GUIClasses.cpp 54 KB

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  1. /*
  2. * GUIClasses.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GUIClasses.h"
  12. #include "CCastleInterface.h"
  13. #include "CCreatureWindow.h"
  14. #include "CHeroWindow.h"
  15. #include "InfoWindows.h"
  16. #include "../CGameInfo.h"
  17. #include "../CServerHandler.h"
  18. #include "../Client.h"
  19. #include "../CPlayerInterface.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../gui/CursorHandler.h"
  22. #include "../gui/Shortcut.h"
  23. #include "../gui/WindowHandler.h"
  24. #include "../widgets/CComponent.h"
  25. #include "../widgets/CGarrisonInt.h"
  26. #include "../widgets/CreatureCostBox.h"
  27. #include "../widgets/CTextInput.h"
  28. #include "../widgets/Buttons.h"
  29. #include "../widgets/Slider.h"
  30. #include "../widgets/TextControls.h"
  31. #include "../widgets/ObjectLists.h"
  32. #include "../widgets/VideoWidget.h"
  33. #include "../render/Canvas.h"
  34. #include "../render/CAnimation.h"
  35. #include "../render/IRenderHandler.h"
  36. #include "../render/IImage.h"
  37. #include "../../CCallback.h"
  38. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  39. #include "../lib/mapObjectConstructors/CommonConstructors.h"
  40. #include "../lib/mapObjects/CGHeroInstance.h"
  41. #include "../lib/mapObjects/CGMarket.h"
  42. #include "../lib/mapObjects/CGTownInstance.h"
  43. #include "../lib/gameState/CGameState.h"
  44. #include "../lib/gameState/SThievesGuildInfo.h"
  45. #include "../lib/gameState/TavernHeroesPool.h"
  46. #include "../lib/CGeneralTextHandler.h"
  47. #include "../lib/CHeroHandler.h"
  48. #include "../lib/GameSettings.h"
  49. #include "ConditionalWait.h"
  50. #include "../lib/CSkillHandler.h"
  51. #include "../lib/CSoundBase.h"
  52. CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
  53. : CIntObject(LCLICK | SHOW_POPUP),
  54. parent(window),
  55. selected(false),
  56. creature(crea),
  57. amount(totalAmount)
  58. {
  59. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  60. animation = std::make_shared<CCreaturePic>(1, 1, creature, true, true);
  61. // 1 + 1 px for borders
  62. pos.w = animation->pos.w + 2;
  63. pos.h = animation->pos.h + 2;
  64. }
  65. void CRecruitmentWindow::CCreatureCard::select(bool on)
  66. {
  67. selected = on;
  68. redraw();
  69. }
  70. void CRecruitmentWindow::CCreatureCard::clickPressed(const Point & cursorPosition)
  71. {
  72. parent->select(this->shared_from_this());
  73. }
  74. void CRecruitmentWindow::CCreatureCard::showPopupWindow(const Point & cursorPosition)
  75. {
  76. GH.windows().createAndPushWindow<CStackWindow>(creature, true);
  77. }
  78. void CRecruitmentWindow::CCreatureCard::showAll(Canvas & to)
  79. {
  80. CIntObject::showAll(to);
  81. if(selected)
  82. to.drawBorder(pos, Colors::RED);
  83. else
  84. to.drawBorder(pos, Colors::YELLOW);
  85. }
  86. void CRecruitmentWindow::select(std::shared_ptr<CCreatureCard> card)
  87. {
  88. if(card == selected)
  89. return;
  90. if(selected)
  91. selected->select(false);
  92. selected = card;
  93. if(selected)
  94. selected->select(true);
  95. if(card)
  96. {
  97. si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
  98. vstd::amin(maxAmount, card->amount);
  99. slider->setAmount(maxAmount);
  100. if(slider->getValue() != maxAmount)
  101. slider->scrollTo(maxAmount);
  102. else // if slider already at 0 - emulate call to sliderMoved()
  103. sliderMoved(maxAmount);
  104. costPerTroopValue->createItems(card->creature->getFullRecruitCost());
  105. totalCostValue->createItems(card->creature->getFullRecruitCost());
  106. costPerTroopValue->set(card->creature->getFullRecruitCost());
  107. totalCostValue->set(card->creature->getFullRecruitCost() * maxAmount);
  108. //Recruit %s
  109. title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->getNamePluralTranslated()));
  110. maxButton->block(maxAmount == 0);
  111. slider->block(maxAmount == 0);
  112. }
  113. }
  114. void CRecruitmentWindow::close()
  115. {
  116. if (onClose)
  117. onClose();
  118. CStatusbarWindow::close();
  119. }
  120. void CRecruitmentWindow::buy()
  121. {
  122. CreatureID crid = selected->creature->getId();
  123. SlotID dstslot = dst->getSlotFor(crid);
  124. if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
  125. {
  126. std::pair<SlotID, SlotID> toMerge;
  127. bool allowMerge = CGI->settings()->getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED);
  128. if (allowMerge && dst->mergeableStacks(toMerge))
  129. {
  130. LOCPLINT->cb->mergeStacks( dst, dst, toMerge.first, toMerge.second);
  131. }
  132. else
  133. {
  134. std::string txt;
  135. if(dwelling->ID != Obj::TOWN)
  136. {
  137. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  138. boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->objects[crid]->getNamePluralTranslated() : CGI->creh->objects[crid]->getNameSingularTranslated());
  139. }
  140. else
  141. {
  142. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  143. }
  144. LOCPLINT->showInfoDialog(txt);
  145. return;
  146. }
  147. }
  148. onRecruit(crid, slider->getValue());
  149. if(level >= 0)
  150. close();
  151. }
  152. void CRecruitmentWindow::showAll(Canvas & to)
  153. {
  154. CWindowObject::showAll(to);
  155. Rect(172, 222, 67, 42) + pos.topLeft();
  156. // recruit\total values
  157. to.drawBorder(Rect(172, 222, 67, 42) + pos.topLeft(), Colors::YELLOW);
  158. to.drawBorder(Rect(246, 222, 67, 42) + pos.topLeft(), Colors::YELLOW);
  159. //cost boxes
  160. to.drawBorder(Rect( 64, 222, 99, 76) + pos.topLeft(), Colors::YELLOW);
  161. to.drawBorder(Rect(322, 222, 99, 76) + pos.topLeft(), Colors::YELLOW);
  162. //buttons borders
  163. to.drawBorder(Rect(133, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
  164. to.drawBorder(Rect(211, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
  165. to.drawBorder(Rect(289, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
  166. }
  167. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, const std::function<void()> & onClose, int y_offset):
  168. CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPRCRT")),
  169. onRecruit(Recruit),
  170. onClose(onClose),
  171. level(Level),
  172. dst(Dst),
  173. selected(nullptr),
  174. dwelling(Dwelling)
  175. {
  176. moveBy(Point(0, y_offset));
  177. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  178. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  179. slider = std::make_shared<CSlider>(Point(176, 279), 135, std::bind(&CRecruitmentWindow::sliderMoved, this, _1), 0, 0, 0, Orientation::HORIZONTAL);
  180. maxButton = std::make_shared<CButton>(Point(134, 313), AnimationPath::builtin("IRCBTNS.DEF"), CGI->generaltexth->zelp[553], std::bind(&CSlider::scrollToMax, slider), EShortcut::RECRUITMENT_MAX);
  181. buyButton = std::make_shared<CButton>(Point(212, 313), AnimationPath::builtin("IBY6432.DEF"), CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), EShortcut::GLOBAL_ACCEPT);
  182. cancelButton = std::make_shared<CButton>(Point(290, 313), AnimationPath::builtin("ICN6432.DEF"), CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), EShortcut::GLOBAL_CANCEL);
  183. title = std::make_shared<CLabel>(243, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
  184. availableValue = std::make_shared<CLabel>(205, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  185. toRecruitValue = std::make_shared<CLabel>(279, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  186. costPerTroopValue = std::make_shared<CreatureCostBox>(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
  187. totalCostValue = std::make_shared<CreatureCostBox>(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
  188. availableTitle = std::make_shared<CLabel>(205, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]);
  189. toRecruitTitle = std::make_shared<CLabel>(279, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]);
  190. availableCreaturesChanged();
  191. }
  192. void CRecruitmentWindow::availableCreaturesChanged()
  193. {
  194. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  195. size_t selectedIndex = 0;
  196. if(!cards.empty() && selected) // find position of selected item
  197. selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
  198. select(nullptr);
  199. cards.clear();
  200. for(int i=0; i<dwelling->creatures.size(); i++)
  201. {
  202. //find appropriate level
  203. if(level >= 0 && i != level)
  204. continue;
  205. int amount = dwelling->creatures[i].first;
  206. //create new cards
  207. for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
  208. cards.push_back(std::make_shared<CCreatureCard>(this, creature.toCreature(), amount));
  209. }
  210. const int creatureWidth = 102;
  211. //normal distance between cards - 18px
  212. int requiredSpace = 18;
  213. //maximum distance we can use without reaching window borders
  214. int availableSpace = pos.w - 50 - creatureWidth * (int)cards.size();
  215. if (cards.size() > 1) // avoid division by zero
  216. availableSpace /= (int)cards.size() - 1;
  217. else
  218. availableSpace = 0;
  219. assert(availableSpace >= 0);
  220. const int spaceBetween = std::min(requiredSpace, availableSpace);
  221. const int totalCreatureWidth = spaceBetween + creatureWidth;
  222. //now we know total amount of cards and can move them to correct position
  223. int curx = pos.w / 2 - (creatureWidth*(int)cards.size()/2) - (spaceBetween*((int)cards.size()-1)/2);
  224. for(auto & card : cards)
  225. {
  226. card->moveBy(Point(curx, 64));
  227. curx += totalCreatureWidth;
  228. }
  229. //restore selection
  230. select(cards[selectedIndex]);
  231. if(slider->getValue() == slider->getAmount())
  232. slider->scrollToMax();
  233. else // if slider already at 0 - emulate call to sliderMoved()
  234. sliderMoved(slider->getAmount());
  235. }
  236. void CRecruitmentWindow::sliderMoved(int to)
  237. {
  238. if(!selected)
  239. return;
  240. buyButton->block(!to || !LOCPLINT->makingTurn);
  241. availableValue->setText(std::to_string(selected->amount - to));
  242. toRecruitValue->setText(std::to_string(to));
  243. totalCostValue->set(selected->creature->getFullRecruitCost() * to);
  244. }
  245. CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_)
  246. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("GPUCRDIV")),
  247. callback(callback_),
  248. leftAmount(leftAmount_),
  249. rightAmount(rightAmount_),
  250. leftMin(leftMin_),
  251. rightMin(rightMin_)
  252. {
  253. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  254. int total = leftAmount + rightAmount;
  255. int leftMax = total - rightMin;
  256. int rightMax = total - leftMin;
  257. ok = std::make_shared<CButton>(Point(20, 263), AnimationPath::builtin("IOK6432"), CButton::tooltip(), std::bind(&CSplitWindow::apply, this), EShortcut::GLOBAL_ACCEPT);
  258. cancel = std::make_shared<CButton>(Point(214, 263), AnimationPath::builtin("ICN6432"), CButton::tooltip(), std::bind(&CSplitWindow::close, this), EShortcut::GLOBAL_CANCEL);
  259. int sliderPosition = total - leftMin - rightMin;
  260. leftInput = std::make_shared<CTextInput>(Rect(20, 218, 100, 36), FONT_BIG, ETextAlignment::CENTER, true);
  261. rightInput = std::make_shared<CTextInput>(Rect(176, 218, 100, 36), FONT_BIG, ETextAlignment::CENTER, true);
  262. leftInput->setCallback(std::bind(&CSplitWindow::setAmountText, this, _1, true));
  263. rightInput->setCallback(std::bind(&CSplitWindow::setAmountText, this, _1, false));
  264. //add filters to allow only number input
  265. leftInput->setFilterNumber(leftMin, leftMax);
  266. rightInput->setFilterNumber(rightMin, rightMax);
  267. leftInput->setText(std::to_string(leftAmount));
  268. rightInput->setText(std::to_string(rightAmount));
  269. animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false);
  270. animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false);
  271. slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, Orientation::HORIZONTAL);
  272. std::string titleStr = CGI->generaltexth->allTexts[256];
  273. boost::algorithm::replace_first(titleStr,"%s", creature->getNamePluralTranslated());
  274. title = std::make_shared<CLabel>(150, 34, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
  275. }
  276. void CSplitWindow::setAmountText(std::string text, bool left)
  277. {
  278. int amount = 0;
  279. if(text.length())
  280. {
  281. try
  282. {
  283. amount = boost::lexical_cast<int>(text);
  284. }
  285. catch(boost::bad_lexical_cast &)
  286. {
  287. amount = left ? leftAmount : rightAmount;
  288. }
  289. int total = leftAmount + rightAmount;
  290. if(amount > total)
  291. amount = total;
  292. }
  293. setAmount(amount, left);
  294. slider->scrollTo(rightAmount - rightMin);
  295. }
  296. void CSplitWindow::setAmount(int value, bool left)
  297. {
  298. int total = leftAmount + rightAmount;
  299. leftAmount = left ? value : total - value;
  300. rightAmount = left ? total - value : value;
  301. leftInput->setText(std::to_string(leftAmount));
  302. rightInput->setText(std::to_string(rightAmount));
  303. }
  304. void CSplitWindow::apply()
  305. {
  306. callback(leftAmount, rightAmount);
  307. close();
  308. }
  309. void CSplitWindow::sliderMoved(int to)
  310. {
  311. setAmount(rightMin + to, false);
  312. }
  313. CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill pskill, std::vector<SecondarySkill> & skills, std::function<void(ui32)> callback)
  314. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("LVLUPBKG")),
  315. cb(callback)
  316. {
  317. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  318. LOCPLINT->showingDialog->setBusy();
  319. if(!skills.empty())
  320. {
  321. std::vector<std::shared_ptr<CSelectableComponent>> comps;
  322. for(auto & skill : skills)
  323. {
  324. auto comp = std::make_shared<CSelectableComponent>(ComponentType::SEC_SKILL, skill, hero->getSecSkillLevel(SecondarySkill(skill))+1, CComponent::medium);
  325. comp->onChoose = std::bind(&CLevelWindow::close, this);
  326. comps.push_back(comp);
  327. }
  328. box = std::make_shared<CComponentBox>(comps, Rect(75, 300, pos.w - 150, 100));
  329. }
  330. portrait = std::make_shared<CHeroArea>(170, 66, hero);
  331. portrait->addClickCallback(nullptr);
  332. portrait->addRClickCallback([hero](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(hero)); });
  333. ok = std::make_shared<CButton>(Point(297, 413), AnimationPath::builtin("IOKAY"), CButton::tooltip(), std::bind(&CLevelWindow::close, this), EShortcut::GLOBAL_ACCEPT);
  334. //%s has gained a level.
  335. mainTitle = std::make_shared<CLabel>(192, 33, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->getNameTranslated()));
  336. //%s is now a level %d %s.
  337. std::string levelTitleText = CGI->generaltexth->translate("core.genrltxt.445");
  338. boost::replace_first(levelTitleText, "%s", hero->getNameTranslated());
  339. boost::replace_first(levelTitleText, "%d", std::to_string(hero->level));
  340. boost::replace_first(levelTitleText, "%s", hero->getClassNameTranslated());
  341. levelTitle = std::make_shared<CLabel>(192, 162, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, levelTitleText);
  342. skillIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL42"), static_cast<int>(pskill), 0, 174, 190);
  343. skillValue = std::make_shared<CLabel>(192, 253, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->primarySkillNames[static_cast<int>(pskill)] + " +1");
  344. }
  345. void CLevelWindow::close()
  346. {
  347. //FIXME: call callback if there was nothing to select?
  348. if (box && box->selectedIndex() != -1)
  349. cb(box->selectedIndex());
  350. LOCPLINT->showingDialog->setFree();
  351. CWindowObject::close();
  352. }
  353. CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::function<void()> & onWindowClosed)
  354. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPTAVERN")),
  355. onWindowClosed(onWindowClosed),
  356. tavernObj(TavernObj),
  357. heroToInvite(nullptr)
  358. {
  359. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  360. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  361. if(h.size() < 2)
  362. h.resize(2, nullptr);
  363. selected = 0;
  364. if(!h[0])
  365. selected = 1;
  366. if(!h[0] && !h[1])
  367. selected = -1;
  368. oldSelected = -1;
  369. h1 = std::make_shared<HeroPortrait>(selected, 0, 72, 299, h[0], [this]() { if(!recruit->isBlocked()) recruitb(); });
  370. h2 = std::make_shared<HeroPortrait>(selected, 1, 162, 299, h[1], [this]() { if(!recruit->isBlocked()) recruitb(); });
  371. title = std::make_shared<CLabel>(197, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
  372. cost = std::make_shared<CLabel>(320, 328, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(GameConstants::HERO_GOLD_COST));
  373. heroDescription = std::make_shared<CTextBox>("", Rect(30, 373, 233, 35), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  374. heroesForHire = std::make_shared<CLabel>(145, 283, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[38]);
  375. rumor = std::make_shared<CTextBox>(LOCPLINT->cb->getTavernRumor(tavernObj), Rect(32, 188, 330, 66), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  376. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  377. cancel = std::make_shared<CButton>(Point(310, 428), AnimationPath::builtin("ICANCEL.DEF"), CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), EShortcut::GLOBAL_CANCEL);
  378. recruit = std::make_shared<CButton>(Point(272, 355), AnimationPath::builtin("TPTAV01.DEF"), CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), EShortcut::GLOBAL_ACCEPT);
  379. thiefGuild = std::make_shared<CButton>(Point(22, 428), AnimationPath::builtin("TPTAV02.DEF"), CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), EShortcut::ADVENTURE_THIEVES_GUILD);
  380. if(!LOCPLINT->makingTurn)
  381. {
  382. recruit->block(true);
  383. }
  384. else if(LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
  385. {
  386. recruit->addHoverText(EButtonState::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
  387. recruit->block(true);
  388. }
  389. else if(LOCPLINT->cb->howManyHeroes(true) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP))
  390. {
  391. MetaString message;
  392. message.appendTextID("core.tvrninfo.1");
  393. message.replaceNumber(LOCPLINT->cb->howManyHeroes(true));
  394. //Cannot recruit. You already have %d Heroes.
  395. recruit->addHoverText(EButtonState::NORMAL, message.toString());
  396. recruit->block(true);
  397. }
  398. else if(LOCPLINT->cb->howManyHeroes(false) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
  399. {
  400. MetaString message;
  401. message.appendTextID("core.tvrninfo.1");
  402. message.replaceNumber(LOCPLINT->cb->howManyHeroes(false));
  403. recruit->addHoverText(EButtonState::NORMAL, message.toString());
  404. recruit->block(true);
  405. }
  406. else if(dynamic_cast<const CGTownInstance *>(TavernObj) && dynamic_cast<const CGTownInstance *>(TavernObj)->visitingHero)
  407. {
  408. recruit->addHoverText(EButtonState::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
  409. recruit->block(true);
  410. }
  411. else
  412. {
  413. if(selected == -1)
  414. recruit->block(true);
  415. }
  416. if(LOCPLINT->castleInt)
  417. videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), LOCPLINT->castleInt->town->town->clientInfo.tavernVideo, false);
  418. else if(const auto * townObj = dynamic_cast<const CGTownInstance *>(TavernObj))
  419. videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), townObj->town->clientInfo.tavernVideo, false);
  420. else
  421. videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), VideoPath::builtin("TAVERN.BIK"), false);
  422. addInvite();
  423. }
  424. void CTavernWindow::addInvite()
  425. {
  426. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  427. if(!VLC->settings()->getBoolean(EGameSettings::HEROES_TAVERN_INVITE))
  428. return;
  429. const auto & heroesPool = CSH->client->gameState()->heroesPool;
  430. for(auto & elem : heroesPool->unusedHeroesFromPool())
  431. {
  432. bool heroAvailable = heroesPool->isHeroAvailableFor(elem.first, tavernObj->getOwner());
  433. if(heroAvailable)
  434. inviteableHeroes[elem.first] = elem.second;
  435. }
  436. if(!inviteableHeroes.empty())
  437. {
  438. if(!heroToInvite)
  439. heroToInvite = (*RandomGeneratorUtil::nextItem(inviteableHeroes, CRandomGenerator::getDefault())).second;
  440. inviteHero = std::make_shared<CLabel>(170, 444, EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->translate("vcmi.tavernWindow.inviteHero"));
  441. inviteHeroImage = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), (*CGI->heroh)[heroToInvite->getHeroType()]->imageIndex, 0, 245, 428);
  442. inviteHeroImageArea = std::make_shared<LRClickableArea>(Rect(245, 428, 48, 32), [this](){ GH.windows().createAndPushWindow<HeroSelector>(inviteableHeroes, [this](CGHeroInstance* h){ heroToInvite = h; addInvite(); }); }, [this](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(heroToInvite)); });
  443. }
  444. }
  445. void CTavernWindow::recruitb()
  446. {
  447. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  448. const CGObjectInstance *obj = tavernObj;
  449. LOCPLINT->cb->recruitHero(obj, toBuy, heroToInvite ? heroToInvite->getHeroType() : HeroTypeID::NONE);
  450. close();
  451. }
  452. void CTavernWindow::thievesguildb()
  453. {
  454. GH.windows().createAndPushWindow<CThievesGuildWindow>(tavernObj);
  455. }
  456. void CTavernWindow::close()
  457. {
  458. if (onWindowClosed)
  459. onWindowClosed();
  460. CStatusbarWindow::close();
  461. }
  462. void CTavernWindow::show(Canvas & to)
  463. {
  464. CWindowObject::show(to);
  465. if(selected >= 0)
  466. {
  467. auto sel = selected ? h2 : h1;
  468. if(selected != oldSelected)
  469. {
  470. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  471. oldSelected = selected;
  472. heroDescription->setText(sel->description);
  473. //Recruit %s the %s
  474. if (!recruit->isBlocked())
  475. recruit->addHoverText(EButtonState::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->getNameTranslated() % sel->h->getClassNameTranslated()));
  476. }
  477. to.drawBorder(Rect::createAround(sel->pos, 2), Colors::BRIGHT_YELLOW, 2);
  478. }
  479. }
  480. void CTavernWindow::HeroPortrait::clickPressed(const Point & cursorPosition)
  481. {
  482. if(h)
  483. *_sel = _id;
  484. }
  485. void CTavernWindow::HeroPortrait::clickDouble(const Point & cursorPosition)
  486. {
  487. clickPressed(cursorPosition);
  488. if(onChoose)
  489. onChoose();
  490. }
  491. void CTavernWindow::HeroPortrait::showPopupWindow(const Point & cursorPosition)
  492. {
  493. // h3 behavior - right-click also selects hero
  494. clickPressed(cursorPosition);
  495. if(h)
  496. GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
  497. }
  498. CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H, std::function<void()> OnChoose)
  499. : CIntObject(LCLICK | DOUBLECLICK | SHOW_POPUP | HOVER),
  500. h(H), _sel(&sel), _id(id), onChoose(OnChoose)
  501. {
  502. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  503. h = H;
  504. pos.x += x;
  505. pos.y += y;
  506. pos.w = 58;
  507. pos.h = 64;
  508. if(H)
  509. {
  510. hoverName = CGI->generaltexth->tavernInfo[4];
  511. boost::algorithm::replace_first(hoverName,"%s",H->getNameTranslated());
  512. int artifs = (int)h->artifactsWorn.size() + (int)h->artifactsInBackpack.size();
  513. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  514. if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
  515. artifs--;
  516. description = CGI->generaltexth->allTexts[215];
  517. boost::algorithm::replace_first(description, "%s", h->getNameTranslated());
  518. boost::algorithm::replace_first(description, "%d", std::to_string(h->level));
  519. boost::algorithm::replace_first(description, "%s", h->getClassNameTranslated());
  520. boost::algorithm::replace_first(description, "%d", std::to_string(artifs));
  521. portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("portraitsLarge"), h->getIconIndex());
  522. }
  523. }
  524. void CTavernWindow::HeroPortrait::hover(bool on)
  525. {
  526. //Hoverable::hover(on);
  527. if(on)
  528. GH.statusbar()->write(hoverName);
  529. else
  530. GH.statusbar()->clear();
  531. }
  532. CTavernWindow::HeroSelector::HeroSelector(std::map<HeroTypeID, CGHeroInstance*> InviteableHeroes, std::function<void(CGHeroInstance*)> OnChoose)
  533. : CWindowObject(BORDERED), inviteableHeroes(InviteableHeroes), onChoose(OnChoose)
  534. {
  535. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  536. pos = Rect(0, 0, 16 * 48, (inviteableHeroes.size() / 16 + (inviteableHeroes.size() % 16 != 0)) * 32);
  537. background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
  538. int x = 0;
  539. int y = 0;
  540. for(auto & h : inviteableHeroes)
  541. {
  542. portraits.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), (*CGI->heroh)[h.first]->imageIndex, 0, x * 48, y * 32));
  543. portraitAreas.push_back(std::make_shared<LRClickableArea>(Rect(x * 48, y * 32, 48, 32), [this, h](){ close(); onChoose(inviteableHeroes[h.first]); }, [this, h](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(inviteableHeroes[h.first])); }));
  544. if(x > 0 && x % 15 == 0)
  545. {
  546. x = 0;
  547. y++;
  548. }
  549. else
  550. x++;
  551. }
  552. center();
  553. }
  554. CShipyardWindow::CShipyardWindow(const TResources & cost, int state, BoatId boatType, const std::function<void()> & onBuy)
  555. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPSHIP"))
  556. {
  557. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  558. bgWater = std::make_shared<CPicture>(ImagePath::builtin("TPSHIPBK"), 100, 69);
  559. auto handler = CGI->objtypeh->getHandlerFor(Obj::BOAT, boatType);
  560. auto boatConstructor = std::dynamic_pointer_cast<const BoatInstanceConstructor>(handler);
  561. assert(boatConstructor);
  562. if (boatConstructor)
  563. {
  564. AnimationPath boatFilename = boatConstructor->getBoatAnimationName();
  565. Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
  566. bgShip = std::make_shared<CAnimImage>(boatFilename, 0, 7, 120, 96, 0);
  567. bgShip->center(waterCenter);
  568. }
  569. // Create resource icons and costs.
  570. std::string goldValue = std::to_string(cost[EGameResID::GOLD]);
  571. std::string woodValue = std::to_string(cost[EGameResID::WOOD]);
  572. goldCost = std::make_shared<CLabel>(118, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, goldValue);
  573. woodCost = std::make_shared<CLabel>(212, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, woodValue);
  574. goldPic = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::GOLD), 0, 100, 244);
  575. woodPic = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::WOOD), 0, 196, 244);
  576. quit = std::make_shared<CButton>(Point(224, 312), AnimationPath::builtin("ICANCEL"), CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_CANCEL);
  577. build = std::make_shared<CButton>(Point(42, 312), AnimationPath::builtin("IBUY30"), CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_ACCEPT);
  578. build->addCallback(onBuy);
  579. for(GameResID i = EGameResID::WOOD; i <= EGameResID::GOLD; ++i)
  580. {
  581. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  582. {
  583. build->block(true);
  584. break;
  585. }
  586. }
  587. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  588. title = std::make_shared<CLabel>(164, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
  589. costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
  590. }
  591. void CTransformerWindow::CItem::move()
  592. {
  593. if(left)
  594. moveBy(Point(289, 0));
  595. else
  596. moveBy(Point(-289, 0));
  597. left = !left;
  598. }
  599. void CTransformerWindow::CItem::clickPressed(const Point & cursorPosition)
  600. {
  601. move();
  602. parent->redraw();
  603. }
  604. void CTransformerWindow::CItem::update()
  605. {
  606. icon->setFrame(parent->army->getCreature(SlotID(id))->getId() + 2);
  607. }
  608. CTransformerWindow::CItem::CItem(CTransformerWindow * parent_, int size_, int id_)
  609. : CIntObject(LCLICK),
  610. id(id_),
  611. size(size_),
  612. parent(parent_)
  613. {
  614. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  615. left = true;
  616. pos.w = 58;
  617. pos.h = 64;
  618. pos.x += 45 + (id%3)*83 + id/6*83;
  619. pos.y += 109 + (id/3)*98;
  620. icon = std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), parent->army->getCreature(SlotID(id))->getId() + 2);
  621. count = std::make_shared<CLabel>(28, 76,FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(size));
  622. }
  623. void CTransformerWindow::makeDeal()
  624. {
  625. for(auto & elem : items)
  626. {
  627. if(!elem->left)
  628. LOCPLINT->cb->trade(market, EMarketMode::CREATURE_UNDEAD, SlotID(elem->id), {}, {}, hero);
  629. }
  630. }
  631. void CTransformerWindow::addAll()
  632. {
  633. for(auto & elem : items)
  634. {
  635. if(elem->left)
  636. elem->move();
  637. }
  638. redraw();
  639. }
  640. void CTransformerWindow::updateGarrisons()
  641. {
  642. for(auto & item : items)
  643. item->update();
  644. }
  645. bool CTransformerWindow::holdsGarrison(const CArmedInstance * army)
  646. {
  647. return army == hero;
  648. }
  649. CTransformerWindow::CTransformerWindow(const IMarket * _market, const CGHeroInstance * _hero, const std::function<void()> & onWindowClosed)
  650. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("SKTRNBK")),
  651. hero(_hero),
  652. onWindowClosed(onWindowClosed),
  653. market(_market)
  654. {
  655. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  656. if(hero)
  657. army = hero;
  658. else
  659. army = dynamic_cast<const CArmedInstance *>(market); //for town only
  660. if(army)
  661. {
  662. for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
  663. {
  664. if(army->getCreature(SlotID(i)))
  665. items.push_back(std::make_shared<CItem>(this, army->getStackCount(SlotID(i)), i));
  666. }
  667. }
  668. all = std::make_shared<CButton>(Point(146, 416), AnimationPath::builtin("ALTARMY.DEF"), CGI->generaltexth->zelp[590], [&](){ addAll(); }, EShortcut::RECRUITMENT_UPGRADE_ALL);
  669. convert = std::make_shared<CButton>(Point(269, 416), AnimationPath::builtin("ALTSACR.DEF"), CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, EShortcut::GLOBAL_ACCEPT);
  670. cancel = std::make_shared<CButton>(Point(392, 416), AnimationPath::builtin("ICANCEL.DEF"), CGI->generaltexth->zelp[592], [&](){ close(); },EShortcut::GLOBAL_CANCEL);
  671. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  672. titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
  673. titleRight = std::make_shared<CLabel>(153+295, 29, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
  674. helpLeft = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//move creatures to create skeletons
  675. helpRight = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//creatures here will become skeletons
  676. }
  677. void CTransformerWindow::close()
  678. {
  679. if (onWindowClosed)
  680. onWindowClosed();
  681. CStatusbarWindow::close();
  682. }
  683. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y)
  684. : CIntObject(LCLICK | SHOW_POPUP | HOVER),
  685. ID(_ID),
  686. parent(_parent)
  687. {
  688. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  689. pos.x += X;
  690. pos.y += Y;
  691. topBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, -22);
  692. bottomBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, 48);
  693. icon = std::make_shared<CAnimImage>(AnimationPath::builtin("SECSKILL"), _ID * 3 + 3, 0);
  694. name = std::make_shared<CLabel>(22, -13, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(ID)->getNameTranslated());
  695. level = std::make_shared<CLabel>(22, 57, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[0]);
  696. pos.h = icon->pos.h;
  697. pos.w = icon->pos.w;
  698. }
  699. void CUniversityWindow::CItem::clickPressed(const Point & cursorPosition)
  700. {
  701. if(state() == 2)
  702. GH.windows().createAndPushWindow<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) >= 2000);
  703. }
  704. void CUniversityWindow::CItem::showPopupWindow(const Point & cursorPosition)
  705. {
  706. CRClickPopup::createAndPush(CGI->skillh->getByIndex(ID)->getDescriptionTranslated(1), std::make_shared<CComponent>(ComponentType::SEC_SKILL, ID, 1));
  707. }
  708. void CUniversityWindow::CItem::hover(bool on)
  709. {
  710. if(on)
  711. GH.statusbar()->write(CGI->skillh->getByIndex(ID)->getNameTranslated());
  712. else
  713. GH.statusbar()->clear();
  714. }
  715. int CUniversityWindow::CItem::state()
  716. {
  717. if(parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
  718. return 1;
  719. if(!parent->hero->canLearnSkill(SecondarySkill(ID)))//can't learn more skills
  720. return 0;
  721. return 2;
  722. }
  723. void CUniversityWindow::CItem::showAll(Canvas & to)
  724. {
  725. //TODO: update when state actually changes
  726. auto stateIndex = state();
  727. topBar->setFrame(stateIndex);
  728. bottomBar->setFrame(stateIndex);
  729. CIntObject::showAll(to);
  730. }
  731. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market, const std::function<void()> & onWindowClosed)
  732. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("UNIVERS1")),
  733. hero(_hero),
  734. onWindowClosed(onWindowClosed),
  735. market(_market)
  736. {
  737. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  738. bars = GH.renderHandler().createAnimation();
  739. bars->setCustom("UNIVRED", 0, 0);
  740. bars->setCustom("UNIVGOLD", 1, 0);
  741. bars->setCustom("UNIVGREN", 2, 0);
  742. bars->preload();
  743. std::string titleStr = CGI->generaltexth->allTexts[602];
  744. std::string speechStr = CGI->generaltexth->allTexts[603];
  745. if(auto town = dynamic_cast<const CGTownInstance *>(_market))
  746. {
  747. auto faction = town->town->faction->getId();
  748. auto bid = town->town->getSpecialBuilding(BuildingSubID::MAGIC_UNIVERSITY)->bid;
  749. titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, bid);
  750. }
  751. else if(auto uni = dynamic_cast<const CGUniversity *>(_market); uni->appearance)
  752. {
  753. titlePic = std::make_shared<CAnimImage>(uni->appearance->animationFile, 0);
  754. titleStr = uni->title;
  755. speechStr = uni->speech;
  756. }
  757. else
  758. {
  759. titlePic = std::make_shared<CPicture>(ImagePath::builtin("UNIVBLDG"));
  760. }
  761. titlePic->center(Point(232 + pos.x, 76 + pos.y));
  762. clerkSpeech = std::make_shared<CTextBox>(speechStr, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  763. title = std::make_shared<CLabel>(231, 26, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
  764. std::vector<TradeItemBuy> goods = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
  765. for(int i=0; i<goods.size(); i++)//prepare clickable items
  766. items.push_back(std::make_shared<CItem>(this, goods[i].as<SecondarySkill>(), 54+i*104, 234));
  767. cancel = std::make_shared<CButton>(Point(200, 313), AnimationPath::builtin("IOKAY.DEF"), CGI->generaltexth->zelp[632], [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
  768. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  769. }
  770. void CUniversityWindow::close()
  771. {
  772. if (onWindowClosed)
  773. onWindowClosed();
  774. CStatusbarWindow::close();
  775. }
  776. void CUniversityWindow::makeDeal(SecondarySkill skill)
  777. {
  778. LOCPLINT->cb->trade(market, EMarketMode::RESOURCE_SKILL, GameResID(GameResID::GOLD), skill, 1, hero);
  779. }
  780. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, SecondarySkill SKILL, bool available)
  781. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("UNIVERS2.PCX")),
  782. owner(owner_)
  783. {
  784. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  785. std::string text = CGI->generaltexth->allTexts[608];
  786. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  787. boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  788. boost::replace_first(text, "%d", "2000");
  789. clerkSpeech = std::make_shared<CTextBox>(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  790. name = std::make_shared<CLabel>(230, 37, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  791. icon = std::make_shared<CAnimImage>(AnimationPath::builtin("SECSKILL"), SKILL*3+3, 0, 211, 51);
  792. level = std::make_shared<CLabel>(230, 107, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);
  793. costIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::GOLD), 0, 210, 210);
  794. cost = std::make_shared<CLabel>(230, 267, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "2000");
  795. std::string hoverText = CGI->generaltexth->allTexts[609];
  796. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  797. text = CGI->generaltexth->zelp[633].second;
  798. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  799. boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  800. boost::replace_first(text, "%d", "2000");
  801. confirm = std::make_shared<CButton>(Point(148, 299), AnimationPath::builtin("IBY6432.DEF"), CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, EShortcut::GLOBAL_ACCEPT);
  802. confirm->block(!available);
  803. cancel = std::make_shared<CButton>(Point(252,299), AnimationPath::builtin("ICANCEL.DEF"), CGI->generaltexth->zelp[631], [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
  804. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  805. }
  806. void CUnivConfirmWindow::makeDeal(SecondarySkill skill)
  807. {
  808. owner->makeDeal(skill);
  809. close();
  810. }
  811. CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits)
  812. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("GARRISON"))
  813. {
  814. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  815. garr = std::make_shared<CGarrisonInt>(Point(92, 127), 4, Point(0,96), up, down, removableUnits);
  816. {
  817. auto split = std::make_shared<CButton>(Point(88, 314), AnimationPath::builtin("IDV6432.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [this](){ garr->splitClick(); }, EShortcut::HERO_ARMY_SPLIT );
  818. garr->addSplitBtn(split);
  819. }
  820. quit = std::make_shared<CButton>(Point(399, 314), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [this](){ close(); }, EShortcut::GLOBAL_ACCEPT);
  821. std::string titleText;
  822. if(down->tempOwner == up->tempOwner)
  823. {
  824. titleText = CGI->generaltexth->allTexts[709];
  825. }
  826. else
  827. {
  828. //assume that this is joining monsters dialog
  829. if(up->Slots().size() > 0)
  830. {
  831. titleText = CGI->generaltexth->allTexts[35];
  832. boost::algorithm::replace_first(titleText, "%s", up->Slots().begin()->second->type->getNamePluralTranslated());
  833. }
  834. else
  835. {
  836. logGlobal->error("Invalid armed instance for garrison window.");
  837. }
  838. }
  839. title = std::make_shared<CLabel>(275, 30, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleText);
  840. banner = std::make_shared<CAnimImage>(AnimationPath::builtin("CREST58"), up->getOwner().getNum(), 0, 28, 124);
  841. portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), down->getIconIndex(), 0, 29, 222);
  842. }
  843. void CGarrisonWindow::updateGarrisons()
  844. {
  845. garr->recreateSlots();
  846. }
  847. bool CGarrisonWindow::holdsGarrison(const CArmedInstance * army)
  848. {
  849. return garr->upperArmy() == army || garr->lowerArmy() == army;
  850. }
  851. CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
  852. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("APHLFTBK")),
  853. fort(object),
  854. hero(visitor)
  855. {
  856. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  857. title = std::make_shared<CLabel>(325, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, fort->getObjectName());
  858. heroPic = std::make_shared<CHeroArea>(30, 60, hero);
  859. for(int i=0; i < resCount; i++)
  860. {
  861. totalIcons[i] = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), i, 0, 104 + 76 * i, 237);
  862. totalLabels[i] = std::make_shared<CLabel>(166 + 76 * i, 253, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
  863. }
  864. for(int i = 0; i < slotsCount; i++)
  865. {
  866. upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), AnimationPath::builtin("APHLF1R"), CButton::tooltip(getTextForSlot(SlotID(i))), [this, i](){ makeDeal(SlotID(i)); }, vstd::next(EShortcut::SELECT_INDEX_1, i));
  867. for(int j : {0,1})
  868. {
  869. slotIcons[i][j] = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), 0, 0, 104 + 76 * i, 128 + 20 * j);
  870. slotLabels[i][j] = std::make_shared<CLabel>(168 + 76 * i, 144 + 20 * j, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
  871. }
  872. }
  873. upgradeAll = std::make_shared<CButton>(Point(30, 231), AnimationPath::builtin("APHLF4R"), CButton::tooltip(CGI->generaltexth->allTexts[432]), [this](){ makeDeal(SlotID(slotsCount));}, EShortcut::RECRUITMENT_UPGRADE_ALL);
  874. quit = std::make_shared<CButton>(Point(294, 275), AnimationPath::builtin("IOKAY.DEF"), CButton::tooltip(), [this](){close();}, EShortcut::GLOBAL_ACCEPT);
  875. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  876. garr = std::make_shared<CGarrisonInt>(Point(108, 60), 18, Point(), hero, nullptr);
  877. updateGarrisons();
  878. }
  879. bool CHillFortWindow::holdsGarrison(const CArmedInstance * army)
  880. {
  881. return hero == army;
  882. }
  883. void CHillFortWindow::updateGarrisons()
  884. {
  885. constexpr std::array slotImages = { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" };
  886. constexpr std::array allImages = { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" };
  887. std::array<TResources, slotsCount> costs;// costs [slot ID] [resource ID] = resource count for upgrade
  888. TResources totalSum; // totalSum[resource ID] = value
  889. for(int i=0; i<slotsCount; i++)
  890. {
  891. std::fill(costs[i].begin(), costs[i].end(), 0);
  892. int newState = getState(SlotID(i));
  893. if(newState != -1)
  894. {
  895. UpgradeInfo info;
  896. LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
  897. if(info.newID.size())//we have upgrades here - update costs
  898. {
  899. costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
  900. totalSum += costs[i];
  901. }
  902. }
  903. currState[i] = newState;
  904. upgrade[i]->setImage(AnimationPath::builtin(currState[i] == -1 ? slotImages[0] : slotImages[currState[i]]));
  905. upgrade[i]->block(currState[i] == -1);
  906. upgrade[i]->addHoverText(EButtonState::NORMAL, getTextForSlot(SlotID(i)));
  907. }
  908. //"Upgrade all" slot
  909. int newState = 2;
  910. {
  911. TResources myRes = LOCPLINT->cb->getResourceAmount();
  912. bool allUpgraded = true;//All creatures are upgraded?
  913. for(int i=0; i<slotsCount; i++)
  914. allUpgraded &= currState[i] == 1 || currState[i] == -1;
  915. if(allUpgraded)
  916. newState = 1;
  917. if(!totalSum.canBeAfforded(myRes))
  918. newState = 0;
  919. }
  920. currState[slotsCount] = newState;
  921. upgradeAll->setImage(AnimationPath::builtin(allImages[newState]));
  922. garr->recreateSlots();
  923. for(int i = 0; i < slotsCount; i++)
  924. {
  925. //hide all first
  926. for(int j : {0,1})
  927. {
  928. slotIcons[i][j]->visible = false;
  929. slotLabels[i][j]->setText("");
  930. }
  931. //if can upgrade or can not afford, draw cost
  932. if(currState[i] == 0 || currState[i] == 2)
  933. {
  934. if(costs[i].nonZero())
  935. {
  936. //reverse iterator is used to display gold as first element
  937. int j = 0;
  938. for(int res = (int)costs[i].size()-1; (res >= 0) && (j < 2); res--)
  939. {
  940. int val = costs[i][res];
  941. if(!val)
  942. continue;
  943. slotIcons[i][j]->visible = true;
  944. slotIcons[i][j]->setFrame(res);
  945. slotLabels[i][j]->setText(std::to_string(val));
  946. j++;
  947. }
  948. }
  949. else//free upgrade - print gold image and "Free" text
  950. {
  951. slotIcons[i][0]->visible = true;
  952. slotIcons[i][0]->setFrame(GameResID(EGameResID::GOLD));
  953. slotLabels[i][0]->setText(CGI->generaltexth->allTexts[344]);
  954. }
  955. }
  956. }
  957. for(int i = 0; i < resCount; i++)
  958. {
  959. if(totalSum[i] == 0)
  960. {
  961. totalIcons[i]->visible = false;
  962. totalLabels[i]->setText("");
  963. }
  964. else
  965. {
  966. totalIcons[i]->visible = true;
  967. totalLabels[i]->setText(std::to_string(totalSum[i]));
  968. }
  969. }
  970. }
  971. void CHillFortWindow::makeDeal(SlotID slot)
  972. {
  973. assert(slot.getNum()>=0);
  974. int offset = (slot.getNum() == slotsCount)?2:0;
  975. switch(currState[slot.getNum()])
  976. {
  977. case 0:
  978. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  979. break;
  980. case 1:
  981. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  982. break;
  983. case 2:
  984. for(int i=0; i<slotsCount; i++)
  985. {
  986. if(slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ))//this is activated slot or "upgrade all"
  987. {
  988. UpgradeInfo info;
  989. LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
  990. LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
  991. }
  992. }
  993. break;
  994. }
  995. }
  996. std::string CHillFortWindow::getTextForSlot(SlotID slot)
  997. {
  998. if(!hero->getCreature(slot))//we don`t have creature here
  999. return "";
  1000. std::string str = CGI->generaltexth->allTexts[318];
  1001. int amount = hero->getStackCount(slot);
  1002. if(amount == 1)
  1003. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNameSingularTranslated());
  1004. else
  1005. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNamePluralTranslated());
  1006. return str;
  1007. }
  1008. int CHillFortWindow::getState(SlotID slot)
  1009. {
  1010. TResources myRes = LOCPLINT->cb->getResourceAmount();
  1011. if(hero->slotEmpty(slot))//no creature here
  1012. return -1;
  1013. UpgradeInfo info;
  1014. LOCPLINT->cb->fillUpgradeInfo(hero, slot, info);
  1015. if(!info.newID.size())//already upgraded
  1016. return 1;
  1017. if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
  1018. return 0;
  1019. return 2;//can upgrade
  1020. }
  1021. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
  1022. CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin("TpRank")),
  1023. owner(_owner)
  1024. {
  1025. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1026. SThievesGuildInfo tgi; //info to be displayed
  1027. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  1028. exitb = std::make_shared<CButton>(Point(748, 556), AnimationPath::builtin("TPMAGE1"), CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, EShortcut::GLOBAL_RETURN);
  1029. statusbar = CGStatusBar::create(3, 555, ImagePath::builtin("TStatBar.bmp"), 742);
  1030. resdatabar = std::make_shared<CMinorResDataBar>();
  1031. resdatabar->moveBy(pos.topLeft(), true);
  1032. //data for information table:
  1033. // fields[row][column] = list of id's of players for this box
  1034. constexpr std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
  1035. { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  1036. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
  1037. &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
  1038. for(int g=0; g<12; ++g)
  1039. {
  1040. int posY[] = {400, 460, 510};
  1041. int y;
  1042. if(g < 9)
  1043. y = 52 + 32*g;
  1044. else
  1045. y = posY[g-9];
  1046. std::string text = CGI->generaltexth->jktexts[24+g];
  1047. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  1048. rowHeaders.push_back(std::make_shared<CLabel>(135, y, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, text));
  1049. }
  1050. auto PRSTRIPS = GH.renderHandler().loadAnimation(AnimationPath::builtin("PRSTRIPS"));
  1051. PRSTRIPS->preload();
  1052. for(int g=1; g<tgi.playerColors.size(); ++g)
  1053. columnBackgrounds.push_back(std::make_shared<CAnimImage>(PRSTRIPS, g-1, 0, 250 + 66*g, 7));
  1054. for(int g=0; g<tgi.playerColors.size(); ++g)
  1055. columnHeaders.push_back(std::make_shared<CLabel>(283 + 66*g, 24, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]));
  1056. auto itgflags = GH.renderHandler().loadAnimation(AnimationPath::builtin("itgflags"));
  1057. itgflags->preload();
  1058. //printing flags
  1059. for(int g = 0; g < std::size(fields); ++g) //by lines
  1060. {
  1061. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  1062. {
  1063. std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
  1064. //position of box
  1065. int xpos = 259 + 66 * b;
  1066. int ypos = 41 + 32 * g;
  1067. size_t rowLength[2]; //size of each row
  1068. rowLength[0] = std::min<size_t>(players.size(), 4);
  1069. rowLength[1] = players.size() - rowLength[0];
  1070. for(size_t j=0; j < 2; j++)
  1071. {
  1072. // origin of this row | offset for 2nd row| shift right for short rows
  1073. //if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
  1074. int rowStartX = xpos + (j ? 6 + ((int)rowLength[j] < 3 ? 12 : 0) : 24 - 6 * (int)rowLength[j]);
  1075. int rowStartY = ypos + (j ? 4 : 0);
  1076. for(size_t i=0; i < rowLength[j]; i++)
  1077. cells.push_back(std::make_shared<CAnimImage>(itgflags, players[i + j*4].getNum(), 0, rowStartX + (int)i*12, rowStartY));
  1078. }
  1079. }
  1080. }
  1081. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  1082. //printing best hero
  1083. int counter = 0;
  1084. for(auto & iter : tgi.colorToBestHero)
  1085. {
  1086. banners.push_back(std::make_shared<CPicture>(ImagePath::builtin(colorToBox[iter.first.getNum()]), 253 + 66 * counter, 334));
  1087. if(iter.second.portraitSource.isValid())
  1088. {
  1089. bestHeroes.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), iter.second.getIconIndex(), 0, 260 + 66 * counter, 360));
  1090. //TODO: r-click info:
  1091. // - r-click on hero
  1092. // - r-click on primary skill label
  1093. if(iter.second.details)
  1094. {
  1095. primSkillHeaders.push_back(std::make_shared<CTextBox>(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
  1096. 0, FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE));
  1097. for(int i=0; i<iter.second.details->primskills.size(); ++i)
  1098. {
  1099. primSkillValues.push_back(std::make_shared<CLabel>(310 + 66 * counter, 407 + 11*i, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE,
  1100. std::to_string(iter.second.details->primskills[i])));
  1101. }
  1102. }
  1103. }
  1104. counter++;
  1105. }
  1106. //printing best creature
  1107. counter = 0;
  1108. for(auto & it : tgi.bestCreature)
  1109. {
  1110. if(it.second != CreatureID::NONE)
  1111. bestCreatures.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), it.second+2, 0, 255 + 66 * counter, 479));
  1112. counter++;
  1113. }
  1114. //printing personality
  1115. counter = 0;
  1116. for(auto & it : tgi.personality)
  1117. {
  1118. std::string text;
  1119. if(it.second == EAiTactic::NONE)
  1120. {
  1121. text = CGI->generaltexth->arraytxt[172];
  1122. }
  1123. else if(it.second != EAiTactic::RANDOM)
  1124. {
  1125. text = CGI->generaltexth->arraytxt[168 + static_cast<int>(it.second)];
  1126. }
  1127. personalities.push_back(std::make_shared<CLabel>(283 + 66*counter, 459, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, text));
  1128. counter++;
  1129. }
  1130. }
  1131. CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text)
  1132. : CIntObject(LCLICK | DOUBLECLICK | RCLICK_POPUP),
  1133. parent(_parent),
  1134. index(_id)
  1135. {
  1136. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1137. if(parent->images.size() > index)
  1138. icon = std::make_shared<CPicture>(parent->images[index], Point(1, 1));
  1139. border = std::make_shared<CPicture>(ImagePath::builtin("TPGATES"));
  1140. pos = border->pos;
  1141. setRedrawParent(true);
  1142. text = std::make_shared<CLabel>(pos.w/2, pos.h/2, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _text);
  1143. select(index == parent->selected);
  1144. }
  1145. void CObjectListWindow::CItem::select(bool on)
  1146. {
  1147. ui8 mask = UPDATE | SHOWALL;
  1148. if(on)
  1149. border->recActions |= mask;
  1150. else
  1151. border->recActions &= ~mask;
  1152. redraw();//???
  1153. }
  1154. void CObjectListWindow::CItem::clickPressed(const Point & cursorPosition)
  1155. {
  1156. parent->changeSelection(index);
  1157. if(parent->onClicked)
  1158. parent->onClicked(index);
  1159. }
  1160. void CObjectListWindow::CItem::clickDouble(const Point & cursorPosition)
  1161. {
  1162. if (parent->selected != index)
  1163. {
  1164. clickPressed(cursorPosition);
  1165. return;
  1166. }
  1167. parent->elementSelected();
  1168. }
  1169. void CObjectListWindow::CItem::showPopupWindow(const Point & cursorPosition)
  1170. {
  1171. if(parent->onPopup)
  1172. parent->onPopup(index);
  1173. }
  1174. CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection, std::vector<std::shared_ptr<IImage>> images)
  1175. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPGATE")),
  1176. onSelect(Callback),
  1177. selected(initialSelection),
  1178. images(images)
  1179. {
  1180. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1181. items.reserve(_items.size());
  1182. for(int id : _items)
  1183. {
  1184. items.push_back(std::make_pair(id, LOCPLINT->cb->getObjInstance(ObjectInstanceID(id))->getObjectName()));
  1185. }
  1186. init(titleWidget_, _title, _descr);
  1187. }
  1188. CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection, std::vector<std::shared_ptr<IImage>> images)
  1189. : CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPGATE")),
  1190. onSelect(Callback),
  1191. selected(initialSelection),
  1192. images(images)
  1193. {
  1194. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1195. items.reserve(_items.size());
  1196. for(size_t i=0; i<_items.size(); i++)
  1197. items.push_back(std::make_pair(int(i), _items[i]));
  1198. init(titleWidget_, _title, _descr);
  1199. }
  1200. void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr)
  1201. {
  1202. titleWidget = titleWidget_;
  1203. title = std::make_shared<CLabel>(152, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, _title);
  1204. descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _descr);
  1205. exit = std::make_shared<CButton>( Point(228, 402), AnimationPath::builtin("ICANCEL.DEF"), CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), EShortcut::GLOBAL_CANCEL);
  1206. if(titleWidget)
  1207. {
  1208. addChild(titleWidget.get());
  1209. titleWidget->recActions = 255-DISPOSE;
  1210. titleWidget->pos.x = pos.w/2 + pos.x - titleWidget->pos.w/2;
  1211. titleWidget->pos.y =75 + pos.y - titleWidget->pos.h/2;
  1212. }
  1213. list = std::make_shared<CListBox>(std::bind(&CObjectListWindow::genItem, this, _1),
  1214. Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
  1215. list->setRedrawParent(true);
  1216. ok = std::make_shared<CButton>(Point(15, 402), AnimationPath::builtin("IOKAY.DEF"), CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), EShortcut::GLOBAL_ACCEPT);
  1217. ok->block(!list->size());
  1218. }
  1219. std::shared_ptr<CIntObject> CObjectListWindow::genItem(size_t index)
  1220. {
  1221. if(index < items.size())
  1222. return std::make_shared<CItem>(this, index, items[index].second);
  1223. return std::shared_ptr<CIntObject>();
  1224. }
  1225. void CObjectListWindow::elementSelected()
  1226. {
  1227. std::function<void(int)> toCall = onSelect;//save
  1228. int where = items[selected].first; //required variables
  1229. close();//then destroy window
  1230. toCall(where);//and send selected object
  1231. }
  1232. void CObjectListWindow::exitPressed()
  1233. {
  1234. std::function<void()> toCall = onExit;//save
  1235. close();//then destroy window
  1236. if(toCall)
  1237. toCall();
  1238. }
  1239. void CObjectListWindow::changeSelection(size_t which)
  1240. {
  1241. ok->block(false);
  1242. if(selected == which)
  1243. return;
  1244. for(std::shared_ptr<CIntObject> element : list->getItems())
  1245. {
  1246. CItem * item = dynamic_cast<CItem*>(element.get());
  1247. if(item)
  1248. {
  1249. if(item->index == selected)
  1250. item->select(false);
  1251. if(item->index == which)
  1252. item->select(true);
  1253. }
  1254. }
  1255. selected = which;
  1256. }
  1257. void CObjectListWindow::keyPressed(EShortcut key)
  1258. {
  1259. int sel = static_cast<int>(selected);
  1260. switch(key)
  1261. {
  1262. break; case EShortcut::MOVE_UP:
  1263. sel -=1;
  1264. break; case EShortcut::MOVE_DOWN:
  1265. sel +=1;
  1266. break; case EShortcut::MOVE_PAGE_UP:
  1267. sel -=9;
  1268. break; case EShortcut::MOVE_PAGE_DOWN:
  1269. sel +=9;
  1270. break; case EShortcut::MOVE_FIRST:
  1271. sel = 0;
  1272. break; case EShortcut::MOVE_LAST:
  1273. sel = static_cast<int>(items.size());
  1274. break; default:
  1275. return;
  1276. }
  1277. vstd::abetween<int>(sel, 0, items.size()-1);
  1278. list->scrollTo(sel);
  1279. changeSelection(sel);
  1280. }