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- /*
- * MapFormatH3M.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "MapFormatH3M.h"
- #include "CMap.h"
- #include "MapReaderH3M.h"
- #include "MapFormat.h"
- #include "../ArtifactUtils.h"
- #include "../CCreatureHandler.h"
- #include "../CGeneralTextHandler.h"
- #include "../CHeroHandler.h"
- #include "../CSkillHandler.h"
- #include "../CStopWatch.h"
- #include "../GameSettings.h"
- #include "../RiverHandler.h"
- #include "../RoadHandler.h"
- #include "../TerrainHandler.h"
- #include "../TextOperations.h"
- #include "../VCMI_Lib.h"
- #include "../constants/StringConstants.h"
- #include "../filesystem/CBinaryReader.h"
- #include "../filesystem/Filesystem.h"
- #include "../mapObjectConstructors/AObjectTypeHandler.h"
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
- #include "../mapObjects/CGCreature.h"
- #include "../mapObjects/MapObjects.h"
- #include "../mapObjects/ObjectTemplate.h"
- #include "../modding/ModScope.h"
- #include "../networkPacks/Component.h"
- #include "../networkPacks/ArtifactLocation.h"
- #include "../spells/CSpellHandler.h"
- #include <boost/crc.hpp>
- VCMI_LIB_NAMESPACE_BEGIN
- static std::string convertMapName(std::string input)
- {
- boost::algorithm::to_lower(input);
- boost::algorithm::trim(input);
- boost::algorithm::erase_all(input, ".");
- size_t slashPos = input.find_last_of('/');
- if(slashPos != std::string::npos)
- return input.substr(slashPos + 1);
- return input;
- }
- CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
- : map(nullptr)
- , reader(new MapReaderH3M(stream))
- , inputStream(stream)
- , mapName(convertMapName(mapName))
- , modName(modName)
- , fileEncoding(encodingName)
- {
- }
- //must be instantiated in .cpp file for access to complete types of all member fields
- CMapLoaderH3M::~CMapLoaderH3M() = default;
- std::unique_ptr<CMap> CMapLoaderH3M::loadMap(IGameCallback * cb)
- {
- // Init map object by parsing the input buffer
- map = new CMap(cb);
- mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
- init();
- return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
- }
- std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
- {
- // Read header
- mapHeader = std::make_unique<CMapHeader>();
- readHeader();
- return std::move(mapHeader);
- }
- void CMapLoaderH3M::init()
- {
- //TODO: get rid of double input process
- si64 temp_size = inputStream->getSize();
- inputStream->seek(0);
- auto * temp_buffer = new ui8[temp_size];
- inputStream->read(temp_buffer, temp_size);
- // Compute checksum
- boost::crc_32_type result;
- result.process_bytes(temp_buffer, temp_size);
- map->checksum = result.checksum();
- delete[] temp_buffer;
- inputStream->seek(0);
- readHeader();
- readDisposedHeroes();
- readMapOptions();
- readAllowedArtifacts();
- readAllowedSpellsAbilities();
- readRumors();
- readPredefinedHeroes();
- readTerrain();
- readObjectTemplates();
- readObjects();
- readEvents();
- map->calculateGuardingGreaturePositions();
- afterRead();
- //map->banWaterContent(); //Not sure if force this for custom scenarios
- }
- static MapIdentifiersH3M generateMapping(EMapFormat format)
- {
- auto features = MapFormatFeaturesH3M::find(format, 0);
- MapIdentifiersH3M identifierMapper;
- if(features.levelROE)
- identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
- if(features.levelAB)
- identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
- if(features.levelSOD)
- identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
- if(features.levelWOG)
- identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
- if(features.levelHOTA0)
- identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
- return identifierMapper;
- }
- static std::map<EMapFormat, MapIdentifiersH3M> generateMappings()
- {
- std::map<EMapFormat, MapIdentifiersH3M> result;
- auto addMapping = [&result](EMapFormat format)
- {
- try
- {
- result[format] = generateMapping(format);
- }
- catch(const std::runtime_error &)
- {
- // unsupported map format - skip
- }
- };
- addMapping(EMapFormat::ROE);
- addMapping(EMapFormat::AB);
- addMapping(EMapFormat::SOD);
- addMapping(EMapFormat::HOTA);
- addMapping(EMapFormat::WOG);
- return result;
- }
- void CMapLoaderH3M::readHeader()
- {
- // Map version
- mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
- if(mapHeader->version == EMapFormat::HOTA)
- {
- uint32_t hotaVersion = reader->readUInt32();
- features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
- reader->setFormatLevel(features);
- if(hotaVersion > 0)
- {
- bool isMirrorMap = reader->readBool();
- bool isArenaMap = reader->readBool();
- //TODO: HotA
- if (isMirrorMap)
- logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
- if (isArenaMap)
- logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
- }
- if(hotaVersion > 1)
- {
- [[maybe_unused]] uint8_t unknown = reader->readUInt32();
- assert(unknown == 12);
- }
- }
- else
- {
- features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
- reader->setFormatLevel(features);
- }
- // optimization - load mappings only once to avoid slow parsing of map headers for map list
- static const std::map<EMapFormat, MapIdentifiersH3M> identifierMappers = generateMappings();
- const MapIdentifiersH3M & identifierMapper = identifierMappers.at(mapHeader->version);
- reader->setIdentifierRemapper(identifierMapper);
- // include basic mod
- if(mapHeader->version == EMapFormat::WOG)
- mapHeader->mods["wake-of-gods"];
- // Read map name, description, dimensions,...
- mapHeader->areAnyPlayers = reader->readBool();
- mapHeader->height = mapHeader->width = reader->readInt32();
- mapHeader->twoLevel = reader->readBool();
- mapHeader->name.appendTextID(readLocalizedString("header.name"));
- mapHeader->description.appendTextID(readLocalizedString("header.description"));
- mapHeader->author.appendRawString("");
- mapHeader->authorContact.appendRawString("");
- mapHeader->mapVersion.appendRawString("");
- mapHeader->creationDateTime = 0;
- mapHeader->difficulty = static_cast<EMapDifficulty>(reader->readInt8Checked(0, 4));
- if(features.levelAB)
- mapHeader->levelLimit = reader->readInt8Checked(0, std::min(100u, VLC->heroh->maxSupportedLevel()));
- else
- mapHeader->levelLimit = 0;
- readPlayerInfo();
- readVictoryLossConditions();
- readTeamInfo();
- readAllowedHeroes();
- }
- void CMapLoaderH3M::readPlayerInfo()
- {
- for(int i = 0; i < mapHeader->players.size(); ++i)
- {
- auto & playerInfo = mapHeader->players[i];
- playerInfo.canHumanPlay = reader->readBool();
- playerInfo.canComputerPlay = reader->readBool();
- // If nobody can play with this player - skip loading of these properties
- if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
- {
- if(features.levelROE)
- reader->skipUnused(6);
- if(features.levelAB)
- reader->skipUnused(6);
- if(features.levelSOD)
- reader->skipUnused(1);
- continue;
- }
- playerInfo.aiTactic = static_cast<EAiTactic>(reader->readInt8Checked(-1, 3));
- if(features.levelSOD)
- reader->skipUnused(1); //TODO: check meaning?
- std::set<FactionID> allowedFactions;
- reader->readBitmaskFactions(allowedFactions, false);
- const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
- const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
- if(!allFactionsAllowed)
- playerInfo.allowedFactions = allowedFactions;
- playerInfo.hasMainTown = reader->readBool();
- if(playerInfo.hasMainTown)
- {
- if(features.levelAB)
- {
- playerInfo.generateHeroAtMainTown = reader->readBool();
- reader->skipUnused(1); //TODO: check meaning?
- }
- else
- {
- playerInfo.generateHeroAtMainTown = true;
- }
- playerInfo.posOfMainTown = reader->readInt3();
- }
- playerInfo.hasRandomHero = reader->readBool();
- playerInfo.mainCustomHeroId = reader->readHero();
- if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)
- {
- playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
- playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
- }
- if(features.levelAB)
- {
- reader->skipUnused(1); //TODO: check meaning?
- size_t heroCount = reader->readUInt32();
- for(size_t pp = 0; pp < heroCount; ++pp)
- {
- SHeroName vv;
- vv.heroId = reader->readHero();
- vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId.getNum()));
- playerInfo.heroesNames.push_back(vv);
- }
- }
- }
- }
- void CMapLoaderH3M::readVictoryLossConditions()
- {
- mapHeader->triggeredEvents.clear();
- mapHeader->victoryMessage.clear();
- mapHeader->defeatMessage.clear();
- auto vicCondition = static_cast<EVictoryConditionType>(reader->readInt8Checked(-1, 12));
- EventCondition victoryCondition(EventCondition::STANDARD_WIN);
- EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
- defeatCondition.value = 7;
- TriggeredEvent standardVictory;
- standardVictory.effect.type = EventEffect::VICTORY;
- standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
- standardVictory.identifier = "standardVictory";
- standardVictory.description.clear(); // TODO: display in quest window
- standardVictory.onFulfill.appendTextID("core.genrltxt.659");
- standardVictory.trigger = EventExpression(victoryCondition);
- TriggeredEvent standardDefeat;
- standardDefeat.effect.type = EventEffect::DEFEAT;
- standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
- standardDefeat.identifier = "standardDefeat";
- standardDefeat.description.clear(); // TODO: display in quest window
- standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
- standardDefeat.trigger = EventExpression(defeatCondition);
- // Specific victory conditions
- if(vicCondition == EVictoryConditionType::WINSTANDARD)
- {
- // create normal condition
- mapHeader->triggeredEvents.push_back(standardVictory);
- mapHeader->victoryIconIndex = 11;
- mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
- }
- else
- {
- TriggeredEvent specialVictory;
- specialVictory.effect.type = EventEffect::VICTORY;
- specialVictory.identifier = "specialVictory";
- specialVictory.description.clear(); // TODO: display in quest window
- mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
- bool allowNormalVictory = reader->readBool();
- bool appliesToAI = reader->readBool();
- switch(vicCondition)
- {
- case EVictoryConditionType::ARTIFACT:
- {
- assert(allowNormalVictory == true); // not selectable in editor
- EventCondition cond(EventCondition::HAVE_ARTIFACT);
- cond.objectType = reader->readArtifact();
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
- specialVictory.onFulfill.appendTextID("core.genrltxt.280");
- specialVictory.trigger = EventExpression(cond);
- mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
- break;
- }
- case EVictoryConditionType::GATHERTROOP:
- {
- EventCondition cond(EventCondition::HAVE_CREATURES);
- cond.objectType = reader->readCreature();
- cond.value = reader->readInt32();
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
- specialVictory.onFulfill.appendTextID("core.genrltxt.276");
- specialVictory.trigger = EventExpression(cond);
- mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
- break;
- }
- case EVictoryConditionType::GATHERRESOURCE:
- {
- EventCondition cond(EventCondition::HAVE_RESOURCES);
- cond.objectType = reader->readGameResID();
- cond.value = reader->readInt32();
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
- specialVictory.onFulfill.appendTextID("core.genrltxt.278");
- specialVictory.trigger = EventExpression(cond);
- mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
- break;
- }
- case EVictoryConditionType::BUILDCITY:
- {
- assert(appliesToAI == true); // not selectable in editor
- EventExpression::OperatorAll oper;
- EventCondition cond(EventCondition::HAVE_BUILDING);
- cond.position = reader->readInt3();
- cond.objectType = BuildingID::HALL_LEVEL(reader->readInt8Checked(0,3) + 1);
- oper.expressions.emplace_back(cond);
- cond.objectType = BuildingID::FORT_LEVEL(reader->readInt8Checked(0, 2));
- oper.expressions.emplace_back(cond);
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
- specialVictory.onFulfill.appendTextID("core.genrltxt.282");
- specialVictory.trigger = EventExpression(oper);
- mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
- break;
- }
- case EVictoryConditionType::BUILDGRAIL:
- {
- assert(allowNormalVictory == true); // not selectable in editor
- assert(appliesToAI == true); // not selectable in editor
- EventCondition cond(EventCondition::HAVE_BUILDING);
- cond.objectType = BuildingID(BuildingID::GRAIL);
- cond.position = reader->readInt3();
- if(cond.position.z > 2)
- cond.position = int3(-1, -1, -1);
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
- specialVictory.onFulfill.appendTextID("core.genrltxt.284");
- specialVictory.trigger = EventExpression(cond);
- mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
- break;
- }
- case EVictoryConditionType::BEATHERO:
- {
- if (!allowNormalVictory)
- logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
- allowNormalVictory = true; // H3 behavior
- assert(appliesToAI == false); // not selectable in editor
- EventCondition cond(EventCondition::DESTROY);
- cond.objectType = MapObjectID(MapObjectID::HERO);
- cond.position = reader->readInt3();
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
- specialVictory.onFulfill.appendTextID("core.genrltxt.252");
- specialVictory.trigger = EventExpression(cond);
- mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
- break;
- }
- case EVictoryConditionType::CAPTURECITY:
- {
- EventCondition cond(EventCondition::CONTROL);
- cond.objectType = MapObjectID(MapObjectID::TOWN);
- cond.position = reader->readInt3();
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
- specialVictory.onFulfill.appendTextID("core.genrltxt.249");
- specialVictory.trigger = EventExpression(cond);
- mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
- break;
- }
- case EVictoryConditionType::BEATMONSTER:
- {
- assert(appliesToAI == true); // not selectable in editor
- EventCondition cond(EventCondition::DESTROY);
- cond.objectType = MapObjectID(MapObjectID::MONSTER);
- cond.position = reader->readInt3();
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
- specialVictory.onFulfill.appendTextID("core.genrltxt.286");
- specialVictory.trigger = EventExpression(cond);
- mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
- break;
- }
- case EVictoryConditionType::TAKEDWELLINGS:
- {
- EventExpression::OperatorAll oper;
- oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR1)));
- oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR4)));
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
- specialVictory.onFulfill.appendTextID("core.genrltxt.288");
- specialVictory.trigger = EventExpression(oper);
- mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
- break;
- }
- case EVictoryConditionType::TAKEMINES:
- {
- EventCondition cond(EventCondition::CONTROL);
- cond.objectType = MapObjectID(MapObjectID::MINE);
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
- specialVictory.onFulfill.appendTextID("core.genrltxt.290");
- specialVictory.trigger = EventExpression(cond);
- mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
- break;
- }
- case EVictoryConditionType::TRANSPORTITEM:
- {
- assert(allowNormalVictory == true); // not selectable in editor
- EventCondition cond(EventCondition::TRANSPORT);
- cond.objectType = reader->readArtifact8();
- cond.position = reader->readInt3();
- specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
- specialVictory.onFulfill.appendTextID("core.genrltxt.292");
- specialVictory.trigger = EventExpression(cond);
- mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
- break;
- }
- case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
- {
- assert(appliesToAI == false); // not selectable in editor
- EventCondition cond(EventCondition::DESTROY);
- cond.objectType = MapObjectID(MapObjectID::MONSTER);
- specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
- specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
- specialVictory.trigger = EventExpression(cond);
- mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
- mapHeader->victoryIconIndex = 12;
- break;
- }
- case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
- {
- assert(appliesToAI == false); // not selectable in editor
- EventCondition cond(EventCondition::DAYS_PASSED);
- cond.value = reader->readUInt32();
- specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
- specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
- specialVictory.trigger = EventExpression(cond);
- mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
- mapHeader->victoryIconIndex = 13;
- break;
- }
- default:
- assert(0);
- }
- if(allowNormalVictory)
- {
- size_t playersOnMap = boost::range::count_if(
- mapHeader->players,
- [](const PlayerInfo & info)
- {
- return info.canAnyonePlay();
- }
- );
- if(playersOnMap == 1)
- {
- logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
- allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
- }
- }
- // if condition is human-only turn it into following construction: AllOf(human, condition)
- if(!appliesToAI)
- {
- EventExpression::OperatorAll oper;
- EventCondition notAI(EventCondition::IS_HUMAN);
- notAI.value = 1;
- oper.expressions.emplace_back(notAI);
- oper.expressions.push_back(specialVictory.trigger.get());
- specialVictory.trigger = EventExpression(oper);
- }
- // if normal victory allowed - add one more quest
- if(allowNormalVictory)
- {
- mapHeader->victoryMessage.appendRawString(" / ");
- mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
- mapHeader->triggeredEvents.push_back(standardVictory);
- }
- mapHeader->triggeredEvents.push_back(specialVictory);
- }
- // Read loss conditions
- auto lossCond = static_cast<ELossConditionType>(reader->readInt8Checked(-1, 2));
- if(lossCond == ELossConditionType::LOSSSTANDARD)
- {
- mapHeader->defeatIconIndex = 3;
- mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
- }
- else
- {
- TriggeredEvent specialDefeat;
- specialDefeat.effect.type = EventEffect::DEFEAT;
- specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
- specialDefeat.identifier = "specialDefeat";
- specialDefeat.description.clear(); // TODO: display in quest window
- mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
- switch(lossCond)
- {
- case ELossConditionType::LOSSCASTLE:
- {
- EventExpression::OperatorNone noneOf;
- EventCondition cond(EventCondition::CONTROL);
- cond.objectType = Obj(Obj::TOWN);
- cond.position = reader->readInt3();
- noneOf.expressions.emplace_back(cond);
- specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
- specialDefeat.trigger = EventExpression(noneOf);
- mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
- break;
- }
- case ELossConditionType::LOSSHERO:
- {
- EventExpression::OperatorNone noneOf;
- EventCondition cond(EventCondition::CONTROL);
- cond.objectType = Obj(Obj::HERO);
- cond.position = reader->readInt3();
- noneOf.expressions.emplace_back(cond);
- specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
- specialDefeat.trigger = EventExpression(noneOf);
- mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
- break;
- }
- case ELossConditionType::TIMEEXPIRES:
- {
- EventCondition cond(EventCondition::DAYS_PASSED);
- cond.value = reader->readUInt16();
- specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
- specialDefeat.trigger = EventExpression(cond);
- mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
- break;
- }
- }
- // turn simple loss condition into complete one that can be evaluated later:
- // - any of :
- // - days without town: 7
- // - all of:
- // - is human
- // - (expression)
- EventExpression::OperatorAll allOf;
- EventCondition isHuman(EventCondition::IS_HUMAN);
- isHuman.value = 1;
- allOf.expressions.emplace_back(isHuman);
- allOf.expressions.push_back(specialDefeat.trigger.get());
- specialDefeat.trigger = EventExpression(allOf);
- mapHeader->triggeredEvents.push_back(specialDefeat);
- }
- mapHeader->triggeredEvents.push_back(standardDefeat);
- }
- void CMapLoaderH3M::readTeamInfo()
- {
- mapHeader->howManyTeams = reader->readUInt8();
- if(mapHeader->howManyTeams > 0)
- {
- // Teams
- for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
- mapHeader->players[i].team = TeamID(reader->readUInt8());
- }
- else
- {
- // No alliances
- for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
- if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
- mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
- }
- }
- void CMapLoaderH3M::readAllowedHeroes()
- {
- mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
- if(features.levelHOTA0)
- reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
- else
- reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
- if(features.levelAB)
- {
- size_t placeholdersQty = reader->readUInt32();
- for (size_t i = 0; i < placeholdersQty; ++i)
- {
- auto heroID = reader->readHero();
- mapHeader->reservedCampaignHeroes.insert(heroID);
- }
- }
- }
- void CMapLoaderH3M::readDisposedHeroes()
- {
- // Reading disposed heroes (20 bytes)
- if(features.levelSOD)
- {
- size_t disp = reader->readUInt8();
- map->disposedHeroes.resize(disp);
- for(size_t g = 0; g < disp; ++g)
- {
- map->disposedHeroes[g].heroId = reader->readHero();
- map->disposedHeroes[g].portrait = reader->readHeroPortrait();
- map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId.getNum()));
- reader->readBitmaskPlayers(map->disposedHeroes[g].players, false);
- }
- }
- }
- void CMapLoaderH3M::readMapOptions()
- {
- //omitting NULLS
- reader->skipZero(31);
- if(features.levelHOTA0)
- {
- //TODO: HotA
- bool allowSpecialMonths = reader->readBool();
- if(!allowSpecialMonths)
- logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
- reader->skipZero(3);
- }
- if(features.levelHOTA1)
- {
- // Unknown, may be another "sized bitmap", e.g
- // 4 bytes - size of bitmap (16)
- // 2 bytes - bitmap data (16 bits / 2 bytes)
- [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
- assert(unknownConstant == 16);
- reader->skipZero(5);
- }
- if(features.levelHOTA3)
- {
- //TODO: HotA
- int32_t roundLimit = reader->readInt32();
- if(roundLimit != -1)
- logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
- }
- }
- void CMapLoaderH3M::readAllowedArtifacts()
- {
- map->allowedArtifact = VLC->arth->getDefaultAllowed();
- if(features.levelAB)
- {
- if(features.levelHOTA0)
- reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
- else
- reader->readBitmaskArtifacts(map->allowedArtifact, true);
- }
- // ban combo artifacts
- if(!features.levelSOD)
- {
- for(auto const & artifact : VLC->arth->objects)
- if(artifact->isCombined())
- map->allowedArtifact.erase(artifact->getId());
- }
- if(!features.levelAB)
- {
- map->allowedArtifact.erase(ArtifactID::VIAL_OF_DRAGON_BLOOD);
- map->allowedArtifact.erase(ArtifactID::ARMAGEDDONS_BLADE);
- }
- // Messy, but needed
- for(TriggeredEvent & event : map->triggeredEvents)
- {
- auto patcher = [&](EventCondition cond) -> EventExpression::Variant
- {
- if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
- {
- map->allowedArtifact.erase(cond.objectType.as<ArtifactID>());
- }
- return cond;
- };
- event.trigger = event.trigger.morph(patcher);
- }
- }
- void CMapLoaderH3M::readAllowedSpellsAbilities()
- {
- map->allowedSpells = VLC->spellh->getDefaultAllowed();
- map->allowedAbilities = VLC->skillh->getDefaultAllowed();
- if(features.levelSOD)
- {
- reader->readBitmaskSpells(map->allowedSpells, true);
- reader->readBitmaskSkills(map->allowedAbilities, true);
- }
- }
- void CMapLoaderH3M::readRumors()
- {
- size_t rumorsCount = reader->readUInt32();
- assert(rumorsCount < 1000); // sanity check
- for(size_t it = 0; it < rumorsCount; it++)
- {
- Rumor ourRumor;
- ourRumor.name = readBasicString();
- ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));
- map->rumors.push_back(ourRumor);
- }
- }
- void CMapLoaderH3M::readPredefinedHeroes()
- {
- if(!features.levelSOD)
- return;
- uint32_t heroesCount = features.heroesCount;
- if(features.levelHOTA0)
- heroesCount = reader->readUInt32();
- assert(heroesCount <= features.heroesCount);
- for(int heroID = 0; heroID < heroesCount; heroID++)
- {
- bool custom = reader->readBool();
- if(!custom)
- continue;
- auto * hero = new CGHeroInstance(map->cb);
- hero->ID = Obj::HERO;
- hero->subID = heroID;
- bool hasExp = reader->readBool();
- if(hasExp)
- {
- hero->exp = reader->readUInt32();
- }
- else
- {
- hero->exp = 0;
- }
- bool hasSecSkills = reader->readBool();
- if(hasSecSkills)
- {
- uint32_t howMany = reader->readUInt32();
- hero->secSkills.resize(howMany);
- for(int yy = 0; yy < howMany; ++yy)
- {
- hero->secSkills[yy].first = reader->readSkill();
- hero->secSkills[yy].second = reader->readInt8Checked(1,3);
- }
- }
- loadArtifactsOfHero(hero);
- bool hasCustomBio = reader->readBool();
- if(hasCustomBio)
- hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
- // 0xFF is default, 00 male, 01 female
- hero->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
- assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
- bool hasCustomSpells = reader->readBool();
- if(hasCustomSpells)
- reader->readBitmaskSpells(hero->spells, false);
- bool hasCustomPrimSkills = reader->readBool();
- if(hasCustomPrimSkills)
- {
- for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
- {
- hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
- }
- }
- map->predefinedHeroes.emplace_back(hero);
- logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getById(hero->getHeroType())->getJsonKey());
- }
- }
- void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
- {
- bool hasArtSet = reader->readBool();
- // True if artifact set is not default (hero has some artifacts)
- if(!hasArtSet)
- return;
- // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
- hero->spells.insert(SpellID::SPELLBOOK_PRESET);
- if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
- {
- logGlobal->debug("Hero %d at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getHeroType().getNum(), hero->pos.toString());
- hero->artifactsInBackpack.clear();
- while(!hero->artifactsWorn.empty())
- hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
- }
- for(int i = 0; i < features.artifactSlotsCount; i++)
- loadArtifactToSlot(hero, i);
- // bag artifacts
- // number of artifacts in hero's bag
- size_t amount = reader->readUInt16();
- for(size_t i = 0; i < amount; ++i)
- {
- loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
- }
- }
- bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
- {
- ArtifactID artifactID = reader->readArtifact();
- if(artifactID == ArtifactID::NONE)
- return false;
- const Artifact * art = artifactID.toEntity(VLC);
- if(!art)
- {
- logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
- return false;
- }
- if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
- {
- logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
- return false;
- }
- // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
- // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
- // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
- auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
- if(artifact->canBePutAt(hero, ArtifactPosition(slot)))
- {
- artifact->putAt(*hero, ArtifactPosition(slot));
- }
- else
- {
- logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
- return false;
- }
- return true;
- }
- void CMapLoaderH3M::readTerrain()
- {
- map->initTerrain();
- // Read terrain
- int3 pos;
- for(pos.z = 0; pos.z < map->levels(); ++pos.z)
- {
- //OH3 format is [z][y][x]
- for(pos.y = 0; pos.y < map->height; pos.y++)
- {
- for(pos.x = 0; pos.x < map->width; pos.x++)
- {
- auto & tile = map->getTile(pos);
- tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
- tile.terView = reader->readUInt8();
- tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
- tile.riverDir = reader->readUInt8();
- tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
- tile.roadDir = reader->readUInt8();
- tile.extTileFlags = reader->readUInt8();
- tile.blocked = !tile.terType->isPassable();
- tile.visitable = false;
- assert(tile.terType->getId() != ETerrainId::NONE);
- }
- }
- }
- map->calculateWaterContent();
- }
- void CMapLoaderH3M::readObjectTemplates()
- {
- uint32_t defAmount = reader->readUInt32();
- templates.reserve(defAmount);
- // Read custom defs
- for(int defID = 0; defID < defAmount; ++defID)
- {
- auto tmpl = reader->readObjectTemplate();
- templates.push_back(tmpl);
- if (!CResourceHandler::get()->existsResource(tmpl->animationFile.addPrefix("SPRITES/")))
- logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile.getOriginalName(), tmpl->id, tmpl->subid );
- }
- }
- CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
- {
- auto * object = new CGEvent(map->cb);
- readBoxContent(object, mapPosition, idToBeGiven);
- reader->readBitmaskPlayers(object->availableFor, false);
- object->computerActivate = reader->readBool();
- object->removeAfterVisit = reader->readBool();
- reader->skipZero(4);
- if(features.levelHOTA3)
- object->humanActivate = reader->readBool();
- else
- object->humanActivate = true;
- return object;
- }
- CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
- {
- auto * object = new CGPandoraBox(map->cb);
- readBoxContent(object, mapPosition, idToBeGiven);
- return object;
- }
- void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
- {
- readMessageAndGuards(object->message, object, mapPosition);
- Rewardable::VisitInfo vinfo;
- auto & reward = vinfo.reward;
- reward.heroExperience = reader->readUInt32();
- reward.manaDiff = reader->readInt32();
- if(auto val = reader->readInt8Checked(-3, 3))
- reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
- if(auto val = reader->readInt8Checked(-3, 3))
- reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
- reader->readResources(reward.resources);
- for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
- reward.primary.at(x) = reader->readUInt8();
- size_t gabn = reader->readUInt8(); //number of gained abilities
- for(size_t oo = 0; oo < gabn; ++oo)
- {
- auto rId = reader->readSkill();
- auto rVal = reader->readInt8Checked(1,3);
- reward.secondary[rId] = rVal;
- }
- size_t gart = reader->readUInt8(); //number of gained artifacts
- for(size_t oo = 0; oo < gart; ++oo)
- reward.artifacts.push_back(reader->readArtifact());
- size_t gspel = reader->readUInt8(); //number of gained spells
- for(size_t oo = 0; oo < gspel; ++oo)
- reward.spells.push_back(reader->readSpell());
- size_t gcre = reader->readUInt8(); //number of gained creatures
- for(size_t oo = 0; oo < gcre; ++oo)
- {
- auto rId = reader->readCreature();
- auto rVal = reader->readUInt16();
- reward.creatures.emplace_back(rId, rVal);
- }
- vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
- object->configuration.info.push_back(vinfo);
- reader->skipZero(8);
- }
- CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
- {
- auto * object = new CGCreature(map->cb);
- if(features.levelAB)
- {
- object->identifier = reader->readUInt32();
- map->questIdentifierToId[object->identifier] = objectInstanceID;
- }
- auto * hlp = new CStackInstance();
- hlp->count = reader->readUInt16();
- //type will be set during initialization
- object->putStack(SlotID(0), hlp);
- object->character = reader->readInt8Checked(0, 4);
- bool hasMessage = reader->readBool();
- if(hasMessage)
- {
- object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
- reader->readResources(object->resources);
- object->gainedArtifact = reader->readArtifact();
- }
- object->neverFlees = reader->readBool();
- object->notGrowingTeam = reader->readBool();
- reader->skipZero(2);
- if(features.levelHOTA3)
- {
- //TODO: HotA
- int32_t aggressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
- bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
- int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on successful aggression check
- int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
- int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
- if(aggressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
- logGlobal->warn(
- "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemented!",
- mapName,
- mapPosition.toString(),
- aggressionExact,
- int(joinOnlyForMoney),
- joinPercent,
- upgradedStack,
- stacksCount
- );
- }
- return object;
- }
- CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
- {
- auto * object = new CGSignBottle(map->cb);
- object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
- reader->skipZero(4);
- return object;
- }
- CGObjectInstance * CMapLoaderH3M::readWitchHut(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
- {
- auto * object = readGeneric(position, objectTemplate);
- auto * rewardable = dynamic_cast<CRewardableObject*>(object);
- // AB and later maps have allowed abilities defined in H3M
- if(features.levelAB)
- {
- std::set<SecondarySkill> allowedAbilities;
- reader->readBitmaskSkills(allowedAbilities, false);
- if (rewardable)
- {
- if(allowedAbilities.size() != 1)
- {
- auto defaultAllowed = VLC->skillh->getDefaultAllowed();
- for(int skillID = features.skillsCount; skillID < defaultAllowed.size(); ++skillID)
- if(defaultAllowed.count(skillID))
- allowedAbilities.insert(SecondarySkill(skillID));
- }
- JsonNode variable;
- if (allowedAbilities.size() == 1)
- {
- variable.String() = VLC->skills()->getById(*allowedAbilities.begin())->getJsonKey();
- }
- else
- {
- JsonVector anyOfList;
- for (auto const & skill : allowedAbilities)
- {
- JsonNode entry;
- entry.String() = VLC->skills()->getById(skill)->getJsonKey();
- anyOfList.push_back(entry);
- }
- variable["anyOf"].Vector() = anyOfList;
- }
- variable.setModScope(ModScope::scopeGame()); // list may include skills from all mods
- rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
- }
- else
- {
- logGlobal->warn("Failed to set allowed secondary skills to a Witch Hut! Object is not rewardable!");
- }
- }
- return object;
- }
- CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
- {
- enum class ScholarBonusType : int8_t {
- RANDOM = -1,
- PRIM_SKILL = 0,
- SECONDARY_SKILL = 1,
- SPELL = 2,
- };
- auto * object = readGeneric(position, objectTemplate);
- auto * rewardable = dynamic_cast<CRewardableObject*>(object);
- uint8_t bonusTypeRaw = reader->readInt8Checked(-1, 2);
- auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);
- auto bonusID = reader->readUInt8();
- if (rewardable)
- {
- switch (bonusType)
- {
- case ScholarBonusType::PRIM_SKILL:
- {
- JsonNode variable;
- JsonNode dice;
- variable.String() = NPrimarySkill::names[bonusID];
- variable.setModScope(ModScope::scopeGame());
- dice.Integer() = 80;
- rewardable->configuration.presetVariable("primarySkill", "gainedStat", variable);
- rewardable->configuration.presetVariable("dice", "0", dice);
- break;
- }
- case ScholarBonusType::SECONDARY_SKILL:
- {
- JsonNode variable;
- JsonNode dice;
- variable.String() = VLC->skills()->getByIndex(bonusID)->getJsonKey();
- variable.setModScope(ModScope::scopeGame());
- dice.Integer() = 50;
- rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
- rewardable->configuration.presetVariable("dice", "0", dice);
- break;
- }
- case ScholarBonusType::SPELL:
- {
- JsonNode variable;
- JsonNode dice;
- variable.String() = VLC->spells()->getByIndex(bonusID)->getJsonKey();
- variable.setModScope(ModScope::scopeGame());
- dice.Integer() = 20;
- rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
- rewardable->configuration.presetVariable("dice", "0", dice);
- break;
- }
- case ScholarBonusType::RANDOM:
- break;// No-op
- default:
- logGlobal->warn("Map '%s': Invalid Scholar settings! Ignoring...", mapName);
- }
- }
- else
- {
- logGlobal->warn("Failed to set reward parameters for a Scholar! Object is not rewardable!");
- }
- reader->skipZero(6);
- return object;
- }
- CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
- {
- auto * object = new CGGarrison(map->cb);
- setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
- readCreatureSet(object, 7);
- if(features.levelAB)
- object->removableUnits = reader->readBool();
- else
- object->removableUnits = true;
- reader->skipZero(8);
- return object;
- }
- CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
- {
- ArtifactID artID = ArtifactID::NONE; //random, set later
- SpellID spellID = SpellID::NONE;
- auto * object = new CGArtifact(map->cb);
- readMessageAndGuards(object->message, object, mapPosition);
- if(objectTemplate->id == Obj::SPELL_SCROLL)
- {
- spellID = reader->readSpell32();
- artID = ArtifactID::SPELL_SCROLL;
- }
- else if(objectTemplate->id == Obj::ARTIFACT)
- {
- //specific artifact
- artID = ArtifactID(objectTemplate->subid);
- }
- object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID.getNum());
- return object;
- }
- CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
- {
- auto * object = new CGResource(map->cb);
- readMessageAndGuards(object->message, object, mapPosition);
- object->amount = reader->readUInt32();
- if(GameResID(objectTemplate->subid) == GameResID(EGameResID::GOLD))
- {
- // Gold is multiplied by 100.
- object->amount *= CGResource::GOLD_AMOUNT_MULTIPLIER;
- }
- reader->skipZero(4);
- return object;
- }
- CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
- {
- auto * object = new CGMine(map->cb);
- if(objectTemplate->subid < 7)
- {
- setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
- }
- else
- {
- object->setOwner(PlayerColor::NEUTRAL);
- reader->readBitmaskResources(object->abandonedMineResources, false);
- }
- return object;
- }
- CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
- {
- auto * object = new CGDwelling(map->cb);
- setOwnerAndValidate(position, object, reader->readPlayer32());
- return object;
- }
- CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
- {
- auto * object = new CGDwelling(map->cb);
- setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
- object->randomizationInfo = CGDwellingRandomizationInfo();
- bool hasFactionInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_LVL;
- bool hasLevelInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_FACTION;
- if (hasFactionInfo)
- {
- object->randomizationInfo->identifier = reader->readUInt32();
- if(object->randomizationInfo->identifier == 0)
- reader->readBitmaskFactions(object->randomizationInfo->allowedFactions, false);
- }
- else
- object->randomizationInfo->allowedFactions.insert(FactionID(objectTemplate->subid));
- if(hasLevelInfo)
- {
- object->randomizationInfo->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
- object->randomizationInfo->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
- }
- else
- {
- object->randomizationInfo->minLevel = objectTemplate->subid;
- object->randomizationInfo->maxLevel = objectTemplate->subid;
- }
- return object;
- }
- CGObjectInstance * CMapLoaderH3M::readShrine(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
- {
- auto * object = readGeneric(position, objectTemplate);
- auto * rewardable = dynamic_cast<CRewardableObject*>(object);
- SpellID spell = reader->readSpell32();
- if (rewardable)
- {
- if(spell != SpellID::NONE)
- {
- JsonNode variable;
- variable.String() = VLC->spells()->getById(spell)->getJsonKey();
- variable.setModScope(ModScope::scopeGame()); // list may include spells from all mods
- rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
- }
- }
- else
- {
- logGlobal->warn("Failed to set selected spell to a Shrine!. Object is not rewardable!");
- }
- return object;
- }
- CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
- {
- auto * object = new CGHeroPlaceholder(map->cb);
- setOwnerAndValidate(mapPosition, object, reader->readPlayer());
- HeroTypeID htid = reader->readHero(); //hero type id
- if(htid.getNum() == -1)
- {
- object->powerRank = reader->readUInt8();
- logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
- }
- else
- {
- object->heroType = htid;
- logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
- }
- return object;
- }
- CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
- {
- if (objectTemplate->subid < 1000)
- {
- map->grailPos = mapPosition;
- map->grailRadius = reader->readInt32();
- }
- else
- {
- // Battle location for arena mode in HotA
- logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
- }
- return nullptr;
- }
- CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
- {
- if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
- return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(map->cb, objectTemplate);
- logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
- return new CGObjectInstance(map->cb);
- }
- CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
- {
- if(objectTemplate->subid == 0)
- return new CBank(map->cb);
- return new CGObjectInstance(map->cb);
- }
- CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
- {
- auto * guard = new CGQuestGuard(map->cb);
- readQuest(guard, mapPosition);
- return guard;
- }
- CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
- {
- auto * object = readGeneric(mapPosition, objectTemplate);
- setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
- return object;
- }
- CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
- {
- auto * object = new CGLighthouse(map->cb);
- setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
- return object;
- }
- CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
- {
- if(features.levelHOTA3)
- {
- //TODO: HotA
- // index of guards preset. -1 = random, 0-4 = index of possible guards settings
- int32_t guardsPresetIndex = reader->readInt32();
- // presence of upgraded stack: -1 = random, 0 = never, 1 = always
- int8_t upgradedStackPresence = reader->readInt8Checked(-1, 1);
- assert(vstd::iswithin(guardsPresetIndex, -1, 4));
- assert(vstd::iswithin(upgradedStackPresence, -1, 1));
- // list of possible artifacts in reward
- // - if list is empty, artifacts are either not present in reward or random
- // - if non-empty, then list always have same number of elements as number of artifacts in bank
- // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
- std::vector<ArtifactID> artifacts;
- int artNumber = reader->readUInt32();
- for(int yy = 0; yy < artNumber; ++yy)
- {
- artifacts.push_back(reader->readArtifact32());
- }
- if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
- logGlobal->warn(
- "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
- mapName,
- mapPosition.toString(),
- guardsPresetIndex,
- int(upgradedStackPresence),
- artifacts.size()
- );
- }
- return readGeneric(mapPosition, objectTemplate);
- }
- CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
- {
- switch(objectTemplate->id.toEnum())
- {
- case Obj::EVENT:
- return readEvent(mapPosition, objectInstanceID);
- case Obj::HERO:
- case Obj::RANDOM_HERO:
- case Obj::PRISON:
- return readHero(mapPosition, objectInstanceID);
- case Obj::MONSTER:
- case Obj::RANDOM_MONSTER:
- case Obj::RANDOM_MONSTER_L1:
- case Obj::RANDOM_MONSTER_L2:
- case Obj::RANDOM_MONSTER_L3:
- case Obj::RANDOM_MONSTER_L4:
- case Obj::RANDOM_MONSTER_L5:
- case Obj::RANDOM_MONSTER_L6:
- case Obj::RANDOM_MONSTER_L7:
- return readMonster(mapPosition, objectInstanceID);
- case Obj::OCEAN_BOTTLE:
- case Obj::SIGN:
- return readSign(mapPosition);
- case Obj::SEER_HUT:
- return readSeerHut(mapPosition, objectInstanceID);
- case Obj::WITCH_HUT:
- return readWitchHut(mapPosition, objectTemplate);
- case Obj::SCHOLAR:
- return readScholar(mapPosition, objectTemplate);
- case Obj::GARRISON:
- case Obj::GARRISON2:
- return readGarrison(mapPosition);
- case Obj::ARTIFACT:
- case Obj::RANDOM_ART:
- case Obj::RANDOM_TREASURE_ART:
- case Obj::RANDOM_MINOR_ART:
- case Obj::RANDOM_MAJOR_ART:
- case Obj::RANDOM_RELIC_ART:
- case Obj::SPELL_SCROLL:
- return readArtifact(mapPosition, objectTemplate);
- case Obj::RANDOM_RESOURCE:
- case Obj::RESOURCE:
- return readResource(mapPosition, objectTemplate);
- case Obj::RANDOM_TOWN:
- case Obj::TOWN:
- return readTown(mapPosition, objectTemplate);
- case Obj::MINE:
- case Obj::ABANDONED_MINE:
- return readMine(mapPosition, objectTemplate);
- case Obj::CREATURE_GENERATOR1:
- case Obj::CREATURE_GENERATOR2:
- case Obj::CREATURE_GENERATOR3:
- case Obj::CREATURE_GENERATOR4:
- return readDwelling(mapPosition);
- case Obj::SHRINE_OF_MAGIC_INCANTATION:
- case Obj::SHRINE_OF_MAGIC_GESTURE:
- case Obj::SHRINE_OF_MAGIC_THOUGHT:
- return readShrine(mapPosition, objectTemplate);
- case Obj::PANDORAS_BOX:
- return readPandora(mapPosition, objectInstanceID);
- case Obj::GRAIL:
- return readGrail(mapPosition, objectTemplate);
- case Obj::RANDOM_DWELLING:
- case Obj::RANDOM_DWELLING_LVL:
- case Obj::RANDOM_DWELLING_FACTION:
- return readDwellingRandom(mapPosition, objectTemplate);
- case Obj::QUEST_GUARD:
- return readQuestGuard(mapPosition);
- case Obj::SHIPYARD:
- return readShipyard(mapPosition, objectTemplate);
- case Obj::HERO_PLACEHOLDER:
- return readHeroPlaceholder(mapPosition);
- case Obj::PYRAMID:
- return readPyramid(mapPosition, objectTemplate);
- case Obj::LIGHTHOUSE:
- return readLighthouse(mapPosition);
- case Obj::CREATURE_BANK:
- case Obj::DERELICT_SHIP:
- case Obj::DRAGON_UTOPIA:
- case Obj::CRYPT:
- case Obj::SHIPWRECK:
- return readBank(mapPosition, objectTemplate);
- default: //any other object
- return readGeneric(mapPosition, objectTemplate);
- }
- }
- void CMapLoaderH3M::readObjects()
- {
- uint32_t objectsCount = reader->readUInt32();
- for(uint32_t i = 0; i < objectsCount; ++i)
- {
- int3 mapPosition = reader->readInt3();
- uint32_t defIndex = reader->readUInt32();
- ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
- std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
- reader->skipZero(5);
- CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
- if(!newObject)
- continue;
- newObject->pos = mapPosition;
- newObject->ID = objectTemplate->id;
- newObject->id = objectInstanceID;
- if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
- {
- newObject->subID = objectTemplate->subid;
- }
- newObject->appearance = objectTemplate;
- assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
- if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
- logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
- {
- //TODO: define valid typeName and subtypeName for H3M maps
- //boost::format fmt("%s_%d");
- //fmt % nobj->typeName % nobj->id.getNum();
- boost::format fmt("obj_%d");
- fmt % newObject->id.getNum();
- newObject->instanceName = fmt.str();
- }
- map->addNewObject(newObject);
- }
- std::sort(
- map->heroesOnMap.begin(),
- map->heroesOnMap.end(),
- [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
- {
- return a->subID < b->subID;
- }
- );
- }
- void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
- {
- for(int index = 0; index < number; ++index)
- {
- CreatureID creatureID = reader->readCreature();
- int count = reader->readUInt16();
- // Empty slot
- if(creatureID == CreatureID::NONE)
- continue;
- auto * result = new CStackInstance();
- result->count = count;
- if(creatureID < CreatureID::NONE)
- {
- int value = -creatureID.getNum() - 2;
- assert(value >= 0 && value < 14);
- uint8_t level = value / 2;
- uint8_t upgrade = value % 2;
- //this will happen when random object has random army
- result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
- }
- else
- {
- result->setType(creatureID);
- }
- out->putStack(SlotID(index), result);
- }
- out->validTypes(true);
- }
- void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
- {
- assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
- if(owner == PlayerColor::NEUTRAL)
- {
- object->setOwner(PlayerColor::NEUTRAL);
- return;
- }
- if(!owner.isValidPlayer())
- {
- object->setOwner(PlayerColor::NEUTRAL);
- logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
- return;
- }
- if(!mapHeader->players[owner.getNum()].canAnyonePlay())
- {
- object->setOwner(PlayerColor::NEUTRAL);
- logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
- );
- return;
- }
- object->setOwner(owner);
- }
- CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
- {
- auto * object = new CGHeroInstance(map->cb);
- if(features.levelAB)
- {
- unsigned int identifier = reader->readUInt32();
- map->questIdentifierToId[identifier] = objectInstanceID;
- }
- PlayerColor owner = reader->readPlayer();
- object->subID = reader->readHero().getNum();
- //If hero of this type has been predefined, use that as a base.
- //Instance data will overwrite the predefined values where appropriate.
- for(auto & elem : map->predefinedHeroes)
- {
- if(elem->subID == object->subID)
- {
- logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
- delete object;
- object = elem;
- break;
- }
- }
- setOwnerAndValidate(mapPosition, object, owner);
- for(auto & elem : map->disposedHeroes)
- {
- if(elem.heroId == object->getHeroType())
- {
- object->nameCustomTextId = elem.name;
- object->customPortraitSource = elem.portrait;
- break;
- }
- }
- bool hasName = reader->readBool();
- if(hasName)
- object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->getHeroType().getNum(), "name"));
- if(features.levelSOD)
- {
- bool hasCustomExperience = reader->readBool();
- if(hasCustomExperience)
- object->exp = reader->readUInt32();
- }
- else
- {
- object->exp = reader->readUInt32();
- //0 means "not set" in <=AB maps
- if(!object->exp)
- object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
- }
- bool hasPortrait = reader->readBool();
- if(hasPortrait)
- object->customPortraitSource = reader->readHeroPortrait();
- bool hasSecSkills = reader->readBool();
- if(hasSecSkills)
- {
- if(!object->secSkills.empty())
- {
- if(object->secSkills[0].first != SecondarySkill::NONE)
- logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
- object->secSkills.clear();
- }
- uint32_t skillsCount = reader->readUInt32();
- object->secSkills.resize(skillsCount);
- for(int i = 0; i < skillsCount; ++i)
- {
- object->secSkills[i].first = reader->readSkill();
- object->secSkills[i].second = reader->readInt8Checked(1,3);
- }
- }
- bool hasGarison = reader->readBool();
- if(hasGarison)
- readCreatureSet(object, 7);
- object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
- assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
- loadArtifactsOfHero(object);
- object->patrol.patrolRadius = reader->readUInt8();
- object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
- if(features.levelAB)
- {
- bool hasCustomBiography = reader->readBool();
- if(hasCustomBiography)
- object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
- object->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
- assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
- }
- else
- {
- object->gender = EHeroGender::DEFAULT;
- }
- // Spells
- if(features.levelSOD)
- {
- bool hasCustomSpells = reader->readBool();
- if(hasCustomSpells)
- {
- if(!object->spells.empty())
- {
- object->spells.clear();
- logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
- }
- reader->readBitmaskSpells(object->spells, false);
- object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
- }
- }
- else if(features.levelAB)
- {
- //we can read one spell
- SpellID spell = reader->readSpell();
- // workaround: VCMI uses 'PRESET' spell to indicate that spellbook has been preconfigured on map
- // but H3 uses 'PRESET' spell (-2) to indicate that game should give standard spell to hero
- if(spell == SpellID::NONE)
- object->spells.insert(SpellID::PRESET); //spellbook is preconfigured to be empty
- if (spell.hasValue())
- object->spells.insert(spell);
- }
- if(features.levelSOD)
- {
- bool hasCustomPrimSkills = reader->readBool();
- if(hasCustomPrimSkills)
- {
- auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
- if(ps->size())
- {
- logGlobal->debug("Hero %s has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getHeroType().getNum() );
- for(const auto & b : *ps)
- object->removeBonus(b);
- }
- for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
- {
- object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
- }
- }
- }
- if (object->subID != MapObjectSubID())
- logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getById(object->getHeroType())->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
- else
- logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
- reader->skipZero(16);
- return object;
- }
- CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
- {
- auto * hut = new CGSeerHut(map->cb);
- uint32_t questsCount = 1;
- if(features.levelHOTA3)
- questsCount = reader->readUInt32();
- //TODO: HotA
- if(questsCount > 1)
- logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
- for(size_t i = 0; i < questsCount; ++i)
- readSeerHutQuest(hut, position, idToBeGiven);
- if(features.levelHOTA3)
- {
- uint32_t repeateableQuestsCount = reader->readUInt32();
- hut->quest->repeatedQuest = repeateableQuestsCount != 0;
- if(repeateableQuestsCount != 0)
- logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
- for(size_t i = 0; i < repeateableQuestsCount; ++i)
- readSeerHutQuest(hut, position, idToBeGiven);
- }
- reader->skipZero(2);
- return hut;
- }
- enum class ESeerHutRewardType : uint8_t
- {
- NOTHING = 0,
- EXPERIENCE = 1,
- MANA_POINTS = 2,
- MORALE = 3,
- LUCK = 4,
- RESOURCES = 5,
- PRIMARY_SKILL = 6,
- SECONDARY_SKILL = 7,
- ARTIFACT = 8,
- SPELL = 9,
- CREATURE = 10,
- };
- void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
- {
- EQuestMission missionType = EQuestMission::NONE;
- if(features.levelAB)
- {
- missionType = readQuest(hut, position);
- }
- else
- {
- //RoE
- auto artID = reader->readArtifact();
- if(artID != ArtifactID::NONE)
- {
- //not none quest
- hut->quest->mission.artifacts.push_back(artID);
- missionType = EQuestMission::ARTIFACT;
- }
- hut->quest->lastDay = -1; //no timeout
- hut->quest->isCustomFirst = false;
- hut->quest->isCustomNext = false;
- hut->quest->isCustomComplete = false;
- }
- if(missionType != EQuestMission::NONE)
- {
- auto rewardType = static_cast<ESeerHutRewardType>(reader->readInt8Checked(0, 10));
- Rewardable::VisitInfo vinfo;
- auto & reward = vinfo.reward;
- switch(rewardType)
- {
- case ESeerHutRewardType::NOTHING:
- {
- // no-op
- break;
- }
- case ESeerHutRewardType::EXPERIENCE:
- {
- reward.heroExperience = reader->readUInt32();
- break;
- }
- case ESeerHutRewardType::MANA_POINTS:
- {
- reward.manaDiff = reader->readUInt32();
- break;
- }
- case ESeerHutRewardType::MORALE:
- {
- reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
- break;
- }
- case ESeerHutRewardType::LUCK:
- {
- reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
- break;
- }
- case ESeerHutRewardType::RESOURCES:
- {
- auto rId = reader->readGameResID();
- auto rVal = reader->readUInt32();
- reward.resources[rId] = rVal;
- break;
- }
- case ESeerHutRewardType::PRIMARY_SKILL:
- {
- auto rId = reader->readPrimary();
- auto rVal = reader->readUInt8();
- reward.primary.at(rId.getNum()) = rVal;
- break;
- }
- case ESeerHutRewardType::SECONDARY_SKILL:
- {
- auto rId = reader->readSkill();
- auto rVal = reader->readInt8Checked(1,3);
- reward.secondary[rId] = rVal;
- break;
- }
- case ESeerHutRewardType::ARTIFACT:
- {
- reward.artifacts.push_back(reader->readArtifact());
- break;
- }
- case ESeerHutRewardType::SPELL:
- {
- reward.spells.push_back(reader->readSpell());
- break;
- }
- case ESeerHutRewardType::CREATURE:
- {
- auto rId = reader->readCreature();
- auto rVal = reader->readUInt16();
- reward.creatures.emplace_back(rId, rVal);
- break;
- }
- default:
- {
- assert(0);
- }
- }
- vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
- hut->configuration.info.push_back(vinfo);
- }
- else
- {
- // missionType==255
- reader->skipZero(1);
- }
- }
- EQuestMission CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
- {
- auto missionId = static_cast<EQuestMission>(reader->readInt8Checked(0, 10));
- switch(missionId)
- {
- case EQuestMission::NONE:
- return missionId;
- case EQuestMission::PRIMARY_SKILL:
- {
- for(int x = 0; x < 4; ++x)
- {
- guard->quest->mission.primary[x] = reader->readUInt8();
- }
- break;
- }
- case EQuestMission::LEVEL:
- {
- guard->quest->mission.heroLevel = reader->readUInt32();
- break;
- }
- case EQuestMission::KILL_HERO:
- case EQuestMission::KILL_CREATURE:
- {
- guard->quest->killTarget = ObjectInstanceID(reader->readUInt32());
- break;
- }
- case EQuestMission::ARTIFACT:
- {
- size_t artNumber = reader->readUInt8();
- for(size_t yy = 0; yy < artNumber; ++yy)
- {
- auto artid = reader->readArtifact();
- guard->quest->mission.artifacts.push_back(artid);
- map->allowedArtifact.erase(artid); //these are unavailable for random generation
- }
- break;
- }
- case EQuestMission::ARMY:
- {
- size_t typeNumber = reader->readUInt8();
- guard->quest->mission.creatures.resize(typeNumber);
- for(size_t hh = 0; hh < typeNumber; ++hh)
- {
- guard->quest->mission.creatures[hh].type = reader->readCreature().toCreature();
- guard->quest->mission.creatures[hh].count = reader->readUInt16();
- }
- break;
- }
- case EQuestMission::RESOURCES:
- {
- for(int x = 0; x < 7; ++x)
- guard->quest->mission.resources[x] = reader->readUInt32();
- break;
- }
- case EQuestMission::HERO:
- {
- guard->quest->mission.heroes.push_back(reader->readHero());
- break;
- }
- case EQuestMission::PLAYER:
- {
- guard->quest->mission.players.push_back(reader->readPlayer());
- break;
- }
- case EQuestMission::HOTA_MULTI:
- {
- uint32_t missionSubID = reader->readUInt32();
- if(missionSubID == 0)
- {
- missionId = EQuestMission::HOTA_HERO_CLASS;
- std::set<HeroClassID> heroClasses;
- reader->readBitmaskHeroClassesSized(heroClasses, false);
- for(auto & hc : heroClasses)
- guard->quest->mission.heroClasses.push_back(hc);
- break;
- }
- if(missionSubID == 1)
- {
- missionId = EQuestMission::HOTA_REACH_DATE;
- guard->quest->mission.daysPassed = reader->readUInt32() + 1;
- break;
- }
- break;
- }
- default:
- {
- assert(0);
- }
- }
- guard->quest->lastDay = reader->readInt32();
- guard->quest->firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));
- guard->quest->nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));
- guard->quest->completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));
- guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
- guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
- guard->quest->isCustomComplete = !guard->quest->completedText.empty();
- return missionId;
- }
- CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
- {
- auto * object = new CGTownInstance(map->cb);
- if(features.levelAB)
- object->identifier = reader->readUInt32();
- setOwnerAndValidate(position, object, reader->readPlayer());
- std::optional<FactionID> faction;
- if (objectTemplate->id == Obj::TOWN)
- faction = FactionID(objectTemplate->subid);
- bool hasName = reader->readBool();
- if(hasName)
- object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
- bool hasGarrison = reader->readBool();
- if(hasGarrison)
- readCreatureSet(object, 7);
- object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
- assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
- bool hasCustomBuildings = reader->readBool();
- if(hasCustomBuildings)
- {
- reader->readBitmaskBuildings(object->builtBuildings, faction);
- reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
- }
- // Standard buildings
- else
- {
- bool hasFort = reader->readBool();
- if(hasFort)
- object->builtBuildings.insert(BuildingID::FORT);
- //means that set of standard building should be included
- object->builtBuildings.insert(BuildingID::DEFAULT);
- }
- if(features.levelAB)
- {
- std::set<SpellID> spellsMask;
- reader->readBitmaskSpells(spellsMask, false);
- std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
- }
- {
- std::set<SpellID> spellsMask = VLC->spellh->getDefaultAllowed(); // by default - include spells from mods
- reader->readBitmaskSpells(spellsMask, true);
- std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
- }
- if(features.levelHOTA1)
- {
- // TODO: HOTA support
- [[maybe_unused]] bool spellResearchAvailable = reader->readBool();
- }
- // Read castle events
- uint32_t eventsCount = reader->readUInt32();
- for(int eventID = 0; eventID < eventsCount; ++eventID)
- {
- CCastleEvent event;
- event.name = readBasicString();
- event.message.appendTextID(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description")));
- reader->readResources(event.resources);
- event.players = reader->readUInt8();
- if(features.levelSOD)
- event.humanAffected = reader->readBool();
- else
- event.humanAffected = true;
- event.computerAffected = reader->readBool();
- event.firstOccurrence = reader->readUInt16();
- event.nextOccurrence = reader->readUInt8();
- reader->skipZero(17);
- // New buildings
- reader->readBitmaskBuildings(event.buildings, faction);
- event.creatures.resize(7);
- for(int i = 0; i < 7; ++i)
- event.creatures[i] = reader->readUInt16();
- reader->skipZero(4);
- object->events.push_back(event);
- }
- if(features.levelSOD)
- {
- object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
- uint8_t alignment = reader->readUInt8();
- if(alignment != 255)
- {
- if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
- {
- if (mapHeader->players[alignment].canAnyonePlay())
- object->alignmentToPlayer = PlayerColor(alignment);
- else
- logGlobal->warn("%s - Alignment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
- }
- else
- {
- // TODO: HOTA support
- uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
- if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
- {
- logGlobal->warn("%s - Alignment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
- }
- else
- {
- logGlobal->warn("%s - Alignment of town at %s is corrupted!!", mapName, position.toString());
- }
- }
- }
- }
- reader->skipZero(3);
- return object;
- }
- void CMapLoaderH3M::readEvents()
- {
- uint32_t eventsCount = reader->readUInt32();
- for(int eventID = 0; eventID < eventsCount; ++eventID)
- {
- CMapEvent event;
- event.name = readBasicString();
- event.message.appendTextID(readLocalizedString(TextIdentifier("event", eventID, "description")));
- reader->readResources(event.resources);
- event.players = reader->readUInt8();
- if(features.levelSOD)
- {
- event.humanAffected = reader->readBool();
- }
- else
- {
- event.humanAffected = true;
- }
- event.computerAffected = reader->readBool();
- event.firstOccurrence = reader->readUInt16();
- event.nextOccurrence = reader->readUInt8();
- reader->skipZero(17);
- map->events.push_back(event);
- }
- }
- void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CCreatureSet * guards, const int3 & position)
- {
- bool hasMessage = reader->readBool();
- if(hasMessage)
- {
- message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));
- bool hasGuards = reader->readBool();
- if(hasGuards)
- readCreatureSet(guards, 7);
- reader->skipZero(4);
- }
- }
- std::string CMapLoaderH3M::readBasicString()
- {
- return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
- }
- std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
- {
- std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
- TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
- if(mapString.empty())
- return "";
- return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);
- }
- void CMapLoaderH3M::afterRead()
- {
- //convert main town positions for all players to actual object position, in H3M it is position of active tile
- for(auto & p : map->players)
- {
- int3 posOfMainTown = p.posOfMainTown;
- if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
- {
- const TerrainTile & t = map->getTile(posOfMainTown);
- const CGObjectInstance * mainTown = nullptr;
- for(auto * obj : t.visitableObjects)
- {
- if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
- {
- mainTown = obj;
- break;
- }
- }
- if(mainTown == nullptr)
- continue;
- p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
- }
- }
- map->resolveQuestIdentifiers();
- }
- VCMI_LIB_NAMESPACE_END
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