLY_DEF; //handled
- case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
- return EDefType::CREATURES_DEF; //handled
- case 59:
- return EDefType::SIGN_DEF; //handled
- case 77:
- return EDefType::TOWN_DEF; //can be problematic, but handled
- case 79: case 76:
- return EDefType::RESOURCE_DEF; //handled
- case 81:
- return EDefType::SCHOLAR_DEF; //handled
- case 83:
- return EDefType::SEERHUT_DEF; //handled
- case 91:
- return EDefType::SIGN_DEF; //handled
- case 88: case 89: case 90:
- return SHRINE_DEF; //handled
- case 93:
- return SPELLSCROLL_DEF; //handled
- case 98:
- return EDefType::TOWN_DEF; //handled
- case 113:
- return EDefType::WITCHHUT_DEF; //handled
- case 214:
- return EDefType::HEROPLACEHOLDER_DEF; //partially handled
- case 215:
- return EDefType::BORDERGUARD_DEF; //handled by analogy to seer huts ;]
- case 216:
- return EDefType::CREGEN2_DEF; //handled
- case 217:
- return EDefType::CREGEN_DEF; //handled
- case 218:
- return EDefType::CREGEN3_DEF; //handled
- case 219:
- return EDefType::GARRISON_DEF; //handled
- default:
- return EDefType::TERRAINOBJ_DEF; // nothing to be handled
- }
- }
- CCreatureSet CAmbarCendamo::readCreatureSet(int pos, int number)
- {
- if(map.version>RoE)
- {
- CCreatureSet ret;
- std::pair<CCreature *, int> ins;
- if(number>0 && readNormalNr(pos, 2)!=0xffff)
- {
- int rettt = readNormalNr(pos, 2);
- if(rettt>32768)
- rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
- ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
- ins.second = readNormalNr(pos+2, 2);
- std::pair<int,std::pair<CCreature *, int> > tt(0,ins);
- ret.slots.insert(tt);
- }
- if(number>1 && readNormalNr(pos+4, 2)!=0xffff)
- {
- int rettt = readNormalNr(pos+4, 2);
- if(rettt>32768)
- rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
- ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
- ins.second = readNormalNr(pos+6, 2);
- std::pair<int,std::pair<CCreature *, int> > tt(1,ins);
- ret.slots.insert(tt);
- }
- if(number>2 && readNormalNr(pos+8, 2)!=0xffff)
- {
- int rettt = readNormalNr(pos+8, 2);
- if(rettt>32768)
- rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
- ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
- ins.second = readNormalNr(pos+10, 2);
- std::pair<int,std::pair<CCreature *, int> > tt(2,ins);
- ret.slots.insert(tt);
- }
- if(number>3 && readNormalNr(pos+12, 2)!=0xffff)
- {
- int rettt = readNormalNr(pos+12, 2);
- if(rettt>32768)
- rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
- ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
- ins.second = readNormalNr(pos+14, 2);
- std::pair<int,std::pair<CCreature *, int> > tt(3,ins);
- ret.slots.insert(tt);
- }
- if(number>4 && readNormalNr(pos+16, 2)!=0xffff)
- {
- int rettt = readNormalNr(pos+16, 2);
- if(rettt>32768)
- rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
- ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
- ins.second = readNormalNr(pos+18, 2);
- std::pair<int,std::pair<CCreature *, int> > tt(4,ins);
- ret.slots.insert(tt);
- }
- if(number>5 && readNormalNr(pos+20, 2)!=0xffff)
- {
- int rettt = readNormalNr(pos+20, 2);
- if(rettt>32768)
- rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
- ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
- ins.second = readNormalNr(pos+22, 2);
- std::pair<int,std::pair<CCreature *, int> > tt(5,ins);
- ret.slots.insert(tt);
- }
- if(number>6 && readNormalNr(pos+24, 2)!=0xffff)
- {
- int rettt = readNormalNr(pos+24, 2);
- if(rettt>32768)
- rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
- ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
- ins.second = readNormalNr(pos+26, 2);
- std::pair<int,std::pair<CCreature *, int> > tt(6,ins);
- ret.slots.insert(tt);
- }
- return ret;
- }
- else
- {
- CCreatureSet ret;
- std::pair<CCreature *, int> ins;
- if(number>0 && readNormalNr(pos, 1)!=0xff)
- {
- int rettt = readNormalNr(pos, 1);
- if(rettt>220)
- rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
- ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
- ins.second = readNormalNr(pos+1, 2);
- std::pair<int,std::pair<CCreature *, int> > tt(0,ins);
- ret.slots.insert(tt);
- }
- if(number>1 && readNormalNr(pos+3, 1)!=0xff)
- {
- int rettt = readNormalNr(pos+3, 1);
- if(rettt>220)
- rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
- ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
- ins.second = readNormalNr(pos+4, 2);
- std::pair<int,std::pair<CCreature *, int> > tt(1,ins);
- ret.slots.insert(tt);
- }
- if(number>2 && readNormalNr(pos+6, 1)!=0xff)
- {
- int rettt = readNormalNr(pos+6, 1);
- if(rettt>220)
- rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
- ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
- ins.second = readNormalNr(pos+7, 2);
- std::pair<int,std::pair<CCreature *, int> > tt(2,ins);
- ret.slots.insert(tt);
- }
- if(number>3 && readNormalNr(pos+9, 1)!=0xff)
- {
- int rettt = readNormalNr(pos+9, 1);
- if(rettt>220)
- rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
- ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
- ins.second = readNormalNr(pos+10, 2);
- std::pair<int,std::pair<CCreature *, int> > tt(3,ins);
- ret.slots.insert(tt);
- }
- if(number>4 && readNormalNr(pos+12, 1)!=0xff)
- {
- int rettt = readNormalNr(pos+12, 1);
- if(rettt>220)
- rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
- ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
- ins.second = readNormalNr(pos+13, 2);
- std::pair<int,std::pair<CCreature *, int> > tt(4,ins);
- ret.slots.insert(tt);
- }
- if(number>5 && readNormalNr(pos+15, 1)!=0xff)
- {
- int rettt = readNormalNr(pos+15, 1);
- if(rettt>220)
- rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
- ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
- ins.second = readNormalNr(pos+16, 2);
- std::pair<int,std::pair<CCreature *, int> > tt(5,ins);
- ret.slots.insert(tt);
- }
- if(number>6 && readNormalNr(pos+18, 1)!=0xff)
- {
- int rettt = readNormalNr(pos+18, 1);
- if(rettt>220)
- rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
- ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
- ins.second = readNormalNr(pos+19, 2);
- std::pair<int,std::pair<CCreature *, int> > tt(6,ins);
- ret.slots.insert(tt);
- }
- return ret;
- }
- }
- void CAmbarCendamo::processMap(std::vector<std::string> & defsToUnpack)
- {}
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