MapFormatH3M.cpp 70 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CSkillHandler.h"
  20. #include "../CStopWatch.h"
  21. #include "../GameSettings.h"
  22. #include "../RiverHandler.h"
  23. #include "../RoadHandler.h"
  24. #include "../TerrainHandler.h"
  25. #include "../TextOperations.h"
  26. #include "../VCMI_Lib.h"
  27. #include "../constants/StringConstants.h"
  28. #include "../filesystem/CBinaryReader.h"
  29. #include "../filesystem/Filesystem.h"
  30. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  31. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  32. #include "../mapObjects/CGCreature.h"
  33. #include "../mapObjects/MapObjects.h"
  34. #include "../mapObjects/ObjectTemplate.h"
  35. #include "../modding/ModScope.h"
  36. #include "../networkPacks/Component.h"
  37. #include "../networkPacks/ArtifactLocation.h"
  38. #include "../spells/CSpellHandler.h"
  39. #include <boost/crc.hpp>
  40. VCMI_LIB_NAMESPACE_BEGIN
  41. static std::string convertMapName(std::string input)
  42. {
  43. boost::algorithm::to_lower(input);
  44. boost::algorithm::trim(input);
  45. boost::algorithm::erase_all(input, ".");
  46. size_t slashPos = input.find_last_of('/');
  47. if(slashPos != std::string::npos)
  48. return input.substr(slashPos + 1);
  49. return input;
  50. }
  51. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  52. : map(nullptr)
  53. , reader(new MapReaderH3M(stream))
  54. , inputStream(stream)
  55. , mapName(convertMapName(mapName))
  56. , modName(modName)
  57. , fileEncoding(encodingName)
  58. {
  59. }
  60. //must be instantiated in .cpp file for access to complete types of all member fields
  61. CMapLoaderH3M::~CMapLoaderH3M() = default;
  62. std::unique_ptr<CMap> CMapLoaderH3M::loadMap(IGameCallback * cb)
  63. {
  64. // Init map object by parsing the input buffer
  65. map = new CMap(cb);
  66. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  67. init();
  68. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  69. }
  70. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  71. {
  72. // Read header
  73. mapHeader = std::make_unique<CMapHeader>();
  74. readHeader();
  75. return std::move(mapHeader);
  76. }
  77. void CMapLoaderH3M::init()
  78. {
  79. //TODO: get rid of double input process
  80. si64 temp_size = inputStream->getSize();
  81. inputStream->seek(0);
  82. auto * temp_buffer = new ui8[temp_size];
  83. inputStream->read(temp_buffer, temp_size);
  84. // Compute checksum
  85. boost::crc_32_type result;
  86. result.process_bytes(temp_buffer, temp_size);
  87. map->checksum = result.checksum();
  88. delete[] temp_buffer;
  89. inputStream->seek(0);
  90. readHeader();
  91. readDisposedHeroes();
  92. readMapOptions();
  93. readAllowedArtifacts();
  94. readAllowedSpellsAbilities();
  95. readRumors();
  96. readPredefinedHeroes();
  97. readTerrain();
  98. readObjectTemplates();
  99. readObjects();
  100. readEvents();
  101. map->calculateGuardingGreaturePositions();
  102. afterRead();
  103. //map->banWaterContent(); //Not sure if force this for custom scenarios
  104. }
  105. static MapIdentifiersH3M generateMapping(EMapFormat format)
  106. {
  107. auto features = MapFormatFeaturesH3M::find(format, 0);
  108. MapIdentifiersH3M identifierMapper;
  109. if(features.levelROE)
  110. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  111. if(features.levelAB)
  112. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  113. if(features.levelSOD)
  114. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  115. if(features.levelWOG)
  116. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  117. if(features.levelHOTA0)
  118. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  119. return identifierMapper;
  120. }
  121. static std::map<EMapFormat, MapIdentifiersH3M> generateMappings()
  122. {
  123. std::map<EMapFormat, MapIdentifiersH3M> result;
  124. auto addMapping = [&result](EMapFormat format)
  125. {
  126. try
  127. {
  128. result[format] = generateMapping(format);
  129. }
  130. catch(const std::runtime_error &)
  131. {
  132. // unsupported map format - skip
  133. }
  134. };
  135. addMapping(EMapFormat::ROE);
  136. addMapping(EMapFormat::AB);
  137. addMapping(EMapFormat::SOD);
  138. addMapping(EMapFormat::HOTA);
  139. addMapping(EMapFormat::WOG);
  140. return result;
  141. }
  142. void CMapLoaderH3M::readHeader()
  143. {
  144. // Map version
  145. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  146. if(mapHeader->version == EMapFormat::HOTA)
  147. {
  148. uint32_t hotaVersion = reader->readUInt32();
  149. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  150. reader->setFormatLevel(features);
  151. if(hotaVersion > 0)
  152. {
  153. bool isMirrorMap = reader->readBool();
  154. bool isArenaMap = reader->readBool();
  155. //TODO: HotA
  156. if (isMirrorMap)
  157. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  158. if (isArenaMap)
  159. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  160. }
  161. if(hotaVersion > 1)
  162. {
  163. [[maybe_unused]] uint8_t unknown = reader->readUInt32();
  164. assert(unknown == 12);
  165. }
  166. }
  167. else
  168. {
  169. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  170. reader->setFormatLevel(features);
  171. }
  172. // optimization - load mappings only once to avoid slow parsing of map headers for map list
  173. static const std::map<EMapFormat, MapIdentifiersH3M> identifierMappers = generateMappings();
  174. const MapIdentifiersH3M & identifierMapper = identifierMappers.at(mapHeader->version);
  175. reader->setIdentifierRemapper(identifierMapper);
  176. // include basic mod
  177. if(mapHeader->version == EMapFormat::WOG)
  178. mapHeader->mods["wake-of-gods"];
  179. // Read map name, description, dimensions,...
  180. mapHeader->areAnyPlayers = reader->readBool();
  181. mapHeader->height = mapHeader->width = reader->readInt32();
  182. mapHeader->twoLevel = reader->readBool();
  183. mapHeader->name.appendTextID(readLocalizedString("header.name"));
  184. mapHeader->description.appendTextID(readLocalizedString("header.description"));
  185. mapHeader->author.appendRawString("");
  186. mapHeader->authorContact.appendRawString("");
  187. mapHeader->mapVersion.appendRawString("");
  188. mapHeader->creationDateTime = 0;
  189. mapHeader->difficulty = static_cast<EMapDifficulty>(reader->readInt8Checked(0, 4));
  190. if(features.levelAB)
  191. mapHeader->levelLimit = reader->readInt8Checked(0, std::min(100u, VLC->heroh->maxSupportedLevel()));
  192. else
  193. mapHeader->levelLimit = 0;
  194. readPlayerInfo();
  195. readVictoryLossConditions();
  196. readTeamInfo();
  197. readAllowedHeroes();
  198. }
  199. void CMapLoaderH3M::readPlayerInfo()
  200. {
  201. for(int i = 0; i < mapHeader->players.size(); ++i)
  202. {
  203. auto & playerInfo = mapHeader->players[i];
  204. playerInfo.canHumanPlay = reader->readBool();
  205. playerInfo.canComputerPlay = reader->readBool();
  206. // If nobody can play with this player - skip loading of these properties
  207. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  208. {
  209. if(features.levelROE)
  210. reader->skipUnused(6);
  211. if(features.levelAB)
  212. reader->skipUnused(6);
  213. if(features.levelSOD)
  214. reader->skipUnused(1);
  215. continue;
  216. }
  217. playerInfo.aiTactic = static_cast<EAiTactic>(reader->readInt8Checked(-1, 3));
  218. if(features.levelSOD)
  219. reader->skipUnused(1); //TODO: check meaning?
  220. std::set<FactionID> allowedFactions;
  221. reader->readBitmaskFactions(allowedFactions, false);
  222. const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
  223. const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
  224. if(!allFactionsAllowed)
  225. playerInfo.allowedFactions = allowedFactions;
  226. playerInfo.hasMainTown = reader->readBool();
  227. if(playerInfo.hasMainTown)
  228. {
  229. if(features.levelAB)
  230. {
  231. playerInfo.generateHeroAtMainTown = reader->readBool();
  232. reader->skipUnused(1); //TODO: check meaning?
  233. }
  234. else
  235. {
  236. playerInfo.generateHeroAtMainTown = true;
  237. }
  238. playerInfo.posOfMainTown = reader->readInt3();
  239. }
  240. playerInfo.hasRandomHero = reader->readBool();
  241. playerInfo.mainCustomHeroId = reader->readHero();
  242. if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)
  243. {
  244. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  245. playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  246. }
  247. if(features.levelAB)
  248. {
  249. reader->skipUnused(1); //TODO: check meaning?
  250. size_t heroCount = reader->readUInt32();
  251. for(size_t pp = 0; pp < heroCount; ++pp)
  252. {
  253. SHeroName vv;
  254. vv.heroId = reader->readHero();
  255. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId.getNum()));
  256. playerInfo.heroesNames.push_back(vv);
  257. }
  258. }
  259. }
  260. }
  261. void CMapLoaderH3M::readVictoryLossConditions()
  262. {
  263. mapHeader->triggeredEvents.clear();
  264. mapHeader->victoryMessage.clear();
  265. mapHeader->defeatMessage.clear();
  266. auto vicCondition = static_cast<EVictoryConditionType>(reader->readInt8Checked(-1, 12));
  267. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  268. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  269. defeatCondition.value = 7;
  270. TriggeredEvent standardVictory;
  271. standardVictory.effect.type = EventEffect::VICTORY;
  272. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  273. standardVictory.identifier = "standardVictory";
  274. standardVictory.description.clear(); // TODO: display in quest window
  275. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  276. standardVictory.trigger = EventExpression(victoryCondition);
  277. TriggeredEvent standardDefeat;
  278. standardDefeat.effect.type = EventEffect::DEFEAT;
  279. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  280. standardDefeat.identifier = "standardDefeat";
  281. standardDefeat.description.clear(); // TODO: display in quest window
  282. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  283. standardDefeat.trigger = EventExpression(defeatCondition);
  284. // Specific victory conditions
  285. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  286. {
  287. // create normal condition
  288. mapHeader->triggeredEvents.push_back(standardVictory);
  289. mapHeader->victoryIconIndex = 11;
  290. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  291. }
  292. else
  293. {
  294. TriggeredEvent specialVictory;
  295. specialVictory.effect.type = EventEffect::VICTORY;
  296. specialVictory.identifier = "specialVictory";
  297. specialVictory.description.clear(); // TODO: display in quest window
  298. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  299. bool allowNormalVictory = reader->readBool();
  300. bool appliesToAI = reader->readBool();
  301. switch(vicCondition)
  302. {
  303. case EVictoryConditionType::ARTIFACT:
  304. {
  305. assert(allowNormalVictory == true); // not selectable in editor
  306. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  307. cond.objectType = reader->readArtifact();
  308. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  309. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  310. specialVictory.trigger = EventExpression(cond);
  311. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  312. break;
  313. }
  314. case EVictoryConditionType::GATHERTROOP:
  315. {
  316. EventCondition cond(EventCondition::HAVE_CREATURES);
  317. cond.objectType = reader->readCreature();
  318. cond.value = reader->readInt32();
  319. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  320. specialVictory.onFulfill.appendTextID("core.genrltxt.276");
  321. specialVictory.trigger = EventExpression(cond);
  322. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  323. break;
  324. }
  325. case EVictoryConditionType::GATHERRESOURCE:
  326. {
  327. EventCondition cond(EventCondition::HAVE_RESOURCES);
  328. cond.objectType = reader->readGameResID();
  329. cond.value = reader->readInt32();
  330. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  331. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  332. specialVictory.trigger = EventExpression(cond);
  333. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  334. break;
  335. }
  336. case EVictoryConditionType::BUILDCITY:
  337. {
  338. assert(appliesToAI == true); // not selectable in editor
  339. EventExpression::OperatorAll oper;
  340. EventCondition cond(EventCondition::HAVE_BUILDING);
  341. cond.position = reader->readInt3();
  342. cond.objectType = BuildingID::HALL_LEVEL(reader->readInt8Checked(0,3) + 1);
  343. oper.expressions.emplace_back(cond);
  344. cond.objectType = BuildingID::FORT_LEVEL(reader->readInt8Checked(0, 2));
  345. oper.expressions.emplace_back(cond);
  346. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  347. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  348. specialVictory.trigger = EventExpression(oper);
  349. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  350. break;
  351. }
  352. case EVictoryConditionType::BUILDGRAIL:
  353. {
  354. assert(allowNormalVictory == true); // not selectable in editor
  355. assert(appliesToAI == true); // not selectable in editor
  356. EventCondition cond(EventCondition::HAVE_BUILDING);
  357. cond.objectType = BuildingID(BuildingID::GRAIL);
  358. cond.position = reader->readInt3();
  359. if(cond.position.z > 2)
  360. cond.position = int3(-1, -1, -1);
  361. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  362. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  363. specialVictory.trigger = EventExpression(cond);
  364. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  365. break;
  366. }
  367. case EVictoryConditionType::BEATHERO:
  368. {
  369. if (!allowNormalVictory)
  370. logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
  371. allowNormalVictory = true; // H3 behavior
  372. assert(appliesToAI == false); // not selectable in editor
  373. EventCondition cond(EventCondition::DESTROY);
  374. cond.objectType = MapObjectID(MapObjectID::HERO);
  375. cond.position = reader->readInt3();
  376. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  377. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  378. specialVictory.trigger = EventExpression(cond);
  379. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  380. break;
  381. }
  382. case EVictoryConditionType::CAPTURECITY:
  383. {
  384. EventCondition cond(EventCondition::CONTROL);
  385. cond.objectType = MapObjectID(MapObjectID::TOWN);
  386. cond.position = reader->readInt3();
  387. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  388. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  389. specialVictory.trigger = EventExpression(cond);
  390. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  391. break;
  392. }
  393. case EVictoryConditionType::BEATMONSTER:
  394. {
  395. assert(appliesToAI == true); // not selectable in editor
  396. EventCondition cond(EventCondition::DESTROY);
  397. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  398. cond.position = reader->readInt3();
  399. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  400. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  401. specialVictory.trigger = EventExpression(cond);
  402. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  403. break;
  404. }
  405. case EVictoryConditionType::TAKEDWELLINGS:
  406. {
  407. EventExpression::OperatorAll oper;
  408. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR1)));
  409. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR4)));
  410. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  411. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  412. specialVictory.trigger = EventExpression(oper);
  413. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  414. break;
  415. }
  416. case EVictoryConditionType::TAKEMINES:
  417. {
  418. EventCondition cond(EventCondition::CONTROL);
  419. cond.objectType = MapObjectID(MapObjectID::MINE);
  420. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  421. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  422. specialVictory.trigger = EventExpression(cond);
  423. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  424. break;
  425. }
  426. case EVictoryConditionType::TRANSPORTITEM:
  427. {
  428. assert(allowNormalVictory == true); // not selectable in editor
  429. EventCondition cond(EventCondition::TRANSPORT);
  430. cond.objectType = reader->readArtifact8();
  431. cond.position = reader->readInt3();
  432. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  433. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  434. specialVictory.trigger = EventExpression(cond);
  435. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  436. break;
  437. }
  438. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  439. {
  440. assert(appliesToAI == false); // not selectable in editor
  441. EventCondition cond(EventCondition::DESTROY);
  442. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  443. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  444. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  445. specialVictory.trigger = EventExpression(cond);
  446. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  447. mapHeader->victoryIconIndex = 12;
  448. break;
  449. }
  450. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  451. {
  452. assert(appliesToAI == false); // not selectable in editor
  453. EventCondition cond(EventCondition::DAYS_PASSED);
  454. cond.value = reader->readUInt32();
  455. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  456. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  457. specialVictory.trigger = EventExpression(cond);
  458. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  459. mapHeader->victoryIconIndex = 13;
  460. break;
  461. }
  462. default:
  463. assert(0);
  464. }
  465. if(allowNormalVictory)
  466. {
  467. size_t playersOnMap = boost::range::count_if(
  468. mapHeader->players,
  469. [](const PlayerInfo & info)
  470. {
  471. return info.canAnyonePlay();
  472. }
  473. );
  474. if(playersOnMap == 1)
  475. {
  476. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  477. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  478. }
  479. }
  480. // if condition is human-only turn it into following construction: AllOf(human, condition)
  481. if(!appliesToAI)
  482. {
  483. EventExpression::OperatorAll oper;
  484. EventCondition notAI(EventCondition::IS_HUMAN);
  485. notAI.value = 1;
  486. oper.expressions.emplace_back(notAI);
  487. oper.expressions.push_back(specialVictory.trigger.get());
  488. specialVictory.trigger = EventExpression(oper);
  489. }
  490. // if normal victory allowed - add one more quest
  491. if(allowNormalVictory)
  492. {
  493. mapHeader->victoryMessage.appendRawString(" / ");
  494. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  495. mapHeader->triggeredEvents.push_back(standardVictory);
  496. }
  497. mapHeader->triggeredEvents.push_back(specialVictory);
  498. }
  499. // Read loss conditions
  500. auto lossCond = static_cast<ELossConditionType>(reader->readInt8Checked(-1, 2));
  501. if(lossCond == ELossConditionType::LOSSSTANDARD)
  502. {
  503. mapHeader->defeatIconIndex = 3;
  504. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  505. }
  506. else
  507. {
  508. TriggeredEvent specialDefeat;
  509. specialDefeat.effect.type = EventEffect::DEFEAT;
  510. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  511. specialDefeat.identifier = "specialDefeat";
  512. specialDefeat.description.clear(); // TODO: display in quest window
  513. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  514. switch(lossCond)
  515. {
  516. case ELossConditionType::LOSSCASTLE:
  517. {
  518. EventExpression::OperatorNone noneOf;
  519. EventCondition cond(EventCondition::CONTROL);
  520. cond.objectType = Obj(Obj::TOWN);
  521. cond.position = reader->readInt3();
  522. noneOf.expressions.emplace_back(cond);
  523. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  524. specialDefeat.trigger = EventExpression(noneOf);
  525. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  526. break;
  527. }
  528. case ELossConditionType::LOSSHERO:
  529. {
  530. EventExpression::OperatorNone noneOf;
  531. EventCondition cond(EventCondition::CONTROL);
  532. cond.objectType = Obj(Obj::HERO);
  533. cond.position = reader->readInt3();
  534. noneOf.expressions.emplace_back(cond);
  535. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  536. specialDefeat.trigger = EventExpression(noneOf);
  537. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  538. break;
  539. }
  540. case ELossConditionType::TIMEEXPIRES:
  541. {
  542. EventCondition cond(EventCondition::DAYS_PASSED);
  543. cond.value = reader->readUInt16();
  544. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  545. specialDefeat.trigger = EventExpression(cond);
  546. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  547. break;
  548. }
  549. }
  550. // turn simple loss condition into complete one that can be evaluated later:
  551. // - any of :
  552. // - days without town: 7
  553. // - all of:
  554. // - is human
  555. // - (expression)
  556. EventExpression::OperatorAll allOf;
  557. EventCondition isHuman(EventCondition::IS_HUMAN);
  558. isHuman.value = 1;
  559. allOf.expressions.emplace_back(isHuman);
  560. allOf.expressions.push_back(specialDefeat.trigger.get());
  561. specialDefeat.trigger = EventExpression(allOf);
  562. mapHeader->triggeredEvents.push_back(specialDefeat);
  563. }
  564. mapHeader->triggeredEvents.push_back(standardDefeat);
  565. }
  566. void CMapLoaderH3M::readTeamInfo()
  567. {
  568. mapHeader->howManyTeams = reader->readUInt8();
  569. if(mapHeader->howManyTeams > 0)
  570. {
  571. // Teams
  572. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  573. mapHeader->players[i].team = TeamID(reader->readUInt8());
  574. }
  575. else
  576. {
  577. // No alliances
  578. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  579. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  580. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  581. }
  582. }
  583. void CMapLoaderH3M::readAllowedHeroes()
  584. {
  585. mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
  586. if(features.levelHOTA0)
  587. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  588. else
  589. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  590. if(features.levelAB)
  591. {
  592. size_t placeholdersQty = reader->readUInt32();
  593. for (size_t i = 0; i < placeholdersQty; ++i)
  594. {
  595. auto heroID = reader->readHero();
  596. mapHeader->reservedCampaignHeroes.insert(heroID);
  597. }
  598. }
  599. }
  600. void CMapLoaderH3M::readDisposedHeroes()
  601. {
  602. // Reading disposed heroes (20 bytes)
  603. if(features.levelSOD)
  604. {
  605. size_t disp = reader->readUInt8();
  606. map->disposedHeroes.resize(disp);
  607. for(size_t g = 0; g < disp; ++g)
  608. {
  609. map->disposedHeroes[g].heroId = reader->readHero();
  610. map->disposedHeroes[g].portrait = reader->readHeroPortrait();
  611. map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId.getNum()));
  612. reader->readBitmaskPlayers(map->disposedHeroes[g].players, false);
  613. }
  614. }
  615. }
  616. void CMapLoaderH3M::readMapOptions()
  617. {
  618. //omitting NULLS
  619. reader->skipZero(31);
  620. if(features.levelHOTA0)
  621. {
  622. //TODO: HotA
  623. bool allowSpecialMonths = reader->readBool();
  624. if(!allowSpecialMonths)
  625. logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
  626. reader->skipZero(3);
  627. }
  628. if(features.levelHOTA1)
  629. {
  630. // Unknown, may be another "sized bitmap", e.g
  631. // 4 bytes - size of bitmap (16)
  632. // 2 bytes - bitmap data (16 bits / 2 bytes)
  633. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  634. assert(unknownConstant == 16);
  635. reader->skipZero(5);
  636. }
  637. if(features.levelHOTA3)
  638. {
  639. //TODO: HotA
  640. int32_t roundLimit = reader->readInt32();
  641. if(roundLimit != -1)
  642. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  643. }
  644. }
  645. void CMapLoaderH3M::readAllowedArtifacts()
  646. {
  647. map->allowedArtifact = VLC->arth->getDefaultAllowed();
  648. if(features.levelAB)
  649. {
  650. if(features.levelHOTA0)
  651. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  652. else
  653. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  654. }
  655. // ban combo artifacts
  656. if(!features.levelSOD)
  657. {
  658. for(auto const & artifact : VLC->arth->objects)
  659. if(artifact->isCombined())
  660. map->allowedArtifact.erase(artifact->getId());
  661. }
  662. if(!features.levelAB)
  663. {
  664. map->allowedArtifact.erase(ArtifactID::VIAL_OF_DRAGON_BLOOD);
  665. map->allowedArtifact.erase(ArtifactID::ARMAGEDDONS_BLADE);
  666. }
  667. // Messy, but needed
  668. for(TriggeredEvent & event : map->triggeredEvents)
  669. {
  670. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  671. {
  672. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  673. {
  674. map->allowedArtifact.erase(cond.objectType.as<ArtifactID>());
  675. }
  676. return cond;
  677. };
  678. event.trigger = event.trigger.morph(patcher);
  679. }
  680. }
  681. void CMapLoaderH3M::readAllowedSpellsAbilities()
  682. {
  683. map->allowedSpells = VLC->spellh->getDefaultAllowed();
  684. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  685. if(features.levelSOD)
  686. {
  687. reader->readBitmaskSpells(map->allowedSpells, true);
  688. reader->readBitmaskSkills(map->allowedAbilities, true);
  689. }
  690. }
  691. void CMapLoaderH3M::readRumors()
  692. {
  693. size_t rumorsCount = reader->readUInt32();
  694. assert(rumorsCount < 1000); // sanity check
  695. for(size_t it = 0; it < rumorsCount; it++)
  696. {
  697. Rumor ourRumor;
  698. ourRumor.name = readBasicString();
  699. ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));
  700. map->rumors.push_back(ourRumor);
  701. }
  702. }
  703. void CMapLoaderH3M::readPredefinedHeroes()
  704. {
  705. if(!features.levelSOD)
  706. return;
  707. uint32_t heroesCount = features.heroesCount;
  708. if(features.levelHOTA0)
  709. heroesCount = reader->readUInt32();
  710. assert(heroesCount <= features.heroesCount);
  711. for(int heroID = 0; heroID < heroesCount; heroID++)
  712. {
  713. bool custom = reader->readBool();
  714. if(!custom)
  715. continue;
  716. auto * hero = new CGHeroInstance(map->cb);
  717. hero->ID = Obj::HERO;
  718. hero->subID = heroID;
  719. bool hasExp = reader->readBool();
  720. if(hasExp)
  721. {
  722. hero->exp = reader->readUInt32();
  723. }
  724. else
  725. {
  726. hero->exp = 0;
  727. }
  728. bool hasSecSkills = reader->readBool();
  729. if(hasSecSkills)
  730. {
  731. uint32_t howMany = reader->readUInt32();
  732. hero->secSkills.resize(howMany);
  733. for(int yy = 0; yy < howMany; ++yy)
  734. {
  735. hero->secSkills[yy].first = reader->readSkill();
  736. hero->secSkills[yy].second = reader->readInt8Checked(1,3);
  737. }
  738. }
  739. loadArtifactsOfHero(hero);
  740. bool hasCustomBio = reader->readBool();
  741. if(hasCustomBio)
  742. hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  743. // 0xFF is default, 00 male, 01 female
  744. hero->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  745. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  746. bool hasCustomSpells = reader->readBool();
  747. if(hasCustomSpells)
  748. reader->readBitmaskSpells(hero->spells, false);
  749. bool hasCustomPrimSkills = reader->readBool();
  750. if(hasCustomPrimSkills)
  751. {
  752. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  753. {
  754. hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
  755. }
  756. }
  757. map->predefinedHeroes.emplace_back(hero);
  758. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getById(hero->getHeroType())->getJsonKey());
  759. }
  760. }
  761. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  762. {
  763. bool hasArtSet = reader->readBool();
  764. // True if artifact set is not default (hero has some artifacts)
  765. if(!hasArtSet)
  766. return;
  767. // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
  768. hero->spells.insert(SpellID::SPELLBOOK_PRESET);
  769. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  770. {
  771. logGlobal->debug("Hero %d at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getHeroType().getNum(), hero->pos.toString());
  772. hero->artifactsInBackpack.clear();
  773. while(!hero->artifactsWorn.empty())
  774. hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
  775. }
  776. for(int i = 0; i < features.artifactSlotsCount; i++)
  777. loadArtifactToSlot(hero, i);
  778. // bag artifacts
  779. // number of artifacts in hero's bag
  780. size_t amount = reader->readUInt16();
  781. for(size_t i = 0; i < amount; ++i)
  782. {
  783. loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  784. }
  785. }
  786. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  787. {
  788. ArtifactID artifactID = reader->readArtifact();
  789. if(artifactID == ArtifactID::NONE)
  790. return false;
  791. const Artifact * art = artifactID.toEntity(VLC);
  792. if(!art)
  793. {
  794. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  795. return false;
  796. }
  797. if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
  798. {
  799. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  800. return false;
  801. }
  802. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  803. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  804. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  805. auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
  806. if(artifact->canBePutAt(hero, ArtifactPosition(slot)))
  807. {
  808. artifact->putAt(*hero, ArtifactPosition(slot));
  809. }
  810. else
  811. {
  812. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
  813. return false;
  814. }
  815. return true;
  816. }
  817. void CMapLoaderH3M::readTerrain()
  818. {
  819. map->initTerrain();
  820. // Read terrain
  821. int3 pos;
  822. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  823. {
  824. //OH3 format is [z][y][x]
  825. for(pos.y = 0; pos.y < map->height; pos.y++)
  826. {
  827. for(pos.x = 0; pos.x < map->width; pos.x++)
  828. {
  829. auto & tile = map->getTile(pos);
  830. tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
  831. tile.terView = reader->readUInt8();
  832. tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
  833. tile.riverDir = reader->readUInt8();
  834. tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
  835. tile.roadDir = reader->readUInt8();
  836. tile.extTileFlags = reader->readUInt8();
  837. tile.blocked = !tile.terType->isPassable();
  838. tile.visitable = false;
  839. assert(tile.terType->getId() != ETerrainId::NONE);
  840. }
  841. }
  842. }
  843. map->calculateWaterContent();
  844. }
  845. void CMapLoaderH3M::readObjectTemplates()
  846. {
  847. uint32_t defAmount = reader->readUInt32();
  848. templates.reserve(defAmount);
  849. // Read custom defs
  850. for(int defID = 0; defID < defAmount; ++defID)
  851. {
  852. auto tmpl = reader->readObjectTemplate();
  853. templates.push_back(tmpl);
  854. if (!CResourceHandler::get()->existsResource(tmpl->animationFile.addPrefix("SPRITES/")))
  855. logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile.getOriginalName(), tmpl->id, tmpl->subid );
  856. }
  857. }
  858. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  859. {
  860. auto * object = new CGEvent(map->cb);
  861. readBoxContent(object, mapPosition, idToBeGiven);
  862. reader->readBitmaskPlayers(object->availableFor, false);
  863. object->computerActivate = reader->readBool();
  864. object->removeAfterVisit = reader->readBool();
  865. reader->skipZero(4);
  866. if(features.levelHOTA3)
  867. object->humanActivate = reader->readBool();
  868. else
  869. object->humanActivate = true;
  870. return object;
  871. }
  872. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  873. {
  874. auto * object = new CGPandoraBox(map->cb);
  875. readBoxContent(object, mapPosition, idToBeGiven);
  876. return object;
  877. }
  878. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  879. {
  880. readMessageAndGuards(object->message, object, mapPosition);
  881. Rewardable::VisitInfo vinfo;
  882. auto & reward = vinfo.reward;
  883. reward.heroExperience = reader->readUInt32();
  884. reward.manaDiff = reader->readInt32();
  885. if(auto val = reader->readInt8Checked(-3, 3))
  886. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  887. if(auto val = reader->readInt8Checked(-3, 3))
  888. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  889. reader->readResources(reward.resources);
  890. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  891. reward.primary.at(x) = reader->readUInt8();
  892. size_t gabn = reader->readUInt8(); //number of gained abilities
  893. for(size_t oo = 0; oo < gabn; ++oo)
  894. {
  895. auto rId = reader->readSkill();
  896. auto rVal = reader->readInt8Checked(1,3);
  897. reward.secondary[rId] = rVal;
  898. }
  899. size_t gart = reader->readUInt8(); //number of gained artifacts
  900. for(size_t oo = 0; oo < gart; ++oo)
  901. reward.artifacts.push_back(reader->readArtifact());
  902. size_t gspel = reader->readUInt8(); //number of gained spells
  903. for(size_t oo = 0; oo < gspel; ++oo)
  904. reward.spells.push_back(reader->readSpell());
  905. size_t gcre = reader->readUInt8(); //number of gained creatures
  906. for(size_t oo = 0; oo < gcre; ++oo)
  907. {
  908. auto rId = reader->readCreature();
  909. auto rVal = reader->readUInt16();
  910. reward.creatures.emplace_back(rId, rVal);
  911. }
  912. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  913. object->configuration.info.push_back(vinfo);
  914. reader->skipZero(8);
  915. }
  916. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  917. {
  918. auto * object = new CGCreature(map->cb);
  919. if(features.levelAB)
  920. {
  921. object->identifier = reader->readUInt32();
  922. map->questIdentifierToId[object->identifier] = objectInstanceID;
  923. }
  924. auto * hlp = new CStackInstance();
  925. hlp->count = reader->readUInt16();
  926. //type will be set during initialization
  927. object->putStack(SlotID(0), hlp);
  928. object->character = reader->readInt8Checked(0, 4);
  929. bool hasMessage = reader->readBool();
  930. if(hasMessage)
  931. {
  932. object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  933. reader->readResources(object->resources);
  934. object->gainedArtifact = reader->readArtifact();
  935. }
  936. object->neverFlees = reader->readBool();
  937. object->notGrowingTeam = reader->readBool();
  938. reader->skipZero(2);
  939. if(features.levelHOTA3)
  940. {
  941. //TODO: HotA
  942. int32_t aggressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  943. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  944. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on successful aggression check
  945. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  946. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  947. if(aggressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  948. logGlobal->warn(
  949. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemented!",
  950. mapName,
  951. mapPosition.toString(),
  952. aggressionExact,
  953. int(joinOnlyForMoney),
  954. joinPercent,
  955. upgradedStack,
  956. stacksCount
  957. );
  958. }
  959. return object;
  960. }
  961. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  962. {
  963. auto * object = new CGSignBottle(map->cb);
  964. object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  965. reader->skipZero(4);
  966. return object;
  967. }
  968. CGObjectInstance * CMapLoaderH3M::readWitchHut(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  969. {
  970. auto * object = readGeneric(position, objectTemplate);
  971. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  972. // AB and later maps have allowed abilities defined in H3M
  973. if(features.levelAB)
  974. {
  975. std::set<SecondarySkill> allowedAbilities;
  976. reader->readBitmaskSkills(allowedAbilities, false);
  977. if (rewardable)
  978. {
  979. if(allowedAbilities.size() != 1)
  980. {
  981. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  982. for(int skillID = features.skillsCount; skillID < defaultAllowed.size(); ++skillID)
  983. if(defaultAllowed.count(skillID))
  984. allowedAbilities.insert(SecondarySkill(skillID));
  985. }
  986. JsonNode variable;
  987. if (allowedAbilities.size() == 1)
  988. {
  989. variable.String() = VLC->skills()->getById(*allowedAbilities.begin())->getJsonKey();
  990. }
  991. else
  992. {
  993. JsonVector anyOfList;
  994. for (auto const & skill : allowedAbilities)
  995. {
  996. JsonNode entry;
  997. entry.String() = VLC->skills()->getById(skill)->getJsonKey();
  998. anyOfList.push_back(entry);
  999. }
  1000. variable["anyOf"].Vector() = anyOfList;
  1001. }
  1002. variable.setModScope(ModScope::scopeGame()); // list may include skills from all mods
  1003. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1004. }
  1005. else
  1006. {
  1007. logGlobal->warn("Failed to set allowed secondary skills to a Witch Hut! Object is not rewardable!");
  1008. }
  1009. }
  1010. return object;
  1011. }
  1012. CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1013. {
  1014. enum class ScholarBonusType : int8_t {
  1015. RANDOM = -1,
  1016. PRIM_SKILL = 0,
  1017. SECONDARY_SKILL = 1,
  1018. SPELL = 2,
  1019. };
  1020. auto * object = readGeneric(position, objectTemplate);
  1021. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1022. uint8_t bonusTypeRaw = reader->readInt8Checked(-1, 2);
  1023. auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);
  1024. auto bonusID = reader->readUInt8();
  1025. if (rewardable)
  1026. {
  1027. switch (bonusType)
  1028. {
  1029. case ScholarBonusType::PRIM_SKILL:
  1030. {
  1031. JsonNode variable;
  1032. JsonNode dice;
  1033. variable.String() = NPrimarySkill::names[bonusID];
  1034. variable.setModScope(ModScope::scopeGame());
  1035. dice.Integer() = 80;
  1036. rewardable->configuration.presetVariable("primarySkill", "gainedStat", variable);
  1037. rewardable->configuration.presetVariable("dice", "0", dice);
  1038. break;
  1039. }
  1040. case ScholarBonusType::SECONDARY_SKILL:
  1041. {
  1042. JsonNode variable;
  1043. JsonNode dice;
  1044. variable.String() = VLC->skills()->getByIndex(bonusID)->getJsonKey();
  1045. variable.setModScope(ModScope::scopeGame());
  1046. dice.Integer() = 50;
  1047. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1048. rewardable->configuration.presetVariable("dice", "0", dice);
  1049. break;
  1050. }
  1051. case ScholarBonusType::SPELL:
  1052. {
  1053. JsonNode variable;
  1054. JsonNode dice;
  1055. variable.String() = VLC->spells()->getByIndex(bonusID)->getJsonKey();
  1056. variable.setModScope(ModScope::scopeGame());
  1057. dice.Integer() = 20;
  1058. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1059. rewardable->configuration.presetVariable("dice", "0", dice);
  1060. break;
  1061. }
  1062. case ScholarBonusType::RANDOM:
  1063. break;// No-op
  1064. default:
  1065. logGlobal->warn("Map '%s': Invalid Scholar settings! Ignoring...", mapName);
  1066. }
  1067. }
  1068. else
  1069. {
  1070. logGlobal->warn("Failed to set reward parameters for a Scholar! Object is not rewardable!");
  1071. }
  1072. reader->skipZero(6);
  1073. return object;
  1074. }
  1075. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  1076. {
  1077. auto * object = new CGGarrison(map->cb);
  1078. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1079. readCreatureSet(object, 7);
  1080. if(features.levelAB)
  1081. object->removableUnits = reader->readBool();
  1082. else
  1083. object->removableUnits = true;
  1084. reader->skipZero(8);
  1085. return object;
  1086. }
  1087. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1088. {
  1089. ArtifactID artID = ArtifactID::NONE; //random, set later
  1090. SpellID spellID = SpellID::NONE;
  1091. auto * object = new CGArtifact(map->cb);
  1092. readMessageAndGuards(object->message, object, mapPosition);
  1093. if(objectTemplate->id == Obj::SPELL_SCROLL)
  1094. {
  1095. spellID = reader->readSpell32();
  1096. artID = ArtifactID::SPELL_SCROLL;
  1097. }
  1098. else if(objectTemplate->id == Obj::ARTIFACT)
  1099. {
  1100. //specific artifact
  1101. artID = ArtifactID(objectTemplate->subid);
  1102. }
  1103. object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID.getNum());
  1104. return object;
  1105. }
  1106. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1107. {
  1108. auto * object = new CGResource(map->cb);
  1109. readMessageAndGuards(object->message, object, mapPosition);
  1110. object->amount = reader->readUInt32();
  1111. if(GameResID(objectTemplate->subid) == GameResID(EGameResID::GOLD))
  1112. {
  1113. // Gold is multiplied by 100.
  1114. object->amount *= CGResource::GOLD_AMOUNT_MULTIPLIER;
  1115. }
  1116. reader->skipZero(4);
  1117. return object;
  1118. }
  1119. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1120. {
  1121. auto * object = new CGMine(map->cb);
  1122. if(objectTemplate->subid < 7)
  1123. {
  1124. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1125. }
  1126. else
  1127. {
  1128. object->setOwner(PlayerColor::NEUTRAL);
  1129. reader->readBitmaskResources(object->abandonedMineResources, false);
  1130. }
  1131. return object;
  1132. }
  1133. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  1134. {
  1135. auto * object = new CGDwelling(map->cb);
  1136. setOwnerAndValidate(position, object, reader->readPlayer32());
  1137. return object;
  1138. }
  1139. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1140. {
  1141. auto * object = new CGDwelling(map->cb);
  1142. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1143. object->randomizationInfo = CGDwellingRandomizationInfo();
  1144. bool hasFactionInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_LVL;
  1145. bool hasLevelInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_FACTION;
  1146. if (hasFactionInfo)
  1147. {
  1148. object->randomizationInfo->identifier = reader->readUInt32();
  1149. if(object->randomizationInfo->identifier == 0)
  1150. reader->readBitmaskFactions(object->randomizationInfo->allowedFactions, false);
  1151. }
  1152. else
  1153. object->randomizationInfo->allowedFactions.insert(FactionID(objectTemplate->subid));
  1154. if(hasLevelInfo)
  1155. {
  1156. object->randomizationInfo->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
  1157. object->randomizationInfo->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
  1158. }
  1159. else
  1160. {
  1161. object->randomizationInfo->minLevel = objectTemplate->subid;
  1162. object->randomizationInfo->maxLevel = objectTemplate->subid;
  1163. }
  1164. return object;
  1165. }
  1166. CGObjectInstance * CMapLoaderH3M::readShrine(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1167. {
  1168. auto * object = readGeneric(position, objectTemplate);
  1169. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1170. SpellID spell = reader->readSpell32();
  1171. if (rewardable)
  1172. {
  1173. if(spell != SpellID::NONE)
  1174. {
  1175. JsonNode variable;
  1176. variable.String() = VLC->spells()->getById(spell)->getJsonKey();
  1177. variable.setModScope(ModScope::scopeGame()); // list may include spells from all mods
  1178. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1179. }
  1180. }
  1181. else
  1182. {
  1183. logGlobal->warn("Failed to set selected spell to a Shrine!. Object is not rewardable!");
  1184. }
  1185. return object;
  1186. }
  1187. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1188. {
  1189. auto * object = new CGHeroPlaceholder(map->cb);
  1190. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1191. HeroTypeID htid = reader->readHero(); //hero type id
  1192. if(htid.getNum() == -1)
  1193. {
  1194. object->powerRank = reader->readUInt8();
  1195. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1196. }
  1197. else
  1198. {
  1199. object->heroType = htid;
  1200. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1201. }
  1202. return object;
  1203. }
  1204. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1205. {
  1206. if (objectTemplate->subid < 1000)
  1207. {
  1208. map->grailPos = mapPosition;
  1209. map->grailRadius = reader->readInt32();
  1210. }
  1211. else
  1212. {
  1213. // Battle location for arena mode in HotA
  1214. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1215. }
  1216. return nullptr;
  1217. }
  1218. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1219. {
  1220. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1221. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(map->cb, objectTemplate);
  1222. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
  1223. return new CGObjectInstance(map->cb);
  1224. }
  1225. CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1226. {
  1227. if(objectTemplate->subid == 0)
  1228. return new CBank(map->cb);
  1229. return new CGObjectInstance(map->cb);
  1230. }
  1231. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1232. {
  1233. auto * guard = new CGQuestGuard(map->cb);
  1234. readQuest(guard, mapPosition);
  1235. return guard;
  1236. }
  1237. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1238. {
  1239. auto * object = readGeneric(mapPosition, objectTemplate);
  1240. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1241. return object;
  1242. }
  1243. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
  1244. {
  1245. auto * object = new CGLighthouse(map->cb);
  1246. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1247. return object;
  1248. }
  1249. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1250. {
  1251. if(features.levelHOTA3)
  1252. {
  1253. //TODO: HotA
  1254. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1255. int32_t guardsPresetIndex = reader->readInt32();
  1256. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1257. int8_t upgradedStackPresence = reader->readInt8Checked(-1, 1);
  1258. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1259. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1260. // list of possible artifacts in reward
  1261. // - if list is empty, artifacts are either not present in reward or random
  1262. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1263. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1264. std::vector<ArtifactID> artifacts;
  1265. int artNumber = reader->readUInt32();
  1266. for(int yy = 0; yy < artNumber; ++yy)
  1267. {
  1268. artifacts.push_back(reader->readArtifact32());
  1269. }
  1270. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1271. logGlobal->warn(
  1272. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1273. mapName,
  1274. mapPosition.toString(),
  1275. guardsPresetIndex,
  1276. int(upgradedStackPresence),
  1277. artifacts.size()
  1278. );
  1279. }
  1280. return readGeneric(mapPosition, objectTemplate);
  1281. }
  1282. CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1283. {
  1284. switch(objectTemplate->id.toEnum())
  1285. {
  1286. case Obj::EVENT:
  1287. return readEvent(mapPosition, objectInstanceID);
  1288. case Obj::HERO:
  1289. case Obj::RANDOM_HERO:
  1290. case Obj::PRISON:
  1291. return readHero(mapPosition, objectInstanceID);
  1292. case Obj::MONSTER:
  1293. case Obj::RANDOM_MONSTER:
  1294. case Obj::RANDOM_MONSTER_L1:
  1295. case Obj::RANDOM_MONSTER_L2:
  1296. case Obj::RANDOM_MONSTER_L3:
  1297. case Obj::RANDOM_MONSTER_L4:
  1298. case Obj::RANDOM_MONSTER_L5:
  1299. case Obj::RANDOM_MONSTER_L6:
  1300. case Obj::RANDOM_MONSTER_L7:
  1301. return readMonster(mapPosition, objectInstanceID);
  1302. case Obj::OCEAN_BOTTLE:
  1303. case Obj::SIGN:
  1304. return readSign(mapPosition);
  1305. case Obj::SEER_HUT:
  1306. return readSeerHut(mapPosition, objectInstanceID);
  1307. case Obj::WITCH_HUT:
  1308. return readWitchHut(mapPosition, objectTemplate);
  1309. case Obj::SCHOLAR:
  1310. return readScholar(mapPosition, objectTemplate);
  1311. case Obj::GARRISON:
  1312. case Obj::GARRISON2:
  1313. return readGarrison(mapPosition);
  1314. case Obj::ARTIFACT:
  1315. case Obj::RANDOM_ART:
  1316. case Obj::RANDOM_TREASURE_ART:
  1317. case Obj::RANDOM_MINOR_ART:
  1318. case Obj::RANDOM_MAJOR_ART:
  1319. case Obj::RANDOM_RELIC_ART:
  1320. case Obj::SPELL_SCROLL:
  1321. return readArtifact(mapPosition, objectTemplate);
  1322. case Obj::RANDOM_RESOURCE:
  1323. case Obj::RESOURCE:
  1324. return readResource(mapPosition, objectTemplate);
  1325. case Obj::RANDOM_TOWN:
  1326. case Obj::TOWN:
  1327. return readTown(mapPosition, objectTemplate);
  1328. case Obj::MINE:
  1329. case Obj::ABANDONED_MINE:
  1330. return readMine(mapPosition, objectTemplate);
  1331. case Obj::CREATURE_GENERATOR1:
  1332. case Obj::CREATURE_GENERATOR2:
  1333. case Obj::CREATURE_GENERATOR3:
  1334. case Obj::CREATURE_GENERATOR4:
  1335. return readDwelling(mapPosition);
  1336. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1337. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1338. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1339. return readShrine(mapPosition, objectTemplate);
  1340. case Obj::PANDORAS_BOX:
  1341. return readPandora(mapPosition, objectInstanceID);
  1342. case Obj::GRAIL:
  1343. return readGrail(mapPosition, objectTemplate);
  1344. case Obj::RANDOM_DWELLING:
  1345. case Obj::RANDOM_DWELLING_LVL:
  1346. case Obj::RANDOM_DWELLING_FACTION:
  1347. return readDwellingRandom(mapPosition, objectTemplate);
  1348. case Obj::QUEST_GUARD:
  1349. return readQuestGuard(mapPosition);
  1350. case Obj::SHIPYARD:
  1351. return readShipyard(mapPosition, objectTemplate);
  1352. case Obj::HERO_PLACEHOLDER:
  1353. return readHeroPlaceholder(mapPosition);
  1354. case Obj::PYRAMID:
  1355. return readPyramid(mapPosition, objectTemplate);
  1356. case Obj::LIGHTHOUSE:
  1357. return readLighthouse(mapPosition);
  1358. case Obj::CREATURE_BANK:
  1359. case Obj::DERELICT_SHIP:
  1360. case Obj::DRAGON_UTOPIA:
  1361. case Obj::CRYPT:
  1362. case Obj::SHIPWRECK:
  1363. return readBank(mapPosition, objectTemplate);
  1364. default: //any other object
  1365. return readGeneric(mapPosition, objectTemplate);
  1366. }
  1367. }
  1368. void CMapLoaderH3M::readObjects()
  1369. {
  1370. uint32_t objectsCount = reader->readUInt32();
  1371. for(uint32_t i = 0; i < objectsCount; ++i)
  1372. {
  1373. int3 mapPosition = reader->readInt3();
  1374. uint32_t defIndex = reader->readUInt32();
  1375. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1376. std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
  1377. reader->skipZero(5);
  1378. CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
  1379. if(!newObject)
  1380. continue;
  1381. newObject->pos = mapPosition;
  1382. newObject->ID = objectTemplate->id;
  1383. newObject->id = objectInstanceID;
  1384. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1385. {
  1386. newObject->subID = objectTemplate->subid;
  1387. }
  1388. newObject->appearance = objectTemplate;
  1389. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1390. if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
  1391. logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
  1392. {
  1393. //TODO: define valid typeName and subtypeName for H3M maps
  1394. //boost::format fmt("%s_%d");
  1395. //fmt % nobj->typeName % nobj->id.getNum();
  1396. boost::format fmt("obj_%d");
  1397. fmt % newObject->id.getNum();
  1398. newObject->instanceName = fmt.str();
  1399. }
  1400. map->addNewObject(newObject);
  1401. }
  1402. std::sort(
  1403. map->heroesOnMap.begin(),
  1404. map->heroesOnMap.end(),
  1405. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1406. {
  1407. return a->subID < b->subID;
  1408. }
  1409. );
  1410. }
  1411. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1412. {
  1413. for(int index = 0; index < number; ++index)
  1414. {
  1415. CreatureID creatureID = reader->readCreature();
  1416. int count = reader->readUInt16();
  1417. // Empty slot
  1418. if(creatureID == CreatureID::NONE)
  1419. continue;
  1420. auto * result = new CStackInstance();
  1421. result->count = count;
  1422. if(creatureID < CreatureID::NONE)
  1423. {
  1424. int value = -creatureID.getNum() - 2;
  1425. assert(value >= 0 && value < 14);
  1426. uint8_t level = value / 2;
  1427. uint8_t upgrade = value % 2;
  1428. //this will happen when random object has random army
  1429. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1430. }
  1431. else
  1432. {
  1433. result->setType(creatureID);
  1434. }
  1435. out->putStack(SlotID(index), result);
  1436. }
  1437. out->validTypes(true);
  1438. }
  1439. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1440. {
  1441. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1442. if(owner == PlayerColor::NEUTRAL)
  1443. {
  1444. object->setOwner(PlayerColor::NEUTRAL);
  1445. return;
  1446. }
  1447. if(!owner.isValidPlayer())
  1448. {
  1449. object->setOwner(PlayerColor::NEUTRAL);
  1450. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1451. return;
  1452. }
  1453. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1454. {
  1455. object->setOwner(PlayerColor::NEUTRAL);
  1456. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1457. );
  1458. return;
  1459. }
  1460. object->setOwner(owner);
  1461. }
  1462. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1463. {
  1464. auto * object = new CGHeroInstance(map->cb);
  1465. if(features.levelAB)
  1466. {
  1467. unsigned int identifier = reader->readUInt32();
  1468. map->questIdentifierToId[identifier] = objectInstanceID;
  1469. }
  1470. PlayerColor owner = reader->readPlayer();
  1471. object->subID = reader->readHero().getNum();
  1472. //If hero of this type has been predefined, use that as a base.
  1473. //Instance data will overwrite the predefined values where appropriate.
  1474. for(auto & elem : map->predefinedHeroes)
  1475. {
  1476. if(elem->subID == object->subID)
  1477. {
  1478. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1479. delete object;
  1480. object = elem;
  1481. break;
  1482. }
  1483. }
  1484. setOwnerAndValidate(mapPosition, object, owner);
  1485. for(auto & elem : map->disposedHeroes)
  1486. {
  1487. if(elem.heroId == object->getHeroType())
  1488. {
  1489. object->nameCustomTextId = elem.name;
  1490. object->customPortraitSource = elem.portrait;
  1491. break;
  1492. }
  1493. }
  1494. bool hasName = reader->readBool();
  1495. if(hasName)
  1496. object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->getHeroType().getNum(), "name"));
  1497. if(features.levelSOD)
  1498. {
  1499. bool hasCustomExperience = reader->readBool();
  1500. if(hasCustomExperience)
  1501. object->exp = reader->readUInt32();
  1502. }
  1503. else
  1504. {
  1505. object->exp = reader->readUInt32();
  1506. //0 means "not set" in <=AB maps
  1507. if(!object->exp)
  1508. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1509. }
  1510. bool hasPortrait = reader->readBool();
  1511. if(hasPortrait)
  1512. object->customPortraitSource = reader->readHeroPortrait();
  1513. bool hasSecSkills = reader->readBool();
  1514. if(hasSecSkills)
  1515. {
  1516. if(!object->secSkills.empty())
  1517. {
  1518. if(object->secSkills[0].first != SecondarySkill::NONE)
  1519. logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
  1520. object->secSkills.clear();
  1521. }
  1522. uint32_t skillsCount = reader->readUInt32();
  1523. object->secSkills.resize(skillsCount);
  1524. for(int i = 0; i < skillsCount; ++i)
  1525. {
  1526. object->secSkills[i].first = reader->readSkill();
  1527. object->secSkills[i].second = reader->readInt8Checked(1,3);
  1528. }
  1529. }
  1530. bool hasGarison = reader->readBool();
  1531. if(hasGarison)
  1532. readCreatureSet(object, 7);
  1533. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  1534. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1535. loadArtifactsOfHero(object);
  1536. object->patrol.patrolRadius = reader->readUInt8();
  1537. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1538. if(features.levelAB)
  1539. {
  1540. bool hasCustomBiography = reader->readBool();
  1541. if(hasCustomBiography)
  1542. object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1543. object->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  1544. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1545. }
  1546. else
  1547. {
  1548. object->gender = EHeroGender::DEFAULT;
  1549. }
  1550. // Spells
  1551. if(features.levelSOD)
  1552. {
  1553. bool hasCustomSpells = reader->readBool();
  1554. if(hasCustomSpells)
  1555. {
  1556. if(!object->spells.empty())
  1557. {
  1558. object->spells.clear();
  1559. logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1560. }
  1561. reader->readBitmaskSpells(object->spells, false);
  1562. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1563. }
  1564. }
  1565. else if(features.levelAB)
  1566. {
  1567. //we can read one spell
  1568. SpellID spell = reader->readSpell();
  1569. // workaround: VCMI uses 'PRESET' spell to indicate that spellbook has been preconfigured on map
  1570. // but H3 uses 'PRESET' spell (-2) to indicate that game should give standard spell to hero
  1571. if(spell == SpellID::NONE)
  1572. object->spells.insert(SpellID::PRESET); //spellbook is preconfigured to be empty
  1573. if (spell.hasValue())
  1574. object->spells.insert(spell);
  1575. }
  1576. if(features.levelSOD)
  1577. {
  1578. bool hasCustomPrimSkills = reader->readBool();
  1579. if(hasCustomPrimSkills)
  1580. {
  1581. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1582. if(ps->size())
  1583. {
  1584. logGlobal->debug("Hero %s has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getHeroType().getNum() );
  1585. for(const auto & b : *ps)
  1586. object->removeBonus(b);
  1587. }
  1588. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1589. {
  1590. object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
  1591. }
  1592. }
  1593. }
  1594. if (object->subID != MapObjectSubID())
  1595. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getById(object->getHeroType())->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1596. else
  1597. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1598. reader->skipZero(16);
  1599. return object;
  1600. }
  1601. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
  1602. {
  1603. auto * hut = new CGSeerHut(map->cb);
  1604. uint32_t questsCount = 1;
  1605. if(features.levelHOTA3)
  1606. questsCount = reader->readUInt32();
  1607. //TODO: HotA
  1608. if(questsCount > 1)
  1609. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1610. for(size_t i = 0; i < questsCount; ++i)
  1611. readSeerHutQuest(hut, position, idToBeGiven);
  1612. if(features.levelHOTA3)
  1613. {
  1614. uint32_t repeateableQuestsCount = reader->readUInt32();
  1615. hut->quest->repeatedQuest = repeateableQuestsCount != 0;
  1616. if(repeateableQuestsCount != 0)
  1617. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1618. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1619. readSeerHutQuest(hut, position, idToBeGiven);
  1620. }
  1621. reader->skipZero(2);
  1622. return hut;
  1623. }
  1624. enum class ESeerHutRewardType : uint8_t
  1625. {
  1626. NOTHING = 0,
  1627. EXPERIENCE = 1,
  1628. MANA_POINTS = 2,
  1629. MORALE = 3,
  1630. LUCK = 4,
  1631. RESOURCES = 5,
  1632. PRIMARY_SKILL = 6,
  1633. SECONDARY_SKILL = 7,
  1634. ARTIFACT = 8,
  1635. SPELL = 9,
  1636. CREATURE = 10,
  1637. };
  1638. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
  1639. {
  1640. EQuestMission missionType = EQuestMission::NONE;
  1641. if(features.levelAB)
  1642. {
  1643. missionType = readQuest(hut, position);
  1644. }
  1645. else
  1646. {
  1647. //RoE
  1648. auto artID = reader->readArtifact();
  1649. if(artID != ArtifactID::NONE)
  1650. {
  1651. //not none quest
  1652. hut->quest->mission.artifacts.push_back(artID);
  1653. missionType = EQuestMission::ARTIFACT;
  1654. }
  1655. hut->quest->lastDay = -1; //no timeout
  1656. hut->quest->isCustomFirst = false;
  1657. hut->quest->isCustomNext = false;
  1658. hut->quest->isCustomComplete = false;
  1659. }
  1660. if(missionType != EQuestMission::NONE)
  1661. {
  1662. auto rewardType = static_cast<ESeerHutRewardType>(reader->readInt8Checked(0, 10));
  1663. Rewardable::VisitInfo vinfo;
  1664. auto & reward = vinfo.reward;
  1665. switch(rewardType)
  1666. {
  1667. case ESeerHutRewardType::NOTHING:
  1668. {
  1669. // no-op
  1670. break;
  1671. }
  1672. case ESeerHutRewardType::EXPERIENCE:
  1673. {
  1674. reward.heroExperience = reader->readUInt32();
  1675. break;
  1676. }
  1677. case ESeerHutRewardType::MANA_POINTS:
  1678. {
  1679. reward.manaDiff = reader->readUInt32();
  1680. break;
  1681. }
  1682. case ESeerHutRewardType::MORALE:
  1683. {
  1684. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
  1685. break;
  1686. }
  1687. case ESeerHutRewardType::LUCK:
  1688. {
  1689. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
  1690. break;
  1691. }
  1692. case ESeerHutRewardType::RESOURCES:
  1693. {
  1694. auto rId = reader->readGameResID();
  1695. auto rVal = reader->readUInt32();
  1696. reward.resources[rId] = rVal;
  1697. break;
  1698. }
  1699. case ESeerHutRewardType::PRIMARY_SKILL:
  1700. {
  1701. auto rId = reader->readPrimary();
  1702. auto rVal = reader->readUInt8();
  1703. reward.primary.at(rId.getNum()) = rVal;
  1704. break;
  1705. }
  1706. case ESeerHutRewardType::SECONDARY_SKILL:
  1707. {
  1708. auto rId = reader->readSkill();
  1709. auto rVal = reader->readInt8Checked(1,3);
  1710. reward.secondary[rId] = rVal;
  1711. break;
  1712. }
  1713. case ESeerHutRewardType::ARTIFACT:
  1714. {
  1715. reward.artifacts.push_back(reader->readArtifact());
  1716. break;
  1717. }
  1718. case ESeerHutRewardType::SPELL:
  1719. {
  1720. reward.spells.push_back(reader->readSpell());
  1721. break;
  1722. }
  1723. case ESeerHutRewardType::CREATURE:
  1724. {
  1725. auto rId = reader->readCreature();
  1726. auto rVal = reader->readUInt16();
  1727. reward.creatures.emplace_back(rId, rVal);
  1728. break;
  1729. }
  1730. default:
  1731. {
  1732. assert(0);
  1733. }
  1734. }
  1735. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  1736. hut->configuration.info.push_back(vinfo);
  1737. }
  1738. else
  1739. {
  1740. // missionType==255
  1741. reader->skipZero(1);
  1742. }
  1743. }
  1744. EQuestMission CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1745. {
  1746. auto missionId = static_cast<EQuestMission>(reader->readInt8Checked(0, 10));
  1747. switch(missionId)
  1748. {
  1749. case EQuestMission::NONE:
  1750. return missionId;
  1751. case EQuestMission::PRIMARY_SKILL:
  1752. {
  1753. for(int x = 0; x < 4; ++x)
  1754. {
  1755. guard->quest->mission.primary[x] = reader->readUInt8();
  1756. }
  1757. break;
  1758. }
  1759. case EQuestMission::LEVEL:
  1760. {
  1761. guard->quest->mission.heroLevel = reader->readUInt32();
  1762. break;
  1763. }
  1764. case EQuestMission::KILL_HERO:
  1765. case EQuestMission::KILL_CREATURE:
  1766. {
  1767. guard->quest->killTarget = ObjectInstanceID(reader->readUInt32());
  1768. break;
  1769. }
  1770. case EQuestMission::ARTIFACT:
  1771. {
  1772. size_t artNumber = reader->readUInt8();
  1773. for(size_t yy = 0; yy < artNumber; ++yy)
  1774. {
  1775. auto artid = reader->readArtifact();
  1776. guard->quest->mission.artifacts.push_back(artid);
  1777. map->allowedArtifact.erase(artid); //these are unavailable for random generation
  1778. }
  1779. break;
  1780. }
  1781. case EQuestMission::ARMY:
  1782. {
  1783. size_t typeNumber = reader->readUInt8();
  1784. guard->quest->mission.creatures.resize(typeNumber);
  1785. for(size_t hh = 0; hh < typeNumber; ++hh)
  1786. {
  1787. guard->quest->mission.creatures[hh].type = reader->readCreature().toCreature();
  1788. guard->quest->mission.creatures[hh].count = reader->readUInt16();
  1789. }
  1790. break;
  1791. }
  1792. case EQuestMission::RESOURCES:
  1793. {
  1794. for(int x = 0; x < 7; ++x)
  1795. guard->quest->mission.resources[x] = reader->readUInt32();
  1796. break;
  1797. }
  1798. case EQuestMission::HERO:
  1799. {
  1800. guard->quest->mission.heroes.push_back(reader->readHero());
  1801. break;
  1802. }
  1803. case EQuestMission::PLAYER:
  1804. {
  1805. guard->quest->mission.players.push_back(reader->readPlayer());
  1806. break;
  1807. }
  1808. case EQuestMission::HOTA_MULTI:
  1809. {
  1810. uint32_t missionSubID = reader->readUInt32();
  1811. if(missionSubID == 0)
  1812. {
  1813. missionId = EQuestMission::HOTA_HERO_CLASS;
  1814. std::set<HeroClassID> heroClasses;
  1815. reader->readBitmaskHeroClassesSized(heroClasses, false);
  1816. for(auto & hc : heroClasses)
  1817. guard->quest->mission.heroClasses.push_back(hc);
  1818. break;
  1819. }
  1820. if(missionSubID == 1)
  1821. {
  1822. missionId = EQuestMission::HOTA_REACH_DATE;
  1823. guard->quest->mission.daysPassed = reader->readUInt32() + 1;
  1824. break;
  1825. }
  1826. break;
  1827. }
  1828. default:
  1829. {
  1830. assert(0);
  1831. }
  1832. }
  1833. guard->quest->lastDay = reader->readInt32();
  1834. guard->quest->firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));
  1835. guard->quest->nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));
  1836. guard->quest->completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));
  1837. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  1838. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  1839. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  1840. return missionId;
  1841. }
  1842. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1843. {
  1844. auto * object = new CGTownInstance(map->cb);
  1845. if(features.levelAB)
  1846. object->identifier = reader->readUInt32();
  1847. setOwnerAndValidate(position, object, reader->readPlayer());
  1848. std::optional<FactionID> faction;
  1849. if (objectTemplate->id == Obj::TOWN)
  1850. faction = FactionID(objectTemplate->subid);
  1851. bool hasName = reader->readBool();
  1852. if(hasName)
  1853. object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  1854. bool hasGarrison = reader->readBool();
  1855. if(hasGarrison)
  1856. readCreatureSet(object, 7);
  1857. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  1858. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1859. bool hasCustomBuildings = reader->readBool();
  1860. if(hasCustomBuildings)
  1861. {
  1862. reader->readBitmaskBuildings(object->builtBuildings, faction);
  1863. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  1864. }
  1865. // Standard buildings
  1866. else
  1867. {
  1868. bool hasFort = reader->readBool();
  1869. if(hasFort)
  1870. object->builtBuildings.insert(BuildingID::FORT);
  1871. //means that set of standard building should be included
  1872. object->builtBuildings.insert(BuildingID::DEFAULT);
  1873. }
  1874. if(features.levelAB)
  1875. {
  1876. std::set<SpellID> spellsMask;
  1877. reader->readBitmaskSpells(spellsMask, false);
  1878. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  1879. }
  1880. {
  1881. std::set<SpellID> spellsMask = VLC->spellh->getDefaultAllowed(); // by default - include spells from mods
  1882. reader->readBitmaskSpells(spellsMask, true);
  1883. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  1884. }
  1885. if(features.levelHOTA1)
  1886. {
  1887. // TODO: HOTA support
  1888. [[maybe_unused]] bool spellResearchAvailable = reader->readBool();
  1889. }
  1890. // Read castle events
  1891. uint32_t eventsCount = reader->readUInt32();
  1892. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1893. {
  1894. CCastleEvent event;
  1895. event.name = readBasicString();
  1896. event.message.appendTextID(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description")));
  1897. reader->readResources(event.resources);
  1898. event.players = reader->readUInt8();
  1899. if(features.levelSOD)
  1900. event.humanAffected = reader->readBool();
  1901. else
  1902. event.humanAffected = true;
  1903. event.computerAffected = reader->readBool();
  1904. event.firstOccurrence = reader->readUInt16();
  1905. event.nextOccurrence = reader->readUInt8();
  1906. reader->skipZero(17);
  1907. // New buildings
  1908. reader->readBitmaskBuildings(event.buildings, faction);
  1909. event.creatures.resize(7);
  1910. for(int i = 0; i < 7; ++i)
  1911. event.creatures[i] = reader->readUInt16();
  1912. reader->skipZero(4);
  1913. object->events.push_back(event);
  1914. }
  1915. if(features.levelSOD)
  1916. {
  1917. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  1918. uint8_t alignment = reader->readUInt8();
  1919. if(alignment != 255)
  1920. {
  1921. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  1922. {
  1923. if (mapHeader->players[alignment].canAnyonePlay())
  1924. object->alignmentToPlayer = PlayerColor(alignment);
  1925. else
  1926. logGlobal->warn("%s - Alignment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  1927. }
  1928. else
  1929. {
  1930. // TODO: HOTA support
  1931. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  1932. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  1933. {
  1934. logGlobal->warn("%s - Alignment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  1935. }
  1936. else
  1937. {
  1938. logGlobal->warn("%s - Alignment of town at %s is corrupted!!", mapName, position.toString());
  1939. }
  1940. }
  1941. }
  1942. }
  1943. reader->skipZero(3);
  1944. return object;
  1945. }
  1946. void CMapLoaderH3M::readEvents()
  1947. {
  1948. uint32_t eventsCount = reader->readUInt32();
  1949. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1950. {
  1951. CMapEvent event;
  1952. event.name = readBasicString();
  1953. event.message.appendTextID(readLocalizedString(TextIdentifier("event", eventID, "description")));
  1954. reader->readResources(event.resources);
  1955. event.players = reader->readUInt8();
  1956. if(features.levelSOD)
  1957. {
  1958. event.humanAffected = reader->readBool();
  1959. }
  1960. else
  1961. {
  1962. event.humanAffected = true;
  1963. }
  1964. event.computerAffected = reader->readBool();
  1965. event.firstOccurrence = reader->readUInt16();
  1966. event.nextOccurrence = reader->readUInt8();
  1967. reader->skipZero(17);
  1968. map->events.push_back(event);
  1969. }
  1970. }
  1971. void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CCreatureSet * guards, const int3 & position)
  1972. {
  1973. bool hasMessage = reader->readBool();
  1974. if(hasMessage)
  1975. {
  1976. message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));
  1977. bool hasGuards = reader->readBool();
  1978. if(hasGuards)
  1979. readCreatureSet(guards, 7);
  1980. reader->skipZero(4);
  1981. }
  1982. }
  1983. std::string CMapLoaderH3M::readBasicString()
  1984. {
  1985. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1986. }
  1987. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  1988. {
  1989. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1990. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  1991. if(mapString.empty())
  1992. return "";
  1993. return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);
  1994. }
  1995. void CMapLoaderH3M::afterRead()
  1996. {
  1997. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  1998. for(auto & p : map->players)
  1999. {
  2000. int3 posOfMainTown = p.posOfMainTown;
  2001. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  2002. {
  2003. const TerrainTile & t = map->getTile(posOfMainTown);
  2004. const CGObjectInstance * mainTown = nullptr;
  2005. for(auto * obj : t.visitableObjects)
  2006. {
  2007. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  2008. {
  2009. mainTown = obj;
  2010. break;
  2011. }
  2012. }
  2013. if(mainTown == nullptr)
  2014. continue;
  2015. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  2016. }
  2017. }
  2018. map->resolveQuestIdentifiers();
  2019. }
  2020. VCMI_LIB_NAMESPACE_END