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							- /*
 
-  * CursorSoftware.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CursorSoftware.h"
 
- #include "../render/Colors.h"
 
- #include "../render/IImage.h"
 
- #include "../CMT.h"
 
- #include "SDL_Extensions.h"
 
- #include <SDL_render.h>
 
- #include <SDL_events.h>
 
- void CursorSoftware::render()
 
- {
 
- 	//texture must be updated in the main (renderer) thread, but changes to cursor type may come from other threads
 
- 	if (needUpdate)
 
- 		updateTexture();
 
- 	Point renderPos = pos - pivot;
 
- 	SDL_Rect destRect;
 
- 	destRect.x = renderPos.x;
 
- 	destRect.y = renderPos.y;
 
- 	destRect.w = 40;
 
- 	destRect.h = 40;
 
- 	SDL_RenderCopy(mainRenderer, cursorTexture, nullptr, &destRect);
 
- }
 
- void CursorSoftware::createTexture(const Point & dimensions)
 
- {
 
- 	if(cursorTexture)
 
- 		SDL_DestroyTexture(cursorTexture);
 
- 	if (cursorSurface)
 
- 		SDL_FreeSurface(cursorSurface);
 
- 	cursorSurface = CSDL_Ext::newSurface(dimensions.x, dimensions.y);
 
- 	cursorTexture = SDL_CreateTexture(mainRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, dimensions.x, dimensions.y);
 
- 	SDL_SetSurfaceBlendMode(cursorSurface, SDL_BLENDMODE_NONE);
 
- 	SDL_SetTextureBlendMode(cursorTexture, SDL_BLENDMODE_BLEND);
 
- }
 
- void CursorSoftware::updateTexture()
 
- {
 
- 	if (!cursorSurface ||  Point(cursorSurface->w, cursorSurface->h) != cursorImage->dimensions())
 
- 		createTexture(cursorImage->dimensions());
 
- 	CSDL_Ext::fillSurface(cursorSurface, CSDL_Ext::toSDL(Colors::TRANSPARENCY));
 
- 	cursorImage->draw(cursorSurface);
 
- 	SDL_UpdateTexture(cursorTexture, nullptr, cursorSurface->pixels, cursorSurface->pitch);
 
- 	needUpdate = false;
 
- }
 
- void CursorSoftware::setImage(std::shared_ptr<IImage> image, const Point & pivotOffset)
 
- {
 
- 	assert(image != nullptr);
 
- 	cursorImage = image;
 
- 	pivot = pivotOffset;
 
- 	needUpdate = true;
 
- }
 
- void CursorSoftware::setCursorPosition( const Point & newPos )
 
- {
 
- 	pos = newPos;
 
- }
 
- void CursorSoftware::setVisible(bool on)
 
- {
 
- 	visible = on;
 
- }
 
- CursorSoftware::CursorSoftware():
 
- 	cursorTexture(nullptr),
 
- 	cursorSurface(nullptr),
 
- 	needUpdate(false),
 
- 	visible(false),
 
- 	pivot(0,0)
 
- {
 
- 	SDL_ShowCursor(SDL_DISABLE);
 
- }
 
- CursorSoftware::~CursorSoftware()
 
- {
 
- 	if(cursorTexture)
 
- 		SDL_DestroyTexture(cursorTexture);
 
- 	if (cursorSurface)
 
- 		SDL_FreeSurface(cursorSurface);
 
- }
 
 
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