CMainMenu.cpp 25 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../media/IVideoPlayer.h"
  20. #include "../gui/CursorHandler.h"
  21. #include "../windows/GUIClasses.h"
  22. #include "../GameEngine.h"
  23. #include "../GameInstance.h"
  24. #include "../eventsSDL/InputHandler.h"
  25. #include "../gui/ShortcutHandler.h"
  26. #include "../gui/Shortcut.h"
  27. #include "../gui/WindowHandler.h"
  28. #include "../render/Canvas.h"
  29. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  30. #include "../globalLobby/GlobalLobbyClient.h"
  31. #include "../globalLobby/GlobalLobbyWindow.h"
  32. #include "../widgets/CComponent.h"
  33. #include "../widgets/Buttons.h"
  34. #include "../widgets/CTextInput.h"
  35. #include "../widgets/MiscWidgets.h"
  36. #include "../widgets/ObjectLists.h"
  37. #include "../widgets/TextControls.h"
  38. #include "../widgets/VideoWidget.h"
  39. #include "../windows/InfoWindows.h"
  40. #include "../CServerHandler.h"
  41. #include "../CPlayerInterface.h"
  42. #include "../Client.h"
  43. #include "../CMT.h"
  44. #include "../../CCallback.h"
  45. #include "../../lib/texts/CGeneralTextHandler.h"
  46. #include "../../lib/campaign/CampaignHandler.h"
  47. #include "../../lib/filesystem/Filesystem.h"
  48. #include "../../lib/filesystem/CCompressedStream.h"
  49. #include "../../lib/mapping/CMapInfo.h"
  50. #include "../../lib/modding/CModHandler.h"
  51. #include "../../lib/VCMIDirs.h"
  52. #include "../../lib/CStopWatch.h"
  53. #include "../../lib/CThreadHelper.h"
  54. #include "../../lib/CConfigHandler.h"
  55. #include "../../lib/GameConstants.h"
  56. #include "../../lib/CRandomGenerator.h"
  57. #include "../../lib/GameLibrary.h"
  58. #include "../../lib/json/JsonUtils.h"
  59. ISelectionScreenInfo * SEL = nullptr;
  60. static void do_quit()
  61. {
  62. ENGINE->dispatchMainThread([]()
  63. {
  64. handleQuit(false);
  65. });
  66. }
  67. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  68. : CWindowObject(BORDERED), config(configNode)
  69. {
  70. OBJECT_CONSTRUCTION;
  71. const auto& bgConfig = config["background"];
  72. if (bgConfig.isVector())
  73. background = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgConfig.Vector(), CRandomGenerator::getDefault())));
  74. if (bgConfig.isString())
  75. background = std::make_shared<CPicture>(ImagePath::fromJson(bgConfig));
  76. if(config["scalable"].Bool())
  77. background->scaleTo(ENGINE->screenDimensions());
  78. pos = background->center();
  79. for (const JsonNode& node : config["images"].Vector())
  80. {
  81. auto image = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(node["name"].Vector(), CRandomGenerator::getDefault())), Point(node["x"].Integer(), node["y"].Integer()));
  82. images.push_back(image);
  83. }
  84. if(!config["video"].isNull())
  85. {
  86. Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  87. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  88. }
  89. for(const JsonNode & node : config["items"].Vector())
  90. menuNameToEntry.push_back(node["name"].String());
  91. //Hardcoded entry
  92. menuNameToEntry.push_back("credits");
  93. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  94. if(config["video"].isNull())
  95. tabs->setRedrawParent(true);
  96. }
  97. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  98. {
  99. if(config["items"].Vector().size() == index)
  100. return std::make_shared<CreditsScreen>(this->pos);
  101. else
  102. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  103. }
  104. void CMenuScreen::show(Canvas & to)
  105. {
  106. // TODO: avoid excessive redraws
  107. CIntObject::showAll(to);
  108. }
  109. void CMenuScreen::activate()
  110. {
  111. CIntObject::activate();
  112. }
  113. void CMenuScreen::switchToTab(size_t index)
  114. {
  115. tabs->setActive(index);
  116. }
  117. void CMenuScreen::switchToTab(std::string name)
  118. {
  119. switchToTab(vstd::find_pos(menuNameToEntry, name));
  120. }
  121. size_t CMenuScreen::getActiveTab() const
  122. {
  123. return tabs->getActive();
  124. }
  125. //function for std::string -> std::function conversion for main menu
  126. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  127. {
  128. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  129. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  130. std::list<std::string> commands;
  131. boost::split(commands, string, boost::is_any_of("\t "));
  132. if(!commands.empty())
  133. {
  134. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  135. commands.pop_front();
  136. if(index > 3 || !commands.empty())
  137. {
  138. switch(index)
  139. {
  140. case 0: //to - switch to another tab, if such tab exists
  141. {
  142. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  143. if(index2 != menuType.size())
  144. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  145. break;
  146. }
  147. case 1: //open campaign selection window
  148. {
  149. return std::bind(&CMainMenu::openCampaignScreen, GAME->mainmenu(), commands.front());
  150. break;
  151. }
  152. case 2: //start
  153. {
  154. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  155. {
  156. case 0:
  157. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); };
  158. case 1:
  159. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  160. case 2:
  161. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); };
  162. case 3:
  163. return []() { CMainMenu::startTutorial(); };
  164. }
  165. break;
  166. }
  167. case 3: //load
  168. {
  169. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  170. {
  171. case 0:
  172. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); };
  173. case 1:
  174. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  175. case 2:
  176. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); };
  177. case 3:
  178. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); };
  179. }
  180. }
  181. break;
  182. case 4: //exit
  183. {
  184. return []() { CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1)); };
  185. }
  186. break;
  187. case 5: //highscores
  188. {
  189. return []() { CMainMenu::openHighScoreScreen(); };
  190. }
  191. }
  192. }
  193. }
  194. logGlobal->error("Failed to parse command: %s", string);
  195. return std::function<void()>();
  196. }
  197. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  198. {
  199. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  200. std::pair<std::string, std::string> help;
  201. if(!button["help"].isNull() && button["help"].Float() > 0)
  202. help = LIBRARY->generaltexth->zelp[(size_t)button["help"].Float()];
  203. int posx = static_cast<int>(button["x"].Float());
  204. if(posx < 0)
  205. posx = pos.w + posx;
  206. int posy = static_cast<int>(button["y"].Float());
  207. if(posy < 0)
  208. posy = pos.h + posy;
  209. EShortcut shortcut = ENGINE->shortcuts().findShortcut(button["shortcut"].String());
  210. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  211. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  212. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  213. if (button["center"].Bool())
  214. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  215. return result;
  216. }
  217. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  218. {
  219. OBJECT_CONSTRUCTION;
  220. setRedrawParent(true);
  221. pos = parent->pos;
  222. for(const JsonNode & node : config["images"].Vector())
  223. images.push_back(CMainMenu::createPicture(node));
  224. for (const JsonNode& node : config["buttons"].Vector())
  225. {
  226. auto tokens = node["command"].String().find(' ');
  227. std::pair<std::string, std::string> commandParts = {
  228. node["command"].String().substr(0, tokens),
  229. (tokens == std::string::npos) ? "" : node["command"].String().substr(tokens + 1)
  230. };
  231. if (commandParts.first == "campaigns")
  232. {
  233. const auto& campaign = CMainMenuConfig::get().getCampaigns()[commandParts.second];
  234. if (!campaign.isStruct())
  235. {
  236. logGlobal->warn("Campaign set %s not found", commandParts.second);
  237. continue;
  238. }
  239. bool fileExists = false;
  240. for (const auto& item : campaign["items"].Vector())
  241. {
  242. std::string filename = item["file"].String();
  243. if (CResourceHandler::get()->existsResource(ResourcePath(filename, EResType::CAMPAIGN)))
  244. {
  245. fileExists = true;
  246. break;
  247. }
  248. }
  249. if (!fileExists)
  250. {
  251. logGlobal->warn("No valid files found for campaign set %s", commandParts.second);
  252. continue;
  253. }
  254. }
  255. buttons.push_back(createButton(parent, node));
  256. buttons.back()->setHoverable(true);
  257. buttons.back()->setRedrawParent(true);
  258. }
  259. }
  260. CMainMenuConfig::CMainMenuConfig()
  261. : campaignSets(JsonUtils::assembleFromFiles("config/campaignSets.json"))
  262. , config(JsonPath::builtin("config/mainmenu.json"))
  263. {
  264. if (!config["scenario-selection"].isStruct())
  265. // Fallback for 1.6 mods
  266. if (config["game-select"].Vector().empty())
  267. handleFatalError("The main menu configuration file mainmenu.json is invalid or corrupted. Please check the file for errors, verify your mod setup, or reinstall VCMI to resolve the issue.", false);
  268. }
  269. const CMainMenuConfig & CMainMenuConfig::get()
  270. {
  271. static const CMainMenuConfig config;
  272. return config;
  273. }
  274. const JsonNode & CMainMenuConfig::getConfig() const
  275. {
  276. return config;
  277. }
  278. const JsonNode & CMainMenuConfig::getCampaigns() const
  279. {
  280. return campaignSets;
  281. }
  282. CMainMenu::CMainMenu()
  283. {
  284. pos.w = ENGINE->screenDimensions().x;
  285. pos.h = ENGINE->screenDimensions().y;
  286. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  287. OBJECT_CONSTRUCTION;
  288. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  289. }
  290. CMainMenu::~CMainMenu() = default;
  291. void CMainMenu::playIntroVideos()
  292. {
  293. auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
  294. if(ENGINE->video().open(VideoPath::builtin(video), scaleFactor))
  295. ENGINE->windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
  296. else
  297. cb(true);
  298. };
  299. playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
  300. if(!skipped)
  301. playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
  302. if(!skipped)
  303. playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
  304. playMusic();
  305. });
  306. else
  307. playMusic();
  308. });
  309. else
  310. playMusic();
  311. });
  312. }
  313. void CMainMenu::playMusic()
  314. {
  315. ENGINE->music().playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  316. }
  317. void CMainMenu::activate()
  318. {
  319. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  320. if (pos.dimensions() != ENGINE->screenDimensions())
  321. onScreenResize();
  322. CIntObject::activate();
  323. }
  324. void CMainMenu::onScreenResize()
  325. {
  326. pos.w = ENGINE->screenDimensions().x;
  327. pos.h = ENGINE->screenDimensions().y;
  328. menu = nullptr;
  329. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  330. backgroundAroundMenu->pos = pos;
  331. }
  332. void CMainMenu::makeActiveInterface()
  333. {
  334. ENGINE->windows().pushWindow(GAME->mainmenu());
  335. ENGINE->windows().pushWindow(menu);
  336. menu->switchToTab(menu->getActiveTab());
  337. }
  338. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  339. {
  340. GAME->server().resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  341. GAME->server().loadMode = loadMode;
  342. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>(host);
  343. }
  344. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  345. {
  346. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  347. ourCampaign->campaignSet = campaignSet;
  348. openCampaignLobby(ourCampaign);
  349. }
  350. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  351. {
  352. GAME->server().resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  353. GAME->server().campaignStateToSend = campaign;
  354. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>();
  355. }
  356. void CMainMenu::openCampaignScreen(std::string name)
  357. {
  358. auto const & config = CMainMenuConfig::get().getCampaigns();
  359. if(!vstd::contains(config.Struct(), name))
  360. {
  361. logGlobal->error("Unknown campaign set: %s", name);
  362. return;
  363. }
  364. ENGINE->windows().createAndPushWindow<CCampaignScreen>(config, name);
  365. }
  366. void CMainMenu::startTutorial()
  367. {
  368. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  369. if(!CResourceHandler::get()->existsResource(tutorialMap))
  370. {
  371. CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  372. return;
  373. }
  374. auto mapInfo = std::make_shared<CMapInfo>();
  375. mapInfo->mapInit(tutorialMap.getName());
  376. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  377. GAME->server().startMapAfterConnection(mapInfo);
  378. }
  379. void CMainMenu::openHighScoreScreen()
  380. {
  381. ENGINE->windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  382. return;
  383. }
  384. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  385. {
  386. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  387. }
  388. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  389. : screenType(ScreenType)
  390. {
  391. OBJECT_CONSTRUCTION;
  392. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  393. pos = background->center(); //center, window has size of bg graphic
  394. const auto& multiplayerConfig = CMainMenuConfig::get().getConfig()["multiplayer"];
  395. if (multiplayerConfig.isVector() && !multiplayerConfig.Vector().empty())
  396. picture = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(multiplayerConfig.Vector(), CRandomGenerator::getDefault())), 16, 77);
  397. textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  398. textTitle->setText(LIBRARY->generaltexth->zelp[263].second);
  399. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  400. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  401. playerName->setText(getPlayersNames()[0]);
  402. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  403. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), LIBRARY->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOTSEAT), EShortcut::MAIN_MENU_HOTSEAT);
  404. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), LIBRARY->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  405. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOST_GAME), EShortcut::MAIN_MENU_HOST_GAME);
  406. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this, EShortcut::MAIN_MENU_JOIN_GAME), EShortcut::MAIN_MENU_JOIN_GAME);
  407. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[288], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
  408. }
  409. void CMultiMode::openLobby()
  410. {
  411. close();
  412. GAME->server().getGlobalLobby().activateInterface();
  413. }
  414. void CMultiMode::hostTCP(EShortcut shortcut)
  415. {
  416. auto savedScreenType = screenType;
  417. close();
  418. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI, shortcut);
  419. }
  420. void CMultiMode::joinTCP(EShortcut shortcut)
  421. {
  422. auto savedScreenType = screenType;
  423. close();
  424. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI, shortcut);
  425. }
  426. std::vector<std::string> CMultiMode::getPlayersNames()
  427. {
  428. std::vector<std::string> playerNames;
  429. std::string playerNameStr = settings["general"]["playerName"].String();
  430. if (playerNameStr == "Player")
  431. playerNameStr = LIBRARY->generaltexth->translate("core.genrltxt.434");
  432. playerNames.push_back(playerNameStr);
  433. for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
  434. {
  435. const std::string &nameStr = playerName.String();
  436. if (!nameStr.empty())
  437. {
  438. playerNames.push_back(nameStr);
  439. }
  440. }
  441. return playerNames;
  442. }
  443. void CMultiMode::onNameChange(std::string newText)
  444. {
  445. Settings name = settings.write["general"]["playerName"];
  446. name->String() = newText;
  447. }
  448. CMultiPlayers::CMultiPlayers(const std::vector<std::string>& playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut)
  449. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  450. {
  451. OBJECT_CONSTRUCTION;
  452. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  453. pos = background->center(); //center, window has size of bg graphic
  454. std::string text;
  455. switch (shortcut)
  456. {
  457. case EShortcut::MAIN_MENU_HOTSEAT:
  458. text = LIBRARY->generaltexth->allTexts[446];
  459. boost::replace_all(text, "\t", "\n");
  460. break;
  461. case EShortcut::MAIN_MENU_HOST_GAME:
  462. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP");
  463. break;
  464. case EShortcut::MAIN_MENU_JOIN_GAME:
  465. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP");
  466. break;
  467. }
  468. textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  469. for(int i = 0; i < inputNames.size(); i++)
  470. {
  471. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  472. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  473. }
  474. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  475. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
  476. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  477. for(int i = 0; i < playerNames.size(); i++)
  478. {
  479. inputNames[i]->setText(playerNames[i]);
  480. }
  481. #ifndef VCMI_MOBILE
  482. inputNames[0]->giveFocus();
  483. #endif
  484. }
  485. void CMultiPlayers::onChange(std::string newText)
  486. {
  487. }
  488. void CMultiPlayers::enterSelectionScreen()
  489. {
  490. std::vector<std::string> playerNames;
  491. for(auto playerName : inputNames)
  492. {
  493. if (playerName->getText().length())
  494. playerNames.push_back(playerName->getText());
  495. }
  496. Settings playerName = settings.write["general"]["playerName"];
  497. Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
  498. multiPlayerNames->Vector().clear();
  499. if (!playerNames.empty())
  500. {
  501. playerName->String() = playerNames.front();
  502. for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
  503. {
  504. multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
  505. }
  506. }
  507. else
  508. {
  509. // Without the check the saving crashes directly.
  510. // When empty reset the player's name. This would translate to it being
  511. // the default for the next run. But enables deleting players, by just
  512. // deleting the names, otherwise some UI element should have been added.
  513. playerName->clear();
  514. }
  515. CMainMenu::openLobby(screenType, host, playerNames, loadMode);
  516. }
  517. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  518. {
  519. OBJECT_CONSTRUCTION;
  520. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  521. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  522. textTitle = std::make_shared<CTextBox>("", Rect(20, 10, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  523. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  524. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  525. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  526. if(host && !settings["session"]["donotstartserver"].Bool())
  527. {
  528. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  529. buttonOk->block(true);
  530. startConnection();
  531. }
  532. else
  533. {
  534. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  535. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  536. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  537. inputPort->setFilterNumber(0, 65535);
  538. inputAddress->giveFocus();
  539. }
  540. inputAddress->setText(host ? GAME->server().getLocalHostname() : GAME->server().getRemoteHostname());
  541. inputPort->setText(std::to_string(host ? GAME->server().getLocalPort() : GAME->server().getRemotePort()));
  542. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  543. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  544. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  545. }
  546. void CSimpleJoinScreen::connectToServer()
  547. {
  548. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  549. buttonOk->block(true);
  550. ENGINE->input().stopTextInput();
  551. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  552. }
  553. void CSimpleJoinScreen::leaveScreen()
  554. {
  555. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  556. GAME->server().setState(EClientState::CONNECTION_CANCELLED);
  557. }
  558. void CSimpleJoinScreen::onChange(const std::string & newText)
  559. {
  560. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  561. }
  562. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  563. {
  564. if(addr.empty())
  565. GAME->server().startLocalServerAndConnect(false);
  566. else
  567. GAME->server().connectToServer(addr, port);
  568. }
  569. CLoadingScreen::CLoadingScreen()
  570. : CLoadingScreen(getBackground())
  571. {
  572. }
  573. CLoadingScreen::CLoadingScreen(ImagePath background)
  574. : CWindowObject(BORDERED, background)
  575. {
  576. OBJECT_CONSTRUCTION;
  577. addUsedEvents(TIME);
  578. ENGINE->music().stopMusic(5000);
  579. const auto& conf = CMainMenuConfig::get().getConfig()["loading"];
  580. const auto& backgroundConfig = conf["background"];
  581. if (!backgroundConfig.Vector().empty())
  582. backimg = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(backgroundConfig.Vector(), CRandomGenerator::getDefault())));
  583. for (const JsonNode& node : conf["images"].Vector())
  584. {
  585. auto image = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(node["name"].Vector(), CRandomGenerator::getDefault())), Point(node["x"].Integer(), node["y"].Integer()));
  586. images.push_back(image);
  587. }
  588. const auto& loadframeConfig = conf["loadframe"];
  589. if (loadframeConfig.isStruct())
  590. {
  591. loadFrame = std::make_shared<CPicture>(
  592. ImagePath::fromJson(*RandomGeneratorUtil::nextItem(loadframeConfig["name"].Vector(), CRandomGenerator::getDefault())),
  593. loadframeConfig["x"].Integer(),
  594. loadframeConfig["y"].Integer()
  595. );
  596. }
  597. const auto& loadbarConfig = conf["loadbar"];
  598. if (loadbarConfig.isStruct())
  599. {
  600. AnimationPath loadbarPath = AnimationPath::fromJson(*RandomGeneratorUtil::nextItem(loadbarConfig["name"].Vector(), CRandomGenerator::getDefault()));
  601. const int posx = loadbarConfig["x"].Integer();
  602. const int posy = loadbarConfig["y"].Integer();
  603. const int blockSize = loadbarConfig["size"].Integer();
  604. const int blocksAmount = loadbarConfig["amount"].Integer();
  605. for (int i = 0; i < blocksAmount; ++i)
  606. {
  607. progressBlocks.push_back(std::make_shared<CAnimImage>(loadbarPath, i, 0, posx + i * blockSize, posy));
  608. progressBlocks.back()->deactivate();
  609. progressBlocks.back()->visible = false;
  610. }
  611. }
  612. }
  613. CLoadingScreen::~CLoadingScreen()
  614. {
  615. }
  616. void CLoadingScreen::tick(uint32_t msPassed)
  617. {
  618. if(!progressBlocks.empty())
  619. {
  620. int status = float(get()) / 255.f * progressBlocks.size();
  621. for(int i = 0; i < status; ++i)
  622. {
  623. progressBlocks.at(i)->activate();
  624. progressBlocks.at(i)->visible = true;
  625. }
  626. }
  627. }
  628. ImagePath CLoadingScreen::getBackground()
  629. {
  630. ImagePath fname = ImagePath::builtin("loadbar");
  631. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  632. if(conf.isStruct())
  633. {
  634. if(conf["background"].isVector())
  635. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  636. if(conf["background"].isString())
  637. return ImagePath::fromJson(conf["background"]);
  638. return fname;
  639. }
  640. if(conf.isVector() && !conf.Vector().empty())
  641. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  642. return fname;
  643. }