| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279 | /* * CInGameConsole.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CInGameConsole.h"#include "../CGameInfo.h"#include "../CMusicHandler.h"#include "../CPlayerInterface.h"#include "../PlayerLocalState.h"#include "../ClientCommandManager.h"#include "../gui/CGuiHandler.h"#include "../gui/Shortcut.h"#include "../render/Colors.h"#include "../../CCallback.h"#include "../../lib/CConfigHandler.h"#include "../../lib/TextOperations.h"#include "../../lib/mapObjects/CArmedInstance.h"CInGameConsole::CInGameConsole()	: CIntObject(KEYBOARD | TIME | TEXTINPUT)	, prevEntDisp(-1){	type |= REDRAW_PARENT;}void CInGameConsole::showAll(SDL_Surface * to){	show(to);}void CInGameConsole::show(SDL_Surface * to){	if (LOCPLINT->cingconsole != this)		return;	int number = 0;	boost::unique_lock<boost::mutex> lock(texts_mx);	for(auto & text : texts)	{		Point leftBottomCorner(0, pos.h);		Point textPosition(leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number * 20);		graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, text.text, Colors::GREEN, textPosition );		number++;	}}void CInGameConsole::tick(uint32_t msPassed){	size_t sizeBefore = texts.size();	{		boost::unique_lock<boost::mutex> lock(texts_mx);		for(auto & text : texts)			text.timeOnScreen += msPassed;		vstd::erase_if(			texts,			[&](const auto & value)			{				return value.timeOnScreen > defaultTimeout;			}		);	}	if(sizeBefore != texts.size())		GH.totalRedraw(); // FIXME: ingame console has no parent widget set}void CInGameConsole::print(const std::string & txt){	// boost::unique_lock scope	{		boost::unique_lock<boost::mutex> lock(texts_mx);		int lineLen = conf.go()->ac.outputLineLength;		if(txt.size() < lineLen)		{			texts.push_back({txt, 0});		}		else		{			assert(lineLen);			for(int g = 0; g < txt.size() / lineLen + 1; ++g)			{				std::string part = txt.substr(g * lineLen, lineLen);				if(part.empty())					break;				texts.push_back({part, 0});			}		}		while(texts.size() > maxDisplayedTexts)			texts.erase(texts.begin());	}	GH.totalRedraw(); // FIXME: ingame console has no parent widget set}void CInGameConsole::keyPressed (EShortcut key){	if (LOCPLINT->cingconsole != this)		return;	if(!captureAllKeys && key != EShortcut::GAME_ACTIVATE_CONSOLE)		return; //because user is not entering any text	switch(key)	{	case EShortcut::GLOBAL_CANCEL:		if(captureAllKeys)			endEnteringText(false);		break;	case EShortcut::GAME_ACTIVATE_CONSOLE:		if(captureAllKeys)			endEnteringText(false);		else			startEnteringText();		break;	case EShortcut::GLOBAL_ACCEPT:		{			if(!enteredText.empty() && captureAllKeys)			{				bool anyTextExceptCaret = enteredText.size() > 1;				endEnteringText(anyTextExceptCaret);				if(anyTextExceptCaret)				{					CCS->soundh->playSound("CHAT");				}			}			break;		}	case EShortcut::GLOBAL_BACKSPACE:		{			if(enteredText.size() > 1)			{				TextOperations::trimRightUnicode(enteredText,2);				enteredText += '_';				refreshEnteredText();			}			break;		}	case EShortcut::MOVE_UP:		{			if(previouslyEntered.empty())				break;			if(prevEntDisp == -1)			{				prevEntDisp = static_cast<int>(previouslyEntered.size() - 1);				enteredText = previouslyEntered[prevEntDisp] + "_";				refreshEnteredText();			}			else if( prevEntDisp > 0)			{				--prevEntDisp;				enteredText = previouslyEntered[prevEntDisp] + "_";				refreshEnteredText();			}			break;		}	case EShortcut::MOVE_DOWN:		{			if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())			{				++prevEntDisp;				enteredText = previouslyEntered[prevEntDisp] + "_";				refreshEnteredText();			}			else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature			{				prevEntDisp = -1;				enteredText = "_";				refreshEnteredText();			}			break;		}	}}void CInGameConsole::textInputed(const std::string & inputtedText){	if (LOCPLINT->cingconsole != this)		return;	if(!captureAllKeys || enteredText.empty())		return;	enteredText.resize(enteredText.size()-1);	enteredText += inputtedText;	enteredText += "_";	refreshEnteredText();}void CInGameConsole::textEdited(const std::string & inputtedText){ //do nothing here}void CInGameConsole::startEnteringText(){	if (!active)		return;	if (captureAllKeys)		return;	assert(GH.statusbar);	assert(currentStatusBar.expired());//effectively, nullptr check	currentStatusBar = GH.statusbar;	captureAllKeys = true;	enteredText = "_";	GH.statusbar->setEnteringMode(true);	GH.statusbar->setEnteredText(enteredText);}void CInGameConsole::endEnteringText(bool processEnteredText){	captureAllKeys = false;	prevEntDisp = -1;	if(processEnteredText)	{		std::string txt = enteredText.substr(0, enteredText.size()-1);		previouslyEntered.push_back(txt);		if(txt.at(0) == '/')		{			//some commands like gosolo don't work when executed from GUI thread			auto threadFunction = [=]()			{				ClientCommandManager commandController;				commandController.processCommand(txt.substr(1), true);			};			boost::thread clientCommandThread(threadFunction);			clientCommandThread.detach();		}		else			LOCPLINT->cb->sendMessage(txt, LOCPLINT->localState->getCurrentArmy());	}	enteredText.clear();	auto statusbar = currentStatusBar.lock();	assert(statusbar);	if (statusbar)		statusbar->setEnteringMode(false);	currentStatusBar.reset();}void CInGameConsole::refreshEnteredText(){	auto statusbar = currentStatusBar.lock();	assert(statusbar);	if (statusbar)		statusbar->setEnteredText(enteredText);}
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