CBonusSelection.cpp 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517
  1. /*
  2. * CBonusSelection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBonusSelection.h"
  12. #include <vcmi/spells/Spell.h>
  13. #include <vcmi/spells/Service.h>
  14. #include "CSelectionBase.h"
  15. #include "../CGameInfo.h"
  16. #include "../CMusicHandler.h"
  17. #include "../CVideoHandler.h"
  18. #include "../CPlayerInterface.h"
  19. #include "../CServerHandler.h"
  20. #include "../mainmenu/CMainMenu.h"
  21. #include "../mainmenu/CPrologEpilogVideo.h"
  22. #include "../widgets/CComponent.h"
  23. #include "../widgets/Buttons.h"
  24. #include "../widgets/MiscWidgets.h"
  25. #include "../widgets/ObjectLists.h"
  26. #include "../widgets/TextControls.h"
  27. #include "../windows/GUIClasses.h"
  28. #include "../windows/InfoWindows.h"
  29. #include "../render/IImage.h"
  30. #include "../render/CAnimation.h"
  31. #include "../gui/CGuiHandler.h"
  32. #include "../gui/Shortcut.h"
  33. #include "../../lib/filesystem/Filesystem.h"
  34. #include "../../lib/CGeneralTextHandler.h"
  35. #include "../../lib/CBuildingHandler.h"
  36. #include "../../lib/CSkillHandler.h"
  37. #include "../../lib/CTownHandler.h"
  38. #include "../../lib/CHeroHandler.h"
  39. #include "../../lib/CCreatureHandler.h"
  40. #include "../../lib/StartInfo.h"
  41. #include "../../lib/mapping/CCampaignHandler.h"
  42. #include "../../lib/mapping/CMapService.h"
  43. #include "../../lib/mapping/CMapInfo.h"
  44. #include "../../lib/mapObjects/CGHeroInstance.h"
  45. std::shared_ptr<CCampaignState> CBonusSelection::getCampaign()
  46. {
  47. return CSH->si->campState;
  48. }
  49. CBonusSelection::CBonusSelection()
  50. : CWindowObject(BORDERED)
  51. {
  52. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  53. std::string bgName = getCampaign()->camp->header.campaignRegions.campPrefix + "_BG.BMP";
  54. setBackground(bgName);
  55. panelBackground = std::make_shared<CPicture>("CAMPBRF.BMP", 456, 6);
  56. buttonStart = std::make_shared<CButton>(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), EShortcut::GLOBAL_ACCEPT);
  57. buttonRestart = std::make_shared<CButton>(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), EShortcut::GLOBAL_ACCEPT);
  58. buttonBack = std::make_shared<CButton>(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), EShortcut::GLOBAL_CANCEL);
  59. campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->si->getCampaignName());
  60. iconsMapSizes = std::make_shared<CAnimImage>("SCNRMPSZ", 4, 0, 735, 26);
  61. labelCampaignDescription = std::make_shared<CLabel>(481, 63, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
  62. campaignDescription = std::make_shared<CTextBox>(getCampaign()->camp->header.description, Rect(480, 86, 286, 117), 1);
  63. mapName = std::make_shared<CLabel>(481, 219, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->mi->getName());
  64. labelMapDescription = std::make_shared<CLabel>(481, 253, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
  65. mapDescription = std::make_shared<CTextBox>("", Rect(480, 280, 286, 117), 1);
  66. labelChooseBonus = std::make_shared<CLabel>(511, 432, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[71]);
  67. groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
  68. flagbox = std::make_shared<CFlagBox>(Rect(486, 407, 335, 23));
  69. std::vector<std::string> difficulty;
  70. std::string difficultyString = CGI->generaltexth->allTexts[492];
  71. boost::split(difficulty, difficultyString, boost::is_any_of(" "));
  72. labelDifficulty = std::make_shared<CLabel>(689, 432, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, difficulty.back());
  73. for(size_t b = 0; b < difficultyIcons.size(); ++b)
  74. {
  75. difficultyIcons[b] = std::make_shared<CAnimImage>("GSPBUT" + std::to_string(b + 3) + ".DEF", 0, 0, 709, 455);
  76. }
  77. if(getCampaign()->camp->header.difficultyChoosenByPlayer)
  78. {
  79. buttonDifficultyLeft = std::make_shared<CButton>(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
  80. buttonDifficultyRight = std::make_shared<CButton>(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
  81. }
  82. for(int g = 0; g < getCampaign()->camp->scenarios.size(); ++g)
  83. {
  84. if(getCampaign()->camp->conquerable(g))
  85. regions.push_back(std::make_shared<CRegion>(g, true, true, getCampaign()->camp->header.campaignRegions));
  86. else if(getCampaign()->camp->scenarios[g].conquered) //display as striped
  87. regions.push_back(std::make_shared<CRegion>(g, false, false, getCampaign()->camp->header.campaignRegions));
  88. }
  89. }
  90. void CBonusSelection::createBonusesIcons()
  91. {
  92. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  93. const CCampaignScenario & scenario = getCampaign()->camp->scenarios[CSH->campaignMap];
  94. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  95. groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
  96. static const char * bonusPics[] =
  97. {
  98. "SPELLBON.DEF", // Spell
  99. "TWCRPORT.DEF", // Monster
  100. "", // Building - BO*.BMP
  101. "ARTIFBON.DEF", // Artifact
  102. "SPELLBON.DEF", // Spell scroll
  103. "PSKILBON.DEF", // Primary skill
  104. "SSKILBON.DEF", // Secondary skill
  105. "BORES.DEF", // Resource
  106. "PORTRAITSLARGE", // Hero HPL*.BMP
  107. "PORTRAITSLARGE"
  108. // Player - CREST58.DEF
  109. };
  110. for(int i = 0; i < bonDescs.size(); i++)
  111. {
  112. std::string picName = bonusPics[bonDescs[i].type];
  113. size_t picNumber = bonDescs[i].info2;
  114. std::string desc;
  115. switch(bonDescs[i].type)
  116. {
  117. case CScenarioTravel::STravelBonus::SPELL:
  118. desc = CGI->generaltexth->allTexts[715];
  119. boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
  120. break;
  121. case CScenarioTravel::STravelBonus::MONSTER:
  122. picNumber = bonDescs[i].info2 + 2;
  123. desc = CGI->generaltexth->allTexts[717];
  124. boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info3));
  125. boost::algorithm::replace_first(desc, "%s", CGI->creatures()->getByIndex(bonDescs[i].info2)->getNamePluralTranslated());
  126. break;
  127. case CScenarioTravel::STravelBonus::BUILDING:
  128. {
  129. int faction = -1;
  130. for(auto & elem : CSH->si->playerInfos)
  131. {
  132. if(elem.second.isControlledByHuman())
  133. {
  134. faction = elem.second.castle;
  135. break;
  136. }
  137. }
  138. assert(faction != -1);
  139. BuildingID buildID;
  140. if(getCampaign()->camp->header.version == CampaignVersion::VCMI)
  141. buildID = BuildingID(bonDescs[i].info1);
  142. else
  143. buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  144. picName = graphics->ERMUtoPicture[faction][buildID];
  145. picNumber = -1;
  146. if(vstd::contains((*CGI->townh)[faction]->town->buildings, buildID))
  147. desc = (*CGI->townh)[faction]->town->buildings.find(buildID)->second->getNameTranslated();
  148. break;
  149. }
  150. case CScenarioTravel::STravelBonus::ARTIFACT:
  151. desc = CGI->generaltexth->allTexts[715];
  152. boost::algorithm::replace_first(desc, "%s", CGI->artifacts()->getByIndex(bonDescs[i].info2)->getNameTranslated());
  153. break;
  154. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  155. desc = CGI->generaltexth->allTexts[716];
  156. boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
  157. break;
  158. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  159. {
  160. int leadingSkill = -1;
  161. std::vector<std::pair<int, int>> toPrint; //primary skills to be listed <num, val>
  162. const ui8 * ptr = reinterpret_cast<const ui8 *>(&bonDescs[i].info2);
  163. for(int g = 0; g < GameConstants::PRIMARY_SKILLS; ++g)
  164. {
  165. if(leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  166. {
  167. leadingSkill = g;
  168. }
  169. if(ptr[g] != 0)
  170. {
  171. toPrint.push_back(std::make_pair(g, ptr[g]));
  172. }
  173. }
  174. picNumber = leadingSkill;
  175. desc = CGI->generaltexth->allTexts[715];
  176. std::string substitute; //text to be printed instead of %s
  177. for(int v = 0; v < toPrint.size(); ++v)
  178. {
  179. substitute += std::to_string(toPrint[v].second);
  180. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  181. if(v != toPrint.size() - 1)
  182. {
  183. substitute += ", ";
  184. }
  185. }
  186. boost::algorithm::replace_first(desc, "%s", substitute);
  187. break;
  188. }
  189. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  190. desc = CGI->generaltexth->allTexts[718];
  191. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  192. boost::algorithm::replace_first(desc, "%s", CGI->skillh->getByIndex(bonDescs[i].info2)->getNameTranslated()); //skill name
  193. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  194. break;
  195. case CScenarioTravel::STravelBonus::RESOURCE:
  196. {
  197. int serialResID = 0;
  198. switch(bonDescs[i].info1)
  199. {
  200. case 0:
  201. case 1:
  202. case 2:
  203. case 3:
  204. case 4:
  205. case 5:
  206. case 6:
  207. serialResID = bonDescs[i].info1;
  208. break;
  209. case 0xFD: //wood + ore
  210. serialResID = 7;
  211. break;
  212. case 0xFE: //rare resources
  213. serialResID = 8;
  214. break;
  215. }
  216. picNumber = serialResID;
  217. desc = CGI->generaltexth->allTexts[717];
  218. boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info2));
  219. std::string replacement;
  220. if(serialResID <= 6)
  221. {
  222. replacement = CGI->generaltexth->restypes[serialResID];
  223. }
  224. else
  225. {
  226. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  227. }
  228. boost::algorithm::replace_first(desc, "%s", replacement);
  229. break;
  230. }
  231. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  232. {
  233. auto superhero = getCampaign()->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  234. if(!superhero)
  235. logGlobal->warn("No superhero! How could it be transferred?");
  236. picNumber = superhero ? superhero->portrait : 0;
  237. desc = CGI->generaltexth->allTexts[719];
  238. boost::algorithm::replace_first(desc, "%s", getCampaign()->camp->scenarios[bonDescs[i].info2].scenarioName);
  239. break;
  240. }
  241. case CScenarioTravel::STravelBonus::HERO:
  242. desc = CGI->generaltexth->allTexts[718];
  243. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  244. if(bonDescs[i].info2 == 0xFFFF)
  245. {
  246. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  247. picNumber = -1;
  248. picName = "CBONN1A3.BMP";
  249. }
  250. else
  251. {
  252. boost::algorithm::replace_first(desc, "%s", CGI->heroh->objects[bonDescs[i].info2]->getNameTranslated());
  253. }
  254. break;
  255. }
  256. std::shared_ptr<CToggleButton> bonusButton = std::make_shared<CToggleButton>(Point(475 + i * 68, 455), "", CButton::tooltip(desc, desc));
  257. if(picNumber != -1)
  258. picName += ":" + std::to_string(picNumber);
  259. auto anim = std::make_shared<CAnimation>();
  260. anim->setCustom(picName, 0);
  261. bonusButton->setImage(anim);
  262. if(CSH->campaignBonus == i)
  263. bonusButton->setBorderColor(Colors::BRIGHT_YELLOW);
  264. groupBonuses->addToggle(i, bonusButton);
  265. }
  266. if(vstd::contains(getCampaign()->chosenCampaignBonuses, CSH->campaignMap))
  267. {
  268. groupBonuses->setSelected(getCampaign()->chosenCampaignBonuses[CSH->campaignMap]);
  269. }
  270. }
  271. void CBonusSelection::updateAfterStateChange()
  272. {
  273. if(CSH->state != EClientState::GAMEPLAY)
  274. {
  275. buttonRestart->disable();
  276. buttonStart->enable();
  277. if(!getCampaign()->mapsConquered.empty())
  278. buttonBack->block(true);
  279. else
  280. buttonBack->block(false);
  281. }
  282. else
  283. {
  284. buttonStart->disable();
  285. buttonRestart->enable();
  286. buttonBack->block(false);
  287. if(buttonDifficultyLeft)
  288. buttonDifficultyLeft->disable();
  289. if(buttonDifficultyRight)
  290. buttonDifficultyRight->disable();
  291. }
  292. if(CSH->campaignBonus == -1)
  293. {
  294. buttonStart->block(getCampaign()->camp->scenarios[CSH->campaignMap].travelOptions.bonusesToChoose.size());
  295. }
  296. else if(buttonStart->isBlocked())
  297. {
  298. buttonStart->block(false);
  299. }
  300. for(auto region : regions)
  301. region->updateState();
  302. if(!CSH->mi)
  303. return;
  304. iconsMapSizes->setFrame(CSH->mi->getMapSizeIconId());
  305. mapDescription->setText(CSH->mi->getDescription());
  306. for(size_t i = 0; i < difficultyIcons.size(); i++)
  307. {
  308. if(i == CSH->si->difficulty)
  309. difficultyIcons[i]->enable();
  310. else
  311. difficultyIcons[i]->disable();
  312. }
  313. flagbox->recreate();
  314. createBonusesIcons();
  315. }
  316. void CBonusSelection::goBack()
  317. {
  318. if(CSH->state != EClientState::GAMEPLAY)
  319. {
  320. GH.popInts(2);
  321. }
  322. else
  323. {
  324. close();
  325. }
  326. // TODO: we can actually only pop bonus selection interface for custom campaigns
  327. // Though this would require clearing CLobbyScreen::bonusSel pointer when poping this interface
  328. /*
  329. else
  330. {
  331. close();
  332. CSH->state = EClientState::LOBBY;
  333. }
  334. */
  335. }
  336. void CBonusSelection::startMap()
  337. {
  338. auto showPrologVideo = [=]()
  339. {
  340. auto exitCb = [=]()
  341. {
  342. logGlobal->info("Starting scenario %d", CSH->campaignMap);
  343. CSH->sendStartGame();
  344. };
  345. const CCampaignScenario & scenario = getCampaign()->camp->scenarios[CSH->campaignMap];
  346. if(scenario.prolog.hasPrologEpilog)
  347. {
  348. GH.pushIntT<CPrologEpilogVideo>(scenario.prolog, exitCb);
  349. }
  350. else
  351. {
  352. exitCb();
  353. }
  354. };
  355. //block buttons immediately
  356. buttonStart->block(true);
  357. buttonRestart->block(true);
  358. buttonBack->block(true);
  359. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  360. {
  361. close();
  362. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
  363. {
  364. showPrologVideo();
  365. }, 0);
  366. }
  367. else
  368. {
  369. showPrologVideo();
  370. }
  371. }
  372. void CBonusSelection::restartMap()
  373. {
  374. close();
  375. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
  376. {
  377. GH.pushUserEvent(EUserEvent::RESTART_GAME);
  378. }, 0);
  379. }
  380. void CBonusSelection::increaseDifficulty()
  381. {
  382. CSH->setDifficulty(CSH->si->difficulty + 1);
  383. }
  384. void CBonusSelection::decreaseDifficulty()
  385. {
  386. // avoid negative overflow (0 - 1 = 255)
  387. if (CSH->si->difficulty > 0)
  388. CSH->setDifficulty(CSH->si->difficulty - 1);
  389. }
  390. CBonusSelection::CRegion::CRegion(int id, bool accessible, bool selectable, const CampaignRegions & campDsc)
  391. : CIntObject(LCLICK | RCLICK), idOfMapAndRegion(id), accessible(accessible), selectable(selectable)
  392. {
  393. OBJ_CONSTRUCTION;
  394. static const std::string colors[2][8] =
  395. {
  396. {"R", "B", "N", "G", "O", "V", "T", "P"},
  397. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}
  398. };
  399. const CampaignRegions::RegionDescription & desc = campDsc.regions[idOfMapAndRegion];
  400. pos.x += desc.xpos;
  401. pos.y += desc.ypos;
  402. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  403. std::string suffix = colors[campDsc.colorSuffixLength - 1][CSH->si->campState->camp->scenarios[idOfMapAndRegion].regionColor];
  404. graphicsNotSelected = std::make_shared<CPicture>(prefix + "En" + suffix + ".BMP");
  405. graphicsNotSelected->disable();
  406. graphicsSelected = std::make_shared<CPicture>(prefix + "Se" + suffix + ".BMP");
  407. graphicsSelected->disable();
  408. graphicsStriped = std::make_shared<CPicture>(prefix + "Co" + suffix + ".BMP");
  409. graphicsStriped->disable();
  410. pos.w = graphicsNotSelected->pos.w;
  411. pos.h = graphicsNotSelected->pos.h;
  412. }
  413. void CBonusSelection::CRegion::updateState()
  414. {
  415. if(!accessible)
  416. {
  417. graphicsNotSelected->disable();
  418. graphicsSelected->disable();
  419. graphicsStriped->enable();
  420. }
  421. else if(CSH->campaignMap == idOfMapAndRegion)
  422. {
  423. graphicsNotSelected->disable();
  424. graphicsSelected->enable();
  425. graphicsStriped->disable();
  426. }
  427. else
  428. {
  429. graphicsNotSelected->enable();
  430. graphicsSelected->disable();
  431. graphicsStriped->disable();
  432. }
  433. }
  434. void CBonusSelection::CRegion::clickLeft(tribool down, bool previousState)
  435. {
  436. //select if selectable & clicked inside our graphic
  437. if(indeterminate(down))
  438. return;
  439. if(!down && selectable && !graphicsNotSelected->getSurface()->isTransparent(GH.getCursorPosition() - pos.topLeft()))
  440. {
  441. CSH->setCampaignMap(idOfMapAndRegion);
  442. }
  443. }
  444. void CBonusSelection::CRegion::clickRight(tribool down, bool previousState)
  445. {
  446. // FIXME: For some reason "down" is only ever contain indeterminate_value
  447. auto text = CSH->si->campState->camp->scenarios[idOfMapAndRegion].regionText;
  448. if(!graphicsNotSelected->getSurface()->isTransparent(GH.getCursorPosition() - pos.topLeft()) && text.size())
  449. {
  450. CRClickPopup::createAndPush(text);
  451. }
  452. }