MapView.cpp 2.1 KB

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  1. /*
  2. * MapView.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapView.h"
  12. #include "MapViewModel.h"
  13. #include "MapViewCache.h"
  14. #include "MapViewController.h"
  15. #include "mapHandler.h"
  16. #include "../adventureMap/CAdvMapInt.h"
  17. #include "../CGameInfo.h"
  18. #include "../CPlayerInterface.h"
  19. #include "../gui/CGuiHandler.h"
  20. #include "../render/CAnimation.h"
  21. #include "../render/Canvas.h"
  22. #include "../render/IImage.h"
  23. #include "../renderSDL/SDL_Extensions.h"
  24. #include "../../CCallback.h"
  25. #include "../../lib/CConfigHandler.h"
  26. #include "../../lib/mapObjects/CGHeroInstance.h"
  27. #include "../../lib/mapping/CMap.h"
  28. MapView::~MapView() = default;
  29. std::shared_ptr<MapViewModel> MapView::createModel(const Point & dimensions) const
  30. {
  31. auto result = std::make_shared<MapViewModel>();
  32. result->setLevel(0);
  33. result->setTileSize(Point(32, 32));
  34. result->setViewCenter(Point(0, 0));
  35. result->setViewDimensions(dimensions);
  36. return result;
  37. }
  38. MapView::MapView(const Point & offset, const Point & dimensions)
  39. : model(createModel(dimensions))
  40. , controller(new MapViewController(model))
  41. , tilesCache(new MapViewCache(model))
  42. {
  43. pos += offset;
  44. pos.w = dimensions.x;
  45. pos.h = dimensions.y;
  46. }
  47. void MapView::render(Canvas & target, bool fullUpdate)
  48. {
  49. Canvas targetClipped(target, pos);
  50. controller->update(GH.mainFPSmng->getElapsedMilliseconds());
  51. tilesCache->update(controller->getContext());
  52. tilesCache->render(controller->getContext(), targetClipped, fullUpdate);
  53. }
  54. void MapView::show(SDL_Surface * to)
  55. {
  56. Canvas target(to);
  57. CSDL_Ext::CClipRectGuard guard(to, pos);
  58. render(target, false);
  59. }
  60. void MapView::showAll(SDL_Surface * to)
  61. {
  62. Canvas target(to);
  63. CSDL_Ext::CClipRectGuard guard(to, pos);
  64. render(target, true);
  65. }
  66. std::shared_ptr<const MapViewModel> MapView::getModel() const
  67. {
  68. return model;
  69. }
  70. std::shared_ptr<MapViewController> MapView::getController()
  71. {
  72. return controller;
  73. }