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- # Distributed under the OSI-approved BSD 3-Clause License. See accompanying
- # file Copyright.txt or https://cmake.org/licensing for details.
- # Copyright 2019 Amine Ben Hassouna <[email protected]>
- # Copyright 2000-2019 Kitware, Inc. and Contributors
- # All rights reserved.
- # Redistribution and use in source and binary forms, with or without
- # modification, are permitted provided that the following conditions
- # are met:
- # * Redistributions of source code must retain the above copyright
- # notice, this list of conditions and the following disclaimer.
- # * Redistributions in binary form must reproduce the above copyright
- # notice, this list of conditions and the following disclaimer in the
- # documentation and/or other materials provided with the distribution.
- # * Neither the name of Kitware, Inc. nor the names of Contributors
- # may be used to endorse or promote products derived from this
- # software without specific prior written permission.
- # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- # HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- # DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- #[=======================================================================[.rst:
- FindSDL2
- --------
- Locate SDL2 library
- This module defines the following 'IMPORTED' targets:
- ::
- SDL2::SDL2
- The SDL2 library, if found.
- Libraries should link to SDL2::SDL2
- SDL2::SDL2main
- The SDL2main library, if found.
- Applications should link to SDL2::SDL2main instead of SDL2::SDL2
- This module will set the following variables in your project:
- ::
- SDL2_LIBRARIES, the name of the library to link against
- SDL2_INCLUDE_DIRS, where to find SDL.h
- SDL2_FOUND, if false, do not try to link to SDL2
- SDL2MAIN_FOUND, if false, do not try to link to SDL2main
- SDL2_VERSION_STRING, human-readable string containing the version of SDL2
- This module responds to the following cache variables:
- ::
- SDL2_PATH
- Set a custom SDL2 Library path (default: empty)
- SDL2_NO_DEFAULT_PATH
- Disable search SDL2 Library in default path.
- If SDL2_PATH (default: ON)
- Else (default: OFF)
- SDL2_INCLUDE_DIR
- SDL2 headers path.
- SDL2_LIBRARY
- SDL2 Library (.dll, .so, .a, etc) path.
- SDL2MAIN_LIBRARY
- SDL2main Library (.a) path.
- SDL2_BUILDING_LIBRARY
- This flag is useful only when linking to SDL2_LIBRARIES instead of
- SDL2::SDL2main. It is required only when building a library that links to
- SDL2_LIBRARIES, because only applications need main() (No need to also
- link to SDL2main).
- If this flag is defined, then no SDL2main will be added to SDL2_LIBRARIES
- and no SDL2::SDL2main target will be created.
- Don't forget to include SDLmain.h and SDLmain.m in your project for the
- OS X framework based version. (Other versions link to -lSDL2main which
- this module will try to find on your behalf.) Also for OS X, this
- module will automatically add the -framework Cocoa on your behalf.
- Additional Note: If you see an empty SDL2_LIBRARY in your project
- configuration, it means CMake did not find your SDL2 library
- (SDL2.dll, libsdl2.so, SDL2.framework, etc). Set SDL2_LIBRARY to point
- to your SDL2 library, and configure again. Similarly, if you see an
- empty SDL2MAIN_LIBRARY, you should set this value as appropriate. These
- values are used to generate the final SDL2_LIBRARIES variable and the
- SDL2::SDL2 and SDL2::SDL2main targets, but when these values are unset,
- SDL2_LIBRARIES, SDL2::SDL2 and SDL2::SDL2main does not get created.
- $SDL2DIR is an environment variable that would correspond to the
- ./configure --prefix=$SDL2DIR used in building SDL2. l.e.galup 9-20-02
- Created by Amine Ben Hassouna:
- Adapt FindSDL.cmake to SDL2 (FindSDL2.cmake).
- Add cache variables for more flexibility:
- SDL2_PATH, SDL2_NO_DEFAULT_PATH (for details, see doc above).
- Mark 'Threads' as a required dependency for non-OSX systems.
- Modernize the FindSDL2.cmake module by creating specific targets:
- SDL2::SDL2 and SDL2::SDL2main (for details, see doc above).
- Original FindSDL.cmake module:
- Modified by Eric Wing. Added code to assist with automated building
- by using environmental variables and providing a more
- controlled/consistent search behavior. Added new modifications to
- recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
- Also corrected the header search path to follow "proper" SDL
- guidelines. Added a search for SDLmain which is needed by some
- platforms. Added a search for threads which is needed by some
- platforms. Added needed compile switches for MinGW.
- On OSX, this will prefer the Framework version (if found) over others.
- People will have to manually change the cache value of SDL2_LIBRARY to
- override this selection or set the SDL2_PATH variable or the CMake
- environment CMAKE_INCLUDE_PATH to modify the search paths.
- Note that the header path has changed from SDL/SDL.h to just SDL.h
- This needed to change because "proper" SDL convention is #include
- "SDL.h", not <SDL/SDL.h>. This is done for portability reasons
- because not all systems place things in SDL/ (see FreeBSD).
- #]=======================================================================]
- # Define options for searching SDL2 Library in a custom path
- set(SDL2_PATH "" CACHE STRING "Custom SDL2 Library path")
- set(_SDL2_NO_DEFAULT_PATH OFF)
- if(SDL2_PATH)
- set(_SDL2_NO_DEFAULT_PATH ON)
- endif()
- set(SDL2_NO_DEFAULT_PATH ${_SDL2_NO_DEFAULT_PATH}
- CACHE BOOL "Disable search SDL2 Library in default path")
- unset(_SDL2_NO_DEFAULT_PATH)
- set(SDL2_NO_DEFAULT_PATH_CMD)
- if(SDL2_NO_DEFAULT_PATH)
- set(SDL2_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
- endif()
- # Search for the SDL2 include directory
- find_path(SDL2_INCLUDE_DIR SDL.h
- HINTS
- ENV SDL2DIR
- ${SDL2_NO_DEFAULT_PATH_CMD}
- PATH_SUFFIXES SDL2
- # path suffixes to search inside ENV{SDL2DIR}
- include/SDL2 include
- PATHS ${SDL2_PATH}
- DOC "Where the SDL2 headers can be found"
- )
- set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
- if(CMAKE_SIZEOF_VOID_P EQUAL 8)
- set(VC_LIB_PATH_SUFFIX lib/x64)
- else()
- set(VC_LIB_PATH_SUFFIX lib/x86)
- endif()
- # SDL-2.0 is the name used by FreeBSD ports...
- # don't confuse it for the version number.
- find_library(SDL2_LIBRARY
- NAMES SDL2 SDL-2.0
- HINTS
- ENV SDL2DIR
- ${SDL2_NO_DEFAULT_PATH_CMD}
- PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
- PATHS ${SDL2_PATH}
- DOC "Where the SDL2 Library can be found"
- )
- set(SDL2_LIBRARIES "${SDL2_LIBRARY}")
- if(NOT SDL2_BUILDING_LIBRARY)
- if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
- # Non-OS X framework versions expect you to also dynamically link to
- # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
- # seem to provide SDL2main for compatibility even though they don't
- # necessarily need it.
- if(SDL2_PATH)
- set(SDL2MAIN_LIBRARY_PATHS "${SDL2_PATH}")
- endif()
- if(NOT SDL2_NO_DEFAULT_PATH)
- set(SDL2MAIN_LIBRARY_PATHS
- /sw
- /opt/local
- /opt/csw
- /opt
- "${SDL2MAIN_LIBRARY_PATHS}"
- )
- endif()
- find_library(SDL2MAIN_LIBRARY
- NAMES SDL2main
- HINTS
- ENV SDL2DIR
- ${SDL2_NO_DEFAULT_PATH_CMD}
- PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
- PATHS ${SDL2MAIN_LIBRARY_PATHS}
- DOC "Where the SDL2main library can be found"
- )
- unset(SDL2MAIN_LIBRARY_PATHS)
- endif()
- endif()
- # SDL2 may require threads on your system.
- # The Apple build may not need an explicit flag because one of the
- # frameworks may already provide it.
- # But for non-OSX systems, I will use the CMake Threads package.
- if(NOT APPLE)
- find_package(Threads QUIET)
- if(NOT Threads_FOUND)
- set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).")
- if(SDL2_FIND_REQUIRED)
- message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND})
- else()
- if(NOT SDL2_FIND_QUIETLY)
- message(STATUS ${SDL2_THREADS_NOT_FOUND})
- endif()
- return()
- endif()
- unset(SDL2_THREADS_NOT_FOUND)
- endif()
- endif()
- # MinGW needs an additional link flag, -mwindows
- # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
- if(MINGW)
- set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
- endif()
- if(SDL2_LIBRARY)
- # For SDL2main
- if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
- list(FIND SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
- if(_SDL2_MAIN_INDEX EQUAL -1)
- set(SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARIES})
- endif()
- unset(_SDL2_MAIN_INDEX)
- endif()
- # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
- # CMake doesn't display the -framework Cocoa string in the UI even
- # though it actually is there if I modify a pre-used variable.
- # I think it has something to do with the CACHE STRING.
- # So I use a temporary variable until the end so I can set the
- # "real" variable in one-shot.
- if(APPLE_MACOS)
- set(SDL2_LIBRARIES ${SDL2_LIBRARIES} -framework Cocoa)
- endif()
- # For threads, as mentioned Apple doesn't need this.
- # In fact, there seems to be a problem if I used the Threads package
- # and try using this line, so I'm just skipping it entirely for OS X.
- if(NOT APPLE)
- set(SDL2_LIBRARIES ${SDL2_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
- endif()
- # For MinGW library
- if(MINGW)
- set(SDL2_LIBRARIES ${MINGW32_LIBRARY} ${SDL2_LIBRARIES})
- endif()
- endif()
- # Read SDL2 version
- if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h")
- file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
- file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
- file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
- string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
- string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
- set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
- unset(SDL2_VERSION_MAJOR_LINE)
- unset(SDL2_VERSION_MINOR_LINE)
- unset(SDL2_VERSION_PATCH_LINE)
- unset(SDL2_VERSION_MAJOR)
- unset(SDL2_VERSION_MINOR)
- unset(SDL2_VERSION_PATCH)
- endif()
- include(FindPackageHandleStandardArgs)
- FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
- REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
- VERSION_VAR SDL2_VERSION_STRING)
- mark_as_advanced(SDL2_PATH
- SDL2_NO_DEFAULT_PATH
- SDL2_LIBRARY
- SDL2MAIN_LIBRARY
- SDL2_INCLUDE_DIR
- SDL2_BUILDING_LIBRARY)
- # SDL2:: targets (SDL2::SDL2 and SDL2::SDL2main)
- if(SDL2_FOUND)
- # SDL2::SDL2 target
- if(SDL2_LIBRARY AND NOT TARGET SDL2::SDL2)
- add_library(SDL2::SDL2 UNKNOWN IMPORTED)
- set_target_properties(SDL2::SDL2 PROPERTIES
- IMPORTED_LOCATION "${SDL2_LIBRARY}"
- INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}")
- if(APPLE)
- # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
- # For more details, please see above.
- if (APPLE_MACOS)
- set_property(TARGET SDL2::SDL2 APPEND PROPERTY
- INTERFACE_LINK_OPTIONS -framework Cocoa)
- elseif (APPLE_IOS)
- target_link_libraries(SDL2::SDL2 INTERFACE
- "-framework AudioToolbox"
- "-framework AVFoundation"
- "-framework CoreAudio"
- "-framework CoreBluetooth"
- "-framework CoreFoundation"
- "-framework CoreGraphics"
- "-framework CoreMotion"
- "-framework CoreVideo"
- "-framework GameController"
- "-framework IOKit"
- "-framework Metal"
- "-framework OpenGLES"
- "-framework QuartzCore"
- "-framework UIKit"
- "-weak_framework CoreHaptics"
- )
- endif()
- else()
- # For threads, as mentioned Apple doesn't need this.
- # For more details, please see above.
- set_property(TARGET SDL2::SDL2 APPEND PROPERTY
- INTERFACE_LINK_LIBRARIES Threads::Threads)
- endif()
- endif()
- # SDL2::SDL2main target
- # Applications should link to SDL2::SDL2main instead of SDL2::SDL2
- # For more details, please see above.
- if(NOT SDL2_BUILDING_LIBRARY AND NOT TARGET SDL2::SDL2main)
- if(SDL2_INCLUDE_DIR MATCHES ".framework" OR NOT SDL2MAIN_LIBRARY)
- add_library(SDL2::SDL2main INTERFACE IMPORTED)
- set_property(TARGET SDL2::SDL2main PROPERTY
- INTERFACE_LINK_LIBRARIES SDL2::SDL2)
- elseif(SDL2MAIN_LIBRARY)
- # MinGW requires that the mingw32 library is specified before the
- # libSDL2main.a static library when linking.
- # The SDL2::SDL2mainInternal target is used internally to make sure that
- # CMake respects this condition.
- add_library(SDL2::SDL2mainInternal UNKNOWN IMPORTED)
- set_property(TARGET SDL2::SDL2mainInternal PROPERTY
- IMPORTED_LOCATION "${SDL2MAIN_LIBRARY}")
- set_property(TARGET SDL2::SDL2mainInternal PROPERTY
- INTERFACE_LINK_LIBRARIES SDL2::SDL2)
- add_library(SDL2::SDL2main INTERFACE IMPORTED)
- if(MINGW)
- # MinGW needs an additional link flag '-mwindows' and link to mingw32
- set_property(TARGET SDL2::SDL2main PROPERTY
- INTERFACE_LINK_LIBRARIES "mingw32" "-mwindows")
- endif()
- set_property(TARGET SDL2::SDL2main APPEND PROPERTY
- INTERFACE_LINK_LIBRARIES SDL2::SDL2mainInternal)
- endif()
- endif()
- endif()
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