CQuestLog.cpp 8.6 KB

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  1. /*
  2. * CQuestLog.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CQuestLog.h"
  12. #include "../CGameInfo.h"
  13. #include "../CPlayerInterface.h"
  14. #include "../gui/CGuiHandler.h"
  15. #include "../gui/Shortcut.h"
  16. #include "../widgets/Buttons.h"
  17. #include "../widgets/CComponent.h"
  18. #include "../widgets/Slider.h"
  19. #include "../adventureMap/AdventureMapInterface.h"
  20. #include "../adventureMap/CMinimap.h"
  21. #include "../render/Canvas.h"
  22. #include "../renderSDL/SDL_Extensions.h"
  23. #include "../../CCallback.h"
  24. #include "../../lib/CArtHandler.h"
  25. #include "../../lib/CConfigHandler.h"
  26. #include "../../lib/gameState/QuestInfo.h"
  27. #include "../../lib/CGeneralTextHandler.h"
  28. #include "../../lib/MetaString.h"
  29. #include "../../lib/mapObjects/CQuest.h"
  30. VCMI_LIB_NAMESPACE_BEGIN
  31. struct QuestInfo;
  32. VCMI_LIB_NAMESPACE_END
  33. class CAdvmapInterface;
  34. void CQuestLabel::clickPressed(const Point & cursorPosition)
  35. {
  36. callback();
  37. }
  38. void CQuestLabel::showAll(Canvas & to)
  39. {
  40. CMultiLineLabel::showAll (to);
  41. }
  42. CQuestIcon::CQuestIcon (const AnimationPath &defname, int index, int x, int y) :
  43. CAnimImage(defname, index, 0, x, y)
  44. {
  45. addUsedEvents(LCLICK);
  46. }
  47. void CQuestIcon::clickPressed(const Point & cursorPosition)
  48. {
  49. callback();
  50. }
  51. void CQuestIcon::showAll(Canvas & to)
  52. {
  53. CSDL_Ext::CClipRectGuard guard(to.getInternalSurface(), parent->pos);
  54. CAnimImage::showAll(to);
  55. }
  56. CQuestMinimap::CQuestMinimap(const Rect & position)
  57. : CMinimap(position),
  58. currentQuest(nullptr)
  59. {
  60. }
  61. void CQuestMinimap::addQuestMarks (const QuestInfo * q)
  62. {
  63. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  64. icons.clear();
  65. int3 tile;
  66. if (q->obj)
  67. tile = q->obj->pos;
  68. else
  69. tile = q->tile;
  70. Point offset = tileToPixels(tile);
  71. onMapViewMoved(Rect(), tile.z);
  72. auto pic = std::make_shared<CQuestIcon>(AnimationPath::builtin("VwSymbol.def"), 3, offset.x, offset.y);
  73. pic->moveBy (Point ( -pic->pos.w/2, -pic->pos.h/2));
  74. pic->callback = std::bind (&CQuestMinimap::iconClicked, this);
  75. icons.push_back(pic);
  76. }
  77. void CQuestMinimap::update()
  78. {
  79. CMinimap::update();
  80. if(currentQuest)
  81. addQuestMarks(currentQuest);
  82. }
  83. void CQuestMinimap::iconClicked()
  84. {
  85. if(currentQuest->obj)
  86. adventureInt->centerOnTile(currentQuest->obj->pos);
  87. //moveAdvMapSelection();
  88. }
  89. void CQuestMinimap::showAll(Canvas & to)
  90. {
  91. CIntObject::showAll(to); // blitting IntObject directly to hide radar
  92. // for (auto pic : icons)
  93. // pic->showAll(to);
  94. }
  95. CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests)
  96. : CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin("questDialog")),
  97. questIndex(0),
  98. currentQuest(nullptr),
  99. hideComplete(false),
  100. quests(Quests)
  101. {
  102. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  103. minimap = std::make_shared<CQuestMinimap>(Rect(12, 12, 169, 169));
  104. // TextBox have it's own 4 pixel padding from top at least for English. To achieve 10px from both left and top only add 6px margin
  105. description = std::make_shared<CTextBox>("", Rect(205, 18, 385, DESCRIPTION_HEIGHT_MAX), CSlider::BROWN, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE);
  106. ok = std::make_shared<CButton>(Point(539, 398), AnimationPath::builtin("IOKAY.DEF"), CGI->generaltexth->zelp[445], std::bind(&CQuestLog::close, this), EShortcut::GLOBAL_RETURN);
  107. // Both button and label are shifted to -2px by x and y to not make them actually look like they're on same line with quests list and ok button
  108. hideCompleteButton = std::make_shared<CToggleButton>(Point(10, 396), AnimationPath::builtin("sysopchk.def"), CButton::tooltipLocalized("vcmi.questLog.hideComplete"), std::bind(&CQuestLog::toggleComplete, this, _1));
  109. hideCompleteLabel = std::make_shared<CLabel>(46, 398, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("vcmi.questLog.hideComplete.hover"));
  110. slider = std::make_shared<CSlider>(Point(166, 195), 191, std::bind(&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, 0, 0, Orientation::VERTICAL, CSlider::BROWN);
  111. slider->setPanningStep(32);
  112. recreateLabelList();
  113. recreateQuestList(0);
  114. }
  115. void CQuestLog::recreateLabelList()
  116. {
  117. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  118. labels.clear();
  119. bool completeMissing = true;
  120. int currentLabel = 0;
  121. for (int i = 0; i < quests.size(); ++i)
  122. {
  123. // Quests without mision don't have text for them and can't be displayed
  124. if (quests[i].quest->mission == Rewardable::Limiter{})
  125. continue;
  126. if (quests[i].quest->isCompleted)
  127. {
  128. completeMissing = false;
  129. if (hideComplete)
  130. continue;
  131. }
  132. MetaString text;
  133. quests[i].quest->getRolloverText (quests[i].obj->cb, text, false);
  134. if (quests[i].obj)
  135. {
  136. if (auto seersHut = dynamic_cast<const CGSeerHut *>(quests[i].obj))
  137. {
  138. MetaString toSeer;
  139. toSeer.appendRawString(VLC->generaltexth->allTexts[347]);
  140. toSeer.replaceRawString(seersHut->seerName);
  141. text.replaceRawString(toSeer.toString());
  142. }
  143. else
  144. text.replaceRawString(quests[i].obj->getObjectName()); //get name of the object
  145. }
  146. auto label = std::make_shared<CQuestLabel>(Rect(13, 195, 149,31), FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, text.toString());
  147. label->disable();
  148. label->callback = std::bind(&CQuestLog::selectQuest, this, i, currentLabel);
  149. labels.push_back(label);
  150. // Select latest active quest
  151. if(!quests[i].quest->isCompleted)
  152. selectQuest(i, currentLabel);
  153. currentLabel = static_cast<int>(labels.size());
  154. }
  155. if (completeMissing) // We can't use block(completeMissing) because if false button state reset to NORMAL
  156. hideCompleteButton->block(true);
  157. slider->setAmount(currentLabel);
  158. if (currentLabel > QUEST_COUNT)
  159. {
  160. slider->block(false);
  161. slider->scrollToMax();
  162. }
  163. else
  164. {
  165. slider->block(true);
  166. slider->scrollToMin();
  167. }
  168. }
  169. void CQuestLog::showAll(Canvas & to)
  170. {
  171. CWindowObject::showAll(to);
  172. if(questIndex >= 0 && questIndex < labels.size())
  173. {
  174. //TODO: use child object to selection rect
  175. Rect rect = Rect::createAround(labels[questIndex]->pos, 1);
  176. rect.x -= 2; // Adjustment needed as we want selection box on top of border in graphics
  177. rect.w += 2;
  178. to.drawBorder(rect, Colors::METALLIC_GOLD);
  179. }
  180. }
  181. void CQuestLog::recreateQuestList (int newpos)
  182. {
  183. for (int i = 0; i < labels.size(); ++i)
  184. {
  185. labels[i]->pos = Rect (pos.x + 14, pos.y + 195 + (i-newpos) * 32, 151, 31);
  186. if (i >= newpos && i < newpos + QUEST_COUNT)
  187. labels[i]->enable();
  188. else
  189. labels[i]->disable();
  190. }
  191. minimap->update();
  192. }
  193. void CQuestLog::selectQuest(int which, int labelId)
  194. {
  195. questIndex = labelId;
  196. currentQuest = &quests[which];
  197. minimap->currentQuest = currentQuest;
  198. MetaString text;
  199. std::vector<Component> components;
  200. currentQuest->quest->getVisitText(currentQuest->obj->cb, text, components, true);
  201. if(description->slider)
  202. description->slider->scrollToMin(); // scroll text to start position
  203. description->setText(text.toString()); //TODO: use special log entry text
  204. componentsBox.reset();
  205. int componentsSize = static_cast<int>(components.size());
  206. int descriptionHeight = DESCRIPTION_HEIGHT_MAX;
  207. if(componentsSize)
  208. {
  209. CComponent::ESize imageSize = CComponent::large;
  210. if (componentsSize > 4)
  211. {
  212. imageSize = CComponent::small; // Only small icons can be used for resources as 4+ icons take too much space
  213. descriptionHeight -= 155;
  214. }
  215. else
  216. descriptionHeight -= 130;
  217. /*switch (currentQuest->quest->missionType)
  218. {
  219. case CQuest::MISSION_ARMY:
  220. {
  221. if (componentsSize > 4)
  222. descriptionHeight -= 195;
  223. else
  224. descriptionHeight -= 100;
  225. break;
  226. }
  227. case CQuest::MISSION_ART:
  228. {
  229. if (componentsSize > 4)
  230. descriptionHeight -= 190;
  231. else
  232. descriptionHeight -= 90;
  233. break;
  234. }
  235. case CQuest::MISSION_PRIMARY_STAT:
  236. case CQuest::MISSION_RESOURCES:
  237. {
  238. if (componentsSize > 4)
  239. {
  240. imageSize = CComponent::small; // Only small icons can be used for resources as 4+ icons take too much space
  241. descriptionHeight -= 140;
  242. }
  243. else
  244. descriptionHeight -= 125;
  245. break;
  246. }
  247. default:
  248. descriptionHeight -= 115;
  249. break;
  250. }*/
  251. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  252. std::vector<std::shared_ptr<CComponent>> comps;
  253. for(auto & component : components)
  254. {
  255. auto c = std::make_shared<CComponent>(component, imageSize);
  256. comps.push_back(c);
  257. }
  258. componentsBox = std::make_shared<CComponentBox>(comps, Rect(202, 20+descriptionHeight+15, 391, DESCRIPTION_HEIGHT_MAX-(20+descriptionHeight)));
  259. }
  260. description->resize(Point(385, descriptionHeight));
  261. minimap->update();
  262. redraw();
  263. }
  264. void CQuestLog::sliderMoved(int newpos)
  265. {
  266. recreateQuestList(newpos); //move components
  267. redraw();
  268. }
  269. void CQuestLog::toggleComplete(bool on)
  270. {
  271. hideComplete = on;
  272. recreateLabelList();
  273. recreateQuestList(0);
  274. redraw();
  275. }