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							- #pragma once
 
- #include "CWindowObject.h"
 
- //#include "../gui/SDL_Extensions.h"
 
- #include "../../lib/FunctionList.h"
 
- struct SDL_Surface;
 
- struct Rect;
 
- class CAnimImage;
 
- class CLabel;
 
- class CAnimation;
 
- class CDefHandler;
 
- class CComponent;
 
- class CSelectableComponent;
 
- class CGGarrison;
 
- class CTextBox;
 
- class CButton;
 
- class CSlider;
 
- /*
 
-  * InfoWindows.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- // Window GUI class
 
- class CSimpleWindow : public CIntObject
 
- {
 
- public:
 
- 	SDL_Surface * bitmap; //background
 
- 	virtual void show(SDL_Surface * to) override;
 
- 	CSimpleWindow():bitmap(nullptr){}; //c-tor
 
- 	virtual ~CSimpleWindow(); //d-tor
 
- };
 
- /// text + comp. + ok button
 
- class CInfoWindow : public CSimpleWindow
 
- { //window able to delete its components when closed
 
- 	bool delComps; //whether comps will be deleted
 
- public:
 
- 	typedef std::vector<std::pair<std::string,CFunctionList<void()> > > TButtonsInfo;
 
- 	typedef std::vector<CComponent*> TCompsInfo;
 
- 	QueryID ID; //for identification
 
- 	CTextBox *text;
 
- 	std::vector<CButton *> buttons;
 
- 	std::vector<CComponent*> components;
 
- 	CSlider *slider;
 
- 	void setDelComps(bool DelComps);
 
- 	virtual void close();
 
- 	void show(SDL_Surface * to) override;
 
- 	void showAll(SDL_Surface * to) override;
 
- 	void sliderMoved(int to);
 
- 	CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo &comps = TCompsInfo(), const TButtonsInfo &Buttons = TButtonsInfo(), bool delComps = true); //c-tor
 
- 	CInfoWindow(); //c-tor
 
- 	~CInfoWindow(); //d-tor
 
- 	//use only before the game starts! (showYesNoDialog in LOCPLINT must be used then)
 
- 	static void showInfoDialog( const std::string & text, const std::vector<CComponent*> *components, bool DelComps = true, PlayerColor player = PlayerColor(1));
 
- 	static void showOkDialog(const std::string & text, const std::vector<CComponent*> *components, const std::function<void()> & onOk, bool delComps = true, PlayerColor player = PlayerColor(1));
 
- 	static void showYesNoDialog( const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps = true, PlayerColor player = PlayerColor(1));
 
- 	static CInfoWindow *create(const std::string &text, PlayerColor playerID = PlayerColor(1), const std::vector<CComponent*> *components = nullptr, bool DelComps = false);
 
- 	/// create text from title and description: {title}\n\n description
 
- 	static std::string genText(std::string title, std::string description);
 
- };
 
- /// popup displayed on R-click
 
- class CRClickPopup : public CIntObject
 
- {
 
- public:
 
- 	virtual void close();
 
- 	void clickRight(tribool down, bool previousState) override;
 
- 	CRClickPopup();
 
- 	virtual ~CRClickPopup(); //d-tor
 
- 	static CIntObject* createInfoWin(Point position, const CGObjectInstance * specific);
 
- 	static void createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps = CInfoWindow::TCompsInfo());
 
- 	static void createAndPush(const std::string &txt, CComponent * component);
 
- 	static void createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment = BOTTOMRIGHT);
 
- };
 
- /// popup displayed on R-click
 
- class CRClickPopupInt : public CRClickPopup
 
- {
 
- public:
 
- 	IShowActivatable *inner;
 
- 	bool delInner;
 
- 	void show(SDL_Surface * to) override;
 
- 	void showAll(SDL_Surface * to) override;
 
- 	CRClickPopupInt(IShowActivatable *our, bool deleteInt); //c-tor
 
- 	virtual ~CRClickPopupInt(); //d-tor
 
- };
 
- class CInfoPopup : public CRClickPopup
 
- {
 
- public:
 
- 	bool free; //TODO: comment me
 
- 	SDL_Surface * bitmap; //popup background
 
- 	void close() override;
 
- 	void show(SDL_Surface * to) override;
 
- 	CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free=false); //c-tor
 
- 	CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free=false); //c-tor
 
- 	CInfoPopup(SDL_Surface * Bitmap = nullptr, bool Free = false); //default c-tor
 
- 	void init(int x, int y);
 
- 	~CInfoPopup(); //d-tor
 
- };
 
- /// popup on adventure map for town\hero objects
 
- class CInfoBoxPopup : public CWindowObject
 
- {
 
- 	Point toScreen(Point pos);
 
- public:
 
- 	CInfoBoxPopup(Point position, const CGTownInstance * town);
 
- 	CInfoBoxPopup(Point position, const CGHeroInstance * hero);
 
- 	CInfoBoxPopup(Point position, const CGGarrison * garr);
 
- };
 
- /// component selection window
 
- class CSelWindow : public CInfoWindow
 
- { //warning - this window deletes its components by closing!
 
- public:
 
- 	void selectionChange(unsigned to);
 
- 	void madeChoice(); //looks for selected component and calls callback
 
- 	CSelWindow(const std::string& text, PlayerColor player, int charperline ,const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, QueryID askID); //c-tor
 
- 	CSelWindow(){}; //c-tor
 
- 	//notification - this class inherits important destructor from CInfoWindow
 
- };
 
 
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