CMessage.cpp 9.4 KB

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  1. /*
  2. * CMessage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMessage.h"
  12. #include "../../lib/TextOperations.h"
  13. #include "../gui/CGuiHandler.h"
  14. #include "../render/CAnimation.h"
  15. #include "../render/Canvas.h"
  16. #include "../render/Graphics.h"
  17. #include "../render/IFont.h"
  18. #include "../render/IImage.h"
  19. #include "../render/IRenderHandler.h"
  20. #include "../widgets/Buttons.h"
  21. #include "../widgets/CComponent.h"
  22. #include "../widgets/Images.h"
  23. #include "../widgets/Slider.h"
  24. #include "../widgets/TextControls.h"
  25. #include "../windows/InfoWindows.h"
  26. constexpr int RIGHT_CLICK_POPUP_MIN_SIZE = 100;
  27. constexpr int SIDE_MARGIN = 11;
  28. constexpr int TOP_MARGIN = 20;
  29. constexpr int BOTTOM_MARGIN = 16;
  30. constexpr int INTERVAL_BETWEEN_BUTTONS = 18;
  31. constexpr int INTERVAL_BETWEEN_TEXT_AND_BUTTONS = 24;
  32. static std::array<std::shared_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
  33. static std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
  34. void CMessage::init()
  35. {
  36. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  37. {
  38. dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"));
  39. dialogBorders[i]->preload();
  40. for(int j = 0; j < dialogBorders[i]->size(0); j++)
  41. {
  42. auto image = dialogBorders[i]->getImage(j, 0);
  43. //assume blue color initially
  44. if(i != 1)
  45. image->playerColored(PlayerColor(i));
  46. piecesOfBox[i].push_back(image);
  47. }
  48. }
  49. }
  50. void CMessage::dispose()
  51. {
  52. for(auto & item : dialogBorders)
  53. item.reset();
  54. }
  55. std::vector<std::string> CMessage::breakText(std::string text, size_t maxLineWidth, EFonts font)
  56. {
  57. assert(maxLineWidth != 0);
  58. if(maxLineWidth == 0)
  59. return {text};
  60. std::vector<std::string> ret;
  61. boost::algorithm::trim_right_if(text, boost::algorithm::is_any_of(std::string(" ")));
  62. // each iteration generates one output line
  63. while(text.length())
  64. {
  65. ui32 lineWidth = 0; //in characters or given char metric
  66. ui32 wordBreak = -1; //last position for line break (last space character)
  67. ui32 currPos = 0; //current position in text
  68. bool opened = false; //set to true when opening brace is found
  69. std::string color; //color found
  70. size_t symbolSize = 0; // width of character, in bytes
  71. size_t glyphWidth = 0; // width of printable glyph, pixels
  72. // loops till line is full or end of text reached
  73. while(currPos < text.length() && text[currPos] != 0x0a && lineWidth < maxLineWidth)
  74. {
  75. symbolSize = TextOperations::getUnicodeCharacterSize(text[currPos]);
  76. glyphWidth = graphics->fonts[font]->getGlyphWidth(text.data() + currPos);
  77. // candidate for line break
  78. if(ui8(text[currPos]) <= ui8(' '))
  79. wordBreak = currPos;
  80. /* We don't count braces in string length. */
  81. if(text[currPos] == '{')
  82. {
  83. opened = true;
  84. std::smatch match;
  85. std::regex expr("^\\{(.*?)\\|");
  86. std::string tmp = text.substr(currPos);
  87. if(std::regex_search(tmp, match, expr))
  88. {
  89. std::string colorText = match[1].str();
  90. if(auto c = Colors::parseColor(colorText))
  91. {
  92. color = colorText + "|";
  93. currPos += colorText.length() + 1;
  94. }
  95. }
  96. }
  97. else if(text[currPos] == '}')
  98. {
  99. opened = false;
  100. color = "";
  101. }
  102. else
  103. lineWidth += glyphWidth;
  104. currPos += symbolSize;
  105. }
  106. // long line, create line break
  107. if(currPos < text.length() && (text[currPos] != 0x0a))
  108. {
  109. if(wordBreak != ui32(-1))
  110. currPos = wordBreak;
  111. else
  112. currPos -= symbolSize;
  113. }
  114. //non-blank line
  115. if(currPos != 0)
  116. {
  117. ret.push_back(text.substr(0, currPos));
  118. if(opened)
  119. /* Close the brace for the current line. */
  120. ret.back() += '}';
  121. text.erase(0, currPos);
  122. }
  123. else if(text[currPos] == 0x0a)
  124. {
  125. ret.push_back(""); //add empty string, no extra actions needed
  126. }
  127. if(text.length() != 0 && text[0] == 0x0a)
  128. {
  129. /* Remove LF */
  130. text.erase(0, 1);
  131. }
  132. else
  133. {
  134. // trim only if line does not starts with LF
  135. // FIXME: necessary? All lines will be trimmed before returning anyway
  136. boost::algorithm::trim_left_if(text, boost::algorithm::is_any_of(std::string(" ")));
  137. }
  138. if(opened)
  139. {
  140. /* Add an opening brace for the next line. */
  141. if(text.length() != 0)
  142. text.insert(0, "{" + color);
  143. }
  144. }
  145. /* Trim whitespaces of every line. */
  146. for(auto & elem : ret)
  147. boost::algorithm::trim(elem);
  148. return ret;
  149. }
  150. std::string CMessage::guessHeader(const std::string & msg)
  151. {
  152. size_t begin = 0;
  153. std::string delimiters = "{}";
  154. size_t start = msg.find_first_of(delimiters[0], begin);
  155. size_t end = msg.find_first_of(delimiters[1], start);
  156. if(start > msg.size() || end > msg.size())
  157. return "";
  158. return msg.substr(begin, end);
  159. }
  160. int CMessage::guessHeight(const std::string & txt, int width, EFonts font)
  161. {
  162. const auto f = graphics->fonts[font];
  163. const auto lines = CMessage::breakText(txt, width, font);
  164. size_t lineHeight = f->getLineHeight();
  165. return lineHeight * lines.size();
  166. }
  167. int CMessage::getEstimatedComponentHeight(int numComps)
  168. {
  169. if(numComps > 8) //Bigger than 8 components - return invalid value
  170. return std::numeric_limits<int>::max();
  171. if(numComps > 2)
  172. return 160; // 32px * 1 row + 20 to offset
  173. if(numComps > 0)
  174. return 118; // 118 px to offset
  175. return 0;
  176. }
  177. void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
  178. {
  179. // possible sizes of text boxes section of window
  180. // game should pick smallest one that can fit text without slider
  181. // or, if not possible - pick last one and use slider
  182. constexpr std::array textAreaSizes = {
  183. // FIXME: this size should only be used for single-line texts: Point(206, 72),
  184. Point(270, 72),
  185. Point(270, 136),
  186. Point(270, 200),
  187. Point(400, 136),
  188. Point(400, 200),
  189. Point(590, 200)
  190. };
  191. assert(ret && ret->text);
  192. // STEP 1: DETERMINE SIZE OF ALL ELEMENTS
  193. for(const auto & area : textAreaSizes)
  194. {
  195. ret->text->resize(area);
  196. if(!ret->text->slider)
  197. break; // suitable size found, use it
  198. }
  199. int textHeight = ret->text->pos.h;
  200. if(ret->text->slider)
  201. ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
  202. int buttonsWidth = 0;
  203. int buttonsHeight = 0;
  204. if(!ret->buttons.empty())
  205. {
  206. // Compute total width of buttons
  207. buttonsWidth = INTERVAL_BETWEEN_BUTTONS * (ret->buttons.size() - 1); // space between all buttons
  208. for(const auto & elem : ret->buttons) //and add buttons width
  209. {
  210. buttonsWidth += elem->pos.w;
  211. vstd::amax(buttonsHeight, elem->pos.h);
  212. }
  213. }
  214. // STEP 2: COMPUTE WINDOW SIZE
  215. if(ret->buttons.empty() && !ret->components)
  216. {
  217. // use more compact form for right-click popup with no buttons / components
  218. ret->pos.w = std::max(RIGHT_CLICK_POPUP_MIN_SIZE, ret->text->label->textSize.x + 2 * SIDE_MARGIN);
  219. ret->pos.h = std::max(RIGHT_CLICK_POPUP_MIN_SIZE, ret->text->label->textSize.y + TOP_MARGIN + BOTTOM_MARGIN);
  220. }
  221. else
  222. {
  223. int windowContentWidth = ret->text->pos.w;
  224. int windowContentHeight = ret->text->pos.h;
  225. if(ret->components)
  226. {
  227. vstd::amax(windowContentWidth, ret->components->pos.w);
  228. windowContentHeight += INTERVAL_BETWEEN_TEXT_AND_BUTTONS + ret->components->pos.h;
  229. }
  230. if(!ret->buttons.empty())
  231. {
  232. vstd::amax(windowContentWidth, buttonsWidth);
  233. windowContentHeight += INTERVAL_BETWEEN_TEXT_AND_BUTTONS + buttonsHeight;
  234. }
  235. ret->pos.w = windowContentWidth + 2 * SIDE_MARGIN;
  236. ret->pos.h = windowContentHeight + TOP_MARGIN + BOTTOM_MARGIN;
  237. }
  238. // STEP 3: MOVE ALL ELEMENTS IN PLACE
  239. if(ret->buttons.empty() && !ret->components)
  240. {
  241. ret->text->trimToFit();
  242. ret->text->center(ret->pos.center());
  243. }
  244. else
  245. {
  246. if(ret->components)
  247. ret->components->moveBy(Point((ret->pos.w - ret->components->pos.w) / 2, TOP_MARGIN + ret->text->pos.h + INTERVAL_BETWEEN_TEXT_AND_BUTTONS));
  248. ret->text->trimToFit();
  249. ret->text->moveBy(Point((ret->pos.w - ret->text->pos.w) / 2, TOP_MARGIN + (textHeight - ret->text->pos.h) / 2 ));
  250. if(!ret->buttons.empty())
  251. {
  252. int buttonPosX = ret->pos.w / 2 - buttonsWidth / 2;
  253. int buttonPosY = ret->pos.h - BOTTOM_MARGIN - ret->buttons[0]->pos.h;
  254. for(const auto & elem : ret->buttons)
  255. {
  256. elem->moveBy(Point(buttonPosX, buttonPosY));
  257. buttonPosX += elem->pos.w + INTERVAL_BETWEEN_BUTTONS;
  258. }
  259. }
  260. }
  261. ret->backgroundTexture->pos = ret->pos;
  262. ret->center();
  263. }
  264. void CMessage::drawBorder(PlayerColor playerColor, Canvas & to, int w, int h, int x, int y)
  265. {
  266. if(playerColor.isSpectator())
  267. playerColor = PlayerColor(1);
  268. auto & box = piecesOfBox.at(playerColor.getNum());
  269. // Note: this code assumes that the corner dimensions are all the same.
  270. // Horizontal borders
  271. int start_x = x + box[0]->width();
  272. const int stop_x = x + w - box[1]->width();
  273. const int bottom_y = y + h - box[7]->height() + 1;
  274. while(start_x < stop_x)
  275. {
  276. // Top border
  277. to.draw(box[6], Point(start_x, y));
  278. // Bottom border
  279. to.draw(box[7], Point(start_x, bottom_y));
  280. start_x += box[6]->width();
  281. }
  282. // Vertical borders
  283. int start_y = y + box[0]->height();
  284. const int stop_y = y + h - box[2]->height() + 1;
  285. const int right_x = x + w - box[5]->width();
  286. while(start_y < stop_y)
  287. {
  288. // Left border
  289. to.draw(box[4], Point(x, start_y));
  290. // Right border
  291. to.draw(box[5], Point(right_x, start_y));
  292. start_y += box[4]->height();
  293. }
  294. //corners
  295. to.draw(box[0], Point(x, y));
  296. to.draw(box[1], Point(x + w - box[1]->width(), y));
  297. to.draw(box[2], Point(x, y + h - box[2]->height() + 1));
  298. to.draw(box[3], Point(x + w - box[3]->width(), y + h - box[3]->height() + 1));
  299. }