mapcontroller.cpp 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609
  1. /*
  2. * mapcontroller.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "mapcontroller.h"
  11. #include "../lib/ArtifactUtils.h"
  12. #include "../lib/GameConstants.h"
  13. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  14. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  15. #include "../lib/mapObjects/ObjectTemplate.h"
  16. #include "../lib/mapping/CMapService.h"
  17. #include "../lib/mapping/CMap.h"
  18. #include "../lib/mapping/CMapEditManager.h"
  19. #include "../lib/mapping/ObstacleProxy.h"
  20. #include "../lib/TerrainHandler.h"
  21. #include "../lib/CSkillHandler.h"
  22. #include "../lib/spells/CSpellHandler.h"
  23. #include "../lib/CHeroHandler.h"
  24. #include "../lib/CModHandler.h"
  25. #include "../lib/serializer/CMemorySerializer.h"
  26. #include "mapview.h"
  27. #include "scenelayer.h"
  28. #include "maphandler.h"
  29. #include "mainwindow.h"
  30. #include "inspector/inspector.h"
  31. #include "VCMI_Lib.h"
  32. MapController::MapController(MainWindow * m): main(m)
  33. {
  34. for(int i : {0, 1})
  35. {
  36. _scenes[i].reset(new MapScene(i));
  37. _miniscenes[i].reset(new MinimapScene(i));
  38. }
  39. connectScenes();
  40. }
  41. void MapController::connectScenes()
  42. {
  43. for (int level = 0; level <= 1; level++)
  44. {
  45. //selections for both layers will be handled separately
  46. QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
  47. {
  48. main->onSelectionMade(level, anythingSelected);
  49. });
  50. }
  51. }
  52. MapController::~MapController()
  53. {
  54. }
  55. const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
  56. {
  57. return _map;
  58. }
  59. CMap * MapController::map()
  60. {
  61. return _map.get();
  62. }
  63. MapHandler * MapController::mapHandler()
  64. {
  65. return _mapHandler.get();
  66. }
  67. MapScene * MapController::scene(int level)
  68. {
  69. return _scenes[level].get();
  70. }
  71. MinimapScene * MapController::miniScene(int level)
  72. {
  73. return _miniscenes[level].get();
  74. }
  75. void MapController::repairMap()
  76. {
  77. //there might be extra skills, arts and spells not imported from map
  78. if(VLC->skillh->getDefaultAllowed().size() > map()->allowedAbilities.size())
  79. {
  80. map()->allowedAbilities.resize(VLC->skillh->getDefaultAllowed().size());
  81. }
  82. if(VLC->arth->getDefaultAllowed().size() > map()->allowedArtifact.size())
  83. {
  84. map()->allowedArtifact.resize(VLC->arth->getDefaultAllowed().size());
  85. }
  86. if(VLC->spellh->getDefaultAllowed().size() > map()->allowedSpells.size())
  87. {
  88. map()->allowedSpells.resize(VLC->spellh->getDefaultAllowed().size());
  89. }
  90. if(VLC->heroh->getDefaultAllowed().size() > map()->allowedHeroes.size())
  91. {
  92. map()->allowedHeroes.resize(VLC->heroh->getDefaultAllowed().size());
  93. }
  94. //fix owners for objects
  95. for(auto obj : _map->objects)
  96. {
  97. //setup proper names (hero name will be fixed later
  98. if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
  99. {
  100. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  101. obj->typeName = handler->getTypeName();
  102. obj->subTypeName = handler->getSubTypeName();
  103. }
  104. //fix flags
  105. if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
  106. {
  107. if(dynamic_cast<CGMine*>(obj.get()) ||
  108. dynamic_cast<CGDwelling*>(obj.get()) ||
  109. dynamic_cast<CGTownInstance*>(obj.get()) ||
  110. dynamic_cast<CGGarrison*>(obj.get()) ||
  111. dynamic_cast<CGShipyard*>(obj.get()) ||
  112. dynamic_cast<CGLighthouse*>(obj.get()) ||
  113. dynamic_cast<CGHeroInstance*>(obj.get()))
  114. obj->tempOwner = PlayerColor::NEUTRAL;
  115. }
  116. //fix hero instance
  117. if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
  118. {
  119. map()->allowedHeroes.at(nih->subID) = true;
  120. auto type = VLC->heroh->objects[nih->subID];
  121. assert(type->heroClass);
  122. //TODO: find a way to get proper type name
  123. if(obj->ID == Obj::HERO)
  124. {
  125. nih->typeName = "hero";
  126. nih->subTypeName = type->heroClass->getJsonKey();
  127. }
  128. if(obj->ID == Obj::PRISON)
  129. {
  130. nih->typeName = "prison";
  131. nih->subTypeName = "prison";
  132. }
  133. nih->type = type;
  134. if(nih->ID == Obj::HERO) //not prison
  135. nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
  136. //fix spells
  137. if(nih->spellbookContainsSpell(SpellID::PRESET))
  138. {
  139. nih->removeSpellFromSpellbook(SpellID::PRESET);
  140. }
  141. else
  142. {
  143. for(auto spellID : type->spells)
  144. nih->addSpellToSpellbook(spellID);
  145. }
  146. //fix portrait
  147. if(nih->portrait < 0 || nih->portrait == 255)
  148. nih->portrait = type->imageIndex;
  149. }
  150. //fix town instance
  151. if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
  152. {
  153. if(tnh->getTown())
  154. {
  155. vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
  156. {
  157. return !tnh->getTown()->buildings.count(bid);
  158. });
  159. vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
  160. {
  161. return !tnh->getTown()->buildings.count(bid);
  162. });
  163. }
  164. }
  165. //fix spell scrolls
  166. if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
  167. {
  168. if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
  169. {
  170. std::vector<SpellID> out;
  171. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  172. {
  173. //if(map->isAllowedSpell(spell->id))
  174. {
  175. out.push_back(spell->id);
  176. }
  177. }
  178. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  179. art->storedArtifact = a;
  180. }
  181. else
  182. map()->allowedArtifact.at(art->subID) = true;
  183. }
  184. }
  185. }
  186. void MapController::setMap(std::unique_ptr<CMap> cmap)
  187. {
  188. _map = std::move(cmap);
  189. repairMap();
  190. for(int i : {0, 1})
  191. {
  192. _scenes[i].reset(new MapScene(i));
  193. _miniscenes[i].reset(new MinimapScene(i));
  194. }
  195. resetMapHandler();
  196. sceneForceUpdate();
  197. connectScenes();
  198. _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
  199. {
  200. main->enableUndo(allowUndo);
  201. main->enableRedo(allowRedo);
  202. }
  203. );
  204. _map->getEditManager()->getUndoManager().clearAll();
  205. initObstaclePainters(_map.get());
  206. }
  207. void MapController::initObstaclePainters(CMap * map)
  208. {
  209. for (auto terrain : VLC->terrainTypeHandler->objects)
  210. {
  211. auto terrainId = terrain->getId();
  212. _obstaclePainters[terrainId] = std::make_unique<EditorObstaclePlacer>(map);
  213. _obstaclePainters[terrainId]->collectPossibleObstacles(terrainId);
  214. }
  215. }
  216. void MapController::sceneForceUpdate()
  217. {
  218. _scenes[0]->updateViews();
  219. _miniscenes[0]->updateViews();
  220. if(_map->twoLevel)
  221. {
  222. _scenes[1]->updateViews();
  223. _miniscenes[1]->updateViews();
  224. }
  225. }
  226. void MapController::sceneForceUpdate(int level)
  227. {
  228. _scenes[level]->updateViews();
  229. _miniscenes[level]->updateViews();
  230. }
  231. void MapController::resetMapHandler()
  232. {
  233. if(!_mapHandler)
  234. _mapHandler.reset(new MapHandler());
  235. _mapHandler->reset(map());
  236. for(int i : {0, 1})
  237. {
  238. _scenes[i]->initialize(*this);
  239. _miniscenes[i]->initialize(*this);
  240. }
  241. }
  242. void MapController::commitTerrainChange(int level, const TerrainId & terrain)
  243. {
  244. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  245. _scenes[level]->selectionTerrainView.selection().end());
  246. if(v.empty())
  247. return;
  248. _scenes[level]->selectionTerrainView.clear();
  249. _scenes[level]->selectionTerrainView.draw();
  250. _map->getEditManager()->getTerrainSelection().setSelection(v);
  251. _map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
  252. for(auto & t : v)
  253. _scenes[level]->terrainView.setDirty(t);
  254. _scenes[level]->terrainView.draw();
  255. _miniscenes[level]->updateViews();
  256. main->mapChanged();
  257. }
  258. void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
  259. {
  260. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  261. _scenes[level]->selectionTerrainView.selection().end());
  262. if(v.empty())
  263. return;
  264. _scenes[level]->selectionTerrainView.clear();
  265. _scenes[level]->selectionTerrainView.draw();
  266. _map->getEditManager()->getTerrainSelection().setSelection(v);
  267. if(isRoad)
  268. _map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
  269. else
  270. _map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
  271. for(auto & t : v)
  272. _scenes[level]->terrainView.setDirty(t);
  273. _scenes[level]->terrainView.draw();
  274. _miniscenes[level]->updateViews();
  275. main->mapChanged();
  276. }
  277. void MapController::commitObjectErase(int level)
  278. {
  279. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  280. if (selectedObjects.size() > 1)
  281. {
  282. //mass erase => undo in one operation
  283. _map->getEditManager()->removeObjects(selectedObjects);
  284. }
  285. else if (selectedObjects.size() == 1)
  286. {
  287. _map->getEditManager()->removeObject(*selectedObjects.begin());
  288. }
  289. else //nothing to erase - shouldn't be here
  290. {
  291. return;
  292. }
  293. for (auto obj : selectedObjects)
  294. {
  295. //invalidate tiles under objects
  296. _mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj));
  297. _scenes[level]->objectsView.setDirty(obj);
  298. }
  299. _scenes[level]->selectionObjectsView.clear();
  300. _scenes[level]->objectsView.draw();
  301. _scenes[level]->selectionObjectsView.draw();
  302. _scenes[level]->passabilityView.update();
  303. _miniscenes[level]->updateViews();
  304. main->mapChanged();
  305. }
  306. void MapController::copyToClipboard(int level)
  307. {
  308. _clipboard.clear();
  309. _clipboardShiftIndex = 0;
  310. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  311. for(auto * obj : selectedObjects)
  312. {
  313. assert(obj->pos.z == level);
  314. _clipboard.push_back(CMemorySerializer::deepCopy(*obj));
  315. }
  316. }
  317. void MapController::pasteFromClipboard(int level)
  318. {
  319. _scenes[level]->selectionObjectsView.clear();
  320. auto shift = int3::getDirs()[_clipboardShiftIndex++];
  321. if(_clipboardShiftIndex == int3::getDirs().size())
  322. _clipboardShiftIndex = 0;
  323. for(auto & objUniquePtr : _clipboard)
  324. {
  325. auto * obj = CMemorySerializer::deepCopy(*objUniquePtr).release();
  326. auto newPos = objUniquePtr->pos + shift;
  327. if(_map->isInTheMap(newPos))
  328. obj->pos = newPos;
  329. obj->pos.z = level;
  330. Initializer init(obj, defaultPlayer);
  331. _map->getEditManager()->insertObject(obj);
  332. _scenes[level]->selectionObjectsView.selectObject(obj);
  333. _mapHandler->invalidate(obj);
  334. }
  335. _scenes[level]->objectsView.draw();
  336. _scenes[level]->passabilityView.update();
  337. _scenes[level]->selectionObjectsView.draw();
  338. _miniscenes[level]->updateViews();
  339. main->mapChanged();
  340. }
  341. bool MapController::discardObject(int level) const
  342. {
  343. _scenes[level]->selectionObjectsView.clear();
  344. if(_scenes[level]->selectionObjectsView.newObject)
  345. {
  346. delete _scenes[level]->selectionObjectsView.newObject;
  347. _scenes[level]->selectionObjectsView.newObject = nullptr;
  348. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  349. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  350. _scenes[level]->selectionObjectsView.draw();
  351. return true;
  352. }
  353. return false;
  354. }
  355. void MapController::createObject(int level, CGObjectInstance * obj) const
  356. {
  357. _scenes[level]->selectionObjectsView.newObject = obj;
  358. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
  359. _scenes[level]->selectionObjectsView.draw();
  360. }
  361. void MapController::commitObstacleFill(int level)
  362. {
  363. auto selection = _scenes[level]->selectionTerrainView.selection();
  364. if(selection.empty())
  365. return;
  366. //split by zones
  367. for (auto & painter : _obstaclePainters)
  368. {
  369. painter.second->clearBlockedArea();
  370. }
  371. for(auto & t : selection)
  372. {
  373. auto tl = _map->getTile(t);
  374. if(tl.blocked || tl.visitable)
  375. continue;
  376. auto terrain = tl.terType->getId();
  377. _obstaclePainters[terrain]->addBlockedTile(t);
  378. }
  379. for(auto & sel : _obstaclePainters)
  380. {
  381. sel.second->placeObstacles(CRandomGenerator::getDefault());
  382. }
  383. _mapHandler->invalidateObjects();
  384. _scenes[level]->selectionTerrainView.clear();
  385. _scenes[level]->selectionTerrainView.draw();
  386. _scenes[level]->objectsView.draw(false); //TODO: enable smart invalidation (setDirty)
  387. _scenes[level]->passabilityView.update();
  388. _miniscenes[level]->updateViews();
  389. main->mapChanged();
  390. }
  391. void MapController::commitObjectChange(int level)
  392. {
  393. for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
  394. _scenes[level]->objectsView.setDirty(o);
  395. _scenes[level]->objectsView.draw();
  396. _scenes[level]->selectionObjectsView.draw();
  397. _scenes[level]->passabilityView.update();
  398. _miniscenes[level]->updateViews();
  399. main->mapChanged();
  400. }
  401. void MapController::commitChangeWithoutRedraw()
  402. {
  403. //DO NOT REDRAW
  404. main->mapChanged();
  405. }
  406. void MapController::commitObjectShift(int level)
  407. {
  408. auto shift = _scenes[level]->selectionObjectsView.shift;
  409. bool makeShift = !shift.isNull();
  410. if(makeShift)
  411. {
  412. for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
  413. {
  414. int3 pos = obj->pos;
  415. pos.z = level;
  416. pos.x += shift.x(); pos.y += shift.y();
  417. auto prevPositions = _mapHandler->getTilesUnderObject(obj);
  418. _scenes[level]->objectsView.setDirty(obj); //set dirty before movement
  419. _map->getEditManager()->moveObject(obj, pos);
  420. _mapHandler->invalidate(prevPositions);
  421. _mapHandler->invalidate(obj);
  422. }
  423. }
  424. _scenes[level]->selectionObjectsView.newObject = nullptr;
  425. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  426. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  427. if(makeShift)
  428. {
  429. _scenes[level]->objectsView.draw();
  430. _scenes[level]->selectionObjectsView.draw();
  431. _scenes[level]->passabilityView.update();
  432. _miniscenes[level]->updateViews();
  433. main->mapChanged();
  434. }
  435. }
  436. void MapController::commitObjectCreate(int level)
  437. {
  438. auto * newObj = _scenes[level]->selectionObjectsView.newObject;
  439. if(!newObj)
  440. return;
  441. auto shift = _scenes[level]->selectionObjectsView.shift;
  442. int3 pos = newObj->pos;
  443. pos.z = level;
  444. pos.x += shift.x(); pos.y += shift.y();
  445. newObj->pos = pos;
  446. Initializer init(newObj, defaultPlayer);
  447. _map->getEditManager()->insertObject(newObj);
  448. _mapHandler->invalidate(newObj);
  449. _scenes[level]->objectsView.setDirty(newObj);
  450. _scenes[level]->selectionObjectsView.newObject = nullptr;
  451. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  452. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  453. _scenes[level]->objectsView.draw();
  454. _scenes[level]->selectionObjectsView.draw();
  455. _scenes[level]->passabilityView.update();
  456. _miniscenes[level]->updateViews();
  457. main->mapChanged();
  458. }
  459. bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
  460. {
  461. //find all objects of such type
  462. int objCounter = 0;
  463. for(auto o : _map->objects)
  464. {
  465. if(o->ID == newObj->ID && o->subID == newObj->subID)
  466. {
  467. ++objCounter;
  468. }
  469. }
  470. if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
  471. {
  472. auto typeName = QString::fromStdString(newObj->typeName);
  473. auto subTypeName = QString::fromStdString(newObj->subTypeName);
  474. error = QString("There can be only one grail object on the map");
  475. return false; //maplimit reached
  476. }
  477. if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
  478. {
  479. error = "Hero cannot be created as NEUTRAL";
  480. return false;
  481. }
  482. return true;
  483. }
  484. void MapController::undo()
  485. {
  486. _map->getEditManager()->getUndoManager().undo();
  487. resetMapHandler();
  488. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  489. main->mapChanged();
  490. }
  491. void MapController::redo()
  492. {
  493. _map->getEditManager()->getUndoManager().redo();
  494. resetMapHandler();
  495. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  496. main->mapChanged();
  497. }
  498. ModCompatibilityInfo MapController::modAssessmentAll()
  499. {
  500. ModCompatibilityInfo result;
  501. for(auto primaryID : VLC->objtypeh->knownObjects())
  502. {
  503. for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
  504. {
  505. auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
  506. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  507. if(modName != "core")
  508. result[modName] = VLC->modh->getModInfo(modName).version;
  509. }
  510. }
  511. return result;
  512. }
  513. ModCompatibilityInfo MapController::modAssessmentMap(const CMap & map)
  514. {
  515. ModCompatibilityInfo result;
  516. for(auto obj : map.objects)
  517. {
  518. if(obj->ID == Obj::HERO)
  519. continue; //stub!
  520. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  521. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  522. if(modName != "core")
  523. result[modName] = VLC->modh->getModInfo(modName).version;
  524. }
  525. //TODO: terrains?
  526. return result;
  527. }